.net code slower on AMD Opteron CPU - c#

Have encounterred a situation where a simple .net fibonniacci code is slower on a particular set of servers and the only thing that is obviously different is the CPU.
AMD Opteron Processor 6276 - 11 secs
Intel Xeon XPU E7 - 4850 - 7 secs
Code is complied for x86 and using .NET framework 4.0.
-Clock speeds between both is similar and in fact PassMark benchmarks gives highesr scores for AMD.
-Have tried this on other AMD servers in the farm and the times are slower.
-Even my local I7 machines runs the code faster.
Fibonnacci code:
class Program
{
static void Main(string[] args)
{
const int ITERATIONS = 10000;
const int FIBONACCI = 100000;
var watch = new Stopwatch();
watch.Start();
DoFibonnacci(ITERATIONS, FIBONACCI);
watch.Stop();
Console.WriteLine("Total fibonacci time: {0}ms", watch.ElapsedMilliseconds);
Console.ReadLine();
}
private static void DoFibonnacci(int ITERATIONS, int FIBONACCI)
{
for (int i = 0; i < ITERATIONS; i++)
{
Fibonacci(FIBONACCI);
}
}
private static int Fibonacci(int x)
{
var previousValue = -1;
var currentResult = 1;
for (var i = 0; i <= x; ++i)
{
var sum = currentResult + previousValue;
previousValue = currentResult;
currentResult = sum;
}
return currentResult;
}
}
Any ideas on what maybe going on?

As we've established in the comments, you can workaround this performance bash by pinning the process to a specific processor on the AMD Opteron machines.
Kindled by this not-really-on-topic question I decided to have a look at possible scenarios where single core pinning would make such a difference (from 11 to 7 seconds seems a bit extreme).
The most plausible answer is not that revolutionary:
The AMD Opteron series employ HyperTransport in a so-called NUMA architecture, instead of a traditional FSB as you would find on Intel's SMP CPU's (Xeon 4850 included)
My guess is that this symptom stems from the fact that individual nodes in a NUMA architecture has individual cache, as opposed to the Intel CPU, in which the processor cache is shared.
In other words, when consecutive computations shift between nodes on the Opteron, the cache is flushed, whereas balancing between processors in an SMP architecture like the Xeon 4850 has no such impact since the cache is shared.
Setting affinity in .NET is pretty easy, just pick a processor (let's just take the first one for simplicity):
static void Main(string[] args)
{
Console.WriteLine(Environment.ProcessorCount);
Console.Read();
//An AffinityMask of 0x0001 will make sure the process is always pinned to processer 0
Process thisProcess = Process.GetCurrentProcess();
thisProcess.ProcessorAffinity = (IntPtr)0x0001;
const int ITERATIONS = 10000;
const int FIBONACCI = 100000;
var watch = new Stopwatch();
watch.Start();
DoFibonnacci(ITERATIONS, FIBONACCI);
watch.Stop();
Console.WriteLine("Total fibonacci time: {0}ms", watch.ElapsedMilliseconds);
Console.ReadLine();
}
Although I'm pretty sure this is not very smart in a NUMA environment.
Windows 2008 R2 has some cool native NUMA functionality, and I found a promissing codeplex project with a .NET wrapper for this as well: http://multiproc.codeplex.com/
I'm in no way near qualified to teach you how to utilize this technology, but this should point you in the right direction.

