I am using toolStripStatusLabel in multithreading and although it is another thread which interact with the toolStripStatusLabel my invokeRequired method of the statusStrip always return false (I enforce the creation of the handle also). In this thread I can access the toolStripStatusLabel (from else clause), update it but my editing could not be shown in the main UI. Here is my code:
public void safeThreaded()
{
Form2 form = new Form2();
StatusStrip ss = (StatusStrip)form.Controls["statusStrip1"];
ToolStripStatusLabel label = (ToolStripStatusLabel)ss.Items["toolStripStatusLabel1"];
string text = "Written by the background thread.";
if (!(ss.IsHandleCreated))
{
IntPtr handler = ss.Handle;
}
if (ss.InvokeRequired)
{
ss.Invoke(new updateTextCallback(updateText), new object[]{"Text generated on non-UI thread."});
}
else
{
// It's on the same thread, no need for Invoke
label.Text = text + " (No Invoke)";
MessageBox.Show(label.Text.ToString());
ss.Refresh();
}
}
private void updateText(string text)
{
Form2 form = new Form2();
StatusStrip ss = (StatusStrip)form.Controls["statusStrip1"];
ToolStripStatusLabel label = (ToolStripStatusLabel)ss.Items["toolStripStatusLabel1"];
label.Text = text;
}
public delegate void updateTextCallback(string text);
It's because the owning thread is whatever thread you're calling safeThreaded() from - you're creating the Form with the StatusStrip and ToolStripStatusLabel, and then editing it all in the same thread.
If you were to create the Form in one thread, and then run your safeThreaded() function (without creating the Form2 in it) in a separate thread, then you should see InvokeRequired be true.
Related
So I have to update a program to use a newer version of Awesomium, specifically 1.7.5
Well with the update Awesomium now has to operate on it's own thread, and it's blocking.
I can queue work to the blocking thread using WebCore.QueueWork() and this will complete the action passed on the thread WebCore.Run() was called. I made sure to give it it's own thread so the rest of my application isn't blocking.
The way the program used to function was by creating a worker object that had a constructor which instantiated a WebView and WebSession using the WebCore library. It then created a form which accepts a worker object as an argument which allows the form to subscribe to events from the WebCore library.
var worker = new Worker();
var debugForm = new PBForm(worker);
debugForm.Show();
The worker constructor has this line of code which calls the function SurfaceIsDirty whenever the view is updated.
((ImageSurface)_view.Surface).Updated += (s, e) => { if (webView_SurfaceIsDirty != null) webView_SurfaceIsDirty(s, e); };
This function is assigned in the form constructor:
this.worker.webView_SurfaceIsDirty = (sender, e) =>
{
ImageSurface buffer = (ImageSurface)this.worker._view.Surface;
pictureBox1.Image = buffer.Image;
};
So the form picture updates whenever the WebView is updated.
This used to be able to run in the WebCore thread but now since the WebCore thread is blocking I can't get this form to work properly on it.
So this is where I'm stuck. I need to run the Form in a separate thread so it doesn't just hang because it's stuck with the WebCore thread which is blocking.
My idea is as follows:
When a worker is created create a form in a new thread as a property of the worker instance.
When a WebCore event occurs the worker instance should be able to update it's Form.
It's compiling, the form is responsive, yet the picture is not updating and I suspect it's related to the form being in a different thread now. Here's the relevant code I have right now:
I added this property to the worker class:
public PBForm2 DebugForm;
I instantiate the worker class in the WebCore blocking thread:
WebCore.QueueWork(AddWorker);
In the AddWorker method I make a new thread and run a Form while attaching it to the worker property:
static void AddWorker()
{
var worker = new Worker();
Workers.Add(worker);
new Thread(() =>
{
worker.DebugForm = new PBForm2(worker.Id);
var debugForm = new PBForm2(worker.Id);
Application.Run(debugForm);
Application.DoEvents();
}).Start();
}
And finally the worker event itself is now:
((ImageSurface)_view.Surface).Updated += (s, e) =>
{
ImageSurface buffer = (ImageSurface)_view.Surface;
DebugForm.pictureBox1.Image = buffer.Image;
DebugForm.pictureBox1.Refresh();
};
It seems very close to working, the form responds to user interaction and the workers are doing their thing and triggering events, but the picture isn't changing in the form. The event is getting hit and the new image is there, I suspect the fact that the form is in a different thread is causing the image on the form to not update.
