Issue with getters and setters Methods - c#

In my CustomView class, TaskText and ProjectText are comboboxes. See the following property written for getting value from TaskText. My TaskText combobox contains list of Tasks. When I select specific task at runtime, it should store id of that Task which I've done in setters. But I don't understand, how do I get that id?
Later, I'll convert that id to integer and passed to method.
See the below code, which I've tried-
public Harvest_Task taskClass
{
get
{
return new Harvest_Task { _id = Int32.Parse(TaskText.Text) }; // Here _id doesn't take the value.
}
set
{
if (value != null)
{
TaskText.Text = (value._id).ToString();
}
}
}

Usually you create a getter/setter to a specific property of a class and not the whole class itself...
Plus the way you're trying to do things, i recomment trying a Singleton class.

Related

Using or not get and set methods in C# classes [duplicate]

In C#, what makes a field different from a property, and when should a field be used instead of a property?
Properties expose fields. Fields should (almost always) be kept private to a class and accessed via get and set properties. Properties provide a level of abstraction allowing you to change the fields while not affecting the external way they are accessed by the things that use your class.
public class MyClass
{
// this is a field. It is private to your class and stores the actual data.
private string _myField;
// this is a property. When accessed it uses the underlying field,
// but only exposes the contract, which will not be affected by the underlying field
public string MyProperty
{
get
{
return _myField;
}
set
{
_myField = value;
}
}
// This is an AutoProperty (C# 3.0 and higher) - which is a shorthand syntax
// used to generate a private field for you
public int AnotherProperty { get; set; }
}
#Kent points out that Properties are not required to encapsulate fields, they could do a calculation on other fields, or serve other purposes.
#GSS points out that you can also do other logic, such as validation, when a property is accessed, another useful feature.
Object orientated programming principles say that, the internal workings of a class should be hidden from the outside world. If you expose a field you're in essence exposing the internal implementation of the class. Therefore we wrap fields with Properties (or methods in Java's case) to give us the ability to change the implementation without breaking code depending on us. Seeing as we can put logic in the Property also allows us to perform validation logic etc if we need it.
C# 3 has the possibly confusing notion of autoproperties. This allows us to simply define the Property and the C#3 compiler will generate the private field for us.
public class Person
{
private string _name;
public string Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
public int Age{get;set;} //AutoProperty generates private field for us
}
An important difference is that interfaces can have properties but not fields. This, to me, underlines that properties should be used to define a class's public interface while fields are meant to be used in the private, internal workings of a class. As a rule I rarely create public fields and similarly I rarely create non-public properties.
I'll give you a couple examples of using properties that might get the gears turning:
Lazy Initialization: If you have a property of an object that's expensive to load, but isn't accessed all that much in normal runs of the code, you can delay its loading via the property. That way, it's just sitting there, but the first time another module tries to call that property, it checks if the underlying field is null - if it is, it goes ahead and loads it, unknown to the calling module. This can greatly speed up object initialization.
Dirty Tracking: Which I actually learned about from my own question here on StackOverflow. When I have a lot of objects which values might have changed during a run, I can use the property to track if they need to be saved back to the database or not. If not a single property of an object has changed, the IsDirty flag won't get tripped, and therefore the saving functionality will skip over it when deciding what needs to get back to the database.
Using Properties, you can raise an event, when the value of the property is changed (aka. PropertyChangedEvent) or before the value is changed to support cancellation.
This is not possible with (direct access to) fields.
public class Person {
private string _name;
public event EventHandler NameChanging;
public event EventHandler NameChanged;
public string Name{
get
{
return _name;
}
set
{
OnNameChanging();
_name = value;
OnNameChanged();
}
}
private void OnNameChanging(){
NameChanging?.Invoke(this,EventArgs.Empty);
}
private void OnNameChanged(){
NameChanged?.Invoke(this,EventArgs.Empty);
}
}
Since many of them have explained with technical pros and cons of Properties and Field, it's time to get into real time examples.
1. Properties allows you to set the read-only access level
Consider the case of dataTable.Rows.Count and dataTable.Columns[i].Caption. They come from the class DataTable and both are public to us. The difference in the access-level to them is that we cannot set value to dataTable.Rows.Count but we can read and write to dataTable.Columns[i].Caption. Is that possible through Field? No!!! This can be done with Properties only.
public class DataTable
{
public class Rows
{
private string _count;
// This Count will be accessable to us but have used only "get" ie, readonly
public int Count
{
get
{
return _count;
}
}
}
public class Columns
{
private string _caption;
// Used both "get" and "set" ie, readable and writable
public string Caption
{
get
{
return _caption;
}
set
{
_caption = value;
}
}
}
}
2. Properties in PropertyGrid
You might have worked with Button in Visual Studio. Its properties are shown in the PropertyGrid like Text,Name etc. When we drag and drop a button, and when we click the properties, it will automatically find the class Button and filters Properties and show that in PropertyGrid (where PropertyGrid won't show Field even though they are public).
