Related
I'm looking at the article C# - Data Transfer Object on serializable DTOs.
The article includes this piece of code:
public static string SerializeDTO(DTO dto) {
try {
XmlSerializer xmlSer = new XmlSerializer(dto.GetType());
StringWriter sWriter = new StringWriter();
xmlSer.Serialize(sWriter, dto);
return sWriter.ToString();
}
catch(Exception ex) {
throw ex;
}
}
The rest of the article looks sane and reasonable (to a noob), but that try-catch-throw throws a WtfException... Isn't this exactly equivalent to not handling exceptions at all?
Ergo:
public static string SerializeDTO(DTO dto) {
XmlSerializer xmlSer = new XmlSerializer(dto.GetType());
StringWriter sWriter = new StringWriter();
xmlSer.Serialize(sWriter, dto);
return sWriter.ToString();
}
Or am I missing something fundamental about error handling in C#? It's pretty much the same as Java (minus checked exceptions), isn't it? ... That is, they both refined C++.
The Stack Overflow question The difference between re-throwing parameter-less catch and not doing anything? seems to support my contention that try-catch-throw is-a no-op.
EDIT:
Just to summarise for anyone who finds this thread in future...
DO NOT
try {
// Do stuff that might throw an exception
}
catch (Exception e) {
throw e; // This destroys the strack trace information!
}
The stack trace information can be crucial to identifying the root cause of the problem!
DO
try {
// Do stuff that might throw an exception
}
catch (SqlException e) {
// Log it
if (e.ErrorCode != NO_ROW_ERROR) { // filter out NoDataFound.
// Do special cleanup, like maybe closing the "dirty" database connection.
throw; // This preserves the stack trace
}
}
catch (IOException e) {
// Log it
throw;
}
catch (Exception e) {
// Log it
throw new DAOException("Excrement occurred", e); // wrapped & chained exceptions (just like java).
}
finally {
// Normal clean goes here (like closing open files).
}
Catch the more specific exceptions before the less specific ones (just like Java).
References:
MSDN - Exception Handling
MSDN - try-catch (C# Reference)
First, the way that the code in the article does it is evil. throw ex will reset the call stack in the exception to the point where this throw statement is losing the information about where the exception actually was created.
Second, if you just catch and re-throw like that, I see no added value. The code example above would be just as good (or, given the throw ex bit, even better) without the try-catch.
However, there are cases where you might want to catch and rethrow an exception. Logging could be one of them:
try
{
// code that may throw exceptions
}
catch(Exception ex)
{
// add error logging here
throw;
}
Don't do this,
try
{
...
}
catch(Exception ex)
{
throw ex;
}
You'll lose the stack trace information...
Either do,
try { ... }
catch { throw; }
OR
try { ... }
catch (Exception ex)
{
throw new Exception("My Custom Error Message", ex);
}
One of the reason you might want to rethrow is if you're handling different exceptions, for
e.g.
try
{
...
}
catch(SQLException sex)
{
//Do Custom Logging
//Don't throw exception - swallow it here
}
catch(OtherException oex)
{
//Do something else
throw new WrappedException("Other Exception occured");
}
catch
{
System.Diagnostics.Debug.WriteLine("Eeep! an error, not to worry, will be handled higher up the call stack");
throw; //Chuck everything else back up the stack
}
C# (before C# 6) doesn't support CIL "filtered exceptions", which VB does, so in C# 1-5 one reason for re-throwing an exception is that you don't have enough information at the time of catch() to determine whether you wanted to actually catch the exception.
For example, in VB you can do
Try
..
Catch Ex As MyException When Ex.ErrorCode = 123
..
End Try
...which would not handle MyExceptions with different ErrorCode values. In C# prior to v6, you would have to catch and re-throw the MyException if the ErrorCode was not 123:
try
{
...
}
catch(MyException ex)
{
if (ex.ErrorCode != 123) throw;
...
}
Since C# 6.0 you can filter just like with VB:
try
{
// Do stuff
}
catch (Exception e) when (e.ErrorCode == 123456) // filter
{
// Handle, other exceptions will be left alone and bubble up
}
My main reason for having code like:
try
{
//Some code
}
catch (Exception e)
{
throw;
}
is so I can have a breakpoint in the catch, that has an instantiated exception object. I do this a lot while developing/debugging. Of course, the compiler gives me a warning on all the unused e's, and ideally they should be removed before a release build.
They are nice during debugging though.
A valid reason for rethrowing exceptions can be that you want to add information to the exception, or perhaps wrap the original exception in one of your own making:
public static string SerializeDTO(DTO dto) {
try {
XmlSerializer xmlSer = new XmlSerializer(dto.GetType());
StringWriter sWriter = new StringWriter();
xmlSer.Serialize(sWriter, dto);
return sWriter.ToString();
}
catch(Exception ex) {
string message =
String.Format("Something went wrong serializing DTO {0}", DTO);
throw new MyLibraryException(message, ex);
}
}
Isn't this exactly equivalent to not
handling exceptions at all?
Not exactly, it isn't the same. It resets the exception's stacktrace.
Though I agree that this probably is a mistake, and thus an example of bad code.
You don't want to throw ex - as this will lose the call stack. See Exception Handling (MSDN).
And yes, the try...catch is doing nothing useful (apart from lose the call stack - so it's actually worse - unless for some reason you didn't want to expose this information).
This can be useful when your programming functions for a library or dll.
