Call C++ method from .NET - c#

I have a dll for third party app and normally communicate with it via Named Pipes. But NPs works only when the other app is started. Can I directly call a method from the dll to see its version.
C++ VS2012
#ifdef MTFST_EXPORTS
#define MTFST_API __declspec(dllexport)
#else
#define MTFST_API __declspec(dllimport)
#endif
#define LIBRARY_VERSION "3.0"
....
using namespace std;
MTFST_API char *__stdcall FST_LibraryVersion()
{
return LIBRARY_VERSION;
}
I tried the following code, but it doesn't work. .NET 4.
internal class Program
{
[DllImport("Library.dll")]
private static extern char[] FST_LibraryVersion();
private static void Main(string[] args)
{
Console.WriteLine(new string(FST_LibraryVersion()));
}
}

.NET arrays aren't compatible with raw pointers. You'll need to either use IntPtr or pass in a destination buffer to the function:
void __stdcall FST_LibraryVersion(char *dest)
{
strcpy(dest, LIBRARY_VERSION);
}
Obviously, you'll need to include checks to prevent buffer overflow.
Also, see PInvoke for C function that returns char *

Related

How to call C++ code, and the code it calls, from C#

TL;DR
I have legacy c++ code which does stuff (sometimes returns stuff), calls other cpp code, but is not a full class/obj. This code I cannot alter. I am making fresh c# code which I am looking to call the c++ code from. I don't understand whether to create a dll that calls the original legacy c++, or create a CLR?? which also calls the legacy cpp. Below I have example code that I have implemented (with problems).
Main
I have legacy.cpp and legacy.h which I can not alter.
This is not a class/object and only has public functions, values, and #defines.
legacy.cpp and .h both #include other files and cpp libraries to do its job.
I have a new project where I can add C#, C++ code
I am having trouble understanding what I need to do/research in order to call any of the functions defined in legacy.cpp (or the values/defines) from within my new C# code.
Some of what I have looked at include
Managed CLR wrappers
https://drthitirat.wordpress.com/2013/06/03/use-c-codes-in-a-c-project-wrapping-native-c-with-a-managed-clr-wrapper/
https://web.archive.org/web/20140806022309/http://blogs.msdn.com/b/borisj/archive/2006/09/28/769708.aspx
DLLs??
How to call C++ DLL in C#
CLR
I have currently tried to create a CLR (thought I feel like it is not what I need in this situation), but I had problems in the clr_wrapper.cpp, it could not find the reference to foo()
//Wrapper.cpp
#include "Wrapper.h"
#include "abs\path\to\legacy\code\legacy.h"
#include "abs\path\to\legacy\code\legacy.cpp"
int foo_Wrapper()
{
return foo(); //int foo() is declared in legacy.h and defined in legacy.cpp
}
#pragma once
#include "abs\path\to\legacy\code\legacy.h"
#include "abs\path\to\legacy\code\legacy.cpp"
using namespace System; //What things use this?
//Can I just prepend System:: to whatever needs it?
namespace Wrapper {
public ref class Wrapper
{
public:
int foo_Wrapper();
};
}
the foo_Wrapper() is not able to call foo().
My confusion with this method is that it looks like I would need to make the clr wrapper an object class with member functions that will be called as needed. Leading to a syntax of obj.foo(). Is this what needs to be done if I chose to do some sort of CLR wrapper?
DLL
I have also looked at making this all a dll like in (How to call C++ DLL in C#)
However I am confused on setting this up. My current idea is to have a cpp dll call the original cpp (ie create legacyDll.dll which would make calls to foo(), then my main c# would call the __declspec(dllexport) functions defined within extern "C" {}
current setup (from "How to call c dll in c sharp")
dllmain.cpp
// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
#include <iostream>
#include <Windows.h>
using namespace std;
extern "C"
{
__declspec(dllexport) void bar_Dll()
{
cout << "calling bar() in legacy code" << endl;
}
__declspec(dllexport) int foo_Dll()
{
cout << "calling foo() in legacy code" << endl;
//realistically I would have,
//return foo()
}
}
Class1.cs
using System;
using System.Runtime.InteropServices;
namespace Test_DLL_Calling
{
class Class1
{
