C# how to stop thread in time? - c#

I have an user control which include timer. When timer event run, it will call some threads.
User Control
class MyControl
{
public Timer iTime
{
get;
set;
}
Timer tmr;
public MyControl
{
tmr = new Timer();
}
// Some Properties
}
}
Main Form
class MyForm
{
Thread thd;
MyControl cls = new MyClass();
cls.iTime.Tick += new EventHandler(iTime_Tick);
void iTime_Tick(object sender, EventArgs e)
{
thd = new Thread(delegate() { doWork(1); });
thd.Start();
thd = new Thread(delegate() { doOtherJob(); });
thd.Start();
}
delegate void notif(int Param1);
void Job(int Param1)
{
if (this.InvokeRequired)
{
notif handler = new notif(notifParam);
this.Invoke(handler, new object[] { Param1 });
}
else
{
// Other Process
}
}
private void Logout()
{
cls.iTime.Stop();
cls.iTime.Enabled = false;
cls.iTime.Tick -= new EventHandler(iTime_Tick);
thd.abort();
thd.join();
}
}
How to terminate thread in timer ? When I unsubscribe timer event even close form, the threads still run.

Disposing the form has no effect on your threads.
Your code is clearly incomplete (for example MyControl cls = new MyClass();, and we have no idea what doWork or doOtherJob are), but I suspect part of the problem is that you only have a single thread variable.
Every time the timer ticks, you do thd = new Thread twice. If your timer ticks ten times then thd is pointing at your most recent thread, but there are potentially 19 other threads still running, and any of those might be keeping your application alive.
One thing that might help is explicitly setting .IsBackground to true on the threads you create, since that will encourage them to terminate when your UI thread closes. However, I'd advise that creating this many threads in this way is likely not an efficient model, and you'd be better off revising your design to run just one or two worker threads, instead of kicking of dozens.

Related

Timer Spawn By Task And Task Spawn By Timer

I can't quite explain to myself in clear terms why a Task spawn by a Timer works just fine but a Timer spawn by a Task does NOT.
All relevant code is included below so you can easily reproduce it.
Form.cs:
private void Form1_Load(object sender, EventArgs e)
{
ProcessDelayList list = new ProcessDelayList();
foreach (ProcessDelay p in list)
{
//this works
p.Start();
//this does NOT work
//Task.Factory.StartNew(() => p.Start());
}
}
ProcessDelayList.cs:
public class ProcessDelayList : List<ProcessDelay>
{
public ProcessDelayList()
{
Add(new ProcessDelay("Process 1", 2000));
Add(new ProcessDelay("Process 2", 4000));
Add(new ProcessDelay("Process 3", 6000));
Add(new ProcessDelay("Process 4", 8000));
Add(new ProcessDelay("Process 5", 10000));
}
}
ProcessDelay.cs:
public class ProcessDelay
{
private string name;
private int delay;
private Timer timer;
public ProcessDelay(string name, int delay)
{
this.name = name;
this.delay = delay;
}
public void Start()
{
timer = new Timer();
timer.Interval = delay;
timer.Tick += timer_Tick;
timer.Start();
}
private void timer_Tick(object sender, EventArgs e)
{
//these work either way, as long as the task
// is NOT spawn in the main loop.
//TimerProc();
TimerProcTask();
}
private void TimerProcTask()
{
Task.Factory.StartNew(() => TimerProc());
}
private void TimerProc()
{
timer.Stop();
MessageBox.Show(name, delay.ToString());
}
}
Ah, Timers. There are four of them in .NET, each with slightly different behaviors. You are using System.Windows.Forms.Timer.
This timer uses the Win32 message queue to fire timer events (WM_TIMER). The thread that creates the timer is the one on which the callback method (timer_Tick) is executed. The thread needs a message pump in order for the timer to execute.
Telling the task to run on the current SynchronizationContext will make it work:
Task.Factory.StartNew(() => p.Start(),
CancellationToken.None,
TaskCreationOptions.LongRunning,
TaskScheduler.FromCurrentSynchronizationContext());
This actually marshals the call to happen on the UI thread, though, so it seems sort of pointless to me, if all you're doing is calling the p.Start() method anyway (pretty much acts single threaded).
