streamwriter declared static vs with an using statement - c#

I'm VERY new to C# so please allow me some ignorance :)
(I've tried searching around to understand the reason for the difference in performance I'm seeing but as of yet don't have a definitive answer so I thought I'd ask the knowledgable audience on here...)
Basically... if I use streamwriter something like:
public static class Logging
{
readonly static object DebugWriter = new object();
public static void Log(string msg)
{
lock (DebugWriter)
{
using (StreamWriter writer = new StreamWriter("Debug.txt", true))
{
writer.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.ffff") + " " + msg);
}
}
}
}
then assuming I send a large amount of text out via this class I see a noticeable hit on CPU.
However if I instead write it something along the lines of:
public static class Logging
{
readonly static object DebugWriter = new object();
static StreamWriter lwriter = new StreamWriter("LocalDrivenDebug.txt", true) { AutoFlush = true };
public static void Log(string msg)
{
lock (DebugWriter)
{
lwriter.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.ffff") + " " + msg);
}
}
}
Then I see pretty much no hit on the CPU at all.
Is the above caning the CPU purely through inialisation and disposal caused by the using statement? (If so what the hell is C# doing to eat so much CPU???) - Given it's a static class and I've forced autoflush, surely the same applies to the second version or does its disposal get acted on differently and hence chew up less CPU time?
I can only assume I'm missing something obvious. So hopefully someone out there can enlighten me as I 'thought' you were supposed to use the using statement as a safer/more convenient way of doing the disposal?

The second snippet has two properties :
- It doesn't recreate the writer, which can help if you call log many times.
- It doesn't dispose the writer, which means the text you are writing is not flushed to disk yet, but rather kept in memory for later flushing ! On the other end, you write on disk every call to log with the first snippet.
All in all, these two effects should explain the noticeable difference you see :)

Related

Can XmlSerializer(Type) throw randomly?

We have a confusing case, where code that runs normally hundreds of times suddenly stopped working. It is an application that usually runs for weeks.
The question is, do XmlSerializer(Type) have some cache somewhere, which can be corrupted?
The background:
It happened at startup, at one occasion, that we got a lot of exceptions. After a restart when the problem was detected (a few days later), it ran normally again.
We have tracked down the problem to this code:
internal static class StateManager
{
private static XmlSerializer queueSerializer = new XmlSerializer(typeof(List<QueueItem>));
private static readonly string queuePath = Path.Combine(SubSystem.PersistentDirectory, "Queue.xml");
internal static void SaveQueue(List<QueueItem> upcomingTasks)
{
XmlWriter xmlWriter = XmlWriter.Create(queuePath, xmlSettings);
queueSerializer.Serialize(xmlWriter, upcomingTasks);
xmlWriter.Close();
}
internal static List<QueueItem> GetQueue()
{
var queue = new List<QueueItem>();
try
{
var xmlDoc = new XmlDocument();
xmlDoc.Load(queuePath);
using (XmlReader reader = XmlReader.Create(new StringReader(xmlDoc.OuterXml)))
{
queue = queueSerializer.Deserialize(reader) as List<QueueItem>;
}
}
catch (Exception e)
{
AppTrace.Write(TraceLevel.Error, string.Format("Failed to load State Queue: {0}", e.Message));
}
return queue;
}
}
and the error we get is:
Failed to load State Queue: The type initializer for 'StateManager' threw an exception.
As we understand it, this leaves two possibilities for the culprit:
private static XmlSerializer queueSerializer = new XmlSerializer(typeof(List<QueueItem>));
or
private static readonly string queuePath = Path.Combine(SubSystem.PersistentDirectory, "Queue.xml");
We have checked SubSystem.PersistentDirectory carefully, and believe it to be innocent.
Since this happened in the field at a client's machine, and we cannot reproduce it, checking the inner exception is not possible.
You should catch that ! I see there is no static ctor there, you might attempt something like this, deferring initialization so you're able to know more:
internal static class StateManager
{
private static XmlSerializer queueSerializer;
private static readonly string queuePath;
internal static StateManager(){
try
{
queueSerializer = new XmlSerializer(typeof(List<QueueItem>));
queuePath = Path.Combine(SubSystem.PersistentDirectory, "Queue.xml");
}
catch(Exception ex)
{
// Log, log, log!
throw; // Essential: you MUST rethrow!
}
}
}
As far as the actual offending line, there is no way to tell for sure without a trace: all you know is that your type could not be initialized, with no indications about the why.