public class Button
{
private string _text;
private string _name;
private string _someProperty;
public string Text
{
get
{
return _text;
}
set
{
_text = value;
}
}
public string Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
[Browsable(false)]
public string SomeProperty
{
get
{
return _someProperty;
}
set
{
_someProperty= value;
}
}
In PropertyGrid, the properties Name and Text will be shown, but not SomeProperty. Why??? Because Properties can accept Attributes. It does not show in case where [Browsable(false)] is false.
3. Can execute statements inside Properties
public class Rows
{
private string _count;
public int Count
{
get
{
return CalculateNoOfRows();
}
}
public int CalculateNoOfRows()
{
// Calculation here and finally set the value to _count
return _count;
}
}
4. Only Properties can be used in Binding Source
Binding Source helps us to decrease the number of lines of code. Fields are not accepted by BindingSource. We should use Properties for that.
5. Debugging mode
Consider we are using Field to hold a value. At some point we need to debug and check where the value is getting null for that field. It will be difficult to do where the number of lines of code are more than 1000. In such situations we can use Property and can set debug mode inside Property.
public string Name
{
// Can set debug mode inside get or set
get
{
return _name;
}
set
{
_name = value;
}
}
DIFFERENCES - USES (when and why)
A field is a variable that is declared directly in a class or struct. A class or struct may have instance fields or static fields or both. Generally, you should use fields only for variables that have private or protected accessibility. Data that your class exposes to client code should be provided through methods, properties and indexers. By using these constructs for indirect access to internal fields, you can guard against invalid input values.
A property is a member that provides a flexible mechanism to read, write, or compute the value of a private field. Properties can be used as if they are public data members, but they are actually special methods called accessors. This enables data to be accessed easily and still helps promote the safety and flexibility of methods.
Properties enable a class to expose a public way of getting and setting values, while hiding implementation or verification code. A get property accessor is used to return the property value, and a set accessor is used to assign a new value.
Though fields and properties look to be similar to each other, they are 2 completely different language elements.
Fields are the only mechanism how to store data on class level. Fields are conceptually variables at class scope. If you want to store some data to instances of your classes (objects) you need to use fields. There is no other choice. Properties can't store any data even though, it may look they are able to do so. See bellow.
Properties on the other hand never store data. They are just the pairs of methods (get and set) that can be syntactically called in a similar way as fields and in most cases they access (for read or write) fields, which is the source of some confusion. But because property methods are (with some limitations like fixed prototype) regular C# methods they can do whatever regular methods can do. It means they can have 1000 lines of code, they can throw exceptions, call another methods, can be even virtual, abstract or overridden. What makes properties special, is the fact that C# compiler stores some extra metadata into assemblies that can be used to search for specific properties - widely used feature.
Get and set property methods has the following prototypes.
PROPERTY_TYPE get();
void set(PROPERTY_TYPE value);
So it means that properties can be 'emulated' by defining a field and 2 corresponding methods.
class PropertyEmulation
{
private string MSomeValue;
public string GetSomeValue()
{
return(MSomeValue);
}
public void SetSomeValue(string value)
{
MSomeValue=value;
}
}
Such property emulation is typical for programming languages that don't support properties - like standard C++. In C# there you should always prefer properties as the way how to access to your fields.
Because only the fields can store a data, it means that more fields class contains, more memory objects of such class will consume. On the other hand, adding new properties into a class doesn't make objects of such class bigger. Here is the example.
class OneHundredFields
{
public int Field1;
public int Field2;
...
public int Field100;
}
OneHundredFields Instance=new OneHundredFields() // Variable 'Instance' consumes 100*sizeof(int) bytes of memory.
class OneHundredProperties
{
public int Property1
{
get
{
return(1000);
}
set
{
// Empty.
}
}
public int Property2
{
get
{
return(1000);
}
set
{
// Empty.
}
}
...
public int Property100
{
get
{
return(1000);
}
set
{
// Empty.
}
}
}
OneHundredProperties Instance=new OneHundredProperties() // !!!!! Variable 'Instance' consumes 0 bytes of memory. (In fact a some bytes are consumed becasue every object contais some auxiliarity data, but size doesn't depend on number of properties).
Though property methods can do anything, in most cases they serve as a way how to access objects' fields. If you want to make a field accessible to other classes you can do by 2 ways.
Making fields as public - not advisable.
Using properties.