Note the remarks section of the System.Windows.Forms.Timer class:
This Windows timer is designed for a single-threaded environment where UI threads are used to perform processing. It requires that the user code have a UI message pump available and always operate from the same thread, or marshal the call onto another thread.
You can use System.Threading.Timer (or the System.Timers.Timer wrapper of this class) if you want your timer calls to actually execute on a separate thread. If you need your timer callback to update the UI, you will need to marshal that UI update call to the UI thread. However, you can make sure that any processing-intensive work is done on a separate thread, and only the smallest amount of code (e.g. actual updating of the controls) is done on the UI thread to keep it responsive.

How to update UI from another thread running in another class

I am currently writing my first program on C# and I am extremely new to the language (used to only work with C so far). I have done a lot of research, but all answers were too general and I simply couldn't get it t work.
So here my (very common) problem:
I have a WPF application which takes inputs from a few textboxes filled by the user and then uses that to do a lot of calculations with them. They should take around 2-3 minutes, so I would like to update a progress bar and a textblock telling me what the current status is.
Also I need to store the UI inputs from the user and give them to the thread, so I have a third class, which I use to create an object and would like to pass this object to the background thread.
Obviously I would run the calculations in another thread, so the UI doesn't freeze, but I don't know how to update the UI, since all the calculation methods are part of another class.
After a lot of reasearch I think the best method to go with would be using dispatchers and TPL and not a backgroundworker, but honestly I am not sure how they work and after around 20 hours of trial and error with other answers, I decided to ask a question myself.
Here a very simple structure of my program:
public partial class MainWindow : Window
{
public MainWindow()
{
Initialize Component();
}
private void startCalc(object sender, RoutedEventArgs e)
{
inputValues input = new inputValues();
calcClass calculations = new calcClass();
try
{
input.pota = Convert.ToDouble(aVar.Text);
input.potb = Convert.ToDouble(bVar.Text);
input.potc = Convert.ToDouble(cVar.Text);
input.potd = Convert.ToDouble(dVar.Text);
input.potf = Convert.ToDouble(fVar.Text);
input.potA = Convert.ToDouble(AVar.Text);
input.potB = Convert.ToDouble(BVar.Text);
input.initStart = Convert.ToDouble(initStart.Text);
input.initEnd = Convert.ToDouble(initEnd.Text);
input.inita = Convert.ToDouble(inita.Text);
input.initb = Convert.ToDouble(initb.Text);
input.initc = Convert.ToDouble(initb.Text);
}
catch
{
MessageBox.Show("Some input values are not of the expected Type.", "Wrong Input", MessageBoxButton.OK, MessageBoxImage.Error);
}
Thread calcthread = new Thread(new ParameterizedThreadStart(calculations.testMethod);
calcthread.Start(input);
}
public class inputValues
{
public double pota, potb, potc, potd, potf, potA, potB;
public double initStart, initEnd, inita, initb, initc;
}
public class calcClass
{
public void testmethod(inputValues input)
{
Thread.CurrentThread.Priority = ThreadPriority.Lowest;
int i;
//the input object will be used somehow, but that doesn't matter for my problem
for (i = 0; i < 1000; i++)
{
Thread.Sleep(10);
}
}
}
I would be very grateful if someone had a simple explanation how to update the UI from inside the testmethod. Since I am new to C# and object oriented programming, too complicated answers I will very likely not understand, I'll do my best though.
Also if someone has a better idea in general (maybe using backgroundworker or anything else) I am open to see it.
First you need to use Dispatcher.Invoke to change the UI from another thread and to do that from another class, you can use events.