Related

current CPU usage percentage Linux in C#

I'm trying to report a total CPU usage in a Linux system. It reports every 10 seconds. I have multiple processes running on several dockers so running Process.GetProcesses() got me an error of unable to retrieve the specified information about the process. it may have exited or may be privileged. My computer has 12 CPUs and 2 for every thread: meaning it is using 6 cores. I need an efficient way to calculate current CPU usage of all the computer at given time.
My attempts have been:
TimeSpan delta = DateTime.Now - _lastTimeBuildReport;
double cpuLoad = 100* (currentExporterDic["node_cpu_seconds_total"].GetSum("idle") - _previousExporterDic["node_cpu_seconds_total"].GetSum("idle")) / delta.TotalSeconds;
Which gave me strange values (3 times what is real)
And this which gave the error, after ASP.NET CORE LINUX Get CPU USAGE
private double CalculateToTotalCPUUsage(double totalMsPassed)
{
try
{
double totalCpuUsagePercentage = 0;
string getProccesorsCoresCMD = "grep 'cpu cores' /proc/cpuinfo | uniq | grep -Eo '[0-9]{1,4}'";
string[] coresLines = DotNetUtilities.DotNetUtilities.GetOsCmdLineOutput(getProccesorsCoresCMD).Lines;
int cpuCores = int.Parse(coresLines[0]);
Process[] allProc = Process.GetProcesses();
foreach (Process process in allProc)
{
// Start watching CPU
var currentProStartCpuUsage = process.TotalProcessorTime;
//Delay the function so we can measure the same CPU load
Task.Delay(Convert.ToInt32(totalMsPassed)).Wait();
var currentProEndCpuUsage = process.TotalProcessorTime;
var currentProCpuUsedMs = (currentProEndCpuUsage - currentProStartCpuUsage).TotalMilliseconds;
var currentProCpuUsageTotal = currentProCpuUsedMs / (cpuCores * totalMsPassed);
var currentProCpuUsagePercentage = currentProCpuUsageTotal * 100;
totalCpuUsagePercentage += currentProCpuUsagePercentage;
}
return totalCpuUsagePercentage;
}
catch (Exception ex)
{
Logger.LogError($"Couldn't calculate total CPU usage. Reason: {ex.Message} {ex.StackTrace}");
return -1;
}
}

GRPC performance vs WCF performance

We have a legacy app that runs on top of WCF, so we are trying to move off of it, and find another technology. One of the problems is that we need performance from the wire, so part of evaluating GRPC is evaluating how quickly it works, but also how many simultaneous clients we can run.
So, to that end, we're simulating many calls with relatively low amount of data being passed through, but high number of calls. In that respect, WCF has turned out to be significantly better than GRPC, which is very unexpected. Is there possibly something wrong with the way the test were conceived and implemented?
The server code:
public override Task<TestReply> Test(TestRequest request, ServerCallContext context)
{
var ret = new char[request.Size];
var a = (int)'a';
for (var i = 0; i < request.Size; i++)
{
ret[i] = (char)(a + (i % 26));
}
return Task.FromResult(new TestReply { Message = new string(ret) });
}
The client code:
static void Main(string[] args)
{
AppContext.SetSwitch("System.Net.Http.SocketsHttpHandler.Http2UnencryptedSupport", true);
using var channel = GrpcChannel.ForAddress("http://remote_server:8001", new GrpcChannelOptions { Credentials = ChannelCredentials.Insecure });
var client = new Greeter.GreeterClient(channel);
string TestMethod(int i)
{
var request = new TestRequest {Size = i};
return client.Test(request).Message;
}
var start = DateTime.Now;
for (var i = 0; i < 15625; i++)
{
var val = TestMethod(10);
}
var end = DateTime.Now;
}
If we run one a single instance of the client, it takes just under 7 seconds. If we run 64 instances simultaneously, each takes an average of 23 seconds. Part of the problem is that running 64 instances is also CPU intensive, on both client and server. With 64 clients, the client will see 85-95% CPU utilization, and the server will see 70-80%.
By comparison, WCF will run a single instance of that code in 2.4 seconds, and 64 in an average of 9 seconds, and never experience significant CPU utilization on either.
Are we using GRPC wrongly? Is there something wrong with the test? What can we do to make GRPC run a little faster/leaner?

How to achieve 100% CPU usage in multithreaded application?

