I need to convert a hex string to byte array, then have to write it to a file. The below code gives 3 seconds of delay. Below hex is an hex string of length 1600. Is there any other way to make this faster ?
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < 5000; i++)
{
FileStream objFileStream = new FileStream("E://CRec Correcting Copy//Reader//bin//Debug//Files//Raw Data//a123.txt", FileMode.Append, FileAccess.Write);
objFileStream.Seek(0, SeekOrigin.End);
objFileStream.Write(stringTobyte(hex), 0, stringTobyte(hex).Length);
objFileStream.Close();
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds);
stringTobyte is a metho to convert the hex string to byte array.
public static byte[] stringTobyte(string hexString)
{
try
{
int bytesCount = (hexString.Length) / 2;
byte[] bytes = new byte[bytesCount];
for (int x = 0; x < bytesCount; ++x)
{
bytes[x] = Convert.ToByte(hexString.Substring(x * 2, 2), 16);
}
return bytes;
}
catch
{
throw;
}
}
Please tell me where the delay is happening ?
You're thinking way to complicated. First of all, no need for your custom function to convert it to a byte array. System.Text.UTF8Encoding.GetBytes(string) will do that for you! Also, no need for streams here, have a look at File.WriteAllBytes(string, byte[]) method.
Then it should look like this:
System.IO.File.WriteAllBytes("E://CRec Correcting Copy//Reader//bin//Debug//Files//Raw Data//a123.txt", new System.Text.UTF8Encoding().GetBytes(hex));
or a multiline version, if you insist:
string filePath = "E://CRec Correcting Copy//Reader//bin//Debug//Files//Raw Data//a123.txt";
System.Text.UTF8Encoding encoder = new System.Text.UTF8Encoding();
byte[] bytes = encoder.GetBytes(hex);
System.IO.File.WriteAllBytes(filePath, bytes);
Wow. For first do this:
objFileStream.Write(stringTobyte(hex), 0, stringTobyte(hex).Length);
byte[] bytes = stringTobyte(hex);
objFileStream.Write(bytes , 0, bytes.Length);
Related
I read binary file to hex by block.
It is diffrent when I use FileStream.Read and File.ReadAllBytes
FileSteram.Read
int limit = 0;
if (openFileDlg.FileName.Length > 0)
{
fileName = openFileDlg.FileName;
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
fsLen = (int)fs.Length;
int count = 0;
limit = 100;
byte[] read_buff = new byte[limit];
StringBuilder sb = new StringBuilder();
while ( (count = fs.Read(read_buff, 0, limit)) > 0)
{
foreach (byte b in read_buff)
{
sb.Append(Convert.ToString(b, 16).PadLeft(2, '0'));
}
}
rtxb_bin.AppendText(sb.ToString() + "\n");
}
File.ReadAllBytes
if (openFileDlg.FileName.Length > 0)
{
fileName = openFileDlg.FileName;
byte[] fileBytes = File.ReadAllBytes(fileName);
StringBuilder sb2 = new StringBuilder();
foreach (byte b2 in fileBytes)
{
sb2.Append(Convert.ToString(b2, 16).PadLeft(2, '0'));
}
rtxb_allbin.AppendText(sb2.ToString());
}
case 1, reasult is ...
........04c0020f00452a00421346108129844f2138448500208020250405250043188510812e0
and case 2 is
.......04c0020f00452a00421346108129844f2138448500208020250405250043188510812e044f212cc48120c24125404f2069c2c0008bff35f8f401efbd17047
FileStream.Read doesn't read after '12e0'
'44f212cc48120c24125404f2069c2c0008bff35f8f401efbd17047' is missing
How can I read all bytes using FileStream.Read?
Why FileStream.Read doesn't read last block?
Most likely it appears to you that it does not read last block. Suppose you have file of length 102. First iteration of you loop reads first 100 bytes, all is fine. But what happens on second (last) one? You read two bytes into read_buff, which is of length 100. Now that buffer contains 2 bytes of last block and 98 bytes of previous (first) block, because Read doesn't clear the buffer. Then you proceed with:
foreach (byte b in read_buff)
{
sb.Append(Convert.ToString(b, 16).PadLeft(2, '0'));
}
In result, sb has 100 bytes of first block, 2 bytes of last block, and then again 98 bytes of first block. If you don't look too closely, it might appear that it just skipped last block, while in reality it duplicated part of the previous one.
