how to integrate two classes - c#

i am working on a small app that mange flights, i have a class that build a flight details and class that build the passenger, now, i want to load the passengers onto a flight, how should i do it? do i need to build a higer class that inherit from this two class and make a list of that type of class(i dont think that wise oop ).or should i add a ticket prop in the passenger class that have the flight number, here is my code.
public class Passenger
{
public Passenger(string name, int passportNumber)
{
this.PassengerName = name;
this.PassportNumber = passportNumber;
}
private string _passengerName;
public string PassengerName
{
get { return _passengerName; }
set { _passengerName = value; }
}
private int _passportNumber;
public int PassportNumber
{
get { return _passportNumber; }
set { _passportNumber = value; }
}
}
public class FlightDetails
{
public FlightDetails(int flightNumber, string flightDestination, string planmodel)
{
this.FlightNumber = flightNumber;
this.FlightDestination = flightDestination;
this.PlanModel = planmodel;
}
private int _flightNumber;
public int FlightNumber
{
get { return _flightNumber; }
set { _flightNumber = value; }
}
private string _flightDestination;
public string FlightDestination
{
get { return _flightDestination; }
set { _flightDestination = value; }
}
private string _planeModel;
public string PlanModel
{
get { return _planeModel; }
set { _planeModel = value; }
}
}
static void Main(string[] args)
{
List<FlightDetails> flightList = new List<FlightDetails>();
FlightDetails a = new FlightDetails(12,"france","jumbo");///create a flight
flightList.Add(a);/// load up the flight
}

First, you can't create a class that inherits from both other classes because multiply inheritance is not allowed in C#.
You can use aggregation, something like this:
public class FlightDetails
{
// ...
}
public class Passenger
{
// ...
}
public class Flight
{
public FlightDetails { get; private set; }
public List<Passenger> Passengers { get; private set; }
public Flight(FlightDetails details)
{
FlightDetails = details;
Passengers = new List<Passenger>();
}
public AddPassenger(Passenger p)
{
// check for ticket and so on..
Passengers.Add(p);
}
}
You can read more about aggregation here: http://en.wikipedia.org/wiki/Object_composition#Aggregation
Note that in this example for simplicity i used List but actually you need to limit access to this array (because otherwise i can do something like this: Flight.Passengers.Add(p) instead of Flight.AddPassenger(p)) so good idea will be use ReadOnlyCollection as public interface to this list.

Here's a sample code that might work. A flight has one or more passengers, thus has a List of type Passenger. In real-life, a passenger can book multiple flights. If you want the reality, you'll have to change your model but for this situation it'll work:
public class Passenger
{
public Passenger(string name, int passportNumber)
{
PassengerName = name;
PassportNumber = passportNumber
}
public string PassengerName { get; set; }
public int PassportNumber { get; set; }
}
public class FlightDetails
{
public FlightDetails(int flightNumber, string flightDestination, string planmodel)
{
FlightNumber = flightNumber;
FlightDestination = flightDestination;
PlanModel = planmodel;
Passengers = new List<Passengers>();
}
public int FlightNumber { get; set; }
public string FlightDestination { get; set; }
public string PlanModel { get; set; }
public List<Passenger> Passengers { get; private set; }
public void AddPassenger(string name, int number)
{
int max = 2;
int passengersNumber = Passengers.Count;
if (passengersNumber < max)
{
Passengers.Add(new Passenger(name, number);
}
}
public static void Main(string[] args)
{
var flightList = new List<FlightDetails>();
var passengersList = new List<Passenger>();
//Add passenger-objects to passengers-list
var flightOne = new FlightDetails(12, "France", "Jumbo");
flightOne.Passengers = passengersList;
flightList.Add(a);
}
Here's a better solution to limit the passengers:
public class FlightDetails
{
public FlightDetails(int flightNumber, string flightDestination, string planmodel)
: this(flightNumber, flightDestination, planmodel, new List<Passenger>())
{
}
public FlightDetails(int flightNumber, string flightDestination, string planmodel, List<Passenger> passengers)
{
FlightNumber = flightNumber;
FlightDestination = flightDestination;
PlanModel = planmodel;
if(passengers.Count > 2)
//throw exception or error
else
_passengers = passengers;
}
private List<Passenger> _passengers = new List<Passenger>();
public int FlightNumber { get; set; }
public string FlightDestination { get; set; }
public string PlanModel { get; set; }
public IEnumerable<Passenger> Passengers { get { return _passengers; } }
public void AddPassenger(string name, int number)
{
int max = 2;
int passengersNumber = _passengers.Count;
if (passengersNumber < max)
{
_passengers.Add(new Passenger(name, number);
}
}
}
Note: this code is written without compiling. But the idea is correct normally. :)

