C# Generic Method vs Casting - c#

I'm writing a program in C# (3.5 at the moment, but likely to be adaptable to other versions as the need arises) that uses a simple plugin architecture to control input and output. Each plugin is a DLL that is loaded when the user chooses the plugins to use.
Since the actual plugin class isn't known until run time, I'm using reflection in a wrapper class to call methods and access properties of the plugins.
Up until now, I've been using the following to call methods on a plugin:
public object Method(string methodName, params object[] arguments) {
// Assumed variables/methods/exceptions:
// Dictionary<string, MethodInfo> Methods: a cache of MethodInfo's
// of previously called methods.
// NoSuchMethodException: thrown if an unknown/unreachable method is
// requested. The message member contains the invalid method name
// void LoadMethod(string methodName, params object[] arguments): responsible
// for retrieving the MethodInfo's, or throw a NoSuchMethodException
// object Plugin: an instance of the dynamically loaded class.
if (!Methods.ContainsKey(methodName)) {
LoadMethod(methodName, arguments);
}
if (arguments != null && arguments.Length == 0) {
arguments = null;
}
return Methods[methodName].Invoke(Plugin, arguments);
}
Which is used like:
string[] headers = (string[]) Plugin.Method("GetHeaders", dbName, tableName);
This works nicely, as long as the caller correctly casts the return value to the expected
type. Plugins must implement certain interfaces, so the caller should know this type.
After doing some further work with reflection however, the following alternate form occurred to me:
public T Method<T>(string methodName, params object[] arguments) {
if (!Methods.ContainsKey(methodName)) {
LoadMethod(methodName, arguments);
}
if (Methods[methodName].ReturnType != typeof(T)) {
// Could also move this into LoadMethod to keep all the throwing in one place
throw new NoSuchMethodException(methodName);
}
if (arguments != null && arguments.Length == 0) {
arguments = null;
}
return (T) Methods[methodName].Invoke(Plugin, arguments);
}
This one is used like:
string[] headers = Plugin.Method<string[]>("GetHeaders", dbName, tableName);
This version essentially moves the casting into the Method method. The caller obviously still needs to know the expected return type, but that was always going to be the case. It doesn't work for void methods, but I can include a version of Method for that:
public void Method(string methodName, params object[] arguments) {
// Good for void methods, or when you're going to throw away the return
// value anyway.
if (!Methods.ContainsKey(methodName)) {
LoadMethod(methodName, arguments);
}
if (arguments != null && arguments.Length == 0) {
arguments = null;
}
Methods[methodName].Invoke(Plugin, arguments);
}
My question is - is one of these intrinsically better than the other (for a given value of 'better')? For instance, is one notably faster? Easier to understand? More supported?
I personally like the look of the latter, although I am a bit worried that my return type testing (Methods[methodName].ReturnType != typeof(T)) might be too simplistic. Interestingly, it was originally !(Methods[methodName].ReturnType is T), but that always seemed to fail.
The closest existing question to this I could find was Generic method to type casting, and some of the answers suggested that the latter method is more expensive than the former, but there's not much in the way of detail there (the question there is more towards implementation of the method rather than which is better).
Clarification: This is a hand-rolled, very limited plugin system, not using IPlugin. I'm more interested in the question of whether generic methods are inherently better/worse than expecting the caller to cast in this situation.

As to your question I think you should provide both. Simply have the generic version invoke the non-generic version. You get the best of both worlds. Regarding performance, consider how small the time it takes to cast an object is in comparison to dynamically invoking a method and building up and object array. It really is not worth taking performance into consideration here. I for one prefer the generic approach from a stylistic perspective but also consider that you could apply type constraints should the need arise.
public T Method<T>(string methodName, params object[] arguments)
{
return (T)Method(methodName, arguments);
}
Side Bar
I'm thinking that your implementation should be casting to the expected interface if I understand your design. You really should not be using reflection if you know what methods the plugins should support.
var plugin = (IPlugin)Activator.CreateInstance(pluginType);
var headers = plugin.GetHeaders(dbName, tableName);
You could try something a bit different and require the plugin to implement an interface that allows them to register custom runtime behavior.
public interface IPlugin
{
void Load(IAppContext context);
void Unload();
}
Your loading method could look like this.
void LoadPlugins(Assembly a)
{
var plugins =
a.GetTypes()
.Where(t => typeof(IPlugin).IsAssignableFrom(t))
.Select(t => (IPlugin)Activator.CreateInstance(t))
.ToList();
Plugins.AddRange(plugins);
foreach (var p in plugins)
{
p.Load(Context);
}
}

Related

Can you pass generic delegate without the type parameter?

