I have been investigating into application (not games) development on Xbox but i could not find any help or tutorial which i could use as a starting point for my project like a basic template.
I have an Xbox Live Account which i know is needed for app submission.
I have gone through alot of links like this
But it doesnt provide help on following points like :
1.Which IDE to use (does VS 2012 for Windows Phone or for Windows 8 work?)
2.is C# the language to use(i would prefer to use this)
3.Any basic starter app/template (with newest SDK, as i have seen a few samples they fail to load)
Any help would be largely appreciated
You can't develop Apps for Xbox (360 or one) with the public SDK (XNA).
Xna allows you to create video game for the indie market only.
To be able to create video game for XBLA market or apps store, you need to be a official video game editor/compagny and in partnership with Microsoft.
Visual Studios seems to be what most developers would use for xbox.
As for languages if your looking to develop apps for xbox and not games, you could use C# or WPF.
Hope this was a bit helpful.
Related
I have a hobby project that I wrote in C#. Library is for geomatics calculations, it has over 4000 lines of code and I have spent years developing it. Recently I completed GUI using Windows Forms and shared it for free. I got good feedback and now I want to make it cross platform.
Problem is that after days of searching the Internet I found nothing. All links are outdated. I would prefer something like JavaFX, where I could possibly create one GUI for desktop and mobile without much hassle with compiling.
GTK# is stuck (no mobile and no integration for newer versions with Xamarin studio)
QtSharp is in Alpha stage
Eto.Forms for mobile is still under development
Are there any free working alternatives with good tutorials/documentation in late 2016? Or do I have to rewrite my libraries in Java and create GUI in JavaFX?
At the moment there isn't a .Net framework that support all platform. The solution that covers most platform is Xamarin (right now support Android, iOS and MS Universal App). As this post suggest probably in the near future there will a Xamarin version also for Linux systems.
But there is an alternative: duocode. Basically it's a tool that convert c# code into javascript and once is transformed you can use the javascript code to implement a mobile interface using a cross platform framework like cordova. You will have two different application but with the same code base.
Can somebody point me to some good Monogame walkthroughs or tutorials?
The reason I am asking this question is because when I try to create a new project in VS2012, I get the following options
But all the tutorials or walkthroughs (like this one) have the following options and develop using xaml -
Now, I guess this is because I am using Windows 7. So can somebody give me tutorials that are actually targeted to my case.
NOTE: I am trying to develop simple and normal games for Windows 7, nothing fancy like XBox, Windows 8 or Android. Where can I find appropriate getting started walkthroughs for my situation?
There's a few MonoGame tutorials listed on the forums here:
https://monogame.codeplex.com/discussions/439595
And a related post about ideas for new MonoGame tutorials here:
https://monogame.codeplex.com/discussions/439728
As previously mentioned, the MonoGame API is syntactically compatible with XNA so most XNA tutorials will also be helpful.
There is some trickiness around dealing with content, the simplest method in my opinion is to just add it to the Content folder, set it to Content / Copy if newer in the properties window and refer to it with the file extension in code (unless it's an XNB file).
MonoGame is a great project and I highly recommend it if you want to make games for many platforms, something you may want to do sooner or later. However, it still has a few missing features compared to XNA so life may be easier in the short term, while you're learning if you stick with XNA.
Last point, your nearly there anyway, based on your first screenshot I would choose the MonoGame Windows OpenGL Project if you want to target windows 7. Learn how to render your first sprite and you may decide that proceeding with MonoGame is not so bad after all.
Most MonoGame tutorials will deal with Windows 8 or non-windows. This is because MonoGame was created as an alternative to XNA for easy porting from XNA-supported platforms (such as windows 7) to non-XNA supported platforms (such as a Windows Store App).
Note that you can still use XNA in Windows 8, but you'd be creating a desktop app, not a Windows Store App.
A great resource of example is the multi-platform sample project which contains several examples made to work on all platforms
https://github.com/Mono-Game/MonoGame.Samples
The platformer sample is on all platforms and the rest are in progress, but all show a great way to setup your project ready to tackle all the platforms out there!
I am a Dot net C# developer web and desktop apps, recently I have decided to begin development for windows phone 7
from the initial searching on the internet I found that I could user silver-light or XNA Framework for developing on WP7
I do not know any thing about both of them, so do I have to learn both of them to be able to develop WP7 APPS or just one is enough
also Which is better for development if one is enough!
Thanks in advance.