In logical way, relation between FlightDetail to Passenger is OneToMany. One FlightDetail can have multiple Passenger which is can be written as below. FlightDetail and Passenger should be have any common inheritance hierarchy because they are don't have any common attribute or behaviour.
public class FlightDetails
{
private List<Passenger> passengerList;
public void addPassenger(Passenger p){
if(passengerList == null){
passengerList = new ArrayList<Passenger>();
}
passengerList.add(p);
}
public List<Passenger> getPassengerList(){
return passengerList;
}
//... your other detail
}

You should add a FlightDetails property to your Passenger class. That's easier than making a List with PassportNumber as index. But, it's easier to iterate FlightDetails using List, than accessing it through Passenger.

It actually depends on how you want to access and store the relations.
It might be a good idea to read about the composite pattern which actually has a nice solution for travelling between parent-child relations, even though the pattern has another purpose.

Related

How to recursively map one nested object type to another

I would like to map the data from one list of objects and another. I am looping through CompanyAEmployee list and able to map FullName and Title. But not able to map Children property.
public class CompanyAEmployee
{
public string FullName { get; set; }
public string Title { get; set; }
public List<CompanyAEmployee> Children { get; set; }
}
public class CompanyBEmployee
{
public string Name { get; set; }
public string PositionName { get; set; }
public List<CompanyBEmployee> Children { get; set; }
}
companyAEmployeeList; // stores all employees of companyA
var companyBEmployeeList = new List<CompanyBEmployee>();
foreach(var employee in companyAEmployeeList)
{
var companyBEmployee = new CompanyBEmployee();
companyBEmployee.Name = employee.FullName;
companyBEmployee.PositionName = employee.Title;
//how to map the children??
}
Can someone suggest a way to map Children?
You can create a recusive method, like below:
public CompanyBEmployee ComAToComB(CompanyAEmployee a){
CompanyBEmployee b = new(){
Name = a.FullName,
PositionName = a.Title,
Children = new()
};
foreach(var child in a.Children){
b.Children.Add(ComAToComB(child));
}
return b;
}
And then call it like
var comB = ComAToComB(comA);
So, in my case it was best solution to use extension methods.
You can see example here
https://dotnetfiddle.net/SwhGMY
Main idea is to use such extension method that was called recursively.
public static class ClassConverterExtensions
{
public static CompanyBEmployee ToCompanyBEmployee(this CompanyAEmployee that)
{
var result = new CompanyBEmployee();
result.Name = that.FullName;
result.PositionName = that.Title;
if(that.Children == null)
{
return result;
}
result.Children = new List<CompanyBEmployee>();
foreach(var item in that.Children)
{
result.Children.Add(item.ToCompanyBEmployee());
}
return result;
}
}
Good point is that you can write this without changing source code of classes CompanyBEmployee and CompanyAEmployee
So, this classes is not referenced one to another, but you can write converters From A to B and from B to A without cyclic references.
Here is the solution:
public class CompanyAEmployee
{
public string FullName { get; set; }
public string Title { get; set; }
public List<CompanyAEmployee> Children { get; set; }
public static explicit operator CompanyBEmployee(CompanyAEmployee employee)
{
CompanyBEmployee employee1 = new CompanyBEmployee();
employee1.Name = employee.FullName;
employee1.PositionName = employee.Title;
employee1.Children = new List<CompanyBEmployee>(employee.Children.Count);
int count = employee.Children.Count;
for (int i = 0; i < count; i++)
employee1.Children[i] = (CompanyBEmployee)employee.Children[i];
return employee1;
}
}
public class CompanyBEmployee
{
public string Name { get; set; }
public string PositionName { get; set; }
public List<CompanyBEmployee> Children { get; set; }
}
Now you can just use an assignment operator with explicit casting from CompanyAEmployee to CompanyBEmployee.
Like this:
CompanyAEmployee employee = new CompanyAEmployee();
//... assign all the fields
CompanyBEmployee employee2 = (CompanyBEmployee)employee.
Now you are done!