I have three projects
MVC Web application
Service application which is kind of two layers business/repository
Entity framework (all EF configuration lives here)
MVC references > service
Service references > EF
I have these three methods currently that do some work.
public bool StoreUpload<T>(UploadInformation information)
where T : class, IUploadEntity { }
public bool RemoveUpload<T>(UploadInformation information)
where T : class, IUploadEntity { }
public bool CommitUpload<T>(UploadInformation information)
where T : class, IUploadEntity { }
I call these three methods from my controller using these interfaces which delegate to the work methods above:
Boolean StoreUpload(UploadInformation information);
Boolean RemoveUpload(UploadInformation information);
Boolean CommitStoredDocuments(UploadInformation information);
Based on a condition from UploadTypes enumeration in a switch I call the correct work method. I do this because I don't want my mvc project to have access to the EF database types otherwise I know someone is going to start querying data from all over the application. I use these switch statements for all interfaced methods:
public bool StoreUpload(UploadInformation information)
{
switch (information.Type)
{
case UploadTypes.AutoIncident:
return RemoveUpload<AutoIncident>(information);
case UploadTypes.Incident:
return RemoveUpload<IncidentInjury>(information);
case UploadTypes.Inspection:
return RemoveUpload<Inspection>(information);
case UploadTypes.OtherIncident:
return RemoveUpload<OtherIncident>(information);
default:
return false;
}
}
public bool RemoveUpload(UploadInformation information) { ... }
public bool CommitStoredUpload(UploadInformation information) { ... }
This method might shed a little light on what the types parameters are being used for. I am updating tables in a generic way using EF.
private bool CommitStoredDocuments<T>(UploadInformation information) where T : class, IUploadEntity
{
var uploads = GetStoredUploads(information.UniqueId);
var entity = db.Set<T>().Include(e => e.Uploads)
.Single(e => e.UniqueId == information.UniqueId);
entity.Uploads.AddRange(uploads);
...
}
It would be nice to be able to pass the work method which requires a type parameter as a delegate to the switch work method calls.
public bool DoSomeWork(delegateMethod, information) {
switch(information.Type) {
case UploadTypes.AutoInciden:
return delegateMethod<AutoIncident>(information);
...
}
}
Can this be done?
Also, I had trouble constructing a good title for this question so please comment if these is a better way to describe the challenge.
It cannot be done directly due to several reasons.
First of all, as you probably noticed, delegateMethod<FooBar>(information) simply does not compile. This is because in your example the delegateMethod is a local variable (method parameter actually, but still a variable), and you cannot apply "type arguments" <FooBar> to a variable - you can apply them only on an identifier that indicates a (generic) type or a (generic) method.
Second reason is more interesting. When you pass a method as a delegate, the delegate actually catches the whole method signature, including all parameter types.
void Blah<T>(UploadInformation information){ ... }
var one = new Action<int>(Blah); // -> Blah<int>
var two = new Action<float>(Blah); // -> Blah<float>
var thr = new Action<andsoon>(Blah); // -> Blah<andsoon>
MagicDoSomeWork(one, ...); // these all
MagicDoSomeWork(two, ...); // delegates are already bound
MagicDoSomeWork(thr, ...); // and remember their concrete T
You need to actually specify the type for the Action so a proper version of generic method will be picked from a general description called Blah. These delegates are bound to concrete versions of the method and will accept only that types. These delegates are 'closed' in terms of their type arguments. Using normal ways, the MagicDoSomeWork will simply have no way of altering the T which these delegates already have remembered.
That two things are a kind of show stoppers, since by normal code only, you cannot write things like
var nope1 = new Action(Blah); // ctor for Action NEEDS type parameter
since Action constructor simply requires a type parameter. And once you pass any, it will lock the Blah type arguments
Also you cannot use open delegates:
var nope1 = new Action<>(Blah); // can't use empty <> in this context :(
since new operator requires a full type to create an object.
However, with a bit of reflection voodoo, it is possible to analyze and build a generic type or a generic method dynamically.
// first, build the delegate in a normal way
// and pick anything as the type parameters
// we will later replace them
var delegateWithNoType = new Action<object>(Blah);
// delegate has captured the methodinfo,
// but uses a stub type parameter - it's useless to call it
// but it REMEMBERS the method!
// .... pass the delegate around
// later, elsewhere, determine the type you want to use
Type myRealArgument;
switch(..oversomething..)
{
default: throw new NotImplemented("Ooops");
case ...: myRealArgument = typeof(UploadTypes.AutoIncident); break;
...
}
// look at the delegate definition
var minfo = delegateWithNoType.Method;
var target = delegateWithNoType.Target; // probably NULL since you cross layers
var gdef = minfo.GetGenericDefinition();
var newinfo = gdef.MakeGenericMethod( myRealArgument );
// now you have a new MethodInfo object that is bound to Blah method
// using the 'real argument' type as first generic parameter
// By using the new methodinfo and original target, you could now build
// an updated delegate object and use it instead the original "untyped" one
// That would be a NEW delegate object. You can't modify the original one.
