C# application slows Down after 20-30 mins? - c#

I have c# application which reads data from serial port. I have put serial read handler in timer with interval 1 second , because data coming every 1 second
on timer I calling
delegate void SetTextCallback(string text);
ReceivedText(serialPort1.ReadExisting());
I also showing received data in richtextbox just to check it getting proper data or not.
But after 15-20 mins application slows down wont even respond.
private void ReceivedText(string text)
{
if (this.rtbReceived.InvokeRequired)
{
SetTextCallback x = new SetTextCallback(ReceivedText);
this.Invoke(x, new object[] { (text) });
}
else
{
this.rtbReceived.Text += text;
serialdata = text;
if (serialdata.Length > 0 &&
serialdata.Length < 42 &&
serialdata.Contains("#") ||
serialdata.StartsWith(" #"))
{
serialdata.Trim();
splitdata = serialdata.Split(' ');
try
{
txtBathTemp.Text = splitdata[3];
txtBaroPressure.Text = splitdata[4];
double stemp = double.Parse(splitdata[5]);
txtSampleTemp.Text = (Math.Round(stemp, 2)).ToString();
}
catch (Exception EX)
{
MessageBox.Show(ex.Message);
}
}
}
}

There is a chance that this.rtbReceived.Text grows up after some time. Even if it doesn't use huge amount of memory, constantly manipulating String is not efficent. Have you considered using StringBuilder instead?

Related

C# Why is Serial.WriteLine() so slow?

