how can i get my added usercontrol properties from flowLayoutPanel - c#

I am using flowLayoutPanel and adding my custom user controls to it, I can add mu usercontrol to it but i don't know how can it use it after adding.
in this part i add my user controls:
...
ExtensionUserControl extension = new ExtensionUserControl(this, AMI_ClientInstance);
//Add Obj Name (Extension Number)
extension.ExtensionNumber = Obj.ObjName;
flowLayoutPanel1.Controls.Add(extension as ExtensionUserControl);
...
and another place i want to have the properties of my added user control, i try to user this code but it get error, It says that can not convert windows control to ExtensionUserControl
ExtensionUserControl extension = flowLayoutPanel1.Controls[1];
please totally tell me how can i have my user control properties after adding it to panel?
thanks

Are you sure Controls[1] is ExtensionUserControl?
I think that:
foreach(Control ctl in flowLayoutPanel1.Controls)
{
if(ctl is ExtensionUserControl)
{
(ExtensionUserControl)ctl......//do something u want
}
}
I'm not test it yet, just thinking, sorry if it doesn't work

Related

Issue while iterating through User Controls in a Windows Form

I am facing an issue while running through all the User Controls in my Windows form.
I am creating a Windows Form that has the following features:
The Main form has 3 User Controls embedded in it
The Main form also has a combo box. Selecting a particular value in the Combo box will bring the corresponding User Control to the front.
Each User Control has two Check boxes as well as two Combo boxes.
The User can summon each User Control through the Main Form's combo box and check the check boxes and/or modify the combo boxes inside each User Control
Once this is done, there is a button, which on being pressed, executes the following code. This code is supposed to check which check boxes have been checked from every User Control, and execute some functionality :
private void button1_Click(object sender, EventArgs e)
{
foreach (Control c in this.Controls)
{
if (c is UserControl)
{
foreach (Control ctl in c.Controls)
{
if (ctl is CheckBox && (ctl as CheckBox).Checked)
{
Indicator.Text = "It's in";
}
}
}
}
//Some other code after this
}
Here, I have included a Text Box called "Indicator" that shows whether the compiler has entered a particular "for" loop or "if" block. And I'm observing that the innermost "if" alone is not getting executed.
Could someone point out why exactly this is happening?
You need a recursive algorithm,
void ProcessControls(Control ctrlContainer)
{
foreach (Control ctrl in ctrlContainer.Controls)
{
if (ctrl is CheckBox && (ctrl as CheckBox).Checked)
{
Indicator.Text = "It's in";
}
if (ctrl.HasChildren)
ProcessControls(ctrl);
}
}
I do think you might be better off adding some functionality to your user control so it can describe the state of its own checkboxes rather than going digging inside it to find it and do logic. Generally in OO programming, when we encapsulate things within a class, we also provide general purpose accessors "visible to the outside" to describe the internal state of affairs, rather than letting external code interests go poking around inside class to find out what they want
At some point in time you've added these usercontrols to the form either directly in the designer, or programmatically. In the first case they will have their own name:
var u1 = usercontrol1.GetCheckboxStateArray();
var u2 = usercontrol2.GetCheckboxStateArray();
Etc
Or maybe you added them programmatically, in which case it would make sense to keep track of them in a list as you're adding them:
protected List<UserControl> _ucList = new List<UserControl>();
...
foreach(var result in somedatabasequery){
var uc = new UserControl(result.Whatever);
this.Controls.Add(uc);
_ucList.Add(uc);
}
Then this list can be iterated. Sure you could argue that "well .Controls is a collection too, so why add them to another list when they're already in an accessible collection" - for the reasons you're here; .Controls is a general purpose description of the hierarchy of all controls on a form, it contains stuff we don't want and is hard to iterate. This List is purely and simply all and only the stuff we're interested in
As an aside, the UI you have described is atypical. The more usual way of hiding and showing controls under the selection of something that holds a bit of text would be a TabControl. It might be easier to loop through too, if you will persist with this "search for UserControls in a collection of controls" method - tabcontrols have tabpages, tabpages would probably have a .Controls that just contains your UserControl. The tabpage intrinsically takes care of showing and hiding controls as pages are clicked on which could simplify your code
Thanks to everyone for the answers. As it happens, the issue was hiding in plain sight, right under my nose. In each of the User Controls, I had placed the Checkboxes and Combo Boxes inside a Group Box. It completely slipped my mind, so much so that I didn't even mention them in my question.
Thus, as #Caius had suggested in the comments, the code wasn't functioning because I had not addressed the Group Box Container holding these Controls. Once I removed the Group Boxes (used only for aesthetic purpose), the code started functioning properly.

