I can't seem to be able to debug. When I try to, I don't get any build errors, and the layout changes to debug mode, but the windows never pops up. I have an orange bar at the bottom of VS, which I think is standard, but nothing happens after that. It's not just in the project I'm working on. I have started a new WFA and tried to debug without adding any code and the same thing happens. Anybody have similar issues?
I've encountered this before. Not sure what causes it, but generally it is one of a couple of things to fix it.
make sure you are building in debug and not release
close VS, go to the project's dir and delete the obj and bin directories. Reopen in VS and rebuild.
there is an option under tools - options - build (iirc) that allows for checking if source is same as code file. However, you should see a message in output window if this is the case.
on the project properties in the build (iirc) you can throttle the pdb file from full debug symbols to no pdb at all. If you are not the only person on the project check this setting still has full pdb enabled (low probability this got changed though)
make sure you're on the right platform that you are building to (x64 vs x32)
...lots more, but a starting place...
Addendum as per comment...
So, those messages are good. It is saying there are no problems (but it sounds like you already know that :) ). I would start with the general debug options you mention. Do this on a hello world app. That way you can troubleshoot the lowest common first. Here are my settings. Try to match them and see if that works. For example, I know "ask before deleting breakpoint" is irrelevant, but "break all processes when one process breaks" is important. So, I just added them all to make it easier to troubleshoot.
ALso, make sure you are getting a red dot here like so in your code in visual studio (I've seen instances where VS won't let you put this here):
Right click on the project
Click on the properties.
go to web.
Check the Box for Enable Edit and Continue .
Hope that helps :)
This is an issue with visual studio 2012. It doesn't ALWAYS show up. I've found that if you stop your program during debugging, or if you close the console window, this will almost always trigger.
However, letting it run to completion isn't enough either, sometimes this just happens.
Also you can build your application in debug mode, go to the output, run the program, and attach to that process. :P
Amazing answers already given but they dont help in the purpose. So here is my finding, no matter if i am late in answering, but it really works for me.
Even if you are developing a web app, just go to the website properties by right-clicking the project and then you see a "Web" tab on left as i have highlighted. Then just check the box saying "Enable Edit and Continue". Thats all you need to do. it works for me!
I had a similar problem, and solution was absolutely dumb. VS was confused with two instances of Internet Explorer in “Browse with” setting. So, I set Google Chrome (any browser) as default, and then set IE as default again. It deleted the other instance of IE (only one remained) and debugging was enabled.
Hope it help!
I had a similar issue.
I added up:
using namespace std;
and this solved the problem
For me, uninstalling the Redgate's Reflector plugin that had expired fixed it. I spent more than 4 hours uninstalling, rebooting, reverting to older code, etc etc..
When my default browser was changed to CHROME, I could no longer debug my User Interface. Setting IE back to the default browser fixed it. Alternatively you can attach the process plug-in during debug.
I had the same problem with my desktop application and as this forum says you should mark your project as a startup project, since visual studio has unmarked. It worked just fine for me an I believe it will help other people that may have this problem, since I believe you have finished this project.
One of my VB .NET Winforms projects wouldn't allow debugging.
This was due to the configuration manager set to 'Release' even though the toolbar dropdown indicated 'Debug'.
You need to select the mode dropdown and select the last option 'Configuration Manager' and ensure that the main project is set to 'Debug' and not 'Release'
Install Microsoft SSDTSetup.exe 450Kb and Close the SSDT tool during install. After installation open the SSDT tool and execute the script task and Component with breakpoint. Worked for me
try checking your output without debugging
Ctrl + F5
good luck
Related
I am trying to set a breakpoint in JetBrains Rider, but the debugger isn't breaking.
I know for sure the application should reach the code I'm trying to break on, as changing string literals appears in the program.
I have completely reinstalled all my JetBrains programs (wiping settings). I've also tried every answer in this thread: break point is not hitting while debugging, with no luck.
This bug doesn't occur in Visual Studio, but does occur with any project in Rider.
It also doesn't happen on my other copy of Rider that I use on my other PC.
I appreciate any help, thanks!
One more caveat: I started using Rider again after an absence, I was pressing the "play" (triangle) button rather than the button with a picture of a bug.
(D'oh!)
For .Net Framework projects:
This can happen if Rider attached the debugger to a different process than the process that IIS is using.
Open Run on Rider menu and click on "Attach to process" or ctrl+alt+F5
Type w3wp, this will find all the processes IIS is running on. If you found multiple processes you can hover on them to see which AppPool is related to that process.
Click on the process to attach debugger to it.
The breakpoint should be hit now.
