Complex UI inside ListBoxItem - c#

In WPF, I can add whatever UI into ListBoxItems by providing the ListBox with an ItemTemplate:
<ListBox ItemsSource="{Binding}">
<ListBox.ItemTemplate>
<DataTemplate>
<Border BorderThickness="1" BorderBrush="Gray" CornerRadius="8" Padding="4,0,4,0">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="50"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<CheckBox Grid.Column="1" Content="Is Active Customer" IsChecked="{Binding IsActive}"/>
<Label Content="Id:" Grid.Row="1" HorizontalAlignment="Right"/>
<Label Content="Name:" Grid.Row="2" HorizontalAlignment="Right"/>
<TextBox Text="{Binding Id}" Grid.Row="1" Grid.Column="1"/>
<TextBox Text="{Binding Name}" Grid.Row="2" Grid.Column="1"/>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
Results in:
Is there any way to achieve the same in Windows Forms?
Edit:
1 - Is there any way to achieve the same in Windows Forms, all while maintaining separation of concerns between the View and the Application Logic in such a way that if I later wanted to completely redefine the View, I wouldn't have to refactor the entire application?
2 - Does winforms support databinding in such a way that each of my ListBoxItems can be bound to a complex Entity, eventually including an intermediate type conversion from Model data to UI data and back, in such a way that I don't have to write tons of boilerplate code to populate the view and then pass the UI values back into the Model in order to save?
3 - What if I wanted to introduce Animations in such a way that the currently SelectedItem would animatedly expand itself into some kind of "Row Details" mode, where you can see a lot of additional information?
4 - Does winforms support UI Virtualization in such a way that if I have, say 1 million items it doesn't take a lifetime to load the UI, and only render what's visible on screen?
5 - Say I wanted to introduce complex graphics to the equation. Is winforms rendering hardware-accelerated?
6 - How do I make all this Resolution Independent in such a way that the ListBox and all its contents stretch to the available window size in order to leverage larger screens while maintaining compatibility with smaller ones?
7 - It's been suggested to use the ListView control instead of a regular ListBox, does the ListView provide the ability to add ANY UI into it? can I add Videos for example for each item? or a complex Master/Detail template with Save and edit Buttons?
8 - Does winforms provide a consistent and adequate Document Model that enables the creation of high-fidelity WYSIWYG documents and other types of rich content?

To answer the overarching question - how to do this in WinForms - I'd suggest the following:
Use a WPF ListBox in your WinForms application, wrapped in an ElementHost. This has its own issues, but I think it's the cleanest way to get the desired effect.
if that doesn't fit the bill, then
Use a third party control suite that has components which support this (Infragistics and DevExpress both do).
Spin your own derived ListBox control that overrides paint, etc to render the desired content.
To your individual questions:
Is there any way to achieve the same in Windows Forms, all while maintaining separation of concerns between the View and the Application Logic in such a way that if I later wanted to completely redefine the View, I wouldn't have to refactor the entire application?
In the past, I've used the MVP (model-view-presenter) paradigm with Windows Forms. It works for separating the view from the business logic, albeit not as cleanly as an MVVM approach with WPF. The best advice I can give is: don't put business logic in event handlers.
Does winforms support databinding in such a way that each of my ListBoxItems can be bound to a complex Entity, eventually including an intermediate type conversion from Model data to UI data and back, in such a way that I don't have to write tons of boilerplate code to populate the view and then pass the UI values back into the Model in order to save?
No. Windows Forms databinding does not support complex data binding. You could implement something yourself via ICustomTypeDescriptor or IBindingSource that can take complex paths and evaluate them for binding purposes...but nothing exists out of the box for this.
What if I wanted to introduce Animations in such a way that the currently SelectedItem would animatedly expand itself into some kind of "Row Details" mode, where you can see a lot of additional information?
You'd have to roll your own Windows Forms ListBox and ListBoxItems and override the paint operations.
Does winforms support UI Virtualization in such a way that if I have, say 1 million items it doesn't take a lifetime to load the UI, and only render what's visible on screen?
Not out of the box, but some third party control suites have components that support types of virtualization...but not at all in the same way WPF does.
Say I wanted to introduce complex graphics to the equation. Is winforms rendering hardware-accelerated?
Windows Forms is based on GDI+. GDI+ is not hardware accelerated: Windows Forms very slow under Windows7?
How do I make all this Resolution Independent in such a way that the ListBox and all its contents stretch to the available window size in order to leverage larger screens while maintaining compatibility with smaller ones?
You can use Docking and Anchoring in Windows Forms to accomplish this. Or you can add custom event handlers to perform appropriate layout adjustments based on resolution and Window size.
It's been suggested to use the ListView control instead of a regular ListBox, does the ListView provide the ability to add ANY UI into it? can I add Videos for example for each item? or a complex Master/Detail template with Save and edit Buttons?
This is simplifying...but a ListView is simply a ListBox that supports multiple view types. It is also more limited in terms of databinding. http://blog.gfader.com/2008/09/winforms-listbox-vs-listview.html.
Does winforms provide a consistent and adequate [Document Model][2] that enables the creation of high-fidelity WYSIWYG documents and other types of rich content?
No. Not at all. Not even a little bit.
In short, if it's an acceptable solution, I'd wrap your WPF ListView in an ElementHost and call it a day.

