Convert PNG byte array to JPEG byte array - c#

I use the following code to convert a BitmapSource to a byte array representing a png:
/// <summary>
/// Converts BitmapSource to a PNG Bitmap.
/// </summary>
/// <param name="source">The source object to convert.</param>
/// <returns>byte array version of passed in object.</returns>
public static byte[] ToPngBytes(this BitmapSource source)
{
// Write the source to the bitmap using a stream.
using (MemoryStream outStream = new MemoryStream())
{
// Encode to Png format.
var enc = new Media.Imaging.PngBitmapEncoder();
enc.Frames.Add(Media.Imaging.BitmapFrame.Create(source));
enc.Save(outStream);
// Return image bytes.
return outStream.ToArray();
}
}
I'm looking to do the same operation but convert a byte array that's a Jpeg without having to create a BitmapSource first.
Signature should look like this:
public static byte[] ToPngBytes(this byte[] jpegBytes)
This code works but seems inefficient as I've to use a Writeable Bitmap to do this:
private WriteableBitmap colorBitmap;
private byte[] GetCompressedImage(byte[] imageData, System.Windows.Media.PixelFormat format, int width, int height, int bytesPerPixel = sizeof(Int32))
{
// Initialise the color bitmap converter.
if (colorBitmap == null)
colorBitmap = new WriteableBitmap(width, height, 96.0, 96.0, format, null);
// Write the pixels to the bitmap.
colorBitmap.WritePixels(new Int32Rect(0, 0, width, height), imageData, width * bytesPerPixel, 0);
// Memory stream used for encoding.
using (MemoryStream memoryStream = new MemoryStream())
{
PngBitmapEncoder encoder = new PngBitmapEncoder();
// Add the frame to the encoder.
encoder.Frames.Add(BitmapFrame.Create(colorBitmap));
encoder.Save(memoryStream);
// Get the bytes.
return memoryStream.ToArray();
}
}

Below is a snippet of code to take a byte array of any format and convert it to a byte array with a JPG format:
byte[] jpgImageBytes = null;
using (var origImageStream = new MemoryStream(image))
using (var jpgImageStream = new MemoryStream())
{
var jpgImage = System.Drawing.Image.FromStream(origImageStream);
jpgImage.Save(jpgImageStream, System.Drawing.Imaging.ImageFormat.Jpeg);
jpgImageBytes = jpgImageStream.ToArray();
jpgImage.Dispose();
}

Bit Late for the answer but this should help others. In this solution it doesn't matter which type of image it is(as long as it's an image you can convert it to any type.
public static byte[] ConvertImageBytes(byte[] imageBytes, ImageFormat imageFormat)
{
byte[] byteArray = new byte[0];
FileStream stream = new FileStream("empty." + imageFormat, FileMode.Create);
using (MemoryStream ms = new MemoryStream(imageBytes))
{
stream.Write(byteArray, 0, byteArray.Length);
byte[] buffer = new byte[16 * 1024];
int read;
while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, read);
}
byteArray = ms.ToArray();
stream.Close();
ms.Close();
}
return byteArray;
}
Use it like as below
ConvertImageBytes(imageBytes, ImageFormat.Png);

Related

Resize Webp images

I had Converted Jpg to Webp But I want to resize the image.
using (Bitmap bitmap = new Bitmap(UploadName +jpgFileName))
{
using (var saveImageStream = System.IO.File.Open(webpFileName, FileMode.Create))
{
var encoder = new SimpleEncoder();
encoder.Encode(bitmap, saveImageStream, 90);
}
}
I think you can first resize in jpg then you convert from jpg to webp.
those methods i use to resize image:
You can recive a IFormFile jpgImage and convert to byte[] using method below:
public byte[] GetBytes(IFormFile formFile)
{
using var fileStream = formFile.OpenReadStream();
var bytes = new byte[formFile.Length];
fileStream.Read(bytes, 0, (int)formFile.Length);
return bytes;
}
// Methods to resize the jpg image in byte[]
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
...
public byte[] ResizeImage(byte[] img, int width, int height)
{
using var image = SixLabors.ImageSharp.Image.Load(img);
var options = new ResizeOptions
{
Size = new Size(width, height),
Mode = ResizeMode.Max
};
return Resize(image, options);
}
private byte[] Resize(Image<Rgba32> image, ResizeOptions resizeOptions)
{
byte[] ret;
image.Mutate(i => i.Resize(resizeOptions));
using MemoryStream ms = new MemoryStream();
image.SaveAsJpeg(ms);
ret = ms.ToArray();
ms.Close();
return ret;
}
After resize the jpg image in byte[] you convert to webp