This rethrow structure can be used to purposefully reset the call stack so that instead of seeing the exception thrown from an individual function inside the function, you get the exception from the function itself.
I think this is just used so that the thrown exceptions are cleaner and don't go into the "roots" of the library.
A point that people haven't mentioned is that while .NET languages don't really make a proper distinction, the question of whether one should take action when an exception occurs, and whether one will resolve it, are actually distinct questions. There are many cases where one should take action based upon exceptions one has no hope of resolving, and there are some cases where all that is necessary to "resolve" an exception is to unwind the stack to a certain point--no further action required.
Because of the common wisdom that one should only "catch" things one can "handle", a lot of code which should take action when exceptions occur, doesn't. For example, a lot of code will acquire a lock, put the guarded object "temporarily" into a state which violates its invariants, then put it object into a legitimate state, and then release the lock back before anyone else can see the object. If an exception occurs while the object is in a dangerously-invalid state, common practice is to release the lock with the object still in that state. A much better pattern would be to have an exception that occurs while the object is in a "dangerous" condition expressly invalidate the lock so any future attempt to acquire it will immediately fail. Consistent use of such a pattern would greatly improve the safety of so-called "Pokemon" exception handling, which IMHO gets a bad reputation primarily because of code which allows exceptions to percolate up without taking appropriate action first.
In most .NET languages, the only way for code to take action based upon an exception is to catch it (even though it knows it's not going to resolve the exception), perform the action in question and then re-throw). Another possible approach if code doesn't care about what exception is thrown is to use an ok flag with a try/finally block; set the ok flag to false before the block, and to true before the block exits, and before any return that's within the block. Then, within finally, assume that if ok isn't set, an exception must have occurred. Such an approach is semantically better than a catch/throw, but is ugly and is less maintainable than it should be.
While many of the other answers provide good examples of why you might want to catch an rethrow an exception, no one seems to have mentioned a 'finally' scenario.
An example of this is where you have a method in which you set the cursor (for example to a wait cursor), the method has several exit points (e.g. if () return;) and you want to ensure the cursor is reset at the end of the method.
To do this you can wrap all of the code in a try/catch/finally. In the finally set the cursor back to the right cursor. So that you don't bury any valid exceptions, rethrow it in the catch.
try
{
Cursor.Current = Cursors.WaitCursor;
// Test something
if (testResult) return;
// Do something else
}
catch
{
throw;
}
finally
{
Cursor.Current = Cursors.Default;
}
One possible reason to catch-throw is to disable any exception filters deeper up the stack from filtering down (random old link). But of course, if that was the intention, there would be a comment there saying so.
It depends what you are doing in the catch block, and if you are wanting to pass the error on to the calling code or not.
You might say Catch io.FileNotFoundExeption ex and then use an alternative file path or some such, but still throw the error on.
Also doing Throw instead of Throw Ex allows you to keep the full stack trace. Throw ex restarts the stack trace from the throw statement (I hope that makes sense).
In the example in the code you have posted there is, in fact, no point in catching the exception as there is nothing done on the catch it is just re-thown, in fact it does more harm than good as the call stack is lost.
You would, however catch an exception to do some logic (for example closing sql connection of file lock, or just some logging) in the event of an exception the throw it back to the calling code to deal with. This would be more common in a business layer than front end code as you may want the coder implementing your business layer to handle the exception.
To re-iterate though the There is NO point in catching the exception in the example you posted. DON'T do it like that!
Sorry, but many examples as "improved design" still smell horribly or can be extremely misleading. Having try { } catch { log; throw } is just utterly pointless. Exception logging should be done in central place inside the application. exceptions bubble up the stacktrace anyway, why not log them somewhere up and close to the borders of the system?
Caution should be used when you serialize your context (i.e. DTO in one given example) just into the log message. It can easily contain sensitive information one might not want to reach the hands of all the people who can access the log files. And if you don't add any new information to the exception, I really don't see the point of exception wrapping. Good old Java has some point for that, it requires caller to know what kind of exceptions one should expect then calling the code. Since you don't have this in .NET, wrapping doesn't do any good on at least 80% of the cases I've seen.
In addition to what the others have said, see my answer to a related question which shows that catching and rethrowing is not a no-op (it's in VB, but some of the code could be C# invoked from VB).
Most of answers talking about scenario catch-log-rethrow.
Instead of writing it in your code consider to use AOP, in particular Postsharp.Diagnostic.Toolkit with OnExceptionOptions IncludeParameterValue and
IncludeThisArgument
Rethrowing exceptions via throw is useful when you don't have a particular code to handle current exceptions, or in cases when you have a logic to handle specific error cases but want to skip all others.
Example:
string numberText = "";
try
{
Console.Write("Enter an integer: ");
numberText = Console.ReadLine();
var result = int.Parse(numberText);
Console.WriteLine("You entered {0}", result);
}
catch (FormatException)
{
if (numberText.ToLowerInvariant() == "nothing")
{
Console.WriteLine("Please, please don't be lazy and enter a valid number next time.");
}
else
{
throw;
}
}
finally
{
Console.WriteLine("Freed some resources.");
}
Console.ReadKey();
However, there is also another way of doing this, using conditional clauses in catch blocks:
string numberText = "";
try
{
Console.Write("Enter an integer: ");
numberText = Console.ReadLine();
var result = int.Parse(numberText);
Console.WriteLine("You entered {0}", result);
}
catch (FormatException) when (numberText.ToLowerInvariant() == "nothing")
{
Console.WriteLine("Please, please don't be lazy and enter a valid number next time.");
}
finally
{
Console.WriteLine("Freed some resources.");
}
Console.ReadKey();
This mechanism is more efficient than re-throwing an exception because
of the .NET runtime doesn’t have to rebuild the exception object
before re-throwing it.
