Where to put WPF Dynamic Control Creation Code - c#

I am just in the process of teaching myself WPF. I have reached the point of adding controls dynamically and have hit a brick wall on something really simple. I code that should create a button (shown below):
Button button = new Button() { Height = 80, Width = 150, Content = "Test" };
parentControl.Add(button);
My question is what is parentControl actually called? I am using the standard Visual Studio 2012 WPF template and my main window is called MainWindow. I have no objects in the Window besides what comes in the template
So far I have looked at:
WPF runtime control creation
Dynamic control creation in WPF
WPF MVVM Dynamic control creation
Dynamic creation of control
Where should I put WPF specific code when using MVVM?
Steps Of Control Creation Process WPF
Where to put code in (primarily) windowless WPF app?
The closest I have found it: WPF runtime control creation.
All of these questions just assume you know such a basic thing but I don't. Please help.

I think I understand your question. If your XAML code looks like:
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
</Window>
Then your codebehind should be something like:
public MainWindow()
{
InitializeComponent();
Button button = new Button() { Height = 80, Width = 150, Content = "Test" };
//In case you want to add other controls;
//You should still really use XAML for this.
var grid = new Grid();
grid.Children.Add(button);
Content = grid;
}
However, I warmly suggest you to use XAML as much as you can. Furthermore, I wouldn't add controls from the constructor but I'd use the Loaded event of the window. You can add a handler to the event in codebehind from the constructor, or directly in XAML. If you wanted to have the same result as above in XAML, your code would be:
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Button Height="80" Width="180" Content="Test"/>
</Grid>
</Window>

Related

How to get the ClientRectangle of Form or Window? [duplicate]

In WinForms, Form had a ClientSize property (inherited from Control), which returns the size of its client area, i.e., the area inside the title bar and window borders.
I'm not seeing anything similar in WPF: there's no ClientSize, ClientWidth, ClientHeight, GetClientSize(), or anything else that I can think to guess the name of.
How do I go about getting the client size of a WPF Window?
One way you could do it is to take the top most child element, cast this.Content to its type, and call .RenderSize on it, which will give you its size.
<Window x:Class="XML_Reader.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="400" Width="600" WindowStyle="SingleBorderWindow">
<Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch">
</Grid>
</Window>
((Grid)this.Content).RenderSize.Height
((Grid)this.Content).RenderSize.Width
edit:
as Trent said, ActualWidth and ActualHeight are also viable solutions. Basically easier methods of getting what I put above.
var h = ((Panel)Application.Current.MainWindow.Content).ActualHeight;
var w = ((Panel)Application.Current.MainWindow.Content).ActualWidth;
One way to do it is with the code below. XAML:
<Window x:Class="WpfApplication1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfApplication1"
Title="Window1" Height="300" Width="300" Loaded="Window_Loaded">
<Canvas>
</Canvas>
</Window>
C#:
using System.Windows;
using System.IO;
using System.Xml;
using System.Windows.Controls;
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
double dWidth = -1;
double dHeight = -1;
FrameworkElement pnlClient = this.Content as FrameworkElement;
if (pnlClient != null)
{
dWidth = pnlClient.ActualWidth;
dHeight = pnlClient.ActualHeight;
}
}
}
}
I used a Grid with VerticalAlignment=Top. As a result the Grid unfortunately didn't fill the parent Window anymore (which is its default behaviour, but the VerticalAligment property spoils it).
I solved it by putting an empty Border around the Grid. This border fills the complete content of the window, it has the same dimensions as the default border that a wpf window has anyways.
To get the Grid to fill the main window, I used the binding:
<Border BorderThickness="0" x:Name=Main>
<Grid VerticalAlignment="Top" Height="{Binding ElementName=Main, Path=ActualHeight}"> ...
</Grid>
</Border>
All the suggested solutions are based on the idea to use the size of Windows.Content to know what is the actual size available within the window, like this:
var h = ((Panel)Application.Current.MainWindow.Content).ActualHeight;
This of course only works if Window.Content is not null. Which is a problem if you want to set Window.Content from your code and you already then need to know exactly how much space is available.
The other problem is that the above code only provides the available space once a first layout cycle has completed (i.e. in the Window_Loaded event). But what do you do if you need to know the available space during the first layout cycle, for example because you draw to the window during Windows.OnRender() ?
The first control in the visual tree of any Window is always a Border, even if Window.Content is null. Interestingly, Border.RenderSize has already a value, even when RenderSize.ActualSize might still be zero. I guess the reason is that the size of the Border does not depend on Window.Content, but only on the size of the window (unless, of course, if Window.SizeToContent is used).
I recommend to place your code into the Window.SizeChanged event. Because each time the Window size changes, your content needs to change too. You cannot use the size provided in the event parameters, which gives you the size of the complete window, but you can get the the available size within the window like this:
var h = ((Border)GetVisualChild(0)).RenderSize.Height;
You can use that line of code also if you override Windows.OnRender().

