Abstract class cannot be sealed in c#? - c#

I read somewhere
"Abstract and Sealed modifiers are equivalent to a class which is static"
I also found that
"When you declare a static class, internally the compiler marks the class abstract and sealed, and creates a private constructor in the IL code"
so, I decided to do this:
static class A
{
public static void test()
{
Console.WriteLine("test");
}
}
Now, the class "A" cannot be inherited nor instantiated.
So, let us write a class B using abstract to prevent instantiation and using sealed to prevent inheritance.
But, this approach fails.
which should be equivalent to
public abstract sealed class B
{
private B()
{
}
public void test()
{
Console.WriteLine("test");
}
}
But I recieve an error stating "error CS0418:B': an abstract class cannot be sealed or static"` . Any ideas why this is not possible ?
Thanks in advance for your answers.

Having checked the IL of the System.Directory class (which is static), it is declared in IL as:
.class public auto ansi abstract sealed beforefieldinit System.IO.Directory
extends System.Object
{
...
Further, this article (http://msdn.microsoft.com/en-us/library/ms229038.aspx) suggests that the CLR handles static classes as abstract sealed classes to support languages that do not support directly delcaring static classes (eg C++).
Thus in conclusion, static classes in C# are syntactic sugar for sealed abstract classes with private constructors. I for one am glad of that as "static" is a lot easier to write and a lot easier to get right.

By definition a sealed class enables you to prevent the inheritance of a class or certain class members that were previously marked virtual.
Abstract keyword enables you to create classes and class members that are incomplete and must be implemented in a derived class.
(Source: http://msdn.microsoft.com/en-us/library/ms173150.aspx)
This would imply that any class marked abstract would not be able to be sealed, since you wouldn't be able to derive it anywhere.
The code you mentioned doesn't make any sense.

All answers somehow take the technical point of view. Such as: the class can't be "must inherit" and "can't inherit" at the same time. But I think that is not the main reason, as clearly, the "static" is just that.
I think David Amo's answer has touched the real answer a bit, by stating: "it is a lot easier to get right".
I am convinced that Anders Hejlsberg's idea when designing C# was to eliminate ambiguity and thus decrease a chance for error. That's why "virtual" goes with "override" (override has to be explicit, not implicit as in Java). And in this case, "abstract"+"sealed" would be the same as "static". Two ways of defining the same principle. This is:
- more error prone (imagine you have abstract somewhere and put sealed there accidently without noticing, onw compiler prevents that)
- more difficult to work with (imagine you want to search for all static classes in your project)
So my point is, this entire design leads the developers the right way of doing things.

