Call non static method from different non static class - c#

I have Mainpage.cs where I have method public void websocketRequestGetListOfUni() and then I have this class
public class RegisterResponseReceiverRegisterDevice : ResponseReceiver
{
public override void onResponseReceived(byte[] header, byte[] response)
{
RegisterResponse rr = RegisterResponse.ParseFrom(response);
var t = new MainPage();
t.websocketRequestGetListOfUni();
}
public override void onError() { }
}
public void websocketRequestGetListOfUni()
{
IntMessage req = IntMessage.CreateBuilder().SetValue(1).Build();
WebSocketClient.write(3, 7, req, new RegisterResponseReceiverGetListOfUni());
}
I want call method websocketRequestGetListOfUni() in class RegisterResponseReceiverRegisterDevice but when I call it I get at var t = new MainPage();
error
The application called an interface that was assigned to a different
thread.
I also try use
this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => mymethoc);
but Dispather is not recognized. Any idea how call my method?
here is Mainpage for better understanding: https://www.dropbox.com/s/oz6qb0naa0u0for/Mainpage.cs.txt

var t = new MainPage(); is going to instanciate the page (including the UI part (which is instanciated by the Initialise call in MainPage constructor)) so it's a very bad idea to instanciate it just to get access to a method. I strongly sugest that you to reachitecture your code so that you don't need to do that. Particularly you should look at the MVVM patern.
If you still want to do that, you can use the following code to dispatch your method on the UI thread:
await CoreApplication.MainView.CoreWindow.RunAsync(CoreDispatcherPriority.Normal, () => mymethoc);

Related

Do I need Task.Run to call an async method from a constructor? [duplicate]

I have a project where I'm trying to populate some data in a constructor:
public class ViewModel
{
public ObservableCollection<TData> Data { get; set; }
async public ViewModel()
{
Data = await GetDataTask();
}
public Task<ObservableCollection<TData>> GetDataTask()
{
Task<ObservableCollection<TData>> task;
//Create a task which represents getting the data
return task;
}
}
Unfortunately, I'm getting an error:
The modifier async is not valid for this item
Of course, if I wrap in a standard method and call that from the constructor:
public async void Foo()
{
Data = await GetDataTask();
}
it works fine. Likewise, if I use the old inside-out way
GetData().ContinueWith(t => Data = t.Result);
That works too. I was just wondering why we can't call await from within a constructor directly. There are probably lots of (even obvious) edge cases and reasons against it, I just can't think of any. I've also search around for an explanation, but can't seem to find any.
Since it is not possible to make an async constructor, I use a static async method that returns a class instance created by a private constructor. This is not elegant but it works ok.
public class ViewModel
{
public ObservableCollection<TData> Data { get; set; }
//static async method that behave like a constructor
async public static Task<ViewModel> BuildViewModelAsync()
{
ObservableCollection<TData> tmpData = await GetDataTask();
return new ViewModel(tmpData);
}
// private constructor called by the async method
private ViewModel(ObservableCollection<TData> Data)
{
this.Data = Data;
}
}
Constructor acts very similarly to a method returning the constructed type. And async method can't return just any type, it has to be either “fire and forget” void, or Task.
If the constructor of type T actually returned Task<T>, that would be very confusing, I think.
If the async constructor behaved the same way as an async void method, that kind of breaks what constructor is meant to be. After constructor returns, you should get a fully initialized object. Not an object that will be actually properly initialized at some undefined point in the future. That is, if you're lucky and the async initialization doesn't fail.
All this is just a guess. But it seems to me that having the possibility of an async constructor brings more trouble than it's worth.
If you actually want the “fire and forget” semantics of async void methods (which should be avoided, if possible), you can easily encapsulate all the code in an async void method and call that from your constructor, as you mentioned in the question.
Your problem is comparable to the creation of a file object and opening the file. In fact there are a lot of classes where you have to perform two steps before you can actually use the object: create + Initialize (often called something similar to Open).
The advantage of this is that the constructor can be lightweight. If desired, you can change some properties before actually initializing the object. When all properties are set, the Initialize/Open function is called to prepare the object to be used. This Initialize function can be async.
