Object change in C# - c#

When I write this code I see an unexpected situation how can I solve this?
KurumReferans tempReferans = new KurumReferans();
tempReferans = kRef;
if (kurumDetaylari.IsTakipMekanizmasiKullaniyor == true)
{
KurumReferans kRefIstakip = new KurumReferans();
kRefIstakip = kRef;
kRefIstakip.Referans = "SORUMLU";
kRefIstakip.Yontem = "SORUMLU:";
kRefIstakip.Tipi = Tipi.Zorunlu;
kRefIstakip.Parent = kurum;
PostAddEdit(db.KurumReferans, kRefIstakip, cmd, "", "", "", "");
}
Firstly I assign,
tempReferans = kRef;
After when I assign kref to other object,
KurumReferans kRefIstakip = new KurumReferans();
kRefIstakip = kRef;
kRefIstakip.Referans = "SORUMLU";
tempReferans object's values change but I want to old values.

Your object is getting changed, because when you assign an object, it just assigns the address to it and both variable uses same memory space or object. To overcome this, you have to make a deep copy of the object and assign.
public static T DeepClone<T>(T obj)
{
using (var ms = new MemoryStream())
{
var formatter = new BinaryFormatter();
formatter.Serialize(ms, obj);
ms.Position = 0;
return (T) formatter.Deserialize(ms);
}
}
EDIT: You have mark that class with attribute [Serializable]

In the line:
kRefIstakip = kRef;
the object kRef is also referenced by kRefIstakip. Because you are assigning kRef instance to kRefIstakip, not copying kRef to kRefIstakip.
In Reference Type objects, the code:
obj1 = obj2;
doesn't copy the values of obj2 to obj1, but it copies obj2 reference to obj1. And then both can access same memory location.

Related

Cannot implicitly convert type 'F_M.Commitment_Ledger_Data__Public_Type' to 'F_M.Commitment_Ledger_Data__Public_Type[]'

I am trying to use the "Put_Ledger" function inside the Financial_management API in Workday, but I keep on getting an error when I try to add the object[] to the object (as it states in the API to do).
Workday has been no help in solving this issue. Here is a sample of the code. The objects are creates, and then added to parent objects:
Ledger_Only_DataType ldOnly = new Ledger_Only_DataType
{
Actuals_Ledger_ID = "1234567",
Can_View_Budget_Date = true
};
//Commitment_Ledger_data
Commitment_Ledger_Data__Public_Type cl = new Commitment_Ledger_Data__Public_Type
{
Commitment_Ledger_Reference = ledgerObject,
Enable_Commitment_Ledger = true,
Spend_Transaction_Data = st,
Payroll_Transaction_Data = pt
};
// This is where the error occurs:
ldOnly.Commitment_Ledger_Data = cl;
Error message:
"Cannot implicitly convert type 'CallWorkdayAPI.Financial_Management.Commitment_Ledger_Data__Public_Type' to 'CallWorkdayAPI.Financial_Management.Commitment_Ledger_Data__Public_Type[]"
Use lists and convert them to an array. It's easier:
List<Commitment_Ledger_Data__Public_Type> cls = new List<Commitment_Ledger_Data__Public_Type>();
Commitment_Ledger_Data__Public_Type cl1 = new
Commitment_Ledger_Data__Public_Type
{
Commitment_Ledger_Reference = ledgerObject,
Enable_Commitment_Ledger = true,
Spend_Transaction_Data = st,
Payroll_Transaction_Data = pt
};
cls.Add(cl1);
ldOnly.Commitment_Ledger_Data = cls.ToArray();
You can simplify and do it inside the initializer as well
Not familiar with Workday, but I am assuming
ldOnly.Commitment_Ledger_Data
Is an array of: Commitment_Ledger_Data__Public_Type
So you need to set it equal to an array of that type, whereas currently you are setting it equal to a single object of that type.
Ledger_Only_DataType ldOnly = new Ledger_Only_DataType
{
Actuals_Ledger_ID = "1234567",
Can_View_Budget_Date = true
};
//Commitment_Ledger_data
Commitment_Ledger_Data__Public_Type cl = new
Commitment_Ledger_Data__Public_Type
{
Commitment_Ledger_Reference = ledgerObject,
Enable_Commitment_Ledger = true,
Spend_Transaction_Data = st,
Payroll_Transaction_Data = pt
};
Commitment_Ledger_Data__Public_Type[] cls = new Commitment_Ledger_Data__Public_Type[1];
cls[0] = cl;
ldOnly.Commitment_Ledger_Data = cls;
The error message is telling you what the problem is - you're trying to assign a single instance of a Commitment_Ledger_Data__Public_Type type to an object that represents an array of that type (Commitment_Ledger_Data).
You should be able to do the assignment using an array (with the single item you created as it's only member) instead:
ldlOnly.Commitment_Ledger_Data = new[] {cl};
Or you could shorten the whole thing to use initializer syntax:
var ldOnly = new Ledger_Only_DataType
{
Actuals_Ledger_ID = "1234567",
Can_View_Budget_Date = true,
Commitment_Ledger_Data = new[]
{
new Commitment_Ledger_Data__Public_Type
{
Commitment_Ledger_Reference = ledgerObject,
Enable_Commitment_Ledger = true,
Spend_Transaction_Data = st,
Payroll_Transaction_Data = pt
}
}
};