I have ~100 text files 200MB each and I need to parse them. The program below loads files and processes them in parallel. It can create a Thread per file or a Process per file.
The problem: If I use threads it never uses 100% CPU and takes longer to complete.
THREAD PER FILE
total time: 430 sec
CPU usage 15-20%
CPU frequency 1.2 GHz
PROCESS PER FILE
total time 100 sec
CPU usage 100%
CPU frequency 3.75 GHz
I'm using E5-1650 v3 Hexa-Core with HT, therefore I process 12 files at a time.
How can I achive 100% CPU utilisation by threads?
Code below does not use result of processing since it doen not affect the problem.
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
namespace libsvm2tsv
{
class Program
{
static void Main(string[] args)
{
var sw = Stopwatch.StartNew();
switch (args[0])
{
case "-t": LoadAll(args[1], LoadFile); break;
case "-p": LoadAll(args[1], RunChild); break;
case "-f": LoadFile(args[1]); return;
}
Console.WriteLine("ELAPSED: {0} sec.", sw.ElapsedMilliseconds / 1000);
Console.ReadLine();
}
static void LoadAll(string folder, Action<string> algorithm)
{
var sem = new SemaphoreSlim(12);
Directory.EnumerateFiles(folder).ToList().ForEach(f=> {
sem.Wait();
new Thread(() => { try { algorithm(f); } finally { sem.Release(); } }).Start();
});
}
static void RunChild(string file)
{
Process.Start(new ProcessStartInfo
{
FileName = Assembly.GetEntryAssembly().Location,
Arguments = "-f \"" + file + "\"",
UseShellExecute = false,
CreateNoWindow = true
})
.WaitForExit();
}
static void LoadFile(string inFile)
{
using (var ins = File.OpenText(inFile))
while (ins.Peek() >= 0)
ParseLine(ins.ReadLine());
}
static long[] ParseLine(string line)
{
return line
.Split()
.Skip(1)
.Select(r => (long)(double.Parse(r.Split(':')[1]) * 1000))
.Select(r => r < 0 ? -1 : r)
.ToArray();
}
}
}
Finally, I've found the bottleneck. I'm using string.Split to parse numbers from every line of data, so I get billions short strings. These strings are put in heap. Since all threads share single heap memory allocation is synchronized. Since processes have separate heaps - no syncronization occures and things work fast. That's the root of issue. So, I rewrote parsing using IndexOf rather than Split and threads started to perform even better than separate processes. Just as I expected it to be.
Since .NET has no default tool to parse real numbers out of the certain position inside string I used this one: https://codereview.stackexchange.com/questions/75791/optimize-custom-double-parse with small modification.
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
namespace libsvm2tsv
{
class Program
{
static void Main(string[] args)
{
var sw = Stopwatch.StartNew();
switch (args[0])
{
case "-t": LoadAll(args[1], LoadFile); break;
case "-p": LoadAll(args[1], RunChild); break;
case "-f": LoadFile(args[1]); return;
}
Console.WriteLine("ELAPSED: {0} sec.", sw.ElapsedMilliseconds / 1000);
Console.ReadLine();
}
static void LoadAll(string folder, Action<string> algorithm)
{
Parallel.ForEach(
Directory.EnumerateFiles(folder),
new ParallelOptions { MaxDegreeOfParallelism = 12 },
f => algorithm(f));
}
static void RunChild(string file)
{
Process.Start(new ProcessStartInfo
{
FileName = Assembly.GetEntryAssembly().Location,
Arguments = "-f \"" + file + "\"",
UseShellExecute = false,
CreateNoWindow = true
})
.WaitForExit();
}
static void LoadFile(string inFile)
{
using (var ins = File.OpenText(inFile))
while (ins.Peek() >= 0)
ParseLine(ins.ReadLine());
}
static long[] ParseLine(string line)
{
// first, count number of items
var items = 1;
for (var i = 0; i < line.Length; i++)
if (line[i] == ' ') items++;
//allocate memory and parse items
var all = new long[items];
var n = 0;
var index = 0;
while (index < line.Length)
{
var next = line.IndexOf(' ', index);
if (next < 0) next = line.Length;
if (next > index)
{
var v = (long)(parseDouble(line, line.IndexOf(':', index) + 1, next - 1) * 1000);
if (v < 0) v = -1;
all[n++] = v;
}
index = next + 1;
}
return all;
}
private readonly static double[] pow10Cache;
static Program()
{
pow10Cache = new double[309];
double p = 1.0;
for (int i = 0; i < 309; i++)
{
pow10Cache[i] = p;
p /= 10;
}
}
static double parseDouble(string input, int from, int to)
{
long inputLength = to - from + 1;
long digitValue = long.MaxValue;
