How do I get properties from derived class in base class?
Base class:
public abstract class BaseModel {
protected static readonly Dictionary<string, Func<BaseModel, object>>
_propertyGetters = typeof(BaseModel).GetProperties().Where(p => _getValidations(p).Length != 0).ToDictionary(p => p.Name, p => _getValueGetter(p));
}
Derived classes:
public class ServerItem : BaseModel, IDataErrorInfo {
[Required(ErrorMessage = "Field name is required.")]
public string Name { get; set; }
}
public class OtherServerItem : BaseModel, IDataErrorInfo {
[Required(ErrorMessage = "Field name is required.")]
public string OtherName { get; set; }
[Required(ErrorMessage = "Field SomethingThatIsOnlyHereis required.")]
public string SomethingThatIsOnlyHere{ get; set; }
}
In this example - can I get the "Name" property from ServerItem class while in BaseModel class?
EDIT:
I'm trying to implement model validation, as described here:
http://weblogs.asp.net/marianor/archive/2009/04/17/wpf-validation-with-attributes-and-idataerrorinfo-interface-in-mvvm.aspx
I figured that if I create some base model with (almost) all of the validation magic in it, and then extend that model, it will be okay...
If both classes are in the same assembly, you can try this:
Assembly
.GetAssembly(typeof(BaseClass))
.GetTypes()
.Where(t => t.IsSubclassOf(typeof(BaseClass))
.SelectMany(t => t.GetProperties());
This will give you all the properties of all the subclasses of BaseClass.
If you require that a derived class must implement a method or property, you should introduce that method or property into the base class as an abstract declaration.
For example, for your Name property, you would add to the base class:
public abstract string Name { get; set; }
Then any derived classes must implement it, or be abstract classes themselves.
Once you have added the abstract version of the Name property to the base class, you will be able to access it in the base class anywhere except in the base class's constructor.
If you must do literally fetch property of derived class from within base class, you can use Reflection, for example - like this...
using System;
public class BaseModel
{
public string getName()
{
return (string) this.GetType().GetProperty("Name").GetValue(this, null);
}
}
public class SubModel : BaseModel
{
public string Name { get; set; }
}
namespace Test
{
class Program
{
static void Main(string[] args)
{
SubModel b = new SubModel();
b.Name = "hello";
System.Console.Out.WriteLine(b.getName()); //prints hello
}
}
}
This is not recommended, though, and you most probably should rethink your design like Matthew said.
As for not throwing properties to your base classes -- you can try to decouple base and deriving classes into unrelated objects and pass them via constructors.
Another way to solve this issue by create virtual property in base class and override it to derived class.
public class Employee
{
public virtual string Name {get; set;}
}
public class GeneralStaff
{
public override string Name {get; set;}
}
class Program
{
static void Main(string[] args)
{
Employee emp = new GeneralStaff();
emp.Name = "Abc Xyz";
//---- More code follows----
}
}
Okay, I solved this problem slightly different than the author of this post: http://weblogs.asp.net/marianor/archive/2009/04/17/wpf-validation-with-attributes-and-idataerrorinfo-interface-in-mvvm.aspx
public abstract class BaseModel : IDataErrorInfo {
protected Type _type;
protected readonly Dictionary<string, ValidationAttribute[]> _validators;
protected readonly Dictionary<string, PropertyInfo> _properties;
public BaseModel() {
_type = this.GetType();
_properties = _type.GetProperties().ToDictionary(p => p.Name, p => p);
_validators = _properties.Where(p => _getValidations(p.Value).Length != 0).ToDictionary(p => p.Value.Name, p => _getValidations(p.Value));
}
protected ValidationAttribute[] _getValidations(PropertyInfo property) {
return (ValidationAttribute[])property.GetCustomAttributes(typeof(ValidationAttribute), true);
}
public string this[string columnName] {
get {
if (_properties.ContainsKey(columnName)) {
var value = _properties[columnName].GetValue(this, null);
var errors = _validators[columnName].Where(v => !v.IsValid(value)).Select(v => v.ErrorMessage).ToArray();
return string.Join(Environment.NewLine, errors);
}
return string.Empty;
}
}
public string Error {
get { throw new NotImplementedException(); }
}
}
Maybe it will help somebody.