And make sure you are using the URL that Rider provides you when you run your project (http://localhost:XXXX), because the URL that Rider uses might be different than the Host Name you set for your IIS.
I've found what was causing it.
As of Rider 2018.1.3, the solution you're running must be on the same disk as the copy of Rider you're using.
This issue is referenced on JetBrains support here.
You can temporarily solve this by either moving your solution to the same drive, or by reinstalling Rider.
What I did before was :
Open the solution
Set some breakpoints
Click the 'bug' button in Rider (next to the play button)
Chrome would open up automatically with an URL pointing to my services
The service would work as expected, but breakpoints would not work
Stop the service
Modify some code
Start the service
Refresh the Chrome Windows from step 4
I would see the modifications in Chrome. But no breakpoints would get hit.
Now the only thing I changed is that in after step 2 I now do a
Run --> Attach to a local process... --> w3wp
After this, I just do the same steps as before, but now the breakpoints do get hit...
Refrence
For anybody who has the same problem in Xamarin Android project.
For me the breakpoints in the android project where working, like in the main activity but not in the shared project.
How i fixed it:
Go to your android.csproj file and edit it. Search your build target and check for <EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
If this is true, breakpoints in additional modules are not working.
Set it to false, or even better, remove this line completely.
In relation to Jessica's answer above, it appears that opening a solution in Rider using the System absolute path (i.e. /System/Volumes/Data/Users/...) appears to act as though it's on a separate drive.
After driving myself crazy for about four hours, I created a new solution and changed the solution directory from the system path to /Users/... then copied my project to this new solution which fixed the breakpoints, and opening the project from the Rider welcome screen now shows the solution directory as a relative path (~/Users/...)
Another solution for you (or other people who come across this):
When you have "COMPlus_EnableDiagnostics": "0" in your configuration or launchSettings you won't be able to hit breakpoints either.
Cleaning and rebuilding the solution, and then removing and readding the breakpoint worked for me!
None of these solutions worked. Solutions of clearing caches through the Rider interface and stuff like that, none of them worked. None of them.
The problem: a previously working referenced project of custom code (not some external library or nuget package) broke the breakpoints. Breakpoints outside the package worked, but not in the referenced project. I was getting that "stop sign" symbol in which it couldn't resolve a method.
The only thing that worked was to completely erase all instances, and previous instances, of Rider from Application Support and Caches on my mac. After following the instructions to completely erase Rider on their website, and then reinstalled it, I was able to get the breakpoints working again. Sorry, but for some of you this may be the only thing you can do.
If you're using .NET core and IIS, make sure the Application pool has 'No Managed Code' under '.NET CLR Version' in the Basic Settings:
I had this problem too and the cause was a spurious <ContinuousIntegrationBuild>true</ContinuousIntegrationBuild> in the csproj. Removing this setting restored debugging capabilities.
In my case the breakpoint not being hit when debugging a project with IIS Express.
The issue has been solved after running Rider as administrator
Thanks to #David smith's answer here:
Can JetBrains Rider work properly with IISExpress?
Hello there, Stackoverflow.
Recently, when I've been programming in Visual Studio 2010, I've been getting the problem with VS locking the bin/Debug/(ProjectName).exe file when trying to build and gives me the error below after trying to build the project 10 times:
Unable to copy file "obj\x86\Debug\TileEngine.exe" to "bin\x86\Debug\TileEngine.exe". The process cannot access the file 'bin\x86\Debug\TileEngine.exe' becuase it is being used by another process.
The problem appears when I edit the source and then try to Debug.
I've checked using different programs, and the only program using the file is Visual Studio.
If I wait for about 10 minutes before trying to build, it seems to work properly, but when trying different things, it isn't good needing to wait 10 minutes before trying something.
I've tried different solutions both on this site as well as everywhere I can find on Google.
Some solutions I've found, but haven't worked for me
Solution 1 - Using a pre-build script
In some different questions here on Stackoverflow, I've found one solution being that you go into Project Properties > Build Events and then in the Pre-build event command line add:
if exist "$(TargetPath).locked" del "$(TargetPath).locked"
if not exist "$(TargetPath).locked" move "$(TargetPath)" "$(TargetPath).locked"
This made it possible for me to build the project one more time than I usually could, but when editing the code again, and then building, the same error appeared.
Note: Trying to build a release instead of a debug build seems to break the pre-build script and it exits with the code '1', which seems to make VS unable to build properly. Removing the pre-build script makes it work like "normal" again, still with the same error though.
