In this picture...
... you can see next to each "Line Color" label there is a colored circle.
The colored circle is, in my project, a Swatch. Here is the entire code file for Swatch:
public class Swatch : System.Windows.Forms.Panel
{
/*private int _Radius = 20;
[System.ComponentModel.Category("Layout")]
public int Radius
{
get { return _Radius; }
set { _Radius = value; }
} */
private System.Drawing.Color _BorderColor = System.Drawing.Color.Transparent;
[System.ComponentModel.Category("Appearance")]
public System.Drawing.Color BorderColor
{
get { return _BorderColor; }
set { _BorderColor = value; }
}
private System.Drawing.Color _FillColor = System.Drawing.Color.Blue;
[System.ComponentModel.Category("Appearance")]
public System.Drawing.Color FillColor
{
get { return _FillColor; }
set { _FillColor = value; }
}
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
base.OnPaint(e);
System.Drawing.Rectangle RealRect = new System.Drawing.Rectangle(e.ClipRectangle.Location, e.ClipRectangle.Size);
RealRect.Inflate(-1, -1);
int Radius = Math.Min(RealRect.Size.Height, RealRect.Size.Width);
System.Drawing.Rectangle SqRect = new System.Drawing.Rectangle();
SqRect.Location = RealRect.Location;
SqRect.Size = new System.Drawing.Size(Radius, Radius);
System.Drawing.Drawing2D.CompositingQuality PrevQual = e.Graphics.CompositingQuality;
using (System.Drawing.SolidBrush Back = new System.Drawing.SolidBrush(this.FillColor))
{
using (System.Drawing.Pen Pen = new System.Drawing.Pen(new System.Drawing.SolidBrush(this.BorderColor)))
{
//e.Graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
e.Graphics.FillEllipse(Back, SqRect);
e.Graphics.DrawEllipse(Pen, SqRect);
}
}
e.Graphics.CompositingQuality = PrevQual;
}
public Swatch()
{
this.SetStyle(System.Windows.Forms.ControlStyles.UserPaint, true);
this.SetStyle(System.Windows.Forms.ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(System.Windows.Forms.ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(System.Windows.Forms.ControlStyles.ResizeRedraw, true);
this.SetStyle(System.Windows.Forms.ControlStyles.SupportsTransparentBackColor, true);
this.DoubleBuffered = true;
}
}
Each row is a UserControl which consists of a TableLayoutPanel, labels, a Swatch control, and a NumericUpDown box.
There about 10 rows and they are placed in TableLayoutPanel, which sits inside a TabPage on a tab control. The tab page has AutoScroll set to true so that overflow causes the tab page to scroll.
The problem is that whenever I run the application and scroll up and down, the Swatches (the colored circles) tear and show all sorts of artifacts, as seen in the picture above. I'd like to have clean scrolling with no rendering artifacts.
I've tried using SetStyle (as suggested here Painting problem in windows form) but it has had no effect.
The UserControl (each row) has DoubleBuffered set to true, and that too has had no effect either.
I fear I am missing something rather obvious.
The problem is that you calculate the radius of the circle based on the clipping rectangle. So when the line is only partially visible a bad value is resulted.
You should calculate it based on the real rectangle, the one provided by the base class, and let it being clipped normally.
Related
How would I go about drawing a border with a specified width and color around a listbox?
Can this be done without overriding the OnPaint method?
Following Neutone's suggestion, here is a handy function to add and remove a Panel-based border around any control, even if it is nested..