We did this by using UserControls in a scrollable panel.
Prepared a user control which has all the editing control on it.
Add them to a scrollable panel with dosk property is set to Top.
Implemented the item selection behaviour by watching the focus and click events on the added user control items.

Related

How do I design a page based View for a collection of UserControls in C# WPF?

Preface: It's a bit hard to explain my problem in the form of a question so let my explain below.
Context: I'm developing a UI for an audio mixer (see picture) and as part of that I have a row of 16 "Channel Strips" (a UserControl) each with a fader. In the model though, the mixer has 32 channels (+ Auxiliaries). To remove the need for a super large ItemsControl with a scroll bar then I want to implement a page system to switch which channels in the model the UI is bound too.
Mock up of the UI.
After some reading of examples on MVVM architecture I narrowed it down to too ways to implement this but I have problems with each.
Bind the Channel Strips in the UI directly to an ObservableCollection in the ViewModel and then use property notifiers to bind that to the data in the model:
<ItemsControl x:Name="FaderPane1_8" Background="{DynamicResource FaderPanel}" Margin="0" ItemsSource="{Binding Faders}" ScrollViewer.CanContentScroll="False" ScrollViewer.HorizontalScrollBarVisibility="Auto" ScrollViewer.VerticalScrollBarVisibility="Disabled">
<ItemsControl.ItemTemplate>
<DataTemplate>
<local:ChannelStrip MaxWidth="50" FaderValue="0"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
MainWindow.xaml
public ObservableCollection<ChannelStrip> Faders
{
get { return _faders; }
set { SetProperty(ref _faders, value); }
}
public void Init()
{
//Create a new mixer
VMixer = new Mixer(32, 8, 8);
VMixer.MixChannels.CollectionChanged += MixChannels_CollectionChanged;
}
//More code to handle "MixChannels_CollectionChanged" as well as changes from ViewModel to Model
ViewModel.cs
The problem is that this creates lots of event handlers for property changes in every direction as well as ends up with a copy of the faders in memory. All of this seems like a poor design to me but is what I have seen dictated by convention because it allows for complete separation of Model from ViewModel and View as well as no direct link from View to Model.
Bind directly to a part of the model and use the ViewModel to rebind the UI channel strips to a different set of channels every time the page is changed.
This seems more sensible in that I'm not created unnecessary copies of data and events, and might result in less messy code.
<Grid x:Name="FaderPane9_16" Background="{DynamicResource FaderPanel}" Margin="0" Grid.Column="2">
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<local:ChannelStrip/>
<local:ChannelStrip Grid.Column="1"/>
<local:ChannelStrip Grid.Column="2"/>
<local:ChannelStrip Grid.Column="3"/>
<local:ChannelStrip Grid.Column="4"/>
<local:ChannelStrip Grid.Column="5"/>
<local:ChannelStrip Grid.Column="6"/>
<local:ChannelStrip Grid.Column="7"/>
</Grid>
MainWindow.xaml
public void UpdateFaderBindings(ChannelType faderMode, int faderModePage)
{
//[Code omitted for simplicity]
for (int i = 0; i < channels; i++)
{
int newFaderIndex = -1;
//[Code omitted for simplicity]
Binding b = new Binding("VMixer.Channels[newFaderIndex].FaderValue");//I know this is wrong I'm trying to demonstrate the idea
ChannelStrips[i].SetBinding(ChannelStrip.FaderValue, b);
}
}
ViewModel.cs
Both of these architectures clearly have their own disadvantages and after hours of reading I'm getting nowhere in deciding what the correct architecture in this situation is.
I write WPF airport check-in systems for a living, and I encounter this problem all the time in the form of aircraft seat selection. There isn't enough space to display all 525 seats of an A380, so I have to display sections of the fuselage and allow passengers to scroll through them. Similarly, a check-in kiosk may need to present 50 different airlines for a passenger to select from, so again paging is used to scroll through them.
What you're really try to do here is implement a form of virtualization. That, in turn, requires view logic. And whenever you have view logic that doesn't require direct interaction with an actual GUI element the correct place to put it is almost always in the view model layer. In a commercial application this is absolutely behavior you would want to unit test, but with option #2 you can't do that without the GUI elements actually being present.
The reason option #1 looks messy is because it is, despite being closer to pure MVVM. What you really should be doing is creating a 1:1 relation between your views and your view models. I personally would create a MixerViewModel class for each of your mixers (visible or no) containing information needed by just that mixer, and also maintain a list for the ones that are currently visible:
private IList<MixerViewModel> AllMixers;
public ObserveableCollection<MixerViewModel> VisibleMixers {get; set;} // would probably also need INPC
The first list is for all 32 of your mixers and gets created at start-up. That second list is what's currently visible, you populate it with elements from the first list whenever the current page changes. Doing it this way facilitates complete separation of concerns, it makes it very easy to change the total number of items (either in total, or visible at once) and you also now have the ability to unit-test. Yes, it means GUI items are being created and destroyed whenever the page changes, but that's how WPF has been designed to be used and as long as you don't go overboard your application will remain responsive.
Definitely the first solution is more suitable but I would perhaps in addition try to avoid all handlers by simply creating 2 separate ItemsControls in UI (bound to the same ObservableCollection) on top of each other with second hidden and with buttons that change channels simply revert the visibility of both ItemsControls.

