How to see if RichTextBox value appeared on the UI - c#

I have a LongListSelector and use inside it a RichTextBox
<DataTemplate>
<Grid>
<RichTextBox>
<Paragraph>
<Run Text="{Binding Description}"/>
</Paragraph>
</RichTextBox>
</Grid>
</DataTemplate>
because of a long list of data, there is a delay in appearing RichTextBox's data. everything is loaded but texts appear later.
No problem with a delay, but It gets annoying when I try to scroll to a particular item in LongListSelector by its .ScrollTo method. In the Loaded event handler of the form or the LLS (no difference) I call ScrollTo but its execution finishes and scrolls to the item before appearing the text of RichTextBox on the screen, So after appearing the text, it gets longer, and it is not on the right item any more.
I thought of a delay in executing the ScrollTo method, to let everything appear in the screen, but since my app is not multithread, I couldn't end up with a successful sleep or timer.
How can I solve this? How can I wait until RichTextBox's loading finished?
(It's a WP8 app)

You could try using LayoutUpdated(), the last time it fires the content is loaded.

Try to implement Property Change Notification
public class YourClass: INotifyPropertyChanged
{
private string description;
public event PropertyChangedEventHandler PropertyChanged;
public string Description
{
get { return description; }
set
{
description= value;
OnPropertyChanged("Description");
}
}
// Create the OnPropertyChanged method to raise the event
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
}
And when you set Description = "blablabla" it will notify your RichTextBox.
Hope it's help