The disadvantage is that you have to trust the user of your class that he will call Initialize() before he uses any other function of your class. In fact if you want to make your class full proof (fool proof?) you have to check in every function that the Initialize() has been called.
The pattern to make this easier is to declare the constructor private and make a public static function that will construct the object and call Initialize() before returning the constructed object. This way you'll know that everyone who has access to the object has used the Initialize function.
The example shows a class that mimics your desired async constructor
public MyClass
{
public static async Task<MyClass> CreateAsync(...)
{
MyClass x = new MyClass();
await x.InitializeAsync(...)
return x;
}
// make sure no one but the Create function can call the constructor:
private MyClass(){}
private async Task InitializeAsync(...)
{
// do the async things you wanted to do in your async constructor
}
public async Task<int> OtherFunctionAsync(int a, int b)
{
return await ... // return something useful
}
Usage will be as follows:
public async Task<int> SomethingAsync()
{
// Create and initialize a MyClass object
MyClass myObject = await MyClass.CreateAsync(...);
// use the created object:
return await myObject.OtherFunctionAsync(4, 7);
}
if you make constructor asynchronous, after creating an object, you may fall into problems like null values instead of instance objects. For instance;
MyClass instance = new MyClass();
instance.Foo(); // null exception here
That's why they don't allow this i guess.
In this particular case, a viewModel is required to launch the task and notify the view upon its completion. An "async property", not an "async constructor", is in order.
I just released AsyncMVVM, which solves exactly this problem (among others). Should you use it, your ViewModel would become:
public class ViewModel : AsyncBindableBase
{
public ObservableCollection<TData> Data
{
get { return Property.Get(GetDataAsync); }
}
private Task<ObservableCollection<TData>> GetDataAsync()
{
//Get the data asynchronously
}
}
Strangely enough, Silverlight is supported. :)
I was just wondering why we can't call await from within a constructor directly.
I believe the short answer is simply: Because the .Net team has not programmed this feature.
I believe with the right syntax this could be implemented and shouldn't be too confusing or error prone. I think Stephen Cleary's blog post and several other answers here have implicitly pointed out that there is no fundamental reason against it, and more than that - solved that lack with workarounds. The existence of these relatively simple workarounds is probably one of the reasons why this feature has not (yet) been implemented.
calling async in constructor maybe cause deadlock, please refer to
http://social.msdn.microsoft.com/Forums/en/winappswithcsharp/thread/0d24419e-36ad-4157-abb5-3d9e6c5dacf1
http://blogs.msdn.com/b/pfxteam/archive/2011/01/13/10115163.aspx
Some of the answers involve creating a new public method. Without doing this, use the Lazy<T> class:
public class ViewModel
{
private Lazy<ObservableCollection<TData>> Data;
async public ViewModel()
{
Data = new Lazy<ObservableCollection<TData>>(GetDataTask);
}
public ObservableCollection<TData> GetDataTask()
{
Task<ObservableCollection<TData>> task;
//Create a task which represents getting the data
return task.GetAwaiter().GetResult();
}
}
To use Data, use Data.Value.
C# doesn't allow async constructors. Constructors are meant to return fast after some brief initialization. You don't expect and you don't want to wait for an instance i.e. the constructor to return. Therefore, even if async constructors were possible, a constructor is not a place for long-running operations or starting background threads. The only purpose of a constructor is initialization of instance or class members to a default value or the captured constructor parameters. You always create the instance and then call DoSomething() on this instance. Async operations are no exception. You always defer expensive initialization of members.
There are a few solutions to avoid the requirement of async constructors.
