Yield return brainfreeze - c#

Say I have a method like this:
IEnumerable<record> GetSomeRecords()
{
while(...)
{
yield return aRecord
}
}
Now, lets say I have a caller that also returns an enumerable of the same type, something like this
IEnumerable<record> ParentGetSomeRecords()
{
// I want to do this, but for some reason, my brain locks right here
foreach(item in someItems)
yield return GetSomeRecords();
}
That code gets syntax error error because yield return wants a type record, and I'm returning an IEnumerable of records
I want one "flat" IEnumerable that flattens a nested loop of enumerables. It's making me crazy, becuase I know I've done this before, but I can't seem to remember what it was. got any hints?

Is this what you are after?
IEnumerable<record> ParentGetSomeRecords()
{
foreach(var item in someItems)
foreach(var record in GetSomeRecords())
yield return record;
}
As noted, this will only work for a single level of children but is the most equivalent of your example code.
Update
Some people seem to believe you want the ability to flatten a hierarchical structure. Here is an extension method which performs breadth-first flattening (get the siblings before children):
Coming from a single item:
[Pure]
public static IEnumerable<T> BreadthFirstFlatten<T>(this T source, Func<T, IEnumerable<T>> selector)
{
Contract.Requires(!ReferenceEquals(source, null));
Contract.Requires(selector != null);
Contract.Ensures(Contract.Result<IEnumerable<T>>() != null);
var pendingChildren = new List<T> {source};
while (pendingChildren.Any())
{
var localPending = pendingChildren.ToList();
pendingChildren.Clear();
foreach (var child in localPending)
{
yield return child;
var results = selector(child);
if (results != null)
pendingChildren.AddRange(results);
}
}
}
This can be used like so:
record rec = ...;
IEnumerable<record> flattened = rec.BreadthFirstFlatten(r => r.ChildRecords);
This will result in an IEnumerable<record> containing rec, all of recs children, all of the childrens children, etc etc..
If you are coming from a collection of records, use the following code:
[Pure]
private static IEnumerable<T> BreadthFirstFlatten<T, TResult>(IEnumerable<T> source, Func<T, TResult> selector, Action<ICollection<T>, TResult> addMethod)
{
Contract.Requires(source != null);
Contract.Requires(selector != null);
Contract.Requires(addMethod != null);
Contract.Ensures(Contract.Result<IEnumerable<T>>() != null);
var pendingChildren = new List<T>(source);
while (pendingChildren.Any())
{
var localPending = pendingChildren.ToList();
pendingChildren.Clear();
foreach (var child in localPending)
{
yield return child;
var results = selector(child);
if (!ReferenceEquals(results, null))
addMethod(pendingChildren, results);
}
}
}
[Pure]
public static IEnumerable<T> BreadthFirstFlatten<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> selector)
{
Contract.Requires(source != null);
Contract.Requires(selector != null);
Contract.Ensures(Contract.Result<IEnumerable<T>>() != null);
return BreadthFirstFlatten(source, selector, (collection, arg2) => collection.AddRange(arg2));
}
[Pure]
public static IEnumerable<T> BreadthFirstFlatten<T>(this IEnumerable<T> source, Func<T, T> selector)
{
Contract.Requires(source != null);
Contract.Requires(selector != null);
Contract.Ensures(Contract.Result<IEnumerable<T>>() != null);
return BreadthFirstFlatten(source, selector, (collection, arg2) => collection.Add(arg2));
}
These two extension methods can be used like so:
IEnumerable<records> records = ...;
IEnumerable<record> flattened = records.BreadthFirstFlatten(r => r.ChildRecords);
Or from the reverse direction:
IEnumerable<record> records = ...;
IEnumerable<record> flattened = records.BreadthFirstFlatten(r => r.ParentRecords);
All of these extension methods are iterative so not limited by the stack size.
I have a whole host of these types of methods, including pre-order and post-order depth-first traversal, if you wish to see them, I will make a repo and upload them somewhere :)

