how to dispatch own events to controls to simulate mouseclicks in c#? - c#

Is it possible in c# to dispatch own events to controls?
I mean, like you can do in java:
MouseEvent leftClick = new MouseEvent(image, MouseEvent.MOUSE_PRESSED,
0, 0, 100, 100, 1, false, MouseEvent.BUTTON1);
image.dispatchEvent(leftClick);

Events in C# work a little differently. Instead of dispatching an event to the object, you subscribe to an event the object has available and provide a delegate. See Events (C# vs. Java) for reference. However, if you want to run the code attached to an event, you can call the delegate directly, but I think most people would consider this bad form. It may be better to have a method which performs the action and call it from both the delegate and wherever you are wanting to simulate the click event from.
SomeControl.LeftMouseButtonDown += new LeftMouseButtonDown(SomeControl_LeftMouseButtonDown);
protected void SomeControl_LeftMouseButtonDown(object sender, EventArgs e) //Might be typed EventArgs instead of generic.
{
//Run some code or call some method.
}
Preferably, you would use the Click event instead of the LeftMouseButtonDown as the Click event is thrown on LeftMouseButtonDown and LeftMouseButtonUp when they occur consecutively.
Are you working with a control that does not have a LeftMouseButtonDown or Click event? If so, you will need to write your own control that inherits from that control and write your own event.
Also, it would help if you provided some details over which .NET technology you are using (WPF, WinForms, ASP.NET, Silverlight, etc) as each has a different control set. It may also be helpful to know which control you are using from that technology.
Hope this helps though!

I wrote the MouseController for NUnitForms. Its designed to work with Windows Forms and simulates the events by placing the events into the Windows event queue.
You can view the source at http://nunitforms.svn.sourceforge.net/viewvc/nunitforms/trunk/nunitforms/source/NUnitForms/MouseController.cs?revision=69&view=markup

Related

Routing an event through multiple classes in C#

A common scenerio we are running into with our current application is where we need to route and event through several classes.
Here is a sample class heirarchy.
ActionManager
MainWindow
PresentationManager
MenuManager
Menu
MenuButton
The Menu subscribes to the click event of a MenuButton. It then creates a CustomAction object and raises an event that is subscribed to MenuManager. In the MenuManager event handler it in turn raises an event that is subscribed to by the PresentationManager, and so on.
Here is a sample of what is implemented for the PresentationManager:
void MenuManager_ActionGenerated(object sender, CustomActionEventArgs e)
{
if (ActionGenerated != null)
ActionGenerated(sender, e);
}
I was hoping that there would be a way that I could raise the event at the Menu level and receive it at the ActionManager level.
Is it bad practise what I am currently doing?
You can also look into Event Aggregator. A good example can be found at codeproject: Event Aggregator with Specialized Listeners
If what you've listed as your class hierarchy is actually your visual tree, it sounds like what you are describing is Routed events.
http://msdn.microsoft.com/en-us/library/ms742806.aspx
Personally, I get scared by having a lot of events. If you are not careful with unsubscription, they can extend the lifetime of your objects. Also, they may cause tight-coupling, reducing testability. In some cases using a Commanding pattern is a better approach.
I would try this CSharpMessenger Extended.
You can write your own SubscriptionManager.
By simplifying can be a Dicationary<string, List<Action<...>>>.
The key is the event-name, value is the List of Actions to run wen that even was raised.
So all yuor components subscribe to some specified event by adding its Action<..> to the list of specified event.
And when the even raised (always via SubscriptionManager) all Action<..>s from the list will be executed.
Just a basic idea. To make this production ready you need to code a bit more.
Good luck.

