I have two conditions, ShouldCheckForErrors and HasErrors
My code is
if(ShouldCheckForErrors && HasErrors)
{
//Do nothing
}
else
{
PassTest()
}
I feel like this is a very longwinded check. Isn't there a way that I can do a single check without having to use else?
For example:
if(!ShouldCheckForErrors && !HasErrors)
{
PassTest()
}
does not work, because that would fail to call PassTest() when ShouldCheckforErrors is true, but HasErrors is false. (And vice versa)
I just feel like I am forgetting something with my Logical Operators.
You're looking for De Morgan's Law:
if (!ShouldCheckForErrors || !HasErrors)
To put it differently:
You should pass either if there are no errors, or if we aren't checking errors.
Use not operator ! after you get result of both conditions
if(!(ShouldCheckForErrors && HasErrors))
{
PassTest();
}
Your logic is a bit off
!ShouldCheckForErrors && !HasErrors
is not the same as
!(ShouldCheckForErrors && HasErrors)
which is what I believe you want
Simpler case -
if(theOnlyCheck) {
}
else {
do();
}
You seem to be savvy enough to shorten this check -
if(!theOnlyCheck) {
do();
}
But you simply mess up your order of operations.
Substitute (check1 && check2) for theOnlyCheck. Don't forget parentheses:
if(!(check1 && check2)) {
do();
}
Now if you don't like dealing with these parentheses you can follow De Morgan's Law: !(a && b) is the same as !a || !b. Think it through yourself to see -
if(!check1 || !check2) {
do();
}
Related
I have a rather large Flag enum called AmendmentType. I need to check to see that if it has specific Enums and any others.
For Example:
var foo = AmendmentType.Item1;
if (foo.HasFlag(AmendmentType.Item1) && (ANYTHING ELSE))
{
//DO NOT ALLOW
}
else if (foo.HasFlag(AmendmentType.Item2) && foo.HasFlag(AmendmentType.Item6))
{
//DO NOT ALLOW
}
else
{
//ALLOW
}
How would this be possible? There are about 20 different items in the Flag Enum and it seems like there should be an easier way than checking all possible combinations.
If you're only interested in the part you've labeled as "anything else", you can use:
if (foo.HasFlag(AmendmentTypeEnum.Item1) && (foo & ~AmendmentTypeEnum.Item1) != 0)
Or just check that it isn't exactly equal to Item1:
if (foo.HasFlag(AmendmentTypeEnum.Item1) && foo != AmendmentTypeEnum.Item1)
Note that checking for the presence of all of multiple flags only needs a single HasFlag call too:
else if (foo.HasFlag(AmendmentTypeEnum.Item2 | AmendmentTypeEnum.Item6))
(I'd also suggest removing the Enum suffix - it'll be a lot easier to read the code without it :)
Another option would be to set up flags that signify the combinations you're interested in.
var flagComboA = AmendmentTypeEnum.Item1;
var flagComboB = AmendmentTypeEnum.Item2 | AmendmentTypeEnum.Item6;
if(foo == flagComboA || foo == flagComboB)
{
//DO NOT ALLOW
}
I have a function that calls a lot of other functions from different objects. Each function has to return true before calling the next one. As you can see I am using too many if statements. How can I improve the code and make it neater? Thanks
bool ISOKToDoSomthing()
{
boo retVal = false;
retVal = ObjA.CheckVersion(oldVersion);
if(retVal)
{
retVal = objB.CheckUserRight();
}
if(retVal)
{
retVal = ObjC.ISDBExist();
}
if(retVal)
{
retVal = OjbD.ISServerUp(ServerName);
}
//tons of similar code as above
.........
return retVal;
}
return
ObjA.CheckVersion(oldVersion) &&
objB.CheckUserRight() &&
ObjC.ISDBExist() &&
OjbD.ISServerUp(ServerName);
My advice: do nothing to this code without a clear business case for making the change.
Your code is clear, obvious, likely correct, easy to maintain and easy to debug. Why on earth would you want to change it in any way? Spend your time adding value by fixing bugs and adding features, not by changing working code unnecessarily. When your boss asks you "so what did you do today?" the answer should not be "I increased our schedule risk to by making unnecessary cosmetic changes to correct, working, already-debugged code".