Related

Making controls transparent to mouse interaction in WPF

I am trying to make a WPF listbox replicate the behaviour of an old Winforms CheckedListBox, or the checked list box used in e.g. AnkhSVN. I have seen examples that show how to use a DataTemplate to create a check box for every time (e.g. Wpf CheckedListbox - how to get selected item), but this feels very clunky compared to the winforms control:
The logic of "If the user changes a check state, ensure that check state changes for all selected items" is not present by default.
The hit area to change an item from checked to unchecked is the box /and/ the title, rather than just the box as in Winforms
I can handle the first issue by adding a listener to the PropertyChanged event on each item in the bound collection, and if IsChecked changes, then set IsChecked to the same value for all currently selected items.
However, I cannot find a good solution to the second issue. By splitting the DataTemplate into a Checkbox with no title, and a TextBlock with the title, I can reduce the hit area to change the check state to only the desired square. However, all mouse interaction which hits the TextBlock does nothing - I would like it to behave the same as in a normal listbox, or in the dead space outside of the Textblock: If the user is holding shift, then select everything up to and including this item, if not, then clear the selection and select only this item. I could try to implement something where I handled Mouse* events on the TextBlock, but that seems brittle and inelegant - I'd be trying to recreate the exact behaviour of the ListBox, rather than passing events to the listbox.
Here's what I've got currently:
XAML:
<ListBox x:Name="_lstReceivers" SelectionMode="Extended" Margin="10,41,6,15"
ItemsSource="{Binding Receivers}">
<ListBox.ItemTemplate>
<DataTemplate>
<ListBoxItem>
<StackPanel Orientation="Horizontal">
<CheckBox IsChecked="{Binding IsChecked}" IsHitTestVisible="True"/>
<TextBlock Text="{Binding Item}" Background="{x:Null}" IsHitTestVisible="False"/><!--Attempt to make it pass mouse events through. Doesn't work. Yuk.-->
</StackPanel>
</ListBoxItem>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
Code behind to get the "Change all checks at the same time" logic (removed some error handling for clarity):
private void ListBoxItem_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
var item = sender as CheckableItem<Receiver>;
if (item == null)
return;
if (e.PropertyName == nameof(CheckableItem<Receiver>.IsChecked))
{
bool newVal = item.IsChecked;
foreach (CheckableItem<Receiver> changeItem in _lstReceivers.SelectedItems)
{
changeItem.IsChecked = newVal;
}
}
}
By trying various combinations of Background = "{x:Null}" and IsHitTestVisible="False", I did manage to get the entire item to not respond to mouse click events - but I could not make it have only the Checkbox respond to mouse events, while everything else is passed to the ListBox for proper selection processing.
Any help would be greatly appreciated.
Answering my own question again.
Well, I couldn't find a clean way to do it, so I ended up setting the ListBoxItem to have IsHitTestVisible="False", and manually tracing mouse events using PreviewMouseDown.
Final code:
XAML:
<ListBox x:Name="_lstReceivers" SelectionMode="Extended" Margin="10,41,6,15"
ItemsSource="{Binding Receivers}" PreviewMouseDown="_lstReceivers_MouseDown">
<ListBox.ItemTemplate>
<DataTemplate>
<ListBoxItem IsSelected="{Binding IsSelected}" IsHitTestVisible="False">
<StackPanel Orientation="Horizontal" Background="{x:Null}">
<CheckBox IsChecked="{Binding IsChecked}" IsHitTestVisible="True" Checked="CheckBox_Checked" Unchecked="CheckBox_Checked"/>
<TextBlock Text="{Binding Item}" Background="{x:Null}" IsHitTestVisible="False"/>
</StackPanel>
</ListBoxItem>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
Code behind:
//Logic to handle allowing the user to click the checkbox, but have everywhere else respond to normal listbox logic.
private void _lstReceivers_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
Visual curControl = _lstReceivers as Visual;
ListBoxItem testItem = null;
//Allow normal selection logic to take place if the user is holding shift or ctrl
if (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl) || Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift))
return;
//Find the control which the user clicked on. We require the relevant ListBoxItem too, so we can't use VisualTreeHelper.HitTest (Or it wouldn't be much use)
for (int i = 0; i < VisualTreeHelper.GetChildrenCount(curControl); i++)
{
var testControl = (Visual)VisualTreeHelper.GetChild(curControl, i);
var rect = VisualTreeHelper.GetDescendantBounds(testControl);
var pos = e.GetPosition((IInputElement)curControl) - VisualTreeHelper.GetOffset(testControl);
if (!rect.Contains(pos))
continue;
else
{
//There are multiple ListBoxItems in the tree we walk. Only take the first - and use it to remember the IsSelected property.
if (testItem == null && testControl is ListBoxItem)
testItem = testControl as ListBoxItem;
//If we hit a checkbox, handle it here
if (testControl is CheckBox)
{
//If the user has hit the checkbox of an unselected item, then only change the item they have hit.
if (!testItem.IsSelected)
dontChangeChecks++;
((CheckBox)testControl).IsChecked = !((CheckBox)testControl).IsChecked;
//If the user has hit the checkbox of a selected item, ensure that the entire selection is maintained (prevent normal selection logic).
if (testItem.IsSelected)
e.Handled = true;
else
dontChangeChecks--;
return;
}
//Like recursion, but cheaper:
curControl = testControl;
i = -1;
}
}
}
//Guard variable
int dontChangeChecks = 0;
//Logic to have all selected listbox items change at the same time
private void CheckBox_Checked(object sender, RoutedEventArgs e)
{
if (dontChangeChecks > 0)
return;
var newVal = ((CheckBox)sender).IsChecked;
dontChangeChecks++;
try
{
//This could be improved by making it more generic.
foreach (CheckableItem<Receiver> item in _lstReceivers.SelectedItems)
{
item.IsChecked = newVal.Value;
}
}
finally
{
dontChangeChecks--;
}
}
This solution works, but I don't like the coupling it introduces between my code and the exact behaviour of the ListBox implementation:
Checking the Keyboard state
It won't handle dragging if the user starts dragging inside a checkbox
It should happen on mouseup, not mousedown. But it's close enough for my needs.
PS: The bound class, even though it's irrelevant and obvious what it would have:
public class CheckableItem<T> : INotifyPropertyChanged
{
public T Item { get; set; }
private bool _isSelected;
public bool IsSelected
{
get => _isSelected;
set
{
if (_isSelected == value)
return;
_isSelected = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsSelected)));
}
}
private bool _checked;
public bool IsChecked
{
get => _checked;
set
{
if (_checked == value)
return;
_checked = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsChecked)));
}
}
public event PropertyChangedEventHandler PropertyChanged;
}