Here is a class using public fields.
class Name
{
public string FullName;
public int YearOfBirth;
public int Age;
}
Name name=new Name();
name.FullName="Tim Anderson";
name.YearOfBirth=1979;
name.Age=40;
While the code is perfectly valid, from design point of view, it has several drawbacks. Because fields can be both read and written, you can't prevent user from writing to fields. You can apply readonly keyword, but in this way, you have to initialize readonly fields only in constructor. What's more, nothing prevents you to store invalid values into your fields.
name.FullName=null;
name.YearOfBirth=2200;
name.Age=-140;
The code is valid, all assignments will be executed though they are illogical. Age has a negative value, YearOfBirth is far in future and doesn't correspond to Age and FullName is null. With fields you can't prevent users of class Name to make such mistakes.
Here is a code with properties that fixes these issues.
class Name
{
private string MFullName="";
private int MYearOfBirth;
public string FullName
{
get
{
return(MFullName);
}
set
{
if (value==null)
{
throw(new InvalidOperationException("Error !"));
}
MFullName=value;
}
}
public int YearOfBirth
{
get
{
return(MYearOfBirth);
}
set
{
if (MYearOfBirth<1900 || MYearOfBirth>DateTime.Now.Year)
{
throw(new InvalidOperationException("Error !"));
}
MYearOfBirth=value;
}
}
public int Age
{
get
{
return(DateTime.Now.Year-MYearOfBirth);
}
}
public string FullNameInUppercase
{
get
{
return(MFullName.ToUpper());
}
}
}
The updated version of class has the following advantages.
FullName and YearOfBirth are checked for invalid values.
Age is not writtable. It's callculated from YearOfBirth and current year.
A new property FullNameInUppercase converts FullName to UPPER CASE. This is a little contrived example of property usage, where properties are commonly used to present field values in the format that is more appropriate for user - for instance using current locale on specific numeric of DateTime format.
Beside this, properties can be defined as virtual or overridden - simply because they are regular .NET methods. The same rules applies for such property methods as for regular methods.
C# also supports indexers which are the properties that have an index parameter in property methods. Here is the example.
class MyList
{
private string[] MBuffer;
public MyList()
{
MBuffer=new string[100];
}
public string this[int Index]
{
get
{
return(MBuffer[Index]);
}
set
{
MBuffer[Index]=value;
}
}
}
MyList List=new MyList();
List[10]="ABC";
Console.WriteLine(List[10]);
Since C# 3.0 allows you to define automatic properties. Here is the example.
class AutoProps
{
public int Value1
{
get;
set;
}
public int Value2
{
get;
set;
}
}
Even though class AutoProps contains only properties (or it looks like), it can store 2 values and size of objects of this class is equal to sizeof(Value1)+sizeof(Value2)=4+4=8 bytes.
The reason for this is simple. When you define an automatic property, C# compiler generates automatic code that contains hidden field and a property with property methods accessing this hidden field. Here is the code compiler produces.
Here is a code generated by the ILSpy from compiled assembly. Class contains generated hidden fields and properties.
internal class AutoProps
{
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private int <Value1>k__BackingField;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private int <Value2>k__BackingField;
public int Value1
{
[CompilerGenerated]
get
{
return <Value1>k__BackingField;
}
[CompilerGenerated]
set
{
<Value1>k__BackingField = value;
}
}
public int Value2
{
[CompilerGenerated]
get
{
return <Value2>k__BackingField;
}
[CompilerGenerated]
set
{
<Value2>k__BackingField = value;
}
}
}
So, as you can see, the compiler still uses the fields to store the values - since fields are the only way how to store values into objects.
So as you can see, though properties and fields have similar usage syntax they are very different concepts. Even if you use automatic properties or events - hidden fields are generated by compiler where the real data are stored.
If you need to make a field value accessible to the outside world (users of your class) don't use public or protected fields. Fields always should be marked as private. Properties allow you to make value checks, formatting, conversions etc. and generally make your code safer, more readable and more extensible for future modifications.
Properties have the primary advantage of allowing you to change the way data on an object is accessed without breaking it's public interface. For example, if you need to add extra validation, or to change a stored field into a calculated you can do so easily if you initially exposed the field as a property. If you just exposed a field directly, then you would have to change the public interface of your class to add the new functionality. That change would break existing clients, requiring them to be recompiled before they could use the new version of your code.
If you write a class library designed for wide consumption (like the .NET Framework, which is used by millions of people), that can be a problem. However, if you are writing a class used internally inside a small code base (say <= 50 K lines), it's really not a big deal, because no one would be adversely affected by your changes. In that case it really just comes down to personal preference.
Properties support asymmetric access, i.e. you can have either a getter and a setter or just one of the two. Similarly properties support individual accessibility for getter/setter. Fields are always symmetric, i.e. you can always both get and set the value. Exception to this is readonly fields which obviously cannot be set after initialization.