This was a very long post so if you are reading this thank you for taking the time to get through it all. I'm very much a novice when it comes to threading and any suggestions or links or even what exactly to search up to solve this issue would be greatly appreciated.
You are creating 2 of the same forms:
worker.DebugForm = new PBForm2(worker.Id);
var debugForm = new PBForm2(worker.Id);
then loading debugForm, but your updates are being done to DebugForm.picturebox1 so your updates will not be seen. Updates would need to be done to debugForm.picturebox1, but you should only have one created.
Without seeing all the code, why not just load the one in the worker class or point one to the other?
Application.Run(worker.DebugForm);
Application.DoEvents();
or
worker.DebugForm = new PBForm2(worker.Id);
var debugForm = worker.DebugForm;
Application.Run(debugForm);
Application.DoEvents();
I figured it out, after fixing the issue where I was updating the wrong Form object (thanks Troy Mac1ure) I ran into a threading issue where I couldn't access the Form's picturebox from the Awesomium thread.
I solved it using a helper class:
public static class ThreadHelper
{
private delegate void SetPictureCallback(PBForm f, Image image);
private delegate void AppendTextCallback(PBForm f, string text);
public static void SetPicture(PBForm form, Image image)
{
if (form.InvokeRequired)
{
SetPictureCallback d = SetPicture;
form.Invoke(d, form, image);
}
else
{
form.pictureBox1.Image = image;
form.pictureBox1.Refresh();
}
}
public static void AppendText(PBForm form, string text)
{
if (form.InvokeRequired)
{
AppendTextCallback d = AppendText;
form.Invoke(d, form, text);
}
else
{
form.textBox1.Text += text;
form.textBox1.SelectionStart = form.textBox1.TextLength - 1;
form.textBox1.ScrollToCaret();
form.textBox1.ScrollToCaret();
}
}
}
When the event is triggered in the worker thread I call the function to update the Form:
_view.Surface = new ImageSurface();
((ImageSurface)_view.Surface).Updated += (s, e) =>
{
ImageSurface buffer = (ImageSurface)_view.Surface;
ThreadHelper.SetPicture(DebugForm, buffer.Image);
Application.DoEvents();
};
_view.ConsoleMessage += (s, e) =>
ThreadHelper.AppendText(DebugForm, string.Format("{0} : {1} [{2}]\r\n", e.LineNumber, e.Message, e.Source));
I have a method that has a for loop in it. In the for loop I want to update some label's text on the mainform, but the changes are only done after the loop ends.
I tried to do it on another thread like this:
Thread firstthread = new Thread(new ThreadStart(myMethod));
firstthread.Start();
When I did that I got an InvalidOperationException because of trying to access controls on another thread or something like that.
How should I update the labels(or other controls) on the mainform from a loop while the loop is in progress?
You should use a BackgroundWorker. Place your long running loop inside of the DoWork event handler; it will run in a background thread and not block the UI thread. You can set ReportProgress to true and then attach an event handler to that to allow you to update a label (or whatever else) periodically. The ProgressReported event runs in the UI thread. You can also add a handler to the Completed event which runs in the UI thread as well.
You can look at the MSDN page for BackgroundWorker for details and code samples.
You should check the Invoke and BeginInvoke methods on the Form (for Windows.Forms) or on the Dispatcher object of the window (for WPF).
For example:
this.BeginInvoke(new Action(() => this.Text = "ciao"));
changes the title bar of the form.
BeginInvoke is asynchronous - it doesn't wait for the change to happen - while Invoke is synchronous and blocks until the change is done. Unless you have specifically that need, I would suggest using BeginInvoke which reduces the chances of an accidental deadlock.
This will allow you to update UI from a concurrent thread - and works whatever threading mechanism you are using (TPL tasks, plain Thread, etc.).
As Servy said, you can use something like in this simple example:
public partial class Form1 : Form
{
BackgroundWorker bgw;
public Form1()
{
InitializeComponent();
bgw = new BackgroundWorker();
bgw.DoWork += new DoWorkEventHandler(bgw_DoWork);
bgw.ProgressChanged += new ProgressChangedEventHandler(bgw_ProgressChanged);
bgw.WorkerReportsProgress = true;
}
void bgw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
string text = (string)e.UserState;
SetValue(text);//or do whatever you want with the received data
}
void SetValue(string text)
{
this.label1.Text = text;
}
void bgw_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < 10000; i++)
{
string text = "Value is " + i.ToString();
bgw.ReportProgress(1, text);
Thread.Sleep(1000);
}
}
private void button1_Click(object sender, EventArgs e)
{
bgw.RunWorkerAsync();
}
}
[EDIT] Rephrased and Simplified whole post [/EDIT]
In this blog, the following (I simplified it a bit) is given as an example of using a SynchronizationContext object to run a Task on the UI thread:
Task.Factory.StartNew(() =>"Hello World").ContinueWith(
task => textBox1.Text = task.Result,
TaskScheduler.FromCurrentSynchronizationContext());
I can repeat these results in a fresh project, updating the UI safely, but for whatever reason in my current project (even though it's been working) I can't. I get the standard "You're not allowed to update the UI from the wrong thread" exception.
