Reroute an user event - c#

I've got a component with a custom OnTap handler and I don't want this method to be public.
My problem is that I've got another component layered on the first one, so the latter will intercept every Tap event.
I know that I can just make the first method public and call it from the OnTap event of the second component, but I'm looking for a way to avoid this and just "reroute" the tap event to the other component.
Is this possible?
I can't find anything online!

Just create a public event in your object and have other objects subscribe to it. When OnTap happens raise your own event.
public event EventArgs RouteEvent;
OR
public event Action<EventArgs> RouteEvent;

Related

How is an event raised in C#?

My understanding about events in C# for a console application:
create a delegate that has the same signature as the event handler method in the subscriber class.
declare an event based on this delegate
raise the event
My understanding of this step is: it is simply an wrapper function where parameters are passed to the event to invoke the event handler functions pointed to by the event.
So raising the event is just invoking the wrapper function in the publish class.
Now when I create a very simple Windows form application, I am not able to apply this general concept.
Consider a WinForms application with just one button.
// registering statement
Button1.Click += new EventHandler (this.button1_click)
I can identify the first step. It is the pre-defined System.EventHandler delegate.
Click event for the button is also pre-defined. No problem with that.
event raising step : here I fail to make the connection between a console application and an Windows application.
Where is the code kept that actually RAISES the event for a WinForms application? We don't seem to have to code it.
I understand click event is raised when someone "clicks" on the button, but how is that realized in the C# code for WinForms application?
How does the compiler "just" knows that a Click event for a button means someone clicking on a button and therefore an event should be raised?
How is click event raised? How are the parameters passed to the event?
The Control class has protected function called WndProc, when the OS needs to tell the program something it generates a Message object and passes it in to the WndProc function.
That WndProc function then looks at the message and sees what kind of message it is, if it is the "mouse left button up" message it runs the the OnClick method with the correct parameters parsed out of the Message object that was passed in to WndProc.
That OnClick method is the thing that raises the event to the subscriber.
From the soruce of .NET:
The entry point of WndProc
It detecting the message type
It parsing and calling the OnClick method
It raising the Click event
Your understanding is a bit backwards. I think this is why you have issues.
You are not creating a delegate that has the same signature as the event handler method in the subscriber class.
What you are doing is declaring what a function to which to delegate execution will look like. Here is the signature for EventHandler:
public delegate void EventHandler(object sender, EventArgs e)
So, if you want a function to be able to handle delegation of the event, it must follow that signature.
Now, the class that will delegate execution to subscribers needs a reference to those functions so it can call them when the event takes place. That is why you implement an event property. It follows then that the Button class must expose this property for you to be able to "hook" your delegates:
public event EventHandler Click
(Notice this is inherited from Control)
When you register an "event handler":
Button1.Click += new EventHandler (this.button1_click)
You are essentially saying that you want this.button1_click(object sender, EventArgs e) to fire whenever the Click event is raised by the Button1 instance.
The Button1 instance will internally decide when to fire the event at which point it will use the event property to delegate execution to the subscribed functions. It will call them with the above mentioned parameters where sender will most likely be the instance itself and the EventArgs class will give you additional information about the conditions that raised the event. The property is also usually implemented to add additional checks (like if there is anything to call in the first place).
As you can see, the code that actually raises the click is internal to the implementation of the Button (or its inheritance chain). It obviously involves mouse tracking and what not, which is the benefit of using the controls by the way, unless you want to write all that detection stuff from scratch.

Event Handler vs Method

So I've had an argument with a friend, basically he is saying that this an event handler and I am stating that this is a method. Can you please tell me who's right, and explain what makes this an event handler, if so?
Control ctrlClick;
private void NextColour(object sender)
{
ctrlClick = sender as Control;
// More Code Here
}
Did you subscribe this method to an event like someEvent += NextColour;? Then it's an event handler. Otherwise just a method.
An event handler is a method subscribed to an event, and as it's name implies it gets called back in order to handle the occurrence of the event,once it gets notified by the event publishing mechanism.
If the method has not been subscribed to handle an event, then there is no event for it handle, meaning it's just a method ( maybe a very important one ... :) but still just a method).