A simple alternative solution using Lazy<T> or AsyncLazy<T> (requires to install the Microsoft.VisualStudio.Threading package via the NuGet Package Manager). Lazy<T> allows to defer the instantiation or allocation of expensive resources.
public class OrderService
{
public List<object> Orders => this.OrdersInitializer.GetValue();
private AsyncLazy<List<object>> OrdersInitializer { get; }
public OrderService()
=> this.OrdersInitializer = new AsyncLazy<List<object>>(InitializeOrdersAsync, new JoinableTaskFactory(new JoinableTaskContext()));
private async Task<List<object>> InitializeOrdersAsync()
{
await Task.Delay(TimeSpan.FromSeconds(5));
return new List<object> { 1, 2, 3 };
}
}
public static void Main()
{
var orderService = new OrderService();
// Trigger async initialization
orderService.Orders.Add(4);
}
You can expose the data using a method instead of a property
public class OrderService
{
private List<object> Orders { get; set; }
public async Task<List<object>> GetOrdersAsync()
{
if (this.Orders == null)
{
await Task.Delay(TimeSpan.FromSeconds(5));
this.Orders = new List<object> { 1, 2, 3 };
}
return this.Orders;
}
}
public static async Task Main()
{
var orderService = new OrderService();
// Trigger async initialization
List<object> orders = await orderService.GetOrdersAsync();
}
Use an InitializeAsync method that must be called before using the instance
public class OrderService
{
private List<object> orders;
public List<object> Orders
{
get
{
if (!this.IsInitialized)
{
throw new InvalidOperationException();
}
return this.orders;
}
private set
{
this.orders = value;
}
}
public bool IsInitialized { get; private set; }
public async Task<List<object>> InitializeAsync()
{
if (this.IsInitialized)
{
return;
}
await Task.Delay(TimeSpan.FromSeconds(5));
this.Orders = new List<object> { 1, 2, 3 };
this.IsInitialized = true;
}
}
public static async Task Main()
{
var orderService = new OrderService();
// Trigger async initialization
await orderService.InitializeAsync();
}
Instantiate the instance by passing the expensive arguments to the constructor
public class OrderService
{
public List<object> Orders { get; }
public async Task<List<object>> OrderService(List<object> orders)
=> this.Orders = orders;
}
public static async Task Main()
{
List<object> orders = await GetOrdersAsync();
// Instantiate with the result of the async operation
var orderService = new OrderService(orders);
}
private static async Task<List<object>> GetOrdersAsync()
{
await Task.Delay(TimeSpan.FromSeconds(5));
return new List<object> { 1, 2, 3 };
}
Use a factory method and a private constructor
public class OrderService
{
public List<object> Orders { get; set; }
private OrderServiceBase()
=> this.Orders = new List<object>();
public static async Task<OrderService> CreateInstanceAsync()
{
var instance = new OrderService();
await Task.Delay(TimeSpan.FromSeconds(5));
instance.Orders = new List<object> { 1, 2, 3 };
return instance;
}
}
public static async Task Main()
{
// Trigger async initialization
OrderService orderService = await OrderService.CreateInstanceAsync();
}
you can use Action inside Constructor
public class ViewModel
{
public ObservableCollection<TData> Data { get; set; }
public ViewModel()
{
new Action(async () =>
{
Data = await GetDataTask();
}).Invoke();
}
public Task<ObservableCollection<TData>> GetDataTask()
{
Task<ObservableCollection<TData>> task;
//Create a task which represents getting the data
return task;
}
}
you can create a wrapper and inject a functor representing the constructor:
class AsyncConstruct<T>
where T: class
{
private readonly Task<T> m_construction;
private T m_constructed;
public AsyncConstruct(Func<T> createFunc)
{
m_constructed = null;
m_construction = Task.Run(()=>createFunc());
}
public T Get()
{
if(m_constructed == null)
{
m_constructed = m_construction.Result;
}
return m_constructed;
}
}
Please bump this language request:
https://github.com/dotnet/csharplang/discussions/419
The amount of boilerplate code everyone needs to write to have a fully initialized async object is crazy and completely opposite of the trend in C# (less boilerplate).
I would use something like this.
public class MyViewModel
{
public MyDataTable Data { get; set; }
public MyViewModel()
{
loadData(() => GetData());
}
private async void loadData(Func<DataTable> load)
{
try
{
MyDataTable = await Task.Run(load);
}
catch (Exception ex)
{
//log
}
}
private DataTable GetData()
{
DataTable data;
// get data and return
return data;
}
}
This is as close to I can get for constructors.
I use this easy trick.
public sealed partial class NamePage
{
private readonly Task _initializingTask;
public NamePage()
{
_initializingTask = Init();
}
private async Task Init()
{
/*
Initialization that you need with await/async stuff allowed
*/
}
}
I'm not familiar with the async keyword (is this specific to Silverlight or a new feature in the beta version of Visual Studio?), but I think I can give you an idea of why you can't do this.