The most likely causes, as far as I can guess, are:
Something is broken in the data you feed to the XmlSerializer (not the XmlSerializer itself: I highly doubt that anything coming from the System namespace is prone to blowing up at random)
Your SubSystem.PersistentDirectory contains broken data
(Unlikely, but you never know...) Something else is broken and the exception is not actually related to the offending code, which might reside elsewhere

How to freeze a popsicle in .NET (make a class immutable)

I'm designing a class that I wish to make readonly after a main thread is done configuring it, i.e. "freeze" it. Eric Lippert calls this popsicle immutability. After it is frozen, it can be accessed by multiple threads concurrently for reading.
My question is how to write this in a thread safe way that is realistically efficient, i.e. without trying to be unnecessarily clever.
Attempt 1:
public class Foobar
{
private Boolean _isFrozen;
public void Freeze() { _isFrozen = true; }
// Only intended to be called by main thread, so checks if class is frozen. If it is the operation is invalid.
public void WriteValue(Object val)
{
if (_isFrozen)
throw new InvalidOperationException();
// write ...
}
public Object ReadSomething()
{
return it;
}
}
Eric Lippert seems to suggest this would be OK in this post.
I know writes have release semantics, but as far as I understand this only pertains to ordering, and it doesn't necessarily mean that all threads will see the value immediately after the write. Can anyone confirm this? This would mean this solution is not thread safe (this may not be the only reason of course).
Attempt 2:
The above, but using Interlocked.Exchange to ensure the value is actually published:
public class Foobar
{
private Int32 _isFrozen;
public void Freeze() { Interlocked.Exchange(ref _isFrozen, 1); }
public void WriteValue(Object val)
{
if (_isFrozen == 1)
throw new InvalidOperationException();
// write ...
}
}
Advantage here would be that we ensure the value is published without suffering the overhead on every read. If none of the reads are moved before the write to _isFrozen as the Interlocked method uses a full memory barrier I would guess this is thread safe. However, who knows what the compiler will do (and according to section 3.10 of the C# spec that seems like quite a lot), so I don't know if this is threadsafe.
Attempt 3:
Also do the read using Interlocked.
public class Foobar
{
private Int32 _isFrozen;
public void Freeze() { Interlocked.Exchange(ref _isFrozen, 1); }
public void WriteValue(Object val)
{
if (Interlocked.CompareExchange(ref _isFrozen, 0, 0) == 1)
throw new InvalidOperationException();
// write ...
}
}
Definitely thread safe, but it seems a little wasteful to have to do the compare exchange for every read. I know this overhead is probably minimal, but I'm looking for a reasonably efficient method (although perhaps this is it).
Attempt 4:
Using volatile:
public class Foobar
{
private volatile Boolean _isFrozen;
public void Freeze() { _isFrozen = true; }
public void WriteValue(Object val)
{
if (_isFrozen)
throw new InvalidOperationException();
// write ...
}
}
But Joe Duffy declared "sayonara volatile", so I won't consider this a solution.
Attempt 5:
Lock everything, seems a bit overkill:
public class Foobar
{
private readonly Object _syncRoot = new Object();
private Boolean _isFrozen;
public void Freeze() { lock(_syncRoot) _isFrozen = true; }
public void WriteValue(Object val)
{
lock(_syncRoot) // as above we could include an attempt that reads *without* this lock
if (_isFrozen)
throw new InvalidOperationException();
// write ...
}
}
Also seems definitely thread safe, but has more overhead than using the Interlocked approach above, so I would favour attempt 3 over this one.
And then I can come up with at least some more (I'm sure there are many more):
Attempt 6: use Thread.VolatileWrite and Thread.VolatileRead, but these are supposedly a little on the heavy side.
Attempt 7: use Thread.MemoryBarrier, seems a little too internal.
Attempt 8: create an immutable copy - don't want to do this
Summarising:
which attempt would you use and why (or how would you do it if entirely different)? (i.e. what is the best way for publishing a value once that is then read concurrently, while being reasonably efficient without being overly "clever"?)
does .NET's memory model "release" semantics of writes imply that all other threads see updates (cache coherency etc.)? I generally don't want to think too much about this, but it's nice to have an understanding.
EDIT:
Perhaps my question wasn't clear, but I am looking in particular for reasons as to why the above attempts are good or bad. Note that I am talking here about a scenario of one single writer that writes then freezes before any concurrent reads. I believe attempt 1 is OK but I'd like to know exactly why (as I wonder if reads could be optimized away somehow, for example).
I care less about whether or not this is good design practice but more about the actual threading aspect of it.
Many thanks for the response the question received, but I have chosen to mark this as an answer myself because I feel that the answers given do not quite answer my question and I do not want to give the impression to anyone visiting the site that the marked answer is correct simply because it was automatically marked as such due to the bounty expiring.
Furthermore I do not think the answer with the highest number of votes was overwhelmingly voted for, not enough to mark it automatically as an answer.
I am still leaning to attempt #1 being correct, however, I would have liked some authoritative answers. I understand x86 has a strong model, but I don't want to (and shouldn't) code for a particular architecture, after all that's one of the nice things about .NET.
