Programmatical naming variable c# - c#

I have a large amount of nested foreach loops and I'm running out of variable names to use...
Could I do something like this :
//int i = 1
string "number"+i = new String("FirstElement");
I've seen some posts about this for languages such as C and javascript, but I don't know how to do it in C#.
In case you can't name variables after other variables : how could this problem otherwise be solved?

This problem could otherwise be solved by using meaningful variable names - running out of names would mean running out of concepts for what the thing is trying to achieve, which is hard to believe.
If your requirement is to work with a collection of variables, then put them in a collection; if it's to have n number of variables all strictly defined by name, then name them explicitly, and so on.

var a = new List<int>();
for(int i=0;i<100;i++)
{
a.Add(i);
}
Console.WriteLine(a[0]);
Console.WriteLine(a[1]);
etc....
This way you make list which contains 100 elements, you can access them by nameoflist[index]

A while back I asked a similar question:
Python - neat way of creating multiple objects?
Basically, if you have lots of very similar variables named things like variable_1, variable_2, etc, then thats normally a sign that you should be using an array or list of variables instead.
So instead of 10 separate string variables, create a list (or array) of strings.

The way you are doing will not work in C#. You can not create variables at run time. If you want
you have to use a list to store your variable name and value. Therefore you better create a class to hold name of the variable and value.
class Variable
{
string Name;
string Value;
}
Now create another class to hold variables
class VaraibleHolder
{
List<Variable> Variables;
VariableHolder()
{
Variables = new List<Variables>();
}
public void Add(Variable Vbl)
{
Variable vbl = Variables.SingleOrDefault(v=>v.Name == Vbl.Name);
if(vbl == null)
{
Variables.Add(vbl);
}
}
public void Remove(string VblName)
{
//this is a lamda expression.
Variable vbl = Variables.SingleOrDefault(v=>v.Name == VblName);
if(vbl != null)
{
Variables.Remove(vbl);
}
}
public Variable GetVariable(string VblName)
{
Variable vbl = Variables.SingleOrDefault(v=>v.Name == VblName);
return vbl;
}
}
So you can use Variable holder to create and store varaibles at runtime. Hope this will help you.

Related

How do I fix this "is a variable but is used like a type" error?

I need to use a for loop to check a list of names from my database and need to match with the first two strings of a list that I store on my local drive, but I get the following error:
nameMatch is a variable but is used like a type
I don't know how to solve this. Any ideas would be appreciated.
public bool isLightOn(Person lstName, string nameMatch)
{
if(nameMatch !=null)
{
var name = nameMatch.substring(0,2)
var cService = new PersonService();
var persons = cService.ListPersons();
nameMatch = nameFound;
foreach(nameMatch nm in persons)
{
nameMatch = nm;
if(nm.LastName == name )
//do something..
}
}
}
The offending line is almost certainly this one:
foreach(nameMatch nm in persons)
Most likely that declares a variable nm of type nameMatch, to iterate over the objects in persons.
It's hard to be certain since your question doesn't actually specify a language but that'd be the first place I'd be looking.
You should figure out what type is returned by cService.ListPersons() (eg, a collection of strings) and use that (eg, string) as the type.
Or it may be that this is a weakly typed language (like Python or Javascript), where variables can old any type. In that case, you won't need a type at all.

Trouble accessing variables within an object

I have a List that is full of objects from another class than where I am trying to grab the variables.
I thought I could use a foreach loop and go through the list of objects then grab the variables like i normally would but i only am getting the methods from the class I'm trying to pull from
public void fillArray()
{
foreach(Assignment1.Post p in Assignment1.allPosts)
{
postTitle = p.PostTitle;
postID = p.PostID;
postContent = p.PostContent;
postScore = p.Score;
date = p.TimeStamp;
DisplayObjects newObj = new DisplayObjects(postTitle, postID,postContent,postScore,date,timeStamp);
postObjects.Add(newObj);
}
sortList();
}
here is the object declaration and here is where i am trying to access it in another class:
foreach (DisplayObjects d in DisplayObjects.sortedPosts)
{
// d.VariablesIWantToAccessButCant
}
Probably something extremely basic but I just am missing the core concept. Thanks for the help as always
All of my variables being placed into the objects were private so I was not able to access them since I had no get or set methods. Very dumb but I figured it out