Scan your assembly for all inherited classes from BaseModel and create dictionary like this:
Dictionary<Type, Dictionary<string, Func<BaseModel, object>>>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TESTNEW
{
public abstract class BusinessStructure
{
public BusinessStructure()
{ }
public string Name { get; set; }
public string[] PropertyNames{
get
{
System.Reflection.PropertyInfo[] Pr;
System.Type _type = this.GetType();
Pr = _type.GetProperties();
string[] ReturnValue = new string[Pr.Length];
for (int a = 0; a <= Pr.Length - 1; a++)
{
ReturnValue[a] = Pr[a].Name;
}
return ReturnValue;
}
}
}
public class MyCLS : BusinessStructure
{
public MyCLS() { }
public int ID { get; set; }
public string Value { get; set; }
}
public class Test
{
void Test()
{
MyCLS Cls = new MyCLS();
string[] s = Cls.PropertyNames;
for (int a = 0; a <= s.Length - 1; a++)
{
System.Windows.Forms.MessageBox.Show(s[a].ToString());
}
}
}
}
Related
I have a ParentClass. Two classes are inherit from it, FirstChildClass and SecondChildClass. A class MultipleValueTypes contains a Dictionary and a method that adds values to it. My intention is to be able to pass values of different classes, which inherit from the same abstract class to the value parameter of the Dictionary. Therefore, I initialize the dictionary with the value List<ParentClass> so that I would be able to add objects made with the child classes to the Dictionary. I can do this, but I cannot access them, therefore in the abstract class I create a way to tell them apart, a virtual method that both the children classes override to return their own class type.
I test the values they return against the enum itself and based on whether the condition is fulfilled, the object would be casted as what it is instead of a List<ParentClass>. Is this the wrong approach? Is this impossible?
I think it should work, because in my thinking the FirstObject and SecondObject are still objects of their respective classes, so casting should work and I should be able to access the overridden method.
What doesn't work: I cannot access the method that returns what type of class it is, because it only gets methods from the List<ParentClass>.
What I've tried so far: searching for a way to access the method, but I did not find any.
What I still need help with: everything mentioned above.
public abstract class ParentClass
{
public string Name { get; set; }
public ParentClass(string Name)
{
this.Name = Name;
}
public enum ChildClasses
{
NoChildClass = 0,
FirstChildClass = 1,
SecondChildClass = 2
}
public virtual ChildClasses TypeOfClass()
{
return ChildClasses.NoChildClass;
}
}
public class FirstChildClass : ParentClass
{
private string _randomvalue;
public string RandomValue { get => _randomvalue; set => _randomvalue = value; }
public FirstChildClass(string Name) : base(Name)
{
}
public void ReturnMessage()
{
Console.WriteLine("This is the FirstChildClass");
}
public override ChildClasses TypeOfClass()
{
return ChildClasses.FirstChildClass;
}
}
public class SecondChildClass : ParentClass
{
private string _randomvalue;
public string RandomValue { get => _randomvalue; set => _randomvalue = value; }
public SecondChildClass(string Name) : base(Name)
{
}
public void ReturnMessage()
{
Console.WriteLine("This is the SecondChildClass");
}
public override ChildClasses TypeOfClass()
{
return ChildClasses.SecondChildClass;
}
}
class MultipleValueTypes
{
public Dictionary<string, List<ParentClass>> ADictionary = new Dictionary<string, List<ParentClass>>();
public void AddObject(string Name, ParentClass variable)
{
if (!ADictionary.ContainsKey(Name))
{
ADictionary.Add(Name, new List<ParentClass>());
}
ADictionary[Name].Add(variable);
}
}
class Program
{
static void Main(string[] args)
{
FirstChildClass FirstObject = new FirstChildClass("FirstObject");
SecondChildClass SecondObject = new SecondChildClass("SecondObject");
MultipleValueTypes TestDictionary = new MultipleValueTypes();
TestDictionary.AddObject("FirstObject", FirstObject);
TestDictionary.AddObject("SecondObject", SecondObject);
if(TestDictionary.ADictionary["FirstObject"].TypeOfClass() == ParentClass.ChildClasses.FirstChildClass) ///List<ParentClass>' does not contain a definition for 'TypeOfClass' and no accessible extension method 'TypeOfClass' accepting a first argument of type 'List<ParentClass>' could be found (are you missing a using directive or an assembly reference?)