Properties may run for a very long time, have side effects, and may even throw exceptions. Fields are fast, with no side effects, and will never throw exceptions. Due to side effects a property may return a different value for each call (as may be the case for DateTime.Now, i.e. DateTime.Now is not always equal to DateTime.Now). Fields always return the same value.
Fields may be used for out / ref parameters, properties may not.
Properties support additional logic – this could be used to implement lazy loading among other things.
Properties support a level of abstraction by encapsulating whatever it means to get/set the value.
Use properties in most / all cases, but try to avoid side effects.
In the background a property is compiled into methods. So a Name property is compiled into get_Name() and set_Name(string value). You can see this if you study the compiled code.
So there is a (very) small performance overhead when using them. Normally you will always use a Property if you expose a field to the outside, and you will often use it internally if you need to do validation of the value.
When you want your private variable(field) to be accessible to object of your class from other classes you need to create properties for those variables.
for example if I have variables named as "id" and "name" which is private
but there might be situation where this variable needed for read/write operation outside of the class. At that situation , property can help me to get that variable to read/write depending upon the get/set defined for the property. A property can be a readonly / writeonly / readwrite both.
here is the demo
class Employee
{
// Private Fields for Employee
private int id;
private string name;
//Property for id variable/field
public int EmployeeId
{
get
{
return id;
}
set
{
id = value;
}
}
//Property for name variable/field
public string EmployeeName
{
get
{
return name;
}
set
{
name = value;
}
}
}
class MyMain
{
public static void Main(string [] args)
{
Employee aEmployee = new Employee();
aEmployee.EmployeeId = 101;
aEmployee.EmployeeName = "Sundaran S";
}
}
The second question here, "when should a field be used instead of a property?", is only briefly touched on in this other answer and kinda this one too, but not really much detail.
In general, all the other answers are spot-on about good design: prefer exposing properties over exposing fields. While you probably won't regularly find yourself saying "wow, imagine how much worse things would be if I had made this a field instead of a property", it's so much more rare to think of a situation where you would say "wow, thank God I used a field here instead of a property."
But there's one advantage that fields have over properties, and that's their ability to be used as "ref" / "out" parameters. Suppose you have a method with the following signature:
public void TransformPoint(ref double x, ref double y);
and suppose that you want to use that method to transform an array created like this:
System.Windows.Point[] points = new Point[1000000];
Initialize(points);
Here's I think the fastest way to do it, since X and Y are properties:
for (int i = 0; i < points.Length; i++)
{
double x = points[i].X;
double y = points[i].Y;
TransformPoint(ref x, ref y);
points[i].X = x;
points[i].Y = y;
}
And that's going to be pretty good! Unless you have measurements that prove otherwise, there's no reason to throw a stink. But I believe it's not technically guaranteed to be as fast as this:
internal struct MyPoint
{
internal double X;
internal double Y;
}
// ...
MyPoint[] points = new MyPoint[1000000];
Initialize(points);
// ...
for (int i = 0; i < points.Length; i++)
{
TransformPoint(ref points[i].X, ref points[i].Y);
}
Doing some measurements myself, the version with fields takes about 61% of the time as the version with properties (.NET 4.6, Windows 7, x64, release mode, no debugger attached). The more expensive the TransformPoint method gets, the less pronounced that the difference becomes. To repeat this yourself, run with the first line commented-out and with it not commented-out.
Even if there were no performance benefits for the above, there are other places where being able to use ref and out parameters might be beneficial, such as when calling the Interlocked or Volatile family of methods. Note: In case this is new to you, Volatile is basically a way to get at the same behavior provided by the volatile keyword. As such, like volatile, it doesn't magically solve all thread-safety woes like its name suggests that it might.
I definitely don't want to seem like I'm advocating that you go "oh, I should start exposing fields instead of properties." The point is that if you need to regularly use these members in calls that take "ref" or "out" parameters, especially on something that might be a simple value type that's unlikely to ever need any of the value-added elements of properties, an argument can be made.
Also, properties allow you to use logic when setting values.
So you can say you only want to set a value to an integer field, if the value is greater than x, otherwise throw an exception.
Really useful feature.
(This should really be a comment, but I can't post a comment, so please excuse if it is not appropriate as a post).
I once worked at a place where the recommended practice was to use public fields instead of properties when the equivalent property def would just have been accessing a field, as in :
get { return _afield; }
set { _afield = value; }
Their reasoning was that the public field could be converted into a property later in future if required. It seemed a little strange to me at the time. Judging by these posts, it looks like not many here would agree either. What might you have said to try to change things ?
