Entity Framework not saving modified children - c#

Frustrating, this. Here's a pair of related objects, as generated by database-first Entity Framework:
public partial class DevelopmentType
{
public DevelopmentType()
{
this.DefaultCharges = new HashSet<DefaultCharge>();
}
public System.Guid RowId { get; set; }
public string Type { get; set; }
public virtual ICollection<DefaultCharge> DefaultCharges { get; set; }
}
public partial class DefaultCharge
{
public System.Guid RowId { get; set; }
public decimal ChargeableRate { get; set; }
public Nullable<System.Guid> DevelopmentType_RowId { get; set; }
public virtual DevelopmentType DevelopmentType { get; set; }
}
Here's the code that I'm calling to save a DevelopmentType - it involves automapper since we differentiate entity objects from DTOs:
public void SaveDevelopmentType(DevelopmentType_dto dt)
{
Entities.DevelopmentType mappedDevType = Mapper.Map<DevelopmentType_dto, Entities.DevelopmentType>(dt);
_Context.Entry(mappedDevType).State = System.Data.EntityState.Modified;
_Context.DevelopmentTypes.Attach(mappedDevType);
_Context.SaveChanges();
}
In my user interface, the most common operation will be for a user to look at a list of DevelopmentTypes and update their DefaultCharge. So when I test this using the above code, it runs without error, but nothing actually changes.
If I pause in the debugger it's clear that the changed DefaultCharge is being passed into the function, and that it's attached to the DevelopmentType to be saved.
Stepping through it, if I change the value manually inside visual studio, it does save the updated value. Which is just even more confusing.
Monitoring the database with SQL Server Profiler reveals that update commands are issued only for the parent object and not for any attached objects.
I have other similar code elsewhere that functions as expected. What am I doing wrong here?
EDIT:
I have discovered that if you do this prior to the call to SaveDevelopmentType:
using (TransactionScope scope = new TransactionScope())
{
dt.Type = "Test1";
dt.DefaultCharges.First().ChargeableRate = 99;
_CILRepository.SaveDevelopmentType(dt);
scope.Complete();
}
The change to Type saves, but the change to ChargeableRate does not. I don't think it helps, massively, but thought I'd add it.

The problem is, that EF is not aware of the changed DefaultCharges.
By setting the State of the DevelopmentType to EntityState.Modified, EF only knows that the object DevelopmentType has been changed. However, this means that EF will only update DevelopmentType but not it's navigation properties.
A workaround - which isn't best practice - would be to iterate over all DefaultCharge of the current DevelopmentType and set the entity state to EntityState.Modified.
Additionally I would recommend to attach the entity to the context first, and change the state afterwards.
EDIT after comment
As you are using DTOs I suppose you are transfering these objects either through different layers or different machines.
In this case I would recommend to use self tracking entities, because it is not possible to share one context. These entities additionally holds their current state (ie. new, updated, deleted etc). There are many tutorials on the net about self tracking entities.
e.g. MSDN - Working with Self-Tracking Entities

As far as I know EF can save child entities only if the parent object was retrieved with the same Context that is trying to save it. That is attaching an object that was retrieved by one context to another context, will allow you to save changes to parent objects but not children. This was the result of a on old search based on which we switched to NHibernate. If memory serves correctly I was able to find a link where EF team member(s) confirmed this and that there WAS no plan to change this behavior. Unfortunately all links related to that search have been erased from my PC since.
As I am not aware of how you are retrieving the objects in your case, I am not sure this is relevant to your case, but put it out there just in case it helps.
Here is a link on attaching detached objects to a context.
http://www.codeproject.com/Articles/576330/Attaching-detached-POCO-to-EF-DbContext-simple-and

Context.Entry() already "Attaches" the Entity internally in order to have the context change its EntityState.
By calling Attach() you're changing the EntityState back to Unchanged. Try to comment out this line.

