Replacing Thread.Suspend and Thread.Resume in a windows service - c#

We have a service that does the following basic workflow:
1) Starts, reads config settings and performs some calculations in a large loop.
2) Each iteration of the loop, it needs to be able to check if the service has been told to stop. It performs database fetches, calculations then stores results. I am not confident on how well the code is done wrt SQL transactions so at this stage, happy to assume we are only checking for service stop at the start of each iteration.
3) After performing all iterations, the service "sleeps" for a period of time. Could be 5 minutes. Could be 12 hours. It needs to be able to "stop" in this sleep period!
Currently this is performed by the following:
private int threadSleepMinutes = 60;
private readonly Mutex mutTerminateService = new Mutex(false);
private Thread serviceThread;
private Thread serviceStopThread;
// Use this flag to allow the Start op to wait for serviceStopThread
// to get going before continuing to create the main loop thread
private volatile bool stopService = true;
public void Start()
{
this.serviceStopThread = new Thread(this.RunServiceStopThread);
this.serviceStopThread.IsBackground = true;
this.serviceStopThread.Start();
while (stopService)
{
Thread.Sleep(100);
}
// Some things renamed to anonymise... you get the idea!
this.serviceThread = new Thread(this.BigLoopMethod);
this.serviceThread.IsBackground = true;
this.serviceThread.Start();
}
public void Stop()
{
// Release the mutex to terminate the service
serviceStopThread.Resume();
// Wait 5s max
int timeout = 5000;
while (this.serviceThread.IsAlive && timeout > 0)
{
Thread.Sleep(100);
timeout -= 100;
}
}
private void RunServiceStopThread()
{
// To guarantee the same thread takes the mutex
// and releases it in dot net 4, do both ops in this single thread!
// Dot net 4 the Start() and Stop() are now usually on different threads.
mutTerminateService.WaitOne();
stopService = false;
// Suspend ourself
serviceStopThread.Suspend();
// Release the mutex
mutTerminateService.ReleaseMutex();
}
public void BigLoopMethod()
{
try
{
do
{
bool moreOperationsToGo = true; // Just dummy flags and 'stuff' methods here
while (moreOperationsToGo && !mutTerminateService.WaitOne(0))
{
DoStuff();
}
// Using this mutex here to sleep nicely - event driven.
// Gracefully continues after timeout and gracefully exits if
// triggered by the mutex.
}
while (!mutTerminateService.WaitOne(this.threadSleepMinutes * 60000));
}
catch (Exception ex)
{
// Exception handling & logging here
}
}
Now I get messages saying Suspend and Resume are deprecated. In my situation, I know exactly what code the suspend was run on since the call itself is what suspended it! Resume, I know exactly what it is going to do. The only reason this was even done in the first place was because the mutex worked fine in Start() and Stop() in dot net 3.5 but dot net 4.0 changed so that Start() and Stop() were in different threads AND they marked the workaround as obsolete!
Is there a nice way, non-obsolete way of doing this?
Thanks

Unless you are using mutex for inter-process communication, i.e. cancelling your worker thread from another process - I believe there is an easier way to implement a worker thread with cancellation in .net 4.0. You can use a cancellation token, and wait with timeout on it - it will signal if token was cancelled. Complete solution (partially using your code) below:
using System;
using System.Threading;
class App
{
static void Main()
{
var t = new Test();
t.Start();
Thread.Sleep(10000);
Console.WriteLine("aborting");
t.Stop();
}
}
class Test
{
private int threadSleepMinutes = 60;
private Thread serviceThread;
private CancellationTokenSource tokenSource;
public void Start()
{
// Some things renamed to anonymise... you get the idea!
this.tokenSource = new CancellationTokenSource();
this.serviceThread = new Thread(this.BigLoopMethod);
this.serviceThread.IsBackground = true;
this.serviceThread.Start();
}
public void Stop()
{
tokenSource.Cancel();
// Wait 5s max
int timeout = 5000;
if (!serviceThread.Join(timeout))
{
serviceThread.Abort();
}
}
public void BigLoopMethod()
{
try
{
var token = tokenSource.Token;
do
{
int operationsToGo = 4; // Just dummy flags and 'stuff' methods here
while (operationsToGo > 0 && !token.IsCancellationRequested)
{
Console.WriteLine("work");
Thread.Sleep(1000);//DoStuff();
operationsToGo--;
}
Console.WriteLine("no more work");
}
while (!token.WaitHandle.WaitOne(this.threadSleepMinutes * 60000));
}
catch (Exception ex)
{
// Exception handling & logging here
}
}
}

