I am trying to read data from a file, and the GetFileFromApplicationUriAsync, most of the times just hangs for ever, any ideas why that happens. I am debugging the app on the simulator.
A couple notes :
BaseLocalFolder = "ms-appdata:///local/";
Uri baseUri = new Uri(BaseLocalFolder);
Uri cardsUri = new Uri(baseUri, Path.Combine(set,"cards.ccc"));
StorageFile file = await StorageFile.GetFileFromApplicationUriAsync(cardsUri);
using (IInputStream stream = await file.OpenSequentialReadAsync())
{
using (StreamReader rdr = new StreamReader(stream.AsStreamForRead()))
{
var cardArray = Windows.Data.Json.JsonArray.Parse(rdr.ReadToEnd());
foreach (Tables.Card card in cardArray.ToCards())
{
_cards.Add(card.ToCardViewModel());
}
}
}
UPDATES:
After I changed the code according to suggestions, I started having the same issue with ReadTextAsync(), once it hits that line it stays there forever, I never get the string.
StorageFile file = await Windows.Storage.ApplicationData.Current.LocalFolder.GetFileAsync(Path.Combine(set, "cards.ccc"));
try
{
string allCards = await Windows.Storage.FileIO.ReadTextAsync(file);
var cardArray = Windows.Data.Json.JsonArray.Parse(allCards);
foreach (Tables.Card card in cardArray.ToCards())
{
_cards.Add(card.ToCardViewModel());
}
}
catch (FileNotFoundException err)
{
string s = "";
}
Related
I am retrieving mp4 clips via a REST API for a security camera. The clips are 2-5 seconds long and are almost always less than 600 KB.
The info for the clips is populated into a DataGridView, and that info includes the URI for the REST API. I get the byte[] array via the API, write it to a file, and then play it through windows media player. About 20% of the clips are corrupt, but they are always exactly 919 bytes when they are. I can't figure out why this is happening.
I know the URI isn't invalid, because Blink.GetClipAsync(uri, user.getToken()); would throw an exception.
Am I doing something wrong that could cause this?
private async void ClipView_CellContentClick(object sender, DataGridViewCellEventArgs e)
{
String uri = "";
int rowIndex = e.RowIndex;
try
{
uri = ClipView.Rows[rowIndex].Tag.ToString();
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
String fileName = Path.GetFileName(uri);
byte[] mp4 = await Blink.GetClipAsync(uri, user.getToken());
String path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
String pathString = System.IO.Path.Combine(path, "Blink Desktop");
String filePathString = System.IO.Path.Combine(pathString, fileName);
if (!System.IO.Directory.Exists(pathString))
System.IO.Directory.CreateDirectory(pathString);
if (!System.IO.File.Exists(filePathString))
{
File.WriteAllBytes(filePathString, mp4);
}
Properties.Settings.Default.currentClipSelection = filePathString;
var ClipPlayer = new Clip_Player();
ClipPlayer.Show();
}
public async Task<byte[]> GetClipAsync(String url, String token)
{
byte[] response;
using (var httpClient = new HttpClient())
{
using (var request = new HttpRequestMessage(new HttpMethod("GET"), Properties.Settings.Default.RegionAPI + url))
{
request.Headers.TryAddWithoutValidation("token-auth", token);
HttpContent content = httpClient.SendAsync(request).Result.Content;
response = await content.ReadAsByteArrayAsync();
}
}
return response;
}
My app will retrieve a list of all images from a specific folder and attempt to upload them to a server via an API endpoint
Due to the above requirements, an image picker is not suited
Below is the method in the shared code that is passed a list of UIImages (I am trying to get it to work with just ios for now but the same scenario will eventually be applied to Android also)
The below does not work, as when I view the image on the server(AWS), it is in code format. It also says the content type is application/json on the server which I don't understand as I'm setting it to image/png
private async Task UploadImages(List<UIImage> images)
{
HttpClient client = new HttpClient();
var contentType = new MediaTypeWithQualityHeaderValue("image/png");