If you are in doubt about the answer, go for one of the locking approaches, perhaps with the optimizations shown here to avoid a lot of contention on the lock.
Maybe slightly off topic but just out of curiosity :) Why don't you use "real" immutability? e.g. making Freeze() return an immutable copy (without "write methods" or any other possibility to change the inner state) and using this copy instead of the original object. You could even go without changing the state and return a new copy (with the changed state) on each write operation instead (afaik the string class works this). "Real immutability" is inherently thread safe.
I vote for Attempt 5, use the lock(this) implementation.
This is the most reliable means of making this work. Reader/writer locks could be employed, but to very little gain. Just go with using a normal lock.
If necessary you could improve the 'frozen' performance by first checking _isFrozen and then locking:
void Freeze() { lock (this) _isFrozen = true; }
object ReadValue()
{
if (_isFrozen)
return Read();
else
lock (this) return Read();
}
void WriteValue(object value)
{
lock (this)
{
if (_isFrozen) throw new InvalidOperationException();
Write(value);
}
}
If you really create, fill and freeze the object before showing it to other threads, then you don't need anything special to deal with thread-safety (the strong memory model of .NET is already your guarantee), so the solution 1 is valid.
But, if you give the unfrozen object to another thread (or if you are simple creating your class without knowing how users will use it) then using the version the solution that returns a new fully immutable instance is probably better. In this case, the Mutable instance is like the StringBuilder and the immutable instance is like the string. If you need an extra guarantee, the mutable instance may check its creator thread and throw exceptions if it is used from any other thread (in all methods... to avoid possible partial reads).
Attempt 2 is thread safe on x86 and other processors that have a strong memory model, but how I would do it is to make thread safety the consumers problem because there is no way for you to efficiently do it within the consumed code. Consider:
if(!foo.frozen)
{
foo.apropery = "avalue";
}
the thread saftey of the frozen property and the guard code in apropery's setter doesn't really matter because even they are perfectly thread safe you still have a race condition. Instead I would write it like
lock(foo)
{
if(!foo.frozen)
{
foo.apropery = "avalue";
}
}
and have neither of the properties inherently thread safe.
#1 - reader not threadsafe - I believe problem would be in reader side, not writer (code not shown)
#2 - reader not threadsafe - same as #1
#3 - promising, read check can be optimized out for most cases (when CPU caches are in sync)
Attempt 3:
Also do the read using Interlocked.
public class Foobar {
private object _syncRoot = new object();
private int _isFrozen = 0; // perf compiler warning, but training code, so show defaults
// Why Exchange to 1 then throw away result. Best to just increment.
//public void Freeze() { Interlocked.Exchange(ref _isFrozen, 1); }
public void Freeze() { Interlocked.Increment(ref _isFrozen); }
public void WriteValue(Object val) {
// if this core can see _isFrozen then no special lock or sync needed
if (_isFrozen != 0)
throw new InvalidOperationException();
lock(_syncRoot) {
if (_isFrozen != 0)
throw new InvalidOperationException(); // the 'throw' is 100x-1000x more costly than the lock, just eat it
_val = val;
}
}
public object Read() {
// frozen is one-way, if one-way state has been published
// to my local CPU cache then just read _val.
// There are very strange corner cases when _isFrozen and _val fields are in
// different cache lines, but should be nearly impossible to hit unless
// dealing with very large structs (make it more likely to cross
// 4k cache line).
if (_isFrozen != 0)
return _val;
// else
lock(_syncRoot) { // _isFrozen is 0 here
if (_isFrozen != 0) // if _isFrozen is 1 here we just collided with writer using lock on other thread, or our CPU cache was out of sync and lock() forced the dirty cache line to be read from main memory
return _val;
throw new InvalidOperationException(); // throw is 100x-1000x more expensive than lock, eat the cost of lock
}
}
}
Joe Duffy's post about 'volatile is dead' is, I think, in the context of his next-gen CLR/OS architecture and for CLR on ARM. Those of us doing multi-core x64/x86 I think volatile is fine. If perf is the primary concern I suggest you measure the code above and compare it to volatile.
Unlike other folks posting answers I wouldn't jump straight to lock() if you have lots of readers (3 or more threads likely to read the same object at the same time). But in your sample you mix perf-sensitive question with exceptions when a collision happens, which doesn't make much sense. If you're using exceptions, then you can also use other higher-level constructs.
If you want complete safety but need to optimize for lots of concurrent readers change lock()/Monitor to ReaderWriterLockSlim.
.NET has new primitives to handle publishing values. Take a look at Rx. It can be very fast and lockless for some cases (I think they use optimizations similar to above).