Getting KeyCode in GotFocus event?

C# WinApps: Is there any way that I can check if something like CTRL-V is pressed but not in the KeyDown,PreviewKeyDown,KeyPress,etc ... events? those are being eaten by some other parts in my App and it is so hard to find them so I thought Ok for this contorl lets check the pressed keys in its GotFocus event! Is it possible?
Not sure what you mean by the events being "eaten". Events can call multiple handlers. So even if the event is already being subscribed to by one handler, you can subscribe to it with another handler and it should work just fine.
Another option would be to subclass the control you are using and use the subclass instead. Then you can override the On{event} methods and do anything you want with those (be sure to call the base method as well to ensure the behavior of the original class is still in place).
HTH

Custom Event on Custom Control

I've got a custom control we'll call "TheGrid".
In TheGrid's controls is another control we'll call "GridMenu".
GridMenu has a button control in its own control collection.
I'd like to enable the developer using this control to associate a page level method with the OnClick of that button deep down inside GridMenu ala:
<customcontrols:TheGrid id="tehGridz" runat="server" onGridMenuButtonClick="mypagemethod" />
On the GridMenu (which I assume is another custom control), expose the event ButtonClick by declaring it as public:
public event EventHandler ButtonClick;
If you like, you can create a custom event handler by defining a delegate, and a custom event argument class. Somewhere in the logic of this control, you will need to raise the event (perhaps in the Clicked event handlers of buttons contained on GridMenu; events can cascade). Coding in C#, you'll need to check that the event is not null (meaning at least one handler is attached) before raising the event.
Now this event is visible to TheGrid, which contains your GridMenu. Now you need to create a "pass-through" to allow users of TheGrid to attach handlers without having to know about GridMenu. You can do this by specifying an event on TheGrid that resembles a property, and attaches and detaches handlers from the inner event:
public event EventHandler GridMenuButtonClick
{
add{ GridMenu.ButtonClick += value;}
remove { GridMenu.ButtonClick -= value;}
}
From the markup of a control containing a TheGrid control, you can now specify the event handler by attaching it to OnGridMenuButtonClicked the way you wanted.
You can register an event handler for this event using delegates. See the following MSDN articles:
http://msdn.microsoft.com/en-us/library/system.eventhandler%28VS.71%29.aspx
http://msdn.microsoft.com/en-us/library/aa720047%28v=VS.71%29.aspx

C#: Create an event that is fired whenever another event that has listeners is fired, dynamically via reflection maybe?

Here's what I am working with:
Part of my project is a windows form app. I want to basically capture every event that fires and has listeners. So some button's click event, some checkbox's check event, everything on a basic "Control" event list. So that event still fires, but also fires my event.
Is there a generic "some event fired" event under the hood I can tap into, or is there a way using reflection to enumerate through all objects in my form, parse out all the events, parse which have listeners, and then subscribe all of them to a generic event elsewhere in addition to where they are already going?
Anyone know how to do this?
You fundamentally can't do this: an event is a black box with just "subscribe" and "unsubscribe" functionality. So while you can use reflection to find out all the events, you can't reliably detect which have been subscribed to. For field-like events you could fetch the backing field and check whether or not it's null, but even that's not reliable - to avoid null checks, the author may have written something like this:
public event EventHandler SomeEvent = delegate {};
For other events, you'd have to work out what subscribing to the event actually does - for example, it might use EventHandlerList.
Basically, you should rethink your design so you don't need to do this.
Doesn't the fact that a subscribed event got fired indicate it has subscriber(s)? So then all you would need is a list of subscribable events, which you can validate against during an intercepted call.
You can intercept a call using any AOP framework. For instance, by using Unity Interception, you can do something like this:
public IMethodReturn Invoke(IMethodInvocation input,
GetNextHandlerDelegate getNext)
{
// 1. assuming that you are keeping a list of method names
// that are being subscribed to.
// 2. assuming that if the event is fired, then it must have
// been subscribed to...
if (MyReflectedListOfSubscribedEvents.Contains(input.MethodBase.ToString())
{
HandleItSomeHow();
}
// process the call...
return getNext().Invoke(input, getNext);
}

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