[DllImport("dllmain.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void bar_Dll();
[DllImport("dllmain.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int foo_Dll();
public static void Main(string[] arg)
{
bar_Dll(); //The specified module could not be found (Exception)
Console.WriteLine(foo_Dll()); //Im guessing this will also ^^
}
}
}
This part I don't follow. What and why are the attributes done the way they are?
Alright, so you have a header and cpp which you need to use. In order to use it you have to have make the c++ into C code. This is pretty much what you see in the DLL example code that you showed. However, I do suggest that you remove the includes from the header as I'm unsure how that would translate to the C code. Put the includes in the cpp files instead.
I find it rather difficult to answer this questions other than just showing a whole bunch of example code. Full code in: https://github.com/ze413X/Cpp-Code-Gems/ Where "CSharpExampleUsingCpp" calls from MainWindow.xaml.cs the "DLLExample" which uses the file in the directory includes and source.
DLL:
The header which is exposing functions to be used:
#pragma once
#define DLLExport _declspec(dllexport)
extern "C" DLLExport void __cdecl GetCppText(char* str, int* strLength);
extern "C" DLLExport void __cdecl DLLPrint();
.cpp
#include "../includes/DLLExampleCode.h"
#include <string>
#include <iostream>
void __cdecl GetCppText(char* str, int* strLength)
{
std::string text = "This is called from within the DLL.\0";
if (*strLength < text.length() || str == nullptr)
{
return;
}
memset((void*)str, 0, (*strLength) * sizeof(char));
strcpy_s(str, *strLength,text.c_str());
*strLength = text.length();
}
void __cdecl DLLPrint()
{
std::cout << "This is printed from inside DLLExample.dll.\n";
}
C#:
using System.Runtime.InteropServices;
namespace CSharpExampleUsingCpp
{
public partial class MainWindow : Window
{
const string PATH = "DLLExample.dll";
[DllImport(PATH, CallingConvention = CallingConvention.Cdecl)]
public static unsafe extern void GetCppText(byte[] str, out System.Int32 strLength);
....
private void CppInteropButton_Click(object sender, RoutedEventArgs e)
{
System.Int32 size = 256;
System.Byte[] str = new byte[size];
for (int i = 0; i < size; i++)
{
str[i] = (byte)'1';
}
GetCppText(str, out size);
string result = System.Text.Encoding.UTF8.GetString(str, 0, size);
CppInteropButtonTextBox.Text = result;
}
Although, rereading my solution of obtaining a string might not be the best way of doing it. You could probably marshal that thing to avoid all this stupid char* conversions. I probably had some good reason at that point in time when I wrote it. That should be much easier to google though.

Does C# feature a #include equivalent for #def constants?

Before people tear this question apart, I'll explain what I'm trying to do.
I currently have a C program that has access to shared memory. The C program navigates this shared memory via #defined offsets. Example:
#define VAR_1 0x2000
Now I have a C# program that displays data from this shared memory. I'm trying to determine how I can use the #defines that my C program uses and let my C# program also reference them.
I'm trying to avoid needing to maintain two files that contain these definitions.
Thus, is there any way for a C# program to use #defines from a .h file?
Thanks,
The short answer is no:
The #define directive cannot be used to declare constant values as
is typically done in C and C++. Constants in C# are best defined as
static members of a class or struct. If you have several such
constants, consider creating a separate "Constants" class to hold
them.
You could do something like this:
constants.cs:
#if __STDC__
#define public
#else
namespace foo
{
class Constants {
#endif
public const int VAR_1 = 0x2000;
#if __STDC__
#undef public
#else
}
}
#endif
main.c:
#include <stdio.h>
#include "constants.cs"
int main(void)
{
printf("%d\n", VAR_1);
return 0;
}
Program.cs:
using System;
namespace foo
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(Constants.VAR_1);
}
}
}
This results in:
$ gcc -Wall -Wpedantic main.c && ./a.out
8192
$ dotnet run
8192
This is using const int instead of #define in C, but that may be a tradeoff that you are willing to make.

