I have XAML code:
<TextBox Name="textBoxMask1"/>
<TextBox Name="textBoxMask2"/>
<TextBox Name="textBoxMask3"/>
...
<TextBox Name="textBoxMask9"/>
and class in C#:
private static string mask1;
public static string Mask1
{
get { return mask1; }
set { mask1 = value; }
}
private static string mask2;
public static string Mask2
{
get { return mask2; }
set { mask2 = value; }
}
private static string mask3;
public static string Mask3
{
get { return mask3; }
set { mask3 = value; }
}
....
private static string mask9;
public static string Mask9
{
get { return mask9; }
set { mask9 = value; }
}
And I want to bind these TextBoxes with Properties -> textBoxMask1 with Mask1 etc.
Earlier I did this by TextChanged, but I want to make Binding. TooWay Binding, because I want to predefine Mask1, Mask2, Mask3, ..., Mask9 in another C# class, and maybe later change these values - also in some C# code - and I want my changes, to be visible in layout (XAML) and in C# code - so ex. changing Property Mask1 from C# will change Text in TextBox textBoxMask1, and changing Text in textBoxMask1 will change Property Mask1.
I don't understand, how to make connection (binding) between objects XAML and C#.
For a normal Binding you don't need your properties to be static, just public. Here an example:
C# code (for one property)
private string mask1;
public string Mask1
{
get { return mask1; }
set
{
mask2 = value;
RaisePropertyChanged("Mask1");
}
}
It's really important for the binding that the class containing the properties implements the INotifyPropertyChanged interface, and that you raise the corresponding event in the setter of each property. Another option is to make all properties DependecyProperty, but it is usually overkill.
As for the XAML:
<TextBox Name="textBoxMask1" Text="{Binding Mask1, Mode=TwoWay}"/>
(TwoWay Binding is the default for the Text property, but it does not hurt to put it explicitly).
Just make sure that the DataContext of the object containing your TexBoxes (usually an UserControl) is set to a valid instance of your C# class.
By the way, this is a very basic question, that's why you got a negative vote and no answers before mine. What is expected is that you ask a question that poses a real problem for you, with a very specific answer, not something like "teach me how to do this".
If this answers your question don't forget to mark it as answer (the "tick" mark on the top left). A vote up would be also appreciated.
Hope it helps, regards.
Related
The question is: How to get/set the VisualState of a Control (with more than two Visual States) on the View through my ViewModel in MVVM pattern (with zero-view-code-behind)?
I've seen similar questions who's answers didn't work for me:
Binding [VisualStateManager] view state to a MVVM viewmodel?
How to change VisualState via ViewModel
Note: below I'll be explaining what was wrong with the answers in the mentioned questions. If you know a better approach, you can dismiss reading the rest of this question.
As for the first question, the accepted answer's approach doesn't work for me. Once I type the mentioned XAML code
<Window .. xmlns:local="clr-namespace:mynamespace" ..>
<TextBox Text="{Binding Path=Name, Mode=TwoWay}"
local:StateHelper.State="{Binding Path=State, Mode=TwoWay}" />
</Window>
It shows a design-time error that says: The attachable property 'State' was not found in type 'StateHelper'., I tried to get over this by renaming StateHelper.StateProperty to StateHelper.State, ending up with two errors..
1: The attachable property 'State' was not found in type 'StateHelper'. and
2: The local property "State" can only be applied to types that are derived from "StateHelper".
As for the second question, the accepted answer's approach doesn't work for me. After fixing VisualStateSettingBehavior's syntax errors to be:
public class VisualStateSettingBehavior : Behavior<Control>
{
private string sts;
public string StateToSet
{
get { return sts; }
set
{
sts = value;
LoadState();
}
}
void LoadState()
{
VisualStateManager.GoToState(AssociatedObject, sts, false);
}
}
I got a design-time error on the line
<local:VisualStateSettingBehavior StateToSet="{Binding State}"/>
that says: A 'Binding' cannot be set on the 'StateToSet' property of type 'VisualStateSettingBehavior'. A 'Binding' can only be set on a DependencyProperty of a DependencyObject.
I tried to merge the two solutions by making VisualStateSettingBehavior.StateToSet a dependency property, but I got other design-time errors in the View.
Any suggestions?
At last, I could solve this. The solution was similar to the first question's best answer. I found out that in my case there are some constraints on the View.xaml to use an attached property:
It has to be registered via DependencyProperty.RegisterAttached.
It has to be static.
It must has a property instance (getter/setter).