C# visible doesn't works

I'm making a Universal application for Windows Phone 8.1 and have a problem with my code.
After TextBlock value become greater or equal than 22, some images should become visible. If the value is less than 22 all images should be invisible.
My question: How I can get visible images after textblock value >="22"
This is my code to hide images:
private void points_Loaded(object sender, RoutedEventArgs e)
{
int n = 0;
bool b = int.TryParse(points.Text, out n);
DataContext = this;
ImageVis = (b && n >= 22) ? Visibility.Visible : isibility.Collapsed;
}
private Visibility imageVis;
public Visibility ImageVis
{
get { return imageVis; }
set
{
imageVis = value;
RaisePropertyChanged("ImageVis");
}
}
public event PropertyChangedEventHandler PropertyChanged = delegate { };
protected void RaisePropertyChanged(string propertyName)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
This code part is from XAML:
<Image x:Name="hole17img"
HorizontalAlignment="Left"
Height="57"
Margin="10,3540,0,0"
VerticalAlignment="Top"
Width="380"
Source="Assets/septinpatsmit.png"
Stretch="Fill"
Visibility="{Binding ImageVis, Mode=TwoWay}"/>
I have problem with: RaisePropertyChanged("ImageVis");
The name 'RaisePropertyChanged' does not exist in the current context
Does this mean I have make some object with that name? or something else?
I can provide my My application so you can see what's happening.
My application sample
RaisePropertyChanged is MVVM Light's method and makes UI updated whenever you raise a property with the given name.In the XAML code behind , you bind ViewModel's properties to XAML properties and when RaisePropertyChanged triggers , it notifies the given property and UI is refreshed after.
You also need to use Converters to convert boolean to Visibility.In general , you need more MVVM Pattern knowledge to Windows projects.
Check out this post
http://www.mvvmlight.net/doc/

