Never ending Thread vs Task - c#

I have an application that polls some devices each x second,
my implementation is based on one thread for each device.
Each thread is implemented in this way
while(true){
stopWatch.Start();
//dowork
stopWatch.Stop();
time = (int)(delay - stopWatch.ElapsedMilliseconds);
stopWatch.Reset();
sleep(time);
}
Now it's the correct way or i should implement a Timer that fire each x second and create a new Task?
PS: each device has is polling code

Using a thread that is looping is less work for you and results in clearer code. So I recommend you do just that.
Use timers or async sleeping (Task.Delay + async/await) if you have many threads or need to conserve resources.

Using a single thread that sleeps between the polls seems like the best way to do this. It will poll the devices needed after the sleep. Since you are doing a single repeated task that is likely to never end until the program ends I don't think that using a task really fits this situation even though it could be used.

Related

How to achieve sequential blocking behavior in multithread application?

I'm writing an application that should simulate the behavior of a PLC. This means I have to run several threads making sure only one thread at a time is active and all others are suspended.
For example:
thread 1 repeats every 130ms and blocks all other threads. The effective runtime is 30ms and the remaining 100ms before the thread restarts can be used by other threads.
thread 2 repeats every 300ms and blocks all threads except for thread 1. The effective runtime is 50ms (the remaining 250ms can be used by other threads). Thread 2 is paused until thread 1 has finished executing code (the remaining 100ms of thread 1) and once thread 1 is asleep it resumes from where it has been paused
thread 3 repeats every 1000ms. The effective runtime is 100ms. This thread continues execution only if all other threads are suspended.
The highest priority is to complete the tasks before they are called again, otherwise I have to react, therefore a thread that should be blocked should not run until a certain point, otherwise multicore processing would elaborate the code and only wait to pass the results.
I read several posts and learned that Thread.suspend is not recomended and semaphore or monitor operations mean that the code is executed until a specific and fixed point in the code while I have to pause the threads exactly where the execution has arrived when an other thread (with higher "priority") is called.
I also looked at the priority setting but it doesn't seem to be 100% relevant since the system can override priorities.
Is there a correct or at least solid way to code the blocking mechanism?
I don't think you need to burden yourself with Threads at all. Instead, you can use Tasks with a prioritised TaskScheduler (it's not too hard to write or find by googling).
This makes the code quite easy to write, for example the highest priority thread might be something like:
while (!cancellationRequested)
{
var repeatTask = Task.Delay(130);
// Do your high priority work
await repeatTask;
}
Your other tasks will have a similar basic layout, but they will be given a lower priority in the task scheduler (this is usually handled by the task scheduler having a separate queue for each of the task priorities). Once in a while, they can check whether there is a higher priority task, and if so, they can do await Task.Yield();. In fact, in your case, it seems like you don't even need real queues - that makes this a lot easier, and even better, allows you to use Task.Yield really efficiently.
The end result is that all three of your periodic tasks are efficiently run on just a single thread (or even no thread at all if they're all waiting).
This does rely on coöperative multi-tasking, of course. It's not really possible to handle full blown real-time like pre-emption on Windows - and partial pre-emption solutions tend to be full of problems. If you're in control of most of the time spent in the task (and offload any other work using asynchronous I/O), the coöperative solution is actually far more efficient, and can give you a lot less latency (though it really shouldn't matter much).
I hope I don't missunderstand your question :)
One possibility to your problem might be to use a concurrent queue: https://msdn.microsoft.com/de-de/library/dd267265(v=vs.110).aspx
For example you create a enum to control your state and init the queue:
private ConcurrentQueue<Action> _clientActions ;
private enum Statuskatalog
{
Idle,
Busy
};
Create a timer to start and create a timerfunktion.
Timer _taskTimer = new Timer(ProcessPendingTasks, null, 100, 333);
private void ProcessPendingTasks(object x)
{
_status = Statuskatalog.Busy;
_taskTimer.Change(Timeout.Infinite, Timeout.Infinite);
Action currentTask;
while( _clientActions.TryDequeue( out currentTask ))
{
var task = new Task(currentTask);
task.Start();
task.Wait();
}
_status=Statuskatalog.Idle;
}
Now you only have to add your tasks as delegates to the queue:
_clientActions.Enqueue(delegate { **Your task** });
if (_status == Statuskatalog.Idle) _taskTimer.Change(0, 333);
On this base, you can manage your special requirements you were asking for.
Hope this was, what you were searching for.

Why ThreadPool start only one thread in time?

