this is a very simple issue.
Note: I am sure people have found and posted this same issue somewhere but I can't figure out the correct search terms to find it.
Okay, so here is my issue.
Let's say my program is stored at C:\Program Files (x86)\MyProgram\Program.exe.
Now in the program, it basically does
Directory.CreateDirectory(Application.StartUpPath + "\\Files")
So basically, this would create a directory called Files in the same folder as the program itself.
Assume that I have to create the folder in that location, so using a different location is not an option.
So the real problem is, if its located in the c:\Program Files directory, my program gets "access denied" when I try to create the folder.
So how can I get something like this to work without forcing the user to run it as an admin?
If it's in Windows 7, if UAC is elevate, you won't be able to modify anything in c:\Program Files without rooting yourself via 'run as administrator'.
And since windows is a multi-user operating system, storing anything user-specific there is a recipe for disaster.
The right place for your program to put its data is in the appropriate special folder, which you can get/create via either
// user-specific application data is stored here
string userSpecificAppDataDirectory = Environment.GetFolderPath(
SpecialFolder.ApplicationData ,
SpecialFolderOption.Create
) ;
// application data common to all users is stored here
string commonAppDataDirectory = Environment.GetFolderPath(
SpecialFolder.CommonApplicationData ,
SpecialFolderOption.Create
) ;
or one of the other Environment.GetFolderPath() overloads.
In modern operating system the folder C:\program files (x86) is write protected by the OS. You can't create sub folders here without using an administrative account (and also in that case you will be asked to confirm this action unless you disable UAC). So the correct way to follow is to create your data folder in another place. The best option is the CommonApplicationData folder extracted using:
Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData)
or the SpecialFolder.ApplicationData enum if your data should be differentiated by the current user of the application, or the SpecialFolder.MyDocuments if these files are produced by your user and need to be opened freely by other programs (or need to be included in a backup)
After you get the special folder provided by the OS to store application data remember to create a subfolder for your application and the other subfolders as required by your requirements
// In Win7 this usually resolves to C:\ProgramData, but do not use this folder
string appCommon = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
// This resolves to C:\programdata\your_app_name\files
string appData = Path.Combine(appCommon, "your_app_name", "files");
// This will create all directories in the specified path one by one....
if(!Directory.Exists(appData)) Directory.CreateDirectory(appData);
You could try creating any files or folders you need during your installation procedure. I am not sure what success you would find if using a third party install creator, but my understanding is that items added via the Application Files... button in the Publish tab of the Project Properties section in Visual Studio then have access privileges kind of inherently granted for use by the application.
Related
I want to save my Files in a more generic way than on Desktop.
So i want to create my own Subfolder in Programs Folder, which i can use to save my stuff.
But i get "System.UnauthorizedAccessException" if i try to create a File using File.AppendAllText(#"C:\Program Files\MySubfolder\MyFile.txt,someString);
I even disabled the Protection of the Folders manually.
My App is not yet compiled so i cant run it as administrator, can i?
How does every Program use this Folder but i cant?
Do i need to compile my App everytime i make a small change and want to test it?
I would really apreciate Help since im stuck with that multiple hours now
It is a very bad practice to try to write in Program Files. This folder as well as other sensitive folders are protected by the OS to prevent malicious code hide between your programs or to prevent unsavy users from messing on the installed programs.
If you want to write your private stuff on your disk you can use these folders
string folder = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
string myFolder = Path.Combine(folder, "MyReservedPath");
Directory.CreateDirectory(myFolder); // if exists does nothing
string myFile = Path.Combine(myFolder, "MyPrivateData.txt");
File.WriteAllText(myFile, dataToWriteOnDisk);
The CommonApplicationData resolves to C:\programdata and this place is usually used to store information needed by your program for any user that uses it.
If you want to store some data that your program produces then it is better to use the
Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
There are many other places available, just look at the Environment.SpecialFolder enum.
This code will give you a list of everything mapped to the actual folders in your system
foreach (Environment.SpecialFolder x in Enum.GetValues(typeof(Environment.SpecialFolder)))
Console.WriteLine($"{x} = {Environment.GetFolderPath(x)}");
i write desktop app in C# .... this app will auto generate an C/C++ code for an embededd system project
so i have to copy some pre_writen drivers to the target folder (where the file is generated)
the problem is i don't know where i can correctly put the sourc driver in !!
for now i put the source driver in in the project foldr and i refrance it in my code lik
// projectfolder\bin\Debug\netcoreapp3.1\file.exe
string path = (Assembly.GetExecutingAssembly().Location);
DirectoryInfo exeDir = new DirectoryInfo(path);
DirectoryInfo projectDir = exeDir.Parent.Parent.Parent.Parent;
// now i can get the driver foler like this
string DriverPath = Path.Combine(projectDir.fullName,"drivers");
i guss that folder in the product level will be in C:\ProgramData
but for developing where the location shoud be in ?
