Create inheritable LINQ-to-SQL mapable class - c#

I am building a library for Windows Phone 8 which requires local databases. For obvious reasons, user of the library is going to create a mappable LINQ-to-SQL class with appropriate [Table]s and [Column]s. However, To in every such class, I need a few more columns for internal functioning of the library. The idea was that I would include a base class in the library which will have members corresponding to the required columns. The user would simply inherit from this class, add his own members and use that class as final LINQ-to-SQL map.
So far, my base class looks like this:
//Class to contain all the essential members
[Table]
public class SyncableEntityBase : NotifyBase, ISyncableBase
{
[Column(DbType = "INT NOT NULL IDENTITY", IsDbGenerated = true, IsPrimaryKey = true)]
public int ItemId { get; set; }
[Column]
public bool IsDeleted { get; set; }
[Column]
public DateTime RemoteLastUpdated { get; set; }
[Column]
public DateTime LocalLastUpdated { get; set; }
}
And the derived class, something like this:
[Table]
public class ToDoCategory : SyncableEntityBase
{
private string _categoryName;
[Column]
public string CategoryName
{
get
{
return _categoryName;
}
set
{
if (_categoryName != value)
{
NotifyPropertyChanging("CategoryName");
_categoryName = value;
NotifyPropertyChanged("CategoryName");
}
}
}
private string _categoryColor;
[Column]
public string CategoryColor
{
get
{
return _categoryColor;
}
set
{
if (_categoryColor != value)
{
NotifyPropertyChanging("CategoryColor");
_categoryColor = value;
NotifyPropertyChanged("CategoryColor");
}
}
}
}
Idea is to have final class with the four essential columns and two added by user. According to MSDN documentation here, I need to append [InheritanceMapping] which requires the inherited type. However, as I am building a library, I have no way to know what types (and how many) the user will derive from my base class. Is there any way around this? How?

Related

Binding C# BindingList<T> to a DataGridView

Maybe the question is a little bit dumb, but I did not quite find solution anywhere else.
So I am using a BindingList of custom made class objects as a DataSource for DataGridView.
Everything works fine with properties, that are directly inherited from other classes, but if I have an object of other class in the main class, its properties wont show up in DataGridView.
Classes are:
enum Valsts
{
Latvija,
Igaunija,
Ķīna,
ASV
}
class Razotajs
{
public Valsts valsts { get; set; }
public string razotajaNosaukums { get; set; }
}
class Tehnika
{
public string krasa { get; set; }
public Razotajs razotajs = new Razotajs();
}
class Viedierice : Tehnika
{
public string operetajsistema { get; set; }
public double ekranaIzmers { get; set; }
public bool irHDMI { get; set; }
}
class MobilaisTelefons : Viedierice
{
public string modelis { get; set; }
public double svars { get; set; }
public SimKarte sim = new SimKarte();
public override string ToString()
{
return String.Join(";", modelis.ToString(),svars.ToString(),sim.veids.ToString(),operetajsistema.ToString(),ekranaIzmers.ToString(),irHDMI.ToString(),krasa.ToString(),razotajs.razotajaNosaukums.ToString(),
sim.numurs.ToString(),razotajs.valsts.ToString());
}
}
class SimKarte
{
public string veids { get; set;}
public int numurs { get; set; }
}
For example- I can see columns "modelis" and "svars", but attributes like "veids" and "numurs" from class SimKarte are not included in the DataGridView.
Is there any solution for this?
I've tried to add { get; set; } after declaring a new instance of an object in the class, but it's not even a real thing. I really don't have any idea, what would help me to solve this.
Thank you all in advance! :)
Honestly, I think the simplest solution is the one JohnG proposed; add proxy properties to your main class that read/write the properties of the complex objects
A datagridview will show only the simple types it knows how to show, from the top level class. It will not dig into properties of properties (otherwise even adding a string column would cause the grid to fill up with a Length column an Isinterned column etc..)
partial class MobilaisTelefons : Viedierice
{
public string modelis { get; set; }
public double svars { get; set; }
public SimKarte sim { get; set; } = new SimKarte();
public override string ToString()
{
return String.Join(";",
modelis, svars, sim.veids, operetajsistema, ekranaIzmers, irHDMI, krasa, razotajs.razotajaNosaukums,
sim.numurs, razotajs.valsts);
}
}
partial class MobilaisTelefons {
public string SimVeids { get => sim.veids; set => sim.veids = value; }
public string SimNumers { get => sim.numers; set => sim.numers = value; }
public string RazotajsRazotajaNosaukums { get => razotajs.razotajaNosaukums; set => razotajs.razotajaNosaukums = value; }
public Valsts RazotajsValsts { get => razotajs.valsts; set => razotajs.valsts = value; }
}
Few tips:
I made the extension of the class partial so you can put it in another file. Hiding its members from intellisense would be hard work
the Enum column will probably show as an int. if you want it to be sensible, use a DataGridViewComboBox column bound to a list of all the enum values/names. On the column, set the DataMember to "RazotajsValsts", the DataSource to the list of enums, the DisplayMember to the property representing the enum name and the ValueMember to the property representing the enum value. See Enum.GetValues.
Enums should only have a plural name (if valsts is plural) if they are flags
classes should not have a plural name
public properties names should be in PascalCase not camelCase
I simplified your tostring: you don't need to call to string on everything; string join will do it. You especially don't need to call tostring on a string

