I've a Text box KeyUp Event Trigger Wired up to a command in WPF.
I need to pass the actual key that was pressed as a command parameter.
The command executes fine, but the code that handles it needs to know the actual key that was pressed (remember this could be an enter key or anything not just a letter, so I can't get it from the TextBox.text).
Can't figure out how to do this.
XAML:
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
XAML:
<TextBox Height="23" Name="TextBoxSelectionSearch" Width="148" Tag="Enter Selection Name" Text="{Binding Path=SelectionEditorFilter.SelectionNameFilter,UpdateSourceTrigger=PropertyChanged}" >
<i:Interaction.Triggers>
<i:EventTrigger EventName="KeyUp">
<i:InvokeCommandAction Command="{Binding SelectionEditorSelectionNameFilterKeyUpCommand}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</TextBox>
I don't think that's possible with InvokeCommandAction but you can quickly create your own Behavior which could roughly look like this one:
public class KeyUpWithArgsBehavior : Behavior<UIElement>
{
public ICommand KeyUpCommand
{
get { return (ICommand)GetValue(KeyUpCommandProperty); }
set { SetValue(KeyUpCommandProperty, value); }
}
public static readonly DependencyProperty KeyUpCommandProperty =
DependencyProperty.Register("KeyUpCommand", typeof(ICommand), typeof(KeyUpWithArgsBehavior), new UIPropertyMetadata(null));
protected override void OnAttached()
{
AssociatedObject.KeyUp += new KeyEventHandler(AssociatedObjectKeyUp);
base.OnAttached();
}
protected override void OnDetaching()
{
AssociatedObject.KeyUp -= new KeyEventHandler(AssociatedObjectKeyUp);
base.OnDetaching();
}
private void AssociatedObjectKeyUp(object sender, KeyEventArgs e)
{
if (KeyUpCommand != null)
{
KeyUpCommand.Execute(e.Key);
}
}
}
and then just attach it to the TextBox:
<TextBox Height="23" Name="TextBoxSelectionSearch" Width="148" Tag="Enter Selection Name" Text="{Binding Path=SelectionEditorFilter.SelectionNameFilter,UpdateSourceTrigger=PropertyChanged}" >
<i:Interaction.Behaviors>
<someNamespace:KeyUpWithArgsBehavior
KeyUpCommand="{Binding SelectionEditorSelectionNameFilterKeyUpCommand}" />
</i:Interaction.Behaviors>
</TextBox>
With just that you should receive the Key as a parameter to the command.
Related
I have created this simple view:
Now when I press the RETURN key while the cursor being inside one of these 2 textboxes, I want the "Suchen" = SEARCH button to trigger (KeyUp Event).
I know how to easily do this in the code behind but I want to do it in MVVM (in my view model class) with an ICommand. In the code behind I used the (autogenerated) KeyEventArgs parameter.
I tried it in MVVM using ICommand but the Command method gives me an error claiming that I would need to instantiate an object for the KeyEventArgs argument. In the code behind (non-mvvm-like) I did not need to instantiate anything because the KeyEventArgs parameter was "autogenerated" just like the method. So I didn't have to worry about that.
How do I make the KeyUp event work in my MVVM project?
