Suppose, I have a list of MP3 files on my server. And I want a user to download multiple files (which he wants through any means). For, this what i want is to create the zip file dynamically and while saving it into the Output Stream using the dotnetzip or ioniczip libraries.
Well, that's not the perfect solution if the zip file got heavy in size. As, in that scenario the server doesn't support resumable downloads. So, to overcome this approach, I need to handle the zip file structure internally and provide the resume support.
So, is there any library (open source) which i can use to provide resumable dyanamic zip files stream directly to the Output Stream. Or, if possible I will be happy if someone let me know the structure of zip file specially the header content + data content.
Once a download has started, you should not alter the ZIP file anymore. Because then a resume will just result in a broken ZIP file. So make sure your dynamically created ZIP file stays available!
The issue of providing resume-functionality was solved in this article for .NET 1.1, and it is still valid and functional.
Related
I want to download a single file in a remote Zip file that is in the cloud. The zip file is too large for me to download as a whole therefore I have decided to look for a way to download only a single file(XML) that I need within the archive. I have tried and Tested a webclient and web request but it downloads the whole zip file(also too large file for these technuques usually fails). I'm eyeing the SharpZipLib but I dont know how to use it. Is it the right library I should use or there are other available ones I can get and test. Thank you so much.
I have a tar.bz2 file and I want to extract it to a directory. In the examples I only see option of compress or decompress however I want actually to extract or unpack.
Also tried ICSharpCode.SharpZipLib.BZip2 but I didn't find an option to unpack.
While you use a ZipInputStream for .zip files, you should use a BZip2InputStream for .bz2 files (and GZipInputStream for .gz files etc.).
Taken from:
How to decompress .bz2 file in C#?
Decompressing and unpacking are two different operations. A foo.tar.bz2 file is actually a foo.tar file which was then compressed using bz2.
So to get single files you have to do this in the opposite direction. I.e. first decompress it (which you managed to do with sharpziplib). The result of this decompression has then to be untared (which can also be done with sharpziplib) see the docs for details.
I have a single file, Setup1.cab, which is split up into Setup1.zip.001 and Setup1.zip.002 that I used 7zip to archive. Once those volumes reach their destination, I'd like to be able to use C# to extract that file from both archives into the same directory where they will reside. Is this something that SharpZipLib is capable of, or should I be using another tool?
Otherwise, is there a way to combine the two using C# (or another tool - I'm open!) into one zip file, THEN extract it using SharpZipLib?
Thanks!
EDIT: 7zip will not be installed on the destination machines. Also, I'm open to using a different method of archiving the original file; I just need it to be in chunks of under 500MB, and the original file is 570MB.
I would take a look at the SevenZipSharp library and actually use 7zip via C# to handle the decompression.
I have hundreds of CSV files zipped. This is great because they take very little space but when it is time to use them, I have to make some space on my HD and unzip them before I can process. I was wondering if it is possible with .NET to unzip a file while reading it. In other words, I would like to open a zip file, start to decompress the file and as we go, process the file.
So there would be no need for extra space on my drive. Any ideas or suggestions?
Yes. Zip is a streamed format which means that you can use the data as you decompress it rather than having to decompress everything first.
With .net's System.IO.Compression classes you can apply similar compression as used in zip files (Deflate & GZip) to any stream you like, but if you want to work with actual zip format files you'll need a third party library like this one (sharpziplib).
A better solution might be to keep the files decompressed on the drive, but turn on compression on the file system level. This way you'll just be reading CSV files, and the OS will take care of making sure it doesn't take too much space.
Anyhoo, to answer your question, maybe the GZipStream class can help you.
sharpziplib allows for stream-based decompression - see this related question - the item provides similar stream-based Read methods, so you can process each item like you would with any stream.
I'm not sure about zip files, but you could use GZ format with GZipSteam (works like any other input stream). Unfortunately, the entire System.IO.Compression namespace is only 2 classes (the other does DEFLATE).
EDIT: There's a class called ZipPackage. I'm not sure how if it will let you do decompression streaming, but it might be worth looking into.
Also, take a look at #ziplib.
I've got a project which requires a fairly complicated process and I want to make sure I know the best way to do this. I'm using ASP.net C# with Adobe Flex 3. The app server is Mosso (cloud server) and the file storage server is Amazon S3. The existing site can be viewed at NoiseTrade.com
I need to do this:
Allow users to upload MP3 files to
an album "widget"
After the user has uploaded their
album/widget, I need to
automatically zip the mp3 (for other
users to download) and upload the
zip along with the mp3 tracks to
Amazon S3
I actually have this working already (using client side processing in Flex) but this no longer works because of Adobe's flash 10 "security" update. So now I need to implement this server-side.
The way I am thinking of doing this is:
Store the mp3 in a temporary folder
on the app server
When the artist "publishes" create a
zip of the files in that folder
using a c# library
Start the amazon S3 upload process (zip and mp3s)
and email the user when it is
finished (as well as deleting the
temporary folder)
The major problem I see with this approach is that if a user deletes or adds a track later on I'll have to update the zip file but the temporary files will not longer exist.
I'm at a loss at the best way to do this and would appreciate any advice you might have.
Thanks!
The bit about updating the zip but not having the temporary files if the user adds or removes a track leads me to suspect that you want to build zips containing multiple tracks, possibly complete albums. If this is incorrect and you're just putting a single mp3 into each zip, then StingyJack is right and you'll probably end up making the file (slightly) larger rather than smaller by zipping it.
If my interpretation is correct, then you're in luck. Command-line zip tools frequently have flags which can be used to add files to or delete files from an existing zip archive. You have not stated which library or other method you're using to do the zipping, but I expect that it probably has this capability as well.
MP3's are compressed. Why bother zipping them?
I would say it is not necessary to zip a compressed file format, you are only gong to get a five percent reduction in filesize, give or take a little. Mp3's dont really zip up by their nature the have compressed most of the possible data already.
DotNetZip can zip up files from C#/ASP.NET. I concur with the prior posters regarding compressibility of MP3s. DotNetZip will automatically skip compression on MP3, and just store the file, just for this reason. It still may be interesting to use a zip as a packaging/archive container, aside from the compression.
If you change the zip file later (user adds a track), you could grab the .zip file from S3, and just update it. DotNetZip can update zip files, too. But in this case you would have to pay for the transfer cost into and out of S3.
DotNetZip can do all of this with in-memory handling of the zips - though that may not be feasible for large archives with lots of MP3s and lots of concurrent users.