I am creating game for WP 8 and I am using ScrollViewer and Grid with Buttons for game board.
The problem is when game board is too lardge. Then application crashes with no exception.
Output is:
ScrollViewer content size: 2400,2400 //my debug output
The program '[3420] TaskHost.exe' has exited with code -528909961 (0xe0797977).
Here is XAML code:
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
<ScrollViewer x:Name="ContentPanelScroll" HorizontalScrollBarVisibility="Auto">
<Grid x:Name="GamePanel" ShowGridLines="True">
<Grid.RowDefinitions>
<RowDefinition Height="100"/>
<RowDefinition Height="100"/>
<RowDefinition Height="100"/>
<!-- more RowDefinitions in this grid are addend in C# code-->
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"/>
<ColumnDefinition Width="100"/>
<ColumnDefinition Width="100"/>
<!-- more ColumnDefinitions in this grid are addend in C# code-->
</Grid.ColumnDefinitions>
<Button Grid.Row="0" Grid.Column="0" Content="..."/>
<!-- more buttons in this grid are addend in C# code-->
</Grid>
</ScrollViewer>
</Grid>
This is how I resize/zoom game board
private void ZoomGameBoard(double delta)
{
// typically delta = 10px;
// 20 columns and 20 rows, each zoomed to 150px is 3000x3000 px
foreach (var item in RowDefinitions)
{
var value = item.Height.Value + delta;
item.Height = new GridLength(value); // make row bigger so its content stretch
}
foreach (var item in ColumnDefinitions)
{
var value = item.Width.Value + delta;
item.Width = new GridLength(value); // make column bigger so its content stretch
}
}
Could you please tell me where is the problem or how to make larger game board?
Thx. :-)
EDIT:
My problem is probably this:
Insufficient memory to continue the execution of the program.
and this
An unhandled exception of type 'System.OutOfMemoryException' occurred in System.Windows.ni.dll
But this exception is not thrown every time app craches (just sometimes) does not solve my problem how to display large game board.
EDIT 2:
Here is test application to demonstrate my problem. You can change size in code or use Buttons in bottom part of phone.
Whole project is here: http://www.stud.fit.vutbr.cz/~xmarec12/shared/2013/TestGameApp.zip
Related
Look at example:
<Grid VerticalAlignment="Top" Background="Yellow">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition Width="auto" />
</Grid.ColumnDefinitions>
<TextBlock x:Name="textBlock"/>
<Button Grid.Column="1">
<Viewbox>
<Path Height="100" Width="100" Fill="Black" Data="M 0,0 H 100 V 100 H 0 Z" />
</Viewbox>
</Button>
</Grid>
Here is a button with vector graphics and I want it to be as small as it needs to be (restrict vector graphics from exploding).
Here is how it looks like and how I want it to be:
There are several possible solutions how to overcome the problem, to list few:
By binding Width/Height to some other element (this has issues with designer):
...
<Button Height="{Binding ActualHeight, ElementName=textBlock}" ...>
...
This is often used together with the ghost: special invisible element used by others (have no relationship with it) to layout themselves.
By hosting element inside Canvas (which is magical container), but then Canvas itself require layouting.
You can try putting Button inside Canvas. This will cause parent Grid only take height of TextBlock, but then there is another problem: how to position (layout) Canvas itself, so that its children are layout properly, kek.
In example above I don't actually want TextBlock to be a sister of Button, they could overlap (you wouldn't want the button to be hidden if available size is not enough, it should rather overlap something less important), I just want them to have same parent (if it moves - children will move). Confused? Look here:
<Grid>
<TextBlock ... />
<Button HorizontalAlignment="Right" ... />
</Grid>
This layout has same problems and can be solved similarly.
Now try to abstract from concrete examples above.
What I actually want: is to learn how to exclude element from layout of container. Like if element is collapsed, so the parent container will measure children sizes (except this element), layout children and then, after layouting is finished, element suddenly become visible and is restricted by parent container, while can use various alignments.
