clear clipboard when timer timeouts - c#

I am using a timer as
System.Threading.Timer clipboardTimer = new Timer(ClearClipboard);
Next, I change its interval as
clipboardTimer.Change(1000, 30000);
In the handle timeout function, i.e. ClearClipboard, I want to clear the clipboard as
void ClearClipboard(object o)
{
Clipboard.SetText("");
}
but there is System.Unauthorised exception. Maybe, this is because there are two different threads. So, how can I invoke clear clipboard efficiently?

This error occurs because the Timer event fires on a separate thread than the UI thread. You can change a UI element in one of two ways. The first is to tell the Dispatcher object to execute the code on the UI thread. If your object with the Timer is a DependencyObject (e.g. PhoneApplicationPage), you can use the Dispatcher property. This is done with the BeginInvoke method.
void ClearClipboard(object o)
{
Dispatcher.BeginInvoke(() => Clipboard.SetText(""));
}
If your object is not a DependencyObject, you can use the Deployment object to access the Dispatcher.
void ClearClipboard(object o)
{
Deployment.Current.Dispatcher.BeginInvoke(() => Clipboard.SetText(""));
}
The second option is to use the DispatcherTimer instead of the Timer. The DispatcherTimer event does fire on the UI Thread!
// Create the timer
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromSeconds(3);
timer.Tick += TimerOnTick;
// The subscription method
private void TimerOnTick(object sender, EventArgs eventArgs)
{
Clipboard.SetText("");
}

Ask Dispatcher to run Clipboard.SetText(""); on UI thread, as timer's timeout event is raised on a non-UI thread and you cannot alter controls created by the UI thread from another thread
Try something like this
void ClearClipboard(object o)
{
Dispatcher.Invoke( () => { Clipboard.SetText(""); });
}

You'll need to Invoke the method on the GUI thread. You can do that by calling Control.Invoke:
control.Invoke(new Action(() => control.Text = "new text")));

Related

Invoke event on MainThread from worker thread

I'm having trouble invoking an event from a secondary thread in the main thread. The event handler is not executed on main thread. Can anyone give me some pointers on what I'm doing wrong.
Thanks
namespace ThreadSyncExample
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("MainThread: " + System.Threading.Thread.CurrentThread.ManagedThreadId);
Execute execThe = new Execute();
execThe.FinishedThread += (src, arg) =>
{
//This shoould be executed on MainThread right?
Console.WriteLine("Thread Id: " + System.Threading.Thread.CurrentThread.ManagedThreadId);
};
execThe.Run();
Console.ReadKey();
}
}
class Execute
{
public void Run()
{
Thread exec = new Thread(() =>
{
Console.WriteLine("Worker Thread : " + System.Threading.Thread.CurrentThread.ManagedThreadId);
OnFinishedThread();
});
exec.Start();
}
public event EventHandler FinishedThread;
protected virtual void OnFinishedThread()
{
if (null != FinishedThread)
{
EventArgs args = new EventArgs();
FinishedThread(this, EventArgs.Empty);
}
}
}
}
C# events are basically just an easy-to-use collection of delegates and "firing" an event just causes the runtime to loop through all of the delegates and fire them one at a time.
So your OnFinishedThread event handler is getting called on the Worker thread.
If you want your event on the main thread, you have to Invoke() it.
EDIT :
It appears that you don't have access to forms, or WPF (so you don't have access to Invoke() either)
So you have to manually marshall the call to the main thread by thread synchronization process. It's generally a pain.
Probably the easiest solution would be to simply use a BackgroundWorker because this way you no longer need to manualy marshal the calls to the main thread.
var worker = new BackgroundWorker();
worker.DoWork += (sender, e) =>
{
// call the XYZ function
e.Result = XYZ();
};
worker.RunWorkerCompleted += (sender, e) =>
{
// use the result of the XYZ function:
var result = e.Result;
// Here you can safely manipulate the GUI controls
};
worker.RunWorkerAsync();
the FinishedThread() event handler will be executed on the same thread as Execute.Run() is executed on. Just because you defined the body of the FinishedThread event handler in main() doesn't mean that main() somehow defines it's execution context.
Some mechanisms you can use to perform thread marshalling:
Use a system.windows.forms.control and use the Invoke method to marshal a function call back to the thread the control was created on. Under the hood, this will use features of the Windows Message Loop to handle the actual marshal
Use synchronization primitives to handle the marshalling manually.
Rather than re-iterate what has already been stated, check this answer for more information on marshalling:
Marshall to a thread manually

How to wait a thread out of that thread without freeze my APP?