Builder Design Pattern C#

there is a concept about inheritance which I do not quite understand.
I have a
protected DeveloperReport DeveloperReport; // Field
Wouldn't PersonalInfoBuilder be able to access that field ?
If yes,
public PersonalInfoBuilder MyPersonalInfo => new PersonalInfoBuilder(DeveloperReport);
Why do I still have to pass the DeveloperReport(field) into PersonalInfoBuilder constructor, when I can
just modify the protected DeveloperReport field by calling new PersonalInfoBuilder(), instead of
new PersonalInfoBuilder(DeveloperReport)?
And, how the concept of "return this" return the changes made to DeveloperReport(field) back to
DeveloperReportBuilder?
Thanks !
class DeveloperReport
{
// Properties
public int Id { get; set; }
public string Name { get; set; }
public DeveloperLevel Level { get; set; }
public int WorkingHours { get; set; }
public int HourlyRate { get; set; }
// Methods
public double CalculateSalary() => WorkingHours * HourlyRate;
}
class DeveloperReportBuilder
{
protected DeveloperReport DeveloperReport;
public PersonalInfoBuilder MyPersonalInfo => new PersonalInfoBuilder(DeveloperReport);
public DeveloperReportBuilder()
{
DeveloperReport = new DeveloperReport();
}
// return developer report.
public DeveloperReport Build() => DeveloperReport;
}
class PersonalInfoBuilder : DeveloperReportBuilder
{
public PersonalInfoBuilder(DeveloperReport report)
{
DeveloperReport = report;
}
public PersonalInfoBuilder()
{
}
public PersonalInfoBuilder NameIs(string name)
{
DeveloperReport.Name = name;
return this;
}
public PersonalInfoBuilder IDis(int id)
{
DeveloperReport.Id = id;
return this;
}
}
You only have to pass the report instance if you want to have both instances of DeveloperReportBuilder and PersonalInfoBuilder have acces to the same instance of DeveloperReport.
Inheritance will not copy the instance values.

Type Casting Exception With Inheritance

Here is my code below. It gives me Casting exception problem at selIngs.Add(da). tried with the 2nd way. it still give me the same exception. I wonder where I am doing wrong? Once I implement the interface or inherit the base class it should be ok to treat child class as the same. Any idea please?
//1st way
public interface IngredientInterface
{
double Concentration { get; set; }
string DateCreated { get; set; }
string DevCode { get; set; }
}
public class IngredientData : INotifyPropertyChanged, IngredientInterface
{
public string GroupCode
{
get { return groupCode; }
set
{
groupCode = value;
}
}
public double Setpoint { get; set; }
public bool IsHighlighted { get; set; }
public double PPT { get; set; }
}
public class FormulaUploadViewModelData: IngredientData
{
//.....
}
public class FormulaUploadViewModel :INotifyPropertyChanged
{
public FormulaUploadViewModel()
{
selIngs = new List<FormulaUploadViewModelData>();
}
private void IngsUp()
{
List<IngredientData> someIngData = new List<IngredientData>();
foreach (FormulaUploadViewModelData da in someIngData)
{
selIngs.Add(da); //here gives me casting exception
}
}
}
//2nd way
public class FormulaUploadViewModelData: IngredientInterface
{
//.....
}
public class FormulaUploadViewModel :INotifyPropertyChanged
{
public FormulaUploadViewModel()
{
selIngs = new List<FormulaUploadViewModelData>();
}
private void IngsUp()
{
List<IngredientInterface> someIngData = new List<IngredientInterface>();
foreach (FormulaUploadViewModelData da in someIngData)
{
selIngs.Add(da); //here gives me casting exception
}
}
}
All FormulaUploadViewModelData are IngredientInterface. So this will work:
var ingredients = new List<IngredientInterface>();
ingredients.Add(new FormulaUploadViewModelData());
But the opposite does not work because not all IngredientInterface are FormulaUploadViewModelData which is what should follow from allowing:
var formulas = new
List<FormulaUploadViewModelData>();
formulas(someIngredientInterface);
Solution? Make sure the da you are adding is in fact a FormulaUploadViewModelData. There is quite a few ways to do it, to name a couple:
Pattern matching
foreach (var da in someInData)
if (da is FormulaUploadViewModelData formula)
selIngs.Add(formula)
Use Enumerable.OfType<> extension method
foreach (var formula in
someInData.OfType<FormulaUploadViewModelData>())
selIngs.Add(formula)
Etc.