Edit : I should add that all of the code base at this place was compiled at the same time, so they might have thought that changing the public interface of classes (by changing a public field to a property) was not a problem.
Technically, i don't think that there is a difference, because properties are just wrappers around fields created by the user or automatically created by the compiler.The purpose of properties is to enforce encapsuation and to offer a lightweight method-like feature.
It's just a bad practice to declare fields as public, but it does not have any issues.
Fields are ordinary member variables or member instances of a class. Properties are an abstraction to get and set their values. Properties are also called accessors because they offer a way to change and retrieve a field if you expose a field in the class as private. Generally, you should declare your member variables private, then declare or define properties for them.
class SomeClass
{
int numbera; //Field
//Property
public static int numbera { get; set;}
}
If you are going to use thread primitives you are forced to use fields. Properties can break your threaded code. Apart from that, what cory said is correct.
My design of a field is that a field needs to be modified only by its parent, hence the class. Result the variable becomes private, then to be able to give the right to read the classes / methods outside I go through the system of property with only the Get. The field is then retrieved by the property and read-only! If you want to modify it you have to go through methods (for example the constructor) and I find that thanks to this way of making you secure, we have better control over our code because we "flange". One could very well always put everything in public so every possible case, the notion of variables / methods / classes etc ... in my opinion is just an aid to the development, maintenance of the code. For example, if a person resumes a code with public fields, he can do anything and therefore things "illogical" in relation to the objective, the logic of why the code was written. It's my point of view.
When i use a classic model private field / public readonly properties,for 10 privates fields i should write 10 publics properties! The code can be really big faster. I discover the private setter and now i only use public properties with a private setter.
The setter create in background a private field.
That why my old classic programming style was:
public class MyClass
{
private int _id;
public int ID { get { return _id; } }
public MyClass(int id)
{
_id = id;
}
}
My new programming style:
public class MyClass
{
public int ID { get; private set; }
public MyClass(int id)
{
ID = id;
}
}
Basic and general difference is:
Fields
ALWAYS give both get and set access
CAN NOT cause side effects (throwing exceptions, calling methods, changing fields except the one being got/set, etc)
Properties
NOT ALWAYS give both get and set access
CAN cause side effects
Properties encapsulate fields, thus enabling you to perform additional processing on the value to be set or retrieved. It is typically overkill to use properties if you will not be doing any pre- or postprocessing on the field value.
IMO, Properties are just the "SetXXX()" "GetXXX()" functions/methods/interfaces pairs we used before, but they are more concise and elegant.
Traditionally private fields are set via getter and setter methods. For the sake of less code you can use properties to set fields instead.
when you have a class which is "Car". The properties are color,shape..
Where as fields are variables defined within the scope of a class.
From Wikipedia -- Object-oriented programming:
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which are data structures that contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. (emphasis added)
Properties are actually part of an object's behavior, but are designed to give consumers of the object the illusion/abstraction of working with the object's data.
Properties are special kind of class member, In properties we use a predefined Set or Get method.They use accessors through which we can read, written or change the values of the private fields.
For example, let us take a class named Employee, with private fields for name, age and Employee_Id. We cannot access these fields from outside the class , but we can access these private fields through properties.
Why do we use properties?
Making the class field public & exposing it is risky, as you will not have control what gets assigned & returned.
To understand this clearly with an example lets take a student class who have ID, passmark, name. Now in this example some problem with public field
ID should not be -ve.
Name can not be set to null
Pass mark should be read only.
If student name is missing No Name should be return.
To remove this problem We use Get and set method.
// A simple example
public class student
{
public int ID;
public int passmark;
public string name;
}
public class Program
{
public static void Main(string[] args)
{
student s1 = new student();
s1.ID = -101; // here ID can't be -ve
s1.Name = null ; // here Name can't be null
}
}
Now we take an example of get and set method
public class student
{
private int _ID;
private int _passmark;
private string_name ;
// for id property
public void SetID(int ID)
{
if(ID<=0)
{
throw new exception("student ID should be greater then 0");
}
this._ID = ID;
}
public int getID()
{
return_ID;
}
}
public class programme
{
public static void main()
{
student s1 = new student ();
s1.SetID(101);
}
// Like this we also can use for Name property
public void SetName(string Name)
{
if(string.IsNullOrEmpty(Name))
{
throw new exeception("name can not be null");
}
this._Name = Name;
}
public string GetName()
{
if( string.IsNullOrEmpty(This.Name))
{
return "No Name";
}
else
{
return this._name;
}
}
// Like this we also can use for Passmark property
public int Getpassmark()
{
return this._passmark;
}
}
Additional info:
By default, get and set accessors are as accessible as the property itself.
You can control/restrict accessor accessibility individually (for get and set) by applying more restrictive access modifiers on them.