How can I get rid of the empty interface used for a property

I have a class representing sensors in a plant. For historical reasons, similar objects (that are therefore represented by the same class) have a different identification:
Some have a name (ie. "north-west-gummy-bear")
Some have an areaId, and a sensorId
In order to accomodate for this, I use an empty interface:
public class sensor
{
ISensorIdentifier id{get;set;}
}
public interface ISensorIdentifier{
}
public class namedSensorID:ISensorIdentifier{
string name{get;set;}
}
public class idSensorID:ISensorIdentifier{
int areaID{get;set;}
int sensorID{get;set;}
}
This allows me to use the same class for objects with a different identification system.
It is my understanding that empty interfaces are a code smell, and that I should use custom attributes instead.
However, after reading about custom attributes, I have no idea where to start. Indeed, I could use a custom attribute 'sensorIdentifier' instead of the empty interface, but how should I type the id property in the sensor class?
Well you can consider that a sensor has one unique valid identifier information (using c#7 native tuple support):
(Name, AreaId, SensorId)
Your business logic should enforce that valid id information must be:
(Name, null, null)
Or
(null, AreaId, SensorId)
Anything else is not valid. Ok, lets build a base class that enforces this:
public abstract class Sensor
{
private readonly string name;
private readonly int? areaId, sensorId;
protected Sensor(string name)
{
this.name = name;
}
protected Sensor(int areaId, int sensorId)
{
this.areaId = areaId;
this.sensorId = sensorId;
}
public (string Name, int? AreaId, int? SensorId) Id
{
get
{
Debug.Assert(
(name != null && !(areaId.HasValue || sensorId.HasValue)) ||
(name == null && (areaId.HasValue && sensorId.HasValue)));
return (name, areaId, sensorId);
}
}
}
Your specific sensor implementations are trivial, extending Sensor:
public class NamedSensor: Sensor
{
public NamedSensor(string name)
:base(name)
{ }
}
public class IdSensor: Sensor
{
public IdSensor(int areaId, int sensorId)
:base(areaId, sensorId)
{ }
}
And you can happily work with an IEnumerable<Sensor>.
I propose that you add a unique identifier in your empty interface which should be implemented in each of your concrete classes:
public interface ISensorIdentifier
{
string UniqueSensorId { get; }
}
You should simply ensure that these implementations in the different sub classes make this new ID unique. Here is a quick proposal:
public class namedSensorID : ISensorIdentifier
{
public string UniqueSensorId { get { return nameof(namedSensorID) + name; } }
string name { get; set; }
}
public class idSensorID : ISensorIdentifier
{
int areaID { get; set; }
int sensorID { get; set; }
public string UniqueSensorId { get { return nameof(idSensorID) + areaID + sensorID; } }
}

is it possible to set derived class default values without a constructor?

My goal is to make a static object that won't change, using a base class's member variables and abstract methods, as there will be multiple of these type of objects.
This is an example of what I want to do:
public abstract class BaseThing
{
public string Name { get; set; }
public string Description { get; set; }
public decimal Cost { get; set;}
public abstract void MethodThatDoesThings();
}
Then I want to have a derived object that has default values of those base variables, something like this (obviously doesn't work) :
public class DerivedThing : BaseThing
{
Name = "Name1";
Description = "Description1";
Cost = 1.00;
public override void MethodThatDoesThings()
{
//Actually does things
}
}
Is something like this possible without using a constructor? Not that I'm against using them, I'm just genuinely curious. Right now I feel as though my only option is to create many static classes that have the same properties.
No, you should implement a constructor for derived class to set default values. If you want to set default values, you can do it like this;
public class DerivedThing : BaseThing
{
public DerivedThing(string name = "Name", string description = "Description1", decimal cost = 1.0)
{
Name = name;
Description = description;
Cost = cost;
}
public override void MethodThatDoesThings()
{
}
}