If written multiple times but only one value is kept - in Rx that is "new ReplaySubject(bufferSize: 1)". If you try it you might be surprised how fast it. At the same time I applaud your attempt to learn this level of detail.
If you want to go lockless get over your distaste for Thread.MemoryBarrier(). It is extremely important. But it has the same gotchas as volatile as described by Joe Duffy - it was designed as a hint to the compiler & CPU to prevent reordering of memory reads (which take a long time in CPU terms, so they are aggressively reordered when there are no hints present). When this reordering is combined with CLR constructs like auto-inline of functions and you can see very surprising behavior at the memory & register level. MemoryBarrier() just disables those single-threaded memory access assumptions that CPU and CLR use most of the time.
Perhaps my question wasn't clear, but I am looking in particular for reasons as to why the above attempts are good or bad. Note that I am talking here about a scenario of one single writer that writes then freezes before any concurrent reads. I believe attempt 1 is OK but I'd like to know exactly why (as I wonder if reads could be optimized away somehow, for example). I care less about whether or not this is good design practice but more about the actual threading aspect of it.
Ok, now I better understand what you are doing and looking for in a response. Allow me to elaborate on my previous answer promoting the use of locks by first addressing each of your attempts.
Attempt 1:
The approach of using a simple class that has no synchronization primitives of any form is entirely viable in your example. Since the 'authoring' thread is the only thread having access to this class during it's mutating state this should be safe. If an only if another thread has the potential to access before the class is 'frozen' would you need to provide synchronization. Essentially, it's not possible for a thread to have a cache of something it has never seen.
Aside from a thread having a cached copy of the internal state of this list there is one other concurrency issue that you should be concerned with. You should consider write reordering by the authoring thread. You example solution doesn't have enough code for me to address this, but the process of handing this 'frozen' list to another thread is the heart of the issue. Are you using Interlocked.Exchange or writing to a volatile state?
I still advocate that is not the best approach simply because there is no guarantee that another thread has not seen the instance while it's mutating.
Attempt 2:
While attempt 2 should not be used. If you are using atomic writes to a member, one should also use atomic reads. I would never recommend one without the other as without both reads and writes being atomic you haven't gained anything. The correct application of atomic reads and writes is your 'Attempt 3'.
Attempt 3:
This will guarantee an exception is thrown if a thread has attempted to mutate an frozen list. However it makes no assertion that a read is only acceptable on a frozen instance. This, IMHO, is just as bad as accessing our _isFrozen variable with atomic and non-atomic accessors. If you are going to say that it's important to safeguard writes, then you should always safeguard reads. One without the other is just 'odd'.
Overlooking my own feeling towards writing code that gaurds writes but not reads this is an acceptable approach given your specific uses. I have one writer, I write, I freeze, then I make it available to readers. Under this scenario you code works correctly. You rely on the atomic operation on the set of _isFrozen to provide the required memory barrier prior to handing the class to another thread.
In a nutshell this approach works, but again if a thread has an instance that is not frozen it's going to break.
Attempt 4:
While at heart this is nearly the same as attempt 3 (given one writer) there is one big difference. In this example, if you check _isFrozen in the reader then every access will require a memory barrier. This is unnecessary overhead once the list is frozen.
Still this has the same issue as Attempt 3 in that no assertions are made about the state of _isFrozen during the read so the performance should be identical in your example usage.
Attempt 5:
As I said this is my preference given the modification to read as appears in my other answer.
Attempt 6:
Is essentially the same as #4.
Attempt 7:
You could solve your specific needs with a Thread.MemoryBarrier. Essentially using the code from Attempt 1, you create the instance, call Freeze(), add your Thread.MemoryBarrier, and then share the instance (or share it within a lock). This should work great, again only under your limited use case.
Attempt 8:
Without knowing more about this, I can't advise on the cost of the copy.
Summary
Again I prefer using a class that has some threading guarantee or none at all. Creating a class that is only 'partially' thread safe is, IMO, dangerous.
In the words of a famous jedi master:
Either do or do not there is no try.
The same goes for thread safety. The class should either be thread safe or not. Taking this approach you are left with either using my augmentation of Attempt 5, or using Attempt 7. Given the choice, I would never recommend #7.
So my recommendation stands firmly behind a completely thread-safe version. The performance cost between the two is so infinitesimally small it's almost non-existent. The reader threads will never hit the lock simply because of your usage scenario of having a single writer. Yet, if they do, proper behavior is still a certainty. Thus as your code changes over time and suddenly your instance is being shared prior to being frozen you don't wind up with race condition that crashes your program. Thread safe, or not, don't be half-in or you wind up with nasty surprise someday.
My preference is all classes shared by more than one thread are one of two types:
Completely immutable.
Completely Thread-safe.
Since a popsicle list is not immutable by design it does not fit #1. Therefore if you are going to share the object across threads it should fit #2.