How do I add items to ASINList list?

I am trying out the Amazon MWS samples. How do I initialise request.ASINList with a list of ASINs?
My ASINs are in strings.
// Create a request.
GetLowestOfferListingsForASINRequest request = new GetLowestOfferListingsForASINRequest();
string sellerId = "example";
request.SellerId = sellerId;
string mwsAuthToken = "example";
request.MWSAuthToken = mwsAuthToken;
string marketplaceId = "example";
request.MarketplaceId = marketplaceId;
ASINListType asinList = new ASINListType();
request.ASINList = asinList;
string itemCondition = "example";
request.ItemCondition = itemCondition;
bool excludeMe = true;
request.ExcludeMe = excludeMe;
return this.client.GetLowestOfferListingsForASIN(request);
I can't seem to implicitly or explicitly cast a list or array of strings to ASINListType.
Don't know c# but in PHP you have to create an object of class "MarketplaceWebServiceProducts_Model_ASINListType"
e.g.
$asin_list = new MarketplaceWebServiceProducts_Model_ASINListType();
$asin_list->setASIN($asin_array);
$request->setASINList($asin_list);
Your request.ASINList needs to be assigned to an ASINListType. So instantiate that object, and assign your ASINs to it's ASIN property. This is just one way of doing it, but I typically do it very quickly this way:
var asinListType = new ASINListType();
asinListType.ASIN = new List<string> { "B00005TQI7", "B00AVO5XRK", etc, etc };
request.ASINList = asinListType;