long output1 = 0;
long output2 = 0;
long sign = 1;
double multiBy = 0.0;
int k;
//integer part
for (k = 0; k < inputLength; ++k)
{
digitValue = input[k + from] - 48; // '0'
if (digitValue >= 0 && digitValue <= 9)
{
output1 = digitValue + (output1 * 10);
}
else if (k == 0 && digitValue == -3 /* '-' */)
{
sign = -1;
}
else if (digitValue == -2 /* '.' */ || digitValue == -4 /* ',' */)
{
break;
}
else
{
return double.NaN;
}
}
//decimal part
if (digitValue == -2 /* '.' */ || digitValue == -4 /* ',' */)
{
multiBy = pow10Cache[inputLength - (++k)];
for (; k < inputLength; ++k)
{
digitValue = input[k + from] - 48; // '0'
if (digitValue >= 0 && digitValue <= 9)
{
output2 = digitValue + (output2 * 10);
}
else
{
return Double.NaN;
}
}
multiBy *= output2;
}
return sign * (output1 + multiBy);
}
}
}
I have ~100 text files 200MB each and I need to parse them.
The fastest way to read or write data from/to a spinning disk is sequentially in order to minimize the time the disk heads need to seek to find data or write it to the specified location. So doing parallel IO to a single disk is going to slow IO rates down - and depending on the actual IO pattern it can slow rates down dramatically. A disk that can handle 100 MB/sec sequentially might only be able to move 20 or 30 kilobytes per second doing parallel reads/writes of small blocks of data.
Were I optimizing such a process, I wouldn't worry about CPU utilization first, I'd optimize IO throughput first. You are IO bound unless you're doing some really CPU-intensive parsing. Once your IO throughput is optimized, if you're getting 100% CPU utilization then you're CPU bound. If your design scales nicely, then you can add CPUs and probably run faster.
To speed up your IO, you first need to minimize disk seeks, especially if you're using consumer-grade, cheap SATA drives. There are multiple ways to do this.
First, the easiest - eliminate the disk heads. Put your data on SSDs. Problem solved without having to write complex, bug-prone optimized code. How much time will it take for you to make this run faster using software? You have to design something, test it, tune it, debug it, and importantly, keep it running and running well. None of that is free. One important cost is the opportunity cost of spending time making things go faster - when you're doing that, you're not solving any other problems. Faster hardware has none of those costs. In this case, buy the SSDs, plug them in, and you're faster.
But if you really want to spend several weeks or longer optimizing your processing software, here's how I'd go about it:
Spread the data over multiple disks. You can't do parallel IO to physical disks quickly as the disk head seeks will kill performance. So do as much of the reading and writing to different disks as possible.
For each disk, have a single reader or writer thread or process that feeds data to a worker pool or writes data provided by that worker pool.
A tunable number of worker threads/processes to do the actual parsing.
That way, you can read the files and write output data all sequentally and without contention on each disk from other IO processes.
I would consider replacing ForEach with Parallel.ForEach and remove your explicit use of Threads. Use https://stackoverflow.com/a/5512363/34092 to set the number of threads to limit it to.
static void LoadAll(string folder, Action<string> algorithm)
{
Parallel.ForEach(Directory.EnumerateFiles(folder), algorithm);
}
As others have stated IO will probably be a bottleneck in the end and getting 100% CPU usage is really irrelevant. I feel they are missing something, though: you do get higher throughput with processes than with threads and that means IO is not the only bottleneck. The reason is that the CPU runs with a higher frequency with processes and you want it to run at peak spead when it is not waiting for IO! So, how can you do that?
The easiest way is to set the power profile from the power options manually. Edit power options and set both minimum and maximum processor state to 100%. That should do the job.
If you want to do it from your program, have a look at How to Disable Dynamic Frequency Scaling?. There is probably a similar API for .NET without using native code, but I couldn't find it now.