I got through that with this coding-style in mind, and the final approach was:
VisualStateApplier:
public class VisualStateApplier
{
public static string GetVisualState(DependencyObject target)
{
return target.GetValue(VisualStateProperty) as string;
}
public static void SetVisualState(DependencyObject target, string value)
{
target.SetValue(VisualStateProperty, value);
}
public static readonly DependencyProperty VisualStateProperty =
DependencyProperty.RegisterAttached("VisualState", typeof(string), typeof(VisualStateApplier), new PropertyMetadata(VisualStatePropertyChangedCallback));
private static void VisualStatePropertyChangedCallback(DependencyObject target, DependencyPropertyChangedEventArgs args)
{
VisualStateManager.GoToElementState((FrameworkElement)target, args.NewValue as string, true); // <- for UIElements, OR:
//VisualStateManager.GoToState((FrameworkElement)target, args.NewValue as string, true); // <- for Controls
}
}
View:
<!--A property inside the object that owns the states.-->
<local:VisualStateApplier.VisualState>
<Binding Path="State"/>
</local:VisualStateApplier.VisualState>
ViewModel:
private string _state;
public string State
{
get { return _state; }
set
{
_state = value;
RaisePropertyChanged("State");
}
}
I have a TextBox which I'm trying to bind to a element of a table property 'regimeAlias' is a column with the tbRegimes table which I have mapped with Entity Framework:
<TextBox Text="{Binding NewRegime.regimeAlias, Mode=TwoWay}"/>
Exposed property in my ViewModel:
private tbRegime _NewRegime;
public tbRegime NewRegime
{
get { return _NewRegime; }
set
{
_NewRegime = value;
OnPropertyChanged("NewRegime");
}
}
Lastly, here's the WCF Service Reference auto-generated code class:
public partial class tbRegime : object, System.Runtime.Serialization.IExtensibleDataObject, System.ComponentModel.INotifyPropertyChanged {
//blah blah blah
[System.Runtime.Serialization.DataMemberAttribute()]
public string regimeAlias {
get {
return this.regimeAliasField;
}
set {
if ((object.ReferenceEquals(this.regimeAliasField, value) != true)) {
this.regimeAliasField = value;
this.RaisePropertyChanged("regimeAlias");
}
}
}
The setter never gets hit. Is this because each element within the NewRegime object needs to raise PropertyChanged and if so is there an easy workaround without adding a further DTO layer to my code?
Edit3: with the post from your regimeAlias code. i have to say your binding should work. but of course if you wanna debug you have to set the breakpoint in your regimeAlias setter
<TextBox Text="{Binding NewRegime.regimeAlias, Mode=TwoWay}"/>
this code means, you bind to a Public Property regimeAlias in your class tbRegime.
your setter for NewRegime will never hit because you dont bind to it.
so check your tbRegime class property setter for regimeAlias.
EDIT: the DataContext of the TextBox is of course an object with the Public Property NewRegime, but like i said if you use dot notation in your binding the last property is the one you bind to :)
EDIT: you dont have much ways to workaround:) if you let the binding like you did, you need a model with a public property regimeAlias and it should implement INotifyPropertyChanged.
if you wanna wrap the regimeAlias Property then you have the problem the you have to raise OnPropertyChanged("MyRegimeAlias") at the right point.
public string MyRegimeAlias
{
get { return _NewRegime.regimeAlias; }
set
{
_NewRegime.regimeAlias = value;
OnPropertyChanged("MyRegimeAlias");
}
}
xaml
<TextBox Text="{Binding MyRegimeAlias, Mode=TwoWay}"/>
Out of curiosity, is there a way to do this quicker without defining two string or objects?
Xaml
<TextBox Margin="5" Width="100" Text={Binding Path=dataString}></TextBox>
View Model
string _dataString;
public string dataString
{
get
{
return _dataString;
}
set
{
_dataString = value;
base.OnPropertyChanged();
}
}
You can define helpers to shorten the syntax somewhat. For example, if you use the MVVM Light Toolkit, and inherit your ViewModel from ViewModelBase, the toolkit provides a helper that enables use of the following syntax:
private string _dataString = null;
public string DataString
{
get { return _dataString; }
set { Set(ref _dataString, value); }
}
You still have to provide a backing field, but the helper takes care of notifying the exact property that changed, and only raises the event if the new value is in fact different from the current one.
You can also speed up the process of adding the properties by creating a custom code snippet and importing it into Visual Studio via the Code Snippets Manager.
In C# itself, is there something like "attached property" used in WPF?
The short answer is no. The slightly longer answer is that this is a bit of an unfortunate story. We designed "extension properties" for C# 4 and got as far as implementing (but not testing) them when we realized, oh, wait, the thing we designed is not really compatible with WPF-style properties. Rather than redesign and reimplement the feature we ended up cutting it.
The even longer version is here:
http://blogs.msdn.com/b/ericlippert/archive/2009/10/05/why-no-extension-properties.aspx
AttachedProperties are part of the .NET Framework, not part of the C# language specification, and specifically part of the System.Activities.Presentation.Model namespace, which is WPF specific.