.NET Serialization Ordering

I am trying to serialize some objects using XmlSerializer and inheritance but I am having some problems with ordering the outcome.
Below is an example similar to what I have setup: ~
public class SerializableBase
{
[XmlElement(Order = 1)]
public bool Property1 { get; set;}
[XmlElement(Order = 3)]
public bool Property3 { get; set;}
}
[XmlRoot("Object")]
public class SerializableObject1 : SerializableBase
{
}
[XmlRoot("Object")]
public class SerializableObject2 : SerializableBase
{
[XmlElement(Order = 2)]
public bool Property2 { get; set;}
}
The outcome I want is as follows: ~
<Object>
<Property1></Property1>
<Property2></Property2>
<Property3></Property3>
</Object>
However I am getting an outcome of: ~
<Object>
<Property1></Property1>
<Property3></Property3>
<Property2></Property2>
</Object>
Does anyone know if it is possible or of any alternative?
Thanks
Technically, from a pure xml perspective, I would say that this is probably a bad thing to want to do.
.NET hides much of the complexity of things like XmlSerialization - in this case, it hides the schema to which your serialized xml should conform.
The inferred schema will use sequence elements to describe the base type, and the extension types. This requires strict ordering -- even if the Deserializer is less strict and accepts out of order elements.
In xml schemas, when defining extension types, the additional elements from the child class must come after the elements from the base class.
you would essentially have a schema that looks something like (xml-y tags removed for clarity)
base
sequence
prop1
prop3
derived1 extends base
sequence
<empty>
derived2 extends base
sequence
prop2
There's no way to stick a placeholder in between prop1 and prop3 to indicate where the properties from the derived xml can go.
In the end, you have a mismatch between your data format and your business object. Probably your best alternative is to define an object to deal with your xml serialization.
For example
[XmlRoot("Object")
public class SerializableObjectForPersistance
{
[XmlElement(Order = 1)]
public bool Property1 { get; set; }
[XmlElement(Order = 2, IsNullable=true)]
public bool Property2 { get; set; }
[XmlElement(Order = 3)]
public bool Property3 { get; set; }
}
This separates your xml serialization code from your object model. Copy all the values from SerializableObject1 or SerializableObject2 to SerializableObjectForPersistance, and then serialize it.
Essentially, if you want such specific control over the format of your serialized xml that doesn't quite jive with the expectations xml serialization framework, you need to decouple your business object design (inheritance structure in this case) and the responsibility for serialization of that business object.
EDIT: This approach doesn't work. I've left the post in so that people can avoid this line of thinking.
The serializer acts recursively. There's a benefit to this; on deserialization, the deserialization process can read the base class, then the derived class. This means that a property on the derived class isn't set before the properties on the base, which could lead to problems.
If it really matters (and I'm not sure why it's important to get these in order) then you can try this --
1) make the base class' Property1 and Property3 virtual.
2) override them with trivial properties in your derived class. Eg
public class SerializableBase
{
[XmlElement(Order = 1)]
public virtual bool Property1 { get; set;}
[XmlElement(Order = 3)]
public virtual bool Property3 { get; set;}
}
[XmlRoot("Object")]
public class SerializableObject1 : SerializableBase
{
}
[XmlRoot("Object")]
public class SerializableObject2 : SerializableBase
{
[XmlElement(Order = 1)]
public override bool Property1
{
get { return base.Property1; }
set { base.Property1 = value; }
}
[XmlElement(Order = 2)]
public bool Property2 { get; set;}
[XmlElement(Order = 3)]
public override bool Property3
{
get { return base.Property3; }
set { base.Property3 = value; }
}
}
This puts a concrete implementtion of the property on the most derived class, and the order should be respected.
It looks like the XmlSerializer class serializes the base type and then derived types in that order and is only respecting the Order property within each class individually. Even though the order is not totally what you want, it should still Deserialize properly. If you really must have the order just like that you will need to write a custom xml serializer. I would caution against that beacuse the .NET XmlSerializer does a lot of special handling for you. Can you describe why you need things in the order you mention?