Simply pass in the Color and size you want, and if you want a BorderStyle. To remove it again pass in Color.Transparent!
void setBorder(Control ctl, Color col, int width, BorderStyle style)
{
if (col == Color.Transparent)
{
Panel pan = ctl.Parent as Panel;
if (pan == null) { throw new Exception("control not in border panel!");}
ctl.Location = new Point(pan.Left + width, pan.Top + width);
ctl.Parent = pan.Parent;
pan.Dispose();
}
else
{
Panel pan = new Panel();
pan.BorderStyle = style;
pan.Size = new Size(ctl.Width + width * 2, ctl.Height + width * 2);
pan.Location = new Point(ctl.Left - width, ctl.Top - width);
pan.BackColor = col;
pan.Parent = ctl.Parent;
ctl.Parent = pan;
ctl.Location = new Point(width, width);
}
}
You can place a list box within a panel and have the panel serve as a border. The panel backcolor can be used to create a colored border. This doesn't require much code. Having a colored border around a form component can be an effective way of conveying status.
The problem with the ListBox control is that it does not raise the OnPaint method so you can not use it to draw a border around the control.
There are two methods to paint a custom border around the ListBox:
Use SetStyle(ControlStyles.UserPaint, True) in the constructor, then you can use the OnPaint method to draw the border.
Override WndProc method that handles operating system messages identified in the Message structure.
I used the last method to paint a custom border around the control, this will eliminate the need to use a Panel to provide a custom border for the ListBox.
public partial class MyListBox : ListBox
{
public MyListBox()
{
// SetStyle(ControlStyles.UserPaint, True)
BorderStyle = BorderStyle.None;
}
protected override void WndProc(ref Message m)
{
base.WndProc(m);
var switchExpr = m.Msg;
switch (switchExpr)
{
case 0xF:
{
Graphics g = this.CreateGraphics;
g.SmoothingMode = Drawing2D.SmoothingMode.Default;
int borderWidth = 4;
Rectangle rect = ClientRectangle;
using (var p = new Pen(Color.Red, borderWidth) { Alignment = Drawing2D.PenAlignment.Center })
{
g.DrawRectangle(p, rect);
}
break;
}
default:
{
break;
}
}
}
}
I have 3 pictures, each one has a colored circle in it. The 3 pictures are red, green and yellow.
I'm putting it in a PictureBox in a windows form. I want to switch these images from green to yelow to red or otherwise.
Is there anything I can make them fade to each other instead of switching them the normal way?
I know this could be done using flash/j-query easily, but I was wondering how far I can achieve .
Something similar in windows forms using normal windows forms functionality.
Note: I'm using .net framework 4 and windows forms.
See Transition of images in Windows Forms Picture box. There is a solution that transitions the images using a timer on this page.
Code from site:
public class BlendPanel : Panel
{
private Image mImg1;
private Image mImg2;
private float mBlend;
public BlendPanel()
{
SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint |
ControlStyles.OptimizedDoubleBuffer, true);
}
public Image Image1
{
get { return mImg1; }
set { mImg1 = value; Invalidate(); }
}
public Image Image2
{
get { return mImg2; }
set { mImg2 = value; Invalidate(); }
}
public float Blend
{
get { return mBlend; }
set { mBlend = value; Invalidate(); }
}
protected override void OnPaint(PaintEventArgs e)
{
if (mImg1 == null || mImg2 == null)
{
e.Graphics.FillRectangle(new SolidBrush(this.BackColor),
new Rectangle(0, 0, this.Width, this.Height));
}
else
{
Rectangle rc = new Rectangle(0, 0, this.Width, this.Height);
ColorMatrix cm = new ColorMatrix();
ImageAttributes ia = new ImageAttributes();
cm.Matrix33 = mBlend;
ia.SetColorMatrix(cm);
e.Graphics.DrawImage(mImg2, rc, 0, 0, mImg2.Width,
mImg2.Height, GraphicsUnit.Pixel, ia);
cm.Matrix33 = 1F - mBlend;
ia.SetColorMatrix(cm);
e.Graphics.DrawImage(mImg1, rc, 0, 0, mImg1.Width,
mImg1.Height, GraphicsUnit.Pixel, ia);
}
base.OnPaint(e);
}
}
Build your project. You can now drop a BlendPanel from the top of the toolbox onto your form. Here's a sample program that uses it:
namespace WindowsApplication1
{
public partial class Form1 : Form
{
private float mBlend;
private int mDir = 1;
public Form1()
{
InitializeComponent();
timer1.Interval = 30;
timer1.Tick += BlendTick;
blendPanel1.Image1 = Bitmap.FromFile(#"c:\temp\test1.bmp");
blendPanel1.Image2 = Bitmap.FromFile(#"c:\temp\test2.bmp");
timer1.Enabled = true;
}
private void BlendTick(object sender, EventArgs e)
{
mBlend += mDir * 0.02F;
if (mBlend < 0) { mBlend = 0; mDir = 1; }
if (mBlend > 1) { mBlend = 1; mDir = -1; }
blendPanel1.Blend = mBlend;
}
}
}
You'll need to modify the Bitmap.FromFile() calls. Build and run. You should see the displayed image smoothly morph from your first image to your second image without any flickering. Lots of ways to tweak the code, have fun.
