Simple DataTrigger not Working. Why? - c#

I am trying to change the foreground color of a text block based on a bool property that its value is changed when a button is clicked. However, for some reason this is not working. Also, do I have to add the bool property to a list in first place? I tried adding the bool property directly to the DataContext, but this did not work either. Any help would be appreciated.
public static bool IsOn { get; set; }
public static List<bool> boo;
private void Button_Click(object sender, RoutedEventArgs e)
{
IsOn = true;
boo = new List<bool>();
boo.Add(IsOn);
DataContext = boo;
}
<Window.Resources>
<Style TargetType="TextBlock">
<Setter Property="Foreground" Value="Green" />
<Style.Triggers>
<DataTrigger Binding="{Binding Path=IsOn}" Value="true">
<Setter Property="Foreground" Value="Red" />
</DataTrigger>
</Style.Triggers>
</Style>
</Window.Resources>
<Grid>
<StackPanel>
<Button Click="Button_Click" Content="Change Color" />
<TextBlock Name="textBlockColor" Text="My Foreground Color" />
</StackPanel>

First of all your class must implement INotifyPropertyChanged (msdn) to notify view that your property was changed.
Second you must assign DataContext in MainWindow constructor.
Example:
public partial class MainWindow : Window, INotifyPropertyChanged
{
public MainWindow()
{
InitializeComponent();
this.DataContext = this;
}
private bool _isOn;
public bool IsOn
{
get { return _isOn; }
set { _isOn = value; OnPropertyChanged("IsOn"); }
}
private void Button_Click(object sender, RoutedEventArgs e)
{
IsOn = !IsOn;
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string propName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propName));
}
}
Your XAML code is OK.
When your binding doesn't work you should use snoop in the future.

Related

Raising Property Changed for property outside of the ViewModel

Using MvvmCross, fwiw I have a ViewModel with several properties created primarily for ease XAML binding purposes. For example:
public int HomeScore
{
get { return Contest.Team[HomeID].Score; }
}
HomeScore is bound to a TextBlock in the XAML view.
Contest is a singleton class that contains a dictionary Team of two teams, HomeID representing one of the Keys. The value is a class of TeamStats, that contains a property integer Score.
The current dilemma / challenge is when another method updates the Score, how should that notification get passed on to the ViewModel and subsequently the View to show the updated score in the display.
I've played around with the MvvmCross SetProperty and RaisePropertyChanged at various levels but all to no avail.
If the Team's "Score" property itself publishes/raises PropertyChanged, you need to listen to it and on any change raise PropertyChanged for "HomeScore".
Contest.Team[HomeID].PropertyChanged += PropagateHomeScore;
private void PropagateHomeScore (object sender, PropertyChangedEventArgs args) {
if (e.PropertyName == "Score") {
RaisePropertyChanged (nameof(HomeScore))
}
}
By the way, if you discard the convenience wrapper "HomeScore" and put the property path directly in XAML, you don't have to do anything.
WPF would bind the complete path including the change listeners automagically. Afaik it can handle the dictionary indexer.
XAML
<TextBlock Text="{Binding Contest.Team[HomeID].Score}" />
(HomeID should likely be replaced by its actual value).
**
Update:
Demo for Binding to a dictionary of a static class**
XAML Window1.xaml
<Window x:Class="WpfApp1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfApp1"
Title=""
Width="700"
Height="220">
<StackPanel HorizontalAlignment="Center">
<StackPanel.Resources>
<Style x:Key="Style1" TargetType="Control">
<Setter Property="FontSize" Value="20" />
<Setter Property="FontWeight" Value="Bold" />
<Setter Property="Padding" Value="20" />
<Setter Property="VerticalAlignment" Value="Center" />
</Style>
</StackPanel.Resources>
<Label Style="{StaticResource Style1}">Dictionary-Binding + INotifyPropertyChanged Demo</Label>
<StackPanel HorizontalAlignment="Center"
Orientation="Horizontal">
<Button Margin="10"
Click="ButtonBase_OnClick"
Content="Increment:"
Style="{StaticResource Style1}" />
<TextBox Foreground="Magenta"
IsReadOnly="True"
Style="{StaticResource Style1}"
Text="{Binding Source={x:Static local:Contest.Team}, Path=[1].Score, Mode=OneWay}" />
</StackPanel>
</StackPanel>
</Window>
CS: Window1.xaml.cs
Code behind + VM
namespace WpfApp1 {
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows;
public partial class Window1 {
public Window1() => InitializeComponent();
private void ButtonBase_OnClick(object sender, RoutedEventArgs e) => Contest.Team[1].Score++;
}
public static class Contest {
public static Dictionary<int, ScoreObject> Team { get; } = new() {
{ 1, new ScoreObject { Score = 10 } },
{ 2, new ScoreObject { Score = 20 } },
{ 3, new ScoreObject { Score = 30 } },
{ 4, new ScoreObject { Score = 40 } },
};
}
public class ScoreObject : INotifyPropertyChanged {
private int _score;
public int Score {
get => _score;
set {
if (_score != value) {
_score = value;
OnPropertyChanged(nameof(Score));
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string propertyName) {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}