Wpf design ; multiple views in one window

Im building an application where I want to head for a design, that could remind of a dockpanel.
What I want, is having buttons in the left side (or left panel) representing different areas of the application (e.g "Milk", "Bread") and then have different "views" in the middle-panel.
What I already have tried, is making an application with a "Frontpage", and buttons changing the whole window/usercontrol - this however will not give me static areas/panels.
I do not want to use a tabcontrol with the tabtitemstrip being vertical - however it is kinda the same functionality im looking to have.
Any ideas?
Below is a picture with the wished design, to kinda give an idea of my thoughts.. Any help appreciated :)
http://s57.photobucket.com/user/RolleKn/media/wpfdesign_zps3737b014.jpg.html
If you use WPF, use ContainerControl or ContentPresenter for that.
In general, "switching Visibility On/Off" is not a good way to go. It forces the UI to create all objects, even those invisible ones, and to handle their data and events, etc.
And you need to switch it all manually.
WPF provides you with many mechanisms that can save you this. Some are smarter than others, some not.
One of the most basic mechanism in WPF is the Control and its Template property. You can replace whole your Grid+Contents+SwitchingVisibility idea with a single Control and switching its Template:
<Window.Resources>
<ControlTemplate x:Key="panel1"> ..carrots.. </ControlTemplate>
<ControlTemplate x:Key="panel2"> ..cucubers.. </ControlTemplate>
<ControlTemplate x:Key="panel3"> ..donkey.. </ControlTemplate>
...
</Window.Resources>
<Grid x:Name="LayoutRoot">
<Control x:Name="foo" />
</Grid>
Now, if you get the foo and set its .Template and set it to panel1, then the "carrots" will show up. if you set it to panel3, donkeys. And so on.
It's very powerful, but it will not be really handy due to some other things I won't cover. There are books and tutorials that explain Templates in depth. Also, this mechanism is really not designed for such task. It's the most basic one, and a good thing to know if you want to work in WPF, but there are more suitable ones here.
Second next powerful and still basic mechanism is ContentControl/ContentPresenter. They work almost in the same way (actually CC uses CP internally), so I'll skip it.
ContentControl is a smart control that knows how to automatically select a correct Template with respect to the data you are tryng to present.
So:
<Window.Resources>
<DataTemplate DataType="CarrotData"> ..carrots.. </..>
<DataTemplate DataType="CucumberData"> ..cucubers.. </..>
<DataTemplate DataType="DonkeyData"> ..donkey.. </..>
...
</Window.Resources>
<Grid x:Name="LayoutRoot">
<ContentControl x:Name="foo" Content="{Binding ..}" />
</Grid>
Note the change from 'ControlTemplate' to 'DataTemplate'.
Now, with this setting, you don't even need to switch templates manually. You just get the "foo" and set its Content to either:
a CarrotData object, that contains the carrot-related data
a CucumberData object, that contains the cucumber-related data
a DonkeyData object, that contains the donkey-related data
Once you set the data to be shown (i.e. foo.Content = carrots[5]), the ContentControl will pick the relevant template to be shown.