You don't need a "stop" thread. The fact that the start method triggers the BigLoopMethod will be sufficient. All you need in stop is to signal the mutex and then join the thread (Thread.Join() will wait for the thread to halt) with an appropriate timeout. I would recommend for robustness to thread abort if your thread doesn't join within an appropriate time to forcibly kill the service.
So in psuedo code:
void Start()
{
OpenMutex();
TakeMutex();
KickOffMyThread();
}
void Stop();
{
SignalMutex();
if (!MyThread.Join(Timeout))
{
MyThread.Abort();
Environment.Exit(1); // Die as thread won't join
}
}
void MyThread()
{
while (!TakeMutex(sleeptime)
{
DoLongWork();
}
//Thread was signalled, exiting.
}

Related

How to correctly finish RabbitMq consumer and wait to RabbitMq consumer threads (library consumer callbacks) after close connection and model?

I have RabbitMq consumer (RabbitMQ.Client.Events.EventingBasicConsumer) that process incoming messages.
But I noticed that if close connection and model they does not wait to finish library processing threads. E.g.:
If I will add thread sleep for several seconds to EventingBasicConsumer::Received callback then I noticed that Close functions (Close() of IModel and IConnection) finished before exit from this consumer callback
After finish Close functions I continue to receive some messages to EventingBasicConsumer::Received callback.
So how to correctly close consumer and wait to finish all processing's in consumer threads of library?
I want to ensure that I will not receive any incoming messages from library for my consumer after close all connections/consumers.
Simplified code:
RunTest()
{
MyConsumer consumer = new MyConsumer();
consumer.Connect();
// Wait before close for process some count of incoming messages
Thread.Sleep(10 * 1000);
consumer.Disconnect();
}
class MyConsumer
{
private RabbitMQ.Client.IConnection m_Connection = null;
private RabbitMQ.Client.IModel m_Channel = null;
public void Connect()
{
//
// ...
//
m_Channel = m_Connection.CreateModel();
m_Consumer = new RabbitMQ.Client.Events.EventingBasicConsumer(m_Channel);
m_Consumer.Received += OnRequestReceived;
m_ConsumerTag = m_Channel.BasicConsume(m_Config.RequestQueue, false, m_Consumer);
}
public void Disconnect()
{
Console.WriteLine("---> IModel::Close()");
m_Channel.Close();
Console.WriteLine("<--- IModel::Close()");
Console.WriteLine("---> RabbitMQ.Client.IConnection::Close()");
m_Connection.Close();
Console.WriteLine("<--- RabbitMQ.Client.IConnection::Close()");
//
// Maybe there is need to do some RabbitMQ API call of channel/model
// for wait to finish of all consumer callbacks?
//
m_Channel = null;
m_Connection = null;
}
private void OnRequestReceived(object sender, RabbitMQ.Client.Events.BasicDeliverEventArgs mqMessage)
{
Console.WriteLine("---> MyConsumer::OnReceived");
Console.WriteLine("MyConsumer: ThreadSleep started");
Thread.Sleep(10000);
Console.WriteLine("MyConsumer: ThreadSleep finished");
if (m_Channel != null)
{
m_Channel.BasicAck(mqMessage.DeliveryTag, false);
}
else
{
Console.WriteLine("MyConsumer: already closed");
}
Console.WriteLine("<--- MyConsumer::OnReceived");
}
}
Result:
---> MyConsumer::OnReceived
MyConsumer: ThreadSleep started
---> IModel::Close()
<--- IModel::Close()
---> RabbitMQ.Client.IConnection::Close()
<--- RabbitMQ.Client.IConnection::Close()
MyConsumer: ThreadSleep finished
MyConsumer: already closed
<--- MyConsumer::OnReceived
---> MyConsumer::OnReceived
MyConsumer: ThreadSleep started
MyConsumer: ThreadSleep finished
MyConsumer: already closed
<--- MyConsumer::OnReceived