Now, if there really is a problem here, the problem is likely not that the code is hard to read, but rather that the code rigidly encodes what ought to be a user-configurable business process. In that case, create an object called "Workflow" that encodes the business process, and an engine which evaluates an arbitrary workflow. Then construct an instance of that object that represents the desired workflow based on input from the user.
That actually adds value for the user; the user cares not a bit whether you use nested "if" statements or not.
if (!ObjA.CheckVersion(oldVersion)) return false;
if (!ObjB.CheckUserRight()) return false;
if (!ObjC.IsDBExist()) return false;
if (!ObjD.IsServerUp(serverName)) return false;
... your other checks ...
return true;
The short-circuiting of && is useful for a few conditions, but if you have "tons" of them, IMO that's way too much to try and stick in one statement.
A combination of the two might be useful, though. More useful still would be to condense some of these checks together into bigger chunks (but smaller than IsOKToDoSomething). For instance, check whether you have access to the database (whether it exists, whether you can log in to it, etc) all at once
Truth be told, the fact that you have so many objects to check hints at a design issue -- namely, you're trying to do too much at once, or you have a "god object" somewhere that has its little tentacles in every aspect of the system. You might want to look at fixing that.
return ObjA.CheckVersion(oldVersion) && objB.CheckUserRight() && ObjC.ISDBExist() && OjbD.ISServerUp(ServerName)
The && operator will short-circuit, so you can chain them like so:
bool ISOKToDoSomthing()
{
return
ObjA.CheckVersion(string oldVersion) &&
objB.CheckUserRight() &&
ObjC.ISDBExist() &&
OjbD.ISServerUp(ServerName) &&
//tons of similar code as above
.........
}
bool ISOKToDoSomthing()
{
return ObjA.CheckVersion(string oldVersion) &&
ObjB.CheckUserRight() &&
ObjC.ISDBExist() &&
OjbD.ISServerUp(ServerName);
}
Perhaps?
retVal = objB.CheckUserRight() && ObjC.ISDBExist() && OjbD.ISServerUp(ServerName);
etc.
A side note, you can test for example, if objB is null before calling a method on it in one statement (the code will break execution as soon as a condition has not been met, i.e. won't call the next condition) so you don't need lots of if(objB != null) type statements. E.g.:
retVal = (objB != null && objB.CheckUserRight()) && (ObjC != null && ObjC.ISDBExist()) && (OjbD != null && OjbD.ISServerUp(ServerName));
You can leverage the fact that C# does short-circuit evaluation:
return
ObjA.CheckVersion(oldVersion) &&
objB.CheckUserRight() &&
ObjC.ISDBExist() &&
OjbD.ISServerUp(ServerName);
Editing to fix syntax on CheckVersion's parameters
How about using and:
retVal = ObjA.CheckVersion(oldVersion) &&
objB.CheckUserRight() &&
ObjC.ISDBExist() &&
OjbD.ISServerUp(ServerName);
return retval;
To make the code less wordy, you could try a while loop. Given that your method here is to not ever change the value of your original value if it /ever/ turns false, then it would be while(retval) {} and iterate over a list of actions. Personally, I think this is ugly. Consider using a switch, or even (yuck on this, but it would work) a bitwise enum.
From my perspective, when I see myself writing code like this, I've made a grave architectural mistake somewhere and I should really rethink the reason behind making this call. Perhaps you should take another look at your logic, rather than just your code. Sit down and draw some boxes and work a bit more in the design phase and you might find yourself building things very differently.
edit: or yeah, like everyone else did, you can make your iteration a single if statement. Again, this is a bigger problem than a long list of booleans.
It depends on how much you want to change. Perhaps instead of returning a bool from your sub-methods, you could throw an exception.
bool retVal = true;
try
{
ObjA.CheckVersion(oldVersion);
objB.CheckUserRight();
ObjC.ISDBExist();
OjbD.ISServerUp(ServerName);
}
catch (SomeException ex)
{
// Log ex here.
retVal = false;
}
return retVal;
If you do something like this, IsDBExist probably isn't the best name (since Is generally translates to "returns a bool" in my mind), but you get the picture.
say I have an if statement as such
if(condition1 || condition2 || condition3)
{
//do something
}
Is it possible to find out which of the 3 conditions was true when we enter the loop?