If I do:
var o = new MyObject();
MessageBox(o.SomeProperty.ToString());
o may not be done initializing before the next line of code runs. An instantiation of your object cannot be assigned until your constructor is completed, and making the constructor asynchronous wouldn't change that so what would be the point? However, you could call an asynchronous method from your constructor and then your constructor could complete and you would get your instantiation while the async method is still doing whatever it needs to do to setup your object.

How to use a async task method in a constructor? [duplicate]

I have a project where I'm trying to populate some data in a constructor:
public class ViewModel
{
public ObservableCollection<TData> Data { get; set; }
async public ViewModel()
{
Data = await GetDataTask();
}
public Task<ObservableCollection<TData>> GetDataTask()
{
Task<ObservableCollection<TData>> task;
//Create a task which represents getting the data
return task;
}
}
Unfortunately, I'm getting an error:
The modifier async is not valid for this item
Of course, if I wrap in a standard method and call that from the constructor:
public async void Foo()
{
Data = await GetDataTask();
}
it works fine. Likewise, if I use the old inside-out way
GetData().ContinueWith(t => Data = t.Result);
That works too. I was just wondering why we can't call await from within a constructor directly. There are probably lots of (even obvious) edge cases and reasons against it, I just can't think of any. I've also search around for an explanation, but can't seem to find any.
Since it is not possible to make an async constructor, I use a static async method that returns a class instance created by a private constructor. This is not elegant but it works ok.
public class ViewModel
{
public ObservableCollection<TData> Data { get; set; }
//static async method that behave like a constructor
async public static Task<ViewModel> BuildViewModelAsync()
{
ObservableCollection<TData> tmpData = await GetDataTask();
return new ViewModel(tmpData);
}
// private constructor called by the async method
private ViewModel(ObservableCollection<TData> Data)
{
this.Data = Data;
}
}
Constructor acts very similarly to a method returning the constructed type. And async method can't return just any type, it has to be either “fire and forget” void, or Task.
If the constructor of type T actually returned Task<T>, that would be very confusing, I think.
If the async constructor behaved the same way as an async void method, that kind of breaks what constructor is meant to be. After constructor returns, you should get a fully initialized object. Not an object that will be actually properly initialized at some undefined point in the future. That is, if you're lucky and the async initialization doesn't fail.
All this is just a guess. But it seems to me that having the possibility of an async constructor brings more trouble than it's worth.
If you actually want the “fire and forget” semantics of async void methods (which should be avoided, if possible), you can easily encapsulate all the code in an async void method and call that from your constructor, as you mentioned in the question.
Your problem is comparable to the creation of a file object and opening the file. In fact there are a lot of classes where you have to perform two steps before you can actually use the object: create + Initialize (often called something similar to Open).
The advantage of this is that the constructor can be lightweight. If desired, you can change some properties before actually initializing the object. When all properties are set, the Initialize/Open function is called to prepare the object to be used. This Initialize function can be async.
The disadvantage is that you have to trust the user of your class that he will call Initialize() before he uses any other function of your class. In fact if you want to make your class full proof (fool proof?) you have to check in every function that the Initialize() has been called.
The pattern to make this easier is to declare the constructor private and make a public static function that will construct the object and call Initialize() before returning the constructed object. This way you'll know that everyone who has access to the object has used the Initialize function.
The example shows a class that mimics your desired async constructor
public MyClass
{
public static async Task<MyClass> CreateAsync(...)
{
MyClass x = new MyClass();
await x.InitializeAsync(...)
return x;
}
// make sure no one but the Create function can call the constructor:
private MyClass(){}
private async Task InitializeAsync(...)
{
// do the async things you wanted to do in your async constructor
}
public async Task<int> OtherFunctionAsync(int a, int b)
{
return await ... // return something useful
}
Usage will be as follows:
public async Task<int> SomethingAsync()
{
// Create and initialize a MyClass object
MyClass myObject = await MyClass.CreateAsync(...);
// use the created object:
return await myObject.OtherFunctionAsync(4, 7);
}
if you make constructor asynchronous, after creating an object, you may fall into problems like null values instead of instance objects. For instance;
MyClass instance = new MyClass();
instance.Foo(); // null exception here
That's why they don't allow this i guess.