To fix, use count (indicating how much bytes were really read into the buffer) to work only with valid part of read_buff:
for (int i = 0; i < count; i++) {
sb.Append(Convert.ToString(read_buff[i], 16).PadLeft(2, '0'));
}
You need update offset and count.
Sintaxis
public override int Read(
byte[] array,
int offset,
int count
)
Example
public static byte[] ReadFile(string filePath)
{
byte[] buffer;
FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
try
{
int length = (int)fileStream.Length; // get file length
buffer = new byte[length]; // create buffer
int count; // actual number of bytes read
int sum = 0; // total number of bytes read
// read until Read method returns 0 (end of the stream has been reached)
while ((count = fileStream.Read(buffer, sum, length - sum)) > 0)
sum += count; // sum is a buffer offset for next reading
}
finally
{
fileStream.Close();
}
return buffer;
}
Reference
public static void ReadAndProcessLargeFile(string theFilename, long whereToStartReading = 0)
{
FileInfo info = new FileInfo(theFilename);
long fileLength = info.Length;
long timesToRead = (fileLength / megabyte);
long ctr = 0;
long timesRead = 0;
FileStream fileStram = new FileStream(theFilename, FileMode.Open, FileAccess.Read);
using (fileStram)
{
byte[] buffer = new byte[megabyte];
fileStram.Seek(whereToStartReading, SeekOrigin.Begin);
int bytesRead = 0;
//bytesRead = fileStram.Read(buffer, 0, megabyte);
//ctr = ctr + 1;
while ((bytesRead = fileStram.Read(buffer, 0, megabyte)) > 0)
{
ProcessChunk(buffer, bytesRead);
buffer = new byte[megabyte]; // This solves last read prob
}
}
}
private static void ProcessChunk(byte[] buffer, int bytesRead)
{
// Do the processing here
string utfString = Encoding.UTF8.GetString(buffer, 0, bytesRead);
Console.Write(utfString);
}
I'd like to convert a given float into its binary representation. I tried to write the float value into a MemoryStream, read this MemoryStream byte by byte and convert the bytes into their binary representation. But every attempt failed.
"Can't read closed stream" (but I only closed the writer)
For test purposes I simply wrote an integer (I think four bytes in size) and the length of the MemoryStream was 0, when I didn't flush the StreamWriter, and 1, when I did.
I'm sure there is a better way to convert floats to binary, but I also wanted to learn a little bit about the MemoryStream class.
You can use BitConverter.GetBytes(float) or use a BinaryWriter wrapping a MemoryStream and use BinaryWriter.Write(float). It's not clear exactly what you did with a MemoryStream before, but you don't want to use StreamWriter - that's for text.
Using BitConverter, not MemoryStream:
// -7 produces "1 10000001 11000000000000000000000"
static string FloatToBinary(float f)
{
StringBuilder sb = new StringBuilder();
Byte[] ba = BitConverter.GetBytes(f);
foreach (Byte b in ba)
for (int i = 0; i < 8; i++)
{
sb.Insert(0,((b>>i) & 1) == 1 ? "1" : "0");
}
string s = sb.ToString();
string r = s.Substring(0, 1) + " " + s.Substring(1, 8) + " " + s.Substring(9); //sign exponent mantissa
return r;
}
Dotnetfiddle
BitConverter.GetBytes(3.141f)
.Reverse()
.Select(x => Convert.ToString(x, 2))
.Select(x => x.PadLeft(8, '0'))
.Aggregate("0b", (a, b) => a + "_" + b);
// res = "0b_01000000_01001001_00000110_00100101"
Couldn't resist to use a "small" LINQ Query.
Works with double too.