C# Converting byte array to image and image to array - stream parameter is not valid [duplicate]

This question already has answers here:
Convert System.Windows.Media.ImageSource to ByteArray
(1 answer)
Convert byte array to image in wpf
(3 answers)
convert array of bytes to bitmapimage
(2 answers)
Closed 7 months ago.
Can anybody suggest how I can convert an image to a byte array and vice versa?
I'm developing a WPF application and using a stream reader.
Sample code to change an image into a byte array
public byte[] ImageToByteArray(System.Drawing.Image imageIn)
{
using (var ms = new MemoryStream())
{
imageIn.Save(ms,imageIn.RawFormat);
return ms.ToArray();
}
}
C# Image to Byte Array and Byte Array to Image Converter Class
For Converting an Image object to byte[] you can do as follows:
public static byte[] converterDemo(Image x)
{
ImageConverter _imageConverter = new ImageConverter();
byte[] xByte = (byte[])_imageConverter.ConvertTo(x, typeof(byte[]));
return xByte;
}
Another way to get Byte array from image path is
byte[] imgdata = System.IO.File.ReadAllBytes(HttpContext.Current.Server.MapPath(path));
Here's what I'm currently using. Some of the other techniques I've tried have been non-optimal because they changed the bit depth of the pixels (24-bit vs. 32-bit) or ignored the image's resolution (dpi).
// ImageConverter object used to convert byte arrays containing JPEG or PNG file images into
// Bitmap objects. This is static and only gets instantiated once.
private static readonly ImageConverter _imageConverter = new ImageConverter();
Image to byte array:
/// <summary>
/// Method to "convert" an Image object into a byte array, formatted in PNG file format, which
/// provides lossless compression. This can be used together with the GetImageFromByteArray()
/// method to provide a kind of serialization / deserialization.
/// </summary>
/// <param name="theImage">Image object, must be convertable to PNG format</param>
/// <returns>byte array image of a PNG file containing the image</returns>
public static byte[] CopyImageToByteArray(Image theImage)
{
using (MemoryStream memoryStream = new MemoryStream())
{
theImage.Save(memoryStream, ImageFormat.Png);
return memoryStream.ToArray();
}
}
Byte array to Image:
/// <summary>
/// Method that uses the ImageConverter object in .Net Framework to convert a byte array,
/// presumably containing a JPEG or PNG file image, into a Bitmap object, which can also be
/// used as an Image object.
/// </summary>
/// <param name="byteArray">byte array containing JPEG or PNG file image or similar</param>
/// <returns>Bitmap object if it works, else exception is thrown</returns>
public static Bitmap GetImageFromByteArray(byte[] byteArray)
{
Bitmap bm = (Bitmap)_imageConverter.ConvertFrom(byteArray);
if (bm != null && (bm.HorizontalResolution != (int)bm.HorizontalResolution ||
bm.VerticalResolution != (int)bm.VerticalResolution))
{
// Correct a strange glitch that has been observed in the test program when converting
// from a PNG file image created by CopyImageToByteArray() - the dpi value "drifts"
// slightly away from the nominal integer value
bm.SetResolution((int)(bm.HorizontalResolution + 0.5f),
(int)(bm.VerticalResolution + 0.5f));
}
return bm;
}
Edit: To get the Image from a jpg or png file you should read the file into a byte array using File.ReadAllBytes():
Bitmap newBitmap = GetImageFromByteArray(File.ReadAllBytes(fileName));
This avoids problems related to Bitmap wanting its source stream to be kept open, and some suggested workarounds to that problem that result in the source file being kept locked.
try this:
public byte[] imageToByteArray(System.Drawing.Image imageIn)
{
MemoryStream ms = new MemoryStream();