I'm running some scripts in runtime, but it's freezing my UI, I'm calling the CodeProvider inside a Thread, but it still freezing.
In my form I call:
var mre = new ManualResetEvent(false);
Thread tr = new Thread(() =>
{
Script sp = new Script();
code = textBox.Text;
sp.Comp(code);
mre.Set();
});
tr.Start();
mre.WaitOne();
I'm using the mre.WaitOne() because I want to wait the thread finish to keep running my code.
Tried to use the same way inside the Compile method too:
public bool Comps(string code)
{
var mre = new ManualResetEvent(false);
Thread tr = new Thread(() =>
{
//Code to generate a CompilerResult and generate the assembly
Run();
mre.Set();
});
tr.Start();
mre.WaitOne();
return true;
}
But while it's waiting it still freezing the UI.
Any ideas?
Thanks
I'm using the mre.WaitOne() because I want to wait the thread finish
to keep running my code.
What did you expect to happen if you force the calling thread to freeze until your processing thread has completed processing? Doing it this way, there is no point in having that extra thread and if the calling thread is the UI thread, of course it will freeze.
If you do background processing you cannot wait for the result synchronously, instead you have to notify the UI in some sort of fashion that the processing is done, i.e. using a callback or dispatching the result back to the UI in some other form.
The entire point of multi-threading is to allow the Thread to execute on it's own, independent of any other threads. What you want to do is use a callback to signal the completion of your thread and then have your UI respond to the completion.
The BackgroundWorker class has an event already built in for this purpose.
There are three events you want to subscribe to:
bw.DoWork +=
new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged +=
new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerCompleted +=
new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
DoWork is where your work will happen. ProgressChanged allows you to update the UI of progress. RunWorkerCompleted will pop the event with your DoWork function has completed.
This object handles the threading and can be set to run asynchronously by running the bw.RunWorkerAsync() call.
See the following page for detail for this:
http://msdn.microsoft.com/en-us/library/cc221403%28v=vs.95%29.aspx
As an example:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
MessageBox.Show(String.Format("UI thread: {0}", Thread.CurrentThread.ManagedThreadId));
this.Invoke(new MethodInvoker(delegate() { MessageBox.Show(String.Format("Invoke thread: {0}", Thread.CurrentThread.ManagedThreadId)); }));
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
MessageBox.Show(String.Format("Worker thread: {0}", Thread.CurrentThread.ManagedThreadId));
}
}
This example can be built by adding one button and one background worker to a form. Wire up the events through the events designer for the button1_Click and the backgroundWorker1_DoWork function. You should have three MessagesBoxes that pop up after clicking button1. You'll notice the Id for the UI thread and the Invoke thread are the same, which means that any processing you do from the invoke will cause your UI thread to wait. The third popup is from the worker thread, which has a different ID.
Use BeginInvoke when done. For example:
delegate void MyAction();
void Form1_Load( object sender, EventArgs e )
{
Thread tr = new Thread( () =>
{
Script sp = new Script();
code = textBox.Text;
sp.Comp(code);
BeginInvoke( new MyAction( ThreadOperationEnded ) );
} );
tr.Start();
}
void ThreadOperationEnded()
{
MessageBox.Show( "Finished!" );
}