Does it make sense what I am asking? Maybe custom container is the way? Or do I miss something existing and obvious?
If you want to constrain the Path by the size of the described geometry, it's as simple as setting StretchDirection="DownOnly" on the Viewbox.
If you truly want it to request no vertical space of its own, and have its height determined by its layout 'neighbors' (in this case, the TextBlock), then you'll need to wrap it in a custom layout container. But you can't simply exclude it from layout--at least not completely. If you did, the element would always end up with zero width and height. Instead, you can measure in two passes, with the first pass requesting a child height of zero, and the second pass basing the requested size on the arrange size given after the first pass.
I think the container below will give you what you want, but be warned that I haven't tested it thoroughly. Use at your own risk.
public class ZeroHeightDecorator : Border
{
private Size _lastSize;
private Size _idealSize;
protected override void OnVisualChildrenChanged(DependencyObject added, DependencyObject removed)
{
base.OnVisualChildrenChanged(added, removed);
_idealSize = new Size();
_lastSize = new Size();
}
protected override Size MeasureOverride(Size constraint)
{
var child = this.Child;
if (child == null)
return new Size();
if (child.IsMeasureValid)
child.Measure(new Size(Math.Max(_lastSize.Width, constraint.Width), _lastSize.Height));
else
child.Measure(new Size(constraint.Width, 0d));
_idealSize = child.DesiredSize;
return new Size(_idealSize.Width, 0d);
}
protected override Size ArrangeOverride(Size arrangeSize)
{
var child = this.Child;
if (child != null)
{
if (arrangeSize != _lastSize)
{
// Our parent will assume our measure is the same if the last
// arrange bounds are still available, so force a reevaluation.
this.InvalidateMeasure();
}
child.Arrange(new Rect(arrangeSize));
}
_lastSize = arrangeSize;
return arrangeSize;
}
}
A more flexible container would allow you to specify which dimension(s) to minimize: Width , Height, or Neither, or Both. Feel free to extend it :).
Example in action:
<Grid VerticalAlignment="Top" Background="Yellow">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock x:Name="textBlock" />
<t:ZeroHeightDecorator Grid.Column="1">
<Button>
<Viewbox>
<Path Fill="Black" Data="M 0,0 H 100 V 100 H 0 Z" />
</Viewbox>
</Button>
</t:ZeroHeightDecorator>
</Grid>
I'm currently trying to display a Dictionary (which is held in a Dictionary itself).
I started at first using a UniformGrid as ItemsPanelTemplate, but realized pretty fast, the items to display can have individual heights.
I've got so far, that I can display all content using the UniformGrid, but can't seem to get it working using a Grid or StackPanel as ItemsPanelTemplate.
The code below is working fine with the downside that each Operation-block is given the same height though their height can be variable.
After given some thought I came to the conclusion that a StackPanel would be best to use, as the Operations would be shown bleow each other taking the height they needed. But when I tried, I relaized they take only a fraction of the ListView's height.
Worth to mention:
The Operation-UserControl in itself does evaluate its height and build its layout accordingly. So it doesn't take the space needed to display all content, but displays the content which does fit in the available space.
So how can I achieve that the ListViewItems (=operations) take the ListView's full height?
EDIT: clarification
if the described behaviour isn't possible with any above mentioned control, but any other could provide the needed funtionality, let me know...
EDIT2: some examples
Total available space: 500
No Scrollbar.
Sidenote: there is no maxItemLimit, but it's highly unlikely that the ItemCount would exceed 10.
Given 1 item: (needed space to display all content 300)
This single item would take 300.
Given 2 items: (these would need 150 and 200 of space)
Both items would be displayed in there full size: 150, 200.
(Presumably only working with a StackPanel.)
Given 10 items:
Those 10 would be squeezed equally or relative to full-desired size in the 500 (so 50 per item).
Both behaviours would be fine.