imageIn.Save(ms,System.Drawing.Imaging.ImageFormat.Gif);
return ms.ToArray();
}
public Image byteArrayToImage(byte[] byteArrayIn)
{
MemoryStream ms = new MemoryStream(byteArrayIn);
Image returnImage = Image.FromStream(ms);
return returnImage;
}
You can use File.ReadAllBytes() method to read any file into byte array. To write byte array into file, just use File.WriteAllBytes() method.
Hope this helps.
You can find more information and sample code here.
If you don't reference the imageBytes to carry bytes in the stream, the method won't return anything. Make sure you reference imageBytes = m.ToArray();
public static byte[] SerializeImage() {
MemoryStream m;
string PicPath = pathToImage";
byte[] imageBytes;
using (Image image = Image.FromFile(PicPath)) {
using ( m = new MemoryStream()) {
image.Save(m, image.RawFormat);
imageBytes = new byte[m.Length];
//Very Important
imageBytes = m.ToArray();
}//end using
}//end using
return imageBytes;
}//SerializeImage
Do you only want the pixels or the whole image (including headers) as an byte array?
For pixels: Use the CopyPixels method on Bitmap. Something like:
var bitmap = new BitmapImage(uri);
//Pixel array
byte[] pixels = new byte[width * height * 4]; //account for stride if necessary and whether the image is 32 bit, 16 bit etc.
bitmap.CopyPixels(..size, pixels, fullStride, 0);
Code:
using System.IO;
byte[] img = File.ReadAllBytes(openFileDialog1.FileName);
This is Code for converting the image of any type(for example PNG, JPG, JPEG) to byte array
public static byte[] imageConversion(string imageName){
//Initialize a file stream to read the image file
FileStream fs = new FileStream(imageName, FileMode.Open, FileAccess.Read);
//Initialize a byte array with size of stream
byte[] imgByteArr = new byte[fs.Length];
//Read data from the file stream and put into the byte array
fs.Read(imgByteArr, 0, Convert.ToInt32(fs.Length));
//Close a file stream
fs.Close();
return imageByteArr
}
To be convert the image to byte array.The code is give below.
public byte[] ImageToByteArray(System.Drawing.Image images)
{
using (var _memorystream = new MemoryStream())
{
images.Save(_memorystream ,images.RawFormat);
return _memorystream .ToArray();
}
}
To be convert the Byte array to Image.The code is given below.The code is handle A Generic error occurred in GDI+ in Image Save.
public void SaveImage(string base64String, string filepath)
{
// image convert to base64string is base64String
//File path is which path to save the image.
var bytess = Convert.FromBase64String(base64String);
using (var imageFile = new FileStream(filepath, FileMode.Create))
{
imageFile.Write(bytess, 0, bytess.Length);
imageFile.Flush();
}
}
This code retrieves first 100 rows from table in SQLSERVER 2012 and saves a picture per row as a file on local disk
public void SavePicture()
{
SqlConnection con = new SqlConnection("Data Source=localhost;Integrated security=true;database=databasename");
SqlDataAdapter da = new SqlDataAdapter("select top 100 [Name] ,[Picture] From tablename", con);
SqlCommandBuilder MyCB = new SqlCommandBuilder(da);
DataSet ds = new DataSet("tablename");
byte[] MyData = new byte[0];
da.Fill(ds, "tablename");
DataTable table = ds.Tables["tablename"];
for (int i = 0; i < table.Rows.Count;i++ )
{
DataRow myRow;
myRow = ds.Tables["tablename"].Rows[i];
MyData = (byte[])myRow["Picture"];
int ArraySize = new int();
ArraySize = MyData.GetUpperBound(0);
FileStream fs = new FileStream(#"C:\NewFolder\" + myRow["Name"].ToString() + ".jpg", FileMode.OpenOrCreate, FileAccess.Write);
fs.Write(MyData, 0, ArraySize);
fs.Close();
}
}
please note: Directory with NewFolder name should exist in C:\

Converting Drawing.Image into Byte[] [duplicate]