C# elegant way to assign properties values rather then duplication

i have searched for something similiar in stackoverflow and couldnt find anything which will give me some hint.
i have following code:
DATA val1 = new DATA();
val1.Name = "KeyValue";
val1.Value = "805373069";
DATA val2 = new DATA();
val2.Name = "Tel";
val2.Value = "0123456789";
DATA val3 = new DATA();
val3.Name = "TargetID";
val3.Value = "43301";
DATA val4 = new DATA();
val4.Name = "ServiceLevel";
val4.Value = "Y";
DATA val5 = new DATA();
val5.Name = "TypeId";
val5.Value = "13505";
DATA val6 = new DATA();
val6.Name = "DateTime";
val6.Value = System.DateTime.Now.ToString("ddMMyyyyHHmmssffftt");
DATA val7 = new DATA();
val7.Name = "DbDateTime";
val7.Value = System.DateTime.Now.ToString("ddMMyyyyHHmmssffftt");
and once all the objects are populated i put them in Single array.
i.e. to be used somewhere else
DATA[] array = {val1,val2,val3,val4,val5,val6,val7};
and Proxy class which i cant change is:
public partial class DATA {
private string nameField;
private string valueField;
public string Name {
get {
return this.nameField;
}
set {
this.nameField = value;
this.RaisePropertyChanged("Name");
}
}
public string Value {
get {
return this.valueField;
}
set {
this.valueField = value;
this.RaisePropertyChanged("Value");
}
}
Now what i have tried and failed to make it easier is used Dictionary and also jagged array and multi dimensional array which didnt worked as i hoped.
can someone give me hint of a better solution then having 7 different objects created, as this data is dynamic i have to do this runtime data population.
suggestions please?
You could just declare the objects in-line as part of the array declaration, if all you're trying to do is avoid having the variables:
DATA[] array = {
new DATA { Name = "something", Value = "something else" },
new DATA { Name = "something", Value = "something else" },
new DATA { Name = "something", Value = "something else" },
new DATA { Name = "something", Value = "something else" }
};
Anywhere that you have a variable, you can instead have the operation which created that variable. The order of operations will result in evaluating to the same thing. Where you'd need a variable is where you want to use the same instance of something multiple times, or the same value without having to re-calculate it.
Put all data in a dictionary if you want to make sure names must not be duplicated:
var data = new Dictionary<string, string>();
// fill dictionary:
data.Add("name1", /*value*/);
data.Add("name2", /*value*/);
data.Add("name3", /*value*/);
data.Add("name4", /*value*/);
Then convert it to array:
return data.Select(d => new Data(){ Name = d.Key, Value = d.Value}).ToArray();
Make sure you have included using System.Linq in top.
UPDATE:
As #LukeH suggested, You can simply use collection initializer like this:
var data = new Data[]
{
new Data(){ Name = "Sylvester", Value = /*value*/ },
new Data(){ Name = "Whiskers", Value = /*value*/ },
new Data(){ Name = "Sasha", Value = /*value*/ }
};
Which doesn't prevent duplicate names for Data type instances.
You can create extension method something like this to overcome the problem of assign properties values rather then duplication,
static class Extensions
{
public static void AddDataObject(this List<DATA> dataList, params string[] values)
{
dataList.Add(new DATA() { Name = values[0], Value = values[1] });
}
}
and passing that values as per given below,
List<DATA> dataList = new List<DATA>();
dataList.AddDataObject("KeyValue", "805373069");
dataList.AddDataObject("Tel", "0123456789");
Here in above example I used List instead of array, you can change according to your requirements
You could initialize an anonymous object and then convert to an array of data like this:
var data = new {
KeyValue="805373069",
Tel="0123456789",
TargetID="43301",
ServiceLevel="Y",
TypeId="13505",
DateTime=System.DateTime.Now.ToString("ddMMyyyyHHmmssffftt"),
DbDateTime=System.DateTime.Now.ToString("ddMMyyyyHHmmssffftt")
};
var array = data.GetType()
.GetProperties()
.Select(x=>new DATA{Name=x.Name,Value=(string)x.GetValue(data)})
.ToArray();
You could also do it like this:
var data = new {
KeyValue="805373069",
Tel="0123456789",
TargetID="43301",
ServiceLevel="Y",
TypeId="13505",
DateTime=System.DateTime.Now.ToString("ddMMyyyyHHmmssffftt"),
DbDateTime=System.DateTime.Now.ToString("ddMMyyyyHHmmssffftt")
};
var array=System.Web.Mvc.HtmlHelper.AnonymousObjectToHtmlAttributes(data)
.Select(x=>new DATA {Name=x.Key,Value=(string)x.Value})
.ToArray();
If you need to take an array of data and convert it back into a class object (not anonymous), you can do the first method, just in reverse as well. Or put extension methods on it to convert from/to your data array.
static class Extensions
{
public static DATA[] ToDataArray(this object data)
{
return data.GetType()
.GetProperties()
.Select(x=>new DATA{Name=x.Name,Value=(string)x.GetValue(data)})
.ToArray();
}
}
var data = new {
KeyValue="805373069",
Tel="0123456789",
TargetID="43301",
ServiceLevel="Y",
TypeId="13505",
DateTime=System.DateTime.Now.ToString("ddMMyyyyHHmmssffftt"),
DbDateTime=System.DateTime.Now.ToString("ddMMyyyyHHmmssffftt")
};
var array=data.ToDataArray();
However, David's answer is better.