Polymorphism and Interfaces in C#

Create three small classes unrelated by inheritance—classes Building, Car and Bicycle. Write an interface ICarbonFootprint with a GetCarbonFootprint method. Have each of your classes implement that interface, so that its GetCarbonFootprint method calculates an appropriate carbon footprint for that class (check out a few websites that explain how to calculate carbon footprints). Write an app that creates objects of each of the three classes, places references to those objects in List, then iterates through the List, polymorphically invoking each object’s GetCarbonFootprint method. Constructor of Car initialize “gallon of gas”, and the Building constructor will initialize buiding-square-footage.
how to calculate carbon-footprint
One gallon of gas yields 20 pounds of CO2 for a car
Multiply the square footage by 50 for a building
None for a bicycle
My instructor's code:
public static void Main(string[] args)
{
ICarbonFootprint[] list = new ICarbonFootprint[3];
// add elements to list
list[0] = new Bicycle();
list[1] = new Building(2500);
list[2] = new Car(10);
// display carbon footprint of each object
for (int i = 0; i < list.Length; i++)
list[i].GetCarbonFootprint();
} // end Main
}
My code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Miller
{
class Program
{
static void Main(string[] args)
{
Bicycle bike = new Bicycle();
Building b = new Building();
Car car = new Car();
List<ICarbonFootprint> list = new List<ICarbonFootprint>();
list.Add(bike);
list.Add(b);
list.Add(car);
int totalCarbon = 0;
foreach (var item in list)
{
totalCarbon += item.GetCarbonFootprint();
Console.WriteLine("{0} has a footprint of: {1}", item, item.GetCarbonFootprint());
}
Console.WriteLine("Total footprint is: {0}", totalCarbon);
Console.ReadKey();
}
}
public class Bicycle : ICarbonFootprint
{
private string _make;
private string _model;
public string Make
{
get { return _make; }
set { _make = value; }
}
public string Model
{
get { return _model; }
set { _model = value; }
}
public int GetCarbonFootprint()
{
return 10;
}
public override string ToString()
{
return string.Format("Bike");
}
}
public class Building : ICarbonFootprint
{
private string _address;
public string Address
{
get { return _address; }
set { _address = value; }
}
public int GetCarbonFootprint()
{
return 2000;
}
public override string ToString()
{
return string.Format("Building");
}
}
public class Car : ICarbonFootprint
{
private string _make;
private string _model;
public string Make
{
get { return _make; }
set { _make = value; }
}
public string Model
{
get { return _model; }
set { _model = value; }
}
public int GetCarbonFootprint()
{
return 1500;
}
public override string ToString()
{
return string.Format("Car");
}
}
public interface ICarbonFootprint
{
int GetCarbonFootprint();
}
}
Me integrating my instructor's code (lines 12-23 changed AKA class Program was the only thing changed):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Miller
{
class Program
{
public static void Main(string[] args)
{
ICarbonFootprint[] list = new ICarbonFootprint[3];
// add elements to list
list[0] = new Bicycle();
list[1] = new Building(2500);
list[2] = new Car(10);
// display carbon footprint of each object
for (int i = 0; i < list.Length; i++)
list[i].GetCarbonFootprint();
} // end Main
}
public class Bicycle : ICarbonFootprint
{
private string _make;
private string _model;
public string Make
{
get { return _make; }
set { _make = value; }
}
public string Model
{
get { return _model; }
set { _model = value; }
}
public int GetCarbonFootprint()
{
return 10;
}
public override string ToString()
{
return string.Format("Bike");
}
}
public class Building : ICarbonFootprint
{
private string _address;
public string Address
{
get { return _address; }
set { _address = value; }
}
public int GetCarbonFootprint()
{
return 2000;
}
public override string ToString()
{
return string.Format("Building");
}
}
public class Car : ICarbonFootprint
{
private string _make;
private string _model;
public string Make
{
get { return _make; }
set { _make = value; }
}
public string Model
{
get { return _model; }
set { _model = value; }
}
public int GetCarbonFootprint()
{
return 1500;
}
public override string ToString()
{
return string.Format("Car");
}
}
public interface ICarbonFootprint
{
int GetCarbonFootprint();
}
}
So, replacing my code for class Program with my instructor's code, I received the following errors:
Program.cs(51,23,51,41): error CS1729: 'Miller.Building' does not contain a constructor that takes 1 arguments
Program.cs(52,23,52,34): error CS1729: 'Miller.Car' does not contain a constructor that takes 1 arguments
Now, because the last two days before Spring break were cancelled due to the weather (snow), we weren't able to discuss. My code seems to do what the directions ask, but I would like to get my instructor's code for class Program working with my code. Could someone help me with these errors possibly?
There are a few issues with your code.
First up you need to include the constructors to make the code compile.
For Building this would look like:
private int squareFootage;
public Building(int squareFootage)
{
this.squareFootage = squareFootage;
}
And for Car this would look like:
private int gasGallons;
public Car(int gasGallons)
{
this.gasGallons = gasGallons;
}
Next, you're not following the rules for calculating the carbon footprint.
They should be:
//Bicycle
public int GetCarbonFootprint()
{
return 0;
}
//Building
public int GetCarbonFootprint()
{
return 50 * squareFootage;
}
//Car
public int GetCarbonFootprint()
{
return 20 * gasGallons;
}
Finally, your instructor's code doesn't actually display any results. The code in the for loop should be changed to be Console.WriteLine(list[i].GetCarbonFootprint()); if this is a console app.
So, all up the code should look like this:
public static void Main(string[] args)
{
ICarbonFootprint[] list = new ICarbonFootprint[3];
// add elements to list
list[0] = new Bicycle();
list[1] = new Building(2500);
list[2] = new Car(10);
// display carbon footprint of each object
for (int i = 0; i < list.Length; i++)
Console.WriteLine(list[i].GetCarbonFootprint());
}
public class Bicycle : ICarbonFootprint
{
public string Make { get; set; }
public string Model { get; set; }
public int GetCarbonFootprint()
{
return 0;
}
}
public class Building : ICarbonFootprint
{
private int squareFootage;
public Building(int squareFootage)
{
this.squareFootage = squareFootage;
}
public string Address { get; set; }
public int GetCarbonFootprint()
{
return 50 * squareFootage;
}
}
public class Car : ICarbonFootprint
{
private int gasGallons;
public Car(int gasGallons)
{
this.gasGallons = gasGallons;
}
public string Make { get; set; }
public string Model { get; set; }
public int GetCarbonFootprint()
{
return 20 * gasGallons;
}
}
public interface ICarbonFootprint
{
int GetCarbonFootprint();
}
I've opted to short-cut the property definitions rather than implement them with fields.
The output is:
0
125000
200
You should write constructors for Building and Car like next:
public Building(int MyValue)
{
...
}
and your code will work fine.
Suggestion: Car and Bicycle shares properties, and the ICarbonFootprint implementation, so you can create a base class with an abstract method. Also the GetCarbonFootprint from ICarbonFootprint interface must be type of System.Double.
public interface ICarbonFootprint
{
int GetCarbonFootprint();
}
public class Building : ICarbonFootprint
{
public int BuildingSquareFootage { get; set; }
public string Address { get; set; }
public Building(int buildingSquareFootage, string address)
{
BuildingSquareFootage = buildingSquareFootage;
Address = address;
}
public int GetCarbonFootprint()
{
return BuildingSquareFootage * 50;
}
public override string ToString()
{
return string.Format("Building");
}
}
public abstract class CarBicycleBase : ICarbonFootprint
{
public string Make { get; set; }
public string Model { get; set; }
protected CarBicycleBase(string make, string model)
{
Make = make;
Model = model;
}
public abstract int GetCarbonFootprint();
}
public class Bicycle : CarBicycleBase
{
public Bicycle(string make, string model)
: base(make, model) { }
public override int GetCarbonFootprint()
{
return 0;
}
public override string ToString()
{
return string.Format("Bike");
}
}
public class Car : CarBicycleBase
{
public int GallonOfGas { get; set; }
public Car(int gallonOfGas, string make, string model)
: base(make, model)
{
GallonOfGas = gallonOfGas;
}
public override int GetCarbonFootprint()
{
return GallonOfGas * 20;
}
public override string ToString()
{
return string.Format("Car");
}
}
Example:
...
var list = new List<ICarbonFootprint>(3)
{
new Car(10, "...", "..."),
new Bicycle("...", "..."),
new Building(20, "...")
};
foreach (ICarbonFootprint item in list)
item.GetCarbonFootprint();
...
I hope it helps.