UniformGrid vs StackPanel
<UserControl x:Name="vDay" x:Class="RefServiceClient.Day"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:RefServiceClient"
mc:Ignorable="d"
d:DesignHeight="60" d:DesignWidth="120"
MinHeight="40">
<Grid x:Name="gridDay"
Width="{Binding ActualWidth, ElementName=vDay, Mode=OneWay}"
Height="{Binding ActualHeight, ElementName=vDay, Mode=OneWay}">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid x:Name="DayHeader" Grid.Row="0">
<!--containing header info: several textboxes, which are irrelevant for the question-->
<TextBox x:Name="dayShortname"
Grid.Row="0" Grid.Column="1"
VerticalAlignment="Center"
HorizontalAlignment="Stretch"
Margin="1"
Text="{Binding Path=Value.DayShortname}"/>
</Grid>
<ListView x:Name="operations" Grid.Row="1" Background="Aqua"
ItemsSource="{Binding Path=Value.OperationList}"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalContentAlignment="Stretch"
VerticalContentAlignment="Stretch"
ScrollViewer.HorizontalScrollBarVisibility="Disabled"
ScrollViewer.VerticalScrollBarVisibility="Disabled">
<ListView.ItemTemplate>
<DataTemplate>
<local:Operation Background="Crimson" VerticalContentAlignment="Stretch" VerticalAlignment="Stretch"/>
<!--<local:Operation Background="Crimson" />-->
</DataTemplate>
</ListView.ItemTemplate>
<ListView.ItemsPanel>
<ItemsPanelTemplate>
<!--<Grid Grid.IsSharedSizeScope="True"/>-->
<!--<StackPanel/>-->
<!--<VirtualizingStackPanel Orientation="Vertical"/>-->
<UniformGrid Columns="1"/>
</ItemsPanelTemplate>
</ListView.ItemsPanel>
</ListView>
</Grid>
You could create a custom panel that arranges your item according to your rules. Then you just have to design your items in a way that they display nicely for whatever size they are allowed to take.
A rough sketch of the panel could look as follows:
public class SqueezeStackPanel : Panel
{
protected override Size MeasureOverride(Size availableSize)
{
var desiredHeight = 0.0;
foreach (UIElement child in InternalChildren)
{
child.Measure(availableSize);
desiredHeight += child.DesiredSize.Height;
}
if (availableSize.Height < desiredHeight)
{
// we will never go out of bounds
return availableSize;
}
return new Size(availableSize.Width, desiredHeight);
}
protected override Size ArrangeOverride(Size finalSize)
{
// measure desired heights of children in case of unconstrained height
var size = MeasureOverride(new Size(finalSize.Width, double.PositiveInfinity));
var startHeight = 0.0;
var squeezeFactor = 1.0;
// adjust the desired item height to the available height
if (finalSize.Height < size.Height)
{
squeezeFactor = finalSize.Height / size.Height;
}
foreach (UIElement child in InternalChildren)
{
var allowedHeight = child.DesiredSize.Height * squeezeFactor;
var area = new Rect(new Point(0, startHeight), new Size(finalSize.Width, allowedHeight));
child.Arrange(area);
startHeight += allowedHeight;
}
return new Size(finalSize.Width, startHeight);
}
}
This panel can be used in the ItemsPanelTemplate of your ListView with disabled scrollbars.
It depends. I'll give you an options. First. Implement, let say, Boolean AttachedProperty, marking whether this particular instance should be of certain size. In case 0/1 is not sufficient, declare appropriate enumeration. Second. Extend existing StackPanel, override appropriate protected members. At least, MeasureOverride/ArrangeOverride. There you can read the value of corresponding attached property and decide how big or small it has to be. Does it sound like a solution? In case it does, I can provide some examples.
I programm an universal Windows platform app with Visual Studio and I want to get a simple Blur effect on my main grid layout, but I don't know how to apply a GaussianBlurEffect object on my grid. I searched for a long time and I've readed the Microsoft documentation but I don't understand the Visual Layer part.
