Windows 8 XAML/C# - How to draw dynamic elements on a canvas? - c#

I have canvas control I'm using for a graph and need to be able to dynamically add a variable amount of data points to it. Maybe I'm not aware of a good control to do this type of thing with but I was trying to do it with a GridView as such:
<Canvas x:Name="GraphPointsAndLines" Canvas.ZIndex="2">
<GridView x:Name="gvDataPoints">
<GridView.ItemTemplate>
<DataTemplate>
<Button IsEnabled="False" Canvas.Left="{Binding PointXValue}" Canvas.Top="{Binding PointYValue}" Content="{Binding Value}" Style="{StaticResource ButtonGraphPoint}" />
</DataTemplate>
</GridView.ItemTemplate>
</GridView>
</Canvas>
But due to the nature of the gridview it's not recognizing that the child button elements are a part of any such canvas and just ends up stacking them on top of one another. Can anyone offer any suggestions?

This could be interesting: simple technique for databinding to position.
Basically, have an items control with an items source and apply the data template, set its items panel and apply the items container style.

Related

Get around grid in uwp

I'm trying to create 2 grid the first one have two buttons and the other one have a title I want to make the second grid get around the first one ...
here's my code>>
<Grid x:Name="pgtitle" >
<StackPanel x:Name="btn" >
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<AppBarButton Icon="More" Tapped="more_Tapped"/>
<AppBarButton Icon="List" Click="view_Click"/>
</StackPanel>
</StackPanel>
<RelativePanel x:Name="title">
<TextBlock x:Name="titletxt" Text="{Binding ViewModel.SelectedItem.Title}" FontSize="18" FontWeight="Bold" TextWrapping="Wrap"/>
</RelativePanel>
</Grid>
here's a picture for what am I trying to do>>
If you mean "get around" as in flow around, similarly to news articles and texts, that is not possible. All layout elements in XAML are rectangular and they don't take other sibling elements into account.
You can display the inner Grid in one column and other elements in second column, but the contents of such columns must be known beforehand.
Look into the RelativePanel element in UWP where you can place elements right or left of other elements. I think this can be achieved with that control.
For example, the RelativePanel will contain the smaller grid you have in your picture and will be the anchor to all other elements. You will have to set the other elements (children of the larger grid) to go on the right or bottom of the smaller grid.

Set LongListSelector

I'm developing a Windows Phone app to practice my knowledge within the control LongListSelector. One of the pages in the app, the middle one has this code:
<!--Panorama item two-->
<phone:PanoramaItem x:Name="tasksPage" Header="Tasks">
<!--Double line list with image placeholder and text wrapping using a floating header that scrolls with the content-->
<phone:LongListSelector Margin="0,-38,-22,2" ItemsSource="{Binding Items}" LayoutMode="List">
<phone:LongListSelector.ListHeaderTemplate>
<DataTemplate>
<Grid Margin="12,0,0,38">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<TextBlock Text="second item"
Style="{StaticResource PanoramaItemHeaderTextStyle}"
Grid.Row="0"/>
</Grid>
</DataTemplate>
</phone:LongListSelector.ListHeaderTemplate>
<phone:LongListSelector.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal" Margin="12,2,0,4" Height="105" Width="432">
<!--Replace rectangle with image-->
<Border BorderThickness="1" Width="99" Height="99" BorderBrush="#FFFFC700" Background="#FFFFC700"/>
<StackPanel Width="311" Margin="8,-7,0,0">
<TextBlock Text="{Binding LineOne}" TextWrapping="Wrap" Margin="10,0" Style="{StaticResource PhoneTextExtraLargeStyle}" FontSize="{StaticResource PhoneFontSizeLarge}" />
<TextBlock Text="{Binding LineTwo}" TextWrapping="Wrap" Margin="10,-2,10,0" Style="{StaticResource PhoneTextSubtleStyle}" />
</StackPanel>
</StackPanel>
</DataTemplate>
</phone:LongListSelector.ItemTemplate>
</phone:LongListSelector>
</phone:PanoramaItem>
Could someone please explain briefly what the DataBindings is and how to use them (I have done some research). Could I for instance bind the LongListSelector to a list in IsolatedStorage?
I have create a ListBox before in another app, loading content from IsolatedStorage into it, but I don't know if this is the right approach. Right now the items in the LongListSelector has a yellow image right left to it - can i do the same if I'm loading the content programatically from IsolatedStorage?
I know this might be a couple or three questions, but I think they're fairly simple to answer for someone experienced.
Thanks!
Your LongListSelector has a number of items inside. They are added there through data binding by binding the ItemsSource to items which are a part of Items collection. This collection can be a List<T> or more often ObservableCollection<T> because that way, if properly implemented, the changes in ObservableCollection will reflect in your LongListSelector. The T is the type of your item - for example, a class called Book. This collection needs to be defined as a part of the DataContext object, which you set on the whole page or a part of page.
Now, as I mentioned, the Items collection is probably full of items - objects defined to have certain properties. In your case, those properties are LineOne and LineTwo, which are probably strings.
You cannot directly bind to items in isolated storage. You first need to load those items into memory. Let's assume you have a list of items serialized to JSON or XML format in your isolated storage, which is one popular way of keeping the list in isolated storage. You need to load them into a collection (deserialize) and then bind to LongListSelector. It is the right approach, yes.
The yellow image/rectangle/border defined on the left is static, but it can be there, of course. It will simply be rendered there as a part of every item you have in your LongListSelector and it will not depend on the object which you bind to.
I suggest you read the following articles/questions and answers which may explain the concept of binding to a list easier for you to understand:
MSDN - Quickstart: Data binding to controls for Windows Phone
Stack Overflow - WP8 working with XML and LongListSelector
GeekChamp - The New LongListSelector control in Windows Phone 8 SDK
in depth
Simplest explanation (overlysimplified!) is that data binding is binding a property of an object to another property a control above, there's:
<TextBlock Text="{Binding LineOne}" ... />
That is functionally equivalent to something like this:
TextBlock t = new TextBlock();
SomeObject o = new SomeObject() { LineOne = "The value of line 1" };
t.Text = o.LineOne;
// and then a propertychange listener to update t.text if o.lineone ever changes
o.PropertyChanged += (s,e) => { if (e.PropertyName == 'LineOne') t.Text = o.LineOne; };
You can't bind directly to something in isolated storage, but you can have an object load its content from isolated storage, expose those items through an Items property and then set that as the data context of the LLS.
In cases like LongListSelector (or other ItemsControl types) the itemscontrol's ItemsSource property is bound to some collection of objects (like an ObservableCollection<T>, which makes its items update whenever the collection updates. And then a template inside the ItemsControl has bindings to the properties of the individual items in the collection.

