Unity Interception can be used to intercept method, and it can capture the values of parameters of the intercepted method.
What I want is to log values of local variables within the intercepted method. For example
Update
public void CopyBlogPost(int id){
var oldblogPost = GetBlogPost(id);
//log details about old blog post, including name, date, id etc.
//copy post
//log details about new blog post, including name, date, id etc.
}
Is there tool that I can use for this scenario?
Update
As #Aron suggests, Mono.Cecil might provide the functionality.
What you can do is define a decorator like this:
public class LoggingCalculatorDecorator : ICalculator
{
private readonly ICalculator decoratee;
private readonly ILogger logger;
public LoggingCalculatorDecorator(
ICalculator decoratee,
ILogger logger)
{
this.decoratee = decoratee;
this.logger = logger;
}
public void Add(int i, int j)
{
var logging = "adding "+i+" "+j;
//Log logging variable, or any local variables
// call decoratee
this.decoratee.Add(i, j);
}
}
This way you can add this behavior to the existing class without having it to change. If you find yourself adding many logging decorators throughout the system (and violating the DRY principle), you are probably missing a common abstraction in the system. Take a look at this and this article. They might you some clues about how to design your system in a way that you don't have to fallback to interception and code weaving, but address the problems at the core: the design of your application.
Related
I'm currently playing around with the IoC concept (with a WPF app) and I haven't decided on the tool I'll used with it just yet as I'm still trying to get the grasp of it but I'm confused as to how this would be configured regarding the specific parameters each component.
I understand how you define the relevant library in the config file and how it will determine which one should be used by the app and what its lifespan should be but what about each library requiring its own specific set of parameters.
Where do you get these from and when do you pass them on?
Taking your typical logger for example.
I have the following interface:
public interface ILogger
{
void Write(string message);
}
I have the logger class itself:
public class Logger : ILogger
{
private readonly ILogger _logger;
public Logger (ILogger logger)
{
_logger = logger;
}
public void Write(string message)
{
_logger.Write(message);
}
}
I then define multiple loggers each requiring their own parameter, so I implemented the following:
a) database logger: where a connection string is required so that I can log my message to a database.
public void LoggerDb: ILogger
{
public void Write(string message)
{
}
public ConnectionString {get; set;}
}
b) file logger: where a filename is required so that I can log my message to the relevant log file.
public void LoggerFile: ILogger
{
public void Write(string message)
{
}
public Filename {get; set;}
}
c) console logger: where no parameter is required as I just want to output my message to a console window.
public void LoggerConsole: ILogger
{
public void Write(string message)
{
}
}
In my console test app, I've got the following code in the Program.cs:
static void Main(string[] args)
{
string logTypeId = "d";
ILogger logType;
if (logTypeId == "d")
{
logType = new LoggerDb("Data Source=....");
}
else if (logTypeId == "f"
{
logType = new LoggerFile("c:\\mylog.txt");
}
else
{
logType = new LoggerConsole();
}
Logger logger = new Logger(logType);
logger.Write("Message 1");
logger.Write("Message 2");
logger.Write("Message 3");
}
I understand this is not how the code would be if I used an IoC tool. I'm just trying to highlight what I'm trying to achieve and I'm trying to get answers to the following questions:
Can this be achieved using an IoC tool i.e. pass specific parameter depending on the logger type that's used/defined in the IoC section of the app.config?
Is this the correct approach i.e. Having specific loggers with their own constructors parameters? If not, can you explain why and what should be the correct approach. I don't mind the IoC tool you use. I just want to understand how this should be done.
Where should these additional parameters be stored in the app.config?
First, note that in order to implement DI via an IoC, it is by no means required to configure your container in a configuration file (although it's certainly an option and many containers support it).
Most IoC containers these days also allow you to specify your setup in code. So I guess the answer is: it really depends on the IoC container you plan to use. My opinion: avoid xml-based configuration if you can; it's often a pain to maintain and brings little value if you ask me. In your code-based configuration you can still refer to configuration parameters from app.config or other.
You can also turn the question around: is it a requirement to have the container configuration in a separate file (and why)? If yes, look for a container that supports this well. But most do.
Some examples of configuration using a code-based DSL:
Autofac modules: http://docs.autofac.org/en/latest/configuration/modules.html
StructureMap: http://structuremap.github.io/registration/registry-dsl/
Some examples of xml configuration:
Autofac: http://docs.autofac.org/en/latest/configuration/xml.html
Spring.NET container: http://www.springframework.net/doc-latest/reference/html/objects.html
structuremap: http://docs.structuremap.net/configuring-structuremap/structuremap-xml-configuration/
It depends ;)
I can't speak for all DependencyInjection Tools, but many of them should support this functionality.