Yes, you can check each one individually with something like:
if(condition1 || condition2 || condition3) {
if (condition1) { doSomethingOne(); }
if (condition2) { doSomethingTwo(); }
if (condition3) { doSomethingThree(); }
doSomethingCommon();
}
assuming of course that the conditions aren't likely to change in the interim (such as with threading, interrupts or memory-mapped I/O, for example).
No. You'll have to do something like:
if(condition1 || condition2 || condition3)
{
if (condition1) {
}
if (condition2) {
}
if (condition3) {
}
//do something
}
It is possible to find out which of the conditions was true by querying each of them using another if, effectively rendering the first if useless.
A simple method.
if(condition1 || condition2 || condition3)
{
if(condition1){
//do something
}
if(condition2){
//do something
}
if(condition3){
//do something
}
}
Or if you know that only one of the conditions is going to be true, consider using a switch.
Before you call the if statement, you can call:
System.out.println(condition1);
System.out.println(condition2);
System.out.println(condition3);
to find out which of the conditions was true.
If you would like to make the program behave differently according to the condition you will need to put that code in a separate if statement.
No. However you can achieve by:
i. Using seperate if else within the 3 or conditions
or
ii. break the three or conditions in separate pairs to find out matching value
You have the short circuit operators. || and &&.
So say for instance you have the condition,
if( x && y || z)
If x && y doesnt evaluate to true, then y and z are never compared. However if X and Y are true, then it will test y or z. In this case your true value comes from the fact that x and y is true, and y or z is true.
I was using the following:
!string.IsNullOrEmpty(Model.ProductID)
But now I need to also check that the string is not equal to "0000". What's the most easy way to do this check?
!string.IsNullOrEmpty(Model.ProductID) && Model.ProductID != "0000"
or write an extension method:
public static class StringExtensions
{
public static bool IsNullEmptyOrZeros(this string value)
{
return !string.IsNullOrEmpty(value) && value != "0000";
}
}
and then:
if (!Model.ProductID.IsNullEmptyOrZeros())
{
...
}
if(!string.isNullOrEmpty(Model.ProductID) && Model.ProductID != "0000")
How about...
if (!string.IsNullOrEmpty(Model.ProductID) && Model.ProductID.Trim() != "0000")
I really don't think there's a function for your specific case. It's not very often that people want to check a string for all of those three conditions.
And there's no particular reason to worry about "optimizing" this code anyway. The && operator is short-circuiting, meaning that the string comparison won't even happen unless the string does contain some value.
In addition to the IsNullOrEmpty check, add a test for string.Trim('0').Length != 0. This will also catch strings that are any number of zeroes (instead of specifically 4).
I think you also need to check if the value is " "
If in C#4.0 , you should use the
!string.IsNullOrWhiteSpace(Model.ProductID) && Model.ProductID != "0000"
Or not ,
!string.IsNullOrEmpty(value) && value.trim().length > 0 && Model.ProductID != "0000"
Is there a shorter version of IF statement to do this?
if (el.type == ElementType.Type1 || el.type == ElementType.Type2)
You could use an extension method, but would this really be much better?
Throw this on a static class:
public static bool IsOneOf(this ElementType self, params ElementType[] options)
{
return options.Contains(self);
}
And then you can do:
if (el.type.IsOneOf(ElementType.Type1, ElementType.Type2)) {
However, this will be a lot slower than your if statement, as there is an implicit array initialization followed by an array traversal, as opposed to (at the most) two compares and branches.
Consider ElementType is defined as
enum ElementType
{
Type1,
Type2,
Type3
}
In this particular case you may write if(el.type<ElementType3)
By default Type1 equals to 0, Type2 equals 1, etc
If you have only 2 values, I strongly suggest to use the code you posted, because is likely the most readable, elegant and fast code possible (IMHO).