How we see MyConsumer::OnReceived was finished after exit from Close() functions of Consumer and Connection. Moreover how we see there is one more message which was income after finish of previous call of OnReceived and close connection (that means that RqbbitMq continues to process consumer messages until the internal library queues are empty ignoring the fact that consumer and connection are already closed).
This is really bug in RabbitMQ.Client (v5.1.2). Source code of ConsumerWorkService.cs:
namespace RabbitMQ.Client
{
public class ConsumerWorkService
{
...
class WorkPool
{
readonly ConcurrentQueue<Action> actions;
readonly AutoResetEvent messageArrived;
readonly TimeSpan waitTime;
readonly CancellationTokenSource tokenSource;
readonly string name;
public WorkPool(IModel model)
{
name = model.ToString();
actions = new ConcurrentQueue<Action>();
messageArrived = new AutoResetEvent(false);
waitTime = TimeSpan.FromMilliseconds(100);
tokenSource = new CancellationTokenSource();
}
public void Start()
{
#if NETFX_CORE
System.Threading.Tasks.Task.Factory.StartNew(Loop, System.Threading.Tasks.TaskCreationOptions.LongRunning);
#else
var thread = new Thread(Loop)
{
Name = "WorkPool-" + name,
IsBackground = true
};
thread.Start();
#endif
}
public void Enqueue(Action action)
{
actions.Enqueue(action);
messageArrived.Set();
}
void Loop()
{
while (tokenSource.IsCancellationRequested == false)
{
Action action;
while (actions.TryDequeue(out action))
{
try
{
action();
}
catch (Exception)
{
}
}
messageArrived.WaitOne(waitTime);
}
}
public void Stop()
{
tokenSource.Cancel();
}
}
}
}
As we see there is no any waitings of thread var thread = new Thread(Loop). So really event RabbitMQ.Client.Events.EventingBasicConsumer::Received can be fired anytime even when there is no consumer or connection for a long time which closed long time ago till internal library queue will empty. As I supposed(( :
Action action;
while (actions.TryDequeue(out action))
{
try
{
action();
}
catch (Exception)
{
}
}
So IModel::Close() will set only CancelationToken without join of thread and there is need some workaround for this Bug.
Just to confirm #Alexander's findings, this issue is still present in v6.2.2 of the .Net Client and the issue is also present with the event driven callback consumer.
I've found that:
The 'Received' callback registered with both the EventingBasicConsumer and AsyncEventingBasicConsumer will be invoked for up to the prefetchCount setting of the BasicQos setup on the channel, after the connection is closed.
In manual Ack mode, the call to BasicAck will throw a RabbitMQ.Client.Exceptions.AlreadyClosedException if the connection is closed, and the message won't be acked from the queue, however, the callback will continue to process subsequent messages. This could lead to idempotence problems with receiving the same message more than once during a disconnect.
This may be another good reason to ensure that the prefetchCount is set to a finite and sane value (in addition to e.g. Memory considerations of unbounded prefetch counts).
Finally, if I deliberately close the Connection unexpectedly (e.g. during testing), I found that I needed to explicitly detach my consumer Received handler AND explicitly call consumerChannel.Close(); (i.e. IModel.Close) before I could create a new connection (the Rabbit client would tend to 'hang').
The connection.ConnectionShutdown event doesn't seem to fire reliably if I have set a ConsumerDispatchConcurrency > 1 with the synchronous EventingBasicConsumer
The Shutdown event on AsyncEventingBasicConsumer doesn't fire either, if I have ConsumerDispatchConcurrency > 1` when using the async consumer.
However, I did find that the ModelShutdown event on the IModel / channel fires reliably for sync / async and concurrency > 1.
consumerChannel.ModelShutdown += (sender, args) =>
{
consumer.Received -= handler; // e.g. AsyncEventingBasicConsumer
consumerChannel.Close(); // IModel
};