Example:
public string Name
{
get
{
return name;
}
protected set
{
name = value;
}
}
Here get is still publicly accessed (as the property is public), but set is protected (a more restricted access specifier).
Think about it : You have a room and a door to enter this room. If you want to check how who is coming in and secure your room, then you should use properties otherwise they won't be any door and every one easily come in w/o any regulation
class Room {
public string sectionOne;
public string sectionTwo;
}
Room r = new Room();
r.sectionOne = "enter";
People is getting in to sectionOne pretty easily, there wasn't any checking
class Room
{
private string sectionOne;
private string sectionTwo;
public string SectionOne
{
get
{
return sectionOne;
}
set
{
sectionOne = Check(value);
}
}
}
Room r = new Room();
r.SectionOne = "enter";
Now you checked the person and know about whether he has something evil with him
Fields are the variables in classes. Fields are the data which you can encapsulate through the use of access modifiers.
Properties are similar to Fields in that they define states and the data associated with an object.
Unlike a field a property has a special syntax that controls how a person reads the data and writes the data, these are known as the get and set operators. The set logic can often be used to do validation.
Properties are used to expose field. They use accessors(set, get) through which the values of the private fields can be read, written or manipulated.
Properties do not name the storage locations. Instead, they have accessors that read, write, or compute their values.
Using properties we can set validation on the type of data that is set on a field.
For example we have private integer field age on that we should allow positive values since age cannot be negative.
We can do this in two ways using getter and setters and using property.
Using Getter and Setter
// field
private int _age;
// setter
public void set(int age){
if (age <=0)
throw new Exception();
this._age = age;
}
// getter
public int get (){
return this._age;
}
Now using property we can do the same thing. In the value is a key word
private int _age;
public int Age{
get{
return this._age;
}
set{
if (value <= 0)
throw new Exception()
}
}
Auto Implemented property if we don't logic in get and set accessors we can use auto implemented property.
When use auto-implemented property compiles creates a private, anonymous field that can only be accessed through get and set accessors.
public int Age{get;set;}
Abstract Properties
An abstract class may have an abstract property, which should be implemented in the derived class
public abstract class Person
{
public abstract string Name
{
get;
set;
}
public abstract int Age
{
get;
set;
}
}
// overriden something like this
// Declare a Name property of type string:
public override string Name
{
get
{
return name;
}
set
{
name = value;
}
}
We can privately set a property
In this we can privately set the auto property(set with in the class)
public int MyProperty
{
get; private set;
}
You can achieve same with this code. In this property set feature is not available as we have to set value to field directly.
private int myProperty;
public int MyProperty
{
get { return myProperty; }
}

Get Set properties in Asp.Net

I am very new to .net .. I want to know What is Get, Set Properties ? I can't understand this? Please could anyone help me with some examples?
Get is called Accessor and Set is called Mutators in .Net
in Oops to preserve DataAbstraction concept we keeps Data member private in class.
now to access that data members from outside world we need some mechanism through which we can use it.
for this we define property which contains Accessor and Mutator.
with this we can give tremendous data abstraction.
you need them to have control over your object private fields values. for example if you don't wanna allow nulls or negative values for integers. Also, encapsulation is useful for triggering events on change of values of object members. Example
bool started;
public bool Started
{
get { return started; }
set
{
started = value;
if (started)
OnStarted(EventArgs.Empty);
}
}
another example
int positiveNumber;
public int PositiveNumber
{
get { return positiveNumber; }
set {
if (value < 0)
positiveNumber = 0;
else positiveNumber = value;
}
}
and also another implementation of read only properties could be as follows
int positiveNumber;
public int PositiveNumber
{
get { return positiveNumber; }
}
These are mutator method's, check Wikipedia for example and explanation, don't have to copy/paste that ;)
http://en.wikipedia.org/wiki/Mutator_method
You use properties as part of classes to store data.
public class MyClass
{
string ClassName { get; set;}
}
If you instantiate this class, you will be able to set its ClassName field.
These properties are then used within the class for methods to manipulate.
The Set will allow modification of the property. The Get will allow extraction of the data from the property. They are for property access.
I suggest you read some intro books on c# / vb.net to understand how to program first.
This will then enable you to understand more about what you asking.

properties in C#

Why are we able to write
public int RetInt
{
get;set;
}
instead of
public int RetInt
{
get{return someInt;}set{someInt=value;}
}
What is the difference between the two?
This feature is called Auto implemented properties and introduced with C# 3.0
In C# 3.0 and later, auto-implemented properties make
property-declaration more concise when no additional logic is required
in the property accessors. They also enable client code to create
objects. When you declare a property as shown in the following
example, the compiler creates a private, anonymous backing field
that can only be accessed through the property's get and set
accessors.
class Customer
{
// Auto-Impl Properties for trivial get and set
public double TotalPurchases { get; set; }
public string Name { get; set; }
public int CustomerID { get; set; }
For your question
What is the difference between the two?