In WPF, an attached property allows you to do something like:
<TextBlock Grid.Row="2" Text="I know nothing about grids!" />
This would be like having a class in C# defined as:
public class TextBlock
{
public string Text { get; set; }
}
And being able to do this:
var tb = new TextBlock();
tb.Grid.Row = 2; // this line would not compile
In order to make this work, you'd need to pass a Grid object into your TextBlock class:
public class TextBlock
{
public string Text { get; set; }
public Grid Grid { get; set; }
public TextBlock(Grid grid)
{
Grid = grid;
}
}
But I don't think there's anything directly equivalent to the way attached properties work in WPF. You'd need to build it by hand.
What are you trying to accomplish?
You can use the ConditionalWeakTable<TKey, TValue> class to attach arbitrary state to an instance. You can combine it with extension methods to create a form of extension properties, but unfortunately without using the nice property syntax in C#.
I think you're thinking of getters and setters.
They are created like this:
public class Person
{
//default constructor
public Person()
{
}
private string _Name;
public string Name
{
//set the person name
set { this._Name = value; }
//get the person name
get { return this._Name; }
}
}
More on how they work here:
http://msdn.microsoft.com/en-us/library/aa287786(v=vs.71).aspx
I often have a situation like this when creating simple data objects. I have a property called Label that should have a default based on the Name of the object. So if no label is set then the Name is used otherwise use the set Label. A simple example in C#
public class FooBat {
public string Name { get; set; }
public string Label {
get {
if (_label == null) return Name;
return _label;
}
set { _label = value; }
}
}
Now the problem is if you want to edit this object you can't just bind to the Label property or you will get the default value and it will look as if there is a value there when there really isn't. So what I end up doing is create another, read-only property that does the defaulting and I use that is all instances except for when the base object is being edited. This leads to many extra properties with weird names like LabelWithDefault. Another alternative I've tried is to make Label handle the defaulting and make a new property called RealLabel that is used for editing the base object. This is just as bad.
I've thought of moving the defaulting code somewhere else but I haven't found a good place for it in any "normal" model that does not replicate the defaulting code many times.
What I have started to do now is initialize the Label field when the Name field is set (and the Label field is not) and then treat the Label field as a normal field. This works but now the code for defaulting is tied to the wrong property. Why should the Name know that the Label field cares about it? So this is also not "right."
Does anyone have any better ways of handling this problem?
I think there is a little confusion about what I'm asking for. Basically I need two different views to the same object for two different uses. In the first is the editing of the object itself where I want unset fields to show as empty (unset). The second is for all other cases (including when the object is the value of a field of another object) where I want to show each field with its dynamically determined default. Just setting the default the first time doesn't no help because if the (in this case) Name field changes then the Label field must also change until the Label field is set.
The answers are getting closer but I still think that they are too targeted to the example I gave. I was trying to give a concrete example for expository purposes but in reality this is more of a best-practices issue. The example I gave was C# and for a string property but I have the same problem with most languages and systems that I use that have frameworks where the data access and data display are handled for you as well as for data types other than strings. Changing the object that is queried from the data source is possible but often tricky and knowing when to make the change (use a sublclass in this case but not in that one) is particularly difficult.
public class FooBat {
public string Name { get; set; }
public string Label {
get {
if (_label == null)
_label = Name;
return _label;
}
set { _label = value; }
}
}
Regarding your update:
You could subclass your object. The base-class would return null if the field has not been set and the sub-class would return your default value. Thus if you need to query if a value has been set, you would cast to the base-class.
Deleted previous answers/updates for brevity.
Update 2:
I would have to say the best way is to track whether the property has been set or not with an IsPropertySet bool. The Getter for the property would check that value to see if it should be returning its own value or the default value. And the setter for the property would set the IsPropertySet according to the set value (true if the value is not null, false if it is). The code that is using the class could then look at the IsPropertySet value to determine if it is receiving a set value or the default when it calls the Property's Getter.
public class FooBat {
public string Name { get; set; }
public bool IsLabelSet { get; set; }
public string Label {
get {
if (IsLabelSet)
return _label;
else
return Name;
}
set {
IsLabelSet = value != null;
_label = value;
}
}
}
I use a Nameable interface a lot (with getName()). Before I start, I'll suggest that you don't want to do this at all. It should be the domain of your display logic, not your domain objects. Usually it's the code consuming the FooBat that is able to make this decision in a better way than the object itself. That aside...
public interface Label{
string getLabel();
boolean isDefault(); //or isValued() or use instanceof expressions
}
public interface Nameable{
string getName();
}
public class FooBat implements Nameable {
public string Name { get; set; }
public Label Label {
get {
if (_label == null) {
_label = new DefaultLabel(this);
}
return _label;
}
set { _label = value; }
}
}
public class DefaultLabel implements Label{
public DefaultCharSequence(Nameable named){
this.named = named;
}
public string getLabel(){
return named.getName();
}
public boolean isDefault(){ return true; }
}
public class StringLabel implements Label {
...
}
It all essentially boils down to returning a better class for your label object.