Nested Condition Statements to its equivalent TreeStucture - c#

I have a string containing a C function with condition statements inside.
string inputFunction = "if(x > 10)
{
if(x == 11)
{
//more conditions
}
if(x == 12)
{
}
}";
using regular expression I parse for condition statements then, parse for its code block. then repeat the process again for the next conditions. Then I plan to store them in a class I've created:
class Condition
{
public string ConditionString { get; set; }
public string ParentCondition { get; set; }
public string ChildConditions { get; set; }
}
Now the problem is: I cannot create a parent-child relationship with my current algorithm.
I am only able to identify the first set of parents. I can repeat the process again to parse for their children, but those children can also have child conditions inside. Does anyone have a suggestion or s there a better way of doing this?

For tree structure, the golden rule is to have collection of entity within itself.
I think your class structure should be this
class Condition
{
public string ConditionString{get;set;}
public Condition ParentCondition{get;set;}
public List<Condition> ChildConditions{get;set;} // in case there are more
// than one conditions.
}

Related

Avoiding transposed parameters without creating coupling

I'm currently building a test application that manages parts for engineers, and I've hit a snag. I have a few different classes, including PartsModel and EngineerModel, and I want to update a list of parts that an engineer has, but I'm mindful of issues from either transposed parameters or from structuring the code in a way that unnecessarily couples to a particular class.
The two classes, with some relevant properties:
public class PartModel
{
public int PartId { get; private set; }
public string PartTitle { get; set; }
public string PartDescription { get; set; }
public int Quantity { get; set; }
public int MinimumStock { get; set; }
public void AddToStock (int quantityToAdd) {
Quantity += quantityToAdd;
}
public void RemoveFromStock (int quantityToRemove) {
Quantity -= quantityToRemove;
CheckMinimumStock();
}
}
public class EngineerModel
{
public int EngineerId { get; private set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public List<PartModel> PartsInStock { get; set; } = Factory.CreatePartsList();
}
As you can see, each engineer has a list of parts they have in stock via a List<PartModel>. I want to pass another list to this one so that I can update it respectively (incrementing or decrementing quantities, and then adding or removing parts to the list as necessary).
The first warning bell is that it takes two inputs of the same type, and is going to fill one from the other one (which isn't needed afterwards), so you're essentially modifying one input and destroying the other. To me, this presents a danger of the inputs getting transposed and the wrong list being either returned or updated (depending on whether it returns or just acts on the list). Because it removes items that have no quantity, it can't check the list length and just update the longer one, because there are possible cases where the engineer's list is shorter (maybe they're a new engineer, or maybe they just had a large shipment of parts sent when they were running low on stock). If it did just keep parts with quantity zero, then you're threatening scalability of both engineers and parts (not to mention any other objects that use the same operation).
So, put it as a method in the EngineerModel class and operate on PartsInStock, right? But what about when I want to use the same operation on other classes (e.g. if I have a list of parts associated to a work task)? Then I extract the method out to another class and... I'm passing the two lists as parameters in the method, so I'm back to where I was.
Am I being reasonable in not wanting to have two parameters of the same type, and how do I structure the code to deal with this, but without creating unnecessary coupling? If I'm not being reasonable, what am I overlooking?
Use an extension method
Thanks to #DavidBrowne-Microsoft for clarifying this. By defining an extension method for List<PartModel>, it only needs the one parameter - the list containing the updates (foreach below based on #Valentin's answer to this question).
public static class PartsHandler
{
public static List<PartModel> UpdateStockQuantitiesWith(this List<PartModel> stockToBeUpdated, List<PartModel> stockUpdates) {
foreach ( var part in stockUpdates )
{
var partToBeUpdated = stockToBeUpdated.FirstOrDefault(x => x.PartId == part.PartId);
if ( partToBeUpdated != null )
{ partToBeUpdated.Quantity += part.Quantity; }
else
{ stockToBeUpdated.Add(part); }
}
stockToBeUpdated.RemoveAll(x => x.Quantity <= 0);
return stockToBeUpdated;
}
}
Now any class that needs to implement this can simply call it in a method on the respective property. For example, in the EngineerModel class, it can operate on the PartsInStock property:
public void AddPartsToStock(List<PartModel> partsSent) {
PartsInStock.UpdateStockQuantitiesWith(partsSent);
}

Put an array in to a column

I want to use EF code first to create a column into a table Task, which is an array. How?
public class Task
{
// my presumption code
public string[] Attempts { get; set; }
The Attempts has
AttemptsMetadata---maybe string
Time ---DataTime
Answered ---bool
Create a property to be used in the code (and mark as ignore) and other property to be used in code.
EDITED
public class Task
{
[Ignore]
public string[] Attempts { get; set; }
public string AttemptsMetadata
{
get
{
return Attempts != null && Attempts.Any()
? Attempts.Aggregate((ac, i) => ";" + ac + i).Substring(1)
: null;
}
set { Attempts = value.Split(';'); }
}
}
PS:
This strategy has a one flaw. When you use repository expressions you cannot use the ignore property. But I never find another way to do so.