I don't see anything that speak against this. If you want to call different Loggers explicitly, you can do this. But you can also use some kind of LogListeners. One for DB, one for File and so on. And your Logger just delegates the LogMessage to all Loggers. But this depends on what you want or need ;)
This also depends on the implementation of the Logger. It's common to store the ConnectionString in the config. The other parameters are too specific, but you you can store them in config, too.
When using LibLog, is it possible to assert calls to the logger? Given the wiki lists the following example for usage:
public class MyClass
{
private static readonly ILog Logger = LogProvider.For<MyClass>();
}
Here the logger is an implementation detail hidden from the consumer, which is most of the benefit of using this library. Such that the library consumer does not have to worry about how loggers are instantiated. Looking at this blog post:
http://dhickey.ie/2015/06/capturing-log-output-in-tests-with-xunit2/
It seems that a lot of boiler plate is added to capture the log output, I'm not entirely sure about the approach, given that it also uses a redirected Serilog output in the unit test, something that seems odd given the library should only rely on the logging abstraction?
The only options I can currently think of are:
Inject the logger - This probably would be odd for the consumer of the library, and each library then would carry it's own ILogger definition that needs to be injected, defeating the advantages of the abstraction.
Wire up to a real logging framework - Set the current LogProvider for LibLog to use Log4Net or similar, and then somehow try and inject a mock / stub Logger into Log4Net, and assert calls via proxy.
Any relatively simple way to assert calls to the logger would be appreciated, but I suspect parallel test execution would cause problems even if it was possible to assert calls on the above logger?
In the logging config for almost all loggers you can configure then to throw exception when log fail.
Sample from nlog
<nlog throwExceptions="true">
... your nlog config
</nlog>
But in the abstraction created by LibLog you lost this features
What I've done in my project:
I've created my LoggerFactory. It exposes same static methods as NLogger.
public class LoggerFactory
{
private static ILoggerFactoryStrategy _loggerFactoryStrategy = new DummyLoggerFactoryStrategy();
public static void Initialize(ILoggerFactoryStrategy loggerFactoryStrategy)
{
_loggerFactoryStrategy = loggerFactoryStrategy;
}
public ILogger GetLogger<T>()
{
return _loggerFactoryStrategy.GetLogger<T>();
}
....
}
Dummy strategy can write just to debug output or do nothing. Another strategy could look smth like:
public class LoggerFactoryStrategy : ILoggerFactoryStrategy
{
public ILogger GetLogger<T>()
{
//create LibLog instance instead with LogProvider.For<T>()
var nlogger = LogManager.GetLogger(typeof(T).Name); //create instance of NLogger
return new NLogLogger(nlogger);
}
}
And NlogLogger wrapper could be smth like
internal class NLogLogger : ILogger
{
private readonly Logger _logger;
public NLogLogger(Logger logger)
{
_logger = logger;
}
public void Debug(string message)
{
_logger.Debug(message);
}
public void Warn(string message, params object[] args)
{
_logger.Warn(message, args);
}
public void Info(Exception exception)
{
_logger.Info(exception);
}
......
}
When application starts I initialize it with proper strategy what uses NLogger under the hood.
If I want to test calls to logger I can use mocked strategy.
This approach lets you to remove references to logger library across your solution, except your root projects and lets you switch from one to another if you need in the future.
Also, this allowed us to use NLogger in PCL projects.
(I originally asked this question in this comment, but Mark Seemann asked me to create a new question instead.)
I'm starting a new app (.NET Core, if that matters), and right now I'm trying to decide how exactly to do logging.
The general consensus seems to be that logging is a cross-cutting concern, so the logger shouldn't be injected directly into the class that is supposed to log.
Often, there's an example like the following class how not to do it:
public class BadExample : IExample
{
private readonly ILogger logger;
public BadExample(ILogger logger)
{
this.logger = logger;
}
public void DoStuff()
{
try
{
// do the important stuff here
}
catch (Exception e)
{
this.logger.Error(e.ToString());
}
}
}
Instead, the class with the business logic shouldn't know about the logger (SRP) and there should be a separate class which does the logging:
public class BetterExample : IExample
{
public void DoStuff()
{
// do the important stuff here
}
}
public class LoggingBetterExample : IExample
{
private readonly IExample betterExample;
private readonly ILogger logger;
public LoggingBetterExample(IExample betterExample, ILogger logger)
{
this.betterExample = betterExample;
this.logger = logger;
}
public void DoStuff()
{
try
{
this.betterExample.DoStuff();
}
catch (Exception e)
{
this.logger.Error(e.ToString());
}
}
}
Whenever an IExample is needed, the DI container returns an instance of LoggingBetterExample, which uses BetterExample (which contains the actual business logic) under the hood.
Some sources for this approach:
Blog posts by Mark Seemann:
Instrumentation with Decorators and Interceptors
Dependency Injection is Loose Coupling
Blog post and SO answer by Steven:
Meanwhile... on the command side of my architecture
Windsor - pulling Transient objects from the container
My question:
Obviously, the LoggingBetterExample approach only works as long as the logging can be done outside the actual class.