This question already has answers here:
Convert System.Windows.Media.ImageSource to ByteArray
(1 answer)
Convert byte array to image in wpf
(3 answers)
convert array of bytes to bitmapimage
(2 answers)
Closed 7 months ago.
Can anybody suggest how I can convert an image to a byte array and vice versa?
I'm developing a WPF application and using a stream reader.
Sample code to change an image into a byte array
public byte[] ImageToByteArray(System.Drawing.Image imageIn)
{
using (var ms = new MemoryStream())
{
imageIn.Save(ms,imageIn.RawFormat);
return ms.ToArray();
}
}
C# Image to Byte Array and Byte Array to Image Converter Class
For Converting an Image object to byte[] you can do as follows:
public static byte[] converterDemo(Image x)
{
ImageConverter _imageConverter = new ImageConverter();
byte[] xByte = (byte[])_imageConverter.ConvertTo(x, typeof(byte[]));
return xByte;
}
Another way to get Byte array from image path is
byte[] imgdata = System.IO.File.ReadAllBytes(HttpContext.Current.Server.MapPath(path));
Here's what I'm currently using. Some of the other techniques I've tried have been non-optimal because they changed the bit depth of the pixels (24-bit vs. 32-bit) or ignored the image's resolution (dpi).
// ImageConverter object used to convert byte arrays containing JPEG or PNG file images into
// Bitmap objects. This is static and only gets instantiated once.
private static readonly ImageConverter _imageConverter = new ImageConverter();
Image to byte array:
/// <summary>
/// Method to "convert" an Image object into a byte array, formatted in PNG file format, which
/// provides lossless compression. This can be used together with the GetImageFromByteArray()
/// method to provide a kind of serialization / deserialization.
/// </summary>
/// <param name="theImage">Image object, must be convertable to PNG format</param>
/// <returns>byte array image of a PNG file containing the image</returns>
public static byte[] CopyImageToByteArray(Image theImage)
{
using (MemoryStream memoryStream = new MemoryStream())
{
theImage.Save(memoryStream, ImageFormat.Png);
return memoryStream.ToArray();
}
}
Byte array to Image:
/// <summary>
/// Method that uses the ImageConverter object in .Net Framework to convert a byte array,
/// presumably containing a JPEG or PNG file image, into a Bitmap object, which can also be
/// used as an Image object.
/// </summary>
/// <param name="byteArray">byte array containing JPEG or PNG file image or similar</param>
/// <returns>Bitmap object if it works, else exception is thrown</returns>
public static Bitmap GetImageFromByteArray(byte[] byteArray)
{
Bitmap bm = (Bitmap)_imageConverter.ConvertFrom(byteArray);
if (bm != null && (bm.HorizontalResolution != (int)bm.HorizontalResolution ||
bm.VerticalResolution != (int)bm.VerticalResolution))
{
// Correct a strange glitch that has been observed in the test program when converting
// from a PNG file image created by CopyImageToByteArray() - the dpi value "drifts"
// slightly away from the nominal integer value
bm.SetResolution((int)(bm.HorizontalResolution + 0.5f),
(int)(bm.VerticalResolution + 0.5f));
}
return bm;
}
Edit: To get the Image from a jpg or png file you should read the file into a byte array using File.ReadAllBytes():
Bitmap newBitmap = GetImageFromByteArray(File.ReadAllBytes(fileName));
This avoids problems related to Bitmap wanting its source stream to be kept open, and some suggested workarounds to that problem that result in the source file being kept locked.
try this:
public byte[] imageToByteArray(System.Drawing.Image imageIn)
{
MemoryStream ms = new MemoryStream();
