Enumeration & IComparable - c#

I have an object having the following structure:
public class StockData
{
public string Name { get; set; }
public double Change { get; set; }
public DateTime LastUpdate { get; set; }
public WorkflowStatus Status { get; set; }
}
The Workflow status enum is defined as following:
public enum WorkflowStatus
{
PendingCoverage,
PendingCompliance,
Approved,
Rejected
}
Issue:
I have a grid (wpf) which binds all StockData to it and I have set a grouping on the Status field. I want the groups to be appearing in the grid as it's defined in the order of WorkflowStatus enum. This works absolutely fine and data is grouped in the order as it's defined inside the enum i.e first group is Pendingcoverage and the last is Rejected.
Now I want to remove this enum and introduce an object graph instead of the enum..which means there will be a base class called WorkflowStatus and 4 derived class called PendingCoverage, PendingCompliance, Approved and Rejected. Each derived class will be overiding the ToString property and returning an appropriate string.
Now, this does't work. For some reason it's not able to establish which group should come first and which should come subsequently. Question is how will I implement IComparable in this scenario. Should I implement IComparable (or something else) on StockData or on each individual WorkflowStatus object, and yes then how? Also why does this work in the case of enum and not in the case of an object?

Create your base class and add an abstract Order property to it that all sub classes must implement. Basically an integer which specifies their ordering.
You can also implement IComparable on your abstract class so that if compares objects based on their order property.
public abstract class WorkStatus : IComparable<WorkStatus> {
public abstract int Order { get; }
public int CompareTo(WorkStatus w)
{
if(w.Order < this.Order)
return 1;
if(w.Order > this.Order)
return -1;
return 0;
}
}
For each implementation, give them a different Order value.
public class FirstStatus : WorkStatus {
public override int Order {get { return 1; } }
}
public class SecondStatus : WorkStatus {
public override int Order { get { return 2; } }
}
Assuming your WPF grid is just applying a standard OrderBy query, then if should work as follows.
//LINQPAD SNIPPET
void Main()
{
List<WorkStatus> list = new List<WorkStatus>();
list.Add(new SecondStatus()); //out of order initially.
list.Add(new FirstStatus());
Console.WriteLine(list.OrderBy(x => x));
}

I'm confused as to why IComparable is required here. You have two problems. One is getting a sorted list, the other is getting the appropriate graph:
// Takes a work status and returns the appropriate graph.
static GenericBaseGraphClass GetGraph(WorkStatus input)
{
select(input.Status)
{
// Concrete derived classes go here.
}
}
// Test data.
var someWork = new List<WorkStatus>()
{
new SecondStatus(),
new FirstStatus()
};
// Sort it.
var sortedWork = someWork.Sort((x,y) => x.Status > y.Status);
// Get your object graphs.
var objectGraphs = sortedWork.Select(x => GetGraph(x.Status))

Related

Why is my method not being recognized by my generic object?