Solution 2 - Running Visual Studio as Administrator
This is another solution I've found, but havent worked either for me, so I assume that Visual Studio already have all the permissions required and running as Administrator doesn't actually make any difference.
Solution 3 - Changing the AssemblyVersion
In this question, Visual Studio build fails: unable to copy exe-file from obj\debug to bin\debug, I found another solution that included changing the AssemblyVersion, in the Properties\AssemblyInfo.cs file, to "2.0.0.0".
This, however, haven't made any difference whatsoever for me.
Solution 4 - Closing UserControl designers before building
According to some different answers here and there on the Internet, Visual Studio apparently uses the built project executable to render the UserControl designer(?). In my case, this is probably not it, though, since I use XNA mostly and it doesn't use the UserControl designer.
Solution 5 - Cleaning up resources when application quits
This might be a solution that I have failed to implement properly. I'm just thinking though, that if this is the solution, how come I haven't been required to do it before. I assume XNA unloads everything that gets loaded through the Content pipeline, therefore this solution wouldn't' make any real sense.
If there is anyone that is able to spread some light on this issue, it would be really awesome, as it is stopping me from programming anything really, because I don't like waiting for 10 minutes because I've made a 2 second change all the time.
I've run into this problem a few times myself.
Mine might not be from the same cause as yours, but I'll tell you what went wrong with me and how I fixed it, hopefully it'll be helpful to you.
Basically, my program never fully exited properly, even when it appeared to. It would continue to run, and thus continue to lock down the file.
A quick dirty fix I used initially (and a way to prove if this is the case) is:
Open Task Manager (Ctrl-Alt-Del)
Click Processes tab
Look for your program's name (TileEngine.exe)
Note: There will probably be name_vshost.exe (TileEngine_vshost.exe) That's a VisualStudio thing, ignore that, it's not relevant.
If you find it, it means your program hasn't actual exited fully.
If it's there, click on it and press "End Process"
So if it's there, then for some reason, your program didn't shut down, like mine did.
Often, this is from a thread being launched and forgotten, or an Async task that never completes, or something like that.
Make sure in your OnExiting(..) void function that you kill all running threads.
If your program is still running despite best attempts to close all threads and other blockers, you can use the very dirty bad method:
In OnExiting(...) run the code "System.Diagnostics.Process.GetCurrentProcess().Kill();" - this will taskmanager-style forceshutdown the current process... this is only as an emergency I-can't-make-it-work-any-other-way method.
I think I found the solution myself.
In the Project Properties, "Enable the Visual Studio hosting process" wasn't checked. Checking it seems to have fixed the problems, at least for now.
Got reminded of it from mcmonkey4eva's post. So thanks for that =)
And thanks for the other replied I've got. Stackoverflow is awesome!
Have you checked if any files are being blocked by your firewall? When I switched to the full version of Avast I find I have to disable the File System Shield It loves to remove my executable files when I try to run my visual studio projects.
I had problems when upgrading to VS2012 Professional. (SDK, .Net, Visual C++ Redistributable package)
ENSURE ALL OF THESE ARE COMPATIBLE WITH THE CURRENT VERSION OF VS YOU ARE USING
What I did, was I ended up uninstalling EVERYTHING that was associated with both Visual Studio downloads. If you are able to remove and save your project files elsewhere and then bring them back. Go through all your program files to see if there is anything hidden in the wrong folder and check your C drive.
Which meant downloading and reinstalling (fresh):
I think if you clean out your program files, it should be ok. I wouldn't recommend going into your register unless you are very sure of what you are doing. IF you have already made changes to the register then we'll have a look at that and other options (if this doesn't solve your problem).
Try removing the readonly check from your solution by unchecking at the folder level.
I ran into this problem and in my case was due to having bin included in the solution; as soon as I excluded the bin folder from my solution the problem went away.
Nothing helped, not prebuild commands, neither designers closing, but I figured out a way that helped me, just changing from debug to release and vice-versa releases locked files and you can delete them without closing the IDE.
I regularly get this problem if I switch from Debug to Release and then immediately F5 to compile. Crazy as it sounds, waiting for, say, one minute after switching between modes will prevent this.
If it's locked, the only solution is to close Visual Studio and re-open.
I solved this problem organizing my resources on solution. I noticed this error when I put some images on my application at the same solution folder.
So,
I'd removed all images and resources from app, save without it.
Moved the images to outside Solution folder.
Open the solution and add this images again, using "Import" button at controls.
If you will try this, remember to do with Application Icon, on Project Settings.
Now, everything is working fine for me.
I hope it helps.