I don't know if it is a good idea, but i would go for 2 image boxes, one to fade in, other to fade out, and change alpha when time passes.
Like what #Igoris suggested, You need to use two controls overlap each other, and you should define a timer so when you want to fade in or out, start the timer and in its tick decrease the Transparent of the first control and increase it on the second one... , the problem is that the ordinary controls does not support transparent by default. so you have to inherit it and apply transparent here is a custom TransparentPictureBox that inherited from PictureBox:
public class TransparentPictureBox : System.Windows.Forms.PictureBox
{
/// <summary>
/// Initialize new instance of this class.
/// </summary>
public TransparentPictureBox()
: base()
{
DoubleBuffered = true;
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.BackColor = Color.Transparent;
}
}
Using C# WinForms I've got a form that I'm painting a gradient background on it from say light blue to dark blue. I've got some buttons and a couple of labels on it which I've already tried setting the backcolor to transparent as I want the background to show through - especially for the labels, but that doesn't seem to work.
But I've noticed that the painting is also paining the labels, even though the code is only on the form_paint event.
How can I make the labels not contain the same grade shading, but to be transparent? e.g. the labels at the top of the form will be light blue, but the ones at the bottom will be dark blue.
private void frmOptions_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
Rectangle rectangle = e.ClipRectangle;
using (Brush aBrush = new LinearGradientBrush(rectangle, Color.LightBlue, Color.DarkBlue, LinearGradientMode.Vertical))
{
e.Graphics.FillRectangle(aBrush, rectangle);
}
}
Many thanks for any help on this.
EDIT:
I've just been stepping through the lines of code to debug it and noticed that the paint event is being called for EACH object on the form - the labels & buttons, the rectangle on line 2 above has the size of each time. So I'm now really confused why it's getting called for each object on the form.
EDIT 2:
Just been stepping through the code of my quick test project (see comment below) and also noticed that the paint event is beening called for each object. the differenece is that the test project doesn't have the line "Rectangle rectangle = e.ClipRectangle;" - it basically uses the width & height of the form. where my code above sets rectangle to ClipRectangle - which is the size of each label & button... Is this Normal behaviour ? If so, then it looks like I need to folow the answer below by Reniuz.
EDIT 3
I've change the cliprectangle line to "Rectangle rectangle = new Rectangle(0, 0, this.Width, this.Height);" This seems to make the transparent look how it should, but the paint event is still being called for every object on the form - good job there is only 7 of the, so it's drawing 8 times :( Think I'll still look at the "TransparentLabel" code to test that.
Take a look at this article.