Then you can register to that event(s) in the main class and Dispatch the changes to the UI and in the calculation class you throw the event when you want to notify the UI:
class MainWindow : Window
{
private void startCalc()
{
//your code
CalcClass calc = new CalcClass();
calc.ProgressUpdate += (s, e) => {
Dispatcher.Invoke((Action)delegate() { /* update UI */ });
};
Thread calcthread = new Thread(new ParameterizedThreadStart(calc.testMethod));
calcthread.Start(input);
}
}
class CalcClass
{
public event EventHandler ProgressUpdate;
public void testMethod(object input)
{
//part 1
if(ProgressUpdate != null)
ProgressUpdate(this, new YourEventArgs(status));
//part 2
}
}
UPDATE:
As it seems this is still an often visited question and answer I want to update this answer with how I would do it now (with .NET 4.5) - this is a little longer as I will show some different possibilities:
class MainWindow : Window
{
Task calcTask = null;
void buttonStartCalc_Clicked(object sender, EventArgs e) { StartCalc(); } // #1
async void buttonDoCalc_Clicked(object sender, EventArgs e) // #2
{
await CalcAsync(); // #2
}
void StartCalc()
{
var calc = PrepareCalc();
calcTask = Task.Run(() => calc.TestMethod(input)); // #3
}
Task CalcAsync()
{
var calc = PrepareCalc();
return Task.Run(() => calc.TestMethod(input)); // #4
}
CalcClass PrepareCalc()
{
//your code
var calc = new CalcClass();
calc.ProgressUpdate += (s, e) => Dispatcher.Invoke((Action)delegate()
{
// update UI
});
return calc;
}
}
class CalcClass
{
public event EventHandler<EventArgs<YourStatus>> ProgressUpdate; // #5
public TestMethod(InputValues input)
{
//part 1
ProgressUpdate.Raise(this, status); // #6 - status is of type YourStatus
// alternative version to the extension for C# 6+:
ProgressUpdate?.Invoke(this, new EventArgs<YourStatus>(status));
//part 2
}
}
static class EventExtensions
{
public static void Raise<T>(this EventHandler<EventArgs<T>> theEvent,
object sender, T args)
{
if (theEvent != null)
theEvent(sender, new EventArgs<T>(args));
}
}
#1) How to start the "synchronous" calculations and run them in the background
#2) How to start it "asynchronous" and "await it": Here the calculation is executed and completed before the method returns, but because of the async/await the UI is not blocked (BTW: such event handlers are the only valid usages of async void as the event handler must return void - use async Task in all other cases)
#3) Instead of a new Thread we now use a Task. To later be able to check its (successfull) completion we save it in the global calcTask member. In the background this also starts a new thread and runs the action there, but it is much easier to handle and has some other benefits.
#4) Here we also start the action, but this time we return the task, so the "async event handler" can "await it". We could also create async Task CalcAsync() and then await Task.Run(() => calc.TestMethod(input)).ConfigureAwait(false); (FYI: the ConfigureAwait(false) is to avoid deadlocks, you should read up on this if you use async/await as it would be to much to explain here) which would result in the same workflow, but as the Task.Run is the only "awaitable operation" and is the last one we can simply return the task and save one context switch, which saves some execution time.
#5) Here I now use a "strongly typed generic event" so we can pass and receive our "status object" easily
#6) Here I use the extension defined below, which (aside from ease of use) solve the possible race condition in the old example. There it could have happened that the event got null after the if-check, but before the call if the event handler was removed in another thread at just that moment. This can't happen here, as the extensions gets a "copy" of the event delegate and in the same situation the handler is still registered inside the Raise method.
I am going to throw you a curve ball here. If I have said it once I have said it a hundred times. Marshaling operations like Invoke or BeginInvoke are not always the best methods for updating the UI with worker thread progress.
In this case it usually works better to have the worker thread publish its progress information to a shared data structure that the UI thread then polls at regular intervals. This has several advantages.
It breaks the tight coupling between the UI and worker thread that Invoke imposes.
The UI thread gets to dictate when the UI controls get updated...the way it should be anyway when you really think about it.
There is no risk of overrunning the UI message queue as would be the case if BeginInvoke were used from the worker thread.
The worker thread does not have to wait for a response from the UI thread as would be the case with Invoke.
You get more throughput on both the UI and worker threads.
Invoke and BeginInvoke are expensive operations.
So in your calcClass create a data structure that will hold the progress information.
public class calcClass
{
private double percentComplete = 0;
public double PercentComplete
{
get
{
// Do a thread-safe read here.
return Interlocked.CompareExchange(ref percentComplete, 0, 0);
}
}
public testMethod(object input)
{
int count = 1000;
for (int i = 0; i < count; i++)
{
Thread.Sleep(10);
double newvalue = ((double)i + 1) / (double)count;
Interlocked.Exchange(ref percentComplete, newvalue);
}
}
}
Then in your MainWindow class use a DispatcherTimer to periodically poll the progress information. Configure the DispatcherTimer to raise the Tick event on whatever interval is most appropriate for your situation.
public partial class MainWindow : Window
{
public void YourDispatcherTimer_Tick(object sender, EventArgs args)
{
YourProgressBar.Value = calculation.PercentComplete;
}
}
You're right that you should use the Dispatcher to update controls on the UI thread, and also right that long-running processes should not run on the UI thread. Even if you run the long-running process asynchronously on the UI thread, it can still cause performance issues.