Best approach for allowing users to define rules in C#

I've been looking into rules engines and such, but I really am not sure where to start. This is more for experimentation, but I'd like to implement something like this for work in the future. Basically, I have an application where a user submits a form and populates a POCO object with several properties. I want the administrator of the application to be able to define rules based on the properties of said object and store them in a relational database. When the form is submitted, I would then make a decision based on the user defined rules. For example, the admin can go into the application and define rules like following:
if (typeID == 4 && request.benchMarkScore < 10) {
request.denied = true;
request.denyReasons.Add("Score too low for this product");
}
Here's my POCO Object example:
class Request
{
public int benchMarkScore { get; set; }
public int typeID { get; set; }
public double rate { get; set; }
public bool isEligable { get; set; }
public bool denied { get; set; }
public List<string> denyReasons { get; set; }
public Dictionary<string, double> adjustments;
}
Granted I know this is an overly simplified example, but I come across many situations where I users could benefit from this functionality in my applications. I'm not looking for a complete solution, but instead an idea of where to start.
There are a number of ways you could go about this. One suggestion would be to leverage reflection itself, and allow admins to apply a rule. I'm going to keep this simple, but a rule would consist of:
A bunch of properties, operands, and values
The reason(s) for denial.
So let's define that. I am going to keep this simple and just handle equality, you can define additional ones:
public enum Operand
{
Equals
}
Now, we can define an interface called IRule. I am defining an interface so that in the future, you could potentially put special, more complicated, rules in.
public interface IRule<TPOCO> where TPOCO : class
{
bool IsValid(TPOCO poco);
}
And now we'll define our Rule class (Note: this doesn't handle indexed properties):
public class PropertyCompareRule : IRule<Request>
{
private sealed class PropertyCompare
{
public string PropertyName {get; set; }
public Operand Operand {get; set; }
public object Value {get; set;}
public string Reason {get; set; }
}
private List<PropertyCompare> _comparers = new List<PropertyCompare>();
public bool IsValid(Request poco)
{
bool isValid = true; // let's be optimistic!
PropertyInfo[] properties = poco.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance).Where((property) => property.GetIndexParameters().Length == 0 && property.CanRead).ToArray();
foreach(var property in properties)
{
foreach(var comparer in _comparers)
{
bool localIsValid;
if(comparer.PropertyName == property.Name)
{
object val = property.GetValue(poco, null);
switch(comparer.Operand)
{
case Operand.Equals:
{
localIsValid = object.Equals(val, property.Value);
break;
}
}
if(!localIsValid)
{
poco.denyReasons.Add(comparer.Reason);
isValid = false;
}
}
}
}
return isValid;
}
public void AddComparer(string propertyName, Operand op, object value, string reason)
{
_comparers.Add(new PropertyCompare() { PropertyName = propertyName, Operand = op, Value = value, Reason = reason });
}
}
It wouldn't be difficult for you to be able to persist the property name, operand, and value details in a database or other such storage. Assuming we fleshed out our enum above, we could conceivably do:
PropertyCompareRule rule = new PropertyCompareRule();
rule.AddComparer("typeID", Operand.Equal, 4, "Reason 1");
rule.AddComparer("benchMarkScore", Operand.LessThan, 10, "Reason 2");
bool valid = rule.IsValid(somePocoInstance);
Edit: Some notes
I use a localIsValid rather than bailing out at the first opportunity. You can change this if you want, but the idea is that it allows a single rule to have multiple points of deniability. This may or may not be what you wish - but it's easy enough to refactor the code so that it bails out the moment a single property comparison fails.
This is a nit-pick, but generally C# style-guidlines dictate properties shouldn't be camel-caps... but that's entirely up to you at the end of the day :)
As I understand you, you are looking for some kind of a scripting system for business rules. I found this blog post where some scripting environment are mentioned.
You can also create assemblies on the fly like mentioned here: https://stackoverflow.com/a/4181855/1229622.

Is there a way of comparing all the values within 2 entities?