You might have run into a pitfall when using StreamWriter, as the following code shows:
// Write the float
var f = 1.23456f;
var ms = new MemoryStream();
var writer = new StreamWriter(ms);
writer.Write(f);
writer.Flush();
// Read 4 bytes to get the raw bytes (Ouch!)
ms.Seek(0, SeekOrigin.Begin);
var buffer = new char[4];
var reader = new StreamReader(ms);
reader.Read(buffer, 0, 4);
for (int i = 0; i < 4; i++)
{
Console.Write("{0:X2}", (int)buffer[i]);
}
Console.WriteLine();
// This is what you actually read: human readable text
for (int i = 0; i < buffer.Length; i++)
{
Console.Write(buffer[i]);
}
Console.WriteLine();
// This is what the float really looks like in memory.
var bytes = BitConverter.GetBytes(f);
for (int i = 0; i < bytes.Length; i++)
{
Console.Write("{0:X2}", (int)bytes[i]);
}
Console.ReadLine();
If you expect only 4 bytes to be in the stream and read those 4 bytes, everything looks fine at first sight. But actually the length is 7 and you have read only the first 4 bytes of the text representation of the float.
Comparing that to the output of the BitConverter reveals that using StreamWriter is not the correct thing here.
To answer your first question: In .Net, when you close/dispose a reader/writer, the underlying stream is also closed/disposed.
This might be a simple one, but I can't seem to find an easy way to do it. I need to save an array of 84 uint's into an SQL database's BINARY field. So I'm using the following lines in my C# ASP.NET project:
//This is what I have
uint[] uintArray;
//I need to convert from uint[] to byte[]
byte[] byteArray = ???
cmd.Parameters.Add("#myBindaryData", SqlDbType.Binary).Value = byteArray;
So how do you convert from uint[] to byte[]?
How about:
byte[] byteArray = uintArray.SelectMany(BitConverter.GetBytes).ToArray();
This'll do what you want, in little-endian format...
You can use System.Buffer.BlockCopy to do this:
byte[] byteArray = new byte[uintArray.Length * 4];
Buffer.BlockCopy(uintArray, 0, byteArray, 0, uintArray.Length * 4];
http://msdn.microsoft.com/en-us/library/system.buffer.blockcopy.aspx
This will be much more efficient than using a for loop or some similar construct. It directly copies the bytes from the first array to the second.
To convert back just do the same thing in reverse.
There is no built-in conversion function to do this. Because of the way arrays work, a whole new array will need to be allocated and its values filled-in. You will probably just have to write that yourself. You can use the System.BitConverter.GetBytes(uint) function to do some of the work, and then copy the resulting values into the final byte[].
Here's a function that will do the conversion in little-endian format:
private static byte[] ConvertUInt32ArrayToByteArray(uint[] value)
{
const int bytesPerUInt32 = 4;
byte[] result = new byte[value.Length * bytesPerUInt32];
for (int index = 0; index < value.Length; index++)
{
byte[] partialResult = System.BitConverter.GetBytes(value[index]);
for (int indexTwo = 0; indexTwo < partialResult.Length; indexTwo++)
result[index * bytesPerUInt32 + indexTwo] = partialResult[indexTwo];
}
return result;
}
byte[] byteArray = Array.ConvertAll<uint, byte>(
uintArray,
new Converter<uint, byte>(
delegate(uint u) { return (byte)u; }
));
Heed advice from #liho1eye, make sure your uints really fit into bytes, otherwise you're losing data.
If you need all the bits from each uint, you're gonna to have to make an appropriately sized byte[] and copy each uint into the four bytes it represents.
Something like this ought to work:
uint[] uintArray;
//I need to convert from uint[] to byte[]
byte[] byteArray = new byte[uintArray.Length * sizeof(uint)];
for (int i = 0; i < uintArray.Length; i++)
{
byte[] barray = System.BitConverter.GetBytes(uintArray[i]);
for (int j = 0; j < barray.Length; j++)
{
byteArray[i * sizeof(uint) + j] = barray[j];
}
}
cmd.Parameters.Add("#myBindaryData", SqlDbType.Binary).Value = byteArray;
I am try to do some code using BinaryWriter and Then BinaryReader.
When I wanna write I use method Write().