When I want to program a Teensy 3.5 micro-controller, I send it a .HEX file via a hardware serial port. I have two ways of doing this; one way is to use a serial comms app like Tera Term to send the file, and another way is via a small C# command-line app I wrote to do the same thing.
When I send a 3000+ line Hex file to the micro-controller, it takes approximately 14 seconds. When I do the same thing with my C# program, it takes twice as long (or longer!). The baud rate for both Tera Term and my C# program are the same, and of course the Teensy setup is common to both.
When I looked as the serial transfer using a digital scope, I see the following (same time scale in both photos):
The first photo shows the transfer when using Tera Term, and the second one shows the transfer when using my C# program using Serial.WriteLine() to transfer file contents line-by-line, as shown below:
using System;
using System.IO;
using System.IO.Ports;
using System.Threading;
using System.Timers;
using System.Diagnostics;
/*
Small console app to facilitate over-the-air (OTA) updates to a Teensy 3.x/4.x controller,
using VS2019 with the Visual Micro extension as the Arduino IDE. It is called by a post-build
'hook' statement in a file called 'board.txt' located in whatever Teensy program is
being updated. This app does the following:
- Extract the project path and selected COMPORT number from the arguments to the call to Main()
- Opens a UART serial port connection to the Teensy, typically one provided by a BT adaptor
operating in 'pass-through' mode. The serial port COMPORT number is passed into this app
as an argument.
- Sends whatever command is required to put the existing Teensy firmware into 'update' mode
- Using the path of the updating program (passed in as an argument), locates the .HEX file
associated with the project, and sends it's contents to the Teensy, one line at a time, counting
lines and confirming checksums line-by-line
- Compares the number of lines sent to the Teensy with the number of lines received by the Teensy,
and if there is a match, allows the Teensy update process to complete; otherwise aborts
*/
namespace TeensyFlash
{
class Program
{
const string startCmdStr = "U"; //used in sketch's 'GetUserInput()' to start upload sequence
static string rcvStr = string.Empty;
private static System.Timers.Timer aTimer;
private static bool bTimedOut;
static void Main(string[] args)
{
//Extract the build path and selected COMPORT number from the arguments to the call to Main()
Console.WriteLine("Teensy Flash Console");
Console.WriteLine("Number of arguments in args = {0}\n", args.Length);
int argindex = 0;
string comPortStr = string.Empty;
foreach (var item in args)
{
Console.WriteLine(item);
if (item.Contains("COM"))
{
comPortStr = args[argindex];
}
argindex++;
}
string build_path = args[0];
string projectName = args[args.Length - 1];
projectName = projectName.Substring(0, projectName.Length - 4); //remove extension
build_path = build_path.Replace("\"", string.Empty).Trim();
string hexfilename = build_path + "\\" + projectName + ".hex";
Console.WriteLine("path = {0}", build_path);
Console.WriteLine("comport = {0}", comPortStr);
Console.WriteLine("build name = {0}", projectName);
Console.WriteLine("path to HEX file = {0}", hexfilename);
try
{
Stopwatch stopwatch = Stopwatch.StartNew();
string[] lines = System.IO.File.ReadAllLines(hexfilename);
foreach (string item in lines)
{
Console.WriteLine(item);
}
Console.WriteLine("this took " + stopwatch.ElapsedMilliseconds + " Msec");
}
catch (Exception)
{
throw;
}
Console.WriteLine("Opening Serial Port...");
try
{
SerialPort _serport = new SerialPort(comPortStr, 115200);
_serport.WriteTimeout = 1000;
_serport.WriteBufferSize = 20480;
_serport.Open();
_serport.DiscardOutBuffer();