The Graphdiff library was a great help for me to handle all of these complexities.
You only need to set up the navigation properties that you wish to insert/update/delete (using fluent syntax) and Graphdiff will take care of it
Note: It seems to be that the project is not updated anymore but i'm using it since more than a year and is quite stable

This is not a workaround for every case, but I did discover that you can get around this by updating foreign keys on an object instead of updating navigation property objects.
For example... instead of:
myObject.myProperty = anotherPropertyObject;
Try this:
myObject.myPropertyID = anotherPropertyObject.ID;
Make sure the object is flagged as modified in EF's mind (as mentioned in other posts) and then call your save method.
Worked for me at least! It'll be a no-go when working with nested properties, but perhaps you can break your contexts up into smaller chunks and work over objects in multiple parts to avoid context bloat.
Good luck! :)

If I understand the question correctly, you have problem updating child fields. I had problems with child collection fields. I tried this and it worked for me.
You should update all child collections after attaching the object to the database context change the modified state of the parent object and save changes to the context.
Database.Products.Attach(argProduct);
argProduct.Categories = Database.Categories.Where(x => ListCategories.Contains(x.CategoryId)).ToList();
Database.Entry(argProduct).State = EntityState.Modified;
Database.SaveChanges();

I created a helper method to solve this problem.
Consider this:
public abstract class BaseEntity
{
/// <summary>
/// The unique identifier for this BaseEntity.
/// </summary>
[Key]
public Guid Id { get; set; }
}
public class BaseEntityComparer : IEqualityComparer<BaseEntity>
{
public bool Equals(BaseEntity left, BaseEntity right)
{
if (ReferenceEquals(null, right)) { return false; }
return ReferenceEquals(left, right) || left.Id.Equals(right.Id);
}
public int GetHashCode(BaseEntity obj)
{
return obj.Id.GetHashCode();
}
}
public class Event : BaseEntity
{
[Required(AllowEmptyStrings = false)]
[StringLength(256)]
public string Name { get; set; }
public HashSet<Manager> Managers { get; set; }
}
public class Manager : BaseEntity
{
[Required(AllowEmptyStrings = false)]
[StringLength(256)]
public string Name { get; set; }
public Event Event{ get; set; }
}
DbContext with the helper method:
public class MyDataContext : DbContext
{
public MyDataContext() : base("ConnectionName") { }
//Tables
public DbSet<Event> Events { get; set; }
public DbSet<Manager> Managers { get; set; }
public async Task AddOrUpdate<T>(T entity, params string[] ignoreProperties) where T : BaseEntity
{
if (entity == null || Entry(entity).State == EntityState.Added || Entry(entity).State == EntityState.Modified) { return; }
var state = await Set<T>().AnyAsync(x => x.Id == entity.Id) ? EntityState.Modified : EntityState.Added;
Entry(entity).State = state;
var type = typeof(T);
RelationshipManager relationship;
var stateManager = ((IObjectContextAdapter)this).ObjectContext.ObjectStateManager;
if (stateManager.TryGetRelationshipManager(entity, out relationship))
{
foreach (var end in relationship.GetAllRelatedEnds())
{
var isForeignKey = end.GetType().GetProperty("IsForeignKey", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(end) as bool?;
var navigationProperty = end.GetType().GetProperty("NavigationProperty", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(end);
var propertyName = navigationProperty?.GetType().GetProperty("Identity", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(navigationProperty) as string;
if (string.IsNullOrWhiteSpace(propertyName) || ignoreProperties.Contains(propertyName)) { continue; }
var property = type.GetProperty(propertyName);
if (property == null) { continue; }
if (end is IEnumerable) { await UpdateChildrenInternal(entity, property, isForeignKey == true); }
else { await AddOrUpdateInternal(entity, property, ignoreProperties); }
}
}
if (state == EntityState.Modified)
{
Entry(entity).OriginalValues.SetValues(await Entry(entity).GetDatabaseValuesAsync());
Entry(entity).State = GetChangedProperties(Entry(entity)).Any() ? state : EntityState.Unchanged;
}
}
private async Task AddOrUpdateInternal<T>(T entity, PropertyInfo property, params string[] ignoreProperties)