{
TestDictionary.ADictionary["FirstObject"] = (FirstChildClass)TestDictionary.ADictionary["FirstObject"]; ///Cannot convert type 'System.Collections.Generic.List<Dictionary.ParentClass>' to 'Dictionary.FirstChildClass
}
}
}
You forgot to use indexer of the list value of the key of the dictionary here:
==> TestDictionary.ADictionary["FirstObject"][0]
Here is your code now refactored too:
class Program
{
static void Main(string[] args)
{
var FirstObject = new FirstChildClass("FirstObject");
var SecondObject = new SecondChildClass("SecondObject");
FirstObject.ReturnMessage();
SecondObject.ReturnMessage();
MultipleValueTypes TestDictionary = new MultipleValueTypes();
TestDictionary.AddObject("FirstObject", FirstObject);
TestDictionary.AddObject("SecondObject", SecondObject);
if ( TestDictionary.ADictionary["FirstObject"][0].TypeOfClass()
== ParentClass.ChildClasses.FirstChildClass )
{
TestDictionary.ADictionary["FirstObject"][0]
= (FirstChildClass)TestDictionary.ADictionary["FirstObject"][0];
}
Console.ReadKey();
}
}
public abstract class ParentClass
{
public string Name { get; set; }
public string RandomValue { get; set; }
public ParentClass(string Name)
{
this.Name = Name;
}
public virtual void ReturnMessage()
{
Console.WriteLine($"This is the {this.GetType().Name} instance");
}
public virtual ChildClasses TypeOfClass()
{
return ChildClasses.NoChildClass;
}
public enum ChildClasses
{
NoChildClass = 0,
FirstChildClass = 1,
SecondChildClass = 2
}
}
public class FirstChildClass : ParentClass
{
public FirstChildClass(string Name)
: base(Name)
{
}
public override ChildClasses TypeOfClass()
{
return ChildClasses.FirstChildClass;
}
}
public class SecondChildClass : ParentClass
{
public SecondChildClass(string Name)
: base(Name)
{
}
public override ChildClasses TypeOfClass()
{
return ChildClasses.SecondChildClass;
}
}
class MultipleValueTypes
{
public readonly Dictionary<string, List<ParentClass>> ADictionary
= new Dictionary<string, List<ParentClass>>();
public void AddObject(string Name, ParentClass variable)
{
if ( !ADictionary.ContainsKey(Name) )
{
ADictionary.Add(Name, new List<ParentClass>());
}
ADictionary[Name].Add(variable);
}
}
If the intention is to cast the whole list from List<ParentClass> to List<FirstChildClass> and List<SecondChildClass>, then Linq is your friend, just use the Cast function:
List<FirstChildClass> firstChildClasses = TestDictionary.ADictionary["FirstObject"]
.Cast<FirstChildClass>().ToList();
List<SecondChildClass> secondChildClasses = TestDictionary.ADictionary["SecondObject"]
.Cast<SecondChildClass>().ToList();
To cut down on reused code throughout my repository which gets values from another library, I wanted to create extension methods for "parsing"(for lack of a better word) one class to another. How do I implement abstract methods with different parameters.
I can't find anything that answers my question, and I'm not sure it can even be done.
Instead of having something like this in multiple places.
var list = _library.GetList();
var model = list.Select(o => new ClassA()
{
ID = o.ID,
Name = o.Name
}).ToList<ClassA>();
I want extension methods so I can call something like
var list = _library.GetList();
var model = ExtensionClass.ParseMany(list);
But, I want to base this off an abstract class so it can be reused by mutliple different classes, so I have
public abstract class Parser<U, T> where T : class where U : class
{
public abstract T ParseOne(U parser);
public abstract IEnumerable<T> ParseMany(IEnumerable<U> parser);
}
public class ParseA<ClassA, ClassADTO>
{
public override ClassA ParseOne(ClassADTO parser){ // }
}
But it doesn't seem that my parameter that is passed in is the actual object, it says it's a KeyValuePair and now I'm lost.