Hopefully all this ranting further explains my reasoning :)
_syncRoot
Many people have noticed that I skipped the use of a _syncRoot on my locking implementation. While the reasons to use _syncRoot are valid they are not always necessary. In your example usage where you have a single writer the use of lock(this) should suffice nicely without adding another heap allocation for _syncRoot.
Is the thing constructed and written to, then permanently frozen and read multiple times?
Or do you freeze and unfreeze and refreeze it multiple times?
If it's the former, then perhaps the "is frozen" check should be in the reader method not the writer method (to prevent it reading before it's frozen).
Or, if it's the latter, then the use case you need to beware of is:
Main thread invokes the writer method, finds that it's not frozen, and therefore begins to write
Before the write has finished, someone tries to freeze the object and then reads from it, while the other (main) thread is still writing
In the latter case, Google shows a lot of results for multiple reader single writer which you might find interesting.
In general, each mutable object should have precisely one clearly-defined "owner"; shared objects should be immutable. Popsicles should not be accessible by multiple threads until after they are frozen.
Personally, I don't like forms of popsicle immunity with an exposed "freeze" method. I think a cleaner approach is to have AsMutable and AsImmutable methods (each of which would simply return the object unmodified when appropriate). Such an approach can allow for more robust promises about immutability. For example, if an "unshared mutable object" is being mutated while its AsImmutable member is being called (behavior which would be contrary to the object being "unshared"), the state of the data in the copy may be indeterminate, but whatever was returned would be immutable. By contrast, if one thread froze an object and then assumed it was immutable while another thread was writing to it, the "immutable" object could end up changing after it was frozen and its values were read.
Edit
Based on further description, I would suggest having code which writes to the object do so within a monitor lock, and having the freeze routine look something like:
public Thingie Freeze(void) // Returns the object in question
{
if (isFrozen) // Private field
return this;
else
return DoFreeze();
}
Thingie DoFreeze(void)
{
if (Monitor.TryEnter(whatever))
{
isFrozen = true;
return this;
}
else if (isFrozen)
return this;
else
throw new InvalidOperationException("Object in use by writer");
}
The Freeze method may be called any number of times by any number of threads; it should be short enough to be inlined (though I haven't profiled it), and should thus take almost no time to execute. If the first access of the object in any thread is via the Freeze method, that should guarantee proper visibility under any reasonable memory model (even if the thread didn't see the updates to the object performed by the thread which created and originally froze it, it would perform the TryEnter, which would guarantee a memory barrier, and after that failed it would notice that the object was frozen and return it.
If code which is going to write the object acquires the lock first, an attempt to write to a frozen object could deadlock. If one would rather have such code throw an exception, one use TryEnter and throw an exception if it can't get the lock.
The object used for locking should be something which is exclusively held by the object to be frozen. If the object to be frozen doesn't hold a purely-private reference to anything, one could either lock on this or create a private object purely for locking purposes. Note that it is safe to abandon 'entered' monitor locks without cleanup; the GC will simply forget about them, since if no references exist to a lock there's no way anybody will ever care (or could even ask) whether the lock was entered at the time it was abandoned.
I am not sure in terms of cost how the following approach will do, but it is a bit different. Only initially if there are multiple threads trying to write value simultaneously will they encounter locks. Once it is frozen all later calls will get the exception directly.
Attempt 9:
public class Foobar
{
private readonly Object _syncRoot = new Object();
private object _val;
private Boolean _isFrozen;
private Action<object> WriteValInternal;
public void Freeze() { _isFrozen = true; }
public Foobar()
{
WriteValInternal = BeforeFreeze;
}
private void BeforeFreeze(object val)
{
lock (_syncRoot)
{
if (_isFrozen == false)
{
//Write the values....
_val = val;
//...
//...
//...
//and then modify the write value function
WriteValInternal = AfterFreeze;
Freeze();
}
else
{
throw new InvalidOperationException();
}
}
}
private void AfterFreeze(object val)
{
throw new InvalidOperationException();
}
public void WriteValue(Object val)
{
WriteValInternal(val);
}
public Object ReadSomething()
{
return _val;
}
}
Have you checked out Lazy
http://msdn.microsoft.com/en-us/library/dd642331.aspx
which uses ThreadLocal
http://msdn.microsoft.com/en-us/library/dd642243.aspx
And actually looking further there is a Freezable class...