But the problem is that between two lines of Write method there appears a new byte which is in ASCII table in decimal 31 (sometines 24).
You can see it on this image:
You can see that byte at index 4 (5th byte) is of ASCII decimal value 31. I didnt insert it there. As you can see 1st 4 bytes are reserved for a number (Int32), next are other data (some text mostly - this is not important now).
As you can see from the code i write:
- into 1st line a number 10
- into 2nd line text "This is some text..."
How come came that 5th byte (dec 31) in between??
And this is the code I have:
static void Main(string[] args)
{
//
//// SEND - RECEIVE:
//
SendingData();
Console.ReadLine();
}
private static void SendingData()
{
int[] commandNumbers = { 1, 5, 10 }; //10 is for the users (when they send some text)!
for (int i = 0; i < commandNumbers.Length; i++)
{
//convert to byte[]
byte[] allBytes;
using (MemoryStream ms = new MemoryStream())
{
using (BinaryWriter bw = new BinaryWriter(ms))
{
bw.Write(commandNumbers[i]); //allocates 1st 4 bytes - FOR MAIN COMMANDS!
if (commandNumbers[i] == 10)
bw.Write("This is some text at command " + commandNumbers[i]); //HERE ON THIS LINE IS MY QUESTION!!!
}
allBytes = ms.ToArray();
}
//convert back:
int valueA = 0;
StringBuilder sb = new StringBuilder();
foreach (var b in GetData(allBytes).Select((a, b) => new { Value = a, Index = b }))
{
if (b.Index == 0) //1st num
valueA = BitConverter.ToInt32(b.Value, 0);
else //other text
{
foreach (byte _byte in b.Value)
sb.Append(Convert.ToChar(_byte));
}
}
if (sb.ToString().Length == 0)
sb.Append("ONLY COMMAND");
Console.WriteLine("Command = {0} and Text is \"{1}\".", valueA, sb.ToString());
}
}
private static IEnumerable<byte[]> GetData(byte[] data)
{
using (MemoryStream ms = new MemoryStream(data))
{
using (BinaryReader br = new BinaryReader(ms))
{
int j = 0;
byte[] buffer = new byte[4];
for (int i = 0; i < data.Length; i++)
{
buffer[j++] = data[i];
if (i == 3) //SENDING COMMAND DATA
{
yield return buffer;
buffer = new byte[1];
j = 0;
}
else if (i > 3) //SENDING TEXT
{
yield return buffer;
j = 0;
}
}
}
}
}
If you look at the documentation for Write(string), you'll see that it writes a length-prefixed string. So the 31 is the number of characters in your string -- perfectly normal.
You should probably be using Encoding.GetBytes and then write the bytes instead of writing a string
for example
bw.Write(
Encoding.UTF8.GetBytes("This is some text at command " + commandNumbers[i])
);
When a string is written to a binary stream, the first thing it does is write the length of the string. The string "This is some text at command 10" has 31 characters, which is the value you're seeing.
You should check the documentation of methods you use before asking questions about them:
A length-prefixed string represents the string length by prefixing to
the string a single byte or word that contains the length of that
string. This method first writes the length of the string as a UTF-7
encoded unsigned integer, and then writes that many characters to the
stream by using the BinaryWriter instance's current encoding.
;-)
(Though in fact it is an LEB128 and not UTF-7, according to Wikipedia).
The reason this byte is there because you're adding a variable amount of information, so the length is needed. If you were to add two strings, where would you know where the first ended and the second began?
If you really don't want or need that length byte, you can always convert the string to a byte array and use that.
Ok, here is my edited code. I removed BinaryWriter (while BinaryReader is still there!!), and now it works very well - no more extra bytes.
What do you thing? Is there anytihng to do better, to make it run faster?
Expecially Im interesting for that foreach loop, which read from another method that is yield return type!!