// ...but since you want to call the method, why don't use the methodinfo
UploadInformation upinfo = ... ;
newinfo.Invoke(target, new object[] { upinfo });
// -> will call Blah<UploadTypes.AutoInciden>(upinfo)
word of warning: this is a sketch to show you how the delegate.Method/Target and methodinfo and getgenericdefinition and makegenericmethod work. I wrote it from memory, never compiled, never ran. It can contain minor typos, overlooked things and invisible rainbow unicorns. I didn't noticed any. Probably because they were invisible.
You can do it like this
public bool Invoke(EntityType entityType, ActionType action, Object[] arguments)
{
var actionType = Enum.GetName(typeof(ActionType), action);
var type = GetType();
var method = type.GetMethods().Single(m => m.IsGenericMethod && m.Name == actionType);
switch (entityType)
{
case EntityType.IncidentInjury:
var genericMethod = method.MakeGenericMethod(typeof(IncidentInjury));
return (bool)genericMethod.Invoke(this, arguments);
default:
return false;
}
}
The enum will just be a list of methods that I want to invoke this way and I create a base class for my services so I don't have to pass the instance to the Invoke method.
Instead of using delegates, consider using an interface (or abstract class). This way, your methods can retain their generic nature.
For example, if you create an interface like:
interface IUploadAction
{
bool Perform<T>(UploadInformation information)
where T : class, IUploadEntity;
}
Note that the T is not exposed in the type, it's only on the method. This is the key part.
Now you can implement this for your database methods:
class CommitStoredDocuments : IUploadAction
{
public bool Perform<T>(UploadInformation information)
where T : class, IUploadEntity
{
var uploads = GetStoredUploads(information.UniqueId);
var entity = db.Set<T>().Include(e => e.Uploads)
.Single(e => e.UniqueId == information.UniqueId);
entity.Uploads.AddRange(uploads);
//...
}
}
Your switching/dispatching method can look like this:
public bool DoAction(IUploadAction action, UploadInformation information)
{
switch (information.Type)
{
case UploadTypes.AutoIncident:
return action.Perform<AutoIncident>(information);
case UploadTypes.Incident:
return action.Perform<IncidentInjury>(information);
case UploadTypes.Inspection:
return action.Perform<Inspection>(information);
case UploadTypes.OtherIncident:
return action.Perform<OtherIncident>(information);
default:
return false;
}
}
And then you can write something like:
IUploadAction storeUpload;
public bool StoreUpload(UploadInformation information) => DoAction(storeUpload, information);

Can I use reflection with RealProxy instances?

I'm quite sure I'm missing some constraint or caveat somewhere, but here's my situation. Assume I have a class that I want to have a proxy for, like the following:
public class MyList : MarshalByRefObject, IList<string>
{
private List<string> innerList;
public MyList(IEnumerable<string> stringList)
{
this.innerList = new List<string>(stringList);
}
// IList<string> implementation omitted for brevity.
// For the sake of this exercise, assume each method
// implementation merely passes through to the associated
// method on the innerList member variable.
}
I want to create a proxy for that class, so that I can intercept method calls and perform some processing on the underlying object. Here is my implementation:
public class MyListProxy : RealProxy
{
private MyList actualList;
private MyListProxy(Type typeToProxy, IEnumerable<string> stringList)
: base(typeToProxy)
{
this.actualList = new MyList(stringList);
}
public static object CreateProxy(IEnumerable<string> stringList)
{
MyListProxy listProxy = new MyListProxy(typeof(MyList), stringList);
object foo = listProxy.GetTransparentProxy();
return foo;
}
public override IMessage Invoke(IMessage msg)
{
IMethodCallMessage callMsg = msg as IMethodCallMessage;
MethodInfo proxiedMethod = callMsg.MethodBase as MethodInfo;
return new ReturnMessage(proxiedMethod.Invoke(actualList, callMsg.Args), null, 0, callMsg.LogicalCallContext, callMsg);
}
}
Finally, I have a class that consumes the proxied class, and I set the value of the MyList member via reflection.
public class ListConsumer
{
public MyList MyList { get; protected set; }
public ListConsumer()
{
object listProxy = MyListProxy.CreateProxy(new List<string>() { "foo", "bar", "baz", "qux" });
PropertyInfo myListPropInfo = this.GetType().GetProperty("MyList");
myListPropInfo.SetValue(this, listProxy);
}
}
Now, if I try to use reflection to access the proxied object, I run into problems. Here is an example:
class Program
{
static void Main(string[] args)
{
ListConsumer listConsumer = new ListConsumer();
// These calls merely illustrate that the property can be
// properly accessed and methods called through the created
// proxy without issue.
Console.WriteLine("List contains {0} items", listConsumer.MyList.Count);
Console.WriteLine("List contents:");
foreach(string stringValue in listConsumer.MyList)
{
Console.WriteLine(stringValue);
}
Type listType = listConsumer.MyList.GetType();
foreach (Type interfaceType in listType.GetInterfaces())
{
if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(ICollection<>))
{
// Attempting to get the value of the Count property via
// reflection throws an exception.