{
var method = typeof(EasementDataContext).GetMethod("AddOrUpdate");
var generic = method.MakeGenericMethod(property.PropertyType);
await (Task)generic.Invoke(this, new[] { property.GetValue(entity), ignoreProperties });
}
private async Task UpdateChildrenInternal<T>(T entity, PropertyInfo property, bool isForeignKey)
{
var type = typeof(T);
var method = isForeignKey ? typeof(EasementDataContext).GetMethod("UpdateForeignChildren") : typeof(EasementDataContext).GetMethod("UpdateChildren");
var objType = property.PropertyType.GetGenericArguments()[0];
var enumerable = typeof(IEnumerable<>).MakeGenericType(objType);
var param = Expression.Parameter(type, "x");
var body = Expression.Property(param, property);
var lambda = Expression.Lambda(Expression.Convert(body, enumerable), property.Name, new[] { param });
var generic = method.MakeGenericMethod(type, objType);
await (Task)generic.Invoke(this, new object[] { entity, lambda, null });
}
public async Task UpdateForeignChildren<T, TProperty>(T parent, Expression<Func<T, IEnumerable<TProperty>>> childSelector, IEqualityComparer<TProperty> comparer = null) where T : BaseEntity where TProperty : BaseEntity
{
var children = (childSelector.Invoke(parent) ?? Enumerable.Empty<TProperty>()).ToList();
foreach (var child in children) { await AddOrUpdate(child); }
var existingChildren = await Set<T>().Where(x => x.Id == parent.Id).SelectMany(childSelector).AsNoTracking().ToListAsync();
if (comparer == null) { comparer = new BaseEntityComparer(); }
foreach (var child in existingChildren.Except(children, comparer)) { Entry(child).State = EntityState.Deleted; }
}
public async Task UpdateChildren<T, TProperty>(T parent, Expression<Func<T, IEnumerable<TProperty>>> childSelector, IEqualityComparer<TProperty> comparer = null) where T : BaseEntity where TProperty : BaseEntity
{
var stateManager = ((IObjectContextAdapter)this).ObjectContext.ObjectStateManager;
var currentChildren = childSelector.Invoke(parent) ?? Enumerable.Empty<TProperty>();
var existingChildren = await Set<T>().Where(x => x.Id == parent.Id).SelectMany(childSelector).AsNoTracking().ToListAsync();
if (comparer == null) { comparer = new BaseEntityComparer(); }
var addedChildren = currentChildren.Except(existingChildren, comparer).AsEnumerable();
var deletedChildren = existingChildren.Except(currentChildren, comparer).AsEnumerable();
foreach (var child in currentChildren) { await AddOrUpdate(child); }
foreach (var child in addedChildren) { stateManager.ChangeRelationshipState(parent, child, childSelector.Name, EntityState.Added); }
foreach (var child in deletedChildren)
{
Entry(child).State = EntityState.Unchanged;
stateManager.ChangeRelationshipState(parent, child, childSelector.Name, EntityState.Deleted);
}
}
public static IEnumerable<string> GetChangedProperties(DbEntityEntry dbEntry)
{
var propertyNames = dbEntry.State == EntityState.Added ? dbEntry.CurrentValues.PropertyNames : dbEntry.OriginalValues.PropertyNames;
foreach (var propertyName in propertyNames)
{
if (IsValueChanged(dbEntry, propertyName))
{
yield return propertyName;
}
}
}
private static bool IsValueChanged(DbEntityEntry dbEntry, string propertyName)
{
return !Equals(OriginalValue(dbEntry, propertyName), CurrentValue(dbEntry, propertyName));
}
private static string OriginalValue(DbEntityEntry dbEntry, string propertyName)
{
string originalValue = null;
if (dbEntry.State == EntityState.Modified)
{
originalValue = dbEntry.OriginalValues.GetValue<object>(propertyName) == null
? null
: dbEntry.OriginalValues.GetValue<object>(propertyName).ToString();
}
return originalValue;
}
private static string CurrentValue(DbEntityEntry dbEntry, string propertyName)
{
string newValue;
try
{
newValue = dbEntry.CurrentValues.GetValue<object>(propertyName) == null
? null
: dbEntry.CurrentValues.GetValue<object>(propertyName).ToString();
}
catch (InvalidOperationException) // It will be invalid operation when its in deleted state. in that case, new value should be null
{
newValue = null;
}
return newValue;
}
}
Then I call it like this
// POST: Admin/Events/Edit/5
[HttpPost]
[ValidateAntiForgeryToken]
public async Task<ActionResult> Edit(Event #event)
{
if (!ModelState.IsValid) { return View(#event); }
await _db.AddOrUpdate(#event);
await _db.SaveChangesAsync();
return RedirectToAction("Index");
}