For this question to answer I provide you the following shortened code:
XAML-View:
<StackPanel Height="423" VerticalAlignment="Bottom">
<Label Name="lblArtikelbezeichnung" Content="Artikelbezeichnung:" Margin="20, 20, 20, 0"></Label>
<TextBox Name="txtArtikelbezeichnung"
Width="Auto"
Margin="20, 0, 20, 0"
IsEnabled="{Binding BezEnabled}"
Text="{Binding BezText}">
<i:Interaction.Triggers>
<i:EventTrigger EventName="TextChanged">
<i:InvokeCommandAction Command="{Binding TextChangedBez}" />
</i:EventTrigger>
<i:EventTrigger EventName="KeyUp">
<i:InvokeCommandAction Command="{Binding KeyUpBez}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</TextBox>
<!--TextChanged="txtArtikelbezeichnung_TextChanged"
KeyUp="txtArtikelbezeichnung_KeyUp"-->
<Label Name="lblLieferant" Content="Lieferant:" Margin="20, 0, 20, 0"></Label>
<TextBox Name="txtLieferant"
Width="Auto"
Margin="20, 0, 20, 0"
IsEnabled="{Binding LiefEnabled}"
Text="{Binding LiefText}">
<i:Interaction.Triggers>
<i:EventTrigger EventName="TextChanged">
<i:InvokeCommandAction Command="{Binding TextChangedLief}" />
</i:EventTrigger>
<i:EventTrigger EventName="KeyUp">
<i:InvokeCommandAction Command="{Binding KeyUpLief}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</TextBox>
<!--TextChanged="txtLieferant_TextChanged"
KeyUp="txtLieferant_KeyUp"-->
<Button Name="btnSuchen"
Content="Suchen"
Width="100" Height="25"
Margin="20, 10,240, 10"
Command="{Binding GefilterteSuche}">
</Button>
...
<StackPanel>
Code Behind:
using System.Windows;
namespace Lieferscheine
{
/// <summary>
/// Interaktionslogik für artikelHinzu.xaml
/// </summary>
public partial class artikelHinzu : Window
{
public artikelHinzu()
{
InitializeComponent();
DataContext = new ArtikelHinzuViewModel();
}
}
}
View Model:
public class ArtikelHinzuViewModel : INotifyPropertyChanged
{
//ICommands (shortened)
public ICommand GefilterteSuche => new DelegateCommand<object>(SucheArtikel);
public ICommand KeyUpLief => new DelegateCommand<KeyEventArgs>(KeyUpLieferant);
public ICommand KeyUpBez => new DelegateCommand<KeyEventArgs>(KeyUpBezeichnung);
//INotifyPropertyChanged
public event PropertyChangedEventHandler PropertyChanged;
public virtual void OnPropertyChanged(string propertyName)
{
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
//Konstruktor
public ArtikelHinzuViewModel()
{
}
//ICommand methods (shortened for reasons of simplicity)
//KeyUp Events (THIS PART IS MY PROBLEM)
private void KeyUpBezeichnung(KeyEventArgs e) //the argument is obligatory but it does not have an instantiated object which is why an error fires...
{
//since I need to create an object for KeyEventArgs I tried this but it is useless...
/*e = new KeyEventArgs(Keyboard.PrimaryDevice,
Keyboard.PrimaryDevice.ActiveSource,
0, Key.Back);
//I need to access this e.Key property but don't know how in my case! That is the actual problem...
if (e.Key == Key.Return)
{
object o = new object();
SucheArtikel(o);
}
*/
}
//same problem here as above...
private void KeyUpLieferant(KeyEventArgs e)
{
/*
e = new KeyEventArgs(Keyboard.PrimaryDevice,
Keyboard.PrimaryDevice.ActiveSource,
0, Key.Back);
if (e.Key == Key.Return)
{
object o = new object();
SucheArtikel(o);
}
*/
}
}
Using InputBindings is easier:
<TextBox>
<TextBox.InputBindings>
<KeyBinding Key="Enter" Command="{Binding SearchCommand}" />
</TextBox.InputBindings>
</TextBox>
I have two textBoxes and in my ViewModel I would like to be able to keep track of which box is currently in focus.
<TextBox x:Name="textBox1" Text="Text Box 1"/>
<TextBox x:Name="textBox2" Text="Text Box 2"/>
How can I read/identify which textBox is currently in focus from my ViewModel?