LOH fragmentation - 2015 update

There is a lot of information available about the .NET LOH and it has been explained in various articles. However, it seems that some articles lack a bit of precision.
Outdated information
In Brian Rasmussen's answer (2009), program manager at Microsoft, he says the limit is 85000 bytes. He also let's us know that there is an even more curious case of double[] with a size of 1000 elements. The same 85000 limit is stated by Maoni Stephens (MSDN, 2008), member of the CLR team.
In the comments, Brian Rasmussen becomes even more exact and let's us know that it can be reproduced with a byte[] of 85000 bytes - 12 bytes.
2013 update
Mario Hewardt (author of 'Advanced Windows Debugging') told us in 2013 that .NET 4.5.1 can now compact the LOH as well, if we tell it to do so. Since it is turned off by default, the problem remains unless you're aware of it already.
2015 update
I can't reproduce the byte[] example any more. With a short brute-force algorithm, I found out that I have to subtract 24 instead (byte[84999-24] in SOH, byte[85000-24] in LOH):
static void Main(string[] args)
{
int diff = 0;
int generation = 3;
while (generation > 0)
{
diff++;
byte[] large = new byte[85000-diff];
generation = GC.GetGeneration(large);
}
Console.WriteLine(diff);
}
I also couldn't reproduce the double[] statement. Brute-forcing gives me 10622 elements as the border (double[10621] in SOH, double[10622] in LOH):
static void Main(string[] args)
{
int size = 85000;
int step = 85000/2;
while (step>0)
{
double[] d = new double[size];
int generation = GC.GetGeneration(d);
size += (generation>0)?-step:step;
step /= 2;
}
Console.WriteLine(size);
}
This happens even if I compile the application for older .NET frameworks. It also does not depend on Release or Debug build.
How can the changes be explained?
The change from 12 to 24 in the byte[] example can be explained by the change in CPU architecture from 32 to 64 bit. In programs compiled for x64 or AnyCPU, the .NET overhead increases from 2*4 bytes (4 bytes Object Header + 4 bytes Method Table) to 2*8 bytes (8 bytes Object Header + 8 bytes Method Table). In addition, the array has a length property of 4 bytes (32 bit) versus 8 bytes (64 bits).
For the double[] example, just use a calculator: 85000 bytes / 64 bit for the double type = 10625 items, which is already close. Considering the .NET overhead, the result is (85000 bytes - 24 bytes) / 8 bytes per double = 10622 doubles. So there is no special handling of double[] any more.
BTW, I have never found any working demonstration for LOH fragmentation before, so I wrote one myself. Just compile the following code for x86 and run it. It even includes some debugging hints.
It won't work as well when compiled as x64 since Windows might increase the size of the pagefile, so the subsequent allocation of 20 MB memory could be successful again.
class Program
{
static IList<byte[]> small = new List<byte[]>();
static IList<byte[]> big = new List<byte[]>();
static void Main()
{
int totalMB = 0;
try
{
Console.WriteLine("Allocating memory...");
while (true)
{
big.Add(new byte[10*1024*1024]);
small.Add(new byte[85000-3*IntPtr.Size]);
totalMB += 10;
Console.WriteLine("{0} MB allocated", totalMB);
}
}
catch (OutOfMemoryException)
{
Console.WriteLine("Memory is full now. Attach and debug if you like. Press Enter when done.");
Console.WriteLine("For WinDbg, try `!address -summary` and `!dumpheap -stat`.");
Console.ReadLine();
big.Clear();
GC.Collect();
Console.WriteLine("Lots of memory has been freed. Check again with the same commands.");
Console.ReadLine();
try
{
big.Add(new byte[20*1024*1024]);
}
catch(OutOfMemoryException)
{
Console.WriteLine("It was not possible to allocate 20 MB although {0} MB are free.", totalMB);
Console.ReadLine();
}
}
}
}

How to run CPU at a given load (% CPU utilization)?