I'm trying to get better at handling exceptions but I feel like my code gets very ugly, unreadable and cluttered when I try my best to catch them. I would love to see how other people approach this by giving a practical example and compare solutions.
My example method downloads data from an URL and tries to serialize it into a given type, then return an instance populated with the data.
First, without any exception-handling at all:
private static T LoadAndSerialize<T>(string url)
{
var uri = new Uri(url);
var request = WebRequest.Create(uri);
var response = request.GetResponse();
var stream = response.GetResponseStream();
var result = Activator.CreateInstance<T>();
var serializer = new DataContractJsonSerializer(result.GetType());
return (T)serializer.ReadObject(stream);
}
I feel like the method is fairly readable like this. I know there are a few unnecessary steps in the method (like WebRequest.Create() can take a string, and I could chain methods without giving them variables) there but I will leave it like this to better compare against the version with exception-handling.
This is an first attempt to handle everything that could go wrong:
private static T LoadAndSerialize<T>(string url)
{
Uri uri;
WebRequest request;
WebResponse response;
Stream stream;
T instance;
DataContractJsonSerializer serializer;
try
{
uri = new Uri(url);
}
catch (Exception e)
{
throw new Exception("LoadAndSerialize : Parameter 'url' is malformed or missing.", e);
}
try
{
request = WebRequest.Create(uri);
}
catch (Exception e)
{
throw new Exception("LoadAndSerialize : Unable to create WebRequest.", e);
}
try
{
response = request.GetResponse();
}
catch (Exception e)
{
throw new Exception(string.Format("LoadAndSerialize : Error while getting response from host '{0}'.", uri.Host), e);
}
if (response == null) throw new Exception(string.Format("LoadAndSerialize : No response from host '{0}'.", uri.Host));
try
{
stream = response.GetResponseStream();
}
catch (Exception e)
{
throw new Exception("LoadAndSerialize : Unable to get stream from response.", e);
}
if (stream == null) throw new Exception("LoadAndSerialize : Unable to get a stream from response.");
try
{
instance = Activator.CreateInstance<T>();
}
catch (Exception e)
{
throw new Exception(string.Format("LoadAndSerialize : Unable to create and instance of '{0}' (no parameterless constructor?).", typeof(T).Name), e);
}
try
{
serializer = new DataContractJsonSerializer(instance.GetType());
}
catch (Exception e)
{
throw new Exception(string.Format("LoadAndSerialize : Unable to create serializer for '{0}' (databinding issues?).", typeof(T).Name), e);
}
try
{
instance = (T)serializer.ReadObject(stream);
}
catch (Exception e)
{
throw new Exception(string.Format("LoadAndSerialize : Unable to serialize stream into '{0}'.", typeof(T).Name), e);
}
return instance;
}
The problem here is that while everything that could possibly go wrong will be caught and given a somewhat meaningful exception, it is a clutter-fest of significant proportions.
So, what if I chain the catching instead. My next attempt is this:
private static T LoadAndSerialize<T>(string url)
{
try
{
var uri = new Uri(url);
var request = WebRequest.Create(uri);
var response = request.GetResponse();
var stream = response.GetResponseStream();
var serializer = new DataContractJsonSerializer(typeof(T));
return (T)serializer.ReadObject(stream);
}
catch (ArgumentNullException e)
{
throw new Exception("LoadAndSerialize : Parameter 'url' cannot be null.", e);
}
catch (UriFormatException e)
{
throw new Exception("LoadAndSerialize : Parameter 'url' is malformed.", e);
}
catch (NotSupportedException e)
{
throw new Exception("LoadAndSerialize : Unable to create WebRequest or get response stream, operation not supported.", e);
}
catch (System.Security.SecurityException e)
{
throw new Exception("LoadAndSerialize : Unable to create WebRequest, operation was prohibited.", e);
}
catch (NotImplementedException e)
{
throw new Exception("LoadAndSerialize : Unable to get response from WebRequest, method not implemented?!.", e);
}
catch(NullReferenceException e)
{
throw new Exception("LoadAndSerialize : Response or stream was empty.", e);
}
}
While it certainly is easier on the eyes, I am leaning heavily the intellisense here to provide all exceptions that can possibly be thrown from a method or class. I don't feel confident that this documentation is 100% accurate, and would be even more skeptical if some of the methods came from an assembly outside the .net framework. As an example the DataContractJsonSerializer show no exceptions on the intellisense. Does this mean the constructor will never fail? Can I be sure?
Other issues with this is that some of the methods throw the same exception, which makes the error harder to describe (this or this or this went wrong) and so is less useful to the user / debugger.
A third option would be to ignore all exceptions apart from the ones that would allow me to take an action like retrying the connection. If the url is null then the url is null, the only benefit from catching that is a little bit more verbose error message.
I would love to see your thoughts and/or implementations!
Rule one of exception handling - do not catch exceptions you don't know how to handle.
Catching exceptions just in order to provide nice error messages is questionable. The exception type and message already contain enough information for a developer - the messages you have provided do not add any value.
the DataContractJsonSerializer show no exceptions on the intellisense. Does this mean the constructor will never fail? Can I be sure?