Storing the Text Entries of a combo box

I have a text box that will retain the last 10 entries entered, similar to the search box in Internet Explorer. The user can click on the dropdown menu to see last 10 entries. The drop down menu is a combo box. I created an Observable collection of strings that is bound to the combo box Itemssource.Below is the code.
Xaml
<Grid x:Name="TextBox_grid" Margin="0,0,40,0" Width="360" Height="23">
<ComboBox Name="cb" Margin="0,0,-29,0" Style="{DynamicResource Onyx_Combo}" ItemsSource="{Binding TextEntries, ElementName=TheMainWindow, Mode=OneWay}" IsEditable="False" Visibility="Visible" />
<Rectangle Fill="#FF131210" Stroke="Black" RadiusX="2" RadiusY="2"/>
<TextBox Name=UniversalTextBox Margin="0" Background="{x:Null}" BorderBrush="{x:Null}" FontSize="16" Foreground="#FFA0A0A0" TextWrapping="Wrap" PreviewKeyDown="TextBox_PreviewKeyDown"/>
</Grid>
Code
public partial class Window1 : Window
{
private ObservableCollection<string> m_TextEntries = new ObservableCollection<string>();
public Window1()
{
InitializeComponent();
}
public ObservableCollection<string> TextEntries
{
get { return m_TextEntries; }
}
private void TextBox_PreviewKeyDown(object sender, KeyEventArgs e)
{
TextBox textBox = sender as TextBox;
if (textBox == null)
return;
if (e.Key == Key.Enter)
{
PopulateHistoryList(textBox.Text);
e.Handled = true;
}
if (e.Key == Key.Escape)
{
e.Handled = true;
}
}
private void PopulateHistoryList(string text)
{
m_TextEntries.Add(text);
}
private event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(String info)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(info));
}
The above code will populate the TextEntries collection when the Enter Key is pressed on the textbox. I need two things
How do I set the Selected Item of the combo box and how can I bind that to my text box.
The combobox(dropmenu) should only show the last 10 entries from the drop down menu.
Thanks in advance,
Using Expesssion Blend, binding the value of a property of one control to the property value of another control is easy, and it is known as ElementProperty Binding, here is a screenshot of where you access the ability to create this within Blend, note that the Textbox is the selected element in the Objects and Timeline panel, and it's the 'little box' to the right of the Text property in the properties panel which has been clicked to produce the context menu pictured...
Once you have selected 'Element Property Binding' for the text property of your textbox, your cursor will become a little bullseye icon, which you now will use to indicate what you want to bind to, by clicking it in either the design canvas or the Objects and Timeline panel, while the cursor appears that way...
Here we see the 'SelectedValue' property of the combo box being selected as the source of what is displayed in the textbox. Once done, the textbox will automagically be immediately set to display whatever is selected in the combo. Be sure to take a look at what Blend is doing in your XAML when you do this, as it will help you better understand what is actually going on, and might even teach you a thing or two about the binding syntax of XAML.
As for the list only ever having the last ten entries...there are several ways to do this, each one more or less appropriate, depending on the surrounding context, but here is one way; simply run a procedure similar to this one, whenever the box has entries added to it:
// assuming 'listItems' is your ObservableCollection
string[] items = listItems.ToArray();
// prepare a new array for the current ten
string[] tenItems = new string[10];
// copy a subset of length ten, to the temp array, the set your ObservableCollection to this array.
Array.Copy(items, (items.Length - 10), tenItems, 0, 10);
Note: The Array .Copy assumes the only way items are getting added to the observable collection is by some form of .Add, which always adds them to the end of the list...
Part of the answer
<TextBlock Text="{Binding ElementName=cb, Path=SelectedValue}" />
<ComboBox x:Name="cb" ItemsSource="{Binding Path=Fields}" SelectedValue="{Binding Path=SelectedValue}" />
And if you set the datacontext of the window
DataContext="{Binding RelativeSource={RelativeSource self}}">

INotifyPropertyChanged update ontextchange

I have the following binding in my wpf application
xaml:
<TextBox Text="{Binding Amount, StringFormat=c}" Name="txtAmount" />
c# (code behind):
public partial class MainWindow : Window, INotifyPropertyChanged
{
public MainWindow()
{
InitializeComponent();
// needed to create the binding
this.DataContext = this;
}
private decimal _Amount;
public decimal Amount
{
get {
return _Amount;
}
set{
_Amount= value;
OnPropertyChanged("Amount");
}
}
public event PropertyChangedEventHandler PropertyChanged = delegate { };
private void OnPropertyChanged(string propertyName)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
//.....
that code works fine. The property Amount in my code behind will be updated whenever I change the value of txtAmount and also the other way around (changing the value of Amount in C# will update txtAmount)
Anyways how can I update amount every time I change the text in the control txtAmount? I don't want to wait until txtAmount loses focus so that Amount get's updated in the code behind.
Things I have tried:
txtAmount.TextChanged += (a, b) =>
{
Amount = decimal.Parse(txtAmount.Text);
};
Recall that my txtAmount is formatted as currency therefore if it has the value of 1 the txtAmount will display $1.00 I know that I should be able to replace the $ for nothing in order to be able to cast it to decimal. If this application where to use a different culture say for instance es for Spanish then the textbox will display a eruo instead of the $ and I will have to replace that symbol in order to be able to cast it.
So in short is there a way of being able to update the Amount property that is binded to my txtAmount control everytime the text changes in that control instead of when the control looses focus?
Set the binding property UpdateSourceTrigger to PropertyChanged
<TextBox Text="{Binding Amount, StringFormat=c, UpdateSourceTrigger=PropertyChanged}" Name="txtAmount" />
So in short is there a way of being able to update the Amount property that is binded to my txtAmount control everytime the text changes in that control instead of when the control looses focus?
In short:
<TextBox Text="{Binding Amount, StringFormat=c,
UpdateSourceTrigger=PropertyChanged}" Name="txtAmount" />