I start threads exactly like book says:
for (int i = 1; i <= 4; i++) {
ThreadPool.QueueUserWorkItem(new WaitCallback(ThreadMethod), i);
}
ThreadMethod looks like:
static void ThreadMethod(object input) {
Console.WriteLine(input + " thread started");
//do some stuff for, like, 400 milliseconds
Console.WriteLine(input + " thread completed");
}
In some reason 2 thread starts only after 1 is completed (in this moment all work is already done and 2-4 thread just start and stop doing nothing).
What could be wrong? Ask anything what could help solve this problem.
I don't use any synchronization classes.
If it's matter, i have 2 core processor.
Your ThreadMethod just runs too fast. Everything is right with your code except if possible you should switch from ThreadPool to new abstractions like Task.Run.
Actually, as i made ThreadMethod to do much longer stuff, another threads started after some time but it don't worked in one time but just switches from thread to thread. Looks like i have to use another tool.
A TreadPool has a maximum number of threads that it can use. See ThreadPool.GetMaxThread and SetMaxThread. It is probably equal to the number of available cores by default.
For CPU intensive work it makes sense since you would actually lower performance by using more threads than you have cores. However, for slow jobs such as I/O intensive jobs, many threads can run in parallel to avoid blocking and wait until the I/O is complete. Example: Grabing several files at a time from various FTP servers.

Why using System.Threading.Thread.Sleep() is a bad practice?

I'm writing an application working with a big and ugly 3rd party system via a complicated API.
Sometimes some errors happen in the system, but if we wait for my program to face this errors it can be too late.
So, I use a separate thread to check the system state as following:
while (true)
{
ask_state();
check_state();
System.Threading.Thread.Sleep(TimeSpan.FromSeconds(1));
}
It doesn't really matter if I check the system state once in 100 ms or once a minute.
But I have heard that using Thread.Sleep() is a bad practice. Why? And what can I do in this situation?
One reason is that Thread.Sleep() is blocking your code from doing anything else. Recent efforts is to make blocking as least as possible. For example, node.js is a non-blocking language.
Update: I don't know about the infrastructure of Timer class in C#. Maybe it's also blocking.
You can schedule a task to check that third API every 100 ms. This way, during that 100 ms, your program can do other tasks.
Update: This analogy might help. If we compare operating system to a hospital, and compare the threads to nurses in that hospital, the supervisor (programmer) can choose a policy:
Either to ask each nurse (thread) to watch one, and only one patient (a job, a task to be done), even if between each check she waits for an hour (Sleep() method)
To ask each nurse to check each patient, and during the interval till next check, go on and check other patients.
The first model is blocking. It's not scalable. But in the second model, even with few nurses, you might be able to serve many patients.
Because the only way to shut down this thread if it's waiting inside the Sleep is to either a) wait for the Sleep to end, or b) use one of Thread.Abort or Thread.Interrupt.1
If it's a long sleep, then (a) isn't really suitable if you're trying to be responsive. And (b) are pretty obnoxious if the code happens to not actually be inside the Sleep at the time.
It's far better, if you want to be able to interrupt the sleeping behaviour in a suitable fashion, to use a waitable object (such as e.g. a ManualResetEvent) - you might then even be able to place the wait on the waitable object into the while conditional, to make it clear what will cause the thread to exit.
1 I've use shutdown in this instance because it's a very common scenario where cross-thread communication is required. But for any other cross-thread signalling or communication, the same arguments can also apply, and if it's not shutdown then Thread.Abort or Thread.Interrupt are even less suitable.
i would set a timer to whatever ms you want and wait for my check methods to complete, by the way do you want to use an eternal loop or it is not a complete code that you showed up there ?
ok this is a sample of what i'm talking about:
public void myFunction()
{
int startCount = Environment.TickCount;
ask_state();
check_state();
while (true)
{
if (Environment.TickCount - startCount >= 20000) //two seconds
{
break;
}
Application.DoEvents();
}
}
//Now you have an organized function that makes the task you want just call it every
// time interval, again you can use a timer to do that for you
private void timer_Tick(object sender, EventArgs e)
{
myFunction();
}
good luck