In this particular case, a viewModel is required to launch the task and notify the view upon its completion. An "async property", not an "async constructor", is in order.
I just released AsyncMVVM, which solves exactly this problem (among others). Should you use it, your ViewModel would become:
public class ViewModel : AsyncBindableBase
{
public ObservableCollection<TData> Data
{
get { return Property.Get(GetDataAsync); }
}
private Task<ObservableCollection<TData>> GetDataAsync()
{
//Get the data asynchronously
}
}
Strangely enough, Silverlight is supported. :)
I was just wondering why we can't call await from within a constructor directly.
I believe the short answer is simply: Because the .Net team has not programmed this feature.
I believe with the right syntax this could be implemented and shouldn't be too confusing or error prone. I think Stephen Cleary's blog post and several other answers here have implicitly pointed out that there is no fundamental reason against it, and more than that - solved that lack with workarounds. The existence of these relatively simple workarounds is probably one of the reasons why this feature has not (yet) been implemented.
calling async in constructor maybe cause deadlock, please refer to
http://social.msdn.microsoft.com/Forums/en/winappswithcsharp/thread/0d24419e-36ad-4157-abb5-3d9e6c5dacf1
http://blogs.msdn.com/b/pfxteam/archive/2011/01/13/10115163.aspx
Some of the answers involve creating a new public method. Without doing this, use the Lazy<T> class:
public class ViewModel
{
private Lazy<ObservableCollection<TData>> Data;
async public ViewModel()
{
Data = new Lazy<ObservableCollection<TData>>(GetDataTask);
}
public ObservableCollection<TData> GetDataTask()
{
Task<ObservableCollection<TData>> task;
//Create a task which represents getting the data
return task.GetAwaiter().GetResult();
}
}
To use Data, use Data.Value.
C# doesn't allow async constructors. Constructors are meant to return fast after some brief initialization. You don't expect and you don't want to wait for an instance i.e. the constructor to return. Therefore, even if async constructors were possible, a constructor is not a place for long-running operations or starting background threads. The only purpose of a constructor is initialization of instance or class members to a default value or the captured constructor parameters. You always create the instance and then call DoSomething() on this instance. Async operations are no exception. You always defer expensive initialization of members.
There are a few solutions to avoid the requirement of async constructors.
A simple alternative solution using Lazy<T> or AsyncLazy<T> (requires to install the Microsoft.VisualStudio.Threading package via the NuGet Package Manager). Lazy<T> allows to defer the instantiation or allocation of expensive resources.
public class OrderService
{
public List<object> Orders => this.OrdersInitializer.GetValue();
private AsyncLazy<List<object>> OrdersInitializer { get; }
public OrderService()
=> this.OrdersInitializer = new AsyncLazy<List<object>>(InitializeOrdersAsync, new JoinableTaskFactory(new JoinableTaskContext()));
private async Task<List<object>> InitializeOrdersAsync()
{
await Task.Delay(TimeSpan.FromSeconds(5));
return new List<object> { 1, 2, 3 };
}
}
public static void Main()
{
var orderService = new OrderService();
// Trigger async initialization
orderService.Orders.Add(4);
}
You can expose the data using a method instead of a property
public class OrderService
{
private List<object> Orders { get; set; }
public async Task<List<object>> GetOrdersAsync()
{
if (this.Orders == null)
{
await Task.Delay(TimeSpan.FromSeconds(5));
this.Orders = new List<object> { 1, 2, 3 };
}
return this.Orders;
}
}
public static async Task Main()
{
var orderService = new OrderService();
// Trigger async initialization
List<object> orders = await orderService.GetOrdersAsync();
}
Use an InitializeAsync method that must be called before using the instance
public class OrderService
{
private List<object> orders;
public List<object> Orders
{
get
{
if (!this.IsInitialized)
{
throw new InvalidOperationException();
}
return this.orders;
}
private set
{
this.orders = value;
}
}
public bool IsInitialized { get; private set; }
public async Task<List<object>> InitializeAsync()
{
if (this.IsInitialized)
{
return;
}
await Task.Delay(TimeSpan.FromSeconds(5));
this.Orders = new List<object> { 1, 2, 3 };
this.IsInitialized = true;
}