This post is quite old now, but I had a similar problem in WCF recently, and found a solution similar to Steve Cooper's above, but one that does work, and presumably will work for XML Serialization too.
If you remove the XmlElement attributes from the base class, and add a copy of each property with a different name to the derived classes that access the base value via the get/set, the copies can be serialized with the appropriate name assigned using an XmlElementAttribute, and will hopefully then serialize in the default order:
public class SerializableBase
{
public bool Property1 { get; set;}
public bool Property3 { get; set;}
}
[XmlRoot("Object")]
public class SerializableObject : SerializableBase
{
[XmlElement("Property1")]
public bool copyOfProperty1
{
get { return base.Property1; }
set { base.Property1 = value; }
}
[XmlElement]
public bool Property2 { get; set;}
[XmlElement("Property3")]
public bool copyOfProperty3
{
get { return base.Property3; }
set { base.Property3 = value; }
}
}
I also added an Interface to add to the derived classes, so that the copies could be made mandatory:
interface ISerializableObjectEnsureProperties
{
bool copyOfProperty1 { get; set; }
bool copyOfProperty2 { get; set; }
}
This is not essential but means that I can check everything is implemented at compile time, rather than checking the resultant XML. I had originally made these abstract properties of SerializableBase, but these then serialize first (with the base class), which I now realise is logical.
This is called in the usual way by changing one line above:
public class SerializableObject : SerializableBase, ISerializableObjectEnsureProperties
I've only tested this in WCF, and have ported the concept to XML Serialization without compiling, so if this doesn't work, apologies, but I would expect it to behave in the same way - I'm sure someone will let me know if not...
I know this question has expired; however, here is a solution for this problem:
The name of the method should always begin with ShouldSerialize and then end with the property name. Then you simply need to return a boolean based on whatever conditional you want, as to whether to serialize the value or not.
public class SerializableBase
{
public bool Property1 { get; set;}
public bool Property2 { get; set;}
public bool Property3 { get; set;}
public virtual bool ShouldSerializeProperty2 { get { return false; } }
}
[XmlRoot("Object")]
public class SerializableObject1 : SerializableBase
{
}
[XmlRoot("Object")]
public class SerializableObject2 : SerializableBase
{
public override bool ShouldSerializeProperty2 { get { return true; } }
}
The outcome when using SerializableObject2: ~
<Object>
<Property1></Property1>
<Property2></Property2>
<Property3></Property3>
</Object>
The outcome when using SerializableObject1: ~
<Object>
<Property1></Property1>
<Property3></Property3>
</Object>
Hope this helps many others!
Like Nader said, maybe think about making a more loose-coupled design. However, in my case, loose-coupling was not appropriate. Here's my class hierarchy, and how I propose to solve the problem without using custom serialization or DTOs.
In my project, I'm constructing a whole bunch of objects to represent pieces of an XML document that will be submitted via a web service. There are a very large number of pieces. Not all are sent with every request (actually, in this example, I'm modeling a response, but the concepts are the same). These pieces are used much like building blocks to assemble a request (or disassemble a response, in this case). So here's an example of using aggregation/encapsulation to accomplish the desired ordering despite the inheritance hierarchy.
[Serializable]
public abstract class ElementBase
{
// This constructor sets up the default namespace for all of my objects. Every
// Xml Element class will inherit from this class.
internal ElementBase()
{
this._namespaces = new XmlSerializerNamespaces(new XmlQualifiedName[] {
new XmlQualifiedName(string.Empty, "urn:my-default-namespace:XSD:1")
});
}
[XmlNamespacesDeclaration]
public XmlSerializerNamespaces Namespaces { get { return this._namespaces; } }
private XmlSerializationNamespaces _namespaces;
}
[Serializable]
public abstract class ServiceBase : ElementBase
{
private ServiceBase() { }
public ServiceBase(Guid requestId, Guid? asyncRequestId = null, Identifier name = null)
{
this._requestId = requestId;
this._asyncRequestId = asyncRequestId;
this._name = name;
}
public Guid RequestId
{
get { return this._requestId; }
set { this._requestId = value; }
}
private Guid _requestId;
public Guid? AsyncRequestId
{
get { return this._asyncRequestId; }
set { this._asyncRequestId = value; }
}
