I'm compiling code on-the-fly using System.CodeDom.Compiler. Everything inside the compiled source works well, whatever I'm putting inside this source. I know how to call my functions:
o = results.CompiledAssembly.CreateInstance("Foo.Bar");
MethodInfo mi = o.GetType().GetMethod("SayHello");
mi.Invoke(o, null);
But let's say I'm using a WebClient to retrieve a string asynchronously using WebClient.DownloadStringAsync. Or any other context where I want my compiled source to tell to the host "Hey, I got a nice string ready for you." For the example, I've used a WebBrowser. Basically, I know how to deal with each of the two instances: My hosting program and the compiled program, but I want my compiled program to communicate with the host. By the way, I'm not a super-experimented programmer, so no obvious method comes to my mind.
What I've tried:
1 . I don't really need to try it because it would work, but I could use a timer reading a strings stack or tasks queue inside the compiled source, but the purpose of my application is to have +- 60 scripts able to execute ponctual tasks, not continuous background processes, so it wouldn't be efficient on the CPU.
2 . I've passed the handler to the compiled source like if it was in the hosting app:
//In the hosting app
MethodInfo mi2 = o.GetType().GetMethod("attachCallbackToHost");
mi2.Invoke(o2, new object[] { new WebBrowserNavigatedEventHandler (wb_navigated) });
//... And the handler
public static void wb_navigated(object sender, WebBrowserNavigatedEventArgs e)
{
string browserHtmlFromCompiledSource = ((WebBrowser)sender).DocumentText;
MessageBox.Show(browserHtmlFromCompiledSource);
}
// Plain text from the compiled source code
public void attachCallbackToHost(WebBrowserNavigatedEventHandler handlerFromTheHost)
{
wb.Navigated += handlerFromTheHost;
}
And it did nothing.
3 . Maybe I could share a class or variable by passing it to the compiled assembly?
So, the question is either this or the other:
How to watch efficiently for change inside a specific variable or property inside the compiled program?
How to attach a callback to the host?
Ok. I got it: In order to access the host from the compiled source, the only thing required is to add the host assembly to the refered assemblies in the compiler parameters:
compilerParams.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().Location);
So no need for any special callback or INotifier.
Here's the full code that strictly answers my question and nothing more:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
using System.Reflection;
namespace MamaProgram
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
string source =
#"
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using MyMama = MamaProgram;
namespace Baby
{
public class Program
{
public WebBrowser wb = new WebBrowser();
public void navigateTo(string url)
{
wb.Navigated += wb_navigated;
wb.Navigate(url);
}
public void wb_navigated(object sender, WebBrowserNavigatedEventArgs e)
{
MyMama.Form1.getResult(wb.DocumentText);
}
}
}
";
Dictionary<string, string> providerOptions = new Dictionary<string, string>
{
{"CompilerVersion", "v3.5"}
};
CSharpCodeProvider provider = new CSharpCodeProvider(providerOptions);
CompilerParameters compilerParams = new CompilerParameters
{
GenerateInMemory = true,
GenerateExecutable = false,
TreatWarningsAsErrors = false
};
compilerParams.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().Location);
compilerParams.ReferencedAssemblies.Add("System.Data.dll");
compilerParams.ReferencedAssemblies.Add(typeof(System.Linq.Enumerable).Assembly.Location); // Trick to add assembly without knowing their name
compilerParams.ReferencedAssemblies.Add(typeof(System.ComponentModel.Component).Assembly.Location); // Trick to add assembly without knowing their name
compilerParams.ReferencedAssemblies.Add("System.Windows.Forms.dll");
CompilerResults results = provider.CompileAssemblyFromSource(compilerParams, source);
if (results.Errors.Count != 0)
throw new Exception("Compilation failed");
object o = results.CompiledAssembly.CreateInstance("Baby.Program");
MethodInfo mi2 = o.GetType().GetMethod("navigateTo");
mi2.Invoke(o, new object[] { "http://www.google.com" });
}
public static void getResult(string result)
{
MessageBox.Show(result);
}
}
}
Related
I am trying to add BLE functionality into a classic (WinForms?) C# desktop application, and have added references (Windows.winmd and System.Runtime.WindowsRuntime) to allow me to access the new BLE API recently introduced by Microsoft for Windows 10 UWP applications. I need to create a classic desktop application, as I need to use an older driver device wrapper (teVirtualMIDI) and want to create a .exe, not an app package.