You can bind the Content property to just about anything. If you have some dataclass that contains carrots/donkeys and has a property CurrentThing, you can bind to it and ContentControll will switch the views automatically along with the changes to CurrentThing.
That's basics. There's much more to it, in almost any point I tried to briefly cover. For now, leave ControlTemplates. Read about DataTemplates and Bindings. Read about ContentPresenter (shows 1 template for 1 item) and ItemsControl (shows N items+templates). Then, read a little on MVVM pattern.
You will quickly see that "having everything in one Grid" and "switching Visibility" is an odd way to do it.
However, I wouldn't be fair if I didn't mention that everything has a cost included. Extensive use of templates and bindings makes your app a bit slower compared to what you could get when you do everything manually. But usually, doing it manually is just not really worth it.

Layouts with events and properties

How would I make an XAML layout which had bound properties and events? I'm going out of my mind.
First of all, it's for a chat application and a single room chat works fine, in the sense that I can design the layout of the application in XAML with name properties here there and everywhere in order to control it in C# but when it comes to repeating this layout multiple times because of multiple rooms, it becomes a bit of a problem. I was doing it solely by C# this lead to hundreds of lines of just defining controls and adding them to the window, and one problem with that would be the fact that name properties would collide.
I was going to go with modifying a ControlTemplate of a random control for example a Frame, but then I run into the issue of defining custom properties and events.
I just have no idea how I can do what I want to do. I've asked for help in many places to no avail.
I am honestly going out of my mind, and on the verge of giving up entirely.
My aim is to have a tabcontrol with multiple rooms, I need to be able to access controls in each room with ease so I can modify the content. I'm just getting no where.
Edit
Public chat template is obviously different to the private chat template, hence why I've failed so badly at this.
You can do it using MVVM pattern which is preferable when dealing with WPF.
However, this requires some experience and a lot of mind-warping.
Luckily, you can always use classic approach if you are coming from the Windows Forms world.
Just create an user control for the chat room which contains GUI, data, logic, event handlers, ...
Place instances of this chat room user control inside tab container and you are done.
Sounds like a perfect place for a data template!
First off, you need a "ChatRoom" class that contains all the state information for a given room. Then your main ViewModel needs to have a collection of these objects. Finally, set up your tab control with a DataTemplate that is probably nearly identical to your current window.
The TabControl would look like:
<TabControl ItemsSource="{Binding ActiveRooms}">
<TabControl.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Name}"/>
</DataTemplate>
</TabControl.ItemTemplate>
<TabControl.ContentTemplate>
<DataTemplate>
... (All your chat room stuff)
</DataTemplate>
</TabControl.ContentTemplate>
</TabControl>
That way, whenever you create a new room (ActiveRooms should be an ObservableCollection, by the way) it automatically a new set of controls and binds them to the new room's instance properties.