WPF Binding Issue - UI Updates, Object Does Not

I'm having yet another WPF binding issue. Just when I think I've got this stuff figured out, I run into more problems... :S
Anyway... I've created a custom user control for selecting files. It's a simple textbox followed by a button contained within a grid. The property of the control with which I am working is called FilePath and the TextBox on this control is bound to that property. When the button is clicked, a SaveFileDialog is opened and the user selects a file. The UI correctly updates after the user selects the file.
The problem I seem to be having is that when I bind an object to the control (in this instance I have an object with a DocumentFilePath property) the object doesn't update when a new file is selected.
Here's the relevant code within my user control:
public static readonly DependencyProperty FilePathProperty = DependencyProperty.Register("FilePath", typeof(string), typeof(FileSave), new UIPropertyMetadata(string.Empty, OnFilePathChanged));
public string FilePath
{
get
{
return this.GetValue(FilePathProperty) as string;
}
set
{
this.SetValue(FilePathProperty, value);
this.OnPropertyChanged("FilePath");
}
}
private void OnPropertyChanged(string propName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propName));
}
}
private static void OnFilePathChanged(object sender, DependencyPropertyChangedEventArgs e)
{
((FileSave)sender).OnPropertyChanged("FilePath");
}
And the user control is added into my Window programatically by using reflection on my object:
private void AddFileSave(PropertyInfo pi)
{
FileSave fs = new FileSave();
Binding b = new Binding(pi.Name);
fs.SetBinding(FileSave.FilePathProperty, b);
this.AddToGrid(fs); //adds the control into my window's grid in the correct row and column; nothing fancy here
}
It may be worth noting that if I load the window with an existing object, my user control displays properly but still won't register any changes within the object to which it is bound.
Please let me know if you guys need any more info.
Thanks in advance,
Sonny
EDIT: I've found a way around the problem, but this probably isn't a good solution. By watching the debugger carefully I found that when I set the FilePath property within my control, the object was being unbound. If anyone can shed some light on that, I would be most appreciative. In the mean time, I've changed the code that opens my SaveFileDialog to look like this:
private void Button_Click(object sender, RoutedEventArgs e)
{
Microsoft.Win32.OpenFileDialog ofd = new Microsoft.Win32.OpenFileDialog();
ofd.Multiselect = false;
ofd.Title = "Select document to import...";
ofd.ValidateNames = true;
ofd.ShowDialog();
if (this.GetBindingExpression(FilePathProperty) == null)
{
this.FilePath = ofd.FileName;
}
else //set value on bound object (THIS IS THE NEW PORTION I JUST ADDED)
{
BindingExpression be = this.GetBindingExpression(FilePathProperty);
string propName = be.ParentBinding.Path.Path;
object entity = be.DataItem;
System.Reflection.PropertyInfo pi = entity.GetType().GetProperty(propName);
pi.SetValue(entity, ofd.FileName, null);
}
if (!string.IsNullOrWhiteSpace(this.FilePath))
{
_fileContents = new MemoryStream();
using (StreamReader sr = new StreamReader(this.FilePath))
{
_fileContents = new MemoryStream(System.Text.ASCIIEncoding.ASCII.GetBytes(sr.ReadToEnd()));
}
}
else
{
_fileContents = null;
}
}
You're not specifying anywhere in your code that the FilePath property should be TwoWay so updates of the DP value won't get pushed to the bound source object's property. You can use either:
Binding b = new Binding(pi.Name){ Mode = BindingMode.TwoWay };
or you can set up your Dependency Property to use a default of TwoWay:
public static readonly DependencyProperty FilePathProperty = DependencyProperty.Register(
"FilePath", typeof(string), typeof(FileSave),
