WPF AppDomain UnhandledException handler timeout - c#

When an AppDomain has an unhandled exception, you can handle the AppDomain.CurrentDomain.UnhandledException event.
However, you cannot prevent the AppDomain from shutting down. You can't just block the thread. Eventually the AppDomain will shut it down.
In ASP.NET, if you have objects registered (IRegisteredObject), the AppDomain will give your code 30 seconds to run.
Does anyone know what the timeout is for a standard WPF application?

I don't know how to set timeout for DispatcherUnhandledException handler
But, is the application terminating with a Environment.Exit or Application.Exit where there's an unhandled exception?
Quoting: http://www.dev102.com/2008/06/24/how-do-you-exit-your-net-application/
Environment.Exit - From MSDN: Terminates this process and gives the
underlying operating system the specified exit code. This is the code
to call when you are using console application.
Application.Exit -
From MSDN: Informs all message pumps that they must terminate, and
then closes all application windows after the messages have been
processed. This is the code to use if you are have called
Application.Run (WinForms applications), this method stops all running
message loops on all threads and closes all windows of the
application. There are some more issues about this method, read about
it in the MSDN page.
For WPF, if an unhandled exception will crash the app with an Environment.Exit (as supposed to Application.Exit) - I suspect application don't exit until all threads are done. If so, then you may try do what you need to do via a thread in DispatcherUnhandledException handler.
Can you let me know if this is the behavior as well? I am curious. We never had problem with this as on WPF DispatcherUnhandledException handler we only do simple logging to disk

Related

Robust exception handling in console application

If I put AppDomain.CurrentDomain.UnhandledException code in console application apart from usual try-catch to catch unhandled exceptions. That means, is it sure that any exception will not force application to terminate in between?
If not, what type of exceptions are out of scope of it?
No. It means that you will have the chance to run some code before your application crashes, but you will not be able to prevent the crash. Documentation:
This event provides notification of uncaught exceptions. It allows the
application to log information about the exception before the system
default handler reports the exception to the user and terminates the
application.
Trying to make the application "crash-proof" by blindly catching all exceptions is a fool's errand: since you don't really know what went wrong, how do you know that it's OK for the program to continue running?
Theoretically speaking, anything you do inside the event handler might go wrong in any possible manner (since an unhandled exception was thrown, and you don't know what it is, it could be anything). So not only is it impossible to prevent the application from crashing, but you should also be very careful about what you do inside the handler.
No, the application will be terminated anyway, but it gives you a chance to log the exception properly before the application exits. See here: http://msdn.microsoft.com/en-us/library/system.appdomain.unhandledexception.aspx
It allows the application to log information about the exception before the system default handler reports the exception to the user and terminates the application.

Hijacking UnhandledException to keep Multi-Threaded Application Running

Situation
Well, as you can see below, I have a main App, creating a thread, which creates a bunch of background workers. When the RunWorkerCompleted is fired on some BG worker, I sometimes end up dropping an Unhandled Exception, (for a reason I have clearly pinpointed, but this is not the matter).
So the Logs clearly show that my UnhandledException handler is entered and reports the exception.
I know I am deliberately misusing the OnUnhandledException by stopping the App from exiting, using a Console.Read(). I did it on purpose because I want a human intervention/check before terminating the app.
public static void OnUnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Logger.log("UNHANDLED EXCEPTION : " + e.ExceptionObject.ToString());
Mail.Sendmail("ADMIN ALERT : " + e.ExceptionObject.ToString());
Console.Read(); // Yes, this is an ungraceful trick, I confess.
}
However, what was supposed just to be a "pause" before manual exit turned out to keep the App alive, ie, the Thread is still generating workers, and running as if nothing happened.
Even Weirder : The UnhandledException is still being dropped from time to time when it happens again. And it is logged each time, behaving just as if it was a plain ol' try catch.
(This was the default behaviour before .Net 3.0)
Question
So, why is everything happening as if the UnhandledException was not thrown, and the thread and BG's keeping running as if nothing happened ? My guess is that as long as the OnUnhandledException handler is not done, and the App is still alive, all running threads that are still alive keep on living in a free world and doing their job.
This gives me a bad temptation, which is to keep this design, as a try/catch to unHandled Exception. I know this is not a tidy idea, as you never know if the exception is serious or something that could be skipped. However, I would really prefer my program to keep running all day and watch the log report / mail alerts and decide for myself if it needs to be restarted or not.
As this is a server application that needs to be running 24/7 I wanted to avoid ill-timed and repetitive interruptions due to minor still unhandled exceptions.
The biggest advantage to that being that the server program keeps running while we are tracking down unhandled exceptions one by one and deliver patches to handle them as they occur.
Thank you for your patience, and please feel free to give feedback.
PS : No, I did not smoke pot.
My guess is that as long as the OnUnhandledException handler is not
done, and the App is still alive, all running threads that are still
alive keep on living in a free world and doing their job.
Correct. But your other threads are now doing their job in a potentially unstable process. There are good reasons for terminating the App when an unhandled exception happens.
I would really prefer my program to keep running
Besides the (potential) stability problems, you would accumulate the halted state of whatever is involved in the unhandled handling. My guess is that you would at least leak a Thread each time it happens. And you can't spare too many of them.
So it would be a very bad design, and only delay the crashing.
First of all you need to subscribe the UnhadledThreadException handler. There you can not "Hijack" the exception, but you have access to it and also to the thread it belongs. What you can do now is putting the throwing Thread into suspetion. The Thread will be still alive!!
This however is a bad, dirty hack! Do not do this!
Take a look at this article for some details.
I recommend switching your threading model to TPL (design remains). There you have access to those ugly cross-thread excepions and can handle/supress em gracefully.
If you want to allow a BackgroundWorker thread to fail without killing the whole process, there's a cleaner way to do this.
First, intercept the RunWorkerCompleted event. This event is raised when the BackgroundWorker thread terminates, either normally or via an unhandled exception. Then in your event handler, check for the unhandled exception:
// Runs when the BackgroundWorker thread terminates.
private void ThreadFinished(object sender, RunWorkerCompletedEventArgs e)
{
// Process any unhandled exception
if (e.Error != null)
{
this.LogError(e.Error.Message, e.Error.StackTrace, blah, blah);
In this way, you can let the BackgroundWorker thread die and log any exception without terminating the whole process.