}
public static async Task Main()
{
var orderService = new OrderService();
// Trigger async initialization
await orderService.InitializeAsync();
}
Instantiate the instance by passing the expensive arguments to the constructor
public class OrderService
{
public List<object> Orders { get; }
public async Task<List<object>> OrderService(List<object> orders)
=> this.Orders = orders;
}
public static async Task Main()
{
List<object> orders = await GetOrdersAsync();
// Instantiate with the result of the async operation
var orderService = new OrderService(orders);
}
private static async Task<List<object>> GetOrdersAsync()
{
await Task.Delay(TimeSpan.FromSeconds(5));
return new List<object> { 1, 2, 3 };
}
Use a factory method and a private constructor
public class OrderService
{
public List<object> Orders { get; set; }
private OrderServiceBase()
=> this.Orders = new List<object>();
public static async Task<OrderService> CreateInstanceAsync()
{
var instance = new OrderService();
await Task.Delay(TimeSpan.FromSeconds(5));
instance.Orders = new List<object> { 1, 2, 3 };
return instance;
}
}
public static async Task Main()
{
// Trigger async initialization
OrderService orderService = await OrderService.CreateInstanceAsync();
}
you can use Action inside Constructor
public class ViewModel
{
public ObservableCollection<TData> Data { get; set; }
public ViewModel()
{
new Action(async () =>
{
Data = await GetDataTask();
}).Invoke();
}
public Task<ObservableCollection<TData>> GetDataTask()
{
Task<ObservableCollection<TData>> task;
//Create a task which represents getting the data
return task;
}
}
you can create a wrapper and inject a functor representing the constructor:
class AsyncConstruct<T>
where T: class
{
private readonly Task<T> m_construction;
private T m_constructed;
public AsyncConstruct(Func<T> createFunc)
{
m_constructed = null;
m_construction = Task.Run(()=>createFunc());
}
public T Get()
{
if(m_constructed == null)
{
m_constructed = m_construction.Result;
}
return m_constructed;
}
}
Please bump this language request:
https://github.com/dotnet/csharplang/discussions/419
The amount of boilerplate code everyone needs to write to have a fully initialized async object is crazy and completely opposite of the trend in C# (less boilerplate).
I would use something like this.
public class MyViewModel
{
public MyDataTable Data { get; set; }
public MyViewModel()
{
loadData(() => GetData());
}
private async void loadData(Func<DataTable> load)
{
try
{
MyDataTable = await Task.Run(load);
}
catch (Exception ex)
{
//log
}
}
private DataTable GetData()
{
DataTable data;
// get data and return
return data;
}
}
This is as close to I can get for constructors.
I use this easy trick.
public sealed partial class NamePage
{
private readonly Task _initializingTask;
public NamePage()
{
_initializingTask = Init();
}
private async Task Init()
{
/*
Initialization that you need with await/async stuff allowed
*/
}
}
I'm not familiar with the async keyword (is this specific to Silverlight or a new feature in the beta version of Visual Studio?), but I think I can give you an idea of why you can't do this.
If I do:
var o = new MyObject();
MessageBox(o.SomeProperty.ToString());
o may not be done initializing before the next line of code runs. An instantiation of your object cannot be assigned until your constructor is completed, and making the constructor asynchronous wouldn't change that so what would be the point? However, you could call an asynchronous method from your constructor and then your constructor could complete and you would get your instantiation while the async method is still doing whatever it needs to do to setup your object.

instantiate global variables in parallel way within WPF application

In my WPF application , the instantiation of the viewmodel classes takes a lot of time, so I think, to solve this issue, to create a static objects when I launch my application :
protected override void OnStartup(StartupEventArgs e)
{
ViewModelLocator locator = (ViewModelLocator)App.Current.Resources["Locator"];
LoginWindowViewModel.objFicheViewModel = locator.FicheViewModel;
LoginWindowViewModel.objFormationsViewModel = locator.FormationsViewModel;
LoginWindowViewModel.objFacturationViewModel = locator.FacturationViewModel;
LoginWindowViewModel.objGestionDPCViewModel = locator.GestionDPCViewModel;
LoginWindowViewModel.objGestionGDPViewModel = locator.GestionGDPViewModel;
}
So I need to know :
Is it a good solution?