There are several ways how you can achieve this, some of them:
1) Use behavior:
You need System.Windows.Interactivity.dll
Behavior (setting IsFocused property will not make element focused, you need slightly extend behavior in order to achieve this)
public class FocusChangedBehavior : Behavior<UIElement>
{
public static readonly DependencyProperty IsFocusedProperty =
DependencyProperty.Register(
nameof(IsFocused),
typeof(bool),
typeof(FocusChangedBehavior),
new FrameworkPropertyMetadata(default(bool),
FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public bool IsFocused
{
get { return (bool)this.GetValue(IsFocusedProperty); }
set { this.SetValue(IsFocusedProperty, value); }
}
/// <inheritdoc />
protected override void OnAttached()
{
this.AssociatedObject.GotFocus += this.AssociatedObjectFocused;
this.AssociatedObject.LostFocus += this.AssociatedObjectUnfocused;
}
/// <inheritdoc />
protected override void OnDetaching()
{
this.AssociatedObject.GotFocus -= this.AssociatedObjectFocused;
this.AssociatedObject.LostFocus -= this.AssociatedObjectUnfocused;
}
private void AssociatedObjectFocused(object sender, RoutedEventArgs e)
{
this.IsFocused = true;
}
private void AssociatedObjectUnfocused(object sender, RoutedEventArgs e)
{
this.IsFocused = false;
}
}
In XAML you bind IsFocused to property in ViewModel.
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
<TextBox x:Name="textBox1" Text="Text Box 1">
<i:Interaction.Behaviors>
<local:FocusChangedBehavior IsFocused="{Binding IsFocusedTxt1}" />
</i:Interaction.Behaviors>
</TextBox>
<TextBox x:Name="textBox2" Text="Text Box 2">
<i:Interaction.Behaviors>
<local:FocusChangedBehavior IsFocused="{Binding IsFocusedTxt2}" />
</i:Interaction.Behaviors>
</TextBox>
Finally in View-Model create properties
public bool IsFocusedTxt1 { get; set; }
public bool IsFocusedTxt2 { get; set; }
2) Alternatively you could you use EventTrigger in the XAML
You need System.Windows.Interactivity.dll and MicrosoftExpressionInteractions (For the ActionCommand)
Event Triggers:
<TextBox x:Name="textBox1" Text="Text Box 1">
<i:Interaction.Triggers>
<i:EventTrigger EventName="GotFocus">
<i:InvokeCommandAction Command="{Binding NotifyFocusedReceivedTxt1Command}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</TextBox>
In ViewModel create command NotifyFocusedReceivedTxt1Command
public ICommand NotifyFocusedReceivedTxt1Command { get; }
// in constructor
this.NotifyFocusedReceivedTxt1Command = new ActionCommand(this.FocusedReceivedTxt1);
// and method
private void FocusedReceivedTxt1()
{
// Your logic
}
Also, if you don't want introduce many command/properties you could use same command and pass different textboxes by setting CommandParameter (slightly breaks MVVM, but not critically)
<TextBox x:Name="textBox1" Text="Text Box 1">
<i:Interaction.Triggers>
<i:EventTrigger EventName="GotFocus">
<i:InvokeCommandAction Command="{Binding NotifyFocusedReceivedCommand}"
CommandParameter="{Binding ., ElementName=textBox1}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</TextBox>
<TextBox x:Name="textBox2" Text="Text Box 2">
<i:Interaction.Triggers>
<i:EventTrigger EventName="GotFocus">
<i:InvokeCommandAction Command="{Binding NotifyFocusedReceivedCommand}"
CommandParameter="{Binding ., ElementName=textBox2}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</TextBox>
and
public ICommand NotifyFocusedReceivedCommand { get; }
// in constructor
this.NotifyFocusedReceivedCommand = new ActionCommand(this.FocusedReceived);
// and method
private void FocusedReceived(object control)
{
var txt = (TextBox)control;
bool isFocused = txt.IsFocused;
string name = txt.Name;
}
public static DependencyProperty IsFocusedProperty = DependencyProperty.RegisterAttached(
"IsFocused",
typeof(bool),
typeof(TextBoxProperties),
new UIPropertyMetadata(false,OnIsFocusedChanged)
);
public static bool GetIsFocused(DependencyObject dependencyObject) {
return (bool)dependencyObject.GetValue(IsFocusedProperty);
}
public static void SetIsFocused(DependencyObject dependencyObject, bool value) {
dependencyObject.SetValue(IsFocusedProperty, value);
}
you can use this property
This can not be done via the ViewModel on Server-side, a workaround would look like this:
View Code: (js & html)
function updateFocus(textboxNr) {
$.ajax({
type: "POST",
url: '#Url.Action("Index", "Controller")',
data: {
Focus: textboxNr
},
contentType: "application/json; charset=utf-8",
dataType: "json",
});
}
<textarea id="1" name="1" onfocus="updateFocus(1)">Text Box 1</textarea>
<textarea id="2" name="2" onfocus="updateFocus(2)">Text Box 2</textarea>
In my ViewModel, how can I detect what key was pressed when entering text in a textBox?