I've made a code that has an interface and an abstract class to make my main function to work with both objects. As I started to work around my function everything was working perfectly until I needed to get a function from the object itself.
My function is:
void addNode<T>(List<T> genericList) where T : IGraphs{
T genericNode = (T)Activator.CreateInstance(typeof(T));
genericNode.Number = contDirected;
if (genericList.Count > 0)
{
string connectedNode = "";
while (!connectedNode.Equals("0") && genericList.RemainingNodesExist(undirectedGraphs, genericNode))
{
}
}
}
}
Obviously the function is not yet finished but the problem is on my last "while". As I try to get the method "RemainingNodesExist", the IDE gives me an advice saying that List does not have a definition for the method. Im not sure why is that since I have it on my classes:
public interface IGraphs
{
public int Number { get; set; }
public List<int> LinkedNumbers { get; set; }
}
public abstract class AbstractGraphs<T>
{
public abstract bool RemainingNodesExist(List<T> list, T node);
}
And on the classes that inherit from those above:
public class DirectedGraph: AbstractGraphs<DirectedGraph>, IGraphs
{
public int Number { get; set; }
public List<int> LinkedNumbers { get; set; }
public DirectedGraph()
{
Number = Number;
LinkedNumbers = new List<int>();
}
public override bool RemainingNodesExist(List<DirectedGraph> list, DirectedGraph node)
{
int numbersConnected = node.LinkedNumbers.Count;
if (numbersConnected != list.Count)
{
return true;
}
return false;
}
public UndirectedGraph()
{
Number = Number;
LinkedNumbers = new List<int>();
}
public int Number { get; set; }
public List<int> LinkedNumbers { get; set; }
public override bool RemainingNodesExist(List<UndirectedGraph> list, UndirectedGraph node)
{
int numbersConnected = node.LinkedNumbers.Count;
if (numbersConnected != list.Count)
{
return true;
}
return false;
}
To better summarize whats my goal...
I have 2 objects that are exactly the same in properties, but the methods will probably be different in some situations. I used the generic class T because the program will use a list of objects not yet defined that can be any of the two objects mentioned above. What I want my program to do is run the "addNode" function and run the method of both objects based on their type.
Has anyone had to deal with a similar problem or could give me some direction on how to solve this?
I am very suspicious of this code base, it looks way way too complicated.
But to answer your specific question
while (!connectedNode.Equals("0") && genericList.RemainingNodesExist(undirectedGraphs, genericNode))
attempts to call a method on genericList, thats a List<XXX> passed as a parameter
That method (RemainingNodesExist) is defined here
public abstract class AbstractGraphs<T>
{
public abstract bool RemainingNodesExist(List<T> list, T node);
}
Its a method of a class called AbstractGraphs<T>
Which has no relation to List<AnythinG>
Its hard to say what you need to change because this is such a convoluted set of classes.
Maybe if you can explain why you think that method would be callable on a list that might make it clearer

How to access the object's specific properties from a list of objects sharing the same interface

I have an application where i have say 10 objects of different types. I wish to have them in same list and iterate through them on many occasions. I cant push them into one list because they are of different types. So i created an interface and created a property that all objects share. Now i have the list of objects and type of the list is the "interface". When i iterate through the object, i can't access the specific properties of the object because the compiler will only know at runtime what object it is. So if i try to code Object_A.Name, visual studio will show error because it doesn't know they type of object. I can obviously do an if else or something similar to find the type of object and cast it, but i want to know of there is a better way, or if this whole approach of having an interface is wrong and if i should have begun in a different direction.
In the code below, i want to get the Devname, which i can't because its not part of the interface, but belongs to every object. I could make it part of the interface, but every now and then i may need to get a specific property. hence wanting to know if there is a way to do it.
foreach (ICommonDeviceInterface device in Form1.deviceList)
{
if (device.DevName.Equals(partnername))
{
return device.Port[portNo].PortRef;
}
}
One way you could do this is by using reflection to try to get the property value of a named property from an object, using a helper method like:
public static object GetPropValue(object src, string propName)
{
return src?.GetType().GetProperty(propName)?.GetValue(src, null);
}
Credit for above code goes to: Get property value from string using reflection in C#
This requires no checking types or casting, it just returns the value of the property, or null if it doesn't contain the property.
In use it might look like:
private static void Main()
{
// Add three different types, which all implement the same interface, to our list
var devices = new List<ICommonDeviceInterface>
{
new DeviceA {DevName = "CompanyA", Id = 1},
new DeviceB {DevName = "CompanyB", Id = 2},
new DeviceC {Id = 3},
};
var partnerName = "CompanyB";
foreach (var device in devices)
{
// Try to get the "DevName" property for this object
var devName = GetPropValue(device, "DevName");
// See if the devName matches the partner name
if (partnerName.Equals(devName))
{
Console.WriteLine($"Found a match with Id: {device.Id}");
}
}
}
Classes used for the sample above:
interface ICommonDeviceInterface
{
int Id { get; set; }
}
class DeviceA : ICommonDeviceInterface
{
public int Id { get; set; }
public string DevName { get; set; }
}
class DeviceB : ICommonDeviceInterface
{
public int Id { get; set; }
public string DevName { get; set; }
}
class DeviceC : ICommonDeviceInterface
{
public int Id { get; set; }
}
Use "as" and "is" to know what type of interface
public class A : ICommonDeviceInterface
{
public int AMember;
}
public class B :ICommonDeviceInterface
{
public int BMember;
}
foreach (ICommonDeviceInterface device in Form1.deviceList)
{
if(device is A)
{
A a = device as A;
a.AMember = 100;
}
else if(device is B)
{
B b = device as B;
b.BMember = 123;
}
}