How to improve it to make the instantiation work in a parallel way to avoid UI pause( the instantiation part takes 5 seconds!!)
You can make use of async and await to set up your ViewModels.
Consider this:
Create a property called IsSettingUp in your LoginWindowViewModel, like so:
private bool _IsSettingUp;
public bool IsSettingUp
{
get { return _IsSettingUp; }
set
{
_IsSettingUp = value;
//On property changed stuff
OnPropertyChanged();
}
}
Then create an async method responsible for creating your ViewModels.
public async void Setup()
{
this.IsSettingUp = true;
await SetupViewModels();
//Other initialization stuff here if needed
this.IsSettingUp = false;
}
And the SetupViewModels method would look something like this:
private async Task SetupViewModels()
{
await Task.Factory.StartNew(() =>
{
ViewModelLocator locator = (ViewModelLocator)App.Current.Resources["Locator"];
LoginWindowViewModel.objFicheViewModel = locator.FicheViewModel;
LoginWindowViewModel.objFormationsViewModel = locator.FormationsViewModel;
LoginWindowViewModel.objFacturationViewModel = locator.FacturationViewModel;
LoginWindowViewModel.objGestionDPCViewModel = locator.GestionDPCViewModel;
LoginWindowViewModel.objGestionGDPViewModel = locator.GestionGDPViewModel;
});
}
To make use of the IsSettingUp property, consider creating a control that will be visible if IsSettingUp is true. Perhaps a loading icon, or a screen overlay. This will ensure that the UI will remain responsive while your ViewModels are being created.

How can I call async method from constructor?

I need to call a async method from my Form1 constructor. Since a constructor can't have a return type, I can't add a async void. I read that static constructor can be async but I need to call methods from constructor that aren't static, such as InitializeComponent() (since it's the Form's constructor).
The class is:
public partial class Form1 : Form
{
InitializeComponent();
//some stuff
await myMethod();
}
I read this one too but I still don't know how to implement this (in my case) since the method still requires to use async.
Don't do this in the constructor but in the loaded event of the window instead.
You can mark the loaded eventhandler as async.
You can use a static method that returns an instance of your form
public class TestForm : Form
{
private TestForm()
{
}
public static async Task<TestForm> Create()
{
await myMethod();
return new TestForm();
}
}
My sample is to call student details from page constructor
1- the calling of navigation page
void Handle_ItemTapped(object sender, Xamarin.Forms.ItemTappedEventArgs e)
{
Student _student = (Student)e.Item;
Navigation.PushAsync(new Student_Details(_student.ID));
}
2 - the details page
public partial class Student_Details : ContentPage
{
public Student_Details(int id)
{
InitializeComponent();
Task.Run(async () => await getStudent(id));
}
public async Task<int> getStudent(int id)
{
Student _student;
SQLiteDatabase db = new SQLiteDatabase();
_student = await db.getStudent(id);
return 0;
}
}
While common advice dictates you generally shouldn't do it in the constructor, you can do the following, which I have used in apps, such as console apps, where I need to call some existing async code:
DetailsModel details = null; // holds the eventual result
var apiTask = new Task(() => details = MyService.GetDetailsAsync(id).Result); // creates the task with the call on another thread
apiTask.Start(); // starts the task - important, or you'll spin forever
Task.WaitAll(apiTask); // waits for it to complete
Philip is correct that, if you can avoid doing this in a constructor, you should.
Task.Run(async () => await YourAsyncMethod());

How to check the type of a list if inheritance is used

I'm currently working on a C# program that creates a List, of object Task, the object Task is a base class and many other inherit from it. What I want to is compare the type of one of the object within said list to see which form should be opened in order to edit it.