It should be noted that Dispatcher.CurrentDispatcher will return the dispatcher for the current thread, not necessarily the UI thread. I think you can use Application.Current.Dispatcher to get a reference to the UI thread's dispatcher if that's available to you, but if not you'll have to pass the UI dispatcher in to your background thread.
Typically I use the Task Parallel Library for threading operations instead of a BackgroundWorker. I just find it easier to use.
For example,
Task.Factory.StartNew(() =>
SomeObject.RunLongProcess(someDataObject));
where
void RunLongProcess(SomeViewModel someDataObject)
{
for (int i = 0; i <= 1000; i++)
{
Thread.Sleep(10);
// Update every 10 executions
if (i % 10 == 0)
{
// Send message to UI thread
Application.Current.Dispatcher.BeginInvoke(
DispatcherPriority.Normal,
(Action)(() => someDataObject.ProgressValue = (i / 1000)));
}
}
}
Everything that interacts with the UI must be called in the UI thread (unless it is a frozen object). To do that, you can use the dispatcher.
var disp = /* Get the UI dispatcher, each WPF object has a dispatcher which you can query*/
disp.BeginInvoke(DispatcherPriority.Normal,
(Action)(() => /*Do your UI Stuff here*/));
I use BeginInvoke here, usually a backgroundworker doesn't need to wait that the UI updates. If you want to wait, you can use Invoke. But you should be careful not to call BeginInvoke to fast to often, this can get really nasty.
By the way, The BackgroundWorker class helps with this kind of taks. It allows Reporting changes, like a percentage and dispatches this automatically from the Background thread into the ui thread. For the most thread <> update ui tasks the BackgroundWorker is a great tool.
If this is a long calculation then I would go background worker. It has progress support. It also has support for cancel.
http://msdn.microsoft.com/en-us/library/cc221403(v=VS.95).aspx
Here I have a TextBox bound to contents.
private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
Debug.Write("backgroundWorker_RunWorkerCompleted");
if (e.Cancelled)
{
contents = "Cancelled get contents.";
NotifyPropertyChanged("Contents");
}
else if (e.Error != null)
{
contents = "An Error Occured in get contents";
NotifyPropertyChanged("Contents");
}
else
{
contents = (string)e.Result;
if (contentTabSelectd) NotifyPropertyChanged("Contents");
}
}
You are going to have to come back to your main thread (also called UI thread) in order to update the UI.
Any other thread trying to update your UI will just cause exceptions to be thrown all over the place.
So because you are in WPF, you can use the Dispatcher and more specifically a beginInvoke on this dispatcher. This will allow you to execute what needs done (typically Update the UI) in the UI thread.
You migh also want to "register" the UI in your business, by maintaining a reference to a control/form, so you can use its dispatcher.
Thank God, Microsoft got that figured out in WPF :)
Every Control, like a progress bar, button, form, etc. has a Dispatcher on it. You can give the Dispatcher an Action that needs to be performed, and it will automatically call it on the correct thread (an Action is like a function delegate).
You can find an example here.
Of course, you'll have to have the control accessible from other classes, e.g. by making it public and handing a reference to the Window to your other class, or maybe by passing a reference only to the progress bar.