Passing list members into a function

How would I pass a list of values into a function, where the values are already stored in a list and the function isn't the same every time?
To explain, I've got a list of several different types of custom objects (A List<object> to make this work) and I want to pass those objects into a function. However, the function isn't always the same. I could have several different functions, and, assuming that List's contents will always match the function's input variables, I want to be able to pass the list's contents into my function.
The following code is an example of what might work, but for one flaw:
List<object> myListOfVariables = new List<object>();
myListOfVariables.Add("Hello, world!");
myListOfVariables.Add(10);
void SayHelloXTimes(string helloString, int x) {
for(int i = 0;i<x;i++) {
print(helloString)
}
}
SayHelloXTimes(myListOfVariables[0], myListOfVariables[1]);
Now, since I know my list will always contain the right amount of variables in the right positions, that would work, if I only had one function. But the problem is, I need to expand this so I could take apart my list and pass it into functions with different amounts of parameters.
For other reasons, I know my list will always have the right amount of variables in the right positions, so we don't need to worry about that. I'll also know the name of the function I need to pass my values into. I suppose I could do a load of if statements depending on the length of my list, like this:
if (myListOfVariables.Length == 2) {
SayHelloXTimes(myListOfVariables[0], myListOfVariables[1]);
}
else if (myListOfVariables.Length == 3) {
SayHelloXTimesForY(myListOfVariables[0], myListOfVariables[1], myListOfVariables[2]);
}
However, this (obviously) is really clunky code and I'd like to avoid it at all costs. Is there another solution to my problem? I know this is really confusing, but I did my best to explain it. If you're still confused as to what I'm trying to do, please let me know.
And no, this is not a homework problem. ;)
I think want you want to do can be done using reflection. Look at MethodBase.Invoke Method
All you have to do is add all the parameters in the order the function expects to an object array.
class Program
{
public static void SayHelloXTimes(string helloString, int x)
{
for (int i = 0; i < x; i++)
{
Console.WriteLine(helloString);
}
}
static void Main(string[] args)
{
MethodInfo Method = typeof(Program).GetMethod("SayHelloXTimes");
Method.Invoke(null, new object[] { "foo", 3 });
Console.ReadLine();
}
}
You want params:
void SayHelloXTimes(params string[] list) {
for(int i = 0;i<list.Length;i++) {
print(list[i])
}
}
SayHelloXTimes("Hi", "Hi", "Hi"); // legal
SayHelloXTimes("Hi"); // legal
SayHelloXTimes("Hi", "Hi", "Hi", "Hi", "Hi", "Hi"); // still legal
If this were my application, I would create a parameter class to hold the list values.
You could pass the list into the class' constructor and either extract it into class-local properties (since you know the positions) or you could expose the values as readonly property directly from the list.
You can then just pass an instance of the parameter class to each of the methods and not have to worry about the number of parameters to the methods.