Related

Abstract Method in Non Abstract Class

I want to know the reason behind the design of restricting Abstract Methods in Non Abstract Class (in C#).
I understand that the class instance won't have the definition and thus they wont be callable, but when static methods are defined,they are excluded from the instance too. Why abstract methods are not handled that way, any specific reason for the same?
They could be allowed in concrete class and the deriving class can be forced to implement methods, basically that is what, is done in case of abstract methods in an abstract class.
First, I think that what you're asking doesn't logically make sense. If you have an abstract method, it basically means that the method is unfinished (as #ChrisSinclair pointed out). But that also means the whole class is unfinished, so it also has to be abstract.
Or another way to put it: if you had an abstract method on a class that wasn't abstract, that would mean you had a method that cannot be called. But that means the method is not useful, you could remove it and it would all work the same.
Now, I'll try to be more concrete by using an example: imagine the following code:
Animal[] zoo = new Animal[] { new Monkey(), new Fish(), new Animal() };
foreach (Animal animal in zoo)
animal.MakeSound();
Here, Animal is the non-abstract base class (which is why I can put it directly into the array), Monkey and Fish are derived from Animal and MakeSound() is the abstract method. What should this code do? You didn't state that clearly, but I can imagine few options:
You can't call MakeSound() on a variable typed as Animal, you can call it only using a variable typed as one of the derived classes, so this is a compile error.
This is not a good solution, because the whole point of abstract is to be able to treat instances of derived classes as the base class, and still get behaviour that's specific to the derived class. If you want this, just put a normal (no abstract, virtual or override) method into each derived class and don't do anything with the base class.
You can't call MakeSound() on an object whose runtime type is actually Animal, so this is a runtime error (an exception).
This is also not a good solution. C# is a statically typed language and so it tries to catch errors like “you can't call this method” at compile time (with obvious exceptions like reflection and dynamic), so making this into a runtime error wouldn't fit with the rest of the language. Besides, you can do this easily by creating a virtual method in the base class that throws an exception.
To sum up, you want something that doesn't make much sense, and smells of bad design (a base class that behaves differently than its derived classes) and can be worked around quite easily. These are all signs of a feature that should not be implemented.
So, you want to allow
class C { abstract void M(); }
to compile. Suppose it did. What do you then want to happen when someone does
new C().M();
? You want an execution-time error? Well, in general C# prefers compile-time errors to execution-time errors. If you don't like that philosophy, there are other languages available...
I think you've answered your own question, an abstract method isn't defined initially. Therefore the class cannot be instanciated. You're saying it should ignore it, but by definition when adding an abstract method you're saying "every class created from this must implement this {abstract method}" hence the class where you define the abstract class must also be abstract because the abstract method is still undefined at that point.
The abstract class may contain abstract member. There is the only method declaration if any method has an abstract keyword we can't implement in the same class. So the abstract class is incompleted. That is why the object is not created for an abstract class.
Non-abstract class can't contain abstract member.
Example:
namespace InterviewPreparation
{
public abstract class baseclass
{
public abstract void method1(); //abstract method
public abstract void method2(); //abstract method
public void method3() { } //Non- abstract method----->It is necessary to implement here.
}
class childclass : baseclass
{
public override void method1() { }
public override void method2() { }
}
public class Program //Non Abstract Class
{
public static void Main()
{
baseclass b = new childclass(); //create instance
b.method1();
b.method2();
b.method3();
}
}
}
You can achieve what you want using "virtual" methods but using virtual methods can lead to more runtime business logic errors as a developer is not "forced" to implement the logic in the child class.
I think there's a valid point here. An abstract method is the perfect solution as it would "enforce" the requirement of defining the method body in children.
I have come across many many situations where the parent class had to (or it would be more efficient to) implement some logic but "Only" children could implement rest of the logic"
So if the opportunity was there I would happily mix abstract methods with complete methods.
#AakashM, I appreciate C# prefers compile time errors. So do I. And so does anybody. This is about thinking out-of-the-box.
And supporting this will not affect that.
Let's think out of the box here, rather than saying "hurrah" to big boy decisions.
C# compiler can detect and deny someone of using an abstract class directly because it uses the "abstract" keyword.
C# also knows to force any child class to implement any abstract methods. How? because of the use of the "abstract" keyword.
This is pretty simple to understand to anyone who has studied the internals of a programming language.
So, why can't C# detect an "abstract" keyword next to a method in a normal class and handle it at the COMPILE TIME.
The reason is it takes "reworking" and the effort is not worth supporting the small demand.
Specially in an industry that lacks people who think out of the boxes that big boys have given them.
It's still not clear why you would want that, but an alternative approach could be to force derived classes to provide a delegate instance. Something like this
class MyConcreteClass
{
readonly Func<int, DateTime, string> methodImpl;
// constructor requires a delegate instance
public MyConcreteClass(Func<int, DateTime, string> methodImpl)
{
if (methodImpl == null)
throw new ArgumentNullException();
this.methodImpl = methodImpl;
}
...
}
(The signature string MethodImpl(int, DateTime) is just an example, of course.)
Otherwise, I can recommend the other answers to explain why your wish probably isn't something which would make the world better.
So the answers above are correct: having abstract methods makes the class inherently abstract. If you cannot instance part of a class, then you cannot instance the class itself. However, the answers above didn't really discuss your options here.
First, this is mainly an issue for public static methods. If the methods aren't intended to be public, then you could have protected non-abstract methods, which are allowed in an abstract class declaration. So, you could just move these static methods to a separate static class without much issue.
As an alternative, you could keep those methods in the class, but then instead of having abstract methods, declare an interface. Essentially, you have a multiple-inheritance problem as you want the derived class to inherit from two conceptually different objects: a non-abstract parent with public static members, and an abstract parent with abstract methods. Unlike some other frameworks, C# does permit multiple inheritance. Instead, C# offers a formal interface declaration that is intended to fill this purpose. Moreover, the whole point of abstract methods, really, is just to impose a certain conceptual interface.
I have a scenario very similar to what the OP is trying to achieve. In my case the method that I want to make abstract would be a protected method and would only be known to the base class. So the "new C().M();" does not apply because the method in question is not public. I want to be able to instantiate and call public methods on the base class (therefore it needs to be non-abstract), but I need these public methods to call a protected implementation of the protected method in the child class and have no default implementation in the parent. In a manner of speaking, I need to force descendants to override the method. I don't know what the child class is at compile time due to dependency injection.
My solution was to follow the rules and use a concrete base class and a virtual protected method. For the default implementation, though, I throw a NotImplementedException with the error "The implementation for method name must be provided in the implementation of the child class."
protected virtual void MyProtectedMethod()
{
throw new NotImplementedException("The implementation for MyProtectedMethod must be provided in the implementation of the child class.");
}
In this way a default implementation can never be used and implementers of descendant implementations will quickly see that they missed an important step.