http://msdn.microsoft.com/en-us/library/vstudio/ms602734(v=vs.100).aspx
you may achieve this using POST Sharp
take one interface
public interface IPseudoImmutable
{
bool IsFrozen { get; }
bool Freeze();
}
then derive your attribute from InstanceLevelAspect like this
/// <summary>
/// implement by divyang
/// </summary>
[Serializable]
[IntroduceInterface(typeof(IPseudoImmutable),
AncestorOverrideAction = InterfaceOverrideAction.Ignore, OverrideAction = InterfaceOverrideAction.Fail)]
public class PseudoImmutableAttribute : InstanceLevelAspect, IPseudoImmutable
{
private volatile bool isFrozen;
#region "IPseudoImmutable"
[IntroduceMember]
public bool IsFrozen
{
get
{
return this.isFrozen;
}
}
[IntroduceMember(IsVirtual = true, OverrideAction = MemberOverrideAction.Fail)]
public bool Freeze()
{
if (!this.isFrozen)
{
this.isFrozen = true;
}
return this.IsFrozen;
}
#endregion
[OnLocationSetValueAdvice]
[MulticastPointcut(Targets = MulticastTargets.Property | MulticastTargets.Field)]
public void OnValueChange(LocationInterceptionArgs args)
{
if (!this.IsFrozen)
{
args.ProceedSetValue();
}
}
}
public class ImmutableException : Exception
{
/// <summary>
/// The location name.
/// </summary>
private readonly string locationName;
/// <summary>
/// Initializes a new instance of the <see cref="ImmutableException"/> class.
/// </summary>
/// <param name="message">
/// The message.
/// </param>
public ImmutableException(string message)
: base(message)
{
}
public ImmutableException(string message, string locationName)
: base(message)
{
this.locationName = locationName;
}
public string LocationName
{
get
{
return this.locationName;
}
}
}
then apply in your class like this
[PseudoImmutableAttribute]
public class TestClass
{
public string MyString { get; set; }
public int MyInitval { get; set; }
}
then run it in multi thread
/// <summary>
/// The program.
/// </summary>
public class Program
{
/// <summary>
/// The main.
/// </summary>
/// <param name="args">
/// The args.
/// </param>
public static void Main(string[] args)
{
Console.Title = "Divyang Demo ";
var w = new Worker();
w.Run();
Console.ReadLine();
}
}
internal class Worker
{
private object SyncObject = new object();
public Worker()
{
var r = new Random();
this.ObjectOfMyTestClass = new MyTestClass { MyInitval = r.Next(500) };
}
public MyTestClass ObjectOfMyTestClass { get; set; }
public void Run()
{
Task readWork;
readWork = Task.Factory.StartNew(
action: () =>
{
for (;;)
{
Task.Delay(1000);
try
{
this.DoReadWork();
}
catch (Exception exception)
{
// Console.SetCursorPosition(80,80);
// Console.SetBufferSize(100,100);
Console.WriteLine("Read Exception : {0}", exception.Message);
}
}
// ReSharper disable FunctionNeverReturns
});
Task writeWork;
writeWork = Task.Factory.StartNew(
action: () =>
{
for (int i = 0; i < int.MaxValue; i++)
{
Task.Delay(1000);
try
{
this.DoWriteWork();
}
catch (Exception exception)
{
Console.SetCursorPosition(80, 80);
Console.SetBufferSize(100, 100);
Console.WriteLine("write Exception : {0}", exception.Message);
}
if (i == 5000)
{
((IPseudoImmutable)this.ObjectOfMyTestClass).Freeze();
}
}
});
Task.WaitAll();
}
/// <summary>
/// The do read work.
/// </summary>
public void DoReadWork()
{
// ThreadId where reading is done
var threadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
// printing on screen
lock (this.SyncObject)
{
Console.SetCursorPosition(0, 0);
Console.SetBufferSize(290, 290);
Console.WriteLine("\n");
Console.WriteLine("Read Start");
Console.WriteLine("Read => Thread Id: {0} ", threadId);
Console.WriteLine("Read => this.objectOfMyTestClass.MyInitval: {0} ", this.ObjectOfMyTestClass.MyInitval);
Console.WriteLine("Read => this.objectOfMyTestClass.MyString: {0} ", this.ObjectOfMyTestClass.MyString);
Console.WriteLine("Read End");
Console.WriteLine("\n");
}
}
/// <summary>
/// The do write work.
/// </summary>
public void DoWriteWork()
{
// ThreadId where reading is done
var threadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
// random number generator
var r = new Random();
var count = r.Next(15);
// new value for Int property
var tempInt = r.Next(5000);
this.ObjectOfMyTestClass.MyInitval = tempInt;
// new value for string Property
var tempString = "Randome" + r.Next(500).ToString(CultureInfo.InvariantCulture);
this.ObjectOfMyTestClass.MyString = tempString;
// printing on screen
lock (this.SyncObject)
{
Console.SetBufferSize(290, 290);
Console.SetCursorPosition(125, 25);
Console.WriteLine("\n");
Console.WriteLine("Write Start");
Console.WriteLine("Write => Thread Id: {0} ", threadId);
Console.WriteLine("Write => this.objectOfMyTestClass.MyInitval: {0} and New Value :{1} ", this.ObjectOfMyTestClass.MyInitval, tempInt);
Console.WriteLine("Write => this.objectOfMyTestClass.MyString: {0} and New Value :{1} ", this.ObjectOfMyTestClass.MyString, tempString);
Console.WriteLine("Write End");
Console.WriteLine("\n");
}
}
}
but still it will allow you to change property like array ,list . but if you apply more login in that then it may work for all type of property and field
I'd do something like this, inspired by C++ movable types. Just remember not to access the object after Freeze/Thaw.