Console.WriteLine("Checking interface {0}", interfaceType.Name);
System.Reflection.PropertyInfo propInfo = interfaceType.GetProperty("Count");
int count = (int)propInfo.GetValue(listConsumer.MyList, null);
}
else
{
Console.WriteLine("Skipping interface {0}", interfaceType.Name);
}
}
Console.ReadLine();
}
}
Attempting to call GetValue on the Count property via reflection throws the following exception:
An exception of type 'System.Reflection.TargetException' occurred in
mscorlib.dll but was not handled in user code
Additional information: Object does not match target type.
When attempting to get the value of the Count property, apparently the framework is calling down into System.Runtime.InteropServices.WindowsRuntime.IVector to call the get_Size method. I'm not understanding how this call fails on the underlying object of the proxy (the actual list) to make this happen. If I'm not using a proxy of the object, getting the property value works fine via reflection. What am I doing wrong? Can I even do what I'm trying to accomplish?
Edit: A bug has been opened regarding this issue at the Microsoft Connect site.
I think this may be a bug in the .Net framework. Somehow the RuntimePropertyInfo.GetValue method is picking the wrong implementation for the ICollection<>.Count property, and it appears to have to do with WindowsRuntime projections. Perhaps the remoting code was redone when they put the WindowsRuntime interop in the framework.
I switched the framework to target .Net 2.0 since I thought if this was a bug, it shouldn't be in that framework. When converting, Visual Studio removed the "Prefer 32 bit" check on my console exe project (since this doesn't exist in 2.0). It runs without exception when this is not present.
In summary, it runs on .Net 2.0 in both 32 and 64 bit. It runs on .Net 4.x in 64 bit. The exception is thrown on .Net 4.x 32 bit only. This sure looks like a bug. If you can run it 64-bit, that would be a workaround.
Note that I've installed .Net 4.6, and this replaces much of the .Net framework v4.x. It could be this is where the problem is introduced; I can't test until I get a machine that doesn't have .Net 4.6.
Update: 2015-09-08
It also happens on a machine with only .Net 4.5.2 installed (no 4.6).
Update: 2015-09-07
Here's a smaller repro, using your same classes:
static void Main(string[] args)
{
var myList = MyListProxy.CreateProxy(new[] {"foo", "bar", "baz", "quxx"});
var listType = myList.GetType();
var interfaceType = listType.GetInterface("System.Collections.Generic.ICollection`1");
var propInfo = interfaceType.GetProperty("Count");
// TargetException thrown on 32-bit .Net 4.5.2+ installed
int count = (int)propInfo.GetValue(myList, null);
}
I've also tried the IsReadOnly property, but it appears to work (no exception).
As to the source of the bug, there are two layers of indirection around properties, one being the remoting, and the other being a mapping of metadata structures called MethodDefs with the actual runtime method, known internally as a MethodDesc. This mapping is specialized for properties (as well as events), where additional MethodDescs to support the property's get/set PropertyInfo instances are known as Associates. By calling PropertyInfo.GetValue we go through one of these Associate MethodDesc pointers to the underlying method implementation, and remoting does some pointer math to get the correct MethodDesc on the other side of the channel. The CLR code is very convoluted here, and I don't have enough experience of the in-memory layout of the MethodTable which holds these MethodDesc records which remoting uses (or the mapping it uses to get to the MethodTable?), but I'd say it's a fair guess that remoting is grabbing the wrong MethodDesc via some bad pointer math. That's why we see a similar but unrelated (as far as your program) MethodDesc - UInt32 get_Size of IVector<T> being invoked on the call:
System.Reflection.RuntimeMethodInfo.CheckConsistency(Object target)
System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
ConsoleApplication1.MyListProxy.Invoke(IMessage msg) Program.cs: line: 60
System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
System.Runtime.InteropServices.WindowsRuntime.IVector`1.get_Size()
System.Runtime.InteropServices.WindowsRuntime.VectorToCollectionAdapter.Count[T]()
This is a pretty interesting CLR bug, some of its guts are showing in the mishap. You can tell from the stack trace that it is trying to call the VectorToCollectionAdapter's Count property.
This class is rather special, no instance of it ever gets created. It is part of the language projection that was added in .NET 4.5 that makes WinRT interface types look like .NET Framework types. It is pretty similar to the SZArrayHelper class, an adapter class that helps implement the illusion that non-generic arrays implement generic interface types like IList<T>.
The interface mapping at work here is for the WinRT IVector<T> interface. As noted in the MSDN article, that interface type is mapped to IList<T>. The internal VectorToListAdapter class takes care of the IList<T> members, VectorToCollectionAdapter tackles the ICollection<T> members.