How about:
IEnumerable<record> ParentGetSomeRecords()
{
var nestedEnumerable = <whatever the heck gets your nested set>;
// SelectMany with an identity flattens
// IEnumerable<IEnumerable<T>> to just IEnumerable<T>
return nestedEnumerable.SelectMany(rec => rec);
}

Inefficient, but you could use this:
List<Record> rcrdList = new List<Record>();
foreach (var item in someItems)
{
rcrdList.AddRange(item.GetSomeRecords());
}
return rcrdList;

Related

Class contains IEnumerable<class> of the same class, unknown amount of childelemnts [duplicate]

I need to search a tree for data that could be anywhere in the tree. How can this be done with linq?
class Program
{
static void Main(string[] args) {
var familyRoot = new Family() {Name = "FamilyRoot"};
var familyB = new Family() {Name = "FamilyB"};
familyRoot.Children.Add(familyB);
var familyC = new Family() {Name = "FamilyC"};
familyB.Children.Add(familyC);
var familyD = new Family() {Name = "FamilyD"};
familyC.Children.Add(familyD);
//There can be from 1 to n levels of families.
//Search all children, grandchildren, great grandchildren etc, for "FamilyD" and return the object.
}
}
public class Family {
public string Name { get; set; }
List<Family> _children = new List<Family>();
public List<Family> Children {
get { return _children; }
}
}
That's an extension to It'sNotALie.s answer.
public static class Linq
{
public static IEnumerable<T> Flatten<T>(this T source, Func<T, IEnumerable<T>> selector)
{
return selector(source).SelectMany(c => Flatten(c, selector))
.Concat(new[] { source });
}
}
Sample test usage:
var result = familyRoot.Flatten(x => x.Children).FirstOrDefault(x => x.Name == "FamilyD");
Returns familyD object.
You can make it work on IEnumerable<T> source too:
public static IEnumerable<T> Flatten<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> selector)
{
return source.SelectMany(x => Flatten(x, selector))
.Concat(source);
}
Another solution without recursion...
var result = FamilyToEnumerable(familyRoot)
.Where(f => f.Name == "FamilyD");
IEnumerable<Family> FamilyToEnumerable(Family f)
{
Stack<Family> stack = new Stack<Family>();
stack.Push(f);
while (stack.Count > 0)
{
var family = stack.Pop();
yield return family;
foreach (var child in family.Children)
stack.Push(child);
}
}
Simple:
familyRoot.Flatten(f => f.Children);
//you can do whatever you want with that sequence there.
//for example you could use Where on it and find the specific families, etc.
IEnumerable<T> Flatten<T>(this T source, Func<T, IEnumerable<T>> selector)
{
return selector(source).SelectMany(c => Flatten(selector(c), selector))
.Concat(new[]{source});
}
So, the simplest option is to write a function that traverses your hierarchy and produces a single sequence. This then goes at the start of your LINQ operations, e.g.
IEnumerable<T> Flatten<T>(this T source)
{
foreach(var item in source) {
yield item;
foreach(var child in Flatten(item.Children)
yield child;
}
}
To call simply: familyRoot.Flatten().Where(n => n.Name == "Bob");
A slight alternative would give you a way to quickly ignore a whole branch:
IEnumerable<T> Flatten<T>(this T source, Func<T, bool> predicate)
{
foreach(var item in source) {
if (predicate(item)) {
yield item;
foreach(var child in Flatten(item.Children)
yield child;
}
}
Then you could do things like: family.Flatten(n => n.Children.Count > 2).Where(...)
I like Kenneth Bo Christensen's answer using stack, it works great, it is easy to read and it is fast (and doesn't use recursion).
The only unpleasant thing is that it reverses the order of child items (because stack is FIFO). If sort order doesn't matter to you then it's ok.
If it does, sorting can be achieved easily using selector(current).Reverse() in the foreach loop (the rest of the code is the same as in Kenneth's original post)...
public static IEnumerable<T> Flatten<T>(this T source, Func<T, IEnumerable<T>> selector)
{
var stack = new Stack<T>();
stack.Push(source);
while (stack.Count > 0)
{
var current = stack.Pop();
yield return current;
foreach (var child in selector(current).Reverse())
stack.Push(child);
}
}
Well, I guess the way is to go with the technique of working with hierarchical structures:
You need an anchor to make
You need the recursion part
// Anchor
rootFamily.Children.ForEach(childFamily =>
{
if (childFamily.Name.Contains(search))
{
// Your logic here
return;
}
SearchForChildren(childFamily);
});
// Recursion
public void SearchForChildren(Family childFamily)
{
childFamily.Children.ForEach(_childFamily =>
{
if (_childFamily.Name.Contains(search))
{
// Your logic here
return;
}
SearchForChildren(_childFamily);
});
}
I have tried two of the suggested codes and made the code a bit more clear:
public static IEnumerable<T> Flatten1<T>(this T source, Func<T, IEnumerable<T>> selector)
{
return selector(source).SelectMany(c => Flatten1(c, selector)).Concat(new[] { source });
}
public static IEnumerable<T> Flatten2<T>(this T source, Func<T, IEnumerable<T>> selector)
{
var stack = new Stack<T>();
stack.Push(source);
while (stack.Count > 0)
{
var current = stack.Pop();
yield return current;
foreach (var child in selector(current))
stack.Push(child);
}
}
Flatten2() seems to be a little bit faster but its a close run.
Some further variants on the answers of It'sNotALie., MarcinJuraszek and DamienG.
First, the former two give a counterintuitive ordering. To get a nice tree-traversal ordering to the results, just invert the concatenation (put the "source" first).
Second, if you are working with an expensive source like EF, and you want to limit entire branches, Damien's suggestion that you inject the predicate is a good one and can still be done with Linq.
Finally, for an expensive source it may also be good to pre-select the fields of interest from each node with an injected selector.
Putting all these together:
public static IEnumerable<R> Flatten<T,R>(this T source, Func<T, IEnumerable<T>> children
, Func<T, R> selector
, Func<T, bool> branchpredicate = null
) {
if (children == null) throw new ArgumentNullException("children");
if (selector == null) throw new ArgumentNullException("selector");
var pred = branchpredicate ?? (src => true);
if (children(source) == null) return new[] { selector(source) };
return new[] { selector(source) }
.Concat(children(source)
.Where(pred)
.SelectMany(c => Flatten(c, children, selector, pred)));
}