Changing thread context in C# console application

I have a C# console app in which I can get, among other things, input via a TCP socket connection. How do I switch to the main thread when I receive an input via the receive function over the socket?
So similar to something like this in WPF:
public void TaskDispatcher()
{
if (DispatcherObjectForTaskDispatcher.Thread != System.Threading.Thread.CurrentThread)
DispatcherObjectForTaskDispatcher.Invoke(new TaskDispatcherDelegate(TaskDispatcher));
else
{
// Do some thing in the UI thread
}
}
Just use a Producer-Consumer pattern as in the working example below. Enqueue jobs from other threads and let the main thread process the queued jobs from a job queue.
I used a timer thread and a user input thread to simulate 2 threads producing jobs. You could implement your TCP events to just enqueue a job in the job queue. You should store any relevant objects as arguments inside your job, for later processing. You must also define a function to be called by the job, which will run in the main thread.
The main thread is used here just for dequeueing jobs and processing them, but you could use any other thread for this purpose if you improve this code a little bit.
You could even implement multi-threading processing, on which more processing threads dequeue from the same job queue. Be aware this brings new concurrency problems which you may have to deal with. That's the drawback for gaining much more processing power in your application. Some scenarios are suitable for multi-threading processing (e.g. video / image processing) while some others are not.
The code below is a full working example written in a Visual Studio 2017, DotNET 4.6.1, console application project. Just copy, paste, and hit F5.
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Threading;
// Compiled and tested in: Visual Studio 2017, DotNET 4.6.1
namespace MyNamespace
{
public class Program
{
public static void Main(string[] args)
{
MyApplication app = new MyApplication();
app.Run();
}
}
public class MyApplication
{
private BlockingCollection<Job> JobQueue = new BlockingCollection<Job>();
private CancellationTokenSource JobCancellationTokenSource = new CancellationTokenSource();
private CancellationToken JobCancellationToken;
private Timer Timer;
private Thread UserInputThread;
public void Run()
{
// Give a name to the main thread:
Thread.CurrentThread.Name = "Main";
// Fires a Timer thread:
Timer = new Timer(new TimerCallback(TimerCallback), null, 1000, 2000);
// Fires a thread to read user inputs:
UserInputThread = new Thread(new ThreadStart(ReadUserInputs))
{
Name = "UserInputs",
IsBackground = true
};
UserInputThread.Start();
// Prepares a token to cancel the job queue:
JobCancellationToken = JobCancellationTokenSource.Token;
// Start processing jobs:
ProcessJobs();
// Clean up:
JobQueue.Dispose();
Timer.Dispose();
UserInputThread.Abort();
Console.WriteLine("Done.");
}
private void ProcessJobs()
{
try
{
// Checks if the blocking collection is still up for dequeueing:
while (!JobQueue.IsCompleted)
{
// The following line blocks the thread until a job is available or throws an exception in case the token is cancelled:
JobQueue.Take(JobCancellationToken).Run();
}
}
catch { }
}
private void ReadUserInputs()
{
// User input thread is running here.
ConsoleKey key = ConsoleKey.Enter;
// Reads user inputs and queue them for processing until the escape key is pressed:
while ((key = Console.ReadKey(true).Key) != ConsoleKey.Escape)
{
Job userInputJob = new Job("UserInput", this, new Action<ConsoleKey>(ProcessUserInputs), key);
JobQueue.Add(userInputJob);
}
// Stops processing the JobQueue:
JobCancellationTokenSource.Cancel();
}
private void ProcessUserInputs(ConsoleKey key)
{
// Main thread is running here.
Console.WriteLine($"You just typed '{key}'. (Thread: {Thread.CurrentThread.Name})");
}
private void TimerCallback(object param)
{
// Timer thread is running here.
Job job = new Job("TimerJob", this, new Action<string>(ProcessTimer), "A job from timer callback was processed.");
JobQueue.TryAdd(job); // Just enqueues the job for later processing
}
private void ProcessTimer(string message)
{
// Main thread is running here.
Console.WriteLine($"{message} (Thread: {Thread.CurrentThread.Name})");
}
}
/// <summary>
/// The Job class wraps an object's method call, with or without arguments. This method is called later, during the Job execution.
/// </summary>
public class Job
{
public string Name { get; }
private object TargetObject;
private Delegate TargetMethod;
private object[] Arguments;
public Job(string name, object obj, Delegate method, params object[] args)
{
Name = name;
TargetObject = obj;
TargetMethod = method;
Arguments = args;
}
public void Run()
{
try
{
TargetMethod.Method.Invoke(TargetObject, Arguments);
}
catch(Exception ex)
{
Debug.WriteLine($"Unexpected error running job '{Name}': {ex}");
}
}
}
}