private Guid? _asyncRequestId;
public bool AsyncRequestIdSpecified
{
get { return this._asyncRequestId == null && this._asyncRequestId.HasValue; }
set { /* XmlSerializer requires both a getter and a setter.*/ ; }
}
public Identifier Name
{
get { return this._name; }
set { this._name; }
}
private Identifier _name;
}
[Serializable]
public abstract class ServiceResponseBase : ServiceBase
{
private ServiceBase _serviceBase;
private ServiceResponseBase() { }
public ServiceResponseBase(Guid requestId, Guid? asyncRequestId = null, Identifier name = null, Status status = null)
{
this._serviceBase = new ServiceBase(requestId, asyncRequestId, name);
this._status = status;
}
public Guid RequestId
{
get { return this._serviceBase.RequestId; }
set { this._serviceBase.RequestId = value; }
}
public Guid? AsyncRequestId
{
get { return this._serviceBase.AsyncRequestId; }
set { this._serviceBase.AsyncRequestId = value; }
}
public bool AsynceRequestIdSpecified
{
get { return this._serviceBase.AsyncRequestIdSpecified; }
set { ; }
}
public Identifier Name
{
get { return this._serviceBase.Name; }
set { this._serviceBase.Name = value; }
}
public Status Status
{
get { return this._status; }
set { this._status = value; }
}
}
[Serializable]
[XmlRoot(Namespace = "urn:my-default-namespace:XSD:1")]
public class BankServiceResponse : ServiceResponseBase
{
// Determines if the class is being deserialized.
private bool _isDeserializing;
private ServiceResponseBase _serviceResponseBase;
// Constructor used by XmlSerializer.
// This is special because I require a non-null List<T> of items later on.
private BankServiceResponse()
{
this._isDeserializing = true;
this._serviceResponseBase = new ServiceResponseBase();
}
// Constructor used for unit testing
internal BankServiceResponse(bool isDeserializing = false)
{
this._isDeserializing = isDeserializing;
this._serviceResponseBase = new ServiceResponseBase();
}
public BankServiceResponse(Guid requestId, List<BankResponse> responses, Guid? asyncRequestId = null, Identifier name = null, Status status = null)
{
if (responses == null || responses.Count == 0)
throw new ArgumentNullException("The list cannot be null or empty", "responses");
this._serviceResponseBase = new ServiceResponseBase(requestId, asyncRequestId, name, status);
this._responses = responses;
}
[XmlElement(Order = 1)]
public Status Status
{
get { return this._serviceResponseBase.Status; }
set { this._serviceResponseBase.Status = value; }
}
[XmlElement(Order = 2)]
public Guid RequestId
{
get { return this._serviceResponseBase.RequestId; }
set { this._serviceResponseBase.RequestId = value; }
}
[XmlElement(Order = 3)]
public Guid? AsyncRequestId
{
get { return this._serviceResponseBase.AsyncRequestId; }
set { this._serviceResponseBase.AsyncRequestId = value; }
}
[XmlIgnore]
public bool AsyncRequestIdSpecified
{
get { return this._serviceResponseBase.AsyncRequestIdSpecified; }
set { ; } // Must have this for XmlSerializer.
}
[XmlElement(Order = 4)]
public Identifer Name
{
get { return this._serviceResponseBase.Name; }
set { this._serviceResponseBase.Name; }
}
[XmlElement(Order = 5)]
public List<BankResponse> Responses
{
get { return this._responses; }
set
{
if (this._isDeserializing && this._responses != null && this._responses.Count > 0)
this._isDeserializing = false;
if (!this._isDeserializing && (value == null || value.Count == 0))
throw new ArgumentNullException("List cannot be null or empty.", "value");
this._responses = value;
}
}
private List<BankResponse> _responses;
}
So, while I have to create properties for all of the contained classes, I can delegate any custom logic I might have within the contained class(es) property setters/getters by simply using the contained class's properties when the leaf class's properties are accessed. Since there's no inheritance, I can decorate all the properties of the leaf class with the XmlElementAttribute attribute and use any ordering that I see fit.
UPDATE:
I came back to revisit this article because my design decisions about using class inheritance came back to bite me again. While my solution above does work, I'm using it, I really think that Nader's solution is the best and should be considered before the solution I presented. In fact, I'm +1'ing him today! I really like his answer, and if I ever have the opportunity to refactor my current project, I will definitely be separating the business object from the serialization logic for objects that would otherwise benefit greatly from inheritance in order to simplify the code and make it easier for others to use and understand.
Thanks for posting your response Nader, as I think many will find it very instructive and useful.