This is the code I have already created.
private void itemEdit_Click(object sender, EventArgs e)
{
int edi = taskNameBox.SelectedIndex;
Task checkTask = todoList.ElementAt(edi);
if(checkTask.GetType is Note)
{
noteBuilder editNote = new noteBuilder(todoList);
editNote.Show();
}
else if(checkTask.GetType is extendedTask)
{
extendedTaskBuilder editTask = new extendedTaskBuilder(todoList);
editTask.Show();
}
else if(checkTask.GetType is Reminder)
{
reminderBuilder editReminder = new reminderBuilder(todoList);
editReminder.Show();
}
else if (checkTask.GetType is Appointment)
{
appointmentBuilder editAppointment = new appointmentBuilder(todoList);
editAppointment.Show();
}
}
On a secondary note would it be easier if instead of passing the list between the forms and generating a new object of the form that display information that I instead pass a single object between forms and just update the form every time a new element is added to the list.
Many thanks
Have you tried checking like this:
if (checkTask is Note)
{
}
...
Have you considered creating a base class for all types you are now switching between and call a virtual (abstract) method?
Put all code now in the if in the overridden abstract method.
Advantages:
- The intelligence of the switch is within the classes where it belongs.
- When a new type is added you get a compiler error to also add this feature to the new type.
I suggest that instead of doing that series of ‘if’ clauses, you use inheritance to achieve what ou need. First you create a virtual method in your base class. A virtual method means it won't have any implementation in the base class, only the declaration:
public class Task
{
(...)
public virtual void ShowEditForm(IList todoList);
(...)
}
Then you create the child class methods (I'm assuming the todoList object is a IList, but just change it if it is not).
public class Note: Task
{
(...)
public override void ShowEditForm(IList todoList)
{
(new noteBuilder(taskToEdit)).Show();
}
(...)
}
public class Reminder: Task
{
(...)
public override void ShowEditForm(IList todoList)
{
(new reminderBuilder(taskToEdit)).Show();
}
(...)
}
I didn't write all the classes, but I think you've got the idea. To call the method, you just call the method from Task class, and the right method will be executed:
int edi = taskNameBox.SelectedIndex;
Task checkTask = todoList.ElementAt(edi);
checkTask.ShowEditForm(todoList);
This way, when you want to create new types of Task, you just have to create the child class, with the proper method, and the inheritance system will do the rest.
One more thing, the override keyword in the child method declaration is important, because it says to the compiler that this method should be called even if you call it from the BaseClass.
First, to your second note. What you are talking about doing is having a global object that all forms refer to in some parent. That can work, however you will need to make sure there is some mechanism in place that makes sure all of the forms are synchronized when one changes, and this can get messy and a bit of a mess to maintain. I am not necessarily advocating against it per say, but just adding words of caution when considering it :)
As to your posted code, it would probably be better to turn this into a Strategy Pattern approach, where all forms inherit from a base class/interface which has a Show method. Then all you need to do is call checkTask.Show(todoList);. If you do not want that coming from the Task, then you could have your forms all inherit from the above base and you could use a factory pattern that takes in the Task and list and returns the appropriate form on which you simply call form.Show();
Code like this is difficult to maintain, you are probably better off abstracting this out, like so (assuming Task is not the one included in .net):
public interface IBuilder
{
void Show();
}
public abstract class Task
{
// ...
public abstract IBuilder GetBuilder(TaskList todoList);
// ...
}
public class Note : Task
{
public override IBuilder GetBuilder(TaskList todoList)
{
return new noteBuilder(todoList);
}
// ...
}
// etc.
private void itemEdit_Click(object sender, EventArgs e)
{
int edi = taskNameBox.SelectedIndex;
Task checkTask = todoList.ElementAt(edi);
IBuilder builder = checkTask.GetBuilder(todoList);
builder.Show();
}
Alternately, you can use an injection pattern:
public abstract class Task
{
protected Task(Func<TaskList, IBuilder> builderStrategy)
{
_builderStrategy = builderStrategy;
}
public IBuilder GetBuilder(TaskList todoList))
{
return _builderStrategy(todolist);
}
}
public class Note : Task
{
public Note(Func<TaskList, IBuilder> builderStrategy) : base(builderStrategy) {}
}
// ...
note = new Note(x => return new noteBuilder(x));

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