Is gcroot and /clr mixed mode and a C++ wrapper the shortest path from pure C to C#?

So I am writing a plug-in DLL which is pure C (and a heap of foreign includes), but most of the real code is in an existing C# class library. I'm looking for the shortest path from C (not C++) to C#. The foreign includes are not C++ safe.
There are heaps of samples around for C++, not much for pure C.
It seems I should be able to compile the whole DLL as /clr but compile the C as not; then include in the same DLL a C++ wrapper that presents a C API but contains managed code to call the C# class.
So instantiate the C# class and hang onto it in a gcroot in a C++ class, and pass the C++ class pointer as a void* back for the the C code to keep for future calls.
Quite a few details to get right, but not all that much code. Is there a better way?
Thought it was time to add a bit of code.
// Wrapper.h
#pragma once
// API for call by C
#ifdef __cplusplus
extern "C" {
#endif
void* wrap_create();
void wrap_doit(void* wrapper, char* input, char* output, int maxlen);
#ifdef __cplusplus
}
#endif
// Wrapper.cpp
#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>
#include <vcclr.h>
#include "Wrapper.h"
using namespace System;
class Wrapper {
public:
gcroot<Wrappee::Evaluator^> eval;
Wrapper() {}
};
void* wrap_create() {
Wrapper* w = new Wrapper();
w->eval = gcnew Wrappee::Evaluator();
return w;
}
void wrap_doit(void* wrapper, char* input, char* output, int maxlen) {
Wrapper* w = (Wrapper*)wrapper;
String^ s = w->eval->Doit(gcnew String(input));
pin_ptr<const wchar_t> wch = PtrToStringChars(s);
wcstombs(output, wch, maxlen);
}
// Wrappee.cs
using System;
namespace Wrappee {
public class Evaluator {
string _s;
public static Evaluator Create() {
return new Evaluator {
_s = "wrapped evaluator"
};
}
public string Doit(string s) {
return _s + ":" + s;
}
}
}
Why wouldn't that work? The code is based on this link: https://msdn.microsoft.com/EN-US/library/481fa11f%28v=VS.140,d=hv.2%29.aspx.
The answer is no, that won't work. The managed class depends on the CLR runtime, which needs to be hosted by the application. For a managed app that happens automatically (mscoree.dll during startup), but for a native app there is no host so no CLR.
So we have to provide one. As #hanspassant helpfully pointed out, this is "Reverse P/Invoke" and it really is different. You have to get there by the COM hosting interfaces, specifically ICLRMetaHost.
And the good news is that there is a sample here to show how it's done: https://code.msdn.microsoft.com/windowsdesktop/CppHostCLR-e6581ee0.
There are other samples too: search for CppHostCLR.