I expect to able to return a new instance based on my parameter, basically what I already do in my code multiple times.
I guess you can have a generic parser using Func. I just wrote a sample and hope it helps you.
public class ClassA
{
public int SomeNumber { get; set; }
public string SomeString { get; set; }
}
public class ClassB
{
public int OtherNumber { get; set; }
public string OtherString { get; set; }
}
public static class ExecuteParsingFunction
{
public static TDestiny Parse<TOrigin, TDestiny>(TOrigin origin,
Func<TOrigin, TDestiny> parserFunction)
{
return parserFunction(origin);
}
}
public static class ParsingFunctions
{
public static ClassB ParseAToB(ClassA a)
{
return new ClassB { OtherNumber = a.SomeNumber, OtherString = a.SomeString };
}
public static IEnumerable<ClassB> ParseManyAToB(IEnumerable<ClassA> aCollection)
{
foreach(var a in aCollection)
yield return ParseAToB(a);
}
}
public void Sample()
{
var a = new ClassA { SomeNumber = 1, SomeString = "Test" };
var manyAs = new List<ClassA> { a };
var b = ExecuteParsingFunction.Parse(a, ParserFunctions.ParseAToB);
var manyBs = ExecuteParsingFunction.Parse(manyAs, ParserFunctions.ParseManyAToB);
}
I have the following base class:
public class Base
{
public string LogicalName { get; set; }
public int NumberOfChars { get; set; }
public Base()
{
}
public Base(string logicalName, int numberOfChars)
{
LogicalName = logicalName;
NumberOfChars = numberOfChars;
}
}
and the following derived classes:
public class Derived1 : Base
{
public const string EntityLogicalName = "Name1";
public const int EntityNumberOfChars = 30;
public Derived1() : base(EntityLogicalName, EntityNumberOfChars)
{
}
}
public class Derived2 : Base
{
public const string EntityLogicalName = "Name2";
public const int EntityNumberOfChars = 50;
public Derived2()
: base(EntityLogicalName, EntityNumberOfChars)
{
}
}
and I also have this function that is provided by a service:
public IEnumerable<T> GetEntities<T>(string entityName, int numberOfChars) where T : Base
{
//Some code to get the entities
}
My problem is how can I call this function generically? I want to call it with something that looks like this:
public void TestEntities<T>() where T : Base
{
var entities = GetEntities<T>(T.EntityLogicalName, T.EntityNumberOfChars);
//some other code to test the entities
}
This of course doesn't work because at this point T is not known. How can I accomplish something similar to this? EntityLogicalName and EntityNumberOfChars are characteristics that all Base derived classes have and they never change for each derived class. Can I get them from the Base class without instantiating objects or some other way that I am not seeing?
Replace constants with getter abstract properties
public abstract class Base
{
public abstract string LogicalName { get; }
public abstract int NumberOfChars { get; }
public Base()
{
}
}
public class Derived1 : Base
{
public string LogicalName { get { return "Name1"; } }
public int NumberOfChars { get { return 30; } }
public Derived1() : base()
{
}
}
Also, you will be able to put some logic into overriden getter, e.g. :
...
public string LogicalName { get { return this.EntityMap.Name; } }
...
UPDATE: The fact that you do not want to instantiate object from class but want to be able to get that string in a strongly typed manner can be handled in one more way. It is totally separate from answer above ( Since you can't override static props in c#). Consider the following code. We are adding one more class here, but LocatorInner can be a member of BaseClass. We are using this approach a lot in several existing apps.:
public class Locator
{
public static class LocatorInner<T> where T : BaseClass
{
public static string Name { get; set; }
}
public static string GetName<T>() where T : BaseClass
{
return LocatorInner<T>.Name;
}
public static void SetName<T>(string name) where T : BaseClass
{
LocatorInner<T>.Name = name;
}
}
public class BaseClass
{
}
public class DerivedClass: BaseClass
{
static DerivedClass()
{
Locator.LocatorInner<DerivedClass>.Name = "me";
}
}
public class TestClass<T> where T : BaseClass
{
public void Method()
{
var name = Locator.GetName<T>();
}
}
IMHO, I believe using constants here is a bad design decision.