Of course, you can add a _data != null check/throw if you want to be clear about why the user gets an NRE if accessing after thaw/freeze.
public class Data
{
public string _foo;
public int _bar;
}
public class Mutable
{
private Data _data = new Data();
public Mutable() {}
public string Foo { get => _data._foo; set => _data._foo = value; }
public int Bar { get => _data._bar; set => _data._bar = value; }
public Frozen Freeze()
{
var f = new Frozen(_data);
_data = null;
return f;
}
}
public class Frozen
{
private Data _data;
public Frozen(Data data) => _data = data;
public string Foo => _data._foo;
public int Bar => _data._bar;
public Mutable Thaw()
{
var m = new Mutable(_data);
_data = null;
return m;
}
}

where to dispose StreamWriter if I need it during entire application lifetime?

Where to dispose StreamWriter if I need it during entire application lifetime? I'm going to dispose it in destructor, will that work? I have to dispose to flush data, and I don't want to use AutoFlush feature because from msdn: "You can get better performance by setting AutoFlush to false, assuming that you always call Close (or at least Flush) when you're done writing with a StreamWriter."
So should i Dispose in destructor like in the code below?
class Log
{
private static StreamWriter swLog = new StreamWriter("logMAIN.txt");
static ~Log()
{
swLog.Dispose();
}
public static void Push(LogItemType type, string message)
{
swLog.WriteLine(type + " " + DateTime.Now.TimeOfDay + " " + message);
}
}
upd instead of Dispose i meant to call Close but it is not improtant in this case because they seems doing exactly the same.
You seem to be basing your decision not to flush on some performance information from MSDN. That's not where I'd start.
Do you have evidence that using AutoFlush causes you significant performance problems?
Have you considered alleviating these performance problems in a different way, e.g. having a single thread writing to the StreamWriter, either auto-flushing or periodically flushing every 20 seconds or whatever?
You haven't told us what kind of application you're writing, mind you - that can make a significant difference in terms of how much you know about shutdown.
Also note that the code you've given isn't thread-safe to start with. You could end up using the StreamWriter from multiple threads concurrently; I doubt that StreamWriter is particularly designed for that scenario.
The problem really is the way the StreamWriter is initialized. Using a regular object like this
using (var logger = new Log())
{
app.Run();
}
The StreamWriter can still be a static field in the Log class, but is initialized and disposed at known points in time rather than using a static initializer.
For this to work you will need to let you log class implement the IDisposable interface and dispose the StreamWriter in the Dispose method like this:
class Log: IDisposable
{
private static StreamWriter swLog;
public Log()
{
swLog = new StreamWriter("logMAIN.txt");
}
public void Dispose()
{
swLog.Dispose();
}
public static void Push(LogItemType type, string message)
{
swLog.WriteLine(type + " " + DateTime.Now.TimeOfDay + " " + message);
}
}
Also note how the Log will be disposed even if an exception is thrown.

What is the Behavior of a Dynamic Attribute in a Static (Extension) Class in C# (MVC3)

I am new to developing in .NET and C#, but have been a long-time developer, working with C, C++, Java, PHP, etc.
I have an MVC3 extension class for my data models that refers to the database. It is set as "private static" in the class, but I think that it is not keeping up with database changes. In other words, when I change data in the controllers, those changes aren't "noticed" in the db because it is static. Currently, I am creating and disposing of the variable for each use, to compensate.
My questions are:
Am I correct that a static db variable could behave that way?
Is it necessary to dispose of the dynamic variable in the static class, or will garbage collection still take care of it automatically?
Here is a relevant snippet of the class:
namespace PBA.Models {
using System;
using System.Text.RegularExpressions;
using PBA.Models;
using PBA.Controllers;
public static class Extensions {
private static PbaDbEntities db = null;
public static PbaDbEntities GetDb() {
// TODO: find out about static memory/disposal, etc.
//
if (db != null) {
db.Dispose();
}
db = new PbaDbEntities();
return db;
}
public static string GetCheckpointState(this Activity activity, long memberProjectId) {
GetDb(); // TODO: Do I need to do this each time, or will a one-time setting work?
string state = CheckpointController.CHECKPOINT_STATUS_NOT_STARTED;
try {
var sub = db.ActivitySubmissions.