In Windows there are different types of data that may be consumed by an Application such as
Application Properties
Application settings enable you to store application information dynamically. Settings allow you to store information on the client computer that should not be included in the application code.
Ex: Position, Font, Styles, User Configuration
File Type: App.Config(Is created at design time and is by default put into BIN folder) and User.Config (Created at run time)
Project > Add New Item > Installed > Visual C# Items > Application Configuration File
Application Data
Contains all the data, settings, and user files that are required by the installed software and UWP apps. These are user agnostic data.
Ex: Images, Resources, Sprites, Data Templates, txt files. It may also contain App.Config files
File Location: C:\ProgramData Environment.SpecialFolder.CommonAppData
User Data
Contain all data that is user specifc, such as his/her app specific settings.
Ex: Any type of data
File Location: C:\Users\[USERNAME]\AppData\Roaming Environment.SpecialFolder.AppData or Environment.SpecialFolder.MyDocuments
i guss that folder in the product level will be in C:\ProgramData but
for developing where the location shoud be in ?
yes, it will go to ProgramData, but during the development you can have it in your BIN folder or a directory of your choice if it matters
However most of the above will come into picture when you package your App to an MSI and bundle in all the dependency files and where they need to go.
EDIT
Based on the OPs clarification in comments, .CPP files will automatically go into the BIN/Debug Folder of your C# app.
You will need to dynamically place your device drives in the directory where your exe is running
To access the directory where your app is running :
string exePath = System.Reflection.Assembly.GetExecutingAssembly().Location
Output of Path = Absolute path where your exe is running
C:\Users\User1\source\repos\Test\Test\bin\Debug\Test.exe
string exeDirectory = Path.GetDirectoryName(exePath);
The Directory path where your exe is situated
C:\Users\User1\source\repos\Test\Test\bin\Debug
The default location in a c# dekstop app in Environment.CurrentDirectory + "\\Folder"
This is mostly a question of how often the data will change. And how that will interact with the very strict management of write rights since NTFS became common (While the rule predates NTFS, with mostly FAT - and thus no rights to stop us - few programmers cared).
You can and even should put stuff into the Programm directory itself, if it does not change outside of Programm Updates/Reinstallations. If it only changes with a Installer or Updater - things that need administrative rights for their work anyway - it belong there.
If changes happen more often then that - especially stuff that can change at runtime or even needs to change at runtime - where the programm folder becomes unuseable. In this case the programm directory should at tops include a template file. Something you can copy to the real directory as a baseline, to have something to start working with. As for where to put this changeable data, look at the SpecialFolders Enumeration. The Userprofile - particulary Appdata folders are the point to look at. Wich specific one to use is a question of how you want it to interact with Domain Controler Synchronisation (Roaming vs non-Roaming user). Or if you want it to end up in Common.
Drivers sound like that rare case, where the programm directory is entirely fitting. Optionally you could have the drivers installed as a parallel application. Something that can be managed/updated seperately and is simply a requirement for your programm. Something that might be shared across multiple applications.
say my application is installed in C:\programfiles\xyz\ I've some setting & other data files (*.dat files) in this directory too.
My application uses OpenFileDialog to open an image. Problem is that when ever user browses to some directory (say MyPictures) for an image. The current working directory of the application becomes that directory (MyPictures in this case).
After user inputs the image. I do some processing over it and save some values to imagedata.dat which will be located in the path where original application is installed.(C:\programfiles\xyz here )
In my code I'm just using FileStream("imagedata.dat",...,...) without any path prefix before the filename. Problem here is that application is crashing because it is searching for imagedata.dat in 'MyPictures\imagedata.dat'.
How can I avoid this?
You should be using absolute path names when saving data to files. The current working directory is controlled by the user, not by you (for example, if they launch your process from a shortcut then the working directory could've been changed before your process even starts up).
Also, you should never save anything under C:\Program Files during normal use. Doing this means your program needs to be running as an administrator, and unless you're doing administrator-y things then you should be able to run it as a regular user.
The correct thing to do in your case is to use the Environment.GetFolderPath() function to get the location of the ApplicationData folder and save your data under there. Just choose a sub-directory based on your application's name.