My code (in MainForm_Load(...)) is like this, which works in a fresh Project w/ a textBox1 added to the main form, but does not work in my current project:
var one = Task.Factory.StartNew(
() => "Hello, my name is Inigo Montoya");
var two = one.ContinueWith(
task => textBox1.Text = one.Result,
TaskScheduler.FromCurrentSynchronizationContext());
Anyone have any thoughts on what might be gong on.
[EDIT]
I've traced the error back to the instantiation of an object which uses a form to prompt the user for login information. The error only happens when the form has been shown. (If I return a hardcoded value before that Form's Show happens the whole thing works fine).
New question: How can I get the SynchronizationContext for the form which I'm constructing if its own constructor displays another form before it has been shown? Here's how you can reproduce what's happening:
1) Create two forms: Form1 with a TextBox, and Form2 with a Button
2) Create a class OwnedBy1Uses2
Form1:
public partial class Form1 : Form
{
OwnedBy1Uses2 member;
public Form1()
{
InitializeComponent();
member = new OwnedBy1Uses2();
}
private void Form1_Load(object sender, EventArgs e)
{
var ui = TaskScheduler.FromCurrentSynchronizationContext();
Task<string> getData = Task.Factory.StartNew(
() => "My name is Inigo Montoya...");
Task displayData = getData.ContinueWith(
t => textBox1.Text = t.Result, ui);
}
}
Form2:
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent();
DialogResult = System.Windows.Forms.DialogResult.Cancel;
}
private void button1_Click(object sender, EventArgs e)
{
DialogResult = System.Windows.Forms.DialogResult.OK;
Hide();
}
}
OwnedBy1Uses2:
class OwnedBy1Uses2
{
int x;
public OwnedBy1Uses2()
{
using (Form2 form = new Form2())
{
if (form.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
x = 1;
}
else
{
x = 2;
}
}
}
}
Just being on the main thread isn't sufficient. You need to have a valid SynchronizationContext.Current (set a breakpoint on the FromCurrentSynchronizationContext line and examine the value of SynchronizationContext.Current; if it's null, then something's wrong).
The cleanest fix is to execute your task code including FromCurrentSynchronizationContext from within the UI message loop - that is, from something like Form.Load for WinForms or Window.Loaded for WPF.
Edit:
There was a bug in WinForms where putting it in Form.Load wasn't sufficient either - you actually had to force Win32 handle creation by reading the Handle property. I was under the impression that this bug had been fixed, but I could be wrong.
Edit 2 (copied from comment):
I suspect your problem is that you're calling ShowDialog outside of Application.Run. ShowDialog is a nested message loop, but in this case there's no parent message loop. If you set a watch on SynchronizationContext.Current and step through the ShowDialog, you'll see that it's a WindowsFormsSynchronizationContext before the dialog is shown but changes to a non-WinForms SynchronizationContext after the dialog is shown. Moving the member creation (including the ShowDialog) to the Load event fixes the problem.
It is a cross threaded operation in windows application done in c#, How can i change it ?
You can write a method which you can call from any thread:
private void SetLabel(string newText)
{
Invoke(new Action(() => SomeLabel.Text = NewText));
}
Then you can just call SetLabel("Update the label, please") from any thread.
However, your question title states “from another Form” rather than “from another thread”, so it is unclear what you actually mean. You don’t need multithreading if you just want to have multiple forms. You should use threads only for tasks, e.g. downloading a file, copying a file, calculating a value, etc., but not for Forms.
You need to use a delegate and invoke...
private delegate void SetLabelSub(string NewText);
private void SetLabel(string NewText)
{
if (this.InvokeRequired()) {
SetLabelSub Del = new SetLabelSub(SetLabel);
this.Invoke(Del, new object[] { NewText });
} else {
SomeLabel.Text = NewText;
}
}
Then you can just call SetLabel("New Text Here") from any thread
How about writing a more general method to change the Text property of any control in your form like:
private void SetText(Control control, string text)
{
if (control.InvokeRequired)
this.Invoke(new Action<Control>((c) => c.Text = text),control);
else
control.Text = newText;
}
This will work for labels, buttons, etc, from either the UI thread or any other thread.