You can either solve the issue using #vittore approach, but for me it sounds like you should use meta-programming with attributes if you're looking to get data from the T generic argument
For example, what about:
public class LogicalNameAttribute : Attribute
{
public LogicalNameAttribute(string name)
{
Name = name;
}
public string Name { get; private set; }
}
public class NumberOfCharsAttribute : Attribute
{
public NumberOfCharsAttribute (int number)
{
Number = number;
}
public string Number { get; private set; }
}
[LogicalName("Name1"), NumberOfChars(30)]
public class Derived1 : Base
{
public Derived1() : base()
{
}
}
Now your service method can extract attribute metadata as follows:
public void TestEntities<T>() where T : Base
{
LogicalNameAttribute logicalNameAttr = typeof(T).GetCustomAttribute<LogicalNameAttribute>();
NumberOfCharsAttribute numberOfCharsAttr = typeof(T).GetCustomAttribute<NumberOfCharsAttribute >();
Contract.Assert(logicalNameAttr != null);
Contract.Assert(numberOfCharsAttr != null);
string logicalName = logicalNameAttr.Name;
int numberOfChars = numberOfCharsAttr.Number;
// Other stuff
}
There's a performance penalty because you need to use reflection to get attributes applied to T, but you gain the flexibility of not forcing derived classes to provide this static info.
As #vittore mentioned, move the properties to base,pass the hard coded values from derived and in creation use just defautl(T)
public IEnumerable<T> GetEntities<T>(string entityName, int numberOfChars) where T : Base
{
yield return default(T); //Is its always class use new constraint and return new T();
}
Actually, I want to access properties of a base class in a method and I am not instantiating that object directly. Below is code, I am working on:
public class Test
{
public static void Main()
{
drivedclass obj = new drivedclass();
obj.DoSomething();
}
}
public class drivedclass : baseclass
{
public void DoSomething()
{
LoadSomeThing();
}
}
public class baseclass
{
public string property1
{
get;
set;
}
public string property2
{
get;
set;
}
public void LoadSomeThing()
{
//here I want to access values of all properties
}
}
I would like to know if there is a way, I can access the properties in method of same class and that class is base class.
You can just use property1 and property2 as they are.
However, note that in LoadSomeThing() you will not be able to access any properties of drivedlcass, because base classes cannot see properties of their derived classes by definition.
You can access them with reflection, but this is not the 'normal' way.
foreach(PropertyInfo prop in this.GetType().GetProperties())
{
prop.SetValue(this, newValue);
}
If you want to make it 'cleaner', you should make the properties virtual.
Use the following method to enumerate all property values:
public void EnumerateProperties()
{
var propertiesInfo = this.GetType().GetProperties();
foreach (var propertyInfo in propertiesInfo)
{
var val = propertyInfo.GetValue(this, null);
}
}
Question is quiet unclear but if you wish to access your properties, they are well present in both the Base class and the derived class. thus, if you do s = obj.property2 in your main class Test, that should be available.
public class Test {
public static void Main( ) {
drivedclass obj = new drivedclass( );
obj.DoSomething( );
string s = obj.property2 ;
}
}
You could always make it explicit:
public class DerivedClass : BaseClass
{
public string Property3
{ get; set; }
public void DoSomething ()
{
LoadSomeThing();
}
public override void LoadSomeThing ()
{
base.LoadSomeThing();
Console.WriteLine(Property3);
}
}
public class BaseClass {
public string Property1
{ get; set; }
public string Property2
{ get; set; }
public virtual void LoadSomeThing()
{
Console.WriteLine(Property1);
Console.WriteLine(Property2);
}
}
You can simply try: this.property1
I would like to only force the implementation of a C# getter on a given property from a base abstract class. Derived classes might, if they want, also provide a setter for that property for public use of the statically bound type.
Given the following abstract class:
public abstract class Base
{
public abstract int Property { get; }
}
If I want a derived class that also implements a setter, I could naively try:
public class Derived : Base
{
public override int Property
{
get { return field; }
set { field = value; } // Error : Nothing to override.