Related

Populate Created and LastModified automagically in EF Core

Looking forward to build a framework, (No repository pattern to working with DbSets directly) to autopopulate Created and last modified automatically, rather than spitting out these codes through out code base.
Could you point me out in right direction how to achieve it.
In past I tried populating these in constructors, however that seems
like a nasty code and every time we pull up somting from database EF
change tracking will mark the entity as modified.
.ctor()
{
Created = DateTime.Now;
LastModified = DateTime.Now;
}
public interface IHasCreationLastModified
{
DateTime Created { get; set; }
DateTime? LastModified { get; set; }
}
public class Account : IEntity, IHasCreationLastModified
{
public long Id { get; set; }
public DateTime Created { get; set; }
public DateTime? LastModified { get; set; }
public virtual IdentityUser IdentityUser { get; set; }
}
Starting with v2.1, EF Core provides State change events:
New Tracked And StateChanged events on ChangeTracker can be used to write logic that reacts to entities entering the DbContext or changing their state.
You can subscribe to these events from inside your DbContext constructor
ChangeTracker.Tracked += OnEntityTracked;
ChangeTracker.StateChanged += OnEntityStateChanged;
and do something like this:
void OnEntityTracked(object sender, EntityTrackedEventArgs e)
{
if (!e.FromQuery && e.Entry.State == EntityState.Added && e.Entry.Entity is IHasCreationLastModified entity)
entity.Created = DateTime.Now;
}
void OnEntityStateChanged(object sender, EntityStateChangedEventArgs e)
{
if (e.NewState == EntityState.Modified && e.Entry.Entity is IHasCreationLastModified entity)
entity.LastModified = DateTime.Now;
}
One possible solution (the one we're currently using where I work) is to override the SaveChanges() method in the DbContext and add a little bit of code to loop through changed entities setting the values
public override int SaveChanges()
{
var changedEntriesCopy = ChangeTracker.Entries()
.Where(e => e.State == EntityState.Added ||
e.State == EntityState.Modified ||
e.State == EntityState.Deleted)
.ToList();
var saveTime = DateTime.Now;
foreach (var entityEntry in changedEntriesCopy)
{
if (entityEntry.Metadata.FindProperty("Created") != null && entityEntry.Property("Created").CurrentValue == null)
{
entityEntry.Property("Created").CurrentValue = saveTime;
}
if (entityEntry.Metadata.FindProperty("Updated") != null)
{
entityEntry.Property("Updated").CurrentValue = saveTime;
}
}
return base.SaveChanges();
}
Our situation is basically set up similar to that - Created in our situation is nullable so that when a new entity is created the value is null in code up to creation (makes it easy to check if Created has been populated ever).
There may be other solutions, but this was the easiest to get set up for us, and hasnt had any noticeable performance impact

How to set navigation property in Entity Framework 6 in case of generic entities

I have update a generic update method as follows
public virtual void Update<TEntity>(TEntity entity, string modifiedBy =
null) where TEntity : class,IEntity
{
using (var context = new BanyanDbContext())
{
entity.ModifiedDate = DateTime.UtcNow;
entity.ModifiedBy = modifiedBy;
var existingEntiy = context.Set<TEntity>().Find(entity.Id);
context.Entry(existingEntiy).CurrentValues.SetValues(entity);
context.Entry(existingEntiy).State = EntityState.Modified;
Save(context);
}
}
This method is working fine for updating non reference type values, but CurrentValues.SetValues() does not set or update navigation properties.
How can I set navigation property in this scenario.
public TEntity RemoveNavigationProperties(TEntity input)
{
foreach (var item in input.GetType().GetProperties().Where(x => x.PropertyType.Namespace == input.GetType().Namespace))
{
item.SetValue(input, null);
}
return input;
}
This worked for me. (I just needed to null them)

Adding Mutliple Row Effected properly but not Updating (C#, Entity Framework 6)