Accessing bitmap array in another class? C#

I have this array :
Bitmap[] bildeListe = new Bitmap[21];
bildeListe[0] = Properties.Resources.ål;
bildeListe[1] = Properties.Resources.ant;
bildeListe[2] = Properties.Resources.bird;
bildeListe[3] = Properties.Resources.bear;
bildeListe[4] = Properties.Resources.butterfly;
bildeListe[5] = Properties.Resources.cat;
bildeListe[6] = Properties.Resources.chicken;
bildeListe[7] = Properties.Resources.dog;
bildeListe[8] = Properties.Resources.elephant;
bildeListe[9] = Properties.Resources.fish;
bildeListe[10] = Properties.Resources.goat;
bildeListe[11] = Properties.Resources.horse;
bildeListe[12] = Properties.Resources.ladybug;
bildeListe[13] = Properties.Resources.lion;
bildeListe[14] = Properties.Resources.moose;
bildeListe[15] = Properties.Resources.polarbear;
bildeListe[16] = Properties.Resources.reke;
bildeListe[17] = Properties.Resources.sheep;
bildeListe[18] = Properties.Resources.snake;
bildeListe[19] = Properties.Resources.spider;
bildeListe[20] = Properties.Resources.turtle;
I want that array and it´s content in a diffenrent class, and access it from my main form. I don´t know if should use method, function or what to use with arrays. Are there some good way for me to access for instanse bildeListe[0] in my new class?
The simplest way would be to add a property to your class to return that array. That way you always get the correct array if you happen to change it for some reason.
If you want to use a method for returning the image, don't use the other suggested method. It causes many useless objects to be created. One way is to use a static array and method.
class MYBitamp
{
static Bitmap[] bildeListe = new Bitmap[] {
Properties.Resources.ål,
Properties.Resources.ant,
Properties.Resources.bird,
Properties.Resources.bear,
Properties.Resources.butterfly,
Properties.Resources.cat,
Properties.Resources.chicken,
Properties.Resources.dog,
Properties.Resources.elephant,
Properties.Resources.fish,
Properties.Resources.goat,
Properties.Resources.horse,
Properties.Resources.ladybug,
Properties.Resources.lion,
Properties.Resources.moose,
Properties.Resources.polarbear,
Properties.Resources.reke,
Properties.Resources.sheep,
Properties.Resources.snake,
Properties.Resources.spider,
Properties.Resources.turtle
};
public static Bitmap MYarray(int index)
{
return bildeListe[index];
}
}
This way everything is initialized only once and they can be called just my MYBitmap.MYarray(2); without creating an instance of the class. I don't know if you do instantiate the class (maybe it contains something else), but there's still no problem using static here.
Put your array in a method in the class, and then create an object in your main form
class MYBitamp
{
public Bitmap MYarray (int index){
Bitmap[] bildeListe = new Bitmap[21];
bildeListe[0] = Properties.Resources.ål;
bildeListe[1] = Properties.Resources.ant;
bildeListe[2] = Properties.Resources.bird;
bildeListe[3] = Properties.Resources.bear;
bildeListe[4] = Properties.Resources.butterfly;
bildeListe[5] = Properties.Resources.cat;
bildeListe[6] = Properties.Resources.chicken;
bildeListe[7] = Properties.Resources.dog;
bildeListe[8] = Properties.Resources.elephant;
bildeListe[9] = Properties.Resources.fish;
bildeListe[10] = Properties.Resources.goat;
bildeListe[11] = Properties.Resources.horse;
bildeListe[12] = Properties.Resources.ladybug;
bildeListe[13] = Properties.Resources.lion;
bildeListe[14] = Properties.Resources.moose;
bildeListe[15] = Properties.Resources.polarbear;
bildeListe[16] = Properties.Resources.reke;
bildeListe[17] = Properties.Resources.sheep;
bildeListe[18] = Properties.Resources.snake;
bildeListe[19] = Properties.Resources.spider;
bildeListe[20] = Properties.Resources.turtle;
return bildeListe[index];
}
}
and in your main form call it with the index you want
MYBitamp aabc = new MYBitamp();
aabc.MYarray(5);

How can you clone a WPF object?