I am referencing the aformentioned libraries from the following locations...
C:\Program Files (x86)\Windows Kits\10\UnionMetadata\Facade\Windows.WinMD
C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETCore\v4.5\System.Runtime.WindowsRuntime.dll
C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETCore\v4.5\System.Runtime.WindowsRuntime.UI.Xaml.dll
At this point, I simply want to be able to view connected services and characteristics in the debug output window, as is done in this blog post...
https://blogs.msdn.microsoft.com/cdndevs/2017/04/28/uwp-working-with-bluetooth-devices-part-1/
It seems that I am getting errors because the BLE API needs to perform async operations, but I am honestly at a loss. The code I have written so far is included below. Essentially, I am receiving errors when trying to call the "GetGattServicesAsync()" method, as Visual Studio says that class "BluetoothLEDevice" does not contain such a definition. That method is included in the online documentation though, and I am wondering why I am not able to access it.
I hope I have given sufficient information, and any help in solving this problem will be more than appreciated. Thank you all for all the helpful advice you give!
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using Windows.Devices.Bluetooth;
using Windows.Devices.Midi;
using Windows.Devices.Bluetooth.Advertisement;
using Windows.Devices.Bluetooth.GenericAttributeProfile;
using Windows.Devices.Enumeration;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Storage.Streams;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace BDBMidiClient
{
public class BLEHandlingDiscovery : Page
{
//private ObservableCollection<BluetoothLEAttributeDisplay> ServiceCollection = new ObservableCollection<BluetoothLEAttributeDisplay>();
//private ObservableCollection<BluetoothLEAttributeDisplay> CharacteristicCollection = new ObservableCollection<BluetoothLEAttributeDisplay>();
public ObservableCollection<BluetoothLEDeviceDisplay> KnownDevices = new ObservableCollection<BluetoothLEDeviceDisplay>();
//private List<DeviceInformation> UnknownDevices = new List<DeviceInformation>();
//private DeviceWatcher deviceWatcher;
//private BluetoothLEDevice bluetoothLeDevice = null;
//private GattCharacteristic selectedCharacteristic;
private void StartBLEDeviceWatcher()
{
string[] requestedProperties = { "System.Devices.Aep.DeviceAddress", "System.Devices.Aep.IsConnected" };
DeviceWatcher deviceWatcher =
DeviceInformation.CreateWatcher(
BluetoothLEDevice.GetDeviceSelectorFromPairingState(false),
requestedProperties,
DeviceInformationKind.AssociationEndpoint);
/*
DeviceWatcher deviceWatcher =
DeviceInformation.CreateWatcher(
"System.ItemNameDisplay:~~\"BDB\"",
requestedProperties,
DeviceInformationKind.AssociationEndpoint);*/
deviceWatcher.Added += DeviceWatcher_Added;
deviceWatcher.Updated += DeviceWatcher_Updated;
deviceWatcher.Removed += DeviceWatcher_Removed;
deviceWatcher.Start();
//Debug.WriteLine(requestedProperties);
}
private async void DeviceWatcher_Added(DeviceWatcher sender, DeviceInformation deviceInfo)
{
Guid gattService = new Guid();
var device = await BluetoothLEDevice.FromIdAsync(deviceInfo.Id);
var services=await device.GetGattServicesAsync();
foreach (var service in services.Services)
{
Debug.WriteLine($"Service: {service.Uuid}");
var characteristics = await service.GetCharacteristicsAsync();
foreach (var character in characteristics.Characteristics)
{
Debug.WriteLine($"Characteristic: {character.Uuid}");
}
}
}
private void DeviceWatcher_Updated(DeviceWatcher sender, DeviceInformationUpdate deviceInfoUpdate)
{
}
private void DeviceWatcher_Removed(DeviceWatcher sender, DeviceInformationUpdate deviceInfoUpdate)
{
}
async void ConnectToBLEDevice(DeviceInformation deviceInformation)
{
BluetoothLEDevice bluetoothLeDevice = await BluetoothLEDevice.FromIdAsync("BDB");
}
private BluetoothLEDeviceDisplay FindBluetoothLEDeviceDisplay(string id)
{
foreach (BluetoothLEDeviceDisplay bleDeviceDisplay in KnownDevices)
{
if (bleDeviceDisplay.Id == id)
{
return bleDeviceDisplay;
}
}
return null;
}
}
The doc says the API belongs to "Windows 10 Creators Update (introduced v10.0.15063.0)". So please try to add the one from "C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.15063.0\Windows.winmd"
Here is the result from my project
You can see my code works well.