_serport.DiscardInBuffer();
Thread.Sleep(100);
Console.WriteLine("Sending Trigger Character " + startCmdStr);
Console.WriteLine(startCmdStr);
_serport.Write(startCmdStr);
Console.WriteLine("Waiting for 'waiting' from Teensy...");
rcvStr = string.Empty;
aTimer = new System.Timers.Timer();
//aTimer.Interval = 5000;
aTimer.Interval = 25000;
aTimer.Elapsed += OnTimedEvent;
aTimer.Start();
while (!rcvStr.Contains("waiting") && !bTimedOut)
{
if (_serport.BytesToRead > 0)
{
rcvStr = _serport.ReadLine();
}
}
aTimer.Stop();
if (bTimedOut)
{
Console.WriteLine("Timed out waiting for 'waiting' response from Teensy");
}
else
{
//if we get to here, the Teensy is ready to receive HEX file contents
Console.WriteLine("Received " + rcvStr + " from Teensy");
Stopwatch stopwatch2 = Stopwatch.StartNew();
int numlines = 0;
string[] lines = System.IO.File.ReadAllLines(hexfilename);
foreach (string item in lines)
{
numlines++;
_serport.WriteLine(item);
}
Console.WriteLine("total lines = {0}, time = {1} mSec", numlines, stopwatch2.ElapsedMilliseconds);
//now we wait for Teensy to emit "hex file: xx lines xx bytes..." and then "enter xx to flash..."
aTimer.Start();
while (!rcvStr.Contains("hex file:") && !bTimedOut)
{
if (_serport.BytesToRead > 0)
{
rcvStr = _serport.ReadLine();
}
}
aTimer.Stop();
aTimer.Dispose();
if (bTimedOut)
{
Console.WriteLine("Timed out waiting for 'hex file' response from Teensy");
}
else
{
//extract number of lines from Teensy string, and compare with numlines.
//If they match, then send the number back to Teensy to complete the update.
//Otherwise, send '0' to abort
int colonIdx = rcvStr.IndexOf(':');
int lineIdx = rcvStr.IndexOf("lines");
string compareStr = rcvStr.Substring(colonIdx + 1, lineIdx - colonIdx - 1);
compareStr = compareStr.Trim();
int numTeensyLines = Convert.ToInt16(compareStr);
Console.WriteLine("sent {0} teensy replied {1}", numlines, numTeensyLines);
if (numTeensyLines == numlines)
{
Console.WriteLine("numlines {0} matches numTeensyLines {1} - send confirmation",
numlines, numTeensyLines);
_serport.WriteLine(compareStr);
}
}
}
}
catch (Exception)
{
throw;
}
try
{
}
catch (Exception)
{
throw;
}
}
static string chksum(string input)
{
int TwosComplement(string s)
{
if (s.Length % 2 != 0)
throw new FormatException(nameof(input));
var checksum = 0;
for (var i = 0; i < s.Length; i += 2)
{
var value = int.Parse(s.Substring(i, 2), System.Globalization.NumberStyles.AllowHexSpecifier);
checksum = (checksum + value) & 0xFF;
}
return 256 - checksum & 0xFF;
}
//return string.Concat(":", input, " ", TwosComplement(input).ToString("X2"));
return TwosComplement(input).ToString("X2");
}
private static void SetTimer()
{
// Create a timer with a two second interval.
aTimer = new System.Timers.Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
//aTimer.AutoReset = true;
aTimer.Enabled = true;
}
private static void OnTimedEvent(Object source, ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0:HH:mm:ss.fff}",
e.SignalTime);
bTimedOut = true;
}
}
}
The code that actually does the file transfer is:
Stopwatch stopwatch2 = Stopwatch.StartNew();
int numlines = 0;
string[] lines = System.IO.File.ReadAllLines(hexfilename);
foreach (string item in lines)
{
numlines++;
_serport.WriteLine(item);
}
Console.WriteLine("total lines = {0}, time = {1} mSec", numlines, stopwatch2.ElapsedMilliseconds);
When the '_serport.WriteLine(item);' line is commented out, the reported elapsed time is 0 mSec, as expected - so the 'ReadAllLines()' step isn't the problem.
Anyone have an idea why the 'WriteLine(item)' processing is so slow?
It depends on the structure of the method itself with the device, but I found on the same site an inquiry and means for it that help you
stackoverflow: console writeline slow