Anybody have a good example how to deep clone a WPF object, preserving databindings?
The marked answer is the first part.
The second part is that you have to create an ExpressionConverter and inject it into the serialization process. Details for this are here:
http://www.codeproject.com/KB/WPF/xamlwriterandbinding.aspx?fid=1428301&df=90&mpp=25&noise=3&sort=Position&view=Quick&select=2801571
The simplest way that I've done it is to use a XamlWriter to save the WPF object as a string. The Save method will serialize the object and all of its children in the logical tree. Now you can create a new object and load it with a XamlReader.
ex:
Write the object to xaml (let's say the object was a Grid control):
string gridXaml = XamlWriter.Save(myGrid);
Load it into a new object:
StringReader stringReader = new StringReader(gridXaml);
XmlReader xmlReader = XmlReader.Create(stringReader);
Grid newGrid = (Grid)XamlReader.Load(xmlReader);
In .NET 4.0, the new xaml serialization stack makes this MUCH easier.
var sb = new StringBuilder();
var writer = XmlWriter.Create(sb, new XmlWriterSettings
{
Indent = true,
ConformanceLevel = ConformanceLevel.Fragment,
OmitXmlDeclaration = true,
NamespaceHandling = NamespaceHandling.OmitDuplicates,
});
var mgr = new XamlDesignerSerializationManager(writer);
// HERE BE MAGIC!!!
mgr.XamlWriterMode = XamlWriterMode.Expression;
// THERE WERE MAGIC!!!
System.Windows.Markup.XamlWriter.Save(this, mgr);
return sb.ToString();
There are some great answers here. Very helpful. I had tried various approaches for copying Binding information, including the approach outlined in http://pjlcon.wordpress.com/2011/01/14/change-a-wpf-binding-from-sync-to-async-programatically/ but the information here is the best on the Internet!
I created a re-usable extension method for dealing with InvalidOperationException “Binding cannot be changed after it has been used.” In my scenario, I was maintaining some code somebody wrote, and after a major DevExpress DXGrid framework upgrade, it no longer worked. The following solved my problem perfectly. The part of the code where I return the object could be nicer, and I will re-factor that later.
/// <summary>
/// Extension methods for the WPF Binding class.
/// </summary>
public static class BindingExtensions
{
public static BindingBase CloneViaXamlSerialization(this BindingBase binding)
{
var sb = new StringBuilder();
var writer = XmlWriter.Create(sb, new XmlWriterSettings
{
Indent = true,
ConformanceLevel = ConformanceLevel.Fragment,
OmitXmlDeclaration = true,
NamespaceHandling = NamespaceHandling.OmitDuplicates,
});
var mgr = new XamlDesignerSerializationManager(writer);
// HERE BE MAGIC!!!
mgr.XamlWriterMode = XamlWriterMode.Expression;
// THERE WERE MAGIC!!!
System.Windows.Markup.XamlWriter.Save(binding, mgr);
StringReader stringReader = new StringReader(sb.ToString());
XmlReader xmlReader = XmlReader.Create(stringReader);
object newBinding = (object)XamlReader.Load(xmlReader);
if (newBinding == null)
{
throw new ArgumentNullException("Binding could not be cloned via Xaml Serialization Stack.");
}
if (newBinding is Binding)
{
return (Binding)newBinding;
}
else if (newBinding is MultiBinding)
{
return (MultiBinding)newBinding;
}
else if (newBinding is PriorityBinding)
{
return (PriorityBinding)newBinding;
}
else
{
throw new InvalidOperationException("Binding could not be cast.");
}
}
}
How about:
public static T DeepClone<T>(T from)
{
using (MemoryStream s = new MemoryStream())
{
BinaryFormatter f = new BinaryFormatter();
f.Serialize(s, from);
s.Position = 0;
object clone = f.Deserialize(s);
return (T)clone;
}
}
Of course this deep clones any object, and it might not be the fastest solution in town, but it has the least maintenance... :)

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