WPF Caliburn.Micro/mvvm Navigation - c#

I'm building a project, and one of the biggest problems I've come across until now is navigation.
I've been looking for some time now for examples of caliburn.micro/mvvm navigation, but they all seem to be really long and I couldn't really understand much of it (beginner here!).
Some info about my project:
I want there to be an outer window/shell, with menu links/tabs that open pages according to the button clicked inside an inner part of the shell, and be able to open change the page from within a one.
I currently have: ShellViewModel.cs, MainViewModel.cs, my models, and my views.
For now, all I need to know is how to make MainViewModel load inside shellviewmodel on startup(using contentcontrol/frames...), and how to move from one page to another.
You could also just write it in points, and link me to some useful examples, and I believe I could continue from there. It'd be best to get a thorough explanation of stuff if possible.

Have a read about Conductors and Screens on the official documentation.
As a simple example, your ShellViewModel could be a Conductor of one active screen (i.e. only one screen becomes active/inactive at a time):
public class ShellViewModel : Conductor<IScreen>.Collection.OneActive
You can then set the ActiveItem of the Conductor to the view model instance that you wish to be currently active:
this.ActivateItem(myMainViewModel);
A collection Conductor type also provides an Items collection which you can populate as you instantiate new windows. Viewmodels in this Items collection may be those that are currently deactivated but not yet closed, and you can activate them by using ActivateItem as above. It also makes it very easy to create a menu of open windows by using an ItemsControl with x:Name="Items" in your ShellView.
Then, to create the ShellView, you can use a ContentControl and set its name to be the same as the ActiveItem property, and Caliburn.Micro will do the rest:
<ContentControl x:Name="ActiveItem" />
You can then respond to activation/deactivation in your MainViewModel by overriding OnActivate/OnDeactivate in that class.

In ShellView you use a content control like this:
<ShellView xmlns:cal="http://caliburnproject.org/">
<StackPanel>
<Button Content="Show other view" cal:Message.Attach="ShowOtherView" />
<ContentControl cal:View.Model="{Binding Child}" />
</StackPanel>
</ShellView>
ShellViewModel:
public class ShellViewModel : Screen
{
private object Child;
public object Child
{
get{ return child; }
set
{
if(child == value)
return;
child = value;
NotifyOfPropertyChange(() => Child);
}
}
public ShellViewModel()
{
this.Child = new MainViewModel();
}
public void ShowOtherView()
{
this.Child = new FooViewModel();
}
}
So this is a very basic example. But as you see, your ShellView provides a ContentControl, which shows the child view. This ContentControl is bound via View.Model to the Child property from your ShellViewModel.
In ShellView, I used a button to show a different view, but you can also use a menu or something like that.

Related

Getting a value from a child WPF window that has a seperate viewmodel using the MVVM pattern

I have made quite a bit of progress on my first MVVM WPF application, the issue I am now having is I have a Window that has a viewmodel. This window has a button which opens another window that has another viewmodel.
Imagine a textbox on the first window. Once the second is opened the user will select a value and click save, this window will close and update the first window with its value.
When pushing save I have an ICommand on the childwindows Viewmodel that calls the SaveMethod. I have the selected value stored in a property on the Child windows viewmodel. But how do I update the Main Windows textbox with this value? I imagine I bind a property on the main windows view model, but unsure on how to continue.
Please advise, I can provide code examples if needed, but I think I may have explained it well enough, oh and thanks to everyone at StackOverflow for the help on my questions I have learnt a lot.
This is pretty straightforward using the MVVM Light framework. For the purposes of demonstration I'm going to use a string as the value you're passing, but it's easy to construct a different message type for whatever you need to pass.
In the constructor of your first Window's ViewModel you register to receive NotificationMessages. NotificationMessages are used to send string messages:
public MyFirstViewModel()
{
Messenger.Default.Register<NotificationMessage>(this, NotificationMessageReceived);
}
In the SaveMethod in your second Window's ViewModel you send a message with the value you want to pass. I'm using MyStringValue as the name of the property that stores the value chosen by the user in your second Window:
private void SaveMethod()
{
MessengerInstance.Send(new NotificationMessage(MyStringValue));
}
When that message is received by the ViewModel of the first Window the NoitificationMessageReceived method is called. I'm going to put that value in a string property on the first ViewModel called MySavedValue:
private void NotificationMessageReceived(NotificationMessage msg)
{
MySavedValue = msg.Notification;
}
In your View for the first Window you have a TextBox with its Text property bound to MySavedValue. This updates whenever MySavedValue is updated.
In the parent viewmodel, you'll need a reference to the child viewmodel. When the child window is closed, you'll want to get the value of the secondviewmodel's property and set it to a appropriate property of the first parent viewmodel.
One of the posible (and simple) solutions is to keep one ViewModel for both windows
<Grid>
<StackPanel>
<TextBox Text="{Binding TheText}" />
<Button Command="{Binding ShowOptionsCommand}" Content="..."/>
</StackPanel>
<Popup IsOpen="{Binding IsShowingOptions}">
<StackPanel>
<ListBox ItemsSource="{Binding Options}"
SelectedItem="{Binding SelectedOption,Mode=TwoWay}"/>
<Button Command="{Binding SaveOption}">Save</Button>
</StackPanel>
</Popup>
</Grid>
//ShowOptionsCommand handler
void ShowOptions()
{
IsShowingOptions = true;
}
//SaveOptionCommand handler
void SaveOption()
{
TheText = SelectedOption;
IsShowingOptions = false;
}
I'm using the Popup to simplify the example.
Personally I'd go with the mvvm light framework already mentioned, but another option is to leverage IOC, also included with the above framework.
With this pattern view models have interfaces and are bound as properties from a view model locator data source. Within that, the child view model can be injected to the parent view model. Because IOC can create singleton instances of objects, the same instance gets given to the parent as is bound to the child window. That way you get a reference to the view model but through an interface thus preserving the separation.
Just offering this as an alternative technical solution beyond those already offered.