How can I loosely couple database columns in a .NET application?

I have two versions of an almost identical database. Below I have created an Example table to demonstrate the basic differences, namely the ID column has changed from an Integer Identity to a GUID and various properties have been updated, in the Example archived has been replaced with readOnly and hidden:
Legacy version:
CREATE TABLE Example
(
--Data Identity (maps to DbId in the example code)
Id int IDENTITY PRIMARY KEY,
--Example columns
SomeValue varchar(50),
AnotherValue int,
--Data Properties
Archived bit
)
New version:
CREATE TABLE Example
(
--Data Identity (maps to DbId in the example code)
Id uniqueidentifier PRIMARY KEY,
--Example columns
SomeValue varchar(50),
AnotherValue int,
--Data Properties
ReadOnly bit,
Hidden bit
)
I need to be able to use an O/R mapper such as NHibernate to connect to one or other of these database versions. I would like to be able to tell the application which version to use through settings in a configuration file.
My initial plan was to create a common interface for the business logic and use an IoC container such as Unity to swap between the relevant concrete classes in the configuration file.
Below is an example of the code I created to test this theory:
public interface IDataIdentity
{
object Id { get; }
}
public class LegacyDataIdentity : IDataIdentity
{
public virtual long DbId { get; set; }
public object Id
{
get { return DbId; }
}
}
public class NewDataIdentity : IDataIdentity
{
public virtual Guid DbId { get; set; }
public object Id
{
get { return DbId; }
}
}
public interface IDataProperties
{
bool ReadOnly { get; set; }
bool Hidden { get; set; }
}
public class LegacyDataProperties : IDataProperties
{
public virtual bool Archived { get; set; }
public bool ReadOnly
{
get { return Archived; }
set { Archived = value; }
}
public bool Hidden
{
get { return Archived; }
set { Archived = value; }
}
}
public class NewDataProperties : IDataProperties
{
public virtual bool ReadOnly { get; set; }
public virtual bool Hidden { get; set; }
}
public class DataItem
{
public DataItem(IDataIdentity dataIdentity, IDataProperties dataProperties)
{
DataIdentity = dataIdentity;
DataProperties = dataProperties;
}
public IDataIdentity DataIdentity { get; set; }
public IDataProperties DataProperties { get; set; }
}
public class Example : DataItem
{
public Example(IDataIdentity dataIdentity, IDataProperties dataProperties)
: base(dataIdentity, dataProperties)
{
}
public virtual string SomeValue { get; set; }
public virtual int AnotherValue { get; set; }
}
Can anyone advise if this is possible (specifically with Unity and NHibernate) and if so how to create the relevant NHibernate mapping files?
Alternatively, can anyone suggest any solution to the problem using any other methods or other IoC and O/R mapping tools (commercial or open source)?
Many thanks,
Paul
Why not abstract your data provider, implementing 2 versions (one with nhibernate mappings for the legacy data item, and one for the new data item).
To paraphrase your code slightly (simplified for clarity):
public abstract class AbstractData
{
public abstract string SomeValue { get; set; }
public abstract bool ReadOnly { get; set; }
//etc.
}
public interface IDataProvider
{
AbstractData Get(object id);
}
public class LegacyData : AbstractData
{
// Implement AbstractData, and
public virtual long Id { get { return m_Id; } set { m_Id = value; };
private long m_Id;
}
public class LegacyDataNHibernateProvider : IDataProvider
{
public LegacyDataProvider()
{
// Set up fluent nhibernate mapping
}
public AbstractData Get(object id)
{
// Interpret id as legacy identifier, retrieve LegacyData item, and return
}
};
// Same again for new data provider
This way, you aren't tied to nhibernate (or a database, for that matter), and you can specify concrete classes with correctly typed identifiers (which nhibernate can handle). This is the approach I'm taking, where I currently have to map against an existing database's SPs, but will later migrate to a new ORM-based system.
Maybe I'm not understanding your question correctly, but it sounds to me like you need to implement something like the "Factory Pattern".
I recently used the factory pattern to code (c#) to two data layers when the company I work for was switching from JDE to SAP. I was able to flip a config switch to switch between the two data layers, and the GUI wouldn't know any different.
Here's a couple links I found:
http://msdn.microsoft.com/en-us/library/ms954600.aspx
http://www.allapplabs.com/java_design_patterns/factory_pattern.htm
http://en.wikipedia.org/wiki/Abstract_factory_pattern
As far as NHibernate goes, I'm not familiar with it... sorry. Hope this helps.
Hard to recommend without knowing the full picture, but.... You can create an abstruction in the SPs by having SP return identical dataset for both table structures.
Another abstruction I am thinking of, is you can actually specify different hybernate mapping files, and initialize Hibernate with a different file depending on what database you connect to.

Categories