client.DefaultRequestHeaders.Accept.Add(contentType);
client.DefaultRequestHeaders.Add("Id-Token", Application.Current.Properties["id_token"].ToString());
foreach (var image in images)
{
try
{
string baseUrl = $"https://********/dev/ferret-test/media/team1/user1/device1/test1.png";
client.BaseAddress = new Uri(baseUrl);
//UploadModel uploadModel = new UploadModel
//{
// image_file = image.AsPNG()
//};
byte[] bArray = null;
Stream pst = image.AsPNG().AsStream();
using (MemoryStream ms = new MemoryStream())
{
ms.Position = 0;
pst.CopyTo(ms);
bArray = ms.ToArray();
}
//string stringData = JsonConvert.SerializeObject(bArray);
//var contentData = new StringContent(stringData,
//System.Text.Encoding.UTF8, "image/png");
//Byte[] myByteArray = new Byte[imageData.Length];
//System.Runtime.InteropServices.Marshal.Copy(imageData.Bytes, myByteArray, 0, Convert.ToInt32(imageData.Length));
var postRequest = new HttpRequestMessage(HttpMethod.Put, baseUrl)
{
Content = new ByteArrayContent(bArray)
};
var response = await client.SendAsync(postRequest);
response.EnsureSuccessStatusCode();
string stringJWT = response.Content.ReadAsStringAsync().Result;
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
}
I archived uploading multiple files to the server by using the following snippet, you can give it a try...
foreach (SQLiteAccess.Tables.Image image in images.OrderByDescending(x => x.Id)) //Here is the collection of all the file at once (Documents + Images)
{
int documentId = UploadImageToServerAndroid(image).Result;
// My other code implementation
.
.
.
}
private async Task<int> UploadImageToServerAndroid(SQLiteAccess.Tables.Image image)
{
int documentId = 0;
if (!Admins.ConnectedToNetwork()) return documentId;
MyFile = FileSystem.Current.GetFileFromPathAsync(image.Path).Result;
if (MyFile == null) return documentId;
Stream stream = MyFile.OpenAsync(FileAccess.Read).Result;
byte[] byteArray;
byteArray = new byte[stream.Length];
stream.Read(byteArray, 0, (int)stream.Length);
if( !image.IsDocument )
{
try
{
byteArray = DependencyService.Get<IImageUtilities>().CompressImage(byteArray); //Its custom code to compress the Image.
}
catch (Exception ex)
{
UoW.Logs.LogMessage(new LogDTO { Message = ex.Message, Ex = ex });
}
}
string url = "Your URL";
using (HttpClient client = new HttpClient(new RetryMessageHandler(new HttpClientHandler())))
{
try
{
client.DefaultRequestHeaders.Add(Properties.Resources.Authorization, Sessions.BearerToken);
client.DefaultRequestHeaders.Add("DocumentSummary", image.Comment);
client.DefaultRequestHeaders.Add("DocumentName", Path.GetFileName(image.Path));
MultipartFormDataContent multiPartContent = new MultipartFormDataContent();
ByteArrayContent byteContent = new ByteArrayContent(byteArray);
byteContent.Headers.ContentType = MediaTypeHeaderValue.Parse("image/jpeg");
multiPartContent.Add(byteContent, "image", Path.GetFileName(image.Path));
HttpResponseMessage response = await client.PostAsync(url, multiPartContent);
if (response.IsSuccessStatusCode && response.Content != null)
{
string jsonString = response.Content.ReadAsStringAsync().Result;
DocumentDTO result = JsonConvert.DeserializeObject<DocumentDTO>(jsonString);
documentId = result.DocumentId;
}
}
catch(Exception ex)
{
UoW.Logs.LogMessage( new LogDTO { Message = ex.Message, Ex = ex });
return documentId;
}
}
return documentId;
}
If documentid is 0(if something went wrong, for any of reason), it's marked as not uploaded & will try to upload it again when the internet is available.
If you need some more help, you can ask...:)
You could try to use MultipartFormDataContent and set content type to application/octet-stream.
You could refer the two links one and two.
I have a Post Web Api Method in a controller and it's already working, I've been testing the method sending file from postman and a my own web application and it works but now I'm trying to send file from console application using Httpclient but always get 404.