Complex Json type Querying

I get the JSON from another external vendor and I have simplyfied the same here.
Problem : I am searching for instrumentIdentifier in Holding in the json, have to extract it , it can appear at level 2 or level 3 or level 4 in the assetcategory.
I am not sure how to search it properly using linq or normal C# methods, I don't have latest newtonsoft to query based on JsonPath.
Stuck badly using Linq or even normal method,
.net version is 4.0 , newtonsoft 4.5
Use recursion:
public holdings FindHoldings(portfolio portfolio, string instrumentId)
{
return FindHoldingsRecursive(portfolio.assetTypes, instrumentId);
}
public holdings FindHoldingsRecursive(
IEnumerable<subAssetType> assetTypes,
string instrumentId)
{
if (assetTypes == null)
return null;
return assetTypes
.Select(a => FindHoldingsRecursive(a, instrumentId))
.FirstOrDefault(h => h != null);
}
public holdings FindHoldingsRecursive(
subAssetType assetType,
string instrumentId)
{
return
assetType.holdings.FirstOrDefault(h => h.instrumentIdentifier == instrumentId);
?? FindHoldingsRecursive(assetType.assetTypes, instrumentId);
}
This will do a depth-first search.
If you want a more generic solution to traversing a tree structure, I'd created these extension method for my own benefit:
public static class EnumerableExtensions
{
public static IEnumerable<T> OrEmpty<T>(this IEnumerable<T> collection)
{
return collection ?? Enumerable.Empty<T>();
}
public static IEnumerable<T> Recurse<T>(
this IEnumerable<T> collection,
Func<T, IEnumerable<T>> childrenSelector)
{
return collection.SelectMany(i => i.Recurse(childrenSelector));
}
public static IEnumerable<T> Recurse<T>(
this T parent,
Func<T, IEnumerable<T>> childrenSelector)
{
yield return parent;
var children = childrenSelector(parent).OrEmpty();
foreach (var descendant in children.Recurse(childrenSelector))
{
yield return descendant;
}
}
}
This will let you do this:
var theHolding = portfolio.assetTypes
.Recurse(a => a.assetTypes)
.SelectMany(a => a.holdings.OrEmpty())
.FirstOrDefault(h => h.instrumentIdentifier == "foo");