If anyone can give me a little explaination about visuals, it would be nice :)
Sorry if my English is bad, I'm french.
You will find a lot of good samples on the Windows UI DevLabs repository
The idea of Visuals is to provide a low level API (but not as low as DirectX) to handle a lot of GPU accelerated effects on the UI. It allows you to draw what you want or create some effects on the rendering.
Here is a very basic sample to show how to apply a blur effect on a Grid. (It works the same for any other UIElement).
This code is adding a layer over the one used by the XAML renderer to render the grid. This newest layer will apply an effect on top of the image rendered by the XAML renderer.
The XAML of the page:
<Page
x:Class="BlurSample.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:BlurSample"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" x:Name="MainGrid">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Rectangle Fill="Red" />
<Rectangle Fill="Green" Grid.Column="1" />
<Rectangle Fill="Blue" Grid.Row="1" Grid.Column="1" />
<Rectangle Fill="Yellow" Grid.Row="1" />
</Grid>
And the code behind:
public sealed partial class MainPage : Page
{
private CompositionEffectBrush brush;
private Compositor compositor;
public MainPage()
{
this.InitializeComponent();
MainGrid.SizeChanged += OnMainGridSizeChanged;
compositor = ElementCompositionPreview.GetElementVisual(MainGrid).Compositor;
// we create the effect.
// Notice the Source parameter definition. Here we tell the effect that the source will come from another element/object
var blurEffect = new GaussianBlurEffect
{
Name = "Blur",
Source = new CompositionEffectSourceParameter("background"),
BlurAmount = 100f,
BorderMode = EffectBorderMode.Hard,
};
// we convert the effect to a brush that can be used to paint the visual layer
var blurEffectFactory = compositor.CreateEffectFactory(blurEffect);
brush = blurEffectFactory.CreateBrush();
// We create a special brush to get the image output of the previous layer.
// we are basically chaining the layers (xaml grid definition -> rendered bitmap of the grid -> blur effect -> screen)
var destinationBrush = compositor.CreateBackdropBrush();
brush.SetSourceParameter("background", destinationBrush);
// we create the visual sprite that will hold our generated bitmap (the blurred grid)
// Visual Sprite are "raw" elements so there is no automatic layouting. You have to specify the size yourself
var blurSprite = compositor.CreateSpriteVisual();
blurSprite.Size = new Vector2((float) MainGrid.ActualWidth, (float) MainGrid.ActualHeight);
blurSprite.Brush = brush;
// we add our sprite to the rendering pipeline
ElementCompositionPreview.SetElementChildVisual(MainGrid, blurSprite);
}
private void OnMainGridSizeChanged(object sender, SizeChangedEventArgs e)
{
SpriteVisual blurVisual = (SpriteVisual) ElementCompositionPreview.GetElementChildVisual(MainGrid);
if (blurVisual != null)
{
blurVisual.Size = e.NewSize.ToVector2();
}
}
}
Update: Animation
To animate the blur effect, you will have to do two things:
declare the property you want to animate
create the animation
To declare the property, you will have to change the blurEffectFactory creation. Notice the declaration of the Blur.BlurAmount property :
// we convert the effect to a blur that can be used to paint the visual layer
var blurEffectFactory = compositor.CreateEffectFactory(blurEffect, new[] { "Blur.BlurAmount" });
brush = blurEffectFactory.CreateBrush();
Once declared, you can use the Blur.BlurAmount property in any animation you want. Here, I'm declaring a continuous animation of 3 seconds which will blur/unblur the image:
var blurAnimation = compositor.CreateScalarKeyFrameAnimation();
blurAnimation.InsertKeyFrame(0.0f, 100.0f);
blurAnimation.InsertKeyFrame(0.5f, 0.0f);
blurAnimation.InsertKeyFrame(1.0f, 100.0f);
blurAnimation.Duration = TimeSpan.FromSeconds(3);
blurAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
brush.StartAnimation("Blur.BlurAmount", blurAnimation);
On a windows store app project, im using a PDFtron PDFViewCtrl to display a pdf document.