What is the best way to store static data in C# that will never change

I have a class that stores data in asp.net c# application that never changes. I really don't want to put this data in the database - I would like it to stay in the application. Here is my way to store data in the application:
public class PostVoteTypeFunctions
{
private List<PostVoteType> postVotes = new List<PostVoteType>();
public PostVoteTypeFunctions()
{
PostVoteType upvote = new PostVoteType();
upvote.ID = 0;
upvote.Name = "UpVote";
upvote.PointValue = PostVotePointValue.UpVote;
postVotes.Add(upvote);
PostVoteType downvote = new PostVoteType();
downvote.ID = 1;
downvote.Name = "DownVote";
downvote.PointValue = PostVotePointValue.DownVote;
postVotes.Add(downvote);
PostVoteType selectanswer = new PostVoteType();
selectanswer.ID = 2;
selectanswer.Name = "SelectAnswer";
selectanswer.PointValue = PostVotePointValue.SelectAnswer;
postVotes.Add(selectanswer);
PostVoteType favorite = new PostVoteType();
favorite.ID = 3;
favorite.Name = "Favorite";
favorite.PointValue = PostVotePointValue.Favorite;
postVotes.Add(favorite);
PostVoteType offensive = new PostVoteType();
offensive.ID = 4;
offensive.Name = "Offensive";
offensive.PointValue = PostVotePointValue.Offensive;
postVotes.Add(offensive);
PostVoteType spam = new PostVoteType();
spam.ID = 0;
spam.Name = "Spam";
spam.PointValue = PostVotePointValue.Spam;
postVotes.Add(spam);
}
}
When the constructor is called the code above is ran. I have some functions that can query the data above too. But is this the best way to store information in asp.net? if not what would you recommend?
This is a candidate for an immutable struct that "looks like" an enumeration:
(Also, I noticed you used the same id value for two of them, so I fixed that...
You can use the following just as you would an enumeration...
PostVoteTypeFunctions myVar = PostVoteTypeFunctions.UpVote;
and real nice thing is that this approach requires no instance storage other than a 4-byte integer (which will be stored on stack, since it's a struct). All hard-coded values are stored in the type itself... of which only one will exist per AppDomain...
public struct PostVoteTypeFunctions
{
private int id;
private bool isDef;
private PostVoteTypeFunctions ( ) { } // private to prevent direct instantiation
private PostVoteTypeFunctions(int value) { id=value; isDef = true; }
public bool HasValue { get { return isDef; } }
public bool isNull{ get { return !isDef; } }
public string Name
{
get
{ return
id==1? "UpVote":
id==2? "DownVote":
id==3? "SelectAnswer":
id==4? "Favorite":
id==5? "Offensive":
id==6? "Spam": "UnSpecified";
}
}
public int PointValue
{
get
{ return // Why not hard code these values here as well ?
id==1? PostVotePointValue.UpVote:
id==2? PostVotePointValue.DownVote
id==3? PostVotePointValue.SelectAnswer:
id==4? PostVotePointValue.Favorite:
id==5? PostVotePointValue.Offensive:
id==6? PostVotePointValue.Spam:
0;
}
}
// Here Add additional property values as property getters
// with appropriate hardcoded return values using above pattern
// following region is the static factories that create your instances,
// .. in a way such that using them appears like using an enumeration
public static PostVoteTypeFunctions UpVote = new PostVoteTypeFunctions(1);
public static PostVoteTypeFunctions DownVote= new PostVoteTypeFunctions(2);
public static PostVoteTypeFunctions SelectAnswer= new PostVoteTypeFunctions(3);
public static PostVoteTypeFunctions Favorite= new PostVoteTypeFunctions(4);
public static PostVoteTypeFunctions Offensive= new PostVoteTypeFunctions(5);
public static PostVoteTypeFunctions Spam= new PostVoteTypeFunctions(0);
}
It is difficult to tell from the fragment of code you have posted whether you expose any of the data outside the class.
If not, then this would work. However, if not, there are several issues:
If you are exposing the List, you should only ever return a copy of it as an IEnumerable<PostVoteType> using the yield keyword.
Make sure your PostVoteType is immutable, otherwise the references can be changed and the fields used might be altered