imageIn.Save(ms,System.Drawing.Imaging.ImageFormat.Gif);
return ms.ToArray();
}
public Image byteArrayToImage(byte[] byteArrayIn)
{
MemoryStream ms = new MemoryStream(byteArrayIn);
Image returnImage = Image.FromStream(ms);
return returnImage;
}
You can use File.ReadAllBytes() method to read any file into byte array. To write byte array into file, just use File.WriteAllBytes() method.
Hope this helps.
You can find more information and sample code here.
If you don't reference the imageBytes to carry bytes in the stream, the method won't return anything. Make sure you reference imageBytes = m.ToArray();
public static byte[] SerializeImage() {
MemoryStream m;
string PicPath = pathToImage";
byte[] imageBytes;
using (Image image = Image.FromFile(PicPath)) {
using ( m = new MemoryStream()) {
image.Save(m, image.RawFormat);
imageBytes = new byte[m.Length];
//Very Important
imageBytes = m.ToArray();
}//end using
}//end using
return imageBytes;
}//SerializeImage
Do you only want the pixels or the whole image (including headers) as an byte array?
For pixels: Use the CopyPixels method on Bitmap. Something like:
var bitmap = new BitmapImage(uri);
//Pixel array
byte[] pixels = new byte[width * height * 4]; //account for stride if necessary and whether the image is 32 bit, 16 bit etc.
bitmap.CopyPixels(..size, pixels, fullStride, 0);
Code:
using System.IO;
byte[] img = File.ReadAllBytes(openFileDialog1.FileName);
This is Code for converting the image of any type(for example PNG, JPG, JPEG) to byte array
public static byte[] imageConversion(string imageName){
//Initialize a file stream to read the image file
FileStream fs = new FileStream(imageName, FileMode.Open, FileAccess.Read);
//Initialize a byte array with size of stream
byte[] imgByteArr = new byte[fs.Length];
//Read data from the file stream and put into the byte array
fs.Read(imgByteArr, 0, Convert.ToInt32(fs.Length));
//Close a file stream
fs.Close();
return imageByteArr
}
To be convert the image to byte array.The code is give below.
public byte[] ImageToByteArray(System.Drawing.Image images)
{
using (var _memorystream = new MemoryStream())
{
images.Save(_memorystream ,images.RawFormat);
return _memorystream .ToArray();
}
}
To be convert the Byte array to Image.The code is given below.The code is handle A Generic error occurred in GDI+ in Image Save.
public void SaveImage(string base64String, string filepath)
{
// image convert to base64string is base64String
//File path is which path to save the image.
var bytess = Convert.FromBase64String(base64String);
using (var imageFile = new FileStream(filepath, FileMode.Create))
{
imageFile.Write(bytess, 0, bytess.Length);
imageFile.Flush();
}
}
This code retrieves first 100 rows from table in SQLSERVER 2012 and saves a picture per row as a file on local disk
public void SavePicture()
{
SqlConnection con = new SqlConnection("Data Source=localhost;Integrated security=true;database=databasename");
SqlDataAdapter da = new SqlDataAdapter("select top 100 [Name] ,[Picture] From tablename", con);
SqlCommandBuilder MyCB = new SqlCommandBuilder(da);
DataSet ds = new DataSet("tablename");
byte[] MyData = new byte[0];
da.Fill(ds, "tablename");
DataTable table = ds.Tables["tablename"];
for (int i = 0; i < table.Rows.Count;i++ )
{
DataRow myRow;
myRow = ds.Tables["tablename"].Rows[i];
MyData = (byte[])myRow["Picture"];
int ArraySize = new int();
ArraySize = MyData.GetUpperBound(0);
FileStream fs = new FileStream(#"C:\NewFolder\" + myRow["Name"].ToString() + ".jpg", FileMode.OpenOrCreate, FileAccess.Write);
fs.Write(MyData, 0, ArraySize);
fs.Close();
}
}
please note: Directory with NewFolder name should exist in C:\