TDD - Why does this Assert.AreSame pass?

I have a test method...
[TestMethod]
public void MainViewModel_PropertiesReflectDataEntityProperties()
{
// Arrange
var facilityDataEntity = MockRepository.GenerateStub<FacilityDataEntity>();
var shopOrderDataEntity = MockRepository.GenerateStub<ShopOrderDataEntity>();
// Act
MainViewModel mainViewModel = new MainViewModel(facilityDataEntity, shopOrderDataEntity);
// Assert
Assert.AreSame(facilityDataEntity.Value, mainViewModel.FacilityValue);
}
... and the test passes. However, I have not implemented the mapping of the DataEntity's properties to the MainViewModel's properties yet! How can this be? I thought AreSame checks whether two references point to the same instance.
public class MainViewModel
{
private readonly FacilityDataEntity facilityDataEntity;
private readonly ShopOrderDataEntity shopOrderDataEntity;
public MainViewModel(FacilityDataEntity facilityDataEntity)
{
this.facilityDataEntity = facilityDataEntity;
}
public MainViewModel(FacilityDataEntity facilityDataEntity, ShopOrderDataEntity shopOrderDataEntity)
{
this.facilityDataEntity = facilityDataEntity;
this.shopOrderDataEntity = shopOrderDataEntity;
}
public ShopOrderDataEntity ShopOrderDataEntity
{
get { return shopOrderDataEntity; }
}
public FacilityDataEntity FacilityDataEntity
{
get { return facilityDataEntity; }
}
public int ShopOrder { get; set; }
public decimal RequiredQuantity { get; set; }
public string ItemCode { get; set; }
public string ItemDescription { get; set; }
public string FacilityValue { get; set; }
public string FacilityLabel { get; set; }
public static IEnumerable<MainViewModel> TranslateDataEntityList(IEnumerable<FacilityDataEntity> facilityDataEntityList)
{
foreach (FacilityDataEntity facilityDataEntity in facilityDataEntityList)
{
yield return new MainViewModel(facilityDataEntity);
}
}
public static IEnumerable<MainViewModel> TranslateDataEntityList(FacilityDataEntity facilityDataEntity, IEnumerable<ShopOrderDataEntity> shopOrderDataEntityList)
{
foreach (ShopOrderDataEntity shopOrderDataEntity in shopOrderDataEntityList)
{
yield return new MainViewModel(facilityDataEntity, shopOrderDataEntity);
}
}
}
Underneath it all, these tests are just using Object.ReferenceEquals:
true if objA is the same instance as objB or if both are null; otherwise, false.
I guess this is happening because they are both null.
in this case, I'd say its comparing null with null, which are the same.

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