Looking at your code, it looks like you're just trying to create a set of objects that really just put the enum PostVotePointValue into some sort of list. I.e. you already have what you need defined in just the enum itself. I would encourage you to not define the same information in two places (this data store you are asking for and the enum). This is common mistake I see people make. They create a lookup table/list, then create an enum that mirrors the rows of the table and that means they have to modify two places for any change to the list.
If PostVotePointValue isn't an enum but just some constants or if there is more info you are planning on packing in, then this isn't relevant.
Here's some examples of how to work with Enums as 'lists' from http://www.csharp-station.com/Tutorials/Lesson17.aspx
// iterate through Volume enum by name
public void ListEnumMembersByName()
{
Console.WriteLine("\n---------------------------- ");
Console.WriteLine("Volume Enum Members by Name:");
Console.WriteLine("----------------------------\n");
// get a list of member names from Volume enum,
// figure out the numeric value, and display
foreach (string volume in Enum.GetNames(typeof(Volume)))
{
Console.WriteLine("Volume Member: {0}\n Value: {1}",
volume, (byte)Enum.Parse(typeof(Volume), volume));
}
}
// iterate through Volume enum by value
public void ListEnumMembersByValue()
{
Console.WriteLine("\n----------------------------- ");
Console.WriteLine("Volume Enum Members by Value:");
Console.WriteLine("-----------------------------\n");
// get all values (numeric values) from the Volume
// enum type, figure out member name, and display
foreach (byte val in Enum.GetValues(typeof(Volume)))
{
Console.WriteLine("Volume Value: {0}\n Member: {1}",
val, Enum.GetName(typeof(Volume), val));
}
}
}
You should be able to adapt the above into an approach that will give you a list that you can use for databinding if you need it.
I am wondering why you could not just use a simple enum for this?
public enum PostVoteType
{
UpVote = 0,
DownVote = 1,
SelectAnswer = 2,
Favorite = 3,
Offensize = 4,
Spam = 5
}
"Never" is a very hard word indeed.
In your particular case you are asserting that not only is your PostVoteType data absolute and immutable, but so is the container collection. Frankly I don't believe you can know that, because you are not the business (your interpretation of requirement is imperfect) and you are not psychic (your knowledge of the future is imperfect).
I would suggest that you always store any data which cannot be expressed as an enumeration in some kind of repository. Where you expect relational and/or transactional and/or mutable needs that means a database, if you expect high read to write ratio that can be a config file (which I believe this case should be).
Edit: In terms of memory persistance I agree with others that the cache is the best place to store this, or rather in a domain object which is backed by cache.
Aside: your construction of PostVoteTypes is horrible - strongly suggest you want a refactor :)
If it doesn't change, is commonly accessed, and is the same for all users, then the .NET cache is the proper place. Have a property that yields these values. Inside, the property checks the cache for this list and returns the stored value; otherwise, it constructs it from scratch, adds to the cache, and returns the value.
This should still probably be configured in the database though, even if you cache it. I imagine that you'll need to use these value in conjunction with other data in your DB.
When you need to often access the same data, and need not to store it into the underlying database, and that this data is about the same in every situation the application may encounter, then I suggest to use caching. Caching is born from these requirements. Caching is normally the fastest way to providing data as they are always kept in memory or something similar to ease and to make the access easier by the application.
Here is a nice caching tool provided with Microsoft Enterprise Library, the Caching Application Block.
I think it is worth to take the time to learn how to use it effectively.
create a singleton class.