Where(s => s.activityId == activity.activityId).
Where(s => s.memberProjectId == memberProjectId).
OrderByDescending(s => s.submitted).
First();
if (sub != null) {
state = sub.checkpointStatusId;
}
}
catch (Exception e) {
// omitted for brevity
}
return state;
}
}
}
Your code will fail horribly in production.
DataContexts are not thread-safe; you must not share a context between requests.
Never put mutable objects in static fields in multi-threaded applications.
Ignoring exceptions that way is a terrible idea, if you don't want to handle exceptions just don't try/catch, or catch & rethrow. Think about it like this, after you've buried the exception, your program is in an invalid state, b/c something you have no control over error'd out. Now, b/c you've buried the exception, your program can continue to operate but it's in a bad state.
If your code makes it to production, 3.5 yrs from now some jr. programmer is going to get involved in some middle of the night firestorm because all of a sudden the website is broken, even though it used to work. It will be completely impossible to track down where the exception is happening so, this poor guy is going to spend 48 straight hours adding logging code all over the place to track down the problem. He will find that some DBA somewhere decided to rename the column MemberProjectId to MemberProjectIdentifier, which caused your linq to blow up.
Think of the children, handle exceptions, don't bury them.
btw - yes, i have been that guy that has to figure out these types of mistakes.
It seems like you need to read about mvc3 and entity framework before writing coding and asking in here for help on something that's coded full of bad practices.
Answering your questions:
1- no
2- makes no sense as the answer to 1
Do it right, here are some useful documentation: http://msdn.microsoft.com/en-us/library/ie/gg416514(v=vs.98).aspx
EDIT: Adding some explicit fix
You could access your dbcontext from an static class, something like this:
var context = DbProvider.CurrentDb;
The idea is to access your db from here always: from your extension methods and from your controller actions.
Then, the implementation of the DbProvider.CurrentDb will be something like this:
public static classDbProvider {
public static void Initialize(){
HttpContext.Current.ApplicationInstance.BeginRequest += CreateDb;
HttpConetxt.Current.ApplicationInstance.EndRequest += DisposeDb;
}
private static void CreateDb(object sender, EventArgs e) {
HttpContext.Items.Add("CurrentDb", new PbaDbEntities(););
}
private static void DisposeDb(object sender, EventArgs e)
{
Current.Dispose();
HttpContext.Items.Remove("CurrentDb");
}
public static PbaDbEntities CurrentDb{
get {
return (PbaDbEntities)HttpContext.Current.Items["CurrentDb"];
}
}
}
As you can see, it will create a new Db per each request and it will be available ONLY in that request. In that way, your db will be disposed at the end of each request. This pattern is called Open-Session-in-View.
Finally, you need to initialize the DbProvider calling the method
Initialize() in your Global.asax file, in the event Application_start.
Hope it helps.
I don't have any idea of the context here-- if db is simply a connection-like object or not, but it appears you are throwing away and recreating whatever it is unnecessarily.
Best to create a property (for whatever your doing) so to be consistent.
private static Thing _thing;
private static Thing thing{
get{
if(_thing==null){
_thing=new Thing();
}
return _thing;
}
}

IOException while writing to text file despite locking the block

I know the answer must be out there somewhere, I applied suggestions both from many other questions and from MSDN itself but I'm probably overlooking something here.
This is my method, I use it to dump output to file. lock object declaration attached for clarity.
private static Object fileLock = new Object();
private static void WriteToFile(string msg, bool WriteLine)
{
lock (fileLock)
{
msg = DateTime.Now.ToShortTimeString() + " - " + msg;
FileInfo F = new FileInfo("dump.txt");
using (StreamWriter writer = F.Exists ? F.AppendText() : F.CreateText()) //<--THIS LINE THROWS
{
if (WriteLine)
writer.WriteLine(msg);
else
writer.Write(msg);
}
}
}
Question is: Why does the using line above throws an IOException complaining another process is using the file the 2nd time I call the method ?
I'm calling it like this around my code:
Console.WriteLine(something)
#if(DEBUG)
Extensions.WriteToFile(something,true);
#endif
Again, I'm sure this is a trivial issue and someone else asked something like this getting the right answer, but I'm unable to dig it up.
UPDATE
Refactoring out the FileInfo object and switching to File.XXX methods made the code work fine. I still wonder what the issue was, anyway the issue looks like solved.
#Guffa: declaration has to be private static object fileLock = new object();
#alex: Your code works just fine on my machine although it's a bit too complicated for the task imo.
static void Write(string text, string file)
{
using (StreamWriter sw = File.AppendText(file))// Creates or opens and appends
{
sw.WriteLine(text);
}
}
Maybe some antivirus or indexer locks your dump file.

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