C# Serial port randomly return all 0 when overloaded

I am making a C# User Interface for a project using MCU communicate with the PC using UART. The string sent from the MCU in this format(3 numbers per group, 3 groups):
<number>,<number>,<number>,.<number>,<number>,<number>,.<number>,<number>,<number>,.\n
With each number can change depend on the MCU sending. I have written a program which work fine for this configuration. In general, it take in the data from COM port as a string, filter out any characters that is not a number, then save them separately into a List.
However, when we expand the format to use 7 numbers per group (21 in total):
<number>,<number>,<number>,<number>,<number>,<number>,<number>,.<number>,<number>,<number>,<number>,<number>,<number>,<number>,.<number>,<number>,<number>,<number>,<number>,<number>,<number>,.\n
When I try the same approach, there is some sort of "stagger" in the data in. When the data is stable, it is fine. When there is any rapid change in the number coming in, the graph of the data look like this:
The sharp drop in the middle of the graph is not how the data change; the UART port just "freeze up" and output 0 for all number in the receiving List, I have checked the data from Hercules myself.
I think the problem come from overload since there is no differences in any other aspect between the 3 and 7 numbers datastream, but can StackOverflow users think of any other solution?
EDIT: Should it helps, here is the code I used:
// Initialization
static SerialPort mySerialPort;
string receiveMessage = "";
public delegate void AddDataDelegate(string text);
public AddDataDelegate DELEGATE_WRITE;
DELEGATE_WRITE = new AddDataDelegate(writeConsole);
// com and baud are defined variables
mySerialPort = new SerialPort(com, baud);
mySerialPort.DataReceived += new SerialDataReceivedEventHandler(mySerialPort_datareceived);
mySerialPort.Open();
//Supporting functions
private void mySerialPort_datareceived(object sender, SerialDataReceivedEventArgs e)
{
string input = mySerialPort.ReadExisting();
textBox.BeginInvoke(method: DELEGATE_WRITE, args: new Object[] { input });
}
public void writeConsole(string text)
{
receiveMessage += text;
// check if the receiving data steam is valid: end with '\n' and not longer than 64 characters (21 value of maybe 2-3 digits each)
if (receiveMessage.Length > 64)
{
receiveMessage = "";
}
if (receiveMessage.Length > 0)
if (receiveMessage[receiveMessage.Length - 1] == '\n')
{
updateInterface(receiveMessage);
receiveMessage = "";
}
return;
}
void updateInterface(string input)
{
try
{
int[] result = calculate(input);
if (result == null)
{
MessageBox.Show("Error", caption: "Algorithm fail to extract data", buttons: MessageBoxButtons.OK, icon: MessageBoxIcon.Error);
return;
}
//Save the data to List
}
static int[] calculate(string input)
{
int[] outputs = new int[21];
int index = 0;
string s = "";
for (int i = 0; i < input.Length; i++)
{
char c = input[i];
if (c == '.')
{
int output = int.Parse(s);
outputs[index] = output;
index++;
s = "";
}
else if (c >= '0' && c <= '9'|| c == '-')
{
s += c;
}
}
return outputs;
}
Always the devil is in the details
In the writeConsole function of my code, I make a check for valid string by checking if they end in '\n' (since the data will be coming in real time) and if they are less than 64 characters long (21 value of maybe 2-3 digits each). Turn out, that is not a correct assumption at all when the data could easily reach twice as long when the data changed quickly enough (in my examples, the change could reach 100). So just delete the length check and the program work as usual.
PS: Come on guys, this is the second time I have to answer my own question already