I have a WPF C# application that contains a button.
The code of the button click is written in separate text file which will be placed in the applications runtime directory.
I want to execute that code placed in the text file on the click of the button.
Any idea how to do this?
Code sample for executing compiled on fly class method:
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Net;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
string source =
#"
namespace Foo
{
public class Bar
{
public void SayHello()
{
System.Console.WriteLine(""Hello World"");
}
}
}
";
Dictionary<string, string> providerOptions = new Dictionary<string, string>
{
{"CompilerVersion", "v3.5"}
};
CSharpCodeProvider provider = new CSharpCodeProvider(providerOptions);
CompilerParameters compilerParams = new CompilerParameters
{GenerateInMemory = true,
GenerateExecutable = false};
CompilerResults results = provider.CompileAssemblyFromSource(compilerParams, source);
if (results.Errors.Count != 0)
throw new Exception("Mission failed!");
object o = results.CompiledAssembly.CreateInstance("Foo.Bar");
MethodInfo mi = o.GetType().GetMethod("SayHello");
mi.Invoke(o, null);
}
}
}
You can use Microsoft.CSharp.CSharpCodeProvider to compile code on-the-fly. In particular, see CompileAssemblyFromFile.
I recommend having a look at Microsoft Roslyn, and specifically its ScriptEngine class.
Here are a few good examples to start with:
Introduction to the Roslyn Scripting API
Using Roslyn ScriptEngine for a ValueConverter to process user input.
Usage example:
var session = Session.Create();
var engine = new ScriptEngine();
engine.Execute("using System;", session);
engine.Execute("double Sin(double d) { return Math.Sin(d); }", session);
engine.Execute("MessageBox.Show(Sin(1.0));", session);
Looks like someone created a library for this called C# Eval.
EDIT: Updated link to point to Archive.org as it seems like the original site is dead.
What you need is a CSharpCodeProvider Class
There are several samples to understand how does it work.
1 http://www.codeproject.com/Articles/12499/Run-Time-Code-Generation-I-Compile-C-Code-using-Mi
The important point of this example that you can do all things on flay in fact.
myCompilerParameters.GenerateExecutable = false;
myCompilerParameters.GenerateInMemory = false;
2 http://www.codeproject.com/Articles/10324/Compiling-code-during-runtime
This example is good coz you can create dll file and so it can be shared between other applications.
Basically you can search for http://www.codeproject.com/search.aspx?q=csharpcodeprovider&x=0&y=0&sbo=kw&pgnum=6 and get more useful links.