Felt the need to add this better answer, as nothing except BackgroundWorker seemed to help me, and the answer dealing with that thus far was woefully incomplete. This is how you would update a XAML page called MainWindow that has an Image tag like this:
<Image Name="imgNtwkInd" Source="Images/network_on.jpg" Width="50" />
with a BackgroundWorker process to show if you are connected to the network or not:
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
public partial class MainWindow : Window
{
private BackgroundWorker bw = new BackgroundWorker();
public MainWindow()
{
InitializeComponent();
// Set up background worker to allow progress reporting and cancellation
bw.WorkerReportsProgress = true;
bw.WorkerSupportsCancellation = true;
// This is your main work process that records progress
bw.DoWork += new DoWorkEventHandler(SomeClass.DoWork);
// This will update your page based on that progress
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
// This starts your background worker and "DoWork()"
bw.RunWorkerAsync();
// When this page closes, this will run and cancel your background worker
this.Closing += new CancelEventHandler(Page_Unload);
}
private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
BitmapImage bImg = new BitmapImage();
bool connected = false;
string response = e.ProgressPercentage.ToString(); // will either be 1 or 0 for true/false -- this is the result recorded in DoWork()
if (response == "1")
connected = true;
// Do something with the result we got
if (!connected)
{
bImg.BeginInit();
bImg.UriSource = new Uri("Images/network_off.jpg", UriKind.Relative);
bImg.EndInit();
imgNtwkInd.Source = bImg;
}
else
{
bImg.BeginInit();
bImg.UriSource = new Uri("Images/network_on.jpg", UriKind.Relative);
bImg.EndInit();
imgNtwkInd.Source = bImg;
}
}
private void Page_Unload(object sender, CancelEventArgs e)
{
bw.CancelAsync(); // stops the background worker when unloading the page
}
}
public class SomeClass
{
public static bool connected = false;
public void DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bw = sender as BackgroundWorker;
int i = 0;
do
{
connected = CheckConn(); // do some task and get the result
if (bw.CancellationPending == true)
{
e.Cancel = true;
break;
}
else
{
Thread.Sleep(1000);
// Record your result here
if (connected)
bw.ReportProgress(1);
else
bw.ReportProgress(0);
}
}
while (i == 0);
}
private static bool CheckConn()
{
bool conn = false;
Ping png = new Ping();
string host = "SomeComputerNameHere";
try
{
PingReply pngReply = png.Send(host);
if (pngReply.Status == IPStatus.Success)
conn = true;
}
catch (PingException ex)
{
// write exception to log
}
return conn;
}
}
For more information: https://msdn.microsoft.com/en-us/library/cc221403(v=VS.95).aspx

Interacting between two threads

I am working on a winform application, and my goal is to make a label on my form visible to the user, and three seconds later make the label invisible. The issue here is timing out three seconds. I honestly do not know if this was the correct solution to my problem, but I was able to make this work by creating a new thread, and having the new thread Sleep for three seconds (System.Threading.Thread.Sleep(3000)).
I can't use System.Threading.Thread.Sleep(3000) because this freezes my GUI for 3 seconds!
private void someVoid()
{
lbl_authenticationProcess.Text = "Credentials have been verified authentic...";
Thread sleepThreadStart = new Thread(new ThreadStart(newThread_restProgram));
sleepThreadStart.Start();
// Once three seconds has passed / thread has finished: lbl_authenticationProcess.Visible = false;
}
private void newThread_restProgram()
{
System.Threading.Thread.Sleep(3000);
}
So, back to my original question. How can I determine (from my main thread) when the new thread has completed, meaning three seconds has passed?
I am open to new ideas as well as I'm sure there are many.
Right now, you are blocking the entire UI thread in order to hide a label after 3 seconds. If that's what you want, then just user Thread.Sleep(3000) from within the form. If not, though, then you're best off using a Timer:
System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
timer.Interval = 3000;
timer.Tick += (s, e) => { this.lbl_authenticationProcess.Visible = false; timer.Stop(); }
timer.Start();
After 3 seconds, the label will disappear. While you're waiting for that, though, a user can still interact with your application.
Note that you must use the Forms version of Timer, since its Tick event is raised on the UI thread, allowing direct access to the control. Other timers can work, but interaction with the control would have to be Invoke/BeginInvoked.
Did you try to use Timer
System.Windows.Forms.Timer t = new System.Windows.Forms.Timer();
t.Interval = 3000;
t.Start();
t.Tick += new EventHandler(t_Tick);
void t_Tick(object sender, EventArgs e)
{
label.Visible = false;
}
You really don't need to synchronize anything. You just need a new thread, with a reference to your label. Your code is actually pretty close:
private void someVoid()
{
lbl_authenticationProcess.Text = "Credentials have been verified authentic...";
lbl_authenticationProcess.Visible = true;
Thread sleepThreadStart = new Thread(new ThreadStart(newThread_restProgram));
sleepThreadStart.Start();
}
private void newThread_restProgram()
{
System.Threading.Thread.Sleep(3000);
if (lbl_authenticationProcess.InvokeRequired) {
lbl_authenticationProcess.Invoke(new SimpleCallBack(makeInvisible));
} else {
makeInvisible();
}
}
private void makeInvisible()
{
lbl_authenticationProcess.Visible = false;
}
So, when someVoid() is called, the message on the label is set, the label is made visible. Then a new thread is started with the newThread_restProgram() as the body. The new thread will sleep for 3 seconds (allowing other parts of the program to run), then the sleep ends and the label is made invisible. The new thread ends automatically because it's body method returns.