I want to use a command to animate UIElements. Can I do this, while also using MVVM?

Basically, I'm not sure how to use MVVM, and/or use commands correctly in my current situation. So, I have a View, containing a list box, and a panel of animation objects, that I created. These animation objects can be animated through a simple public method, Animate(). The goal here, is to associate this Animate() method with buttons inside the list box, like so:
As we can see in the diagram below, both the ListBox items and the visual elements inside of the animation area are associated with the same collection of models from the ViewModel, with the items in each being templated. For example, the ListBox items are simply defined to have some text related to a data item, and the AnimationObjects take on an appearance according to the data. These models, I feel, should not understand that an animation is occurring - they're simple data, and the animation does not change them.
Finally, I show in the below diagram, that I have created two FrameworkElement child types, one for holding animation objects, and another that defines these animation objects.
How can I connect this animation action to the buttons within the list box? It doesn't make sense to me that the models/viewmodels know about the animation, because it doesn't change the state of anything in my application - it's just for visual purposes. I've thought about using a RoutedCommand defined in AnimationObject, and having the buttons bind their command property accordingly, but I worry that will simply make every element animate at the same time.
It is also important for my sake, that I conform to MVVM, as these data will be used in many other situations, perhaps even a different version of this view.
Any advice would be appreciated.
What you can do is call a command in your ViewModel , i.e. the DataContext of your ListBox.
CS :
public class ViewModel
{
public ICommand AnimateObjectCommand { get; }
}
XAML :
<DataTemplate x:Key="AnimationObjectItemTemplate">
<Button Command="{Binding Path=DataContext.AnimateObjectCommand, RelativeSource={RelativeSource AncestorType=ListBox}}"
CommandParameter="{Binding}" />
</DataTemplate>
<ListBox ItemsSource="{Binding AnimationObjects}" ItemTemplate="{StaticResource AnimationObjectItemTemplate}"/>
your Command implementation should be one that accepts an argument which would be passed by the CommandParameter .
private ICommand _animateObjectCommand;
public ICommand AnimateObjectCommand
{
get
{
if (_animateObjectCommand == null)
{
_animateObjectCommand = new RelayCommand<AnimationObject>( ao => { ao.Animate(); });
}
return _animateObjectCommand;
}
}
The CommandParameter = {Binding} meaning this.DataContext where this is an Item in your ListBox and it's DataContext is an AnimationObject.