New Code:
static void Main(string[] args)
{
//
//// SEND - RECEIVE:
//
SendingData();
Console.ReadLine();
}
private static void SendingData()
{
int[] commands = { 1, 2, 3 };
// 1 - user text
// 2 - new game
// 3 - join game
// ...
for (int i = 0; i < commands.Length; i++)
{
//convert to byte[]
byte[] allBytes;
using (MemoryStream ms = new MemoryStream())
{
// 1.st - write a command:
ms.Write(BitConverter.GetBytes(commands[i]), 0, 4);
// 2nd - write a text:
if (commands[i] == 1)
{
//some example text (like that user sends it):
string myText = "This is some text at command " + commands[i];
byte[] myBytes = Encoding.UTF8.GetBytes(myText);
ms.Write(myBytes, 0, myBytes.Length);
}
allBytes = ms.ToArray();
}
//convert back:
int valueA = 0;
StringBuilder sb = new StringBuilder();
foreach (var b in ReadingData(allBytes).Select((a, b) => new { Value = a, Index = b }))
{
if (b.Index == 0)
{
valueA = BitConverter.ToInt32(b.Value, 0);
}
else
{
sb.Append(Convert.ToChar(b.Value[0]));
}
}
if (sb.ToString().Length == 0)
sb.Append("ONLY COMMAND");
Console.WriteLine("Command = {0} and Text is \"{1}\".", valueA, sb.ToString());
}
}
private static IEnumerable<byte[]> ReadingData(byte[] data)
{
using (MemoryStream ms = new MemoryStream(data))
{
using (BinaryReader br = new BinaryReader(ms))
{
int j = 0;
byte[] buffer = new byte[4];
for (int i = 0; i < data.Length; i++)
{
buffer[j++] = data[i];
if (i == 3) //SENDING COMMAND DATA
{
yield return buffer;
buffer = new byte[1];
j = 0;
}
else if (i > 3) //SENDING TEXT
{
yield return buffer;
j = 0;
}
}
}
}
}
Hi i was able to convert a ASCII string to binary using a binarywriter .. as 10101011 . im required back to convert Binary ---> ASCII string .. any idea how to do it ?
This should do the trick... or at least get you started...
public Byte[] GetBytesFromBinaryString(String binary)
{
var list = new List<Byte>();
for (int i = 0; i < binary.Length; i += 8)
{
String t = binary.Substring(i, 8);
list.Add(Convert.ToByte(t, 2));
}
return list.ToArray();
}
Once the binary string has been converted to a byte array, finish off with
Encoding.ASCII.GetString(data);
So...
var data = GetBytesFromBinaryString("010000010100001001000011");
var text = Encoding.ASCII.GetString(data);
If you have ASCII charters only you could use Encoding.ASCII.GetBytes and Encoding.ASCII.GetString.
var text = "Test";
var bytes = Encoding.ASCII.GetBytes(text);
var newText = Encoding.ASCII.GetString(bytes);
Here is complete code for your answer
FileStream iFile = new FileStream(#"c:\test\binary.dat",
FileMode.Open);
long lengthInBytes = iFile.Length;
BinaryReader bin = new BinaryReader(aFile);
byte[] byteArray = bin.ReadBytes((int)lengthInBytes);
System.Text.Encoding encEncoder = System.Text.ASCIIEncoding.ASCII;
string str = encEncoder.GetString(byteArray);
Take this as a simple example:
public void ByteToString()
{
Byte[] arrByte = { 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0 };
string x = Convert.ToBase64String(arrByte);
}
This linked answer has interesting details about this kind of conversion:
binary file to string
Sometimes instead of using the built in tools it's better to use "custom" code.. try this function:
public string BinaryToString(string binary)
{
if (string.IsNullOrEmpty(binary))
throw new ArgumentNullException("binary");
if ((binary.Length % 8) != 0)
throw new ArgumentException("Binary string invalid (must divide by 8)", "binary");
StringBuilder builder = new StringBuilder();
for (int i = 0; i < binary.Length; i += 8)
{
string section = binary.Substring(i, 8);
int ascii = 0;
try
{
ascii = Convert.ToInt32(section, 2);
}
catch
{
throw new ArgumentException("Binary string contains invalid section: " + section, "binary");
}
builder.Append((char)ascii);
}
return builder.ToString();
}
Tested with 010000010100001001000011 it returned ABC using the "raw" ASCII values.