Recursive yield method to traverse object graph and return visited nodes

I'm trying to write an extension method that is supposed to traverse an object graph and return all visited objects.
I'm not sure if my approach is the best, so please do comment on that. Also yield is frying my brain... I'm sure the answer is obvious :/
Model
public class MyClass
{
public MyClass Parent {get;set;}
}
Method
public static IEnumerable<T> SelectNested<T>
(this T source, Func<T, T> selector)
where T : class
{
yield return source;
var parent = selector(source);
if (parent == null)
yield break;
yield return SelectNestedParents(parent, selector).FirstOrDefault();
}
Usage
var list = myObject.SelectNested(x => x.Parent);
The problem
It's almost working. But it only visits 2 objects. It self and the parent.
So given this graph c -> b -> a starting from c. c, b is returned which is not quite what I wanted.
The result I'm looking for is b, c
In the last line of SelectNested you only return the first parent:
yield return SelectNestedParents(parent, selector).FirstOrDefault();
You have to return all parents:
foreach (var p in SelectNestedParents(parent, selector))
return p;
Instead of using recursion you can use iteration which probably is more efficient:
public static IEnumerable<T> SelectNested<T>(this T source, Func<T, T> selector)
where T : class {
var current = source;
while (current != null) {
yield return current;
current = selector(current);
}
}
The following code should work as expected:
public static IEnumerable<T> SelectNested<T>()
{
if (source != null){
yield return source;
var parent = selector(source);
// Result of the recursive call is IEnumerable<T>
// so you need to iterate over it and return its content.
foreach (var parent in (SelectNested(selector(source))))
{
yield return parent;
}
}
}
Strictly speaking, your class looks to be a list, not a graph, since selector returns only one object not an enumeration of them. Thus recursion is not necessary.
public static IEnumerable<T> SelectNested<T>(this T source, Func<T, T> selector)
where T : class
{
while (source != null)
{
yield return source;
source = selector(source);
}
}