How to stop a thread if thread takes too long

I have a situation that i export data to a file and what i have been asked to do is to provide a cancel button which on click will stop the export if it takes too much time to export.
I started exporting to the file in a thread. And i try to abort the thread on the button click. But it do not work.
I searched on Google and i found that abort() is not recommended. But what else should I choose to achieve it?
My current code is:
private void ExportButtonClick(object param)
{
IList<Ur1R2_Time_Points> data = ct.T_UR.ToList();
DataTable dtData = ExportHelper.ToDataTable(data);
thread = new Thread(new ThreadStart(()=>ExportHelper.DataTableToCsv(dtData, "ExportFile.csv")));
thread.SetApartmentState(ApartmentState.STA);
thread.IsBackground = true;
thread.Name = "PDF";
thread.Start();
}
private void StopButtonClick(object param)
{
if (thread.Name == "PDF")
{
thread.Interrupt();
thread.Abort();
}
}
Aborting a thread is a bad idea, especially when dealing with files. You won't have a chance to clean up half-written files or clean-up inconsistent state.
It won't harm the .NET Runtime bat it can hurt your own application eg if the worker method leaves global state, files or database records in an inconsistent state.
It's always preferable to use cooperative cancellation - the thread periodically checks a coordination construct like a ManualResetEvent or CancellationToken. You can't use a simple variable like a Boolean flag, as this can lead to race conditions, eg if two or more threads try to set it at the same time.
You can read about cancellation in .NET in the Cancellation in Managed Threads section of MSDN.
The CancellationToken/CancellationTokenSource classes were added in .NET 4 to make cancellation easier that passing around events.
In your case, you should modify your DataTableToCsv to accept a CancellationToken. That token is generated by a CancellationTokenSource class.
When you call CancellationTokenSource.Cancel the token's IsCancellationRequested property becomes true. Your DataTableToCsv method should check this flag periodically. If it's set, it should exit any loops, delete any inconsistent files etc.
Timeouts are directly supported with CancelAfter. Essentially, CancelAfter starts a timer that will fire Cancel when it expires.
Your code could look like this:
CancellationTokenSource _exportCts = null;
private void ExportButtonClick(object param)
{
IList<Ur1R2_Time_Points> data = ct.T_UR.ToList();
DataTable dtData = ExportHelper.ToDataTable(data);
_exportCts=new CancellationTokenSource();
var token=_exportCts.Token;
thread = new Thread(new ThreadStart(()=>
ExportHelper.DataTableToCsv(dtData, "ExportFile.csv",token)));
thread.SetApartmentState(ApartmentState.STA);
thread.IsBackground = true;
thread.Name = "PDF";
_exportCts.CancelAfter(10000);
thread.Start();
}
private void StopButtonClick(object param)
{
if (_exportCts!=null)
{
_exportCts.Cancel();
}
}
DataTableToCsv should contain code similar to this:
foreach(var row in myTable)
{
if (token.IsCancellationRequested)
{
break;
}
//else continue with processing
var line=String.Join(",", row.ItemArray);
writer.WriteLine(line);
}
You can clean up your code quite a bit by using tasks instead of raw threads:
private async void ExportButtonClick(object param)
{
IList<Ur1R2_Time_Points> data = ct.T_UR.ToList();
DataTable dtData = ExportHelper.ToDataTable(data);
_exportCts=new CancellationTokenSource();