You can make a method like so:
public void SetLbl(string txt)
{
Invoke((Action)(lbl_authenticationProcess.Text = txt));
}
And you would be able to call it from the second thread, but it invokes on the main thread.
If you're using .NET 3.5 or older, it's kinda a pain:
private void YourMethod()
{
someLabel.BeginInvoke(() =>
{
someLabel.Text = "Something Else";
Thread thread = new Thread(() =>
{
Thread.Sleep(3000);
someLabel.BeginInvoke(() => { someLabel.Visible = false; });
});
thread.Start();
});
}
That should stop you from blocking the UI.
If you're using .NET 4+:
Task.Factory.StartNew(() =>
{
someLabel.BeginInvoke(() => { someLabel.Text = "Something" });
}).ContinueWith(() =>
{
Thread.Sleep(3000);
someLabel.BeginInvoke(() => { someLabel.Visible = false; });
});
If you are willing to download the Async CTP then you could use this really elegant solution which requires the new async and await keywords.1
private void async YourButton_Click(object sender, EventArgs args)
{
// Do authentication stuff here.
lbl_authenticationProcess.Text = "Credentials have been verified authentic...";
await Task.Delay(3000); // TaskEx.Delay in CTP
lbl_authenticationProcess.Visible = false;
}
1Note that the Async CTP uses TaskEx instead of Task.
You can use an AutoResetEvent for your thread synchronization. You set the event to signalled when your secondary thread has woken from it's sleep, so that it can notify your main thread.
That means though that your main thread waits for the other thread to complete.
On that note, you can use SecondThread.Join() to wait for it to complete in your main thread.
You do either of the above, but you don't need to do both.
As suggested in the comments, having a UI thread sleep is not generally a good idea, as it causes unresponsiveness for the user.
However if you do that, you might as well just sleep your main thread and get rid of the extraneous need of the second thread.
I'm not exactly sure this is the right way to do it, but to answer your question, you have to use the Join() function.
public void CallingThread()
{
Thread t = new Thread(myWorkerThread);
t.Join();
}
public void WorkerThread()
{
//Do some stuff
}
You can also add a timeout as parameter to the function, but you don't need that here.

Telling the timer object to invoke its "Elapsed" event asynchronously

There are times in my application, when I need to invoke my timer manually.
I've tried the following:
int originalInterval = t.Interval;
t.Interval = 0;
t.Interval = originalInterval;
but it wasn't consistent.
I've created a new timer, inheriting from System.Timers.Timer, and exposed a "Tick" method - but the problem was that the "Elapsed" event then fired synchronously.
When I implemented the "Tick" with a new Thread - the results were, again, not consistent.
Is there a better way to implement it?
I once had the same problem, so I used the AutoResetEvent to know if the Elapsed was invoked successfully:
/// <summary>
/// Tickable timer, allows you to manually raise a 'Tick' (asynchronously, of course)
/// </summary>
public class TickableTimer : System.Timers.Timer
{
public new event ElapsedEventHandler Elapsed;
private System.Threading.AutoResetEvent m_autoResetEvent = new System.Threading.AutoResetEvent(true);
public TickableTimer()
: this(100)
{
}
public TickableTimer(double interval)
: base(interval)
{
base.Elapsed += new ElapsedEventHandler(TickableTimer_Elapsed);
}
public void Tick()
{
new System.Threading.Thread(delegate(object sender)
{
Dictionary<string, object> args = new Dictionary<string, object>
{
{"signalTime", DateTime.Now},
};
TickableTimer_Elapsed(this, Mock.Create<ElapsedEventArgs>(args));
}).Start();
this.m_autoResetEvent.WaitOne();
}
void TickableTimer_Elapsed(object sender, ElapsedEventArgs e)
{
m_autoResetEvent.Set();
if (this.Elapsed != null)
this.Elapsed(sender, e);
}
}
It feels like you should look at your design a bit. Typically I try to avoid having the event handler method contain the actual work being done, but I rather try to let it be just a trigger, calling some other method that performs the work. That way you can invoke that other method from anywhere else as well:
private void Timer_Tick(object sender, EventArgs e)
{
new Thread(MethodThatDoesTheWork).Start();
}
private void MethodThatDoesTheWork()
{
// actual work goes here
}
Now, you can invoke MethodThatDoesTheWork from anywhere else within the class (either synchronously or asynchronously using a separate thread).