}
private int field;
}
But then I get a syntax error since I try to override the non existing setter. I tried some other way such as declaring the base setter private and such and I still stumble upon all kind of errors preventing me from doing that. There must be a way to do that as it doesn't break any base class contract.
Incidentaly, it can be done with interfaces, but I really need that default implementation.
I stumbled into that situation so often, I was wondering if there was a hidden C# syntax trick to do that, else I will just live with it and implement a manual SetProperty() method.
You can't do it directly, since you can't new and override with the same signature on the same type; there are two options - if you control the base class, add a second property:
public abstract class Base
{
public int Property { get { return PropertyImpl; } }
protected abstract int PropertyImpl {get;}
}
public class Derived : Base
{
public new int Property {get;set;}
protected override int PropertyImpl
{
get { return Property; }
}
}
Else you can introduce an extra level in the class hierarchy:
public abstract class Base
{
public abstract int Property { get; }
}
public abstract class SecondBase : Base
{
public sealed override int Property
{
get { return PropertyImpl; }
}
protected abstract int PropertyImpl { get; }
}
public class Derived : SecondBase
{
public new int Property { get; set; }
protected override int PropertyImpl
{
get { return Property; }
}
}
Would this suit your needs?
public abstract class TheBase
{
public int Value
{
get;
protected set;
}
}
public class TheDerived : TheBase
{
public new int Value
{
get { return base.Value; }
set { base.Value = value; }
}
}
The virtual was removed, but the base value is still the only storage for the value. So this should show '5'. And the compiler should fuss about b.Value = 4;
TheDerived d = new TheDerived();
d.Value = 5;
TheBase b = d;
//b.Value = 4; // uncomment for compiler error
cout << "b.Value == " << b.Value << endl;
-Jesse
What about something like:
public abstract class Base
{
public virtual int Property
{
get { return this.GetProperty(); }
set { }
}
protected abstract int GetProperty();
}
I had a similar requirement where I needed an interface to be able to share common sorting functionality between two loosely related classes. One of them had a read-only Order property and the other had a read-write Order property, but I needed a way to read the property the same way from both classes.
It turns out that this can be done by hiding the read-only value in a derived interface. Here is how I did it.
interface ISortable
{
int Order { get; }
}
interface ISortableClass2
: ISortable
{
// This hides the read-only member of ISortable but still satisfies the contract
new int Order { get; set; }
}
class SortableClass1
: ISortable
{
private readonly int order;
public SortableClass1(int order)
{
this.order = order;
}
#region ISortable Members
public int Order
{
get { return this.order; }
}
#endregion
}
class SortableClass2
: ISortableClass2
{
#region ISortableClass2 Members
public int Order { get; set; }
#endregion
}
class RunSorting
{
public static void Run()
{
// Test SortableClass1
var list1 = new List<SortableClass1>();
list1.Add(new SortableClass1(6));
list1.Add(new SortableClass1(1));
list1.Add(new SortableClass1(5));
list1.Add(new SortableClass1(2));
list1.Add(new SortableClass1(4));
list1.Add(new SortableClass1(3));
var sorted1 = SortObjects(list1);
foreach (var item in sorted1)
{
Console.WriteLine("SortableClass1 order " + item.Order);
}
// Test SortableClass2
var list2 = new List<SortableClass2>();
list2.Add(new SortableClass2() { Order = 6 });
list2.Add(new SortableClass2() { Order = 2 });
list2.Add(new SortableClass2() { Order = 5 });
list2.Add(new SortableClass2() { Order = 1 });
list2.Add(new SortableClass2() { Order = 4 });
list2.Add(new SortableClass2() { Order = 3 });
var sorted2 = SortObjects(list2);
foreach (var item in sorted2)
{
Console.WriteLine("SortableClass2 order " + item.Order);
}
}
private static IEnumerable<T> SortObjects<T>(IList<T> objectsToSort) where T : ISortable
{
if (objectsToSort.Any(x => x.Order != 0))
{
return objectsToSort.OrderBy(x => x.Order);
}
return objectsToSort;
}
}
You may do this with a constructor as following;
public abstract class Base
{
public abstract int Property { get; }
}
public class Derived : Base
{
public Derived(string Property) : base(Property)
{
}
}