Change a section of a window upon click event

I have a treeview at the left side of the screen, and when I click on any of the TreeViewItem, I want the right side of the screen to change accordingly.
For example, clicking on 'Project' would display on the right half of the screen, a label for project name along with the project name in a text box, and a similar label-textbox pair for some other fields. Clicking on a sub-option of 'Project' such as 'Task 1' should change the right half of the screen such that instead of labels and textboxes for project name and details, it should now be for task name/details. Atm, I only care about label-textbox pairs but in the future I'll need some more sophisticated options, maybe buttons and tables.
What I thought of was to have a grid premade for each option, when I clicked on 'Project' there would be a grid which displays all the info for a Project. And when I then clicked on 'Task 1', the Project grid should be hidden and the Task grid should be displayed with the fields filled out.
Is this possible? What should I be using to create templates that I can then choose from?
Firoz already mentioned the important bit. A rough guess is that you're not using MVVM pattern, so to minimize the adaption effort, you could add a Content Control to your window and set the content of this control whenever a selection is made. You can put any User Control in there.
Using MVVM would mean you bind that Content Control to a property on your ViewModel (of type UIElement or UserControl) and set an instance whenever a bound selected values changes. Speaking of selected Value, I think the default TreeView is not really Binding-friendly, so you might end up with behaviours that do the binding for you.
What you are asking to do is quite easy and possible, but I don't think you are thinking quite big enough.
As your project grows and the number of different things that you want to show expands, then you are going to need to show and hide more and more controls. This is quite quickly going to get unmanageable. Instead think about some other controls deal with this, in some ways you are doing something very like a tabbed dialog, just with a hierarchical set of tabs.
A tabbed dialog has a panel and a set of tabs, when you click on each tab, the content of the panel changes. In fact you can create UserControls one for each specialised set of UI that you want to display, e.g. you could have a ProjectControl that displays all of your project textboxes, labels, buttons etc.
In addition WPF has this neat feature called DataTemplates, these define how a type of data should look when it is displayed. So if you where to have a
public class MyProject
{
public string Name {get;set;}
}
Then you could define
<DataTemplate DataType="{x:Type MyProject}>
<TextBox Text="{Binding Name}"/>
</DataTemplate>
And WPF will automatically convert the data into to its visual form if you set it as the content of the tab panel.
However this type of displaying content in a panel is not the only WPF control that does this. There is also something called a NavigationFrame, which also can be used wrapped into a Window as a NavigationWindow. This control provides you ways to navigate to the next Page to display. Pages can be just like the UserControls in a tabbed dialog, but can also be URIs, enabling you to link in content from the web if you wish. In addition you can call NavigateTo from other controls enabling you build much more usable interfaces.
I worked through the process of building a full windows control panel style interface in
http://alski.net/post/2012/01/11/WPF-Wizards.aspx
and http://alski.net/post/2012/01/13/WPF-Wizards-part-2-Glass.aspx
I've added later VS2012 style glows in
http://alski.net/post/2013/09/14/WPF-Re-creating-VS2012Office-2013-window-glow.aspx
And then released the entire source code as open source at
http://winchrome.codeplex.com/
This comes with support for embedding Navigation panels with
<WinChrome:SearchableNavigationWindow
x:Class="WinChrome.Win7Demo.MainWindow"
...
xmlns:WinChrome="clr-namespace:WinChrome;assembly=WinChrome"
Style="{StaticResource Win7NavigationWindow}">
<WinChrome:SearchableNavigationWindow.Navigation>
<view:Navigation x:Name="navigationTree"/>
</WinChrome:SearchableNavigationWindow.Navigation>
(Full source code)
Where the navigation window is embedded as, but can also be a TreeView.
<UserControl x:Class="WinChrome.View.Navigation" ...>
<ScrollViewer HorizontalScrollBarVisibility="Disabled" Padding="12,0"
VerticalScrollBarVisibility="Auto" >
<StackPanel>
<Button
Margin="0,12,0,0" Style="{StaticResource LinkNavigatorButtonStyle}"
Content="Home"
Command="{Binding
RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Win7Demo:MainWindow}, AncestorLevel=1},
Path=GoHomeCommand}" />
</StackPanel>
</ScrollViewer>
(Full source code)