But if you have more cases like that and more complicated, you could think to use a switch statement:
switch (el.type)
{
case ElementType.Type1:
case ElementType.Type2:
case ElementType.Type3:
//code here
break;
case ElementType.Type4:
case ElementType.Type5:
//code here
break;
case ElementType.Type6:
//code here
break;
}
that translated in if statements would be:
if (el.type == ElementType.Type1 ||
el.type == ElementType.Type2 ||
el.type == ElementType.Type3 )
{
// code here
}else if(el.type == ElementType.Type4 ||
el.type == ElementType.Type5)
{
// code here
}else if(el.type == ElementType.Type6)
{
// code here
}
They're perfectly equal to me, but the switch seems more readable/clearer, and you need to type less (i.e. it's "shorter" in term of code length) :)
You can try this:
if(new [] { ElementType.Type1, ElementType.Type2 }.Contains(el.type))
(turns out, that takes even more characters)
I guess you're referring to an IN() clause or some such? Not really... Well, sort of... You can do something like:
if ((new [] { ElementType.Type1, ElementType.Type2}).Contains(el.type)) {...}
But that's not going to be anywhere near as performant (or brief) as what you're already doing. You can also do
if (el.type == ElementType.Type1 | el.type == ElementType.Type2)
but that doesn't do short-circuit evaluation, so you rarely want to use that operator. My advice is to stick with what you have.
The brief answer is no. There isn't C# language construct that lets you combine object comparisons. But as many people have mentioned before, creating a collection of your types is probably your best bet in creating a shorter if statement. However that sacrifices quite a bit in the area of performance. I would stick with the OR statement.
There is no better way to optimize your code. As other users have shown, you can optimize an if else.
But a type of if statement I have thought about, in your case especially, would be
if(X > [Y || Z || A])
But that doesn't exist, and isn't as clean as the current if (X > Y || X > Z || X > A)
(This is more of a response to Cody Gray)
If this is a common logic comparison in your code that shows up alot I'd just write a method to handle it.
private bool isType1OrType2(ElementType type)
{
return type == ElementType.Type1 || type == ElementType.Type2;
}
then you can do
if(isType1OrType2(el.type))
You could also make this an extension method like so
public static bool isType1OrType2(this ElementType type)
{
return type == ElementType.Type1 || type == ElementType.Type2;
}
so the code would read a little nicer
if(el.type.isType1OrType2())
But then you have to have a static class but you can decide if it's worth it. I personally would not write a method to take a collection of types to compare to unless you find that you are comparing the type to many different combinations. I also would not even bother changing the code at all if this is the only place you make this type of comparison.
i dont think there is a way to optimize your statement
In short: nothing reasonable (reasonable in terms of code readability and performance optimisation). I wouldn't recommend the ternary operator for this kind of comparison either.
The actual if can be shortened to 5 characters ;)
bool b = (el.type == ElementType.Type1) | (el.type == ElementType.Type2);
if(b){...}
Don't do this, it is stupid and confusing unless you have a finite-state automaton.
enum MyEnum
{
A,
B,
C
}
private readonly Dictionary<MyEnum, Action> _handlers = new Dictionary<MyEnum, Action>
{
{MyEnum.A,()=>Console.Out.WriteLine("Foo")},
{MyEnum.B,()=>Console.Out.WriteLine("Bar")},
};
public static void ActOn(MyEnum e)
{
Action handler = null;
if (_handlers.TryGetValue(e, out handler) && handler != null)
{
handler();
}
}
Another approach would be to do some bitwise comparison, but really not worth it again.
private void ActWithCast(MyEnum e)
{
const int interest = (int)MyEnum.A | (int)MyEnum.B;
if (0 != ((int)e & interest))
{
Console.Out.WriteLine("Blam");
}
}
If the ElementType is an enum there is a shorter way to do it:
[Flags]
public enum ElementType
{
Type1 = 1,
Type2 = 2,
Type3 = 4,
}
...
tElementType.HasFlag(ElementType.Type1 | ElementType.Type2);
You do not need the [Flags] attribute to use HasFlag, but the values of each of them do need to follow that pattern.