In plain WPF/C# I'm doing it like this...
XAML File
<TextBox x:Name="myInputField" KeyDown="inputField_KeyDown"/>
Codebehind .xaml.cs
private void inputField_KeyDown(object sender, KeyEventArgs e)
{
if (Keyboard.IsKeyDown(Key.Enter)) {
// do something
}
}
EDIT:
FYI -What I'm trying to do is create a shortcut for the enter key.
There are a couple of ways to go about this. The first approach would be more MVVM appropriate where we just detect a change to the value of the Text that is bound to your TextBox:
In XAML:
<TextBox x:Name="myInputField",
Text="{Binding MyText, UpdateSourceTrigger=PropertyChanged}" />
In VM
private string myText;
public string MyText
{
get
{
return myText;
}
set
{
if (Set(nameof (MyText), ref myText, value))
{
// the value of the text box changed.. do something here?
}
}
}
Or, to more directly answer the question you asked, if you must rely on detecting a keypress in the textbox, you should take advantage of the EventToCommand that you can hook in with MVVMLight
In XAML:
xmlns:cmd="http://www.galasoft.ch/mvvmlight"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
...
<TextBox ....
<i:Interaction.Triggers>
<i:EventTrigger EventName="KeyDown">
<cmd:EventToCommand Command="{Binding RelativeSource={RelativeSource AncestorType={x:Type UserControl}}, Path=DataContext.KeyDownCommand}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</TextBox>
Edit
In addition, you could also bind to the KeyBinding Command on the textbox:
<TextBox AcceptsReturn="False">
<TextBox.InputBindings>
<KeyBinding
Key="Enter"
Command="{Binding SearchCommand}"
CommandParameter="{Binding Path=Text, RelativeSource={RelativeSource AncestorType={x:Type TextBox}}}" />
</TextBox.InputBindings>
And yet another option would be to keep handling the KeyDown event in your view, but in the codebehind call a ViewModel method:
As I understand, you actually do not want to send the Key to ViewModel. You just want to trigger something inside your ViewModel.
EventAggregator might be your solution, in your KeyDown event, you trigger event inside VM without knowing VM and you pass anything you want, there are several ways to do it.
If you are using framework like MVVMLight, Prism they might have own implementations, if you don't, there is a simple tutorial for it. (This is not the only way, you can find different implementations when you search observer pattern)
Inside your if you call Publish method which comes from EventAggregator. And all your Subscribers get that with a parameter you choose.
This way you can communicate with your ViewModel from wherever you want.
Personally I have created a Behavior as follows:
public class KeyUpToCommandBehaviour : Behavior<UIElement>
{
public static readonly DependencyProperty CommandProperty = DependencyProperty.Register(
"Command", typeof(ICommand), typeof(KeyUpToCommandBehaviour), new PropertyMetadata(default(ICommand)));
public ICommand Command
{
get { return (ICommand) GetValue(CommandProperty); }
set { SetValue(CommandProperty, value); }
}
public static readonly DependencyProperty KeyProperty = DependencyProperty.Register(
"Key", typeof(Key), typeof(KeyUpToCommandBehaviour), new PropertyMetadata(default(Key)));
private RoutedEventHandler _routedEventHandler;
public Key Key
{
get { return (Key) GetValue(KeyProperty); }
set { SetValue(KeyProperty, value); }
}
protected override void OnAttached()
{
base.OnAttached();
_routedEventHandler = AssociatedObject_KeyUp;
AssociatedObject.AddHandler(UIElement.KeyUpEvent, _routedEventHandler, true);
}
void AssociatedObject_KeyUp(object sender, RoutedEventArgs e)
{
var keyArgs = e as KeyEventArgs;
if (keyArgs == null)
return;
if(keyArgs.Key == Key)
Command?.Execute(null);
}
protected override void OnDetaching()
{
base.OnDetaching();
AssociatedObject.RemoveHandler(UIElement.KeyUpEvent, _routedEventHandler);
}
}
And then use it as
<TextBox ....