Create object with contructor based on enum flag

I'd like to create an object based on enum flag.
Here's the sample code:
public class Program
{
static void Main(string[] args)
{
var workflowBasic = new WorkflowBasic(WorkflowFlag.One);
if (workflowBasic.Flag == WorkflowFlag.One)
{
// create WorkflowOne workflow
}
else if (workflowBasic.Flag == WorkflowFlag.Two)
{
// create WorkflowTwo workflow
}
// TODO: rest action on created variable
}
}
public class WorkflowOne
{
public int Count { get; set; }
public WorkflowOne(int count)
{
Count = count;
}
}
public class WorkflowTwo
{
public int Count { get; set; }
public WorkflowTwo(int count)
{
Count = count;
}
}
public class WorkflowBasic
{
public WorkflowFlag Flag { get; set; }
public WorkflowBasic(WorkflowFlag flag)
{
Flag = flag;
}
}
public enum WorkflowFlag
{
One = 1,
Two = 2
}
So for WorkflowFlag.One it should creates WorkflowOne object and for WorkflowFlag.Two it should create WorkflowTwo.
Moreover, I'd like to create only one variable so I do not want to create some kind of:
if (workflowBasic.Flag == WorkflowFlag.One)
{
var objectTest = new WorkflowOne(1);
}
else if (workflowBasic.Flag == WorkflowFlag.Two)
{
var objectTest = new WorkflowTwo(2);
}
If it is something unclear, please let me know.
The requirement you are describing is a known as an "abstract factory" design pattern.You would give the enum to the abstract factory, and it would return you the relevant workflow object.
You might find that your workflow is a case of the "strategy" design pattern. I'd suggest they should all implement a common interface.
There are lots of ways of implementing this. One example would be to create an attribute which has the enum value as a parameter. Attach this attribute to each of your workflow classes with the relevant enum. The abstract factory can then use reflection to find the class which implements the workflow interface and also has the attribute with the required enum value.
And I would suggest adding unit tests to ensure that there is an implementation of each enum value.