No, you can't be sure. C# and .NET in general are not like Java where you have to declare what exceptions may be thrown.
A third option would be to ignore all exceptions apart from the ones that would allow me to take an action like retrying the connection.
That indeed is the best option.
You can also add a general exception handler at the top of the application that will capture all unhandled exceptions and log them.
First, read my article on exception handling:
http://ericlippert.com/2008/09/10/vexing-exceptions/
My advice is: you must handle the "vexing exceptions" and "exogenous exceptions" that can be thrown by your code. Vexing exceptions are "non exceptional" exceptions and so you have to handle them. Exogenous exceptions can happen due to considerations beyond your control, and so you have to handle them.
You must not handle the fatal and boneheaded exceptions. The boneheaded exceptions you don't need to handle because you are never going to do anything that causes them to be thrown. If they are thrown then you have a bug and the solution is fix the bug. Don't handle the exception; that's hiding the bug. And you can't meaningfully handle fatal exceptions because they're fatal. The process is about to go down. You might consider logging the fatal exception, but keep in mind that the logging subsystem might be the thing that triggered the fatal exception in the first place.
In short: handle only those exceptions that can possibly happen that you know how to handle. If you don't know how to handle it, leave it to your caller; the caller might know better than you do.
In your particular case: don't handle any exceptions in this method. Let the caller deal with the exceptions. If the caller passes you an url that cannot be resolved, crash them. If the bad url is a bug then the caller has a bug to fix and you are doing them a favour by bringing it to their attention. If the bad url is not a bug -- say, because the user's internet connection is messed up -- then the caller needs to find out why the fetch failed by interrogating the real exception. The caller might know how to recover, so help them.
First of all, you should, for all practical purposes, never throw type Exception. Always throw something more specific. Even ApplicationException would be better, marginally. Secondly, use separate catch statements for different operations when, and only when, the caller will have reason to care which operation failed. If an InvalidOperationException that occurs at one point in your program will imply something different about the state of your object than one which occurs at some other time, and if your caller is going to care about the distinction, then you should wrap the first part of your program in a 'try/catch' block which will wrap the InvalidOperationException in some other (possibly custom) exception class.
The notion of "only catch exceptions you know how to handle" is nice in theory, but unfortunately most exception types are so vague about the state of underlying objects that it's almost impossible to know whether one can "handle" an exception or not. For example, one might have a TryLoadDocument routine which must internally use methods that might throw exceptions if parts of the document cannot be loaded. In 99% of cases where such an exception occurs, the proper way to "handle" such an exception will be to simply abandon the partially-loaded document and return without exposing it to the caller. Unfortunately, it's very difficult to identify the 1% of cases where that is insufficient. You should endeavor to throw different exceptions in the cases where your routine has failed without doing anything, versus those where it may have had other unpredictable side-effects; unfortunately, you'll probably be stuck guessing at the interpretation of most exceptions from routines you call.
Exception e.message should have more than enough error message data for you to debug it properly. When I do exception handling I generally just logfile it with some short information about where it happened, and the actual exception.
I wouldn't split it like that, that just makes a mess. Exceptions are mostly for YOU. Ideally if your user is causing exceptions you would have caught them earlier.
I wouldn't recommend throwing different named exceptions unless they're not really exceptions (for example sometimes in certain API calls the response becomes null. I'd usually check for that and throw a helpful exception for me).
Look at Unity Interception. Within that framework, you can use something called an ICallHandler, which allows you to intercept calls and do whatever you need/want to do with the intercepted call.
For example:
public IMethodReturn Invoke(IMethodInvocation input,
GetNextHandlerDelegate getNext)
{
var methodReturn = getNext().Invoke(input, getNext);
if (methodReturn.Exception != null)
{
// exception was encountered...
var interceptedException = methodReturn.Exception
// ... do whatever you need to do, for instance:
if (interceptedException is ArgumentNullException)
{
// ... and so on...
}
}
}
There are other interception frameworks, of course.
Consider splitting the method into smaller ones so error handling can be done for related errors.
You have multiple semi-unrelated things happening in the same method, as result error handling have to be more or less per line of code.
I.e. for your case you can split method into: CreateRequest (handle invalid arguments errors here), GetResponse (handle network errors), ParseRespone (handle content errors).
I do not agree with #oded when he says:
"Rule one of exception handling - do not catch exceptions you don't know how to handle."
It may be OK for academic purposes, but in real life your customers do not want non informative errors popping up on their faces.
I think you can and should catch exceptions and them generate some informative exception to the user. When an nice error, well informative, is shown to the user it can have more information about what he/she should do to solve the problem.
Also, catching all exception can be useful when you decide to log errors or, even better, send them to you automatically.
All my projects have a Error class and I always catch every exception using it. Even though i dont do much on this class, it is there and it can be used to a lot of things.
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Catching specific vs. generic exceptions in c#
Here's an example method
private static void outputDictionaryContentsByDescending(Dictionary<string, int> list)
{
try
{
//Outputs entire list in descending order
foreach (KeyValuePair<string, int> pair in list.OrderByDescending(key => key.Value))
{
Console.WriteLine("{0}, {1}", pair.Key, pair.Value);
}
}
catch (Exception e)
{
MessageBox.Show(e.Message, "Error detected", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
I would like to know what exception clause to use apart from just Exception and if there is an advantage in using more specific catch clauses.