WPF Binding to Property of Element of ObservableCollection

I'm working with a DataGrid in WPF and I'm trying to perform some data binding that it a little more complex than I'm used to. I have an ObservableCollection of a class that also implements an ObservableCollection of a subclass. I'm trying to bind the IsChecked property of a CheckBox to a value on that subclass and no matter when I try I can't seem to get it to work. Hopefully I'm just missing something simple.
In my main program I have the following, and it works fine for detecting changes to "SomeProperty" on the "MyDevice" class:
ObservableCollection<MyDevice> MyDevices = new ObservableCollection<MyDevice>();
DevicesGrid.ItemSource = MyDevices;
My class definition is below:
public class MyDevice : INotifyPropertyChanged
{
public class Input : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void RaisePropertyChanged([CallerMemberName] string PropertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(PropertyName));
}
private bool _SyncDetected;
public bool SyncDetected
{
get { return _SyncDetected; }
set { _SyncDetected = value; RaisePropertyChanged(); }
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void RaisePropertyChanged([CallerMemberName] string PropertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(PropertyName));
}
private bool _SomeProperty;
public bool SomeProperty
{
get { return _SomeProperty; }
set { _SomeProperty = value; RaisePropertyChanged(); }
}
public ObservableCollection<Input> MyInputs = new ObservableCollection<Input>() { new Input(), new Input() };
}
And this is my XAML:
<DataGrid x:Name="DevicesGrid" Margin="10,80,10,10" AutoGenerateColumns="False">
<DataGrid.RowStyle>
<Style TargetType="{x:Type DataGridRow}" BasedOn="{StaticResource {x:Type DataGridRow}}">
<Setter Property="ContextMenu" Value="{StaticResource DeviceRowContextMenu}"/>
</Style>
</DataGrid.RowStyle>
<DataGrid.Columns>
<DataGridTemplateColumn Header="Sync/Hotplug" IsReadOnly="True" Width="Auto">
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal" Margin="2,2,2,2" VerticalAlignment="Center" HorizontalAlignment="Center">
<CheckBox Margin="2,2,2,2" IsHitTestVisible="False" IsChecked="{Binding MyInputs[0].SyncDetected}" Content="In1"/>
<CheckBox Margin="2,2,2,2" IsHitTestVisible="False" IsChecked="{Binding MyInputs[1].SyncDetected}" Content="In2"/>
</StackPanel>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
</DataGrid.Columns>
</DataGrid>
I'm really new at working with WPF so any help is appreciated. Thanks.
Here is something wrong:
public ObservableCollection<Input> MyInputs = new ObservableCollection<Input>() { new Input(), new Input() };
MyDevice.MyInputs is a field, not a property, so the binding system cannot find it through reflection.