There is no good answer for this question if you do not describe application you want to develop. Both technologies are useful for different purposes. I had the same problem with my applications and those my conclusions:
Silverlight: better for business applications when you have small amount of animations (GPU usage)
XNA: high quality games and rich animations
Of course you can use also Silverlight for games and XNA for business application but generally I spot that it will not work well in most cases.
I first start to implement my application in Silverligh (app with lots of animations) but performance was poor so I decided to switch to XNA. If you want to learn basics of both read Charles Petzold Programming Windows Phone 7
Welcome to WP7 community.
Basically if you want to make event-driven applications, Silverlight is the answer and if your code depends on continuously running loop(like in a game) XNA is the thing.
As u have said dat u develop apps, Silverlight is the light for your question.
You can get lots of samples on net. The official site is http://www.create.msdn.com.
I think Silverlight is easier to start with.
to simplify, Silverlight is intended to be for apps, while XNA is intended to be for games.
Is there any way possible to run C# code on a BlackBerry OS smartphone? I've got some Windows Mobile 5.x/6.0 frameworks written in C# that my team needs to "port" to various smartphone platform. We're looking at the following smartphone OS's:
Windows Phone 7 - VS 2010, Windows Phone Developer Tool CTP, Silverlight, XNA
iOS - MonoTouch, MonoDevelop IDE
Android - MonoDroid (when released), MonoDevelop IDE, Mono Tools for Visual Studio
BlackBerry OS - ???
Research didn't turn up any other programming options for BlackBerry OS but Java/J2ME. I know it's a long shot but was hoping someone here might know of some other options. At this point, I'd even consider a C#-to-Java translator.
Thanks in advance.
No, your only options for BlackBerry apps are:
J2ME/CLDC native app
BlackBerry widget using Javascript/HTML
Maybe soon, this is from august 09, so maybe late summer?.
We’ve been gathering details over the
past month or so on this, and it’s
pretty much confirmed: Research In
Motion is planning on integrating full
Flash and Microsoft Silverlight
support into their BlackBerry web
browser. Read that again boys and
girls — full Flash support, not Flash
lite. You know when the word
“planning” is used in the same
sentence as RIM, however, that it
probably means it’s a while away. And
it is. We’ve been told this won’t
happen until next summer or right
before it as RIM needs their devices
to be more beefed up as well as have
access to higher data speeds for this
to work effectively (HSPA and LTE).
RIM has already achieved over 10Mbps
downloads on next generation
BlackBerrys in the test labs with test
LTE equipment so it’s looking good,
folks.
I need a demo application to demonstrate about Windows Azure Platform. I tried myTODO project , but because it's not updated since Aug/2009, it cannot work properly (even after installing and configuring all needed components) .
Very appreciated if you can suggest me an open-source, free project build for Windows Azure Platform, which can run smoothly with VS 2008. This project should not be too simple or too complicated. myTODO's size is the best. C# source code is preferred.
Thank you very much, this question is urgent.
Here's the project done by students. It might work out as a good sample.
Sqwarea, open source game on Windows Azure
This project aim to be an in-browser, minimalistic, massively multiplayer strategy game. It is done as a part of the "Génie logiciel et Cloud Computing" course at the Ens.
In the game you are a King battling over a gigantic map to conquer the world. Train soldiers, conquer new territories, and resist the assault from other kingdoms. You can read the rules here.
It is a massively multiplayer online game: all the players are on the same map, which is an infinite 2D square matrix.
Sqwarea is developed using Microsoft.NET technologies (Visual C#, ASP.NET MVC...) and will be hosted using the Windows Azure cloud services in order to be scalable.
alt text http://vermorel.com/storage/thumbnails/5041097-6720829-thumbnail.jpg
I recently read an article in MSDN and Visual Studio magazines that walked through a basic Azure project. Try
http://visualstudiomagazine.com/articles/2010/04/01/using-visual-studio-2010.aspx
and
http://msdn.microsoft.com/en-us/magazine/ee336122.aspx
Hope that helps...
The samples shipped with the Windows Azure SDK (1.1) should work fine. They're compressed in a zip file.
However please note that Windows Azure SDK only runs on Vista SP1, Windows 7 and Windows Server 2008.
I like the guestbook demo at Windows Azure Platform Training Kit, its easy and runs right out of the box, you can download the training kit at http://www.microsoft.com/downloads/details.aspx?FamilyID=413e88f8-5966-4a83-b309-53b7b77edf78&displaylang=en