var token=_exportCts.Token;
_exportCts.CancelAfter(10000);
await Task.Run(()=> ExportHelper.DataTableToCsv(dtData, "ExportFile.csv",token)));
MessageBox.Show("Finished");
}
You could also speed it up by using asynchronous operations, eg to read data from the database or write to text files without blocking or using threads. Windows IO (both file and network) is asynchronous at the driver level. Methods like File.WriteLineAsync don't use threads to write to a file.
Your Export button handler could become :
private void ExportButtonClick(object param)
{
IList<Ur1R2_Time_Points> data = ct.T_UR.ToList();
DataTable dtData = ExportHelper.ToDataTable(data);
_exportCts=new CancellationTokenSource();
var token=_exportCts.Token;
_exportCts.CancelAfter(10000);
await Task.Run(async ()=> ExportHelper.DataTableToCsv(dtData, "ExportFile.csv",token)));
MessageBox.Show("Finished");
}
and DataTableToCsv :
public async Task DataTableToCsv(DataTable table, string file,CancellationToken token)
{
...
foreach(var row in myTable)
{
if (token.IsCancellationRequested)
{
break;
}
//else continue with processing
var line=String.Join(",", row.ItemArray);
await writer.WriteLineAsync(line);
}
You can use a boolean flag. Use a volatile boolean for that.
In the helper do something like:
this.aborted = false;
while(!finished && !aborted) {
//process one row
}
Whenever you want to cancel the operation, you call a method to set aborted to true:
public void Abort() {
this.aborted = true;
}
Have a read here: https://msdn.microsoft.com/en-us/library/system.threading.threadabortexception(v=vs.110).aspx
When a call is made to the Abort method to destroy a thread, the common language runtime throws a ThreadAbortException. ThreadAbortException is a special exception that can be caught, but it will automatically be raised again at the end of the catch block. When this exception is raised, the runtime executes all the finally blocks before ending the thread. Because the thread can do an unbounded computation in the finally blocks or call Thread.ResetAbort to cancel the abort, there is no guarantee that the thread will ever end. If you want to wait until the aborted thread has ended, you can call the Thread.Join method. Join is a blocking call that does not return until the thread actually stops executing.
Since Thread.Abort() is executed by another thread, it can happen anytime and when it happens ThreadAbortException is thrown on target thread.
Inside ExportHelper.DataTableToCsv:
catch(ThreadAbortException e) {
Thread.ResetAbort();
}
On StopButtonClick
if (thread.Name == "PDF")
{
thread.Interrupt();
thread.Join();
}
To Stop a thread you have one option of Thread.Abort.However because this method thrown ThreadAbortException on the target thread when it executed by another thead.
Which is not recommended.
The second option to stop a thread is by using shared variable that both your target and your calling thread can access.
See the Example ::
public static class Program
{
public static void ThreadMethod(object o)
{
for (int i = 0; i < (int)o; i++)
{
Console.WriteLine("ThreadProc: { 0}", i);
Thread.Sleep(0);
}
}
public static void Main()
{
bool stopped = false;
Thread t = new Thread(new ThreadStart(() =>
{
while (!stopped)
{
Console.WriteLine("Running...");
Thread.Sleep(1000);
}
}));
t.Start();
Console.WriteLine("Press any key to exit");
Console.ReadKey();
stopped = true;
t.Join();
}
}
//Source :: Book --> Programming in c#