Application doesn't start if I inherit MainWindow

I have a RootViewModel class, and I want to access an UI element (instantialized in MainWindow) from there. For that I set the class this way:
class RootViewModel : MainWindow, INotifyPropertyChanged
But the application doesn't start. It compiles and throws no error but the Window doesn't appear. If I remove that MainWindow, I can't access my element that has been created in MainWindow.xaml. What can I do to solve this?
EDIT: Ok, I understand that I shouldn't be doing that, it's going against what it is MVVM. But is there a way to modify directly something from MainWindow? What should I try instead of this?
Consider changing RootViewModel to a UserControl. Give it a DependencyProperty called Element, of type UIElement.
Add RootViewModel to the XAML for MainWindow and bind to the element you want to use, like this;
<RootViewModel Element="{Binding ElementName=SourceElement}"/>
WPF windows are objects, so you can always instantiate them manually, like so:
var foo = new FooWindow(); // new Window object
foo.Show(); // show window as non-blocking "dialog"
If you do that, you have access to any public or protected members of the window - that includes any child controls, as long as their Accessibility properties are marked accordingly. So, if FooWindow had a TextBox named txtFooName, you could access it like so:
string name = foo.txtFooName.Text // get string value from textbox
You can also assign to any public/protected members:
foo.txtFooName.Text = "Fizz Buzz, Inc.";
Now, MainWindow is generally set as the StartupUri of the application (in App.xaml), which makes it the entry point for the application, so I'm not entirely sure what you're trying to do.
I was able to achieve what I wanted by creating a
public ObservableCollection<ChartPlotter> myPlotCollection { get; set; }
And then adding a ChartPlotter there, and setting in XAML:
<DockPanel Grid.Column="2">
<ItemsControl Width="Auto"
Height="Auto"
ItemsSource="{Binding myPlotCollection}">
</ItemsControl>
</DockPanel>
So this way I have complete control over what is happening in myPlotCollection[0]. At this moment it's enough for me, later I'll give it another try to bind it properly.

Including partial views when applying the Mode-View-ViewModel design pattern

Consider that I have an application that just handles Messages and Users I want my Window to have a common Menu and an area where the current View is displayed.
I can only work with either Messages or Users so I cannot work simultaniously with both Views. Therefore I have the following Controls
MessageView.xaml
UserView.xaml
Just to make it a bit easier, both the Message Model and the User Model looks like this:
Name
Description
Now, I have the following three ViewModels:
MainWindowViewModel
UsersViewModel
MessagesViewModel
The UsersViewModel and the MessagesViewModel both just fetch an ObserverableCollection<T> of its regarding Model which is bound in the corresponding View like this:
<DataGrid ItemSource="{Binding ModelCollection}" />
The MainWindowViewModel hooks up two different Commands that have implemented ICommand that looks something like the following:
public class ShowMessagesCommand : ICommand
{
private ViewModelBase ViewModel { get; set; }
public ShowMessagesCommand (ViewModelBase viewModel)
{
ViewModel = viewModel;
}
public void Execute(object parameter)
{
var viewModel = new ProductsViewModel();
ViewModel.PartialViewModel = new MessageView { DataContext = viewModel };
}
public bool CanExecute(object parameter)
{
return true;
}
public event EventHandler CanExecuteChanged;
}
And there is another one a like it that will show Users. Now this introduced ViewModelBase which only holds the following:
public UIElement PartialViewModel
{
get { return (UIElement)GetValue(PartialViewModelProperty); }
set { SetValue(PartialViewModelProperty, value); }
}
public static readonly DependencyProperty PartialViewModelProperty =
DependencyProperty.Register("PartialViewModel", typeof(UIElement), typeof(ViewModelBase), new UIPropertyMetadata(null));
This dependency property is used in the MainWindow.xaml to display the User Control dynamicly like this:
<UserControl Content="{Binding PartialViewModel}" />
There are also two buttons on this Window that fires the Commands:
ShowMessagesCommand
ShowUsersCommand
And when these are fired, the UserControl changes because PartialViewModel is a dependency property.
I want to know if this is bad practice? Should I not inject the User Control like this? Is there another "better" alternative that corresponds better with the design pattern? Or is this a nice way of including partial views?
why not use a ContentPresenter/ContentControl with a datatemplate in your mainwindow?
instead of UserControl Content="{Binding PartialViewModel}" />, you can use a:
<ContentPresenter Content="{Binding Path=PartialViewModel}" />
all you have to do: is set your PartialViewmodel to your child viewmodel and create a datatemplate, so wpf will know how to render your childviewmodel
<DataTemplate DataType={x:Type UserViewModel}>
<UserView/>
</DataTemplate>
<DataTemplate DataType={x:Type MessageViewModel}>
<MessageView/>
</DataTemplate>
when ever you set your PartialViewmodel in your MainViewmodel, the right View will render in your ContenControl.
Edit 1
at least you have to implement INotifyPropertyChanged in your ViewModel and fire it when ever the PartViewModel property is set.
Edit 2
if you use Commands in your viewmodels take a look at some mvvm framework implementations like DelegateCommand or RelayCommand. handling ICommand become much easier with this. within your mainviewmodel you can create commands simple like that
private DelegateCommand _showMessageCommand;
public ICommand ShowMessageCommand
{
get
{
return this._showMessageCommand ?? (this._showMessageCommand = new DelegateCommand(this.ShowMessageExecute, this.CanShowMessageExecute));
}
}
This isn't a bad approach at first sight, it might be just fine to use in a small app.
However, there are a couple of things that aren't that nice:
ViewModelBase needs to be a DependencyObject to have a DependencyProperty. In the real world I 've found that it's very annoying to have to treat ViewModels in a single-threaded manner (there are lots of async operations one might want to perform).
It doesn't scale; changing the layout will require significant amounts of work.
Any decent MVVM framework makes UI composition easy by providing infrastructure to compose sub-Views into your main View. In Prism (which is my personal preference), this happens with Regions.
I would look at using an MVVM framework such as Caliburn.Micro which makes view composition incredibly easy. If you have a property on your view model which is a view model type, and a ContentControl on your view which is named the same as your property, then Caliburn.Micro will locate that view models corresponding view via conventions, do the binding for you automatically, and inject the view into the ContentControl.
I would also avoid using dependency properties on your view models, and instead implement INotifyPropertyChanged. Caliburn.Micro comes with a PropertyChangedBase type which implements this interface, and also provides a helper method for invoking the PropertyChanged event using lambda expressions rather than magic strings (which is much better for refactoring later).
EDIT
http://msdn.microsoft.com/en-us/library/ms743695.aspx shows an example of implementing INotifyPropertyChanged.
To achieve what you want to do in Caliburn.Micro, you would do something like the following (a crude example, but it shows you how easy it is doing view composition using an MVVM framework):
public class MainViewModel : Conductor<IScreen>.Collection.OneActive
{
private UsersViewModel usersViewModel;
private MessagesViewModel messagesViewModel;
public UsersViewModel UsersViewModel
{
get { return this.usersViewModel; }
set { this.usersViewModel = value; this.NotifyOfPropertyChanged(() => this.UsersViewModel);
}
public MessagesViewModel MessagesViewModel
{
get { return this.messagesViewModel; }
set { this.messagesViewModel = value; this.NotifyOfPropertyChanged(() => this.MessagesViewModel);
}
public MainViewModel()
{
this.UsersViewModel = new UsersViewModel();
this.MessagesViewModel = new MessagesViewModel();
this.Items.Add(this.UsersViewModel);
this.Items.Add(this.MessagesViewModel);
// set default view
this.ActivateItem(this.UsersViewModel);
}
public ShowUsers()
{
this.ActivateItem(this.UsersViewModel);
}
public ShowMessages()
{
this.ActivateItem(this.MessagesViewModel);
}
}
Note that UsersViewModel and MessagesViewModel would derive from Screen.
To invoke the ShowUsers or ShowMessages verbs with Caliburn.Micro, you just need to create view controls with the same name. The conductor type has an ActiveItem property which is the currently conducted item, so you can add a ContentControl to your MainView.xaml which is named ActiveItem, and Caliburn.Micro will take care of injecting the correct view.
So your MainView.xaml may look like:
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="200" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinition>
<!-- Menu in left hand column -->
<StackPanel Grid.Column="0">
<Button x:Name="ShowUsers">Show Users</Button>
<Button x:Name="ShowMessages">Show Messages</Button>
</StackPanel>
<!-- Currently active item -->
<ContentControl x:Name="ActiveItem" Grid.Column="1" />
</Grid>
you should take a look at prism. It gives you region handling.
I would also take a look at MEF to Export Views and on this way maintain an extensibility for your project.