How to search Hierarchical Data with Linq

I need to search a tree for data that could be anywhere in the tree. How can this be done with linq?
class Program
{
static void Main(string[] args) {
var familyRoot = new Family() {Name = "FamilyRoot"};
var familyB = new Family() {Name = "FamilyB"};
familyRoot.Children.Add(familyB);
var familyC = new Family() {Name = "FamilyC"};
familyB.Children.Add(familyC);
var familyD = new Family() {Name = "FamilyD"};
familyC.Children.Add(familyD);
//There can be from 1 to n levels of families.
//Search all children, grandchildren, great grandchildren etc, for "FamilyD" and return the object.
}
}
public class Family {
public string Name { get; set; }
List<Family> _children = new List<Family>();
public List<Family> Children {
get { return _children; }
}
}
That's an extension to It'sNotALie.s answer.
public static class Linq
{
public static IEnumerable<T> Flatten<T>(this T source, Func<T, IEnumerable<T>> selector)
{
return selector(source).SelectMany(c => Flatten(c, selector))
.Concat(new[] { source });
}
}
Sample test usage:
var result = familyRoot.Flatten(x => x.Children).FirstOrDefault(x => x.Name == "FamilyD");
Returns familyD object.
You can make it work on IEnumerable<T> source too:
public static IEnumerable<T> Flatten<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> selector)
{
return source.SelectMany(x => Flatten(x, selector))
.Concat(source);
}
Another solution without recursion...
var result = FamilyToEnumerable(familyRoot)
.Where(f => f.Name == "FamilyD");
IEnumerable<Family> FamilyToEnumerable(Family f)
{
Stack<Family> stack = new Stack<Family>();
stack.Push(f);
while (stack.Count > 0)
{
var family = stack.Pop();
yield return family;
foreach (var child in family.Children)
stack.Push(child);
}
}
Simple:
familyRoot.Flatten(f => f.Children);
//you can do whatever you want with that sequence there.
//for example you could use Where on it and find the specific families, etc.
IEnumerable<T> Flatten<T>(this T source, Func<T, IEnumerable<T>> selector)
{
return selector(source).SelectMany(c => Flatten(selector(c), selector))
.Concat(new[]{source});
}
So, the simplest option is to write a function that traverses your hierarchy and produces a single sequence. This then goes at the start of your LINQ operations, e.g.
IEnumerable<T> Flatten<T>(this T source)
{
foreach(var item in source) {
yield item;
foreach(var child in Flatten(item.Children)
yield child;
}
}
To call simply: familyRoot.Flatten().Where(n => n.Name == "Bob");
A slight alternative would give you a way to quickly ignore a whole branch:
IEnumerable<T> Flatten<T>(this T source, Func<T, bool> predicate)
{
foreach(var item in source) {
if (predicate(item)) {
yield item;
foreach(var child in Flatten(item.Children)
yield child;
}
}
Then you could do things like: family.Flatten(n => n.Children.Count > 2).Where(...)
I like Kenneth Bo Christensen's answer using stack, it works great, it is easy to read and it is fast (and doesn't use recursion).
The only unpleasant thing is that it reverses the order of child items (because stack is FIFO). If sort order doesn't matter to you then it's ok.
If it does, sorting can be achieved easily using selector(current).Reverse() in the foreach loop (the rest of the code is the same as in Kenneth's original post)...
public static IEnumerable<T> Flatten<T>(this T source, Func<T, IEnumerable<T>> selector)
{
var stack = new Stack<T>();
stack.Push(source);
while (stack.Count > 0)
{
var current = stack.Pop();
yield return current;
foreach (var child in selector(current).Reverse())
stack.Push(child);
}
}
Well, I guess the way is to go with the technique of working with hierarchical structures:
You need an anchor to make
You need the recursion part
// Anchor
rootFamily.Children.ForEach(childFamily =>
{
if (childFamily.Name.Contains(search))
{
// Your logic here
return;
}
SearchForChildren(childFamily);
});
// Recursion
public void SearchForChildren(Family childFamily)
{
childFamily.Children.ForEach(_childFamily =>
{
if (_childFamily.Name.Contains(search))
{
// Your logic here
return;
}
SearchForChildren(_childFamily);
});
}
I have tried two of the suggested codes and made the code a bit more clear:
public static IEnumerable<T> Flatten1<T>(this T source, Func<T, IEnumerable<T>> selector)
{
return selector(source).SelectMany(c => Flatten1(c, selector)).Concat(new[] { source });
}
public static IEnumerable<T> Flatten2<T>(this T source, Func<T, IEnumerable<T>> selector)
{
var stack = new Stack<T>();
stack.Push(source);
while (stack.Count > 0)
{
var current = stack.Pop();
yield return current;
foreach (var child in selector(current))
stack.Push(child);
}
}
Flatten2() seems to be a little bit faster but its a close run.
Some further variants on the answers of It'sNotALie., MarcinJuraszek and DamienG.
First, the former two give a counterintuitive ordering. To get a nice tree-traversal ordering to the results, just invert the concatenation (put the "source" first).
Second, if you are working with an expensive source like EF, and you want to limit entire branches, Damien's suggestion that you inject the predicate is a good one and can still be done with Linq.
Finally, for an expensive source it may also be good to pre-select the fields of interest from each node with an injected selector.
Putting all these together:
public static IEnumerable<R> Flatten<T,R>(this T source, Func<T, IEnumerable<T>> children
, Func<T, R> selector
, Func<T, bool> branchpredicate = null
) {
if (children == null) throw new ArgumentNullException("children");
if (selector == null) throw new ArgumentNullException("selector");
var pred = branchpredicate ?? (src => true);
if (children(source) == null) return new[] { selector(source) };
return new[] { selector(source) }
.Concat(children(source)
.Where(pred)
.SelectMany(c => Flatten(c, children, selector, pred)));
}