Alternatively, if MethodThatDoesTheWork should always be an asynchronous call, you can spawn the thread inside that method instead:
private void MethodThatDoesTheWork()
{
new Thread(() =>
{
// work code goes here
}).Start();
}
In these samples I have manually created threads. You can use that approach, the ThreadPool, Task or whatever other method of calling code asychronously, whichever fits best in your context.
Normally you shouldn’t need to fire a timer manually — you can always just run the event itself in a new thread. By and large, that’s basically what the timer does, and since you want to fire it manually, you don’t need the timer (for that manual invocation).
You didn’t specify any details as to what you mean by “not consistent”. The following should normally work:
Thread thread = new Thread(myDelegate);
thread.Start();
Of course, myDelegate can be a lambda in case you need to pass parameters:
Thread thread = new Thread(() => myMethod(param1, param2));
thread.Start();

BackgroundWorkerThread access in a thread

I use BackgroundWorker most of the time in the win form apps to show progress as I'm getting data. I was under impression that Work_completed is guaranteed to be executed on Main UI thread but it's not. If we create a thread and call the worker.RunWorkerAsync within it, it breaks if we try to update any gui control. Here is an example
private void StartButton_Click(object sender, EventArgs e)
{
Thread thread1 = new Thread(new ThreadStart(PerformWorkerTask));
_worker = new BackgroundWorker();
thread1.Start();
}
public void PerformWorkerTask()
{
_worker.DoWork += delegate
{
for (int i = 0; i < 10; i++)
{
Thread.Sleep(100);
}
};
_worker.RunWorkerCompleted += delegate
{
// this throws exception
MessageLabel.Text = "Completed";
};
_worker.RunWorkerAsync();
}
How can we make backgroundworker work in this case?
RunWorkerAsync does its thread-synchronization magic by getting the SynchronizationContext from the thread that it is called on. It then guarantees that the events will be executed on the correct thread according to the semantics of the SynchronizationContext it got. In the case of the WindowsFormsSynchronizationContext, which is what is automatically used if you're using WinForms, the events are synchronized by posting to the message queue of the thread that started the operation. Of course, this is all transparent to you until it breaks.
EDIT: You MUST call RunWorkerAsync from the UI thread for this to work. If you can't do it any other way, your best bet is to invoke the beginning of the operation on a control so that the worker is started on the UI thread:
private void RunWorker()
{
_worker = new BackgroundWorker();
_worker.DoWork += delegate
{
// do work
};
_worker.RunWorkerCompleted += delegate
{
MessageLabel.Text = "Completed";
};
_worker.RunWorkerAsync();
}
// ... some code that's executing on a non-UI thread ...
{
MessageLabel.Invoke(new Action(RunWorker));
}
From your example it's hard to see what good the Thread (thread1) is, but if you really do need this thread1 then I think your only option is to use MainForm.Invoke() to execute RunWorkerAsync() (or a small method around it) on the main thread.
Added: You can use something like this:
Action a = new Action(_worker.RunWorkerAsync);
this.Invoke(a);
It sounds like the issue is just that you want to make a change to a GUI component and you aren't actually sure if you're on the GUI thread. Dan posted a valid method of setting a GUI component property safely, but I find the following shortcut method the simplest:
MessageLabel.Invoke(
(MethodInvoker)delegate
{
MessageLabel.Text = "Hello World";
});
If there are any issues with this approach, I'd like to know about them!
In the code you have presented here, you're adding the delegates for the BackgroundWorker events in a separate thread from the UI thread.
Try adding the event handlers in the main UI thread, and you should be okay.