Stopping a service that reads MSMQ

I'm a Java programmer who has been asked to make some changes to C# applications. I've been working with C# for a week now, and I've finally hit a point where looking at the documentation isn't helping and I can't find solutions when I google.
In this case I have a Windows Service that processes messages that arrive in a MSMQ. When a message is received the currently listening thread picks it up and goes off to do an operation that takes a couple of seconds.
public void Start()
{
this.listen = true;
for (int i = 0; i < Constants.ThreadMaxCount; i++)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(this.StartListening), i);
}
...
private void StartListening(Object threadContext)
{
int threadId = (int)threadContext;
threads[threadId] = Thread.CurrentThread;
PostRequest postReq;
while(this.listen)
{
System.Threading.Monitor.Enter(locker);
try
{
postReq = GettingAMessage();
}
finally
{
System.Threading.Monitor.Exit(locker);
}
}
...
}
GettingAMessage() has the following lines that listen for a message:
Task<Message> ts = Task.Factory.FromAsync<Message>
(queue.BeginReceive(), queue.EndReceive);
ts.Wait();
The problem is, when the Stop() method is called and there are no messages going into the MSMQ the threads all sit there waiting for a message. I have tried using timeouts, but that method doesn't seem elegant to me(and having switched over to the Task Factory, I'm not sure how to implement them currently). My solution to this was to add a reference of each thread to an array, so that I could cancel them. The following is called by each worker thread after being created.
threads[threadId] = Thread.CurrentThread;
and then supposed to be aborted by
public void Stop()
{
try
{
this.listen = false;
foreach(Thread a in threads) {
a.Abort();
}
}
catch
{...}
}
Any advice on why this isn't shutting the threads down? (Or even better, can anyone tell me where I should look for how to cancel the ts.Wait() properly?)
Use the ManualResetEvent class to achieve a proper & graceful stopping of your running threads.
In addition, don't use the ThreadPool for long running threads, use your own created threads, otherwise, with lots of long-running tasks, you could end up with thread-pool starvation, possibly even leading to deadlock:
public class MsmqListener
{
privatec ManualResetEvent _stopRequested = new ManualResetEvent(false);
private List<Thread> _listenerThreads;
private object _locker = new _locker();
//-----------------------------------------------------------------------------------------------------
public MsmqListener
{
CreateListenerThreads();
}
//-----------------------------------------------------------------------------------------------------
public void Start()
{
StartListenerThreads();
}
//-----------------------------------------------------------------------------------------------------
public void Stop()
{
try
{
_stopRequested.Set();
foreach(Thread thread in _listenerThreads)
{
thread.Join(); // Wait for all threads to complete gracefully
}
}
catch( Exception ex)
{...}
}
//-----------------------------------------------------------------------------------------------------
private void StartListening()
{
while( !_stopRequested.WaitOne(0) ) // Blocks the current thread for 0 ms until the current WaitHandle receives a signal
{
lock( _locker )
{
postReq = GettingAMessage();
}
...
}
//-----------------------------------------------------------------------------------------------------
private void CreateListenerThreads()
{
_listenerThreads = new List<Thread>();
for (int i = 0; i < Constants.ThreadMaxCount; i++)
{
listenerThread = new Thread(StartListening);
listenerThreads.Add(listenerThread);
}
}
//-----------------------------------------------------------------------------------------------------
private void StartListenerThreads()
{
foreach(var thread in _listenerThreads)
{
thread.Start();
}
}
}
UPDATE:
I changed the use of AutoResetEvent with ManualResetEvent in order to support the stopping of multiple waiting threads (Using ManualResetEvent, once you signaled, all waiting threads will be notified and be free to proceed theirs job - stop pooling for messages, in your case).
Using volatile bool does not provide all the guaranties. It may still read stale data. Better to use underlying OS synchronisation mechanism as it provides much stronger guaranties. Source: stackoverflow.com/a/11953661/952310