start a timer from different thread in c#

Hi i have stepped into some problem related to timer.
hope somebody can help..
I have a windows form containing a button
when i click on that button i start a parameterised thread
Thread thread1 = new Thread(new ParameterizedThreadStart( execute2));
thread1.Start(externalFileParams);
the code inside the thread executes very well
at the last line of this thread i start a timer
.
public void execute2(Object ob)
{
if (ob is ExternalFileParams)
{
if (boolean_variable== true)
executeMyMethod();//this also executes very well if condition is true
else
{
timer1.enabled = true;
timer1.start();
}
}
}
}
5 but the tick event of the timer is not fired
I am working on VS2008 3.5 framework. I have dragged the timer from toolbox and set its Interval to 300 also tried to set Enabled true/false
method is timer1_Tick(Object sender , EventArgs e) but its not fired
can anybody suggest what I am doing wrong?
You could try to start the timer this way:
Add in form constructor this:
System.Timers.Timer aTimer = new System.Timers.Timer();
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
// Set the Interval to 1 second.
aTimer.Interval = 1000;
Add this method to Form1:
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
//do something with the timer
}
On button click event add this:
aTimer.Enabled = true;
This timer is already threaded so no need to start a new thread.
It is true what Matías Fidemraizer says. But, there is a work around...
When you have a control on your form that is invokable (eg. a statusbar), just invoke that one!
C# Code sample:
private void Form1_Load(object sender, EventArgs e)
{
Thread sampleThread = new Thread(delegate()
{
// Invoke your control like this
this.statusStrip1.Invoke(new MethodInvoker(delegate()
{
timer1.Start();
}));
});
sampleThread.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
MessageBox.Show("I just ticked!");
}
System.Windows.Forms.Timer works in a single-threaded application.
Check this link:
http://msdn.microsoft.com/en-us/library/system.windows.forms.timer.aspx
Remarks says:
A Timer is used to raise an event at
user-defined intervals. This Windows
timer is designed for a
single-threaded environment where UI
threads are used to perform
processing. It requires that the user
code have a UI message pump available
and always operate from the same
thread, or marshal the call onto
another thread.
Read more "Remarks" section and you'll find that Microsoft recommends that you use this timer synchronizing it with the UI thread.
I would use a BackgroundWorker (instead of a raw thread). The main thread would subscribe to the worker's RunWorkerCompleted event: The event fires in your main thread when the thread completes. Use this event handler to restart your timer.

Nested BackgroundWorkers: RunWorkerCompleted calls on wrong thread?

I'm working on asynchronous operation which needs to invoke further asynchronous tasks. I'm trying to keep it simple by using BackgroundWorkers, with the result being that one BackgroundWorker's DoWork() callback calls a method which creates a second BackgroundWorker, like so (minus error checking and all that jazz for brevity):
class Class1
{
private BackgroundWorker _worker = null;
public void DoSomethingAsync()
{
_worker = new BackgroundWorker();
_worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(_worker_RunWorkerCompleted);
_worker.DoWork += new DoWorkEventHandler(_worker_DoWork);
_worker.RunWorkerAsync();
}
void _worker_DoWork(object sender, DoWorkEventArgs e)
{
Class2 foo = new Class2();
foo.DoSomethingElseAsync();
while(foo.IsBusy) Thread.Sleep(0); // try to wait for foo to finish.
}
void _worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// do stuff
}
}
class Class2
{
private BackgroundWorker _worker = null;
Thread _originalThread = null;
public AsyncCompletedEventHandler DoSomethingCompleted;
public bool IsBusy { get { return _worker != null && _worker.IsBusy; } }
public void DoSomethingElseAsync()
{
_originalThread = Thread.CurrentThread;
_worker = new BackgroundWorker();
_worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(_worker_RunWorkerCompleted);
_worker.DoWork += new DoWorkEventHandler(_worker_DoWork);
_worker.RunWorkerAsync();
}
void _worker_DoWork(object sender, DoWorkEventArgs e)
{
// do stuff
}
void _worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
Debug.Assert(Thread.CurrentThread == _originalThread); // fails
// Assuming the above Assert() were excluded, the following event would be raised on the wrong thread.
if (DoSomethingCompleted != null) DoSomethingCompleted(this, new AsyncCompletedEventArgs(e.Error, e.Cancelled, null));
}
}
So the problem is, I'm expecting Class2._Worker_RunWorkerCompleted() to execute on the same thread on which Class2.DoSomethingElseAsync() was called. This never happens - instead, the callback runs on a completely new thread.
Here's my suspicion: Class1's _worker_DoWork() never returns, which means that thread would never get back to an event listener, even if one existed (I suspect one doesn't). On the other hand, if _worker_DoWork() did return, Class1's BackgroundWorker would automatically finish prematurely - it needs to wait for Class2 to finish working before it can finish its work.
That leads to two questions:
Is my suspicion correct?
What's the best way to nest asynchronous operations like this? Can I salvage the BackgroundWorker approach, or is there some other, more suitable technique?
If a BackgroundWorker is created on the UI thread, DoWork will run on a thread pool thread and RunWorkerCompleted will run on the UI thread.
If a BackgroundWorker is created on a background thread (ie not the UI thread) DoWork will still run on a thread pool thread and RunWorkerCompleted will also run on a thread pool thread.
In your case, since you can't marshal a call to an arbitrary (thread pool) thread, you won't be able to guarantee the behaviour you want, although you might want to take a look at System.Threading.SynchronizationContext.
You should use ManualResetEvent to communicate between threads:
http://msdn.microsoft.com/en-us/library/system.threading.manualresetevent%28VS.71%29.aspx
Firstly, I can't see anywhere that actually starts running the worker. You could change the DoSomethingAsync method (also add the call to the DoSomethingElseAsync method in Class2)
public void DoSomethingAsync()
{
_worker = new BackgroundWorker();
_worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(_worker_RunWorkerCompleted);
_worker.DoWork += new DoWorkEventHandler(_worker_DoWork);
_worker.RunWorkerAsync(); // add this line to start it
}
Secondly, the work handler (the _worker_DoWork method) is not guaranteed to be on the same thread as the call to DoSomethingAsync - this is the whole point of the Background Worker. ie/ to do work on another thread. The same applies for worker complete handler (the _worker_RunWorkerCompleted method).
Finally, It doesn't seem to make sense to attach the two different background workers unless the top level one (Class1) always requires Class2 work to happen too. You would be better of having a single manager to handle each background worker.