How to make run real time and faster refresh method with timer

I have script for refresh network with object label and panel but in script using looping mode with 'for'. I want to this real time refresh for 1 sec or 5 sec but because using 'for' make this procces need more time and get stuck screen. how to make the solution more quickly and in real time?
Thanks
public PosPing()
{
InitializeComponent();
RefreshPOS.Tick += new EventHandler(CheckPOSUG);
RefreshPOS.Start();
}
private void CheckPOSUG(object sender, EventArgs e)
{
Panel[] panelUG = new Panel[]{pnlPOSUG1,pnlPOSUG2,pnlPOSUG3,pnlPOSUG4,pnlPOSUG5,pnlPOSUG6,pnlPOSUG7,pnlPOSUG8};
Label[] LabelUG = new Label[]{lblUG1,lblUG2,lblUG3,lblUG4,lblUG5,lblUG6,lblUG7,lblUG8};
Label[] lblSpdUG = new Label[] { lblSpdUG1, lblSpdUG2, lblSpdUG3, lblSpdUG4, lblSpdUG5, lblSpdUG6, lblSpdUG7, lblSpdUG8 };
for (int x = 0; x < 8;x++ )
{
string IP = "192.168.135.1" + (x + 1).ToString();
var ping = new Ping();
var reply = ping.Send(IP, 10 * 1000);
LabelUG[x].Text = "POSBMS10" + x.ToString();
if (reply.Status == IPStatus.Success)
{
lblSpdUG[x].Text = reply.RoundtripTime.ToString() + " " + "ms";
panelUG[x].BackColor = Color.FromName("Lime");
}
else
{
lblSpdUG[x].Text = "Nonaktif";
panelUG[x].BackColor = Color.FromName("ButtonHighlight");
}
}
}
Without a good, minimal, complete code example, it's hard to know for sure how to best answer your question. But it looks like you are trying to ping eight different servers, which are represented by eight set of controls in your form.
If that is correct, then I agree with commenter Hans Passant that you should be using the SendPingAsync() method instead. This will allow you to execute the pings asynchronously, without blocking the UI thread, so that your program can remain responsive.
Because you are dealing with eight different servers, it makes sense to me that you should execute the eight pings asynchronously. To accomplish this, I would refactor the code a bit, putting the server-specific loop body into a separate method, so that each instance can be run concurrently.
Implementing it that way would look something like this:
private async void CheckPOSUG(object sender, EventArgs e)
{
Panel[] panelUG = new Panel[]{pnlPOSUG1,pnlPOSUG2,pnlPOSUG3,pnlPOSUG4,pnlPOSUG5,pnlPOSUG6,pnlPOSUG7,pnlPOSUG8};
Label[] LabelUG = new Label[]{lblUG1,lblUG2,lblUG3,lblUG4,lblUG5,lblUG6,lblUG7,lblUG8};
Label[] lblSpdUG = new Label[] { lblSpdUG1, lblSpdUG2, lblSpdUG3, lblSpdUG4, lblSpdUG5, lblSpdUG6, lblSpdUG7, lblSpdUG8 };
Task[] tasks = new Task[8];
for (int x = 0; x < 8; x++)
{
tasks[x] = PingServer(x, panelUG[x], LabelUG[x], lblSpdUG[x]);
}
try
{
await Task.WhenAll(tasks);
}
catch (Exception e)
{
// handle as appropriate, e.g. log and exit program,
// report expected, non-fatal exceptions, etc.
}
}
async Task PingServer(int index, Panel panel, Label ugLabel, Label spdLabel)
{
// NOTE: String concatenation will automatically convert
// non-string operands by calling calling ToString()
string IP = "192.168.135.1" + (index + 1);
var ping = new Ping();
var reply = await ping.SendPingAsync(IP, 10 * 1000);
ugLabel.Text = "POSBMS10" + x;
if (reply.Status == IPStatus.Success)
{
spdLabel.Text = reply.RoundtripTime + " ms";
// The Color struct already has named properties for known colors,
// so no need to pass a string to look Lime up.
panel.BackColor = Color.Lime;
}
else
{
spdLabel.Text = "Nonaktif";
panel.BackColor = Color.FromName("ButtonHighlight");
}
}