Edit: O.k thanks everyone
Catching individual types of Exceptions in your statement will allow you to handle each in a different way.
A blanket rule for Exception may be useful for logging and rethrowing Exceptions, but isn't the best for actually handling Exceptions that you may be able to recover from.
try
{
// open a file specified by the user
}
catch(FileNotFoundException ex)
{
// notify user and re-prompt for file
}
catch(UnauthorizedAccessException ex)
{
// inform user they don't have access, either re-prompt or close dialog
}
catch(Exception ex)
{
Logger.LogException(ex);
throw;
}
You should only really catch exceptions that you are expecting that code may throw. That way, if it throws something you didn't expect, it may either be something critical; something that should bubble up the call stack and possibly crash the application; or something you have not thought of.
For example, you may wish to handle IOExceptions thrown by I/O code so that you can relay the problem back to the user. However, the same operations may throw something more critical such as an AccessViolationException. In this case, you might want the program to terminate, or handle the problem in a different way.
Generic exception handling should only really be used in cases where you do not care what error occurred, and subsequently don't want it affecting the rest of your process.
The only potential cause for an exception that I see in your example is if list is null. OrderByDescending() should return an empty IEnumerable<> rather than a null reference.
If I read that correctly, it might make more sense to catch NullReferenceException:
try
{
...
} catch (NullReferenceException exception)
{
MessageBox.Show(...);
}
However, this really depends on the needs of your application. If your intention is just to alert the user or to log all exceptions, catching the Exception class is fine. If you need special handling for different types of exceptions - such as sending an email alert instead of just logging the message - then it makes sense to use specific exception types:
try
{
}
catch(NullReferenceException e)
{
//...
}
catch(StackOverflowException e)
{
//...
}
catch(Exception e)
{
/// generic exception handler
}
Which exception to use really depends on the code in the try block. In general you want to catch exceptions that you can do something with and let exceptions you have no power over move to high levels of your code where you can perform some action that makes since. One of the most common mistakes I see people make is attempting to catch errors that they have no ability to handle.
for example
Void ChoseFile()
{
try
{
string FileName = GetInputFile()
}
catch( InvalidFileSelectedException ex)
{
//In this case we have some application specific exception
//There may be a business logic failure we have some ability
//to infomr the user or do an action that makes sense
}
catch(FileNotFoundException exfilenot found)
{
//In this case we can do somthing different the the above
}
catch(Exception )
{
//Normal I would not use this case we have an error we don't know what to do
//with. We may not have a usefull action. At best we can log this exception
// and rethrow it to a higher level of the application that can inform the user
// fail the attempted action. Catching here would only suppress the failure.
}
}
You should always catch exceptions with an as specific class as possible.
If you know what to do if a file is locked, but you regard all other errors as unexpected and impossible to handle, you should catch System.IO.IOException and deal with the error. You should only catch Exception (or just catch {) for gracefully exiting.
Since you are dealing with a Dictionary.. then you want to look at these 2 exceptions
The key of keyValuePair is a null reference (Nothing in Visual Basic).
ArgumentException An element with the same key already exists in the Dictionary(TKey, TValue).
KekValuePair Exception
This is taken from the MSDN site
Use the exception type that you might expect but still not be able to prevent and that you can adequately handle. Let anything else bubble up to somewhere that might expect it or can handle it.
In your case here, I might expect that I would run into a NullReferenceException if the dictionary is null. But I would not catch it. This is something I can validate against instead
if (dictionary != null)
So there is no reason to allow an exception to even happen. Never use exceptions for control flow, and validate against known causes.
Some classes/methods will throw different exceptions, depending on the error. For example, you might be using the File class to write data to a file. You could write multiple Catch statements for the exception types you could recover from, and a generic Exception catch to log and bubble up anything that can't be recovered from.
By using Exception you catch all exceptions. Of you use IOException or StackOverflowException you'll only catch errors of that type.
a StackOverflowException catched by a Exception still hold the same message, stack trace etc.
Exception handling philosophy
I am sure you can find many other philosophies
Code defensively. Catching exceptions is more expensive than preventing the error in the first place.
Don't catch an exception and bury it by not handling it. You can spend many hours trying to find an error that has been suppressed.
Do log errors that you catch.
This helps in analyzing the problem. You can check to see if more than one user is having the same problem
I prefer a database for logging, but a flat file, or the event log are also suitable.
The database solution is easiest to analyze but may introduce additional errors.
If the error is due to bad data entered by the user, inform the user of the problem and allow them to retry.
Always allow an escape route if they cannot fix the problem.
Catch the error as close to the source as possible
This could be a database procedure, a method in a data access layer (DAL) or some other location.
Handling the exception is different than catching it. You may need to rethrow the exception so that it can be handled higher up the stack or in the UI.
Rethrowing the exception can be done in at least two ways.
throw by itself does not alter the stack.
throw ex does alter or add to the stack with no benefit.
Sometimes it is best not to catch an exception, but rather let it bubble up.
If you are writing services (web or windows) that do not have a user interface (UI) then you should always log the error.
Again, this is so that someone can analyze the log or database file to determine what is happening.
You always want someone to know that an error has occurred.
Having a lot of catch statements for a try block can make your code more difficult to maintain, especially if the logic in your catch blocks is complex.
Instead, code defensively.
Remember that you can have try catch blocks within catch blocks.
Also, don't forget to use the finally block where appropriate.
For example, closing database connections, or file handles, etc.