As you can see below, I'm trying to update the "active" and "version" fields, which are properties of the templateData object.
When I want to add a new record, it works fine and meets the needs. But when I try to update the state.modified line, the error is:
Attaching an entity of type '...' failed because another entity already has the same primary key value. This can happen when using the 'Attach' method or setting the state of an entity to 'Unchanged' or 'Modified' if any entities in the graph have conflicting key values. This may be because some entities are new and have not received database-generated key values. In this case use the 'Add' method or the 'Added' entity state to track the graph and then set the state of non-new entities to 'Unchanged' or 'Modified' as appropriate.
Although I have tried many ways of crashing (as you noticed) I have not been successful.
What is the cause of this error? And how can I handle it?
Thank you for your help.
Service:
public ResultObject<TemplateData> SaveTemplateData(TemplateData oTemplateData)
{
var oResult = new ResultObject<TemplateData>();
using (var contextTransaction = _context.Database.BeginTransaction())
{
try
{
var listTempDatas = _context.TemplateDatas.Where(td => td.TemplateRID == oTemplateData.TemplateRID)
.ToList();
#region active/version
oTemplateData.Active = true;
if (listTempDatas.Count > 0)
{
#region resetActives
listTempDatas.ForEach(ltd => ltd.Active = false);
#endregion
#region getMaxVersion
var maxVersionValue = listTempDatas.Max(ltd => ltd.TemplateVersion);
//var maxVersionValue2 = listTempDatas.OrderByDescending(ltd => ltd.TemplateVersion).Select(ltd => ltd.TemplateVersion).First();
oTemplateData.TemplateVersion = maxVersionValue + 1;
#endregion
}
else if (listTempDatas.Count == 0)
{
oTemplateData.TemplateVersion = 1;
}
#endregion
if (oTemplateData.ID > 0)
{
var oldTempData = _context.TemplateDatas.AsNoTracking()
.FirstOrDefault(td => td.ID == oTemplateData.ID);
if (oldTempData != null)
_context.Entry(oTemplateData).State = EntityState.Modified;// and there it is
}
else if (oTemplateData.ID == 0)
{
_context.Entry(oTemplateData).State = EntityState.Added;
}
_context.SaveChanges();
oResult.ResulObject = oTemplateData;
contextTransaction.Commit();
}
catch (Exception e)
{
contextTransaction.Rollback();
oResult.AddError("TemplateService.SaveTemplateData", e.ToString());
}
}
return oResult;
}
Entity:
public class TemplateData
{
...
public int ID { get; set; }
public int? TemplateRID { get; set; }
...
public int? TemplateVersion { get; set; }
public bool? Active { get; set; }
...
public virtual Template Template { get; set; }
}
DataContextExtension:
public static ApplicationDbContext BulkInsert<T>(this ApplicationDbContext context, T entity, int count,
int batchSize) where T : class
{
context.Set<T>().Add(entity);
if (count % batchSize == 0)
{
context.SaveChanges();
context.Dispose();
context = new ApplicationDbContext();
// This is optional
context.Configuration.AutoDetectChangesEnabled = false;
}
return context;
}
The problem is that the line
var listTempDatas = _context.TemplateDatas.Where(td => td.TemplateRID == oTemplateData.TemplateRID)
.ToList();
already loads (tracks) in the context the existing entity you are trying to update.
So first you can try to find it in that list (instead of with a separate database query):
var oldTempData = listTempDatas.FirstOrDefault(td => td.ID == oTemplateData.ID);
and then simply update the properties of the existing entity rather than trying to mark the detached entity as modified:
if (oldTempData != null)
_context.Entry(oldTempData).CurrentValues.SetValues(oTemplateData); // and there you go

Entity Framework - Many to Many relationship not saving to database

I have stumbled upon a problem with Entity Framework this morning.
I have following code mapping a modified entity and saving it into database.
public Group Save(Group x)
{
using (var db = new HostContext())
{
db.Projects.Attach(x.Project);
if (x.ID != 0)
{
db.AttachableObjects.Attach(x);
var manager = ((IObjectContextAdapter)db).ObjectContext.ObjectStateManager;
manager.ChangeObjectState(x, EntityState.Modified);
}
else
{
db.AttachableObjects.Add(x);
}
db.SaveChanges();
return x;
}
}
I call Save method with existing group as a parameter. Group contains one user I want to add as a member.
The method finishes successfully, however the relationship is not persisted in database.
Any help is very appreciated.
EDIT: These are my classes
class User : AttachableObject
{
...
private List<Group> memberof;
[DataMember]
[InverseProperty("Members")]
public List<Group> MemberOf
{
get { return memberof; }
set { memberof = value; }
}
...
}
class Group : AttachableObject
{
...
private List<User> members;
[DataMember]
[InverseProperty("MemberOf")]
public List<User> Members
{
get { return members; }
set { members = value; }
}
...
}
EDIT2: This is where the Save method is called
public Group AcceptInvite(int id)
{
var mapper = new InviteMapper();
var userMapper = new UserMapper();
var groupMapper = new GroupMapper();
var invite = mapper.Find(id);
if (invite != null)
{
var group = groupMapper.Find(invite.GroupID);
var user = userMapper.Find(invite.InviteeID);
group.Members.Add(user);
mapper.Delete(invite.ID);
return groupMapper.Save(group);
}
return null;
}
EDIT3: My mappers
public class GroupMapper
{
public Group Find(int id)
{
using (var db = new HostContext())
{
return db.AttachableObjects
.Include("Project")
.OfType<Group>().FirstOrDefault(x => x.ID == id);
}
}
}
The rest of the mappers is the same, only using their own tables.
You are not changing the relationship info of Project, you are only setting x to modified, relationship info must be changed explicitly.
So x.Project must have some property that points back to Group, you need to set it so the change is recorded.
I am guessing that x is resurrected via some deserialization process?