Edit:
Also you can use this code:
public class TransparentLabel : Control
{
public TransparentLabel(Label label)
{
//setting default properties
this.Text = label.Text;
this.Font = label.Font;
this.Location = label.Location;
this.Size = label.Size;
this.Parent = label.Parent;
this.BringToFront();
label.Dispose();
TabStop = false;
}
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
cp.ExStyle |= 0x20;
return cp;
}
}
protected override void OnPaintBackground(PaintEventArgs e)
{
// do nothing
}
protected override void OnPaint(PaintEventArgs e)
{
DrawText();
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if(m.Msg == 0x000F)
{
DrawText();
}
}
private void DrawText()
{
using(Graphics graphics = CreateGraphics())
using(SolidBrush brush = new SolidBrush(ForeColor))
{
SizeF size = graphics.MeasureString(Text, Font);
// first figure out the top
float top = 0;
switch(textAlign)
{
case ContentAlignment.MiddleLeft:
case ContentAlignment.MiddleCenter:
case ContentAlignment.MiddleRight:
top = (Height - size.Height) / 2;
break;
case ContentAlignment.BottomLeft:
case ContentAlignment.BottomCenter:
case ContentAlignment.BottomRight:
top = Height - size.Height;
break;
}
float left = -1;
switch(textAlign)
{
case ContentAlignment.TopLeft:
case ContentAlignment.MiddleLeft:
case ContentAlignment.BottomLeft:
if(RightToLeft == RightToLeft.Yes)
left = Width - size.Width;
else
left = -1;
break;
case ContentAlignment.TopCenter:
case ContentAlignment.MiddleCenter:
case ContentAlignment.BottomCenter:
left = (Width - size.Width) / 2;
break;
case ContentAlignment.TopRight:
case ContentAlignment.MiddleRight:
case ContentAlignment.BottomRight:
if(RightToLeft == RightToLeft.Yes)
left = -1;
else
left = Width - size.Width;
break;
}
graphics.DrawString(Text, Font, brush, left, top);
}
}
public override string Text
{
get
{
return base.Text;
}
set
{
base.Text = value;
RecreateHandle();
}
}
public override RightToLeft RightToLeft
{
get
{
return base.RightToLeft;
}
set
{
base.RightToLeft = value;
RecreateHandle();
}
}
public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
RecreateHandle();
}
}
private ContentAlignment textAlign = ContentAlignment.TopLeft;
public ContentAlignment TextAlign
{
get { return textAlign; }
set
{
textAlign = value;
RecreateHandle();
}
}
}
Transparent label will replace your existing label so you can use it like this:
TransparentLabel transparentLabel1 = new TransparentLabel(label1);
TransparentLabel transparentLabel2 = new TransparentLabel(label2);
and then you should see the result(design time on left, run time on right):
I want to be able to use a Panel or similar to draw graphics onto a Winform. I cannot seem to see anything regarding adding scrollbars if the graphics become larger than the control?
Is it possible to do this with a Panel or is there a similar control that will allow it?
Set the AutoScroll property to true and the AutoScrollMinSize property to the size of the image. The scrollbars will now automatically appear when the image is too large.
You'll want to inherit your own class from Panel so that you can set the DoubleBuffered property to true in the constructor. Flicker would be noticeable otherwise. Some sample code:
using System;
using System.Drawing;
using System.Windows.Forms;
class ImageBox : Panel {
public ImageBox() {
this.AutoScroll = true;
this.DoubleBuffered = true;
}
private Image mImage;
public Image Image {
get { return mImage; }
set {
mImage = value;
if (value == null) this.AutoScrollMinSize = new Size(0, 0);
else {
var size = value.Size;
using (var gr = this.CreateGraphics()) {
size.Width = (int)(size.Width * gr.DpiX / value.HorizontalResolution);
size.Height = (int)(size.Height * gr.DpiY / value.VerticalResolution);
}
this.AutoScrollMinSize = size;
}
this.Invalidate();
}
}
protected override void OnPaint(PaintEventArgs e) {
e.Graphics.TranslateTransform(this.AutoScrollPosition.X, this.AutoScrollPosition.Y);
if (mImage != null) e.Graphics.DrawImage(mImage, 0, 0);
base.OnPaint(e);
}
}
I'm not 100% sure what you're trying to accomplish, but here is a similar SO question that might help you.