Accessing RichTextBox in Multi-threaded application causes OutOfMemoryException

I am probably just doing it very wrong. I am currently working with MSMQ and Webservices. I wanted to learn how MSMQ worked so I found a school example of a Loan Broker.
To make a long story short, I need to be able to stress test my system, so I want to be able to make, say, 100 messages and send them through my messaging system. I want to do that from a Windows Form application, but here lies the problem. I have a form that looks like this:
On the left you see a custom control and on the right, my "console" window that tells me what's going on. When I press the Send button, it should use the data given in the fields above it, to send messages. But when I press the Send Button, the program freezes for a while and then hits the OutOfMemoryException. This is the Send method:
private void Send(List<SimpleRequest.LoanRequest> list)
{
int quantity = int.Parse(numericQuantity.Value.ToString());
int delay = int.Parse(numericDelay.Value.ToString());
if (list.Count == 1)
{
for (int threadnumber = 0; threadnumber < quantity; threadnumber++)
{
Task.Factory.StartNew(() => RequestLoanQuote(threadnumber, list[0]));
if (delay > 0)
{
Thread.Sleep(delay);
}
}
}
else
{
for (int threadnumber = 0; threadnumber < quantity; threadnumber++)
{
Task.Factory.StartNew(() => RequestLoanQuote(threadnumber, list[threadnumber]));
if (delay > 0)
{
Thread.Sleep(delay);
}
}
}
}
Here is the RequestLoanQuote method that the Send method is calling:
private void RequestLoanQuote(object state, SimpleRequest.LoanRequest loanRequest)
{
try
{
if (console.InvokeRequired)
{
SetText("Sending: " + loanRequest.SSN + "\n");
}
StringBuilder sb = new StringBuilder();
var threadnumber = (int)state;
using (var client = new LoanBrokerWS.LoanBrokerWSClient())
{
Utility_Tool.LoanBrokerWS.LoanQuote response = client.GetLoanQuote(loanRequest.SSN, loanRequest.LoanAmount, loanRequest.LoanDuration);
sb.Append(response.SSNk__BackingField + " returned: ");
sb.Append(response.interestRatek__BackingField + " | ");
sb.Append(response.BankNamek__BackingField + "\n");
SetText(sb.ToString());
}
}
catch (Exception e)
{
SetText(e.Message + "\n");
}
}
And finally, the SetText method:
private void SetText(String msg)
{
if (this.console.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { msg });
}
else
{
this.console.Text += msg;
}
}
So the Send method calls the RequestLoanQuote method which calls the SetText method. I cannot figure out where I went wrong but it's probably a deadlock.
Try using BeginInvoke and AppendText, like so:
public static void SetText(this RichTextBox textBox, string msg)
{
Action append = () => textBox.AppendText(msg);
if (textBox.InvokeRequired)
textBox.BeginInvoke(append);
else
append();
}