Windows Service how to slow down infinite loop

The way I was told to make windows services is as followed:
Thread serviceThread = new Thread(new Thread(runProc())
Boolean isRunning = true;
if (_isRunning)
{
serviceThread.Start();
}else
close and log service
void runProc()
{
while(_isRunning)
{
//Service tasks
}
_isRunning = false;
}
This has worked fine for me so far but now I need to make a service that has big breaks in it, up to 2 hours at a time. Also I have started using timers so nothing is being done in the infinite loop other than stopping runProc() running over and over again which I can imagine is bad because threads are being made and remade a lot.
My question is, I have read that it is bad practice to put Thread.Sleep(big number) in that while(_isRunning) infinite loop, is this true? If this is the case, how do I get around the loop running constantly and using loads of resource? There is literally nothing being done in the loop right now, it is all handled in the tickevent of my timer, the only reason I have a loop is to stop runProc ending.
Thanks a lot an sorry if I explain myself badly
Thread.Sleep is bad because it cannot be (easily) interrupted1.
I generally prefer to use a ManualResetEvent or similar:
class abc {
Thread serviceThread = new Thread(new Thread(runProc())
ManualResetEvent abort = new ManualResetEvent(false);
void Start(){
serviceThread.Start();
}
void Stop(){
abort.Set();
serviceThread.Join();
}
void runProc()
{
while(!abort.WaitOne(delay))
{
//Service tasks
}
}
}
Hopefully you get the gist, not a great code sample.
The delay can be as large or small as you want (and can be arbitrarily recomputed during each loop). The WaitOne call will either delay the progress of this thread for delay milliseconds or, if Stop is called, will cause the loop to exit immediately.
1To summarize my position from the comments below - it can only be interrupted by blunt tools like Thread.Abort or Thread.Interrupt which both share the failing (to a greater or lesser extent) that they can also introduce their associated exceptions at various other places in your code. If you can guarantee that the thread is actually inside the Thread.Sleep call then the latter may be okay - but if you can make such a guarantee, you can also usually arrange to use a less blunt inter-thread communication mechanism - such as the one I've suggested in this answer.
I've always written services with a main infinite loop, not timers. Inside the loop, I check to see if there's any work to do, if so I do the work, if not I call Thread.Sleep(). That means that as long as there's work to be done, the loop will keep iterating, running as fast as it can. When the queue of work "dries up", it sleeps a little (a few seconds or minutes) while more work becomes available.
That's always worked really well for back-end jobs on a server where there's a constant stream of new work to be done throughout the day (and night). If you have big periods with no work the service will wake many times to check and then go back to sleep. You might like that or not. As long as the check is quick, it shouldn't be an issue. An alternative is to use a scheduled task (or database job) so that you know that work will be completed at specific times throughout the day. That's a better approach in some cases.

C# Improvement on a Fire-and-Forget

Greetings
I have a program that creates multiples instances of a class, runs the same long-running Update method on all instances and waits for completion. I'm following Kev's approach from this question of adding the Update to ThreadPool.QueueUserWorkItem.
In the main prog., I'm sleeping for a few minutes and checking a Boolean in the last child to see if done
while(!child[child.Length-1].isFinished) {
Thread.Sleep(...);
}
This solution is working the way I want, but is there a better way to do this? Both for the independent instances and checking if all work is done.
Thanks
UPDATE:
There doesn't need to be locking. The different instances each have a different web service url they request from, and do similar work on the response. They're all doing their own thing.
If you know the number of operations that will be performed, use a countdown and an event:
Activity[] activities = GetActivities();
int remaining = activities.Length;
using (ManualResetEvent finishedEvent = new ManualResetEvent(false))
{
foreach (Activity activity in activities)
{
ThreadPool.QueueUserWorkItem(s =>
{
activity.Run();
if (Interlocked.Decrement(ref remaining) == 0)
finishedEvent.Set();
});
}
finishedEvent.WaitOne();
}
Don't poll for completion. The .NET Framework (and the Windows OS in general) has a number of threading primitives specifically designed to prevent the need for spinlocks, and a polling loop with Sleep is really just a slow spinlock.
You can try Semaphore.
A blocking way of waiting is a bit more elegant than polling. See the Monitor.Wait/Monitor.Pulse (Semaphore works ok too) for a simple way to block and signal. C# has some syntactic sugar around the Monitor class in the form of the lock keyword.
This doesn't look good. There is almost never a valid reason to assume that when the last thread is completed that the other ones are done as well. Unless you somehow interlock the worker threads, which you should never do. It also makes little sense to Sleep(), waiting for a thread to complete. You might as well do the work that thread is doing.
If you've got multiple threads going, give them each a ManualResetEvent. You can wait on completion with WaitHandle.WaitAll(). Counting down a thread counter with the Interlocked class can work too. Or use a CountdownLatch.

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