(like in the example above: catch any exceptions thrown by BetterExample from outside)
My problem is that I'd like to log other things inside the actual class.
Mark Seemann suspected here that if someone needs to do this, maybe the method in question is doing too much.
As I said before, I'm in the planning phase for a new application, so I don't have much code to show, but the use case I'm thinking right now is something like this:
My app will have a config file with some optional values.
The user may decide to omit the optional values, but it's an important decision to do this.
So I'd like to log a warning when some of the optional values are missing, just in case it happened by error.
(omitting the values is perfectly fine though, so I can't just throw an exception and stop)
This means that I will have a class which reads config values and needs to do something like this (pseudocode):
var config = ReadConfigValues("path/to/config.file");
if (config.OptionalValue == null)
{
logger.Warn("Optional value not set!");
}
No matter if ReadConfigValues is in this class or a different one, I don't think this class would violate the SRP.
When I'm not able to log outside the actual class by using a decorator, is there a better solution than to inject the logger?
I know I could read the config file in the inner class, but check the values (and log the warning) in the decorator. But IMO checking the value is business logic and not infrastructure, so to me it belongs in the same class where the config file is read.
checking the value is business logic and not intfastructure, so to me it belongs in the same class where the config file is read.
Obviously, I don't know your domain well enough to dispute the truth of that assertion, but that logging is part of the domain model sounds strange to me. Anyway, for the sake of argument, let's assume that this is the case.
What ought not to be the case, though, is that reading a configuration file is domain logic. While reading and manipulating the data from a file could easily be domain logic, reading a file is I/O.
The most common approach to Inversion of Control in application architecture is to employ the Ports & Adapters architecture. The entire point of such an architecture is to decouple the domain model from I/O, and other sources of non-determinism. The poster example is to show how to decouple the domain model from its database access, but file access falls squarely in that category as well.
What this ought to imply in this particular case is that you're going to need some IConfigurationReader interface anyway. This means that you can apply a Decorator:
public class ValidatingConfigurationReader : IConfigurationReader
{
private readonly IConfigurationReader reader;
private readonly ILogger logger;
public ValidatingConfigurationReader(IConfigurationReader reader, ILogger logger)
{
this.reader = reader;
this.logger = logger;
}
public MyConfiguration ReadConfigValues(string filePath)
{
var config = this.reader.ReadConfigValues(filePath);
if (config.OptionalValue == null)
{
this.logger.Warn("Optional value not set!");
}
return config;
}
}
This ValidatingConfigurationReader class can be implemented in the domain model, even if the underlying, file-reading IConfigurationReader implementation belongs in some I/O layer.
Don't take SRP so seriously, otherwise you'll end up with functional programming. If you afraid of getting your class cluttered by putting log statements inside it, then you have two options. The first one you already mentioned which is using a Decorator class but you can't access/log the private stuff. The second option is using partial classes and putting the logging statements in a separate class.
I see lead developers writing code like this and upon reading Mark Seemann's book "Dependency Injection in .NET" I'm wondering if the specific "new" is "foreign", thus "Bastard Injection"??
public class SessionInitServiceManager
{
protected readonly ICESTraceManager _traceManager;
protected readonly ILogger _logger;
protected readonly IAggregateCalls _aggregator;
protected readonly IMultiCoreRepository _repository;
public SessionInitServiceManager(ICESTraceManager traceManager,
ILogger logger,
IAggregateCalls aggregator,
IMultiCoreRepository repository)
{
_traceManager = traceManager;
_logger = logger;
_aggregator = aggregator;
_repository = repository;
}
public SessionInitServiceManager() : this(new CESTraceManager(),
new Logger("BusinessServices.authenticateUser"),
new Aggregator(),
new RepositoryFactory().BuildMultiCoreRepository()) { }
This for sure looks like a classic example of Bastard Injection. The reason why is because you have what appears as four Foreign Defaults. Foreign Default refers to a default value in which the type comes from a different module/project/DLL. I would propyl include namespace into that definition, because name spaces can signify boundaries in which at a future point you make breakout into its own module. This is more of being mindful about that when you decide to use a local default (Would I split this into its own module in the future?).
The way this wouldn’t be Bastard Injection would be that all these classes live within the same module. The thing that makes this so bad is because you drag the dependencies along, and now your class is tightly coupled to these classes. If I choose to use my own version of logging I have to take along the DLL for logging and so on, even though I don’t use, negating the benefits of modular application design.
I happened to have borrowed that book, dependency injection in .NET, from a friend. I see what you are saying. I do believe that this is "bastard injection". It is a brutal term, but I suppose fitting after all ColdFusion (cough) has a "CFABORT" tag as part of the language.