HTH
Harv
I do not really use any try/catches in my code ever but I'm trying to break that habit and now get in to using exceptions.
I figure the most important place to have it in my application would be reading a file and I'm trying to implement that now but I'm unsure of the "best-practices" for doing so. Currently I'm doing something like this:
private void Parse(XDocument xReader)
{
IEnumerable<XElement> person = xReader.Descendants("Person").Elements();
foreach (XElement e in person)
personDic[e.Name.ToString()] = e.Value;
if (personDic["Name"] == null || personDic["Job"] == null || personDic["HairColor"] == null)
throw new KeyNotFoundException("Person element not found.");
}
But I am unsure if this is correct. I have this for handling it:
try
{
personsReader.Read(filename, persons);
}
catch (KeyNotFoundException e)
{
MessageBox.Show(e.Message);
return;
}
// Do stuff after reading in the file..
However when showing e.Message it just shows the generic KeyNotFoundException error message and not by custom error message. Also I'm not sure if in general I am going about this whole "exception handling stuff" properly. I do return in the catch because if the file is not read successfully obviously I just want to pretend like the user never tried to open a file and let him try again with another file.
Am I doing this properly? Again I am fairly new to using exceptions and I want to make it sure I got it down right before continuing on and applying this to the rest of my program.
Also, why do people say not to do catch (Exception e)? It seems like in this case I would want to do that because regardless of what error occurs when reading in a file, if there is an error, I want to stop reading the file, display the error message, and return. Wouldn't that always be the case? I can understand not wanting to handle Exception e if you would want to handle something differently based on the exception but in this case wouldn't I want to just handle the base exception class in case anything goes wrong?
You should catch exceptions when you can handle the condition and do something useful. Otherwise you should let it bubble up the call stack and perhaps someone above you can handle it. Some apps have unhandled exception handlers to handle it at the outer most layer but in general, unless you know you have some useful way to handle it, let it go.
In your case, you're handling not being able to read a resource and informing the user. You're handling it. Concerning the generic exception, one thing you can do is catch and re-throw a better exception. If you do that, make sure you incude the root cause exception as the inner exception. You can also trace or log the details if appropriate.
throw new MyGoodExceptionType ("Could not read file", e); // e is caught inner root cause.
Now the UI shows a good error and perhaps the inner root cause is in a log etc...
Some typical mistakes:
Handling exceptions deep in the stack in a generic library method: Remember that a common library function may get called in many different code paths. You likely don't have the context whether it should be handled and whether it's appropriate to handle it. the caller higher in the stack likely has context and knows whether it's safe to handle. Typically that means higher layers of code decide to handle. In lower layers, typically you let them flow.
Swallowing Exception: Some code catches exceptions (especially lower in the stack) and then the root condition just evaporates making it maddening to debug. Once agan, if you can handle it, do so. If not, let it go.
Exceptions should be exceptional: Don't use excpetions for flow control. For example, if you're reading a resource, don't try and read and then catch the exception and make a decision point. Instead, call ifexists, check bool and make decisions in your code. this especially helps when you set the debugger to break on exceptions. You should be able to run clean and if the debugger breaks, it should be a real issue. Having the debugger break constantly when debugging is problematic. I personally like throwing exceptions very rarely and always try to avoid for flow control.
Hope that helps.
Ok, first...
... This iss not KeynotFoundException, it should be ArgumentException.... the Argument provided is not valid.
The documentation clearly states:
The exception that is thrown when the key specified for accessing an element in a collection does
not match any key in the collection.
Compare that with:
The exception that is thrown when one of the arguments provided to a method is not valid
Now:
Also, why do people say not to do catch (Exception e)?
Becasue this swallows the exception and makes it impossible to have central error handling / logging in place. ONLY handle exception you expect, UNLESS it is a catch / close something or log it / rethrow (i.e. throw;). Then have a central appdomain handler that gets every uncaptured exceptin and logs it ;) It can not handle anything - because exceptions at that level are unexpected,. It should basically write the excption to a file and be done, possibly with a UI (application has t obe restartet).
As far as what you're doing, it looks mostly ok. I can't speak to whether or not you should be throwing exceptions at that particular point, but the throwing and catching is correctly done. As far as the message, it should be working the way it stands. Try displaying e.ToString() to see the call stack. It could be that simply doing person["Name"] is throwing the KeyNotFoundException first.
As to the question of catching Exception, it's not always bad. Sometimes you cannot predict all possible exceptions, and it's sometimes a good thing to handle any possible failure. However, it gives you no way to handle particular exceptions differently.
As an example, if you get KeyNotFoundException, you might mention something about how the file is incorrectly formatted, and maybe display the file to the user on the screen. If you get FileNotfoundException, you could show them the path and open up an OpenFileDialog to have them select a new file. Exceptions due to security permissions you could display instructions to have them elevate your permissions. Some exceptions may even be recoverable (perhaps one element is badly formatted, but the rest are ok; should it fail the whole thing?)
But, it's ok to catch everything if that's how you want to design it. The most solid program out there would catch every possible exception and handle it in very specific ways, instead of presenting the raw exception to the user. It makes for a better user experience, and gives you ways to work around the problems that can happen.
Most of the time you may not care about the type of exception you get so catching the generic Exception is fine, however there are specific situations in which you would actually want to catch the relevant exception (not just the generic Exception).
One particular example is if you have a thread and you want to interrupt it from a blocking call, in that case you have to distinguish between the InterruptException and the Exception.