You need to disable Windows Indexer as it locks up the file
Follow this Guide how to disable
In my case the problem seem to be caused by the remote debugger. It starts on local machine when you compile with "x64" option. Try to change the project setting (properties/buid) until you reach the final version.
Change Build Platform target from x86 to Any CPU.
i recently installed VS 12 Service Pack 1.
Since then, i noticed Visual Studio doesn't compile my project on start if changes were made.
Normally if you start (debugging) a project which has some changes, it recompiles it and starts then. But now, i always get debugging errors like "this breakpoint can´t be reached, because the source code is unequal to the runtime code" or whatever.
It´s annoying to recompile it manually always before starting - I always forget that :-/
Is there any option to fix this?
Can you check if the build on run option is set?
You will find it under Tools->Options->Project and Solutions->Build and Run.
I dont have a good answer as to why this would have been flipped just via installing the update1.
I think that you should enter the Solution's Property Pages (by right clicking the solution in the Solution Explorer pane) and setting the 'build' check-box of the relevant project.
This is happening to me very often. When I am working in Visual Studio 2010 and say I make a code change, then build... Both my existing breakpoints become disabled / and or cannot be set and I also cannot set new breakpoints. Does anyone have a solution for this? It is very annoying. So far the only way I have been able to get around this is to restart Visual Studio which can take 5 to 8 minutes to reindex everything or to try rebuilding individual projects in my solution. My solution consists of several DLLs which make up the entire program.
Check that you have the dependencies set correctly in your projects. I know my breakpoints will become disabled if the code is "out of date". If you don't have the dependencies set up right, then when the updated code is rebuilt it will not rebuild all of the related code which will then leave those modules "out of date".
Since this is VS 2010, the dependencies are on the project not on the solution (you can add solution dependencies, but project dependencies will carry over into a new solution so it is the better way to go when possible).
This issue is caused when you having your Configuration Manager settings set to Release rather than Debug.
In Visual Studios select Build from the menu, then Configuration Manager.
In the next dialog select your project, then locate the drop down menu near the top left corner titled "Active solution configuration:" Make sure it is set to Debug.
That should fix the problem.
As it turns out the post.build file contained numerous conditions for whether or not it should copy several DLLs to a target directory... Since I didn't have time to pick through the xml for these actions I just used a bash script to copy the files after building. No need to get complicated... Otherwise, the formal solution involves setting conditions for allowing the DLLs to be overwritten/copied after compile or not.
I find the Visual Studio post.build file concept a little excessive since in the end it will make little difference whether a dll is overwritten with a freshly compiled version, yet, if you make code changes, compile, and it doesn't copy to the target directory you end up running your app with an out of date DLL and you are not testing with the recent code change..! Others have even implemented the post.build file complete with xml and goto statements...! Leave it to Microsoft to complicate the build & debug process...
Alternatively, if your code is under version control start afresh by checking out the head revision, do another clean and rebuild and start debugging again.
This for whatever reason enabled me to insert breakpoints in my VS 2010 C# project once again, whereas no amount of fannying around with properties, configurations etc got rid of my phantom breakpoint problem.
The best solution I found for this was to quit my Windows job and get another job as a Mac Developer where we use Xcode.! What a huge difference.! I sure haven't seen that breakpoints problem again.!
I have been using Visual Studio 2005 and 2008 and i have noticed that sometimes when i place break point in my code that it does not want to go to the break point. So i restart my PC and then it works again. Its like something get's stuck? Does this only happen to me???
How can i prevent this! It is driving me nuts!!
Thanks in advance!!
Often this is because the code you are looking hasn't been compiled since you placed the breakpoint, so you test code / unit test, is running against an outdated DLL.
This might be what's happening to you.
Check out your build manager, and make sure all the projects are checked.
Edit:
Go to Build->Configuration Manager and make sure the [Build] checkboxes are all checked, that will ensure that every project is compiled when you build the solution (Ctrl+shift+b).
It depends on if you are developing a web application, or if you have late bound code, changes in controls from another project, etc.... One way to track down problems is to look in the Debug - Windows - Modules pane, and see which assembly is actually being used. If you have remoting boundaries to cross, the breakpoint won't become active until the code is executed. If you hover over the breakpoint when it is not coloured in completely and has that question mark, you can also get more information.
Hope that helps.
I had the same problem with VS 2005.
Apparently Visual Studio's setting were corrupted. I reset them from Tools/Import and Export Settings/Reset all settings. It's now breakpointing fine.
Mike
Instead of rebooting your computer try selecting build -> rebuild solution and then running in debug mode. That usually seems to clear out little annoying things like that.
There's a hotfix for various debugger problems in VS 2008 SP1, have you tried that?