I'm using EF4.3 so I'm referring to entities, however it could apply to any class containing properties.
I'm trying to figure out if its possible to compare 2 entities. Each entity has properties that are assigned values for clarity let say the entity is 'Customer'.
public partial class Customer
{
public string Name { get; set; }
public DateTime DateOfBirth { get; set; }
...
...
}
The customer visits my website and types in some details 'TypedCustomer'. I check this against the database and if some of the data matches, I return a record from the database 'StoredCustomer'.
So at this point I've identified that its the same customer returning but I wan't to valid the rest of the data. I could check each property one by one, but there are a fair few to check. Is it possible to make this comparison at a higher level which takes into account the current values of each?
if(TypedCustomer == StoredCustomer)
{
.... do something
}
If you're storing these things in the database, it is logical to assume you'd also have a primary key called something like Id.
public partial class Customer
{
public int Id { get; set; }
public string Name { get; set; }
public DateTime DateOfBirth { get; set; }
...
...
}
Then all you do is:
if(TypedCustomer.Id == StoredCustomer.Id)
{
}
UPDATE:
In my project, I have a comparer for these circumstances:
public sealed class POCOComparer<TPOCO> : IEqualityComparer<TPOCO> where TPOCO : class
{
public bool Equals(TPOCO poco1, TPOCO poco2)
{
if (poco1 != null && poco2 != null)
{
bool areSame = true;
foreach(var property in typeof(TPOCO).GetPublicProperties())
{
object v1 = property.GetValue(poco1, null);
object v2 = property.GetValue(poco2, null);
if (!object.Equals(v1, v2))
{
areSame = false;
break;
}
});
return areSame;
}
return poco1 == poco2;
} // eo Equals
public int GetHashCode(TPOCO poco)
{
int hash = 0;
foreach(var property in typeof(TPOCO).GetPublicProperties())
{
object val = property.GetValue(poco, null);
hash += (val == null ? 0 : val.GetHashCode());
});
return hash;
} // eo GetHashCode
} // eo class POCOComparer
Uses an extension method:
public static partial class TypeExtensionMethods
{
public static PropertyInfo[] GetPublicProperties(this Type self)
{
self.ThrowIfDefault("self");
return self.GetProperties(BindingFlags.Public | BindingFlags.Instance).Where((property) => property.GetIndexParameters().Length == 0 && property.CanRead && property.CanWrite).ToArray();
} // eo GetPublicProperties
} // eo class TypeExtensionMethods
Most simple seems to use reflexion : get the properties and/or fields you want to compare, and loop through them to compare your two objects.
This will be done with getType(Customer).getProperties and getType(Customer).getFields, then using getValue on each field/property and comparing.
You might want to add custom informations to your fields/properties to define the ones that needs
comparing. This could be done by defining a AttributeUsageAttribute, that would inherit from FlagsAttribute for instance. You'll then have to retrieve and handle those attributes in your isEqualTo method.
I don't think there's much of a purpose to checking the entire object in this scenario - they'd have to type every property in perfectly exactly as they did before, and a simple "do they match" doesn't really tell you a lot. But assuming that's what you want, I can see a few ways of doing this:
1) Just bite the bullet and compare each field. You can do this by overriding the bool Equals method, or IEquatable<T>.Equals, or just with a custom method.
2) Reflection, looping through the properties - simple if your properties are simple data fields, but more complex if you've got complex types to worry about.
foreach (var prop in typeof(Customer).GetProperties()) {
// needs better property and value validation
bool propertyMatches = prop.GetValue(cust1, null)
.Equals(prop.GetValue(cust2, null));
}
3) Serialization - serialize both objects to XML or JSON, and compare the strings.
// JSON.NET
string s1 = JsonConvert.SerializeObject(cust1);
string s2 = JsonConvert.SerializeObject(cust2);
bool match = s1 == s2;

Need help with choosing a design pattern

Currently I have a bunch of if else statements to set CategoryId's based on how many items are in each collection.
For example,
public class TeamWork
{
public string EmployeeName { get; set; }
public int CategoryId { get; set; }
}
public class BLL
{
public void SetCategoryId(ICollection<TeamWork> Converted, ICollection<TeamWork> Sourced)
{
if (Converted.Count == 1 && Sourced.Count == 1)
{
if (String.Compare(Sourced.First().EmployeeName, Converted.First().EmployeeName) == 0)
{
// set category id to 1
Converted.First().CategoryId = 1;
Sourced.First().CategoryId = 1;
}
else
{
// set category id to something
}
}
else if (Sourced.Rows.Count == 1 && Converted.Rows.Count > 1)
{
// set category id to something
}
// more if else statements...
}
}
I think there's a better way to do this perhaps by applying some design pattern. Any suggestions? Thanks!
Chain of responsibility is the way to go.
So this object is passed to a series of command objects until one is able to act upon and set the status.
A Strategy pattern comes to mind. Try to break these rules down into a series of "if this condition is true, then the category ID is this". Make each one of these a method, then add those methods as delegates to a List<Func<ICollection<TeamWork>, ICollection<TeamWork>, bool>> or a comparable indexed collection. Then, your SetCategoryId() code looks like this:
public void SetCategoryId(ICollection<TeamWork> Converted, ICollection<TeamWork> Sourced)
{
foreach(var categoryRule in CategoryRules)
{
var category = test(Converted, Sourced);
if(category != 0)
{
Converted.First().CategoryId = Sourced.First().CategoryId = category;
break;
}
}
}
The above code would never have to change regardless of how many rules you added or removed. However, with the if - else if structure you have, your series of rules will likely be order-dependent, so be careful when setting up the rules in the list.

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