C# WPF Bindings not updating until MouseOut

I have a board with clickable labels (Grass and Unit), When I click a Grass label I it should move the Unit Label to the Grass's x and y position. It works, but kinda wrong. When I click on a label, nothing happens until I move the cursor out of the clicked label, then the wanted behaviour executes.
XAML
<local:Grass Grid.Row="9" Grid.Column="16" />
<local:Unit Grid.Row="{Binding Path=xPos, UpdateSourceTrigger=PropertyChanged}" Grid.Column="{Binding Path=yPos, UpdateSourceTrigger=PropertyChanged}" >
<local:Unit.Background>
<ImageBrush ImageSource="Images/tjej.png"/>
</local:Unit.Background>
</local:Unit>
ObjectInspector
public class ObjectInspector : INotifyPropertyChanged
{
private int _xPos = 1, _yPos = 2;
public int xPos
{
get { return _xPos; }
set
{
_xPos = value;
NotifyPropertyChanged("xPos");
}
}
public int yPos
{
get { return _yPos; }
set {
_yPos = value;
NotifyPropertyChanged("yPos");
}
}
private string _type = "none";
public string type
{
get { return _type; }
set {
_type = value;
NotifyPropertyChanged("type");
}
}
public event PropertyChangedEventHandler PropertyChanged;
public void NotifyPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
System.Diagnostics.Debug.WriteLine("property changed");
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
Grass
public class Grass : Button
{
protected override void OnClick()
{
base.OnClick();
int x = (int)this.GetValue(Grid.RowProperty);
int y = (int)this.GetValue(Grid.ColumnProperty);
string type = this.GetType().Name;
MainWindow.objectInspector.xPos = x;
MainWindow.objectInspector.yPos = y;
MainWindow.objectInspector.type = type;
}
}
MainWindow
public partial class MainWindow : Window
{
public static ObjectInspector objectInspector= new ObjectInspector();
public MainWindow()
{
InitializeComponent();
this.DataContext = objectInspector;
}
}
Any ideas?
Edit
Added MainWindow and Grass
EDIT
Try to register to the common event handler Click of buttons:
<local:Grass Grid.Row="9" Grid.Column="16" Click="ClickEventHandler" />
...
And take the grass element from the sender, in the event handler method.
Anyway, I think a better way for doing this is usin MVVM patter. You may set a GrassViewModel and UnitViewModel. Then create a DataTemplate for each one. For example:
<DataTemplate DataType="{x:Type ViewModel:UnitViewModel}">
...Visual Elements Here...
</DataTemplate>
The for showing the elements in a grid you may use a ListBox with a Grid as items panel, some like this:
<ListBox ItemsSource={Binding AllItemsCollection}>
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<Grid>
...rows and columns definitions here...
</Grid>
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<!--HERE THE ITEMS STYLE, HERE YOU SET THE COLUMN, ROW BINDINGS-->
<ListBox.ItemContainerStyle>
<Style TargetType="{x:Type ListBoxItem}">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Grid.Row" Value="{Binding yPos}"/>
<Setter Property="Grid.Column" Value="{Binding xPos}"/>
<Setter Property="HorizontalContentAlignment" Value="{Binding HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/>
<Setter Property="VerticalContentAlignment" Value="{Binding VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type ListBoxItem}">
<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ListBox.ItemContainerStyle>
</ListBox>
Then you only need to create the AllItemsCollection in your view model with all the elements that you want. You can handler the click event using behaviors, or creating a UserControl for the grass (and controlling the click event inside):
<DataTemplate DataType="{x:Type ViewModel:UnitViewModel}">
<GrassUserControl ...Inside the grass user control you can handler the click event.../>
</DataTemplate>
Hope helps...
If your following MVVM then you can attach a property to the label as below. You can attache this behavior any control that derives from UIElement
Create a Attached property for MouseClick
public class MouseClick
{
public static readonly DependencyProperty MouseLeftClickProperty =
DependencyProperty.RegisterAttached("MouseLeftClick", typeof(ICommand), typeof(MouseClick),
new FrameworkPropertyMetadata(CallBack));
public static void SetMouseLeftClick(DependencyObject sender, ICommand value)
{
sender.SetValue(MouseLeftClickProperty, value);
}
public static ICommand GetMouseLeftClick(DependencyObject sender)
{
return sender.GetValue(MouseLeftClickProperty) as ICommand;
}
public static readonly DependencyProperty MouseEventParameterProperty =
DependencyProperty.RegisterAttached(
"MouseEventParameter",
typeof(object),
typeof(MouseClick),
new FrameworkPropertyMetadata((object)null, null));
public static object GetMouseEventParameter(DependencyObject d)
{
return d.GetValue(MouseEventParameterProperty);
}
public static void SetMouseEventParameter(DependencyObject d, object value)
{
d.SetValue(MouseEventParameterProperty, value);
}
private static void CallBack(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
if (sender != null)
{
UIElement element = sender as UIElement;
if (element != null)
{
if (e.OldValue != null)
{
element.RemoveHandler(UIElement.MouseDownEvent, new MouseButtonEventHandler(Handler));
}
if (e.NewValue != null)
{
element.AddHandler(UIElement.MouseDownEvent, new MouseButtonEventHandler(Handler), true);
}
}
}
}
private static void Handler(object sender, EventArgs e)
{
UIElement element = sender as UIElement;
if (sender != null)
{
ICommand cmd = element.GetValue(MouseLeftClickProperty) as ICommand;
if (cmd != null)
{
RoutedCommand routedCmd =cmd as RoutedCommand;
object paramenter = element.GetValue(MouseEventParameterProperty);
if (paramenter == null)
{
paramenter = element;
}
if (routedCmd != null)
{
if (routedCmd.CanExecute(paramenter, element))
{
routedCmd.Execute(paramenter, element);
}
}
else
{
if (cmd.CanExecute(paramenter))
{
cmd.Execute(paramenter);
}
}
}
}
}
}
In you Xaml attache the Command of your viewModel as below
<Label Height="30" Width="200" Margin="10" Content="Click" local:MouseClick.MouseLeftClick="{Binding Click}" />