<i:Interaction.Behaviors>
<attachedBehaviors:KeyUpToCommandBehaviour Key="Enter" Command="{Binding OpenFxTradeTargetingWizardCommand}"/>
</i:Interaction.Behaviors>
</TextBox>
First: Not a duplicate of Binding Button click to a method --- it's about button, and Relay command can't pass the arguments I need
Also, not a duplicate of How do you bind a Button Command to a member method? - it's a simple method with no arguments - nothing to do with my question.
Obviously (but just to make sure and avoid trolls) not a duplicate of this either Silverlight MVVM: where did my (object sender, RoutedEventArgs e) go?.
Now after clearing this (sorry, I am just really sick of being marked as "duplicate" by people who didn't understand my question), let's talk about the issue: :D
I am trying to bind a generated slider (using data template) to an event (value changed), I know it's impossible to bind an event and I must use ICommand, but I don't know how to get the event arguments to the command function, this is the xaml relevant code: (without the binding since it doesnt work)
<Slider Grid.Column="1" Grid.Row="1" Height="30" IsSnapToTickEnabled="True" Maximum="100" SmallChange="1" IsMoveToPointEnabled="True"/>
And this is the function I want it to be binded to:
public void vibrationSlider_move(object Sender, RoutedPropertyChangedEventArgs<double> e)
{
VibrationValue = (byte)e.NewValue;
SendPacket(cockpitType, (byte)Index.VibrationSlider, VibrationValue);
}
As you can see, I need to use the 'e' coming with the event, I have no idea how to reach it without using the "ValueChanged" slider event.
Notes:
Please don't tell me to add the "ValueChanged" attribute like this:
<Slider ValueChanged="VibrationSlider_move"/>
:)
It's a generated dynamic slider using DataTemplate with an observableCollection, the function isn't in the window.cs file, therefore just using an event is not possible.
Thank you.
You can use the MVVMLight Toolkit, which allows to send the EventArgs as CommandParameter to the ViewModel:
<i:Interaction.Triggers>
<i:EventTrigger EventName="ValueChanged">
<cmd:EventToCommand Command="{Binding ValueChangedCommand}" PassEventArgsToCommand="True"/>
</i:EventTrigger>
</i:Interaction.Triggers>
In your command.Execute method, you now get an object as parameter which you just have to parse to the correct type...
You could create an extension
public partial class Extensions
{
public static readonly DependencyProperty ValueChangedCommandProperty = DependencyProperty.RegisterAttached("ValueChangedCommand", typeof(ICommand), typeof(Extensions), new UIPropertyMetadata((s, e) =>
{
var element = s as Slider;
if (element != null)
{
element.ValueChanged -= OnSingleValueChanged;
if (e.NewValue != null)
{
element.ValueChanged += OnSingleValueChanged;
}
}
}));
public static ICommand GetValueChangedCommand(UIElement element)
{
return (ICommand)element.GetValue(ValueChangedCommandProperty);
}
public static void SetValueChangedCommand(UIElement element, ICommand value)
{
element.SetValue(ValueChangedCommandProperty, value);
}
private static void OnSingleValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
var element = sender as Slider;
var command = element.GetValue(ValueChangedCommandProperty) as ICommand;
if (command != null && command.CanExecute(element))
{
command.Execute(element);
e.Handled = true;
}
}
}
which then can be used in xaml as below.
<Slider Minimum="0" Maximum="100" local:Extensions.ValueChangedCommand="{Binding ValueChangedCommand}"/>
As #Philip W stated, you could use e.g. MVVMLight to help dealing with MVVM pattern and with your problem at hand.