Edit List contains objects which themselves contain objects, and so on

I have a problem with a List of objects ...
This List contains objects which themselves contain objects, and so on ... (all objects are of the same type)
My objects looks like that :
public class MyObject (...)
{
...
public MyObject[] Object;
...
}
I'd like to change some variables of these objects (according to certain parameters), and to do that I think using LINQ.
My problem is that I do not really know how to do something that will pass through ALL my recursive List, regardless of their level.
I hope I was as clear as possible.
Thank you in advance for your help.
You can write a simple recursive method to do what you want easily enough:
public static void Touch(MyObject obj, string otherParameter)
{
obj.Value = otherParameter;
foreach (var child in obj.Object)
{
Touch(child, otherParameter);
}
}
If you really, really want a more LINQ-esque method, or you do this often enough to need a more generic approach, you could use something like this:
public static IEnumerable<T> FlattenTree<T>(IEnumerable<T> source, Func<T, IEnumerable<T>> selector)
{
//you could change this to a Queue or any other data structure
//to change the type of traversal from depth first to breath first or whatever
var stack = new Stack<T>();
while (stack.Any())
{
T next = stack.Pop();
yield return next;
foreach (T child in selector(next))
stack.Push(child);
}
}
You could then use it like:
MyObject root = new MyObject();
var allNodes = FlattenTree(new[] { root }, node => node.Object);
foreach (var node in allNodes)
{
node.Value = "value";
}
You could use this recursive extension method:
public static IEnumerable<T> Traverse<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> fnRecurse)
{
foreach (T item in source)
{
yield return item;
IEnumerable<T> seqRecurse = fnRecurse(item);
if (seqRecurse != null)
{
foreach (T itemRecurse in Traverse(seqRecurse, fnRecurse))
{
yield return itemRecurse;
}
}
}
}
You can use it in this way:
var allObj = list.Traverse(o => o.Object);
foreach (MyObject o in allObj)
{
// do something
}
It's handy because it's generic and works with any type and also because it's using deferred execution.
Maybe simply something like this:
static void AddRecursively(MyObject obj, List<MyObject> listToAddTo)
{
listToAddTo.Add(obj);
foreach (var o in obj.Object)
AddRecursively(o, listToAddTo);
}
I suggest to use this extension method that applies an action to all the items recursively
public static void ForEach<T>(this IEnumerable<T> source,
Func<T, IEnumerable<T>> getChildren,
Action<T> action)
{
if (source == null) {
return;
}
foreach (T item in source) {
action(item);
IEnumerable<T> children = getChildren(item);
children.ForEach(getChildren, action);
}
}
You would apply it to your list like this
myObjectList.ForEach(x => x.Object, x => x.Value = "new value");
The first paramter tells ForEach how to access the nested objects. The second parameter tells what to do with each item.

Categories