Registering to event and create a new method at run time - c#

How can I register to event and do some actions at runtime?
For example when the user click on a button I want to register to OnMyEvent and run MyFunc that let's say initialize some textBox with the OnMyEvent args.
I'm using winforms and .NET 4.
EDIT
Maybe I was unclear... I need the ability to register to existing event and add a new method that will run when the event will fire. All at runtime.
EDIT2
i'll try to give an example...
lets say that i have a class named "A" that have many events OnDataRecived OnDataSend etc...
when the application running the user can choose form a combobox event name to register (i got the events list via reflection because they not constracts, they are generated from xml file) and which data to update when the choosed event is fired.
so for the example the user choose to register to the OnDataReceived and he choose to update property named DataStream. some code...
in run time upon user choosing:
A.OnDataReceived += (s,e) => MyRunTimeMethod(s,e);
private void MyRunTimeMethod(object sender, EventArgs e)
{
DataStream = e.Data.Value
}
You are asking how to create a method dynamically at runtime - once you have a reference to that method in a delegate, the question of how to register it to an event is trivial.
MSDN describes how to do this with MSIL instructions. I doubt that's what you're looking for, but it is an option.
The C# FAQ blog has a much more interesting solution using expression trees. I suppose this is the one you were referring to by originally tagging your post with expression-tree.
But I would reconsider using dynamic methods at all. How exactly is the user going to specify what action to perform on the event of his choice? I suspect that the options are limited enough that you can get by with something simpler:
protected void btnRegister_Click(object sender, EventArgs e) {
switch (cmbEvents.SelectedText) {
case "OnLoad":
MyControl.OnLoad += (s, e) => SomeSelectedControl.Text = SomeInputControl.Text;
break;
//... other cases
}
}
If you're using windows forms, double clicking a button will bring you to a created on_click event. If you bring up the properties window for the button, theres an events tab. Viewing this will show you which events are available for a control.
I found the best way to understand this, was to look at the code created when adding the events.
Update:
As noted, I completely missed the point with my answer. The syntax for subscribing to an event at runtime is the same way as it's done on form Initialize. So I don't get any terminology wrong, here's the link to the msdn documentation;
http://msdn.microsoft.com/en-us/library/ms366768.aspx
What you want to achieve, does not require you to "Register to event at run time".
If button1 is the button of interest here, simply use.
button1.Click += buton1_ClickHandler;
button1_ClickHandler should be defined in the same class as your button1. and it should have the signature of the RoutedEventHandler. So, it should be
private void button1_ClickHandler(object sender, RoutedEventArgs e)
{
//method code here
}

C# .NET equivalent of Java Swing Actions

Whilst programming Java GUis I made heavy use of the Action class. The instantiated action class was passed to numerous button or menu item constructors so that you only had to code the logic in one place.
Each time you clicked on a button/icon/menuitem associated with the action the actionPerformed method would fire and execute the code.
This was a great time saver and allowed me to write the logic only once.
Questions:
Is there a similar class in C# or .NET framework?
Have I got this all wrong and there is a different way to have one set of logic called from multiple buttons/icons/menuitems?
.Net uses events heavily and you can do something like this if you have common functionality.
protected void button_click(object sender, EventArgs e)
{
// Common code here
// You can use sender parameter to distinguish b/w the buttons.
}
and
button1.Click += button_click;
button2.Click += button_click;
button3.Click += button_click;
C# usually uses events to associate behavior with user actions. You can use a single event handler to handle the click on several buttons or menu items.
BTW, C# is a language, not a GUI framework. There are several GUI frameworks that you can use with C# (Windows Forms, WPF, Silverlight, ASP.NET), and each one is different. So your question isn't really related to C#, but rather to one of these frameworks.

Can we Fire the button CLick event on Windowload In WPf C#

i want to FIre the button Click event When My Window is Loaded..
How Can i Achieve it in Wpf?
Create a single function with the shared behavior in your window, then call that function from both your loaded handler and your click handler.
As per this blog post in WinForms this was really easy by just calling PerformClick(), but in WPF you can do it with Automation, however as a commenter mentioned it's really easy if you have access to the button to just use RaiseEvent.
someButton.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
But as previously answered, if you only have a single handler that needs to be notified, then simply call that handler method directly.
You could use Automation to do it aswell - I've seen this suggested some places as the more flexible/robust method to use, but it seems a bit heavy weight to me compared to just calling the method you already have directly.
in you page_loaded event handler method, make a call to the click event like this:
_buttonName_click(sender, new RoutedEventArgs())
Trgger this event on Button whic u wanted to click
button.performclick();

Raise button (or any control) click event manually. C#

Can anyone tell me how to raise click event of button control (or for that matter for any event).
Platform: .net 2.0/3.0/3.5
Language: c#
Domain: Windows Application, WinForms, etc.
You can use the Button.PerformClick method.
Maybe the solution is much more simple:
Maybe you don't really want your code "to click the button".
Do you just want to run the code which is behind the button from another place in the form?
If yes, put the code into a separate method (like "DoActionXXX") and call the method from the button and from everywhere else where you need it.
You can also look into Windows Accessibility or some UI automation framework that allows you to programmatically cause UI controls to respond to user gestures. If a control does not offer a way for its events to be programmatically triggered like PerformClick, you can derive from that control and expose a public method like PerformnXXX that when called internally invokes the event handlers subscribed to a particular event.
button click and to new my manually window
ex.. dital.cs open the may window
I dont think sending click events is the best way from a design point of you just make your event handler call another function. That way you always have access to that function.
so ..
void myEventHandler(ObjectwhoSentTheMessage O, Event e)
{
MyOtherFunction();
//consume the event after if you wish etc
}

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