Consider this example: you have a thread which runs the Read every minute for 5 minutes (it's not a very realistic example, but it should give you an idea of why you want to handle different exceptions). You have to stop the thread after 5 minutes because your application is going to shut down and you don't want to wait another minute for the running flag to be read... after all, you don't want your user to be waiting for an entire minute just to shut down the application. In order to stop the thread right away, you set the flag to false and you call Interrupt on your thread. In this case you specifically have to catch the ThreadInterrupted exception, because it tells you that you should exit the loop. If you catch another exception, then you've failed to perform the task, but you don't want to give up on the job all together and you would like to try and read again the next minute. This depicts how your requirements dictate the type of exceptions you need to handle. Here is the example in code:
bool running = true;
Thread t = new Thread(()=>
{
while(running)
{
try
{
// Block for 1 minute
Thread.Sleep(60*1000);
// Perform one read per minute
personsReader.Read(filename, persons);
}
catch (KeyNotFoundException e)
{
// Perform a specific exception handling when the key is not found
// but do not exit the thread since this is not a fatal exception
MessageBox.Show(e.Message);
}
catch(InterruptException)
{
// Eat the interrupt exception and exit the thread, because the user
// has signalled that the thread should be interrupted.
return;
}
catch(Exception e)
{
// Perform a genetic exception handling when another exception occurs
// but do not exit the thread since this is not a fatal error.
MessageBox.Show("A generic message exception: " + e.Message);
}
}
});
t.IsBackground = true;
t.Start();
// Let the thread run for 5 minutes
Thread.Sleep(60*5000);
running = false;
// Interrupt the thread
t.Interrupt();
// Wait for the thread to exit
t.Join();
Now on to your other problem with the exception not showing up: note that you're accessing person[e.Name.ToString()] = e.Value which requires a key lookup and if the key is not in the map, then you may get a KeyNotFoundException. That would be the generic exception that you're catching and your custom exception will never be thrown because person[e.Name.ToString()] may throw before you even get to your code.
foreach (XElement e in person)
person[e.Name.ToString()] = e.Value; // <-- May be throwing the KeyNotFoundException
if (person["Name"] == null || person["Job"] == null || person["HairColor"] == null)
throw new KeyNotFoundException("Person element not found.");
Furthermore, you don't want to throw a KeyNotFoundException when you've actually found the key but you didn't find a corresponding value: if person["Name"] == null evaluates to true, then the key "Name" was actually found in the person dictionary, so throwing the KeyNotFoundException would be misleading to anybody who catches that exception. In the case that your value is null, then it would probably not be advisable to throw an exception anyway... it really isn't an exceptional case. You could return a flag indicating that the key was not found:
public bool PerformRead(/*... parameters ...*/)
{
foreach (XElement e in person)
{
// Avoid getting the KeyNotFoundException
if(!person.ContainsKey(e.Name.ToString()))
{
person.Add(e.Name.ToString(), "some default value");
}
person[e.Name.ToString()] = e.Value;
}
if (person["Name"] == null || person["Job"] == null || person["HairColor"] == null)
{
return false;
}
else
{
return true;
}
}
I'm not quite sure why you're not getting your custom error message. That should be happening (unless it's something else throwing a KeyNotFoundException, not the one that you're explicitly throwing).
Also, generally you should put all the code that relies on the file read being successful inside the try, which is often the rest of the body of your method. You no longer would need a return inside your catch block, and subsequent code that doesn't rely on the file read being successful could still execute after a failure.
Example:
public static void Main()
{
var filename = "whatever";
try
{
personsReader.Read(filename, persons);
var result = personsReader.DoSomethingAfterReading();
result.DoSomethingElse();
}
catch (KeyNotFoundException e)
{
MessageBox.Show(e.Message);
}
finally
{
personsReader.CloseIfYouNeedTo();
}
DoSomeUnrelatedCodeHere();
}
And the reason it's good practice not to catch any old Exception e is because you only want to catch and handle the exceptions you're expecting to get. If you get a different kind of exception that you weren't expecting to get, typically this means that something novel failed in a way you didn't anticipate, and you want this behavior to be noticeable, not just get swept under the rug with all the regular error-handling code.
A lot of production-level systems will have one big try/catch around the entire program that catches any exception and performs logging and cleanup before crashing gracefully. This is complemented by having specific try/catch blocks deeper inside the code that handle expected exceptions in a well-defined manner. For unexpected exceptions, you could always just let the CLR bomb ungracefully and figure out what happened from that.
Here's an example of a novel exception. What if something goes terribly wrong and in this line:
IEnumerable<XElement> person = xReader.Descendants("Person").Elements();
...you get an OutOfMemoryException? Should you really just display a popup to the user and allow your program to try to carry on like normal, even though there's simply no way it will be able to? And what if, because you failed silently on an OutOfMemoryException, you later attempt to dereference a null reference, and get a NullReferenceException that causes your program to crash? You'll have a devil of a time trying to track down the root cause of why that reference was null.
Best way to suss out a bug is to fail fast and fail noisily.
"Exceptions are for Exceptional circumstances" - unknown
Don't use the to essentially pass a message out of a method to the calling method. Always try to gracefully handle things. When something really odd happens then throw an exception. This is something that dev not real familiar with how to use exceptions do a lot.
In your code you are triggering the xxx when you evaluate the condition inside the if statement.