I have a part of the screen where the document is displayed, and it is working well.
I would like to know if there is a way to disable surface pen funcionality on this control, because as it is right now, when i pass over document with the pen, it starts drawing lines.
This is my XAML:
<Grid x:Name="pdfViewer" Background="Transparent" Canvas.ZIndex="111" >
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Border x:Name="PDFViewBorder" Background="White" Grid.Row="0"/>
</Grid>
and this is my code behind
MyPDFViewCtrl = new pdftron.PDF.PDFViewCtrl();
PDFViewBorder.Child = MyPDFViewCtrl;
docpdf = new pdftron.PDF.PDFDoc(file);
docpdf.InitSecurityHandler();
MyPDFViewCtrl.SetDoc(docpdf);
In the PDFViewCtrlTools project, in the Pan tool (Pan.cs), in the PointerPressedHandler method, there is a check if the pointer is a pen
else if (e.Pointer.PointerDeviceType == PointerDeviceType.Pen)
This is what causes the inking to happen. You can edit this to change the behaviour.
I have a user control that shows a thumbnail and some text below it. The API I'm using returns a 480x360 letterboxed thumbnail. I'm trying to hide it so the user only sees the image without the two 45px tall bars on the top an bottom. Below are the dimensions of the thumbnail:
User Control xaml:
<Grid>
<Grid.RowDefinitions>
<RowDefinition x:Name="ThumbnailRow"/>
<RowDefinition Height="1*"/>
</Grid.RowDefinitions>
<Image Source="..." Stretch="UniformToFill" VerticalAlignment="Center"/>
<Grid Grid.Row="1" Background="Gray">
<TextBlock Padding="24" Text="..." HorizontalAlignment="Left"/>
</Grid>
</Grid>
In my codebehind, I tried to modify the height of ThumbnailViewRow to hide the black bars:
private double GetScreenWidth()
{
double scaleFactor = DisplayInformation.GetForCurrentView().RawPixelsPerViewPixel;
double width = scaleFactor * Window.Current.Bounds.Width;
return width;
}
private double GetAdjustedThumbnailRowHeight()
{
// 38 represents 19px left & right margins in ListView
double adjustedWidth = GetScreenWidth() - 38;
double projectedHeight = (360 * adjustedWidth) / 480;
// in a full 480x360 image, I would need to shave 45 px from the top
// and bottom. In some resolutions, the image is scaled so I have
// to find the proportionate amount to trim
double toTrim = (projectedHeight * 90) / 360;
return projectedHeight - toTrim;
}
private void UserControl_Loaded(object sender, RoutedEventArgs e)
{
ThumbnailViewRow.Height = new GridLength(GetAdjustedThumbnailRowHeight());
}
The above code only slightly works; a large portion of the bars are still visible on both ends. On a 480x800 device, I was able to tweak some numbers to get the thumbnail to display correctly. The fix in that case was to multiply toTrim by 1.55 but I have no clue how well this would work out on devices with other resolutions. I don't have another device to test nor a WP emulator.
Could the reason for this problem be an embarrassing math mistake, or a subtlety in the way XAML works? How can I get my approach to work properly in different resolutions?
Here's a quick working example I made in WPF. (Note the explicitly-set height and width).
<Grid Margin="0, 30, 0, 0">
<Grid.RowDefinitions>
<!-- 360 - 45 - 45 = 270 -->
<RowDefinition Height="270"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<Image Source="..." VerticalAlignment="Center" Width="480" Stretch="UniformToFill"/>
</Grid>
Use the Clip Property of the Image like so
<Image x:Name="myimage" Stretch="None" Source="/Assets/my_image.jpg">
<Image.Clip>
<RectangleGeometry Rect="0, 45, 480, 435"></RectangleGeometry>
</Image.Clip>
</Image>
RECT is the rectangle section of the image you want to be visible.