Binding dynamically created menu items to ICommand from Button.ContextMenu

OK, a definite newbie here with WPF, and obviously need to keep learning more about MVVM, my code wasn't specifically designed that way, but I did designate one class to be the interface and controller for the GUI, whereas the model code resides in another set of classes. Have been scouring the web for examples, and questions similar to mine, of which there are plenty, but after three days of running through the maze I'm asking for help.
What I need is a simple dropdown menu, with items that can be dynamically updated (its an app that talks to a USB device, so however many are available should show up along with their device ID and serial number), and the currently selected item should show up on the Button (or whatever implementation of Dropdown menu I end up with). In this example, I just create a static list but that same list would be dynamically updated later on in the full app.
What I have so far looks like it is on the right track: I get the currently selected device id string to show up on the Button, and on pushing the Button, I get the list of all available devices (it doesn't bother me much that the currently selected device shows up redundantly in the list). However, I am not able to hook into any event when an item is selected, and thus can't update the item in the button, or do anything else for that matter.
My XAML below. Note that this was roughly hacked together, and there are some things in here that make no sense, like "IsActive" for the "IsChecked" property, that came from examples. The big problem is that as far as I can tell, none of the Setter properties in the ContextMenu.Resources seem to be doing anything at all...tried changing the fontsize to no avail. And the really big problem, of course, is that the "MyCommand" binding isn't working, that method never gets called.
<Label Content="Device Selected:" HorizontalAlignment="Left" Margin="25,22,0,0" VerticalAlignment="Top" Width="124" FontWeight="Bold" FontSize="14" Height="25"/>
<Button x:Name="DeviceSelMenuButton" Content="{Binding DeviceID_and_SN, Mode=TwoWay}" HorizontalAlignment="Left" Height="28" Margin="25,52,0,0" VerticalAlignment="Top" Width="187" FontSize="14" Click="DeviceSelMenuButton_Click">
<Button.ContextMenu>
<ContextMenu ItemsSource="{Binding DeviceID_SN_Collection, Mode=TwoWay}">
<ContextMenu.Resources>
<Style x:Key="SelectDeviceStyle" TargetType="MenuItem">
<Setter Property="Command" Value="{Binding MyCommand}"/>
<Setter Property="CommandTarget" Value="{Binding RelativeSource Self}"/>
<Setter Property="IsChecked" Value="{Binding IsActive}"/>
<Setter Property="IsCheckable" Value="True"/>
<Setter Property="FontSize" Value="14"/>
</Style>
</ContextMenu.Resources>
</ContextMenu>
</Button.ContextMenu>
</Button>
And the code from MainWindow.xaml.cs:
public partial class MainWindow : Window
{
CustomDeviceGUI _customDeviceGui = new CustomDeviceGUI();
public MainWindow()
{
InitializeComponent();
this.DataContext = _customDeviceGui;
}
private void DeviceSelMenuButton_Click(object sender, RoutedEventArgs e)
{
// " (sender as Button)" is PlacementTarget
(sender as Button).ContextMenu.IsEnabled = true;
(sender as Button).ContextMenu.PlacementTarget = (sender as Button);
(sender as Button).ContextMenu.Placement = System.Windows.Controls.Primitives.PlacementMode.Bottom;