Circular log TextBox for raw serial characters

The problem
From the serial port I receive a stream of characters. The stream I receive will be terminated by \n. I receive the serial port data in parts like this:
Serial port Event 1: "123\n456\n789"
Serial port Event 2: "\n0123\n456\n789\n"
Serial port Event 3: "0123\n456\n789\n"
As you can see my stream fluctuates, and this is very normal since I read the serial port with "what is available currently".
My problem is that I want to log this to the UI with a RichTextBox. I cannot use ListBox because I need color and font formatting.
First approach
Before I tried this below and that works very well till the time the messages exceed around 30.000 lines of text. The UI gets unresponsive. This was the code:
uiTextActivity.SelectionFont = new Font(uiTextActivity.SelectionFont, FontStyle.Bold);
uiTextActivity.SelectionColor = LogMsgTypeColor[(int)msgtype];
uiTextActivity.AppendText(msg);
uiTextActivity.ScrollToCaret();
Later on I used this as a quick fix that clears the box after 2000 lines:
if ((int.Parse(uiLabelCounterActivity.Text) + 1) > 2000)
uiTextBoxResetActivity();
I want to keep a history of around 500lines.
But with this quick fix above I lose my log completely when the counter hits 2000.
I think what I need is a circular FIFO TextBox. So I can remove after 500 lines the oldest logs and append the new one.
Second approach
I also tried this (note that in this case below the newest logs entries are on top and the oldest below in the textbox)
msg = msgToPasteWhenComplete + msg;
int c = 0; // c=zero if no newline, 1 for single newline, 2 for 2times newline and so on
int latestTermination = 0;// store the point where \n is found
for (int e = 0; e < msg.Length; e++)
{
if (msg[e] == '\n')
{
c++;
latestTermination = e+1;
}
}
// contains strings all terminated with \n
string msgToPaste = msg.Substring(0, latestTermination);
// contains string that is not complete (not yet terminated with \n)
msgToPasteWhenComplete = msg.Substring(latestTermination, msg.Length - latestTermination);
string previous = msgToPaste + uiTextActivity.Text;
if (previous.Length > maxDisplayTextLength)
{
string debugInfo3 = previous.Substring(0, maxDisplayTextLength);
uiTextActivity.Text = debugInfo3;
}
else
uiTextActivity.Text = previous;
This works almost very well. The problem with this approach is that the line that comes from the serial port will not be pasted to the UI until the \n is received. This means that whenever communication is slow, I will have to wait for the serial stream to complete the whole line including \n before I can see it... What I want is to see every character directly.
info about serialport
The serial data am I getting from the SerialDataReceivedEvent, in that event I use comport.ReadExisting() to have a non-blocking event.
The serial data comes from my embedded programming board that has analog readings. The analog readings supply me with 20 lines per second, each line containing 20 chars.
I need the raw data to be read in a user interface where it has to be filtered to other textboxes depending on the prefix of the serial message (like err goes to error , warn goes to warning textbox, but they all go to the activity log. The activity log is what this question is about.
I wish I could give you a specific chunk of code to work off of, but I haven't had to do this kind of input processing in a while.
That being said, you might get better performance by buffering your inputs into a Queue (MSDN reference) object, and then polling the queue on a timer or by responding to some other event (maybe OnChanged?).
I found a solution that works, here is my code:
private const int maxDisplayTextLength = 5000;
private string splitString = "";
private int activityCount = 0;
private string errorMessageBox = "";
private bool errorMessageBoxNeedUpdate = true;
private int errorMessageBoxCount = 0;
private string filteredMessageBox = "";
private int filteredMessageCount = 0;
private bool filteredMessageBoxNeedUpdate = true;
private string activityLogFilterKeyword = "Warning";
string logHelperStringMaxSizeLimiter(string input)
{
// check if our buffer isn't getting bigger than our specified max. length
if (input.Length > maxDisplayTextLength)
{
// discard the oldest data in our buffer (FIFO) so we have room for our newest values
input = input.Substring(input.Length - maxDisplayTextLength);
}
return input;
}
private void logHelperIncoming(string msg)
{
msg = msg.Replace('\0', '\n'); // remove \0 NULL characters as they have special meanings in C# RichTextBox
// add the new received string to our buffer
splitString += msg;
// filter out special strings
int searchIndexStart = splitString.Length - msg.Length;
for (int e = searchIndexStart; e < splitString.Length; e++)
{
if (splitString[e] == '\n')
{
activityCount++;
string subString = splitString.Substring(searchIndexStart, e - searchIndexStart) + "\n";
searchIndexStart += e - searchIndexStart + 1; // update searchindex for next search
string filterError = "error";
// filter messages that start with error
if (subString.Length > filterError.Length) // for this filter, the length should be at least length of error
{
if (String.Compare(subString, 0, filterError, 0, 4, true) == 0)
{
errorMessageBox += subString;
errorMessageBoxNeedUpdate = true;
errorMessageBoxCount++;
}
}
// filter messages that start with XXX
if (subString.Length > activityLogFilterKeyword.Length && activityLogFilterKeyword.Length != 0) // for this filter, the length should be at least length of error
{
if (String.Compare(subString, 0, activityLogFilterKeyword, 0, activityLogFilterKeyword.Length, true) == 0)
{
filteredMessageBox += subString;
filteredMessageBoxNeedUpdate = true;
filteredMessageCount++;
}
}
}
}
}
// outputs to main activity textbox
private void Log(LogMsgType msgtype, string msg)
{
if (msgtype == LogMsgType.Incoming || msgtype == LogMsgType.Normal)
{
logHelperIncoming(msg);
}
else if (msgtype == LogMsgType.Outgoing)
{
}
splitString = logHelperStringMaxSizeLimiter(splitString);
filteredMessageBox = logHelperStringMaxSizeLimiter(filteredMessageBox);
errorMessageBox = logHelperStringMaxSizeLimiter(errorMessageBox);
uiTextActivity.Invoke(new EventHandler(delegate
{
// time to post our updated buffer to the UI
uiTextActivity.Text = splitString;
uiTextActivity.Update();
// scroll to the newest data only if user has no focus on the
uiTextActivity.SelectionStart = uiTextActivity.TextLength; // make sure view is to the latest
uiTextActivity.ScrollToCaret();
uiLabelCounterActivity.Text = activityCount.ToString();
if (errorMessageBoxNeedUpdate)
{
errorMessageBoxNeedUpdate = false;
uiTextActivity.SelectionColor = Color.Red;
// time to post our updated buffer to the UI
uiTextboxErrorLog.Text = errorMessageBox;
// scroll to the newest data only if user has no focus on the
uiTextboxErrorLog.SelectionStart = uiTextboxErrorLog.TextLength; // make sure view is to the latest
uiTextboxErrorLog.ScrollToCaret();
uiLabelCounterError.Text = errorMessageBoxCount.ToString();
}
if (filteredMessageBoxNeedUpdate)
{
filteredMessageBoxNeedUpdate = false;
// time to post our updated buffer to the UI
uiTextboxFilteredLog.Text = filteredMessageBox;
// scroll to the newest data only if user has no focus on the
uiTextboxFilteredLog.SelectionStart = uiTextboxFilteredLog.TextLength; // make sure view is to the latest
uiTextboxFilteredLog.ScrollToCaret();
uiLabelCounterFiltered.Text = filteredMessageCount.ToString();
}
// extract value from filter and store to filter
activityLogFilterKeyword = uiTextboxFilterKeyword.Text;
}));
}

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