You could also try using a PictureBox that you would manually change its size as the graphics get larger. Then set your form AutoScroll to true.
I want to draw a grid in my panel. The graphics object (screen) that i created with bitmap isn't drawing in my panel. I tried with debugging to look if the screen wasn't drawing but that wasn't the case.
I tried creating the graphic object from the panel createGraphic method and the parameter painteventargs from the panel paint method. Both times when I used it to draw it with OnPaint it took too long.
public Main()
{
InitializeComponent();
backBuffer = new Bitmap(drawPanel.Width, drawPanel.Height);
screen = Graphics.FromImage(backBuffer);
sizeGridPoints = 2;
lenghtBetweenGridPoints = 10;
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
screen.Clear(Color.Black);
DrawGrid();
}
private void DrawGrid()
{
for(int x = lenghtBetweenGridPoints; x < drawPanel.Width; x += lenghtBetweenGridPoints)
{
for(int y = lenghtBetweenGridPoints; y < drawPanel.Height; y+= lenghtBetweenGridPoints)
{
screen.FillEllipse(new SolidBrush(Color.Green), x, y, sizeGridPoints, sizeGridPoints);
}
}
}
If you create a Graphics object from a bitmap, it will draw on this bitmap, not on your user interface. Instead, use the Graphics object from the PaintEventArgs e of your OnPaint method, to draw directly on the form or a control.
e.Graphics.FillEllipse(new SolidBrush(Color.Green), x, y, sizeGridPoints, sizeGridPoints);
You should never create your own Graphics object.
Create your own grid control:
public class GridPanel : Panel
{
public GridPanel()
{
DoubleBuffered = true; // Speeds up drawing, e.g. when panel is resized.
// Set default colors
BackColor = Color.Black;
ForeColor = Color.Green;
}
private int _lenghtBetweenGridPoints = 20;
public int LenghtBetweenGridPoints
{
get { return _lenghtBetweenGridPoints; }
set {
if (value != _lenghtBetweenGridPoints) {
_lenghtBetweenGridPoints = value;
Invalidate(); // Redraw the grid.
}
}
}
private int _sizeGridPoints = 3;
public int SizeGridPoints
{
get {
return _sizeGridPoints;
}
set {
if (value != _sizeGridPoints) {
_sizeGridPoints = value;
Invalidate(); // Redraw the grid.
}
}
}
protected override void OnPaint(PaintEventArgs e)
{
// e.Graphics.Clear(Color.Black); Not necessary. We use the BackColor of the panel.
if (LenghtBetweenGridPoints > 0 && SizeGridPoints > 0) {
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias; // Optional.
using (var brush = new SolidBrush(ForeColor)) { // We use the ForeColor of the panel.
for (int x = LenghtBetweenGridPoints; x < Width; x += LenghtBetweenGridPoints) {
for (int y = LenghtBetweenGridPoints; y < Height; y += LenghtBetweenGridPoints) {
e.Graphics.FillEllipse(brush, x, y, SizeGridPoints, SizeGridPoints);
}
}
}
}
}
}
Once it has been compiled, it will automatically appear in toolbox window and you can drag and drop it on your form. You will even be able to edit the properties LenghtBetweenGridPoints and SizeGridPoints in the properties window.
You could also simply use the already available BackColor and ForeColor properties of the panel for the grid. This would allow you to set the colors in the properties window as well. Don't forget to dispose brushes that you have created.
Important: Do not call OnPaint directly. Instead, call the Invalidate or Refresh methods of the object you want to redraw. The point is that Windows decides when to call OnPaint. E.g. if Invalidate is called too frequently (e.g. 5 times in 1/60 seconds), Windows might decide to not call OnPaint every time, as this would create lag. On the other hand, when the user resizes the panel, Windows will call OnPaint automatically. If you restore a window that was minimized, this will re-paint the control as well. Otherwise it would remain black.