Asking person["Name"] == null || person["Job"] == null || person["HairColor"] == null will fail if any of those keys are not in your dictionary.
You need to do this instead:
if (!person.ContainsKey("Name"] ||
!person.ContainsKey("Job"] ||
!person.ContainsKey("HairColor"))
So, your call to throw the exception is never executed! And that's why you never see your message.
I would keep your habit of not doing exceptions for this kind of coding. Exceptions are expensive and can cause real issues in your code to be hidden.
Don't catch general exceptions and don't create exceptions for non-exceptional circumstances.
Suppose I have the following two classes in two different assemblies:
//in assembly A
public class TypeA {
// Constructor omitted
public void MethodA
{
try {
//do something
}
catch {
throw;
}
}
}
//in assembly B
public class TypeB {
public void MethodB
{
try {
TypeA a = new TypeA();
a.MethodA();
}
catch (Exception e)
//Handle exception
}
}
}
In this case, the try-catch in MethodA just elevates the exception but doesn't really handle it. Is there any advantage in using try-catch at all in MethodA? In other words, is there a difference between this kind of try-catch block and not using one at all?
In your example, there is no advantage to this. But there are cases where it is desirable to just bubble up a specific exception.
public void Foo()
{
try
{
// Some service adapter code
// A call to the service
}
catch (ServiceBoundaryException)
{
throw;
}
catch (Exception ex)
{
throw new AdapterBoundaryException("some message", ex);
}
}
This allows you to easily identify which boundary an exception occurred in. In this case, you would need to ensure your boundary exceptions are only thrown for code specific to the boundary.
Yes there is a difference. When you catch an exception, .NET assumes you are going to handle it in some way, the stack is unwound up to the function that is doing the catch.
If you don't catch it will end up as an unhandled exception, which will invoke some kind of diagnostic (like a debugger or a exception logger), the full stack and its state at the actual point of failure will be available for inspection.
So if you catch then re-throw an exception that isn't handled elsewhere you rob the diagnostic tool of the really useful info about what actually happened.
With the code the way you've written it for MethodA, there is no difference. All it will do is eat up processor cycles. However there can be an advantage to writing code this way if there is a resource you must free. For example
Resource r = GetSomeResource();
try {
// Do Something
} catch {
FreeSomeResource();
throw;
}
FreeSomeResource();
However there is no real point in doing it this way. It would be much better to just use a finally block instead.
Just rethrowing makes no sense - it's the same as if you did not do anything.
However it gets useful when you actually do something - most common thing is to log the exception. You can also change state of your class, whatever.
Taken as-is, the first option would seem like a bad (or should that be 'useless'?) idea. However, it is rarely done this way. Exceptions are re-thrown from within a Catch block usually under two conditions :
a. You want to check the exception generated for data and conditionally bubble it up the stack.
try
{
//do something
}
catch (Exception ex)
{
//Check ex for certain conditions.
if (ex.Message = "Something bad")
throw ex;
else
//Handle the exception here itself.
}
b. An unacceptable condition has occurred within a component and this information needs to be communicated to the calling code (usually by appending some other useful information or wrapping it in another exception type altogether).
try
{
//do something
}
catch (StackOverflowException ex)
{
//Bubble up the exception to calling code
//by wrapping it up in a custom exception.
throw new MyEuphemisticException(ex, "Something not-so-good just happened!");
}
Never do option A. As Anton says, it eats up the stack trace. JaredPar's example also eats up the stacktrace. A better solution would be:
SomeType* pValue = GetValue();
try {
// Do Something
} finally {
delete pValue;
}
If you got something in C# that needs to be released, for instance a FileStream you got the following two choices:
FileStream stream;
try
{
stream = new FileStream("C:\\afile.txt");
// do something with the stream
}
finally
{
// Will always close the stream, even if there are an exception
stream.Close();
}
Or more cleanly:
using (FileStream stream = new FileStream("c:\\afile.txt"))
{
// do something with the stream
}
Using statement will Dispose (and close) the stream when done or when an exception is closed.
When you catch and throw, it allows you to set a breakpoint on the throw line.
Re-throwing exceptions can be used to encapsulate it into generic exception like... consider following example.
public class XmlException: Exception{
....
}
public class XmlParser{
public void Parse()
{
try{
....
}
catch(IOException ex)
{
throw new XmlException("IO Error while Parsing", ex );
}
}
}
This gives benefit over categorizing exceptions. This is how aspx file handlers and many other system code does exception encapsulation which determines their way up to the stack and their flow of logic.
The assembly A - try catch - block does not make any sense to me. I believe that if you are not going to handle the exception, then why are you catching those exceptions.. It would be anyway thrown to the next level.
But, if you are creating a middle layer API or something like that and handling an exception ( and hence eating up the exception) in that layer does not make sense, then you can throw your own layer ApplicationException. But certainly rethrowing the same exception does not make sense.
Since the classes are in 2 different assemblies, you may want o simply catch the exception for logging it and then throw it back out to the caller, so that it can handle it the way it sees fit. A throw instead of a throw ex will preserve contextual information about where the exception originated. This can prove useful when your assembly is an API/framework where in you should never swallow exceptions unless its meaningful to do so but helpful nonetheless in trouble shooting if it's logged for example to the EventLog.
You can use try{} catch(ex){} block in Method A only if you could catch the specific exception which can be handled in MethodA() (for eg: logging ).
Another option is chain the exception using the InnerException property and pass it to the caller. This idea will not kill the stack trace.