Your code forces the CLR to find the implementation of ICollection<>.Count and that could either be a .NET class implementing it as normal or it could be a WinRT object that exposes it as IVector<>.Size. Clearly the proxy you created gives it a headache, it incorrectly decided for the WinRT version.
How it is supposed to figure out which is the correct choice is pretty murky. After all, your proxy could be a proxy for an actual WinRT object and then the choice it made would be correct. This could well be a structural problem. That it acts so randomly, the code does work in 64-bit mode, is not exactly inspiring. VectorToCollectionAdapter is very dangerous, note the JitHelpers.UnsafeCast calls, this bug is potentially exploitable.
Well, alert the authorities, file a bug report at connect.microsoft.com. Let me know if you don't want to take the time and I'll take care of it. A workaround is hard to come by, using the WinRT-centric TypeInfo class to do the reflection did not make any difference. Removing the jitter forcing so it runs in 64-bit mode is a band-aid but hardly a guarantee.
we are currently hacking around this problem with this brittle intervention (apologies for code):
public class ProxyBase : RealProxy
{
// ... stuff ...
public static T Cast<T>(object o)
{
return (T)o;
}
public static object Create(Type interfaceType, object coreInstance,
IEnforce enforce, string parentNamingSequence)
{
var x = new ProxyBase(interfaceType, coreInstance, enforce,
parentNamingSequence);
MethodInfo castMethod = typeof(ProxyBase).GetMethod(
"Cast").MakeGenericMethod(interfaceType);
return castMethod.Invoke(null, new object[] { x.GetTransparentProxy() });
}
public override IMessage Invoke(IMessage msg)
{
IMethodCallMessage methodCall = (IMethodCallMessage)msg;
var method = (MethodInfo)methodCall.MethodBase;
if(method.DeclaringType.IsGenericType
&& method.DeclaringType.GetGenericTypeDefinition().FullName.Contains(
"System.Runtime.InteropServices.WindowsRuntime"))
{
Dictionary<string, string> methodMap = new Dictionary<string, string>
{ // add problematic methods here
{ "Append", "Add" },
{ "GetAt", "get_Item" }
};
if(methodMap.ContainsKey(method.Name) == false)
{
throw new Exception("Unable to resolve '" + method.Name + "'.");
}
// thanks microsoft
string correctMethod = methodMap[method.Name];
method = m_baseInterface.GetInterfaces().Select(
i => i.GetMethod(correctMethod)).Where(
mi => mi != null).FirstOrDefault();
if(method == null)
{
throw new Exception("Unable to resolve '" + method.Name +
"' to '" + correctMethod + "'.");
}
}
try
{
if(m_coreInstance == null)
{
var errorMessage = Resource.CoreInstanceIsNull;
WriteLogs(errorMessage, TraceEventType.Error);
throw new NullReferenceException(errorMessage);
}
var args = methodCall.Args.Select(a =>
{
object o;
if(RemotingServices.IsTransparentProxy(a))
{
o = (RemotingServices.GetRealProxy(a)
as ProxyBase).m_coreInstance;
}
else
{
o = a;
}
if(method.Name == "get_Item")
{ // perform parameter conversions here
if(a.GetType() == typeof(UInt32))
{
return Convert.ToInt32(a);
}
return a;
}
return o;
}).ToArray();
// this is where it barfed
var result = method.Invoke(m_coreInstance, args);
// special handling for GetType()
if(method.Name == "GetType")
{
result = m_baseInterface;
}
else
{
// special handling for interface return types
if(method.ReturnType.IsInterface)
{
result = ProxyBase.Create(method.ReturnType, result, m_enforce, m_namingSequence);
}
}
return new ReturnMessage(result, args, args.Length, methodCall.LogicalCallContext, methodCall);
}
catch(Exception e)
{
WriteLogs("Exception: " + e, TraceEventType.Error);
if(e is TargetInvocationException && e.InnerException != null)
{
return new ReturnMessage(e.InnerException, msg as IMethodCallMessage);
}
return new ReturnMessage(e, msg as IMethodCallMessage);
}
}
// ... stuff ...
}
m_coreInstance here is the object instance that the proxy is wrapping.
m_baseInterface is the interface the object is to be used as.
this code intercepts the call(s) made in VectorToListAdapter and VectorToCollectionAdapter and converts it back into the original via that methodMap dictionary.
the part of the conditional:
method.DeclaringType.GetGenericTypeDefinition().FullName.Contains(
"System.Runtime.InteropServices.WindowsRuntime")
makes sure it only intercepts calls that come from stuff in the System.Runtime.InteropServices.WindowsRuntime namespace - ideally we would target the types directly but they are inaccessible - this should probably be changed to target specific class names in the namespace.