Empty LongListSelector causes infinite ScrollViewer

This is the situation:
I have a datasource that gets filtered by certain attribute (lets call it Checked), into two lists on the viewmodel. Call it New and Old.
New one needs to be displayed into one list, Old one needs to be displayed into the list right under it.
Oh and they need to scroll in unison. So if Old is currently out of screen, it will swim into visibility as the list is swiped up.
I've currently solved this with LongListSelectors like this:
<ScrollViewer VerticalAlignment="Top" VerticalScrollBarVisibility="Auto">
<StackPanel>
<phone:LongListSelector x:Name="NewList" Margin="0,0,0,0" ItemsSource="{Binding New}" SelectionChanged="NewList_SelectionChanged">
<phone:LongListSelector.ItemTemplate>
<DataTemplate>
<StackPanel Margin="0,0,0,17">
<TextBlock Text="{Binding Name}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}" Foreground="{Binding Color}" />
</StackPanel>
</DataTemplate>
</phone:LongListSelector.ItemTemplate>
</phone:LongListSelector>
<phone:LongListSelector x:Name="OldList" Margin="0,0,0,0" ItemsSource="{Binding Path=Old}" Padding="0,20,0,0">
<phone:LongListSelector.ItemTemplate>
<DataTemplate>
<StackPanel Margin="0,0,0,17">
<TextBlock Text="{Binding Name}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}" FontStyle="Italic" Foreground="{Binding Color}"/>
</StackPanel>
</DataTemplate>
</phone:LongListSelector.ItemTemplate>
</phone:LongListSelector>
</StackPanel>
</ScrollViewer>
Two longlistselectors inside a stackpanel inside a scrollviewer. Now it all works absolutely fab while there's something in both of those lists.
However, when one of them has no content whatsoever, it immediately expands to fill the entire height of its parent. In this case... the infinite scrollviewer. Which means that if there's nothing in the New list, there will be absolutely nothing visible on the screen whatsoever and if there's nothing on the New list... I can pretty much scroll infinitely after getting past the New list items.
Do I have any options here? Without programmatically creating a ton of Text fields and then trying to attach events to it, or worse, write my own list control? Standard listboxes don't work because they both scroll separately.
Any ideas?
Having two list controls under each other is a genrally a bad idea, because of ScrollViewers inside ScrolViewers.
I would advise you to use a single LongListSelector without any ScrollViewer around it.
Then create a single collection with old an new items and use an ItemTemplateSelector to style them differently.
The problem you are facing is that by the default when emty LLS is measured it's height as you see is 'infinite'. You are using StacPanel which means that second LLS is under infinite LLS.
The simples solution is to set the Height of LLS:
<phone:LongListSelector x:Name="NewList" Height="300" Margin="0,0,0,0" ItemsSource="{Binding New}" SelectionChanged="NewList_SelectionChanged">
If you can - use a Grid with defined rows instead of StacPanel. If you still want to use StackPanel, you can override the method MeasureOverride() in LLS and make extension.
It should work if you do it like this:
namespace Extensions
{
public class LongListSelectorEx : LongListSelector
{
protected override System.Windows.Size MeasureOverride(System.Windows.Size availableSize)
{
if (this.ItemsSource == null)
return new System.Windows.Size(this.Width, 0);
if (this.ItemsSource.Count <= 0)
return new System.Windows.Size(this.Width, 0);
return base.MeasureOverride(availableSize);
}
}
}
Watch out also if you haven't got width defined (the return value cannot be NaN - in that situation put 0 instead this.Width). Of course you will also need to check Height of LLS, bacause if you don't your controls can be pushed off the screen, when there are many items in LLS.
You can also read about this here