Monitor.Pulse(this) does not trigger Monitor.Wait(this);

I'm trying to get Monitor.Pulse(this) to trigger Monitor.Wait(this) in my code. I think my Wait statements are all running at some point with no Pulse. I have 5 different threads run by 5 different objects, each representing a queue with different priority. I'm trying to get each thread to run with a certain priority without using the thread priority attribute (i.e. normal, abovenormal, etc.). Anyways, point is that each thread only runs once and then it seems they are stuck at the Monitor.Wait(this) part in the thread that runs for each queue. Does anyone know why the Monitor.Pulse(this) doesn't trigger the Monitor.Wait(this) and continue the cycle. Each thread should be triggered one after the other by the Monitor.Wait(this) and the while loop that uses the Global variable GlobalCount. I think the problem must occur in my Beta method in the first class (Msg class) at the top where this triggering occurs. Or in my main method, although I'm less sure of that part having an issue.
What happens is it will execute a few lines and then start a new line but won't print anything else. The code is still running. I also tried removing the Monitor.Pulse and Monitor.Wait and it partially works, but every time the delta object's beta method runs its thread it is replaced by the alpha method. Does anyone know why this is and how I can get Pulse and Wait to work?
Here is my code (ignore some of the comments):
// StopJoin.cs
using System;
using System.Threading;
using System.Collections;
public class Msg
{
string message;
int priority;
public Msg(string ms, int pr)
{message = ms;
priority = pr;}
// This method that will be called when the thread is started
public void Beta()
{
while(true){
//Console.WriteLine("asdfasdfs");
Console.WriteLine(message+":"+GlobalClass.globalCount);
lock(this) // Enter synchronization block
{
while((priority - 1) != GlobalClass.globalCount){
//Console.WriteLine(GlobalClass.globalCount);
try
{
// Waits for the Monitor.Pulse in WriteToCell
//Console.WriteLine("beginning");
//Monitor.Wait(this);
//Console.WriteLine("end");
}
catch (SynchronizationLockException e)
{
Console.WriteLine(e);
}
catch (ThreadInterruptedException e)
{
Console.WriteLine(e);
}
if(GlobalClass.globalCount >= 5)
GlobalClass.globalCount = 0;
}
Console.WriteLine(message+".Beta is running in its own thread.");
for(int i = 0;i<priority;i++)
{
Console.WriteLine("sending message...");
}
if(GlobalClass.globalCount < 5)
GlobalClass.globalCount = GlobalClass.globalCount + 1;
//Monitor.Pulse(this); // Pulse tells Cell.WriteToCell that
//Console.WriteLine(GlobalClass.globalCount);
}
}
}
}
public class Alpha
{
Msg the_message = new Msg("Alpha",1);
public void doWork()
{the_message.Beta();}
};
public class Charlie
{
Msg the_message = new Msg("Charlie",2);
public void doWork()
{the_message.Beta();}
};
public class Delta
{
Msg the_message= new Msg("Alpha",3);
public void doWork()
{the_message.Beta();}
};
public class Echo
{
Msg the_message= new Msg("Echo",4);
public void doWork()
{the_message.Beta();}
};
public class Foxtrot
{
Msg the_message= new Msg("Foxtrot",5);
public void doWork()
{the_message.Beta();}
};
static class GlobalClass
{
private static int global_count = 0;
public static int globalCount
{
get{return global_count;}
set{global_count = value;}
}
}
public class Simple
{
public static int Main()
{
GlobalClass.globalCount = 2;
long s = 0;
long number = 100000000000000000;
Console.WriteLine("Thread Start/Stop/Join Sample");
Alpha oAlpha = new Alpha();
Charlie oCh = new Charlie();
Delta oDe = new Delta();
Echo oEc = new Echo();
Foxtrot oFo = new Foxtrot();
// Create the thread object, passing in the Alpha.Beta method
// via a ThreadStart delegate. This does not start the thread.
Thread oThread = new Thread(new ThreadStart(oAlpha.doWork));
Thread aThread = new Thread(new ThreadStart(oCh.doWork));
Thread bThread = new Thread(new ThreadStart(oDe.doWork));
Thread cThread = new Thread(new ThreadStart(oEc.doWork));
Thread dThread = new Thread(new ThreadStart(oFo.doWork));
// Start the thread
oThread.Start();
aThread.Start();
bThread.Start();
cThread.Start();
dThread.Start();
// Spin for a while waiting for the started thread to become
// alive:
while (!oThread.IsAlive);
while (!aThread.IsAlive);
while (!bThread.IsAlive);
while (!cThread.IsAlive);
while (!dThread.IsAlive);
// Put the Main thread to sleep for 1 millisecond to allow oThread
// to do some work:
Thread.Sleep(1);
// Wait until oThread finishes. Join also has overloads
// that take a millisecond interval or a TimeSpan object.
oThread.Join();
aThread.Join();
bThread.Join();
cThread.Join();
dThread.Join();
Console.WriteLine();
Console.WriteLine("Alpha.Beta has finished");
/*
try
{
Console.WriteLine("Try to restart the Alpha.Beta thread");
oThread.Start();
}
catch (ThreadStateException)
{
Console.Write("ThreadStateException trying to restart Alpha.Beta. ");
Console.WriteLine("Expected since aborted threads cannot be restarted.");
}
*/
while(s<number)
s++;
// Request that oThread be stopped
oThread.Abort();
aThread.Abort();
bThread.Abort();
cThread.Abort();
dThread.Abort();
return 0;
}
}
I can see a number of problems with your code, but there are two main ones that will be affecting you. I've assumed that your commented out Monitor calls shouldn't be commented (else the code makes no sense).
Firstly, you create a new instance of Msg under each thread. The Beta method locks on the current instance of Msg (in the commented Monitor.Wait(this)), and so each instance is essentially waiting on itself - which will be an infinite wait, because the only Monitor.Pulse is later in the same method, and will never be reached.
Because some of your Msg instances will be created with a higher value for priority, they will skip the while loop entirely and should continue to call Monitor.Pulse, but there will be nothing waiting on that pulse.
Later in your Main method, you have the following:
while (!oThread.IsAlive) ;
while (!aThread.IsAlive) ;
while (!bThread.IsAlive) ;
while (!cThread.IsAlive) ;
while (!dThread.IsAlive) ;
This is flawed. Because there's no guarantee of the execution order of your threads, it's entirely possible for the above code to deadlock. If your oThread isn't started immediately, but dThread is scheduled and runs to completion, you could easily see a case where dThread is completed and "dead" before the final line above is reached.
All in all, I'm not clear on what your code is trying to achieve, but as it stands I'd expect it to deadlock every time.

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