__declspec(dllexport) ::vector<std::string>

I've been trying to work out how to return an array of strings from a c++ dll to a c# application but am stuck on how to do this or find an article at a very basic level.
Suppose I have the code below. How do I fix the bolded line:
extern "C" {
__declspec(dllexport) int GetANumber();
//unsure on this line:
**__declspec(dllexport) ::vector<std::string> ListDevices();**
}
extern::vector<std::string> GetStrings()
{
vector<string> seqs;
return seqs;
}
extern int GetANumber()
{
return 27;
}
thanks
Matt
You could use the COM Automation SAFEARRAY type, even without doing full COM (no object, no class, no interface, no TLB, no registry, etc.), just with DLL exports, as .NET supports it natively with P/Invoke, something like this:
C++:
extern "C" __declspec(dllexport) LPSAFEARRAY ListDevices();
LPSAFEARRAY ListDevices()
{
std::vector<std::string> v;
v.push_back("hello world 1");
v.push_back("hello world 2");
v.push_back("hello world 3");
CComSafeArray<BSTR> a(v.size()); // cool ATL helper that requires atlsafe.h
std::vector<std::string>::const_iterator it;
int i = 0;
for (it = v.begin(); it != v.end(); ++it, ++i)
{
// note: you could also use std::wstring instead and avoid A2W conversion
a.SetAt(i, A2BSTR_EX((*it).c_str()), FALSE);
}
return a.Detach();
}
C#:
static void Main(string[] args)
{
foreach(string s in ListDevices())
{
Console.WriteLine(s);
}
}
[DllImport("MyUnmanaged.dll")]
[return: MarshalAs(UnmanagedType.SafeArray)]
private extern static string[] ListDevices();
You can't do it directly - you need an extra level of indirection. For a C-style compatible interface you'll need to return a primitive type.
Forget about using C++ DLLs from any other compiler - there is no strict C++ ABI.
So, you'd need to return a opaque pointer to an allocated string vector, e.g.
#define MYAPI __declspec(dllexport)
extern "C" {
struct StringList;
MYAPI StringList* CreateStringList();
MYAPI void DestroyStringList(StringList* sl);
MYAPI void GetDeviceList(StringList* sl);
MYAPI size_t StringList_Size(StringList* sl);
MYAPI char const* StringList_Get(StringList* v, size_t index);
}
And implementation wise:
std::vector<std::string>* CastStringList(StringList* sl) {
return reinterpret_cast<std::vector<std::string> *>(sl);
}
StringList* CreateStringList() {
return reinterpret_cast<StringList*>(new std::vector<std::string>);
}
void DestroyStringList(StringList* sl) {
delete CastStringList(sl);
}
void GetDeviceList(StringList* sl) {
*CastStringList(sl) = GetStrings(); // or whatever
}
size_t StringList_Size(StringList* sl) {
return CastStringList(sl)->size();
}
char const* StringList_Get(StringList* v, size_t index) {
return (*CastStringList(sl))[index].c_str();
}
After doing all of this you can then provide a cleaner wrapper on the C# end. Don't forget to destroy the allocated object via the DestroyStringList function, of course.
You have two "standard" ways to get from C++ to C#.
The first is C++/CLI. In this case you will build a C++/CLI library that takes the std::vector<std::string> and converting that into a System::vector<System::string>. Then you can use it freely as a System.String[] in C#.
The other is COM. There you create a COM interface that returns a SAFEARRAY containing BSTR string. This COM interface is then instantiated though the System.Runtime.InteropServices in C#. The SAFEARRAY is then a Object[] which can be cased to single string objects.
The facility to load C interfaces into C# is basically restricted to C. Any C++ will fail and Pete provides that "non standard" approach. (It works very well, just not what MS wants you to do.)

C++ DLL Called From C# on Windows CE for ARM Always Returns 0

I am currently developing an application for Windows CE on the TI OMAP processor, which is an ARM processor. I am trying to simply call a function in a C++ DLL file from C# and I always get a value of 0 back, no matter which data type I use. Is this most likely some kind of calling convention mismatch? I am compiling the DLL and the main EXE from the same Visual Studio solution.
C# Code Snippet:
public partial class Form1 : Form
{
private void button1_Click(object sender, EventArgs e)
{
byte test = LibWrap.test_return();
MessageBox.Show(test.ToString());
}
}
public class LibWrap
{
[DllImport("Test_CE.dll")]
public static extern byte test_return();
}
C++ DLL Code Snippet:
extern "C" __declspec (dllexport) unsigned char test_return() {
return 95;
}
It worked when I changed:
extern "C" __declspec (dllexport) unsigned char test_return() {
return 95;
}
to
extern "C" __declspec (dllexport) unsigned char __cdecl test_return() {
return 95;
}
In the DLL code. Why it doesn't assume this when compiled for WinCE is beyond me.
Try exporting test_return() as follows:
unsigned char __declspec(dllexport) WINAPI test_return() {
return 95;
}
Somewhere WINAPI is being defined as
__stdcall where it should have been __cdecl
No. WINAPI is defined as __stdcall.

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