How do I nest multiple ViewModels in a top level ViewModel, in a sort of hierarchy that can be dispersed throughout my Views?

Right now I have a rather large ViewModel called MainViewModel, that contains a lot of commands and properties that could be organized into more reasonably named ViewModels.
I however, only have one window, and so need to be able to cherry-pick the valid data and Commands from each of the SubViewModels....
I figure this could be achieved using properties, but I'm not so sure how to approach this in the XAML. (Or if there is an implication in the ViewModels themselves)
I realize that I can set the DataContext on SubViews as I see fit, but I want to avoid having my View dictate the hierarchy/organization of my ViewModels.
Ex. pseudo code
SubAViewModel mvmB = new SubBViewModel();
SubAViewModel mvmA = new SubAViewModel();
MainViewModel mvm = new MainViewModel( mvmA, mvmB );
<Window DataContext="{StaticResource MainViewModel}">
//This is clearly wrong but is sort of what I am trying to achieve
<MenuItem Command="{Binding Path=MainViewModel.SubAVM.TargetCmd}" />
It's entirely possible that a MenuItem or some other UserControl would want to access a Command in SubBViewModel and a property in SubAViewModel.
If you set the data context of the View to the MainViewModel and you expose the SubAVM as a property like this one:
public SubViewModel SubAVM {
get {
return subAVM;
}
set{
if (subAVM == value)
{
return;
}
subAVM = value; //implement the OnPropertyChanged ...
}
}
Of course the Path on a MenuItem would be SubAVM.TargetCmd as by the dependency hierarchy the main path is already MainViewModel for a Menu.

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