How do I add access rights to my c# windows forms application?

First of all, I am really sorry if the question has been asked somewhere already but I couldn't find an answer anywhere at all after looking. I am fairly new to coding as well so sorry if it isn't actually possible or something.
I have created a windows forms application in c# with multiple panels that themselves contain elements like textboxes and labels. For example, I have a chat panel and a calendar panel. I would like to somehow build access rights into this based on a user's privileges (access levels are stored in a database that is already connected to the application). Ideally, I would like that once the user logs in, the panels are then initialized and created as (from a security point of view) this would be better.
I can't really provide screenshots or much code as it is for an assessed piece of work that I am not allowed to put on the internet.
Thanks so much in advance :)
If i got you right then what you want to do is if(userHasSomePermission) { CreateComponent }; instead of creating it before and if user doesn't have permission disable/hide it
If this is the case it is not much of science but it is bit tricky.
Inside your Form constructor you have InitializeComponents() method which is method that is stored in you Form.Designer.cs file. Inside that file you are creating your controls.
What you can do is create more methods inside your Form.cs like
private void CreatePanel1()
{
Panel p = new Panel();
p.Location = new Point(3, 3);
p.Size = new Size(50, 50);
p.BackgroundColor = Color.Black;
this.Controls.Add(p);
}
and then inside your constructor call it if needed:
public Form()
{
InitializeComponents();
if( checkIfUserHavePermission )
CreatePanel1();
}
This way components inside our method will be create only if needed.
Tricky part of this is that you will not see components inside designer window since only components that are located in Form.Designer.cs/InitializeComponents() are drawn inside it. So any change you want to make will need to be done by hand through code.
Otherwise if you are concerned about security and do not want just to hide/disable some control, you could remove it if needed.
So you could use Tag property of each control and add let's say Admin_C to each control's Tag which is meant only to admins and then do this:
public Form()
{
InitializeComponents();
if(userIsNotAdmin)
{
foreach (Control item in this.Controls)
{
if(item.Tag.ToString() == "Admin_C")
this.Controls.Remove(item);
}
}
}

How to dynamically remove a UserControl from the form in c #?

I have a UserControl that is dynamically added to a FlowLayoutPanel. In that same UserControl I have a button to remove itself if the user wants it, obviously at runtime. To eliminate I mean not only to eliminate that tight button, but also the full UserControl that contains the button.
The code of when the UserControl are added dynamically at the moment is as follows:
private void agregaUC() {
UserControl1 UC = new UserControl1();
aux += 1;
UC.Tag = aux.ToString();
flowLayoutPanel2.Controls.Add(UC);
}
The code to eliminate this is on the side of the form, that is, where the UserControl are being added. The button event to remove the UserControl is thrown by code through the operator + =, then there I write the suggestions that you give me.
EDIT: Based on the sample of code you've added, I've modified the below code to work better with what you are looking for. You need to find out how to access the Tag of the control you're trying to remove.
Since you don't have a reference, then you should make sure that the .Tag property can be found, because then you can do something like
foreach (Control c in flowLayoutPanel2.Controls) {
if (c.Tag == "Aux") {
flowLayoutPanel2.Controls.Remove(c);
c.Dispose();
break;
}
}
EDIT
Reading through all the comments everywhere, it seems like this is what's happening. There is a UserControl, inside that user control is a Button (Delete) and the button's Click event is subscribed to by the window, and it's in this event handler that we're trying to remove the UserControl from flowLayoutPanel2
Based on these assumptions, your function should look like this:
void UserControl_Delete_Click(object sender, EventArgs e)
{
Button Delete = (Button)sender;
UserControl UC = (UserControl)Delete.Parent;
flowLayoutControl2.Controls.Remove(UC);
UC.Dispose();
}
This is assuming a lot about the internal structure of everything, as I don't have the code to confirm this will work. It will get you a long ways down the path, though, and should only need a little tweaking based on the actual structure of the UserControl.
You can try something like that.
this.Parent.Controls.Remove(this);
Control.Parent Property.
Remark: Setting the Parent property value to null removes the control from the Control.ControlCollection of its current parent control.
So
this.Parent = null;
Edit
The code is intended to be called from within the user control itself.