You could save it to GetCurrentDirectory then restore with SetCurrentDirectory. However, I agree wih codeka that using the appropriate GetFolderPath (probably ApplicationData, CommonApplicationData or LocalApplicationData) is a better solution.
I have a C# app that creates a settings file for itself to store the current state of certain visual elements. This app works just fine on any machine that isn't running Windows 7, but on those machines we get an error that the settings file can't be created because the user doesn't have permission. Now, I could fix this issue by going to each computer, logging in as the administrator and giving the user read and write access on the program folder for the application that we've installed, but there has to be a better way.
It seems like in XP, you got write access on the folders you created by default, but that isn't the case anymore. Is there a setting I need in the setup package to make this work?
The point is that you shouldn't be storing settings files in the program folder. Microsoft have advised against this for a long time, but started making things stricter with Vista IIRC.
Use Environment.SpecialFolders.ApplicationData (etc) to find the most appropriate place to put settings. Or use the .NET settings infrastructure which does this automatically for you.
are you trying to create files in the installation folder? you should be using the user data folder for data and not the installation folders. Use the Environment.SpecialFolders.ApplicationData folder to get a folder you can write to.
You're probably running as an administrator on your non-Windows 7 machine which an write anywhere. Be sure to save any per user instance data in their AppData folder (roaming if it should follow them from computer to computer, or local if its a cache or local to taht machine only). If you need to share settings between users, use the C:\ProgramData folder with the appropriate permissions.
A program shouldn't try to store settings in its installation directory.
Be sure to use the SpecialFolders along with Environment.GetFolderPath to get the right locations needed. You should never hard code paths because they can be different between versions AND languages. (I know in the German version of XP it wasn't Program Files but Programme!)
this app works just fine on any machine that isn't running Windows 7
Wrong! It only works on those machines if you run as administrator. I think you'll find your program is broken on Windows XP as well if you try to run it on just about any business computer rather than a home computer.
Instead, this kind of information needs to go in one of the special Application Data folders.
This is a security flaw in your program because your program is writing information to the program directory (which is, and should be, protected.) If it's a situation of correcting the root cause, consider using the SpecialFolder enumeration or the static members on Application like like CommonAppDataPath to write your information to a more appropriate location.
Assuming the typical approach to writing a file via a path, this is a trivial fix and there's no good "expediency" reason to not correct the root cause. If you're not sure about how to manipulate the path, consider using Path.Combine(). It does it for you.
In general, you shouldn't be writing program data to any folder underneath Program Files (even if you created the folder). You should use the Environment.GetFolderPath(...) to figure out where to put your application specific data. You can pass in one of many enums defined here -- you probably want Environtment.SpecialFolder.CommonApplicationData
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
I do not see how any of this is an actaul answer. I need to be able to write a report and have it saved the users documents folder the same folder I used to read the xml files I am writing the report from.
I created a program in C# .net using VS2008.
When the user installs the program I don't know if it will be on the C: drive or D: drive or someplace else. The issue is that I need the program to automatically create files and then retrieve those files later on without any assistance from the user.
I thought the least complex situation was to place these files in the directory where the program is installed so that the location would remain constant and this strategy would reduce the chances that the files will be accidentally deleted by the user.
Question 1:
How to I refer to the install directory of my app when the user has their choice of the install location?
Question 2:
Should I even be doing it this way or should I be looking at this from a totally different perspective.
Assembly.GetExecutingAssembly().Location will give you the path to the currently executing assembly.
However, writing to that location will cause problems for users running on Vista, Server 2008 and later, which are more strict about normal users not writing to places like C:\Program Files. Your best bet is probably something like:
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)
There are a bunch of options for Environment.SpecialFolder, based on what exactly you want to store.
Sounds like a perfect solution for the Isolated Storage function in .Net (System.IO.IsolatedStorage).
You access via objects and the path is controlled by .Net. It stores the items in the local settings\application data\isolated storage for each log in.
You can use the System.Environment.CurrentDirectory property to determine where your application belongs.
Alternatively, you could look into isolated storage. The data is stored on a user/machine basis (as you choose) so you can store different files for different users.
Which you choose depends on how much information you want to store, and the security surrounding it.
You can get the current directory using:
string dir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
This is a valid and useful way of storing files related to your .exe - you can always navigate using relative directories from where your executable is running from, meaning you don't need to worry about where it's installed.
Alternately, if you'd like your .exe to be freely copyable to any directory, you could consider storing your data in a well known location, like the user's Application Settings directory in their user profile (for windows).
Application.StartupPath should do that for you or:
private static string GetApplicationPath()
{
return System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase);
}
How to get the path of app(without app.exe)?