background timer working only in one thread C#

I have a kinda awkward problem, I'm working with C# and WPF in .NET 4.0 and what I need is a timer that will create only one thread but it will need to work in the background, so not in the main thread, the problem is using System.Windows.Forms.Timer or DispatchTimer will automatically force it to work on the main thread and be influenced by the UI, on the other side using System.Timers.Timer or System.Threading.Timer will create a new thread for every cycle that overpasses the time interval, this will happen since the code in the elapsed timer event is a bit big, although part of it is sent further to a background worker.
so I was thinking if it's possible to force, say the System.Timers.Timer, to work in the background and never spawn to more then one thread, also I am opened to other suggestions
Use System.Timers.Timer, which fires its elapsed event handler on a ThreadPool thread. As soon as you enter the event handler, stop the timer. At the end of your event handler, start the timer and it will start counting down from the beginning of its interval.
Here's a simple example with a 100ms timer that spends 2 seconds in it's elapsed event handler:
static void Main(string[] args)
{
System.Timers.Timer myTimer = new System.Timers.Timer(100);
myTimer.Elapsed += new System.Timers.ElapsedEventHandler(myTimer_Elapsed);
myTimer.Start();
Console.ReadLine();
}
static void myTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
((System.Timers.Timer)sender).Stop();
Console.WriteLine(DateTime.Now.ToString("HH.mm.ss"));
System.Threading.Thread.Sleep(2000);
((System.Timers.Timer)sender).Start();
}
Just use a System.Threading.Timer with a period of 0 so that the callback runs only once. When everything is done, recharge the timer so it will fire again later. You'll have guaranteed only ever one thread running this way.
DispatcherTimer has a constructor overload that lets you do exactly what you want.
Use it in the context of your thread:
using System.Threading;
using WpfThreading = System.Windows.Threading;
...
Thread t = new Thread(() =>
{
var interval = TimeSpan.FromSeconds(3.0);
var priority = WpfThreading.DispatcherPriority.Background;
EventHandler callback = (a, e) => { };
var dispatcher = WpfThreading.Dispatcher.CurrentDispatcher; // dispatcher for this thread
WpfThreading.DispatcherTimer dt = new WpfThreading.DispatcherTimer(interval, priority, callback, dispatcher);
bool sameDispatchers = WpfThreading.Dispatcher.CurrentDispatcher == this.Dispatcher; // false
});
t.Start();

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