Also, I noticed a good article, blog post How not to do dependency injection - the static or singleton container.
Basically, before we begin, let's get something out of the way:
Dependency Injection != Using an IoC container"
Here is the kicker, "This is the birth of the static container. Instead of changing the constructor of the controller to take in the dependency, we are just changing the line where the service is instantiated to resolve it using the container instead."
public class HomeController
{
private readonly IExampleService _service;
public HomeController()
{
_service = Container.Instance.Resolve<IExampleService>();
}
public ActionResult Index()
{
return View(_service.GetSomething());
}
}
I was asked to implement castle dynamic proxy in my asp.net web application and i was going through couple of articles which i got from Castle Project and Code Project about castle dynamic proxy in asp.net web application....
Both articles delt with creating interceptors but i can't get the idea why interceptors are used with classes.... Why should i intercept my class which is behaving properly?
Let's say that your class needs to do 3 things for a certain operation:
Perform a security check;
Log the method call;
Cache the result.
Let's further assume that your class doesn't know anything about the specific way you've configured your security, logging, or caching. You need to depend on abstractions of these things.
There are a few ways to go about it. One way would be to set up a bunch of interfaces and use constructor injection:
public class OrderService : IOrderService
{
private readonly IAuthorizationService auth;
private readonly ILogger logger;
private readonly ICache cache;
public OrderService(IAuthorizationService auth, ILogger logger,
ICache cache)
{
if (auth == null)
throw new ArgumentNullException("auth");
if (logger == null)
throw new ArgumentNullException("logger");
if (cache == null)
throw new ArgumentNullException("cache");
this.auth = auth;
this.logger = logger;
this.cache = cache;
}
public Order GetOrder(int orderID)
{
auth.AssertPermission("GetOrder");
logger.LogInfo("GetOrder:{0}", orderID);
string cacheKey = string.Format("GetOrder-{0}", orderID);
if (cache.Contains(cacheKey))
return (Order)cache[cacheKey];
Order order = LookupOrderInDatabase(orderID);
cache[cacheKey] = order;
return order;
}
}
This isn't horrible code, but think of the problems we're introducing:
The OrderService class can't function without all three dependencies. If we want to make it so it can, we need to start peppering the code with null checks everywhere.
We're writing a ton of extra code to perform a relatively simple operation (looking up an order).
All this boilerplate code has to be repeated in every method, making for a very large, ugly, bug-prone implementation.
Here's a class which is much easier to maintain:
public class OrderService : IOrderService
{
[Authorize]
[Log]
[Cache("GetOrder-{0}")]
public virtual Order GetOrder(int orderID)
{
return LookupOrderInDatabase(orderID);
}
}
In Aspect Oriented Programming, these attributes are called Join Points, the complete set of which is called a Point Cut.
Instead of actually writing dependency code, over and over again, we leave "hints" that some additional operations are supposed to be performed for this method.
Of course, these attributes have to get turned into code sometime, but you can defer that all the way up to your main application code, by creating a proxy for the OrderService (note that the GetOrder method has been made virtual because it needs to be overridden for the service), and intercepting the GetOrder method.
Writing the interceptor might be as simple as this:
public class LoggingInterceptor : IInterceptor
{
public void Intercept(IInvocation invocation)
{
if (Attribute.IsDefined(invocation.Method, typeof(LogAttribute))
{
Console.Writeline("Method called: "+ invocation.Method.Name);
}
invocation.Proceed();
}
}
And creating the proxy would be:
var generator = new ProxyGenerator();
var orderService = (IOrderService)generator.CreateClassProxy(typeof(OrderService),
new LoggingInterceptor());
This is not only a lot less repetitive code, but it completely removes the actual dependency, because look what we've done - we don't even have an authorization or caching system yet, but the system still runs. We can just insert the authorization and caching logic later by registering another interceptor and checking for AuthorizeAttribute or CacheAttribute.
Hopefully this explains the "why."
Sidebar: As Krzysztof Koźmic comments, it's not a DP "best practice" to use a dynamic interceptor like this. In production code, you don't want to have the interceptor running for unnecessary methods, so use an IInterceptorSelector instead.
The reason you would use Castle-DynamicProxy is for what's called Aspect Orientated Programming. It lets you interject code into the standard operation flow of your code without the need to become dependent on the code itself.
A simple example is as always, logging. That you would create a DynamicProxy around a class that you have errors from that it logs the data going into the method and catches any exceptions and then logs the exception.
Using the intercepter your current code has no idea it exists (assuming you have your software built in a decoupled way with interfaces correctly) and you can change the registration of your classes with an inversion of control container to use the proxied class instead without having to change a single line else where in code. Then when you solve the bug you can turn off the proxying.
More advanced usage of proxying can be seen with NHibernate where all of the lazy loading is handled through proxies.