Distinct List of object in C#

I have to distinct list of object but NOT only by ID because sometimes two different objects have same ID.
I have class:
public class MessageDTO
{
public MessageDTO(MessageDTO a)
{
this.MsgID = a.MsgID;
this.Subject = a.Subject;
this.MessageText = a.MessageText;
this.ViewedDate = a.ViewedDate;
this.CreatedDate = a.CreatedDate;
}
public int? MsgID { get; set; }
public string Subject { get; set; }
public string MessageText { get; set; }
public System.DateTime? ViewedDate { get; set; }
public System.DateTime? CreatedDate { get; set; }
}
How I can distinct list of:
List<MessageDTO> example;
Thanks
Use LINQ.
public class MessageDTOEqualityComparer : EqualityComparer<MessageDTO>
{
public bool Equals(MessageDTO a, MessageDTO b)
{
// your logic, which checks each messages properties for whatever
// grounds you need to deem them "equal." In your case, it sounds like
// this will just be a matter of iterating through each property with an
// if-not-equal-return-false block, then returning true at the end
}
public int GetHashCode(MessageDTO message)
{
// your logic, I'd probably just return the message ID if you can,
// assuming that doesn't overlap too much and that it does
// have to be equal on the two
}
}
Then
return nonDistinct.Distinct(new MessageDTOEqualityComparer());
You can also avoid the need for an extra class by overriding object.Equals(object) and object.GetHashCode() and calling the empty overload of nonDistinct.Distinct(). Make sure you recognize the implications of this decision, though: for instance, those will then become the equality-testing functions in all non-explicit scopes of their use. This might be perfect and exactly what you need, or it could lead to some unexpected consequences. Just make sure you know what you're getting into.
I you want to use other properties, you should implement IEqualityComparer interface. More on: msdn
class MsgComparer : IEqualityComparer<MessageDTO>
{
public bool Equals(MessageDTO x, MessageDTO Oy)
{
}
// If Equals() returns true for a pair of objects
// then GetHashCode() must return the same value for these objects.
public int GetHashCode(MessageDTO m)
{
//it must br overwritten also
}
}
Then:
example.Distinct(new MsgComparer());
You could also overwrite Equals in MessageDTO class:
class MessageDTO
{
// rest of members
public override bool Equals(object obj)
{
// your stuff. See: http://msdn.microsoft.com/en-us/library/ms173147%28v=vs.80%29.aspx
}
public override int GetHashCode()
{
}
}
Then it's enough:
example.Distinct();
You could use the extension method DistinctBy from the MoreLinq library:
string[] source = { "first", "second", "third", "fourth", "fifth" };
var distinct = source.DistinctBy(word => word.Length);
See here:
I recommend you using solution of #Matthew Haugen
In case you don't want to create a new class for that, there is a way to use LINQ by grouping you list by distinct field(s) then select the first item on this group. For example:
example.(e => new { e.MsgID, e.Subject }).Select(grp => grp.FirstOrDefault());

How to compare objects in C#

How do you compare objects in C#. Here is a sample of my code
namespace MyService
{
public static class CurrentVCobj
{
public static string id { get; set; }
public static string Month { get; set; }
public static string Year { get; set; }
}
public static class ResponseVCObj
{
public static string id { get; set; }
public static string Month { get; set; }
public static string Year { get; set; }
}
}
I would like to assign values to the above objects (CurrentVCobj and ResponseVCObj) then compare(TRUE OR FALSE) them in the method below to see if they are equal
public static void compareMethood(IEnumerable<tets> vc )
{
var myvar = vc;
var mycac = rep.populateDict();
foreach (var item in myvar)
{
ResponseVCObj.id = item.id;
ResponseVCObj.Month = DateRange.Month;
ResponseVCObj.Year = DateRange.Year;
CurrentVCobj.id = currentV.Select(d => d.Value.id).ToString() ;
CurrentVCobj.Month = currentV.Select(d => d.Value.Month).ToString();
CurrentVCobj.Year = currentV.Select(d => d.Value.Year).ToString();
//COMPARE OBJECTS HERE
}
}
Try this:
if (ResponseVCObj.Equals(CurrentVCobj))
{
...
}
else
{
...
}
First off, is there any reason you are using static classes? Your sample code seems very bizarre to me. Your usage of LINQ seems unnecessary as well.
If you want to compare two different objects by something other than a simple reference check you need to override the Equals method.
A guide on that can be found here:
http://msdn.microsoft.com/en-us/library/ms173147(v=vs.80).aspx
The other answers are correct in noting that you should override object.Equals, and that you should remove the static modifier from the classes and their members.
In addition, you should consider
having the classes inherit from the same interface
having the classes inherit from the same base class; if this is possible, then you can implement the equality comparison in that base class
implementing IEquatable on each class or the base class; if there's no common base type then you probably want to implement it twice on each type -- IEnumerable<CurrentVCobj> and IEnumerable<ResponseVCObj>
the fact that when you compare strings for equality, the results may vary from one computer to the other, depending on the culture settings on that computer.

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