Save detached object graph using Entity Framework code first causes Primary Key violation

I'm trying to save an object graph of POCOs I have mapped to EF6 using Code First fluent notations.
Upon saving the object graph however, I stumble upon primary key violation exceptions.
The object graph is quite simple:
One Issue can contain multiple WorkItems with each one Author (as User).
The objects are populated externally (using a Web API)
When I attempt to save an issue with two workitems which refer to the same author, I would expect the issue to be inserted, the workitems to be inserted and one author to be inserted, and the other one to be referenced or be updated.
What happens however is that the issue is inserted, the workitems are inserted and both references to the same user are inserted, resulting in a primary key violation.
Simplified Issue object:
public class Issue
{
public Issue()
{
WorkItems = new List<WorkItem>();
}
public string Id { get; set; }
private List<WorkItem> _workItems;
public List<WorkItem> WorkItems
{
get { return _workItems ?? new List<WorkItem>(); }
set { _workItems = value; }
}
}
Simplified WorkItem:
public class WorkItem
{
public string Id { get; set; }
public string AuthorLogin
{
get; set;
}
private WorkItemAuthor _author;
public WorkItemAuthor Author
{
get { return _author; }
set { _author = value;
if (value != null)
{
AuthorLogin = value.Login;
}
else
{
AuthorLogin = string.Empty;
}
}
}
}
Simplified user object:
public class User
{
public string Login { get; set; }
public string FullName { get; set; }
}
Their Code-first configurations:
internal IssueConfiguration()
{
HasKey(x => x.Id);
HasMany(x => x.WorkItems);
}
internal WorkItemConfiguration()
{
HasKey(x => x.Id);
HasRequired(p => p.Author)
.WithMany(b => b.WorkItems)
.HasForeignKey(x=>x.AuthorLogin);
}
internal UsersConfiguration()
{
HasKey(x => x.Login);
}
All quite straightforward. Upon database create, de tables look fine and dandy too, with FKs on the columns where one would expect them
Now when saving the issue, it would have been nice if the object graph would be inserted, and the reference to existing objects would be recognized automagically and optionally inserted or referenced only.
I attempt to add issues accordingly:
using (var db = new Cache.Context())
{
if (db.Issues.Any(e => e.Id == issue.Id))
{
db.Issues.Attach(issue);
db.Entry(issue).State = EntityState.Modified;
}
else
{
db.Issues.Add(issue);
}
db.SaveChanges();
}
Is the solution to this issue that I walk through the object graph to manually add or attach the other objects in the graph too? I would expect by defining the proper Foreign Key values these references would be recognized.
I finally ended up doing something similar to this, quite laborious and I would still like to find a better way.
Finding out whether an entity is already attached or exists in the database turned out to be pollute the model too much (implementing IEquatable<T> is fine, but I think implementing IEntityWithKey on my POCOs pollutes the POCO too much. (and till that did not seem to suffice tracking entities in the context)
internal static void Save(this List<Issue> issues)
{
using (var db = new Context())
{
foreach (var issue in issues.ToList())
{
foreach (var workItem in issue.WorkItems.ToList())
{
if (workItem.Author != null)
{
var existing = db.Users.SingleOrDefault(e => e.Login == workItem.Author.Login);
if (existing == null)
{
db.Users.Add(workItem.Author);
}
else
{
//Update existing entities' properties
existing.Url = workItem.Author.Url;
//Replace reference
workItem.Author = existing;
}
db.SaveChanges();
}
var existingWorkItem = db.WorkItems.SingleOrDefault(e => e.Id == workItem.Id);
if (existingWorkItem == null)
{
db.WorkItems.Add(workItem);
}
else
{
//Update existing entities' properties
existingWorkItem.Duration = workItem.Duration;
//Replace reference
issue.WorkItems.Remove(workItem);
issue.WorkItems.Add(existingWorkItem);
}
db.SaveChanges();
}
var existingIssue = db.Issues.SingleOrDefault(x => x.Id == issue.Id);
if (existingIssue == null)
{
db.Issues.Add(issue);
}
else
{
//Update existing entities' properties
existingIssue.SpentTime = issue.SpentTime;
}
db.SaveChanges();
}
}
}
There is a small bug in the Issue object.
"return _workItems ?? new List();" could return a new WorkItem on every get if _workItems ever became null. Here is the fixed version.
public class Issue {
public Issue() {
WorkItems = new List<WorkItem>();
}
public String Id {
get; set;
}
public List<WorkItem> WorkItems { get; private set; }
}

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