C# WPF Child Windows inside Main Window

So iv looked around for a bit and found out that MDI is obselete for WPF, Basically what i am trying to do is show a specific page in a grid object on load, and once a menu item from my drop down menu is selected, the content of the grid will be changed to the content from a different page (this is depending on which menu item is selected).
To go into more detail (perhaps this will help) The area where the window will be shown will need to have the window with no borders, or titles, or buttons to minimize/close etc.. only showing the content of this window, it won't be resizeable but fixed, i have a menu of which as i said earlier, when a different menu item is clicked, the relevant window should be displayed in the fixed area. Additionally if any buttons or events inside this content that is displayed happen (i.e a button causes a different window to show for example) then the content in the fixed area should be replaced by this new window's content
This is the first time i have done something like this and from what i've read it sounds like this is something very tricky for a WPF application, I hope i can get some sort of insight or direction i should be going so that i can make this possible.
Thanks.
You can try for example ChildWindow from Extended WPF Toolkit Community Edition.
Edit #1:
But whenever i try to create a WindowContainer in the Xaml it has
problems with the namespace prefix with "xctk:WindowContainer" so
how do i create the appropriate namespace prefix to use it?
You have to add that namespace:
xmlns:xctk=http://schemas.xceed.com/wpf/xaml/toolkit
For example:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
Title="MainWindow" Height="350" Width="525">
<Grid>
<xctk:WindowContainer>
<xctk:ChildWindow Height="100" Width="250" Left="10" Top="10">
<TextBlock Text="Hello World ..." />
</xctk:ChildWindow>
</xctk:WindowContainer>
</Grid>
</Window>
Edit #2:
You can of course change some properties (for example):
<xctk:ChildWindow
Height="100"
Width="250"
Left="10"
Top="10"
Name="chWindow"
CloseButtonVisibility="Hidden"
WindowStyle="None"
BorderThickness="0">
Edit #3:
Ok yeah, so with everything referenced it is giving me errors still..
Try it simpleā€¦ Create Wpf Application, add Extended WPF Toolkit 2.4 NuGet package, in MainWindow.xaml add previous code and in MainWindow.xaml.cs add next code:
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.Loaded += MainWindow_Loaded;
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
this.chWindow.Show();
}
}
}

WPF - Setting window size to child usercontrol size

I have a tab control that is dynamically populated with tabs that contain user controls of various sizes. When a tab is opened I want the window to automatically resize to a size that makes sense given the active user control. Is there a clean way to do this?
I'm using a standard mvvm pattern.
Use the SizeToContent property on the Window class.
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow"
SizeToContent='Width'>
<Grid>
<Button Width='200' Content='The Button' />
</Grid>
</Window>

Adding a WPF UserControl programmatically has no style

I'm trying to create a button-like UserControl which consists of a border and a label. When adding this UserControl directly in the XAML of MainWindow, it renders correctly (it is put in a WrapPanel), but if I add it programmatically it doesn't look the same at all. There is no border, no background color, the text size of the label is wrong and so is the text color.
This is my user control:
<UserControl x:Class="Jishi.SonosPartyMode.UserControls.Player"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="150" d:DesignWidth="300"
Width="200"
Height="100">
<Border BorderBrush="#086EAA" CornerRadius="8,8,8,8" BorderThickness="4" Margin="15" Padding="15px" VerticalAlignment="Center" Background="#0A4069">
<Label Name="PlayerName" TextElement.Foreground="White" TextElement.FontSize="20px">asdasdasd</Label>
</Border>
</UserControl>
when adding it, I just invoke it like this:
var button = new Player { Content = player.Properties.RoomName, DataContext = player.Properties.UDN };
PlayerList.Children.Add( button );
PlayerList is the actual WrapPanel and Player is my UserControl. I have tried finding information regarding this, but I don't find anything. If you have another approach that I can take, please come with suggestions. All I want is a clickable area with some rounded corners that can contain text (one or more rows).
I can apply styles programatically, but the styles defined in the xaml for the UserControl isn't preserved (Border, Margins, colors etc).
First of all, you don't need to create a custom control for this, you can easily do
var button = new Border { *border properties*, Content = new Lable {Content="dfsdfsdfsd"}};
And if you use PlayerList.Children.Add( button ); then it adds to the end of Wrappanel and in XAML code you add it not as the last element (maybe)..
And the last idea is that you lost some properties that you added in XAML when test it (like aligment, margin, etc.)
Hope this helps.