You could, for example, have a XAML with DataTemplate and Slider like so:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication1"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:command="http://www.galasoft.ch/mvvmlight"
mc:Ignorable="d"
Title="MainWindow"
Height="250"
Width="250">
<Window.Resources>
<DataTemplate x:Key="SomeTemplate">
<StackPanel Margin="15">
<!-- Wrong DataContext can drive you mad!1 -->
<StackPanel.DataContext>
<local:SomeTemplateViewModel />
</StackPanel.DataContext>
<TextBlock Text="This is some template"/>
<Slider
Height="30"
IsSnapToTickEnabled="True"
Maximum="100"
SmallChange="1"
IsMoveToPointEnabled="True">
<!-- Bind/pass event as command -->
<i:Interaction.Triggers>
<i:EventTrigger EventName="ValueChanged">
<command:EventToCommand
Command="{Binding Mode=OneWay, Path=ValueChangedCommand}"
PassEventArgsToCommand="True" />
</i:EventTrigger>
</i:Interaction.Triggers>
</Slider>
<!-- Show current value, just for sake of it... -->
<TextBlock
Text="{Binding Value}"
FontWeight="Bold"
FontSize="24">
</TextBlock>
</StackPanel>
</DataTemplate>
</Window.Resources>
<ContentControl ContentTemplate="{StaticResource SomeTemplate}" />
</Window>
So basically you bind desired event to named Command and pass EventArgs to it as parameter. Then in your ViewModel, being the DataContext of you Slider, you handle the event-passed-as-command.
public class SomeTemplateViewModel : ViewModelBase
{
private double _value;
public SomeTemplateViewModel()
{
// Create command setting Value as Slider's NewValue
ValueChangedCommand = new RelayCommand<RoutedPropertyChangedEventArgs<double>>(
args => Value = args.NewValue);
}
public ICommand ValueChangedCommand { get; set; }
public double Value
{
get { return _value; }
set { _value = value; RaisePropertyChanged(); } // Notify UI
}
}
This would give you something similar to this.
Since your slider is dynamically generated, nothing prevents you from adding your ValueChanged event at a later time:
XAML:
<Slider x:Name="slider" HorizontalAlignment="Left" Margin="10,143,0,0" VerticalAlignment="Top" Width="474" Grid.ColumnSpan="2" />
Code-behind:
public MainWindow()
{
InitializeComponent();
// it is a good idea to not allow designer to execute custom code
if (DesignerProperties.GetIsInDesignMode(this))
return;
slider.ValueChanged += Slider_ValueChanged;
}
private void Slider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
// do your stuff here
}
Checking design mode is not simple in any context, as pointed out here.
I have a AutoCompleteBox as a DataGrid column type. Like so:
<DataGridTemplateColumn>
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<TextBlock Text="{Binding Path=Thing, UpdateSourceTrigger=PropertyChanged}" />
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
<DataGridTemplateColumn.CellEditingTemplate>
<DataTemplate>
<SLToolkit:AutoCompleteBox Text="{Binding Path=Thing,
UpdateSourceTrigger=PropertyChanged}" />
</DataTemplate>
</DataGridTemplateColumn.CellEditingTemplate>
</DataGridTemplateColumn>
However, I want to restrict the user's input to uppercase. On TextBoxes I can do so like the following, but I can't get that to work with the AutoCompleteBoxes.
<DataGridTextColumn Binding="{Binding UpdateSourceTrigger=PropertyChanged, Path=Thing}">
<DataGridTextColumn.EditingElementStyle>
<Style TargetType="TextBox">
<Setter Property="CharacterCasing" Value="Upper" />
</Style>
</DataGridTextColumn.EditingElementStyle>
</DataGridTextColumn>
I've tried this:
<SLToolkit:AutoCompleteBox Text="{Binding Path=Thing,
UpdateSourceTrigger=PropertyChanged}"
TextChanged="AutoComplete_TextChanged" />
With this:
private void AutoComplete_TextChanged(object sender, RoutedEventArgs e)
{
AutoCompleteBox box = sender as AutoCompleteBox;
if (box == null) return;
box.Text = box.Text.ToUpper();
}
That kind of works except that it writes backwards. When the user inputs a character, the cursor goes back to the start of the box so the next word is in front of the previous one. If I wrote 'example', I would see "ELPMAXE".