the parameters are then cast into the appropriate types and the method is invoked. the parameter conversions appear to be necessary as the incoming parameter types are based on the parameter types of the method calls from the objects in the System.Runtime.InteropServices.WindowsRuntime namespace, and not the parameters of the method calls to the original object types; i.e. the original types before the objects in the System.Runtime.InteropServices.WindowsRuntime namespace hijacked the mechanism.
for example, the WindowsRuntime stuff intercepts the original call to get_Item, and converts it into a call to the Indexer_Get method: http://referencesource.microsoft.com/#mscorlib/system/runtime/interopservices/windowsruntime/vectortolistadapter.cs,de8c78a8f98213a0,references. this method then calls the GetAt member with a different parameter type, which then calls GetAt on our object (again with a different parameter type) - this is the call we hijack in our Invoke() and convert it back into the original method call with the original parameter types.
it would be nice to be able to reflect over VectorToListAdapter and VectorToCollectionAdapter to extract all their methods and the nested calls they make, but these classes are unfortunately marked as internal.
this works for us here, but i'm sure its full of holes - it is a case of trial and error, running it to see what fails and then adding in the required dictionary entries/parameter conversions. we are continuing the search for a better solution.
HTH

Better (legible) way to perform runtime check without adding boilerplate?

I have this piece of code that consumes too much vertical space and it's too verbose.
if (property == null)
{
throw new XamlParseException($"Cannot find a property named \"{Name}\" in the type {underlyingType}");
}
Isn't there an equivalent method, but more legible and compact?
Something in the shape of
ThrowIfNull<XamlParseException>(message)
You can always create an extension method:
public static class ClassContracts {
public static void ThrowIfNull(this Object item)
{
if(item == null) throw new XamlParseException("Your message here", null);
}
}
This way you use up less space which is what you were talking about, and you can use the code over and over whenever you need it. I have a library of these for testing for nulls etc. I like doing it this way over Code Contracts, because that requires the binary rewriter and depending on your environment, your build system (if you have one) may not support doing that. Ultimately, Code Contracts do more than just this, but in a pinch this offers a quick and concise way of checking for nulls and other conditions easily in code as you can create other ones like:
public static void CheckForCondition <T>(this T item, Predicate<T> p, Func<Your_Exception_Type> createException)
{
if(p(item)){throw createException();}
}
With this base method, you can then create other ones and create overloads, etc. have the predicate, or the exception method already created.
public static void CheckForNullCondition<T>(this T item)
{
item.CheckForCondition(x => x == null,
() => new Exception("Item is null"));
}
Extension Methods
I have no knowledge of such method but you can either create it by yourself or just move message to the resources file/internal constant (of course if the space taken by it is the case).
Extension approach is also viable option if it is acceptable for you (I mean having such extension for PropertyInfo or any other type).

Pattern to reuse logic regardless of number of parms

I have some logging logic I want to call before and after several methods. Each method accepts different number/type of parameters. I'm trying to set it up so I don't have to duplicate the logging logic when I call each method. I've been able to reduce the amount of duplication by creating some delegates. I've created a delegate for each number/type of parms used and I have a method that accepts each delegate and does the logging. However, I still have around 6 different delegates and so the logic is duplicated for those six.
I think there is away to modify this so regardless of the number of parms, I have one method that does the logging and calls the method. But I haven't been able to figure it out.
Below is an example of one of the delegates and the logic I'm trying not to duplicate.
public delegate void LineOfBusinessHandler(DateTime runDate, LineOfBusinessCode lineOfBusinessCode);
public void Run(DateTime runDate, ProcessCode process, LineOfBusinessCode lineOfBusinessCode, LineOfBusinessHandler del)
{
this.ProcessManager.AddToBatchLog(process.ToString(), ProcessStatus.Started.ToString(), null, runDate);
try
{
del(runDate, lineOfBusinessCode);
this.ProcessManager.AddToBatchLog(process.ToString(), ProcessStatus.Finished.ToString(), null, runDate);
}
catch (Exception e)
{
int errorId = SystemManager.LogError(e, process.ToString());
this.ProcessManager.AddToBatchLog(process.ToString(), ProcessStatus.Errored.ToString(), errorId, runDate);
}
}
I realize this maybe beyond the scope and/or the capabilities of what you're looking for. But if you have a generic logging logic that you want to reuse over different method calls, without losing typesafety (i.e. NOT passing your arguments around in object[]) the way to go is interception. You need a framework (I don't recommend writing your own at first!) that can provide AOP, Dependency Injection or something similiar. Those things can usually deal with interception.
For example I have a logging interceptor I use with Ninject:
public void Intercept(IInvocation invocation)
{
var logger = LoggerFactory.GetLogger(invocation.Request.Method.DeclaringType);
var debug = !invocation.Request.Method.IsSpecialName && logger.IsDebugEnabled;
if (debug)
logger.Debug(invocation.Request.Method.Name);
try
{
invocation.Proceed();
if (debug)
logger.Debug(invocation.Request.Method.Name + " FINISH");
}
catch (Exception)
{
logger.Error(invocation.Request.Method.Name + " ERROR");
throw;
}
}
Then I create my objects by getting them with Ninject (if you don't know about it, check out some tutorials), while adding some Interception to them, for example: Kernel.Bind<MyTypeToLog>().ToSelf().Intercept().With<LoggingInterceptor>(); where LoggingInterceptor implements IInterceptor with the method shown above...