How to manipulate a window object from another class in WPF

I'm new in WPF and C#. I know a lot of VB.NET and I'm used to the way when I call a form object like textboxes, etc. I'm calling it from another form. Now, I'm using WPF, I'm confused. Because I have a Main Window. And I want to add and item to a listbox in the Main Window from a Class. In VB.Net , its just like this.
IN FORM2
Form1.Textbox.Text = "";
Wherein I can't do it in WPF. Can someone please Help me. Thanks!
WPF windows defined in XAML have their controls publicly accessible from other classes and forms, unless you specifically mark them with the x:FieldModifier attribute as private.
Therefore, if you make an instance of your main window accessible in another class, be it a Window or anything else, you'll be able to populate controls from within this second class.
A particular scenario is when you want to update the contents of a control in your main window from a child window that you have opened on top of it. Is such a case, you may set the child window's Owner property to the current, main window, in order to access it while the child is visible. For instance, let's say you have defined these two windows:
// MainWindow
<Window x:Class="TestApplication.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<ListBox Name="mainListBox" Height="250" HorizontalAlignment="Stretch" VerticalAlignment="Top"/>
<Button Content="Open Another Window" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="20" Click="OpenAnotherWindow_Click"/>
</Grid>
</Window>
and
// AnotherWindow
<Window x:Class="TestApplication.AnotherWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="AnotherWindow" Height="300" Width="300">
<Grid>
<Button Content="Add New Item to Main Window" HorizontalAlignment="Center" VerticalAlignment="Center" Click="AddNewItem_Click"/>
</Grid>
</Window>
each in its own XAML file.
In MainWindow's code behind, inside the button click handler, you show an instance of AnotherWindow as a dialog and set its Owner property to MainWindow's instance:
private void OpenAnotherWindow_Click(object sender, RoutedEventArgs e)
{
AnotherWindow anotherWindow = new AnotherWindow();
anotherWindow.Owner = this;
anotherWindow.ShowDialog();
}
Now, you can access the MainWindow's instance from AnotherWindow's Owner property, in order to add a new item to the ListBox control defined on it, in the button click handler in AnotherWindow's code behind:
private void AddNewItem_Click(object sender, RoutedEventArgs e)
{
MainWindow mainWindow = Owner as MainWindow;
mainWindow.mainListBox.Items.Add(new Random().Next(1000).ToString());
}
It simply adds a new random number to the ListBox, in order to show how the code accesses and modifies the control's data in MainWindow.
Pure WPF solution, but also may be easiest in your case, is using a Data Binding in WPF.
Every form's control is binded to some data on ModelView (pure MVVM approach) or to data (more or less like yuo can do it in WindowsForms). So the "only" thing you have to do is to read/write data binded to controls on UI of that form.
For example, you have TextBox on Windows and want to read a data from it.
This TextBox is binded to some string property of the class that is responsible for holding the data for the controls on that form (just an example, in real world could be 1000 other solutions, based on developer decisions). So what you need, is not to say: "window give textbox" and after read TextBox's content, but simply read binded string property.
Sure it's very simply description of a stuff. But just to give you a hint. Follow databinding link provided above to learn more about this stuff. Do not afraid of a lot of stuff there, it's after all is not a complicated idea and also pretty intuitive. To make that stuff to work in simply case you will not need to make huge efforts by me. The stuff becomes really complex when you end up into real world applications.
This will get all active windows:
foreach (Window item in Application.Current.Windows)
{
}

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