I've very new to the TestStack (White) UI Automation library and I'm having a bit of an issue in terms of "hooking" the process. I'm trying to hook CCleaner, but I keep getting
An unhandled exception of type 'TestStack.White.AutomationException'
occurred in TestStack.White.dll
Additional information: Couldn't find window with title Piriform
CCleaner in process 1156, after waiting for 30 seconds:
My current code is:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
using TestStack.White;
using TestStack.White.Factory;
using TestStack.White.UIItems.Finders;
using TestStack.White.InputDevices;
using TestStack.White.UIItems.WindowItems;
namespace NightWipe
{
class Program
{
private const string ExeSourceFile = #"C:\Program Files\CCleaner\CCleaner.exe";
private static TestStack.White.Application _application;
private static TestStack.White.UIItems.WindowItems.Window _mainWindow;
static void Main(string[] args)
{
clean();
}
public static string clean()
{
var psi = new ProcessStartInfo(ExeSourceFile);
_application = TestStack.White.Application.AttachOrLaunch(psi);
_mainWindow = _application.GetWindow("Piriform CCleaner");
_mainWindow.WaitWhileBusy();
return "";
}
}
}
I thought that maybe it was the name of the process since CCleaner starts another process (not CCleaner.exe) but CCleaner64.exe as seen here, which I can assume is for 64 bit operating systems maybe? Anyway I tried names including: "CCleaner", "CCleaner64"; but this threw the same exact exception.
I'm using Inspect by Microsoft and this is what it pulls for me (large image):
Inspect's information. Any idea what I'm doing wrong here?
The problem is that CCleaner is visible as WIN32 app. So GetWindow() doesn't work. You can try this code:
public void CCleanerSample()
{
var application = Application.AttachOrLaunch(new ProcessStartInfo(#"C:\Program Files\CCleaner\CCleaner.exe"));
AutomationElement ccleanerAutomationElement = null;
Console.Write("Waiting till WIN32 app is launching");
while (ccleanerAutomationElement == null)
{
ccleanerAutomationElement = AutomationElement.RootElement.FindFirst(TreeScope.Children,
new PropertyCondition(AutomationElement.NameProperty, "Piriform CCleaner"));
Thread.Sleep(1000);
Console.Write(".");
}
Console.WriteLine(" Done");
var mainWindow = new Win32Window(ccleanerAutomationElement, WindowFactory.Desktop, InitializeOption.NoCache,
new WindowSession(application.ApplicationSession, InitializeOption.NoCache));
}
I have a WPF C# application that contains a button.
The code of the button click is written in separate text file which will be placed in the applications runtime directory.
I want to execute that code placed in the text file on the click of the button.
Any idea how to do this?
Code sample for executing compiled on fly class method:
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Net;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
string source =
#"
namespace Foo
{
public class Bar
{
public void SayHello()
{
System.Console.WriteLine(""Hello World"");
}
}
}
";
Dictionary<string, string> providerOptions = new Dictionary<string, string>
{
{"CompilerVersion", "v3.5"}
};
CSharpCodeProvider provider = new CSharpCodeProvider(providerOptions);
CompilerParameters compilerParams = new CompilerParameters
{GenerateInMemory = true,
GenerateExecutable = false};
CompilerResults results = provider.CompileAssemblyFromSource(compilerParams, source);
if (results.Errors.Count != 0)
throw new Exception("Mission failed!");
object o = results.CompiledAssembly.CreateInstance("Foo.Bar");
MethodInfo mi = o.GetType().GetMethod("SayHello");
mi.Invoke(o, null);
}
}
}
You can use Microsoft.CSharp.CSharpCodeProvider to compile code on-the-fly. In particular, see CompileAssemblyFromFile.
I recommend having a look at Microsoft Roslyn, and specifically its ScriptEngine class.
Here are a few good examples to start with:
Introduction to the Roslyn Scripting API
Using Roslyn ScriptEngine for a ValueConverter to process user input.
Usage example:
var session = Session.Create();
var engine = new ScriptEngine();
engine.Execute("using System;", session);
engine.Execute("double Sin(double d) { return Math.Sin(d); }", session);
engine.Execute("MessageBox.Show(Sin(1.0));", session);
Looks like someone created a library for this called C# Eval.