c# looping object creation

I'm very new with c#, and was previously attempting to ignore classes and build my small program structurally more similar to PHP. After reaching a road block, I'm trying to start over and approach the problem properly OO. I'm taking a long file, and in a loop, every time certain conditions are met, I want to make a new object. How can I have it create a new object, without having to specify a unique name?
Referral ObjectName = new Referral(string, string, int);
Secondly, once this is done, and the strings & int set their appropriate object properties, how can i unique-ify the class by one property, and then sort the class by another?
I'm sorry if these are basic questions, I have spent a large, large amount of time first trying to figure it out on my own with google, and a textbook. If only C# would allow multi-dimensional arrays with different types!
Thank you so much!
PS. I do mean to extract a list of unique objects.
All these answers, while helpful, seem to involve creating a shadow set of IEnumerables. Is there no way to do this with the class itself?
Trying the first solution, provided by Earwicker, adding each object to a List from within the loop, when I try to Write a property of the element to the console, i get the ClassName+Referral. What could I be doing wrong?--solved. still needed .property
still working. . .
C# does allow untyped arrays. All objects are derived ultimately from object, so you use an array or container of objects. But it's rarely necessary. How many types of object do you have?
Within the loop block, you can create an object exactly as you do in that line of code (except with the syntax fixed), and it will be a new object each time around the loop. To keep all the objects available outside the loop, you would add it to a container:
List<Referral> referrals = new List<Referral>();
// in the loop:
Referral r = new Referral(str1, str2, num1);
referrals.Add(r);
Suppose Referral has a numeric property called Cost.
referrals.Sort((l, r) => l.Cost - r.Cost);
That sorts by the cost.
For ensuring uniqueness by some key, you may find it easier to pick a more suitable container.
Dictionary<string, Referral> referrals = new List<Referral>();
// in the loop:
Referral r = new Referral(str1, str2, num1);
referrals[str1] = r;
This stores the referral in a "slot" named after the value of str1. Duplicates will overwrite each other silently.
First, you're going to need to spend some time familiarizing yourself with the basics of the language to be productive. I recommend you take a little time to read up on C# before getting in too deep - otherwise you'll spend a lot of your time spinning your wheels - or reinventing them :)
But here's some info to get you started.
Typically, in C# you create classes to represent elements of your program - including those that are used to represent information (data) that your program intends to manipulate. You should really consider using one, as it will make data manipulation clearer and more manageable. I would advise avoiding untyped, multi-dimensions array structures as some may suggest, as these rapidly become very difficult to work with.
You can easily create a Referall class in C# using automatic properties and a simple constructor:
public class Referall
{
// these should be named in line with what they represent...
public string FirstString { get; set; }
public string AnotherString { get; set; }
public int SomeValue { get; set; }
public Referall( string first, string another, int value )
{
FirstString = first;
AnotherString = another;
SomeValue = value;
}
}
You can add these to a dictionary as you create them - the dictionary can be keyed by which ever property is unique. Dictionaries allow you to store objects based on a unique key:
Dictionary<string,Referall> dict = new Dictionary<string,Referall>();
As you process items, you can add them to the dictionary:
Referall ref = new Referall( v1, v2, v3 );
// add to the dictionary, keying on FirstString...
dict.Add( ref.FirstString, ref );
If you need to sort items in the dictionary when you're done, you can use LINQ in C# 3.0:
IEnumerable<Referall> sortedResults =
dict.Values.OrderBy( x => x.AnotherString );
You can sort by multiple dimension using ThenBy() as well:
IEnumerable<Referall> sortedResults =
dict.Values.OrderBy( x => x.AnotherString )
.ThenBy( x => x.SomeValue );
List<Referral> referrals = new List<Referral>();
for (...)
{
referrals.Add(new Referral(string1, string2, number1));
}
Then, if you're using Linq (which I highly suggest), you can do this:
IEnumerable<Referral> sorted = referrals.OrderBy(x => x.string1).ThenBy(x => x.string2);
Otherwise, you can use the Sort() method on List<Referral>.
You can create an object without a reference, but you won't have any access to it later:
new Referral(string, string, int);
If you wish to put them in an array/list, these different types need to have a common base class. This is called polimorfism, which is a very important concept in OO programming.
You cannot ignore classes while using c#. Don't resist the change!
Do you really not need to create a class here? Do you really not need to give it a name? C# does allow loose typing, but type safety is a good thing.
I don't fully understand what you're trying to do. But maybe LINQ is what you're looking for. There's tons of documentation around, but as a quick 'teaser' have a look at the 101 Linq samples on MSDN
C# includes a wonderful feature called "iterator blocks". What you want to do is use the yield keyword to create an Enumerable of your Referal object, something like this (not that I'm making the file format and property names up, because you didn't share that):
public class Referral
{
public Guid id { get; private set; } // "uniquify"
public int ReferringId { get; set; }
public string ReferrerText { get; set; }
public string ReferrerDescription { get; set; }
private Referral()
{
id = new Guid();
}
private Referral(string Text, string Description, int ReferringId) : this()
{
this.ReferrerText = Text;
this.ReferrerDescription = Description;
this.ReferringId = ReferringId;
}
public static IEnumerable<Referral> GetReferrals(string fileName)
{
using (var rdr = new StreamReader(fileName))
{
var next = new Referrer();
int state = 0;
string line;
while ( (line = rdr.ReadLine() ) != null)
{
switch (state)
{
case 0:
next.ReferrerText = line;
state = 1;
break;
case 1:
next.ReferrerDescription = line;
state = 2;
break;
case 2:
next.ReferringId = int.Parse(line);
yield return next;
next = new Referral();
state = 0;
break;
}
}
}
}
}
Now you want to sort the referrals and presumable enumerate over them for some purpose. You can do that easily like this:
foreach (var referral in Referral.GetReferrals(#"C:\referralfile.txt").OrderBy( r => r.Text ) )
{
OutputReferral(referral);
}

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