MVVM Light - Multiple ViewModels (and connecting them up)

I am trying to learn the MVVM pattern (C#), having come from a Windows Forms background. I am using the MVVM Light toolkit, and so far I think it is brilliant.
I have made several small applications, however one thing I am struggling with is introducing a second view.
I want to (for example), have a button on my MainViewModel, which via a RelayCommand, opens up a new Window - let's say an "About" window. I have done hours of research on the web for this however it seems I can't get my AboutViewModel to communicate with/show my AboutView.
I have placed a receiving messenger in the code-behind constructor of the AboutView.xaml - however I can't get it to receive any messages from the AboutViewModel, and thus can't make it 'Show()'.
If anyone has an example of an Mvvm Light WPF app using multiple views that would be great :)
There are two ways I can think to do this easily
The first would be to use a Popup instead of a new Window. For example, I often put properties in my ViewModel for PopupContent and IsPopupVisible, and set those values anytime I want to display my Popup control. For example, a ShowAboutPopup relay command might run something like this:
void ShowAboutPopup()
{
PopupContent = new AboutViewModel();
IsPopupVisible = true;
}
You can display it using a Popup object, or a custom UserControl. I prefer to use my own custom Popup UserControl, which will usually end up looking like this:
<Window>
<Canvas x:Name="RootPanel">
<SomePanel>
<!-- Regular content goes here -->
</SomePanel>
<local:PopupPanel Content="{Binding PopupContent}"
local:PopupPanel.IsPopupVisible="{Binding IsPopupVisible}"
local:PopupPanel.PopupParent="{Binding ElementName=RootPanel}" />
</Canvas>
</Window>
The PopupContent property is a ViewModel (such as an AboutViewModel), and DataTemplates are used to tell WPF to draw specific ViewModels with specific Views
<Window.Resources>
<DataTemplate DataType="{x:Type local:AboutViewModel}">
<local:AboutView />
</DataTemplate>
</Window.Resources>
The other method is to have some kind of ApplicationViewModel that runs on startup, and is responsible for the overall application state, which includes which window(s) are open.
Typically I prefer to have a single ApplicationView that contains a ContentControl to display the current page
<Window>
<ContentControl Content="{Binding CurrentViewModel}" />
</Window>
however it can also be used to manage multiple windows. If you do use it to manage multiple Window objects, be warned that this will not be a pure ViewModel because it will need to access some View-specific objects, and referencing UI objects it not something a ViewModel should do. For example, it may subscribe to receive ShowWindow messages, and upon receiving those messages it would create the specified View and show it, and possibly hide the current window as well.
Personally, I try to avoid multiple windows as much as possible. My usual method is to have a single View that contains consistent application objects for any page, and a ContentControl containing dynamic content that changes. I have an example using this navigation style on my blog if you're interested
As i can see you want a navigation in your MVVM app?
Word goes to the creator of MVVM Light - Laurent Bugnion - with his post about using Navigation Service for switching Views. It's actually about Windows Phone & Silverlight but same should apply to WPF.
Also this answer in related question uses this approach.

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