Just say if you need more in details help!
EDIT: just realized that my example doesn't show this, but you can access the arguments (as an object collection though) of the invocation too!!
It depends on what is common among the different versions, but assuming runDate and process are common you could do something like this:
public void Run(DateTime runDate, ProcessCode process, LineOfBusinessCode lineOfBusinessCode, LineOfBusinessHandler del)
{
this.DoRun(runDate, process, (d, p) => del(d, p, lineOfBusinessCode));
}
public void DoRun(DateTime runDate, ProcessCode process, Action<DateTime, ProcessCode> action)
{
this.ProcessManager.AddToBatchLog(process.ToString(), ProcessStatus.Started.ToString(), null, runDate);
try
{
action(runDate, process);
this.ProcessManager.AddToBatchLog(process.ToString(), ProcessStatus.Finished.ToString(), null, runDate);
}
catch (Exception e)
{
int errorId = SystemManager.LogError(e, process.ToString());
this.ProcessManager.AddToBatchLog(process.ToString(), ProcessStatus.Errored.ToString(), errorId, runDate);
}
}
You can even generalize so you don't have do define custom delegates as this:
public void Run<T1>(DateTime runDate, ProcessCode process, T1 param1, Action<DateTime, ProcessCode, T1> del)
{
this.DoRun(runDate, process, (d, p) => del(d, p, param1));
}
public void Run<T1, T2>(DateTime runDate, ProcessCode process, T1 param1, T2 param2, Action<DateTime, ProcessCode, T1, T2> del)
{
this.DoRun(runDate, process, (d, p) => del(d, p, param1, param2));
}
The C# language doesn't have any syntax for metaprogramming. You'll have to use reflection. You certainly can reflect against an arbitrary method/delegate to determine the parameter types, then build a method that logs parameters and calls the original method, compile this new wrapper method, and return a delegate with the same call signature as the original.
You can do this at runtime (return a delegate) or build a new assembly with all the wrapper functions, that can then be referenced by your code and used normally.
You should look at the code-weaving tools used for Aspect-Oriented-Programming. Some of them already do this.
Unlike using a params array, this gives you a wrapper with the same signature (or delegate type) as the original method, so it is type safe and Intellisense works (as much as for any other delegate).
If I understand your question correctly it sounds like you could use the C# params keyword. See this for a reference on how to use it: http://msdn.microsoft.com/en-us/library/w5zay9db.aspx
One of the requirements when using params is that it has to be placed last in the signature of the function. Then, inside of the function you can enumerate and iterate over the variable parameters list as if it were an array.
EDIT
To expand on a comment posted by #Ben Voigt, another limitation of using the params keyword is that it requires the variable parameter list to be of the same type. This however can be mitigated in your case since all you care about is logging. In this case presumably you would be invoking the ToString() method on the objects you need to log so you could make the variable parameters list of type object.
In case calling the ToString() is not enough and you have different types of objects you could make all these objects implement a common interface. Let's call it ILoggableObject which exposes a method to provide the logging output. That's if you have the ability to change those objects.

Is there a way to get an array of the arguments passed to a method?

Say I have a method:
public void SomeMethod(String p1, String p2, int p3)
{
#if DEBUG
object[] args = GetArguments();
LogParamaters(args);
#endif
// Do Normal stuff in the method
}
Is there a way to retrieve an array of the arguments passed into the method, so that they can be logged?
I have a large number of methods and want to avoid manually passing the arguments by name to the logger, as human error will inevitably creep in.
I'm guessing it will involve reflection in some form - which is fine, as it will only be used for debugging purposes.
Update
A little more information:
I can't change the method signature of SomeMethod, as it is exposed as a WebMethod and has to replicate the legacy system it is impersonating.
The legacy system already logs the arguments that are passed in. To start with the new implementation will wrap the legacy system, so I'm looking to log the parameters coming into the C# version, so that I can verify the right parameters are passed in in the right order.
I'm just looking to log the argument values and order, not their names.
If you use Postsharp you can simply add an attribute to the method you want to log. Within this attribute you can write the logging code and also will provide the arguments you need. This is known as cross cutting concerns and AOP (Aspect orientated programming)
I am unsure if the API to access the call stack provides a means to get the argument list.
However there are ways to inject IL to intercept method calls and execute custom code.