new FrameworkPropertyMetadata(string.Empty, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, OnFilePathChanged));
You should also follow Robert's suggestion of removing the manual PropertyChange event, and also don't EVER add any code other than GetValue and SetValue in your DP wrapper property. XAML calls GetValue and SetValue directly so will skip over anything else you add there - which can lead to very nasty bugs.
Why, yes! I most certainly can shed some light on that!
Also, if you're using .Net 4.0, today's your lucky day!
Consider the following fine method on your DependencyObject:
SetCurrentValue();
Yes! With this SINGULAR method, all your woes will drift away as a bad dream at the rooster's crow! (Well, ok, not really, but that is the method you're looking for.)
Short story very short: When you programmatically SetValue() on a control in your view layer, you blow away your bindings. SetCurrentValue() was added to the framework because you frequently want to drive a change in your bound object by setting that value directly. An alternate design would be to set the value in your bound object programmatically and let the updated value get pulled back into the view, but that's frequently clumsy.
(I strongly suspect that the absence of this method up to this point is largely responsible for the utter failure of the vast majority of NumericUpDown controls in WPF.)
First, you don't need to raise the PropertyChanged event when a dependency property changes; with dependency properties, change notification comes for free.
What's probably happening here: The default behavior for UpdateSourceTrigger is LostFocus, i.e. the source gets updated when the user presses TAB to move to the next field, or clicks on another control, or whatever. The text box isn't losing focus after your SaveFileDialog sets Text (since it probably doesn't even have the focus in the first place), so the source update never gets triggered.
To make it update the source whenever the Text property changes, set the UpdateSourceTrigger to PropertyChanged.
If that doesn't work, watch the Output window for binding errors.
Edit:
Here's a little prototype application I built. It works just fine: typing in the text box sets the property, clicking on the "Save" button sets the property, and the binding in the main window gets updated properly no matter what.
<Window x:Class="DependencyPropertyBindingDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:demo="clr-namespace:DependencyPropertyBindingDemo"
Title="MainWindow" Height="350" Width="525">
<DockPanel>
<demo:FilePicker x:Name="Picker"
DockPanel.Dock="Top"
Margin="5" />
<TextBox DockPanel.Dock="Top"
Text="{Binding ElementName=Picker, Path=FilePath}" />
<TextBlock />
</DockPanel>
</Window>
<UserControl x:Class="DependencyPropertyBindingDemo.FilePicker"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<DockPanel>
<TextBox DockPanel.Dock="Left"
Width="200"
Text="{Binding FilePath, UpdateSourceTrigger=PropertyChanged}" />
<Button Width="50"
DockPanel.Dock="Left"
Command="{Binding Path=SaveCommand}">Save</Button>
<TextBlock />
</DockPanel>
</UserControl>
public partial class FilePicker : UserControl
{
public FilePicker()
{
SaveCommand = new FilePickerSaveCommand(this);
DataContext = this;
InitializeComponent();
}
public ICommand SaveCommand { get; set; }
public static readonly DependencyProperty FilePathProperty = DependencyProperty.Register("FilePath", typeof(string), typeof(FilePicker));
public string FilePath
{
get
{
return GetValue(FilePathProperty) as string;
}
set
{
SetValue(FilePathProperty, value);
}
}
}
public class FilePickerSaveCommand : ICommand
{
private FilePicker _FilePicker;
public FilePickerSaveCommand(FilePicker picker)
{
_FilePicker = picker;
}
public void Execute(object parameter)
{
_FilePicker.FilePath = "Testing";
}
public bool CanExecute(object parameter)
{
return true;
}
public event EventHandler CanExecuteChanged;
}

Categories