(sender as Button).ContextMenu.IsOpen = true;
}
private void SomeMethod(object sender, DataTransferEventArgs e)
{
// TODO Somehow get the index of the selected menu item (collection index, 0-based)
// int selIndex = (sender as Button).ContextMenu.Items.IndexOf ??
_customDeviceGui.UpdateDeviceID("RelayPro id updated");
}
}
And the GUI code:
class CustomDeviceGUI : INotifyPropertyChanged
{
// Declare the event
public event PropertyChangedEventHandler PropertyChanged = delegate { };
private string _deviceDisplayString;
private ICommand _updateMenu;
List<string> ControllerDeviceList = new List<string>();
private System.Collections.ObjectModel.ObservableCollection<string> _DeviceID_SN_Collection = new System.Collections.ObjectModel.ObservableCollection<string>();
// CTOR
public CustomDeviceGUI()
{
ControllerDeviceList.Add("CustomDevice Device 1");
ControllerDeviceList.Add("CustomDevice Device 2");
ControllerDeviceList.Add("CustomDevice Device 3");
ControllerDeviceList.Add("CustomDevice Device 6");
UpdateDeviceID(ControllerDeviceList[0]);
}
#region CustomDeviceGUI Properties
public System.Collections.ObjectModel.ObservableCollection<string> DeviceID_SN_Collection
{
get
{
_DeviceID_SN_Collection.Clear();
foreach (string str in ControllerDeviceList)
{
_DeviceID_SN_Collection.Add(str);
}
return _DeviceID_SN_Collection;
}
private set
{
_DeviceID_SN_Collection = value;
}
}
public string DeviceID_and_SN
{
get
{
return _deviceDisplayString;
}
private set
{
_deviceDisplayString = value;
}
}
public ICommand MyCommand
{
get
{
if (_updateMenu == null)
_updateMenu = new MyGuiCommand();
return _updateMenu;
}
}
#endregion
#region Public Methods
public void UpdateDeviceID(string deviceID)
{
this._deviceDisplayString = deviceID;
RaisePropertyChangeEvent("DeviceID_and_SN");
RaisePropertyChangeEvent("DeviceID_SN_Collection");
}
#endregion
protected void RaisePropertyChangeEvent(string name)
{
PropertyChangedEventHandler handler = this.PropertyChanged;
try
{
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
catch (Exception e)
{
// ... TODO Remove this catchall or find specific exceptions
}
}
public class MyGuiCommand : ICommand
{
public void Execute(object parameter)
{
// Debug.WriteLine("Hello, world");
int hmm = 3;
}
public bool CanExecute(object parameter)
{
return true;
}
public event EventHandler CanExecuteChanged // was ;
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
}
} // class CustomDeviceGUI
All the changes I had to make were in XAML. Primarily it was a matter of using the ancestor to get the right data context. I also switched to ContextMenu.ItemContainer instead of ContextMenu.Resources.
<ContextMenu.ItemContainerStyle>
<Style TargetType="MenuItem">
<Setter Property="Command" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type Button}}, Path=DataContext.MyCommand}"/>
</Style>
</ContextMenu.ItemContainerStyle>
Eventough I'm not sure I think that the:
<Setter Property="Command" Value="{Binding MyCommand}"/>
binding needs a RoutedUICommand object.
EDIT:
Another thing that i have noticed is that you don't set any command bindings before. Like this:
<Window.CommandBindings>
<CommandBinding Command="MyCommand" Executed="Execute" />
</Window.CommandBindings>
just an example you can set CommandBindings to many others controls.