Controller Method
public async Task<IHttpActionResult> Post()
{
FileServerConfig config = FileServerConfiguration.ObtenerConfiguracion(ConfigurationManager.AppSettings);
var path = string.Empty;
try
{
if (!Request.Content.IsMimeMultipartContent())
{
return StatusCode(HttpStatusCode.UnsupportedMediaType);
}
var filesReadToProvider = await Request.Content.ReadAsMultipartAsync();
foreach (var stream in filesReadToProvider.Contents)
{
IFileServerWrapper _cliente = FileServerConfiguration.CrearCliente(config);
var name = stream.Headers.ContentDisposition.FileName.Replace("\"", "").Replace("\\", "");
var fileUploaded = await _cliente.FileUpload(path, await stream.ReadAsStreamAsync(), name, false);
}
return Ok();
}
catch (HttpException httpex)
{
if (httpex.GetHttpCode() == (int)HttpStatusCode.Conflict)
{
return Conflict();
}
else
{
return InternalServerError(httpex);
}
}
catch (Exception ex)
{
return InternalServerError(ex);
}
}
Console application
static void Main(string[] args)
{
string filePath = #"C:\Software\itextTifftoPDF.rar";
using (var client = new HttpClient())
using (var content = new MultipartFormDataContent())
{
// Make sure to change API address
//client.BaseAddress = new Uri("http://localhost:80/FileServerAPI/");
client.DefaultRequestHeaders.Add("Accept-Language", "en-GB,en-US;q=0.8,en;q=0.6,ru;q=0.4");
client.DefaultRequestHeaders.CacheControl = CacheControlHeaderValue.Parse("no-cache");
client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
// Add first file content
var fileContent1 = new ByteArrayContent(File.ReadAllBytes(filePath));
fileContent1.Headers.ContentDisposition = new ContentDispositionHeaderValue("form-data")
{
FileName = "itextTifftoPDF.rar"
};
content.Add(fileContent1);
// Make a call to Web API
var result = client.PostAsync("http://localhost/FileServerAPI/api/File", content).Result;
Console.WriteLine(result.StatusCode);
Console.ReadLine();
}
}
Finally I found a solution. the code is ugly because it was made just to be sure it works but I'll hope it may help others with the same problem.
string filePath = #"C:\temp\webdavtest.txt";
using (HttpClient httpClient = new HttpClient())
{
using (MultipartFormDataContent content =
new MultipartFormDataContent())
{
using (FileStream stream = File.Open(
filePath, FileMode.Open, FileAccess.Read))
{
using (StreamContent streamConent =
new StreamContent(stream))
{
content.Add(
streamConent, "webdavtest.txt", "webdavtest.txt");
var result = await httpClient.PostAsync("http://localhost:3983/api/File?path=/nivel5/", content);
return result.StatusCode.ToString();
}
}
}
}
Sorry for my english. I have a method in which I send the StorageFile to the server. I tried using Windows.Web.Http.HttpClient, but does not work ( getting an invalid response from the server ) , so I use System.Net.Http.HttpClient.
Here is my code :
public static async void Upload(string uri, StorageFile data, Action<double> progressCallback = null)
{
try
{
byte[] fileBytes =await ReadFile(data);
System.Net.Http.HttpClient client = new System.Net.Http.HttpClient();
MultipartContent content = new System.Net.Http.MultipartFormDataContent();
var file1 = new ByteArrayContent(fileBytes);
file1.Headers.ContentDisposition = new ContentDispositionHeaderValue("form-data")
{
Name = "file1",
FileName = data.Name,
};
content.Add(file1);
System.Net.Http.HttpResponseMessage response = await client.PostAsync(uri, content);
response.EnsureSuccessStatusCode();
var raw_response = await response.Content.ReadAsByteArrayAsync();
var r2 = Encoding.UTF8.GetString(raw_response, 0, raw_response.Length);
if (r2[0] == '\uFEFF')
{
r2 = r2.Substring(1);
}
Logger.Info(r2);
}
catch (Exception exc)
{
Logger.Error( exc);
}
}
Whether it is possible to change the code to receive progress about downloading a file in callback function?