Out of memory exception - Windows service stop

I have a timer within my Windows service which is built using C# 2.0. We are in the process of designing the Exception handling. Since it is Timer runs on its own thread we would like to handle the out of memory exception. When that occurs we would like to stop the service. How can we gently stop the service when that happens on the different thread ?
OutOfMemoryException is never supposed to be "handled" by your application. You should start to troubleshoot if there is any memory leak immediately and resolve the leaks.
Use the service control manager API to send your own service a "stop" command? That would allow your standard functionality for handling that command to be invoked.

Problem using UnhandledException in Windows Mobile app

I have a Windows Mobile program that accesses an attached device through a third-party DLL. Each call to the device can take an unknown length of time, so each call includes a timeout property. If the call takes longer than the specified timeout to return, the DLL instead throws an exception which my app catches with no problem.
The problem that I have is with closing the application. If my application has made a call to the DLL and is waiting for the timeout to occur, and I then close the application before the timeout occurs, my application locks up and requires the PDA to be rebooted.
I can ensure that the application waits for the timeout before closing, under normal conditions. However, I am trying to use AppDomain.CurrentDomain.UnhandledException to catch any unhandled exceptions in the program and use the event to wait for this pending timeout to occur so the program can be closed finally.
My problem is that this event doesn't seem to stick around long enough. If I put a MessageBox.Show("unhandled exception"); line in the event, and then throw a new unhandled exception from my application's main form, I see the message box for a split second but then it disappears without my having clicked the OK button.
The documentation I've found on this event suggests that by the time it's called the application is fully committed to closing and the closing can't be stopped, but I didn't think it meant that the event method itself won't finish. What gives (I guess that's the question)?
Update: In full windows (Vista) this works as expected, but only if I use the Application.ThreadException event, which doesn't exist in .Net CF 2.0.
I came across this problem as well. This is a known issue in .NET CF (v2.0), but I also had it while using v3.5 (although the situations in which it occurs are more specific). You can find the (old and still active) bug report here.
Calling MessageBox.Show() causes it to close immediately, but in my case there were two workarounds:
1) Call the MessageBox.Show() a second time. It then does block until closed by the user. You can check the first MessageBox.Show() closed prematurely by checking the DialogResult. I don't remember which result it returned exactly when it failed, I remember it giving a non-default result.
2) Create a custom Form and call ShowDialog() on that. It worked for me, but others have reported it doesn't work. You could also call Show() and make it blocking yourself (don't forget to call Application.DoEvents() so it keeps processing events).

Avoid "program stopped working" in C#/.NET

I have a console application written in C#/.NET that I want to run from a script (nant). If an exception occurs in the console application, I would like nant to continue, but in Windows Vista there is a popup that searches for solutions and asks for debug etc.
I would like to avoid the popup with "program stopped working" when an exception happens in the console application. How can I control this from C#/.NET?
(A similar question addresses the issue for the C language, but I would like a solution for C#/.NET.)
(To clarify: I would like the exception to be passed to nant, but without the popup.)
The JIT debugger popup occurs when there's an unhandled exception. That is, an exception tunnels all the way up the stack to the root of any thread in the runtime.
To avoid this, you can handle the AppDomain.CurrentDomain.UnhandledException event and just call Environment.Exit(1) to exit gracefully.
This will handle all exceptions on all threads within your AppDomain. Unless you're doing anything special, your app probably only has one AppDomain, so putting this in your public static void Main method should suffice:
AppDomain.CurrentDomain.UnhandledException += (sender, args) =>
{
Console.Error.WriteLine("Unhandled exception: " + args.ExceptionObject);
Environment.Exit(1);
};
You should probably use the NAnt logger to write out the error in this case too (can't recall the API for this offhand though.)
You can also disable JIT debugging on the machine. I would only recommend this in certain circumstances such as for a dedicated build server.
Under Windows Vista you can disable this dialog for your programms.
Disable the "Problem Reports and Solutions feature". You find it under Control Panel-->Problem Reports and Solutions-->Change Settings-->Advanced Settings-->Turn off for my programs, problem reporting
Just catch the exception and log/ignore it.
The popup appears due to an unhandled exception. To avoid that make sure your main method captures all exceptions and turn them into some other useful piece of info you can pick up. Just ignoring the exception is not recommended.
Btw remember that exceptions are per thread, so if your application spawns threads or uses thread pool threads, you need a handler for these too.
Usually this only happens when your app doesnt handle an exception. If you wrap your whole console app in a try/catch bblock, and just pass back a fail code, then you will avoid this.
Sometimes, a windows application will stop working if you are using a System.Timers.Timer.
To fix this, change System.Timers.Timer by System.Windows.Forms.Timer
Greetings

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