Get a textblock value in a listbox using GestureServices

Sorry guys, I had asked this question earlier but could not figure out the answer. Made an edit to see if that bumps it, but that did not seem to work. So here is the last try to the question
I can't seem to figure out how one can get the value of a specific textblock in a listbox. To start things off, here is the code:
<ListBox HorizontalAlignment="Left" Name="listItems" VerticalAlignment="Top" >
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal" Height="210" >
<Grid Height="210" Background="#75FFF8DC">
<toolkit:GestureService.GestureListener>
<toolkit:GestureListener Tap="GestureListener_Tap"
DoubleTap="GestureListener_DoubleTap"
Hold="GestureListener_Hold"
Flick="GestureListener_Flick"/>
</toolkit:GestureService.GestureListener>
...CODE...
</></></>...
The code area contains a bunch of other grids, partitions (columns and rows) and textblocks. Here is an example:
<Image Name="XXX" Source="{Binding XXXPath}" Stretch="Fill"
Grid.Column="0"/>
<TextBlock Name="YYY" Grid.Column="1" Grid.Row="0"
Text="{Binding YYYPath}" Foreground="Black"/>
<TextBlock Name="ZZZ" Grid.Column="2" Grid.Row="0"
Text="{Binding ZZZPath}" Foreground="Black"/>
So what I want, is if someone taps the grid (that means anything in the grid, including these textblocks and images), I want to first get the text of the textblock "YYY."
I could have inserted that code into a textblock and used sender as textblock, but I do not want to limit my gestures to one textblock, nor do I want to repeat that for each element in the grid (lots of issues and seems unnecessary).
Edit: If this does not work, I can also implement just one tap gesture (but again, for the whole grid) and use that to get the value of the textblock. Is there no way? Otherwise I will have to do this: Add tap for the textblock and use sender as a textblock, then get the value of the text. But I really do not want to use this approach.
I see you use bindings for your textblocks and image. So why don't you use ( if you haven't already done it) an IList instance of class which hold an information about them? Then set this instance as an ItemSource for your listbox. That way when user taps somewhere on listbox you can catch the SelectedIndex or SelectedItem of a listbox item. And this will help you to figure out which element of IList collection to extract so you could get your text or image or whatever you need.
And you don't need to use GestureServices from external Silverlight Toolkit with Mango. Tap, DoubleTap etc. are built-in.

Synchronize generated items from ItemsSource

I'm looking for an easy way to synchronize Text sizes (Button Content), which are generated by an ItemsControl.
I'm using the following Xaml code:
<ItemsControl ItemsSource="{Binding UseCases}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Button Content="{Binding DisplayName}" Width="200" Height="200">
<Button.ContentTemplate>
<DataTemplate>
<Viewbox>
<ContentPresenter Content="{Binding}" />
</Viewbox>
</DataTemplate>
</Button.ContentTemplate>
</Button>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
I want to make the text on the buttons as big as possible, which already works.
But since the text length is different, the text sizes for each button is also different, which looks odd.
Is there a simple way to tell the Viewbox (or any other way) to take the size of the smallest text and use it for every button?
to limit the size of text just use Padding:
Handling text overflow is the complex part. By some reason (the culprit is - ButtonChrome) the button won't take 'TextBlock.TextTrimmingProperty' attached property, however the AttachedProperty mechanism is designed specifically for the cases like that), leaving you with two options:
Override button's template, lookup for ButtonChrome, get rid of it and replace with something, which has a TextBlock, bind that TextBlock's text to ContentControl.Content.
Manage your text overflow by yourself. Sibscribe for SizeChanged event, get size from the event argument (it mightn't be available anywhere else), get the padding and figure out if text exceeds the available size. Replace the excessive part of it with "..".
The moral - not worth doing.
I'd create uniform quadratic launch buttons and put labels beside them.

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