Is it possible to freeze CPU usage that is shown in in Windows Task Manager? I wish to freeze the load as specific values like 20%, 50%, 70% etc. from my program.
(This is to analyse how much power the PC is consuming with regard to CPU usage.)
Is this possible?
My first naive attempt would be to spawn 2x threads as cores -- each thread in the highest priority and then, within each thread, run a busy-loop and do some work. (More threads than cores is to "steal" all the time I can get from other threads in windows :-)
Using some kind of API to read the CPU load (perhaps WMI or performance counters?) and I would then make each thread 'yield' from the busy loop (sleep for a certain amount of time each loop) until I get the approximate load in the feedback cycle.
This cycle would be self-adjusting: too high load, sleep more. Too low load, sleep less. It's not an exact science, but I think that with some tweaking a stable load can be obtained.
But, I have no idea, really :-)
Happy coding.
Also, consider power management -- sometimes it can lock a CPU at a "max %". Then fully load the CPU and it will max out at that limit. (Windows 7, at least, has a built-in feature to do this, depending upon CPU and chip-set -- there are likely many 3rd party tools.)
The situation becomes rather confusing with newer CPUs that dynamically clocked based on load and temperature, etc.
Here is my attempt at the "naive" approach for .NET 3.5. Make sure to include the System.Management reference.
The CPU utilization as reported by the Task Manager hovers within a few percent of the target -- average seems pretty darn close -- on my system. YMMV, but there is some flexibility for adjustment.
Happy coding (again).
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Management;
using System.Threading;
using System.Diagnostics;
namespace CPULoad
{
class Program
{
// What to try to get :-)
static int TargetCpuUtilization = 50;
// An average window too large results in bad harmonics -- keep it small.
static int AverageWindow = 5;
// A somewhat large number gets better results here.
static int ThreadsPerCore = 8;
// WMI is *very slow* compared to a PerformanceCounter.
// It still works, but each cycle is *much* longer and it doesn't
// exhibit as good of characteristics in maintaining a stable load.
// (It also seems to run a few % higher).
static bool UseWMI = false;
// Not sure if this helps -- but just play about :-)
static bool UseQuestionableAverage = true;
static int CoreCount () {
var sys = new ManagementObject("Win32_ComputerSystem.Name=\"" + Environment.MachineName + "\"");
return int.Parse("" + sys["NumberOfLogicalProcessors"]);
}
static Func<int> GetWmiSampler () {
var searcher = new ManagementObjectSearcher(
#"root\CIMV2",
"SELECT PercentProcessorTime FROM Win32_PerfFormattedData_PerfOS_Processor");
return () => {
var allCores = searcher.Get().OfType<ManagementObject>().First();
return int.Parse("" + allCores["PercentProcessorTime"]);
};
}
static Func<int> GetCounterSampler () {
var cpuCounter = new PerformanceCounter {
CategoryName = "Processor",
CounterName = "% Processor Time",
InstanceName = "_Total",
};
return () => {
return (int)cpuCounter.NextValue();
};
}
static Func<LinkedList<int>, int> StandardAverage () {
return (samples) => {
return (int)samples.Average();
};
}
// Bias towards newest samples
static Func<LinkedList<int>, int> QuestionableAverage () {
return (samples) => {
var weight = 4.0;
var sum = 0.0;
var max = 0.0;
foreach (var sample in samples) {
sum += sample * weight;
max += weight;
weight = Math.Min(4, Math.Max(1, weight * 0.8));
}
return (int)(sum / max);
};
}
static void Main (string[] args) {
var threadCount = CoreCount() * ThreadsPerCore;
var threads = new List<Thread>();
for (var i = 0; i < threadCount; i++) {
Console.WriteLine("Starting thread #" + i);
var thread = new Thread(() => {
Loader(
UseWMI ? GetWmiSampler() : GetCounterSampler(),
UseQuestionableAverage ? QuestionableAverage() : StandardAverage());
});
thread.IsBackground = true;
thread.Priority = ThreadPriority.Highest;
thread.Start();
threads.Add(thread);
}
Console.ReadKey();
Console.WriteLine("Fin!");
}
static void Loader (Func<int> nextSample, Func<LinkedList<int>, int> average) {
Random r = new Random();
long cycleCount = 0;
int cycleLength = 10;
int sleepDuration = 15;
int temp = 0;
var samples = new LinkedList<int>(new[] { 50 });
long totalSample = 0;
while (true) {
cycleCount++;
var busyLoops = cycleLength * 1000;
for (int i = 0; i < busyLoops; i++) {
// Do some work
temp = (int)(temp * Math.PI);
}
// Take a break
Thread.Sleep(sleepDuration);
{
// Add new sample
// This seems to work best when *after* the sleep/yield
var sample = nextSample();
if (samples.Count >= AverageWindow) {
samples.RemoveLast();
}
samples.AddFirst(sample);
totalSample += sample;
}
var avg = average(samples);
// should converge to 0
var conv = Math.Abs(TargetCpuUtilization - (int)(totalSample / cycleCount));
Console.WriteLine(string.Format("avg:{0:d2} conv:{1:d2} sleep:{2:d2} cycle-length:{3}",
avg, conv, sleepDuration, cycleLength));
// Manipulating both the sleep duration and work duration seems
// to have the best effect. We don't change both at the same
// time as that skews one with the other.
// Favor the cycle-length adjustment.
if (r.NextDouble() < 0.05) {
sleepDuration += (avg < TargetCpuUtilization) ? -1 : 1;
// Don't let sleep duration get unbounded upwards or it
// can cause badly-oscillating behavior.
sleepDuration = (int)Math.Min(24, Math.Max(0, sleepDuration));
} else {
cycleLength += (avg < TargetCpuUtilization) ? 1 : -1;
cycleLength = (int)Math.Max(5, cycleLength);
}
}
}
}
}
While Windows is a preemptive operating system, code which runs in Kernel Mode -- such as drivers -- is preempted by far less. While not doable in C# AFAIK, this should yield a method of stricter load control than the above, but also has a good bit more complexity (and the ability to crash the entire system :-)
There is Process.PriorityClass, but setting this to anything but normal yielded lest consistent behavior for me.
I don't know if you can do that, but you can change the thread priority of the executing thread via the Priority property. You would set that by:
Thread.CurrentThread.Priority = ThreadPriority.Lowest;
Also, I don't think you really want to cap it. If the machine is otherwise idle, you'd like it to get busy on with the task, right? ThreadPriority helps communicate this to the scheduler.
Reference : How to restrict the CPU usage a C# program takes?

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