Any ideas?
I solved a similar problem where I only wanted entry of numbers in a textbox, so I used a behavior. If a non-number is entered, the character is deleted. I also used the interactivity library which uses the System.Windows.Interactivity.dll (just import this DLL into your project, if you don't have it its part of the blend sdk http://www.microsoft.com/en-us/download/details.aspx?id=10801).
Here is the simplified XAML:
<Window x:Class="Sample.SampleWindow"
xmlns:main="clr-namespace:MySampleApp"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
Title="Sample"
Height="800"
Width="1025"
>
<Grid>
<TextBox Text="{Binding Path=Entry, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
Width="30"
MaxLength="4"
HorizontalAlignment="Left">
<i:Interaction.Behaviors>
<main:KeyPressesWithArgsBehavior
KeyUpCommand="{Binding KeyUpFilterForUpperCaseSymbols}" />
</i:Interaction.Behaviors>
</TextBox>
</Grid>
</Window>
Uses the following Behavior class:
public class KeyPressesWithArgsBehavior : Behavior<UIElement>
{
#region KeyDown Press DependencyProperty
public ICommand KeyDownCommand
{
get { return (ICommand) GetValue(KeyDownCommandProperty); }
set { SetValue(KeyDownCommandProperty, value); }
}
public static readonly DependencyProperty KeyDownCommandProperty =
DependencyProperty.Register("KeyDownCommand", typeof (ICommand), typeof (KeyPressesWithArgsBehavior));
#endregion KeyDown Press DependencyProperty
#region KeyUp Press DependencyProperty
public ICommand KeyUpCommand
{
get { return (ICommand) GetValue(KeyUpCommandProperty); }
set { SetValue(KeyUpCommandProperty, value);}
}
public static readonly DependencyProperty KeyUpCommandProperty =
DependencyProperty.Register("KeyUpCommand", typeof(ICommand), typeof (KeyPressesWithArgsBehavior));
#endregion KeyUp Press DependencyProperty
protected override void OnAttached()
{
AssociatedObject.KeyDown += new KeyEventHandler(AssociatedUIElementKeyDown);
AssociatedObject.KeyUp += new KeyEventHandler(AssociatedUIElementKeyUp);
base.OnAttached();
}
protected override void OnDetaching()
{
AssociatedObject.KeyDown -= new KeyEventHandler(AssociatedUIElementKeyDown);
AssociatedObject.KeyUp -= new KeyEventHandler(AssociatedUIElementKeyUp);
base.OnDetaching();
}
private void AssociatedUIElementKeyDown(object sender, KeyEventArgs e)
{
if (KeyDownCommand != null)
{
ObjectAndArgs oa = new ObjectAndArgs {Args = e, Object = AssociatedObject};
KeyDownCommand.Execute(oa);
}
}
private void AssociatedUIElementKeyUp(object sender, KeyEventArgs e)
{
if (KeyUpCommand != null)
{
KeyUpCommand.Execute(AssociatedObject);
}
}
}
Then in your View Model you can implement the command.
SampleWindowViewModel.cs:
public ICommand KeyUpFilterForUpperCaseSymbolsCommand
{
get
{
if (_keyUpFilterForUpperCaseSymbolsCommand== null)
{
_keyUpFilterForUpperCaseSymbolsCommand= new RelayCommand(KeyUpFilterForUpperCaseSymbols);
}
return _keyUpFilterForUpperCaseSymbolsCommand;
}
}
...
private void KeyUpFilterForUpperCaseSymbols(object sender)
{
TextBox tb = sender as TextBox;
if (tb is TextBox)
{
// check for a lowercase character here
// then modify tb.Text, to exclude that character.
// Example: tb.Text = oldText.Substring(0, x);
}
}