Windows form C# change user control by code

I have a windows form and i dont want to make any other windows forms just one windows form and different user controls how can i change between user controls for example hide one and show the other user control programmatically ?
private void Btt_info_Click(object sender, EventArgs e)
{
Frm_Main frm_main = new Frm_Main();
frm_main.Controls["panel1"].Controls.Clear();
UC_Info uc_info = new UC_Info();
frm_main.Controls["panel1"].Controls.Add(uc_info);
}
i added this but it doesnt work
Add a container control (if I remember correctly, there's a containers section in the toolbox?), like a panel. Create usercontrols for what you want to dynamically switch around. So make like a 'HomePage' usercontrol and a 'LoginPage' usercontrol. Dynamically add the usercontrol that you want to display to the container. WHen you want, remove it from the container and add a different usercontrol:
Panel myPanel = new Panel();
LoginPage ctlLoginPage = new LoginPage();
HomePage ctlHomePage = new HomePage();
//add the loginpage to the panel first
myPanel.Controls.Add(ctlLoginPage);
...do stuff...
//remove whatever control is currently in the Panel
myPanel.Controls.Clear();
//add the other control, the HomePage control instead now
myPanel.Controls.Add(ctlHomePage);
..do other stuff...
I usually do it this way so you leave your form itself open to add common controls and stuff that might be shared between your different 'pages'.
EDIT: Note that I normally would add the panel in the designer and not create it dynamically in the code. This was just an example.
EDIT: The interaction between your mainform and usercontrols can be handled in a few different ways, and I am not saying that any of these is the correct method.
You create a static property for your Panel on the Mainform, so that
you can always access it to swap your controls around.
In this example I'll also add a static method for it
enum PanelControlsEnum {HomePage, LoginPage};
public static Panel MyContainerPanel {get;set;}
public static void SwitchPanelControls(PanelControlsEnum selControl){
..put your switch panels code here..
}
Then inside your usercontrol you call a predefined method, something like:
MainForm.SwitchPanelControls(PanelControlsEnum.HomePage);
Another method is to bind the button click event on your mainform
instead of inside the form.
Like This:
HomePage ctlHomePage = new HomePage();
ctlHomePage.Click += MyClickEvent;
myPanel.Controls.Add(ctlHomePage)
...
private void MyClickEvent(object sender, RoutedEventArgs e)
{
..switch user control code here...
}
Create a method that returns a UserControl object. Then put conditions in that method as to which control you want to load at a specific condition and then in your main form code.
UserControl control = GetControlFromMyMethod();
form1.Controls.Add(control);
where 'control' is the returned control from your method.
To remove the existing one you have to loop through the form1.Controls and find out the control and call 'Remove'.
Update:
Mike C has a better idea of adding a panel and loading your desired control on the panel as then it's easy to remove your control and you then don't have to loop through the forms controls to find it and then remove it.
Try this:
this.Controls.Clear();
usercontrol load = new usercontrol ();
this.Controls.Add(load);
load.Show();
you could try this it will definitely help you as it did helped me a lot it short and straight to the point hope that will help

Check if user control is already open

Im using WinForm C#
Have MainForm there is one panel where. my Inventory and Sell user controls are opening in panel. panel1.Controls.Add(inventory);
How to check if userControls are open?
When i check it i want to add tabControl. But i dont know how to add in tabPage controls without closing user control. Thanks
I mean if user control is already added in panel1.Controls. If its added gave name of user control
– Acid
How could the user control possibly be added to panel1.Controls without you knowing it? And if you added it yourself, you should already know the name of the user control.
Thus, all you have to do is loop through the controls in panel1.Controls and see if you find your user control. For example:
foreach (Control ctrl in panel1.Controls)
{
if (ctrl.Name == myUserControl)
{
// Found the control!
// (do something here...)
}
}
Alternatively, if you for whatever reason don't know the name of the control, you could still find all the controls of type UserControl that have been added to the panel's Controls collection. Like so:
foreach (Control ctrl in panel1.Controls)
{
if (ctrl is UserControl)
{
// Found a UserControl!
// (do something here...)
}
}
Remember that the Tag property provided on every control gives you a way to uniquely identify it. You can check that property for matches, too, if you don't know the name.
Not sure what you mean by open, but you can handle the ControlAdded event on the Panel class to capture when a control is added...
panel1.ControlAdded += new ControlEventHandler(p_ControlAdded);

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