Saving a WPF canvas as an image following MVVM Pattern

I have a canvas, e.g. similar to this solution or many others using the ItemsControl.
Now I want a button which should be bound to an ICommand. This command should call a method of ViewModel class which can save the image.
The saving method is clear, but how do I do the binding following the MVVM pattern?
You could pass the Canvas to the ViewModel's Save method using a CommandParameter
<Button Content="Save"
Command="{Binding SaveCanvasCommand}"
CommandParameter="{Binding ElenementName=myCanvas}" ?>
<Canvas x:Name="myCanvas">
<!-- Stuff to save -->
</Canvas>
And somewhere in you ViewModel or Command you'd have
void SaveCanvasCommandExecute(object parameter)
{
UIElement toSave = (UIElement)parameter;
//.. You'd probably use RenderTargetBitmap here to save toSave.
}
If you don't want to reference UI elements in your ViewModel you could use an attached behaviour:
internal static class Behaviours
{
public static readonly DependencyProperty SaveCanvasProperty =
DependencyProperty.RegisterAttached("SaveCanvas", typeof(bool), typeof(Behaviours),
new UIPropertyMetadata(false, OnSaveCanvas));
public static void SetSaveCanvas(DependencyObject obj, bool value)
{
obj.SetValue(SaveCanvasProperty, value);
}
public static bool GetSaveCanvas(DependencyObject obj)
{
return (bool)obj.GetValue(SaveCanvasProperty);
}
private static void OnSaveCanvas(DependencyObject obj, DependencyPropertyChangedEventArgs e)
{
if ((bool)e.NewValue)
{
// Save code.....
}
}
}
Then in your ViewModel you have your Command that sets a property, also on your ViewModel:
public ICommand SaveCanvasCommand
{
get
{
if (_saveCanvasCommand == null)
_saveCanvasCommand = new RelayCommand(() => { IsSaveCanvas = true; });
return _saveCanvasCommand;
}
}
And the property which is bound to your View:
public bool IsSaveCanvas
{
get { return _isSaveCanvas; }
set
{
_isSaveCanvas = value;
RaisePropertyChanged("IsSaveCanvas");
}
}
Then hooking it all up in the Xaml looks like this:
Add a Trigger on the Control that binds the value of your ViewModel property to your attached behaviour:
<UserControl.Style>
<Style>
<Style.Triggers>
<DataTrigger Binding="{Binding IsSaveCanvas}" Value="True">
<Setter Property="wpfApplication1:Behaviours.SaveCanvas" Value="True"/>
</DataTrigger>
<DataTrigger Binding="{Binding IsSaveCanvas}" Value="False">
<Setter Property="wpfApplication1:Behaviours.SaveCanvas" Value="False"/>
</DataTrigger>
</Style.Triggers>
</Style>
</UserControl.Style>
And then bind your Button / MenuItem to the ViewModels Save Command:
<Canvas.ContextMenu>
<MenuItem Header="Save" Command="{Binding SaveCanvasCommand}"/>
</Canvas.ContextMenu>

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