Write bytes to End Of File PNG format

I have a resource file contain a PNG file I want to write byte array to the End Of File PNG image but when saving the file from stream remove byte array, I want to write hidden bytes to PNG file, How to resolve this issue?
public void Method()
{
using (var reader = new ResourceReader("My.resource"))
{
var iter = reader.GetEnumerator();
var ms = new MemoryStream();
var writer = new System.Resources.ResourceWriter(ms);
while (iter.MoveNext())
{
var key = iter.Key as string;
var value = iter.Value as Bitmap;
MemoryStream stream = new MemoryStream();
value.Save(stream, value.RawFormat);
byte[] b = new byte[] {0x11, 0x22, 0x33};
stream.Write(b, 0, b.Length);
Image bitmap = Image.FromStream(stream);
writer.AddResource(key, bitmap);
}
writer.Generate();
File.WriteAllBytes("My1.resource", ms.ToArray());
}
}

Convert a bitmap into a byte array

Using C#, is there a better way to convert a Windows Bitmap to a byte[] than saving to a temporary file and reading the result using a FileStream?
There are a couple ways.
ImageConverter
public static byte[] ImageToByte(Image img)
{
ImageConverter converter = new ImageConverter();
return (byte[])converter.ConvertTo(img, typeof(byte[]));
}
This one is convenient because it doesn't require a lot of code.
Memory Stream
public static byte[] ImageToByte2(Image img)
{
using (var stream = new MemoryStream())
{
img.Save(stream, System.Drawing.Imaging.ImageFormat.Png);
return stream.ToArray();
}
}
This one is equivalent to what you are doing, except the file is saved to memory instead of to disk. Although more code you have the option of ImageFormat and it can be easily modified between saving to memory or disk.
Source: http://www.vcskicks.com/image-to-byte.php
A MemoryStream can be helpful for this. You could put it in an extension method:
public static class ImageExtensions
{
public static byte[] ToByteArray(this Image image, ImageFormat format)
{
using(MemoryStream ms = new MemoryStream())
{
image.Save(ms, format);
return ms.ToArray();
}
}
}
You could just use it like:
var image = new Bitmap(10, 10);
// Draw your image
byte[] arr = image.ToByteArray(ImageFormat.Bmp);
I partially disagree with prestomanifto's answer in regards to the ImageConverter. Do not use ImageConverter. There's nothing technically wrong with it, but simply the fact that it uses boxing/unboxing from object tells me it's code from the old dark places of the .NET framework and its not ideal to use with image processing (it's overkill for converting to a byte[] at least), especially when you consider the following.
I took a look at the ImageConverter code used by the .Net framework, and internally it uses code almost identical to the one I provided above. It creates a new MemoryStream, saves the Bitmap in whatever format it was in when you provided it, and returns the array. Skip the extra overhead of creating an ImageConverter class by using MemoryStream
You can also just Marshal.Copy the bitmap data. No intermediary memorystream etc. and a fast memory copy. This should work on both 24-bit and 32-bit bitmaps.
public static byte[] BitmapToByteArray(Bitmap bitmap)
{
BitmapData bmpdata = null;
try
{
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
int numbytes = bmpdata.Stride * bitmap.Height;
byte[] bytedata = new byte[numbytes];
IntPtr ptr = bmpdata.Scan0;
Marshal.Copy(ptr, bytedata, 0, numbytes);
return bytedata;
}
finally
{
if (bmpdata != null)
bitmap.UnlockBits(bmpdata);
}
}
.
Save the Image to a MemoryStream and then grab the byte array.
http://msdn.microsoft.com/en-us/library/ms142148.aspx
Byte[] data;
using (var memoryStream = new MemoryStream())
{
image.Save(memoryStream, ImageFormat.Bmp);
data = memoryStream.ToArray();
}
Use a MemoryStream instead of a FileStream, like this:
MemoryStream ms = new MemoryStream();
bmp.Save (ms, ImageFormat.Jpeg);
byte[] bmpBytes = ms.ToArray();
More simple:
return (byte[])System.ComponentModel.TypeDescriptor.GetConverter(pImagen).ConvertTo(pImagen, typeof(byte[]))
Try the following:
MemoryStream stream = new MemoryStream();
Bitmap bitmap = new Bitmap();
bitmap.Save(stream, ImageFormat.Jpeg);
byte[] byteArray = stream.GetBuffer();
Make sure you are using:
System.Drawing & using System.Drawing.Imaging;
I believe you may simply do:
ImageConverter converter = new ImageConverter();
var bytes = (byte[])converter.ConvertTo(img, typeof(byte[]));
MemoryStream ms = new MemoryStream();
yourBitmap.Save(ms, ImageFormat.Bmp);
byte[] bitmapData = ms.ToArray();
Very simple use this just in one line:
byte[] imgdata = File.ReadAllBytes(#"C:\download.png");

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