In your case, none. Since you are not doing anything while setting or retrieving the value, but suppose you have want to do some validation or want to perform other types of check then :
private int someInt;
public int RetInt
{
get
{
if (someInt > 0)
return someInt;
else
return -1;
}
set { someInt = value; } // same kind of check /validation can be done here
}
The above can't be done with Auto implemented properties.
One other thing where you can see the difference is when initializing a custom class type property.
If you have list of MyClass
Then in case of Normal property, its backing field can be initialized/instantiated other than the constructor.
private List<MyClass> list = new List<MyClass>();
public List<MyClass> List
{
get { return list; }
set { list = value; }
}
In case of Auto implemented property,
public List<MyClass> SomeOtherList { get; set; }
You can only initialize SomeOtherList in constructor, you can't do that at Field level.
How are these two different ?
There are different at least by 2 points:
In normal property you have to define a field before (someInt in your case)
In normal property you can set a breakpoint into the set/get modifiers, instead in auto property can not do that.
In other words: if you need "just property", use auto-properties, if you need more control over workflow (raise an event on set, debug, run other stuff inside), use "normal" properties.
These are auto implemented properties. Please see http://msdn.microsoft.com/en-us/library/bb384054.aspx for more info.
Basic reason why these were introduced was to reduce the overhead of programmer of creating a private variable like someInt which had little use than being used in a property.
Actually these aren't really different, in both cases you have a private field that corresponds to your property, but in the first case it is generated by the compiler and hidden.
If you need to use the variable behind the property quite often in your class, I think it's better to declare your property the old way (2nd one), because each time you will access it this will call the getter if you do it the "new" way.
If you only need it to be used from outside your class (or in most of cases), then you can go with the "new" way (1st one)

Convert custom Class to List<>

Scenario:
i have a web form from where i m taking input for Item class now i want to assign values to feature that have return type of list how can i do that.
item value = new item(),
value.feature = serialtextbox.text; //error
foreach ( var item in value) //error
{
item.SerialNo= serialtextbox.text;
}
Item and Item feature classes
Class Item
{
list<Itemfeature> features;
}
class ItemFeature
{
public int SerialNo
{
get { return serialno; }
set { serialno = value; }
}
public int Weight
{
get { return weight; }
set { weight = value; }
}
}
Plz help me out
Note: No language is specified, but it looks like C#. I'm assuming C# in this answer.
It's not really clear what you're trying to do here, but I'll give it a shot. First of all, you're going to want to post the actual code you're using. This code won't even compile, it's loaded with syntax errors.
Let's take a look at your objects first:
class Item
{
List<ItemFeature> features;
}
class ItemFeature
{
public int SerialNo
{
get { return serialno; }
set { serialno = value; }
}
public int Weight
{
get { return weight; }
set { weight = value; }
}
}
You have a custom class, ItemFeature, which consists of a serial number (integer) and a weight (integer). You then have another custom class, Item, which consists of a list of ItemFeatures.
Now it looks like you're trying to add a new ItemFeature to the Item and then loop through all of them and set them again?. Something like this, perhaps?:
Item value = new Item();
value.features.Add(new ItemFeature { SerialNo = int.Parse(serialtextbox.Text) } );
foreach (var item in value.features)
{
item.SerialNo = int.Parse(serialtextbox.Text);
}
(Note that this code is probably as free-hand as your code, so I haven't tested it or anything.)
What I've changed here is:
Setting the SerialNo property, rather than trying to set the ItemFeature directly to a value. You need to dig into the object's property to set a value on that property, not just set it to the entire object.
Converting the input (a string) into the property's type (an int).
Looping through the list, not the Item object itself. The Item object contains a list as a property, but the object itself isn't a list. You can loop through the property, not through the parent object.
A few things to ask/note:
What exactly are you trying to do? You have a list of objects, but you're only setting one and then looping through that one to set it again. Why?
You may want to consider more apt class/property names. Things like "Item" can be a bit unclear.
Your Item class has a public variable, features. This is generally frowned upon. It's better to use a property. That way if you ever have to add logic behind it you won't break compatibility outside of the object itself. The ItemFeature class has properties like this, which is good. They can be additionally shortened by using automatic properties if you'd like, just to keep things clean and simple.
Note that my code isn't doing any input checking on the serialtextbox.Text value. It should be. I presented it in a simpler form as an introductory approach to something that will work under ideal conditions. But something like the following would be better:
var serialValue = 0;
if (!int.TryParse(serialtextbox.Text, out serialValue))
{
// Here you would probably present an error to the user stating that the form field failed validation.