EDIT: Updated link to point to Archive.org as it seems like the original site is dead.
What you need is a CSharpCodeProvider Class
There are several samples to understand how does it work.
1 http://www.codeproject.com/Articles/12499/Run-Time-Code-Generation-I-Compile-C-Code-using-Mi
The important point of this example that you can do all things on flay in fact.
myCompilerParameters.GenerateExecutable = false;
myCompilerParameters.GenerateInMemory = false;
2 http://www.codeproject.com/Articles/10324/Compiling-code-during-runtime
This example is good coz you can create dll file and so it can be shared between other applications.
Basically you can search for http://www.codeproject.com/search.aspx?q=csharpcodeprovider&x=0&y=0&sbo=kw&pgnum=6 and get more useful links.
Is it possible to write a simple and fast function in C# that will execute arbitrary methods from a string? For example, if I set MyString="MessageBox.Show("Some Message")" and then call ExecuteString(MyString), a message box would pop up with "Some Message" in it.
(I've probably made some sort of error in the above code. I don't yet know C#; I'm trying to evaluate whether it would be appropriate for a specific project.)
You should be able to use this and wrap the code required to run a string into a function.
Essentially what you're doing is wrapping the small bit of C# code in a Program.Mainstyle function, referencing some assemblies for basic functionality (maybe including your own assembly) then run the compiled program in memory.
It's likely a bit of more overhead than you need to simply run one or two lines of code mind you.
http://support.microsoft.com/kb/304655
what you appear to be looking for is CS-Script
Alas, C# is not a dynamic language in that way. You can't really do this easily, and if it's really something you need to do, consider using a .Net language more in line with your needs, like IronPython or IronRuby.
Your best available alternative is to use the CodeDom namespace, as this truly convoluted and heinous example from this forum thread shows:
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Windows.Forms;
namespace TestApp
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
SampleLib.SampleType test = new SampleLib.SampleType();
private void button1_Click(object sender, EventArgs e)
{
// Dynamically build and call the method
label1.Text = test.MyText;
}
private void button2_Click(object sender, EventArgs e)
{
StringBuilder DynamicCode = new StringBuilder();
DynamicCode.Append("namespace TestDynamic");
DynamicCode.Append("{");
DynamicCode.Append("public class DynamicCode");
DynamicCode.Append("{");
DynamicCode.Append("public static void EditText(SampleLib.SampleType t)");
DynamicCode.Append("{");
DynamicCode.Append("t.MyText = \"Goodbye!\";");
DynamicCode.Append("}");
DynamicCode.Append("}");
DynamicCode.Append("}");
string CodeString = DynamicCode.ToString();
System.IO.FileInfo fi = new System.IO.FileInfo(Application.ExecutablePath);
CodeDomProvider provider = CodeDomProvider.CreateProvider("C#");
CompilerParameters CompileParams = new CompilerParameters(new string[] { fi.DirectoryName + "\\SampleLib.dll" },
fi.DirectoryName + "\\Dynamic.dll");
CompileParams.MainClass = "DynamicCode";
CompileParams.GenerateExecutable = false;
//CompileParams.GenerateInMemory = true;
CompilerResults r = provider.CompileAssemblyFromSource(CompileParams, new string[] {CodeString});
foreach (CompilerError er in r.Errors)
{
Console.WriteLine(er.ErrorText);
}
}
private void button3_Click(object sender, EventArgs e)
{
// Dynamically call assembly
System.IO.FileInfo fi = new System.IO.FileInfo(Application.ExecutablePath);
Assembly dynAsm = Assembly.LoadFile(fi.DirectoryName + "\\Dynamic.dll");
if (dynAsm != null)
{
object o = dynAsm.CreateInstance("TestDynamic.DynamicCode", true);
Type t = dynAsm.GetType("TestDynamic.DynamicCode");
t.GetMethod("EditText").Invoke(o, new object[]{test});
}
}
}
}