On Windows Runtime you can try to switch to Windows.Web.HttpClient class. Its PostAsync method returns IAsyncOperationWithProgress<HttpResponseMessage, HttpProgress> interface. This interface has Progress event to which you can simply subscribe before awaiting the result.
Simplest way to upload file with progress
I had the same issue, and after some tries found out that you can easily get byte-accurate progress by tracking the Position of the FileStream of the file that you are going to upload.
This is a sample code that shows that.
FileStream fileToUpload = File.OpenRead(#"C:\test.mp3");
HttpContent content = new StreamContent(fileToUpload);
HttpRequestMessage msg = new HttpRequestMessage{
Content=content,
RequestUri = new Uri(--yourUploadURL--)
}
bool keepTracking = true; //to start and stop the tracking thread
new Task(new Action(() => { progressTracker(fileToUpload, ref keepTracking); })).Start();
var result = httpClient.SendAsync(msg).Result;
keepTracking = false; //stops the tracking thread
And define progressTracker() as
void progressTracker(FileStream streamToTrack, ref bool keepTracking)
{
int prevPos = -1;
while (keepTracking)
{
int pos = (int)Math.Round(100 * (streamToTrack.Position / (double)streamToTrack.Length));
if (pos != prevPos)
{
Console.WriteLine(pos + "%");
}
prevPos = pos;
Thread.Sleep(100); //only update progress every 100ms
}
}
And this solved my problem.
I am having a hard time convert the below code which i have created in 4.0 to 4.5 using HttpClient.
According to my understand i guess if i create multiple web requests in the GUI thread itself without blocking the GUI if i got with asynchronous requeest.
how to convert the below code to Asynchronous using HttpClient in 4.5
// This is what called when button is clicked
Task t3 = new Task(SpawnTask);
t3.Start();
//if noofthreads are less 50 then GUI is woking fine.. if number increases then takes much time for repaint..
//where as other softwares are working without any problem even if the threads are more than 500!! in the same system
public void SpawnTask()
{
try
{
ParallelOptions po = new ParallelOptions();
po.CancellationToken = cts.Token;
po.MaxDegreeOfParallelism = noofthreads;
Parallel.ForEach(
urls,
po,
url => checkpl(url));
}
catch (Exception ex)
{
}
}
public void checkpl(string url)
{
try
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.Timeout = 60*1000;
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
string stext = "";
using (BufferedStream buffer = new BufferedStream(response.GetResponseStream()))
{
using (StreamReader reader = new StreamReader(buffer))
{
stext = reader.ReadToEnd();
}
}
response.Close();
if (stext .IndexOf("domainname.com") != -1)
{
tfound = tfound + 1;
string lext = "Total Found : "+tfound.ToString();
label3.BeginInvoke(new InvokeDelegate(UpdateLabel), ltext);
slist.Add(url);
textBox2.BeginInvoke(new InvokeDelegate4(UpdateText), "Working Url " + url);
}
}
catch (Exception ex)
{
}
}
Since you are using .NET 4.5 you can use the new async and await keywords. Here is what it might look like.
private async void YourButton_Click(object sender, EventArgs args)
{
YourButton.Enabled = false;
try
{
var tasks = new List<Task>();
foreach (string url in Urls)
{
tasks.Add(CheckAsync(url));
}
await TaskEx.WhenAll(tasks);
}
finally
{
YourButton.Enabled = true;
}
}
private async Task CheckAsync(string url)
{
bool found = await UrlResponseContainsAsync(url, "domainname.com");
if (found)
{
slist.Add(url);
label3.Text = "Total Found: " + slist.Count.ToString();
textbox2.Text = "Working Url " + url;
}
}
private async Task<bool> UrlResponseContainsAsync(string url, string find)
{
var request = WebRequest.Create(url);
request.Timeout = 60 * 1000;
using (WebResponse response = await request.GetResponseAsync())
{
using (var buffer = new BufferedStream(response.GetResponseStream()))
using (var reader = new StreamReader(buffer))
{
string text = reader.ReadToEnd();
return text.Contains(find);
}
}
}