// Maybe even throw an exception? Depends on how you handle errors.
// Mainly, exit the logic flow.
return;
}
var value = new Item();
value.features.Add(new ItemFeature { SerialNo = serialValue } );
Edit: I just noticed that my call to .Add() will actually fail. You'll want to initialize the list before trying to use it. Consider changing the Item class to something like this:
class Item
{
public List<ItemFeature> features { get; set; }
public Item()
{
features = new List<ItemFeature>();
}
}
Two things changed here:
I converted the public member to a property, as previously mentioned.
I added a constructor which initializes the list so that it can be used. Otherwise, being a reference type, it would default to null. So any call to .Add() or any other method on the list would throw a NullReferenceException because there's no object on which to call the method(s).

How to handle properties with dynamic defaults

I often have a situation like this when creating simple data objects. I have a property called Label that should have a default based on the Name of the object. So if no label is set then the Name is used otherwise use the set Label. A simple example in C#
public class FooBat {
public string Name { get; set; }
public string Label {
get {
if (_label == null) return Name;
return _label;
}
set { _label = value; }
}
}
Now the problem is if you want to edit this object you can't just bind to the Label property or you will get the default value and it will look as if there is a value there when there really isn't. So what I end up doing is create another, read-only property that does the defaulting and I use that is all instances except for when the base object is being edited. This leads to many extra properties with weird names like LabelWithDefault. Another alternative I've tried is to make Label handle the defaulting and make a new property called RealLabel that is used for editing the base object. This is just as bad.
I've thought of moving the defaulting code somewhere else but I haven't found a good place for it in any "normal" model that does not replicate the defaulting code many times.
What I have started to do now is initialize the Label field when the Name field is set (and the Label field is not) and then treat the Label field as a normal field. This works but now the code for defaulting is tied to the wrong property. Why should the Name know that the Label field cares about it? So this is also not "right."
Does anyone have any better ways of handling this problem?
I think there is a little confusion about what I'm asking for. Basically I need two different views to the same object for two different uses. In the first is the editing of the object itself where I want unset fields to show as empty (unset). The second is for all other cases (including when the object is the value of a field of another object) where I want to show each field with its dynamically determined default. Just setting the default the first time doesn't no help because if the (in this case) Name field changes then the Label field must also change until the Label field is set.
The answers are getting closer but I still think that they are too targeted to the example I gave. I was trying to give a concrete example for expository purposes but in reality this is more of a best-practices issue. The example I gave was C# and for a string property but I have the same problem with most languages and systems that I use that have frameworks where the data access and data display are handled for you as well as for data types other than strings. Changing the object that is queried from the data source is possible but often tricky and knowing when to make the change (use a sublclass in this case but not in that one) is particularly difficult.
public class FooBat {
public string Name { get; set; }
public string Label {
get {
if (_label == null)
_label = Name;
return _label;
}
set { _label = value; }
}
}
Regarding your update:
You could subclass your object. The base-class would return null if the field has not been set and the sub-class would return your default value. Thus if you need to query if a value has been set, you would cast to the base-class.
Deleted previous answers/updates for brevity.
Update 2:
I would have to say the best way is to track whether the property has been set or not with an IsPropertySet bool. The Getter for the property would check that value to see if it should be returning its own value or the default value. And the setter for the property would set the IsPropertySet according to the set value (true if the value is not null, false if it is). The code that is using the class could then look at the IsPropertySet value to determine if it is receiving a set value or the default when it calls the Property's Getter.
public class FooBat {
public string Name { get; set; }
public bool IsLabelSet { get; set; }
public string Label {
get {
if (IsLabelSet)
return _label;
else
return Name;
}
set {
IsLabelSet = value != null;
_label = value;
}
}
}
I use a Nameable interface a lot (with getName()). Before I start, I'll suggest that you don't want to do this at all. It should be the domain of your display logic, not your domain objects. Usually it's the code consuming the FooBat that is able to make this decision in a better way than the object itself. That aside...
public interface Label{
string getLabel();
boolean isDefault(); //or isValued() or use instanceof expressions
}
public interface Nameable{
string getName();
}
public class FooBat implements Nameable {
public string Name { get; set; }
public Label Label {
get {
if (_label == null) {
_label = new DefaultLabel(this);
}
return _label;
}
set { _label = value; }
}
}
public class DefaultLabel implements Label{
public DefaultCharSequence(Nameable named){
this.named = named;
}
public string getLabel(){
return named.getName();
}
public boolean isDefault(){ return true; }
}
public class StringLabel implements Label {
...
}
It all essentially boils down to returning a better class for your label object.

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