The Library I use frequently is PostSharp by Gael Fraiteur, it includes an application that runs postbuild and injects IL in your output assemblies depending on the Aspects that you are using. There are attributes with which you can decorate assemblies, types, or individual methods. For instance:
[Serializable]
public sealed class LoggingAttribute : OnMethodBoundaryAspect
{
public override void OnEntry(MethodExecutionArgs eventArgs)
{
Console.WriteLine("Entering {0} {1} {2}",
eventArgs.Method.ReflectedType.Name,
eventArgs.Method,
string.Join(", ", eventArgs.Arguments.ToArray()));
eventArgs.MethodExecutionTag = DateTime.Now.Ticks;
}
public override void OnExit(MethodExecutionArgs eventArgs)
{
long elapsedTicks = DateTime.Now.Ticks - (long) eventArgs.MethodExecutionTag;
TimeSpan ts = TimeSpan.FromTicks(elapsedTicks);
Console.WriteLine("Leaving {0} {1} after {2}ms",
eventArgs.Method.ReflectedType.Name,
eventArgs.Method,
ts.TotalMilliseconds);
}
}
After this you can just decorate the method you want with this Attribute:
[Logging]
public void SomeMethod(String p1, String p2, int p3)
{
//..
}
Well, if you just want to pass the values, you can cheat and define an object array:
public static void LogParameters(params object[] vals)
{
}
This will incur boxing on value types and also not give you any parameter names, however.
Say I have a method:
public void SomeMethod(String p1, String p2, int p3)
{
#if DEBUG
LogParamaters(p1, p2, p3);
#endif
// Do Normal stuff in the method
}
Update: unfortunately reflection will not do it all automatically for you. You will need to provide the values, but you can use reflection to provide the param names/types:
How can you get the names of method parameters?
So the method sig would change to something like:
public static void LogParameters(string[] methodNames, params object[] vals)
{ }
Then you can enforce/assume that each index in each collection tallies, such that methodNames[0] has the value vals[0].
Well params help with the log call, but won't help the existing method signatures. Logging using an AOP framework might be a more productive approach?
Sure can ...check out this post, it gets the actual values of the params.
how to enumerate passed method parameters
There's some functionality with the dynamic type system that can do it, but then your class needs to inherit from the dynamic base classes
might not work in some scenarios but should get you started :)
class Program
{
static void Main(string[] args)
{
M1("test");
M2("test", "test2");
M3("test", "test2", 1);
Console.ReadKey();
}
static void M1(string p1)
{
Log(MethodBase.GetCurrentMethod());
}
static void M2(string p1, string p2)
{
Log(MethodBase.GetCurrentMethod());
}
static void M3(string p1, string p2, int p3)
{
Log(MethodBase.GetCurrentMethod());
}
static void Log(MethodBase method)
{
Console.WriteLine("Method: {0}", method.Name);
foreach (ParameterInfo param in method.GetParameters())
{
Console.WriteLine("ParameterName: {0}, ParameterType: {1}", param.Name, param.ParameterType.Name);
}
}
}
As long as you know what types to expect you could log them in an SQL database. Write a method that does a type check, and then fills the appropriate DB column with the parameter (argument) value. If you have a custom type then you can use the type name and save that as string in it's own special column.
-Edit
Also, using the MethodBase.Name extension method, you could associate your parameters with the method that took them as arguments as mentioned in another post below. Be a handy way of keeping track of all methods used, and with which arguments, and of which type.
Is this even vaguely a good idea? :)
Here's what I came up with as a solution:
PostSharp or another AOP solution wasn't really practical in this situation, so unfortunately I had to abandon that idea.
It appears that while it is possible to parameter names and types using reflection, the only way to access the runtime values is with a debugger attached.
See here for more info:
StackOverflow
microsoft.public.dotnet.framework
So that still left me with the problem of ~50 methods that needed this logging adding by hand.
Reflection to the rescue...
public String GetMethodParameterArray()
{
var output = new StringBuilder();
output.AppendLine();
Type t = typeof(API);
foreach (var mi in t.GetMethods())
{
var argsLine = new StringBuilder();
bool isFirst = true;
argsLine.Append("object[] args = {");
var args = mi.GetParameters();
foreach (var pi in args)
{
if (isFirst)
{
isFirst = false;
}
else
{
argsLine.Append(", ");
}
argsLine.AppendFormat("{0}", pi.Name);
}
argsLine.AppendLine("};"); //close object[] initialiser
output.AppendLine(argsLine.ToString());
output.AppendFormat("Log(\"{0}\",args);", mi.Name);
output.AppendLine();
output.AppendLine();
}
return output.ToString();
}
This code snippet loops through the methods on a class and outputs an object[] array initialised with the arguments passed into the method and a Log call containing the arguments and the method name.
Example output:
object[] args = {username, password, name, startDate, endDate, cost};
Log("GetAwesomeData",args);
This block can then be pasted into the top of the method to achieve the required effect.
It is more manual than I would have liked, but it is a lot better than having to type the parameters by hand and far less error prone.

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