You could probably make your existing code work by doing:
this.Dispatcher.BeginInvoke(() => MessageLabel.Text = "Completed")
instead of
MessageLabel.Text = "Completed"
You're probably having cross-thread data access issues, so you have to ensure that you access properties of MessageLabel on your UI thread. This is one way to do that. Some of the other suggestions are valid too. The question to ask yourself is: why are you creating a thread that does nothing other than create a BackgroundWorker thread? If there's a reason, then fine, but from what you've shown here there's no reason you couldn't create and start the BackgroundWorker thread from your event handler, in which case there would be no cross-thread access issue because the RunWorkerCompleted event handler will call its delegates on the UI thread.
I believe BackgroundWorker is designed to automatically utilize a new thread. Therefore creating a new thread just to call RunWorkerAsync is redundant. You are creating a thread just to create yet another thread. What's probably happening is this:
You create a new thread from thread 1 (the GUI thread); call this thread 2.
From thread 2, you launch RunWorkerAsync which itself creates yet another thread; call this thread 3.
The code for RunWorkerCompleted runs on thread 2, which is the thread that called RunWorkerAsync.
Since thread 2 is not the same as the GUI thread (thread 1), you get an illegal cross-thread call exception.
(The below suggestion uses VB instead of C# since that's what I'm more familiar with; I'm guessing you can figure out how to write the appropriate C# code to do the same thing.)
Get rid of the extraneous new thread; just declare _worker WithEvents, add handlers to _worker.DoWork and _worker.RunWorkerCompleted, and then call _worker.RunWorkerAsync instead of defining a custom PerformWorkerTask function.
EDIT: To update GUI controls in a thread-safe manner, use code like the following (more or less copied from this article from MSDN):
delegate void SetTextCallback(System.Windows.Forms.Control c, string t);
private void SafeSetText(System.Windows.Forms.Control c, string t)
{
if (c.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SafeSetText);
d.Invoke(d, new object[] { c, t });
}
else
{
c.Text = t;
}
}
The best way to deal with these generic problems is to deal it once. Here I'm posting a small class that wraps the backgroupdworker thread and makes sure that the workcompleted always gets executed on the UI thread.
using System.Windows.Forms;
namespace UI.Windows.Forms.Utilities.DataManagment
{
public class DataLoader
{
private BackgroundWorker _worker;
private DoWorkEventHandler _workDelegate;
private RunWorkerCompletedEventHandler _workCompleted;
private ExceptionHandlerDelegate _exceptionHandler;
public static readonly Control ControlInvoker = new Control();
public DoWorkEventHandler WorkDelegate
{
get { return _workDelegate; }
set { _workDelegate = value; }
}
public RunWorkerCompletedEventHandler WorkCompleted
{
get { return _workCompleted; }
set { _workCompleted = value; }
}
public ExceptionHandlerDelegate ExceptionHandler
{
get { return _exceptionHandler; }
set { _exceptionHandler = value; }
}
public void Execute()
{
if (WorkDelegate == null)
{
throw new Exception(
"WorkDelegage is not assinged any method to execute. Use WorkDelegate Property to assing the method to execute");
}
if (WorkCompleted == null)
{
throw new Exception(
"WorkCompleted is not assinged any method to execute. Use WorkCompleted Property to assing the method to execute");
}
SetupWorkerThread();
_worker.RunWorkerAsync();
}
private void SetupWorkerThread()
{
_worker = new BackgroundWorker();
_worker.WorkerSupportsCancellation = true;
_worker.DoWork += WorkDelegate;
_worker.RunWorkerCompleted += worker_RunWorkerCompleted;
}
void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if(e.Error !=null && ExceptionHandler != null)
{
ExceptionHandler(e.Error);
return;
}
ControlInvoker.Invoke(WorkCompleted, this, e);
}
}
}
And here is the usage. One thing to note is that it exposes a static property ControlInvoker that needs to be set only once (you should do it at the beginning of the app load)
Let's take the same example that I posted in question and re write it
DataLoader loader = new DataLoader();
loader.ControlInvoker.Parent = this; // needed to be set only once
private void StartButton_Click(object sender, EventArgs e)
{
Thread thread1 = new Thread(new ThreadStart(PerformWorkerTask));
_worker = new BackgroundWorker();
thread1.Start();
}
public void PerformWorkerTask()
{
loader.WorkDelegate = delegate {
// get any data you want
for (int i = 0; i < 10; i++)
{
Thread.Sleep(100);
}
};
loader.WorkCompleted = delegate
{
// access any control you want
MessageLabel.Text = "Completed";
};
loader.Execute();
}
Cheers

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