If you're dealing with threads you need to use the form.Invoke() method, assuming you're passing the form instance into the other form.roughly
Form form1 = new Form()
Form form2 = new Form();
form2.CallingForm = form1; // make this property or what ever
inside form2 add some code like
form1.Invoke(someDelagate, value);
I don't do winforms that often but if you google form.Invoke you'll get some good examples of how to do cross thread operations.
I don't know why this is happening, but when I create a new form inside an EventHandler, it disappears as soon as the method is finished.
Here's my code. I've edited it for clarity, but logically, it is exactly the same.
static void Main()
{
myEventHandler = new EventHandler(launchForm);
// Code that creates a thread which calls
// someThreadedFunction() when finished.
}
private void someThreadedFunction()
{
//Do stuff
//Launch eventhandler
EventHandler handler = myEventHandler;
if (handler != null)
{
handler(null, null);
myEventHandler = null;
}
}
private void launchForm(object sender, EventArgs e)
{
mf = new myForm();
mf.Show();
MessageBox.Show("Do you see the form?");
}
private myForm mf;
private EventHandler myEventHandler;
The new form displays as long as the MessageBox "Do you see the form?" is there. As soon as I click OK on it, the form disappears.
What am I missing? I thought that by assigning the new form to a class variable, it would stay alive after the method finished. Apparently, this is not the case.
I believe the problem is that you are executing the code within the handler from your custom thread, and not the UI thread, which is required because it operates the Windows message pump. You want to use the Invoke method here to insure that the form gets and shown on the UI thread.
private void launchForm(object sender, EventArgs e)
{
formThatAlreadyExists.Invoke(new MethodInvoker(() =>
{
mf = new myForm();
mf.Show();
MessageBox.Show("Do you see the form?");
}));
}
Note that this assumes you already have a WinForms object (called formThatAlreadyExists) that you have run using Application.Run. Also, there may be a better place to put the Invoke call in your code, but this is at least an example of it can be used.
I think if you create a form on a thread, the form is owned by that thread. When creating any UI elements, it should always be done on the main (UI) thread.
this looks as if you are not on the form sta thread so once you show the form it is gone and the thread finishes it's job it kills it self since there is nothing referenceing the thread. Its not the best solution out there for this but you ca use a showdialog() rather than a show to accomplish it keeping state if you need a code example i use this exact same process for a "loading...." form
public class Loading
{
public delegate void EmptyDelegate();
private frmLoadingForm _frmLoadingForm;
private readonly Thread _newthread;
public Loading()
{
Console.WriteLine("enteredFrmLoading on thread: " + Thread.CurrentThread.ManagedThreadId);
_newthread = new Thread(new ThreadStart(Load));
_newthread.SetApartmentState(ApartmentState.STA);
_newthread.Start();
}
public void Load()
{
Console.WriteLine("enteredFrmLoading.Load on thread: " + Thread.CurrentThread.ManagedThreadId);
_frmLoadingForm = new frmLoadingForm();
if(_frmLoadingForm.ShowDialog()==DialogResult.OK)
{
}
}
/// <summary>
/// Closes this instance.
/// </summary>
public void Close()
{
Console.WriteLine("enteredFrmLoading.Close on thread: " + Thread.CurrentThread.ManagedThreadId);
if (_frmLoadingForm != null)
{
if (_frmLoadingForm.InvokeRequired)
{
_frmLoadingForm.Invoke(new EmptyDelegate(_frmLoadingForm.Close));
}
else
{
_frmLoadingForm.Close();
}
}
_newthread.Abort();
}
}
public partial class frmLoadingForm : Form
{
public frmLoadingForm()
{
InitializeComponent();
}
}
Is
dbf.Show();
a typo? Is it supposed to be this instead?
mf.Show();
Is it possible that there is another form that you are showing other than the one you intend to show?
You created a window on a non UI thread. When the thread aborts it will take your window along with it. End of story.
Perform invoke on the main form passing a delegate which will execute the method that creates the messagebox on the UI thread.
Since the MessageBox is a modal window, if dont want the launchForm method to block the background thread, create a custom form with the required UI and call show() on it, not ShowDialog().