Inconsistent Accessability: Base Class is less accessible than class

I've got the code below and I'm trying to do some inheritance exercises but when I try to run this code it gives me an error:
Inconsistent Accessability: Base Class is less accessible than class
The code:
class Program
{
static void Main()
{
FoodProducts Test = new FoodProducts();
Test.Limit();
}
}
public class FoodProducts : Products
{
public void FoodProduct()
{
Console.WriteLine("This is food product");
}
public void Limit()
{
Console.WriteLine("This is an Attribute of a Product");
}
}
Would someone be able to help me?
What line is the error on, and what is the specific error text? Also, where is the definition of Products?
You are probably getting CS0060: "Inconsistent accessibility: base class 'class1' is less accessible than class 'class2'" Thus, I'm assuming your Products class is not marked as public.
This problem happens when a base class is marked as something other than public (internal, for example), but then you try to make a public derived class.
Just for future reference for someone thick like me, I got this in the following situation and couldn't figure out what was going wrong:
public class Foo : Base<Bar> {} <-- Inconsistent accessibility
public class Base<T> {}
It took me a while to work out that the culprit was here:
internal class Bar {}
Lots of answers here suggest to change your base class into public too. In a sense they are correct, but then they miss an equally valid alternative, which is to change your derived class to internal (to match what the base class's accessibility).
So, the real (yet short) answer is to let your base class and derived class to have same accessibility.
For those who wonder why, the long answer is: when a public derived class attempts to inherit an internal or private base class, it would argurably (more on this later) become semantically unclear whether the sub-class would also want to expose those public methods in the internal/private base class. Eric Lippert gave an detailed explanation in his blog post: Why is deriving a public class from an internal class illegal?, quoted below (with minor edit):
On the one hand, it is a public method of a base class, and so it seems like it should be accessible (to the derived class too). On the other hand, the fact that Base is internal is evidence that its internal method is supposed to be inaccessible outside the assembly. A basic design principle of C# is that when the intention is unclear, the compiler brings this fact to your attention by failing.
PS: That being said, one may argue that, the compiler could possibly just stick with "one of those 2 hands" and it would still be deterministic. So why was the design decision NOT chosen on one specific way? For such a follow-up question, the answer is, it all boils down to design philosophy that (again, quoted from Eric's blog post):
this rule of the language encourages you to use inheritance relationships to model the business domain semantics rather than as a mechanism for code reuse.
So that was the choice C# already made.
Lastly, for the sake of completeness, it is worth to mention that, the design philosophy above is not necessarily the universal and only way to use inheritance. (Heck, some other languages do not even have the public/internal concept in the first place and they are still successful). Personally I see nothing wrong if we would also want to use inheritance mechanism for code reuse. But C# already chose to only use inheritance for business domain semantics. So, it is what it is.
Probably the class Products is not public. Add public to the Products class definition.
If you have something like:
class Products {
...
}
The C# compiler interprets the Products class as internal.
Add the public directive to the class you are trying to inherit from.
public class Products
Make you class public(as shown above) in order for it to be inherited or accessible.
You can also add this before the definition of the namespace in your base class (right after the last "using ..." line):
[assembly: InternalsVisibleTo("<name of the assembly of the caller class>")]
That happens when, for example, the base class is private, but the derived class is public. A contradiction, so to speak.
this means if you wish a public child class, the parent class must be public also.
One of the probable reason for this issue may be , you have more than one main class , Make sure you have only one main class.

Why must methods implementing internal interfaces be public

I am developing an internal class that implements an internal interface.
Can anyone explain why I cannot declare my method as internal, why I am getting the following error: "cannot implement an interface member because it is not public".
I know that I have to declare the method as public, but it makes absolutely no sense to me.
What is the point of declaring a method public if both the interface and the class are internal?
Is it not misleading?
I have read a related question on this site. It is not an exact duplicate, because my class is internal.
Simply put: because that's the way the language designers designed it. Even in internal interfaces, the methods are implicitly public. It does make things simple, but it's a pain in other ways.
If you want a public class where you want to "hide" the use of an internal interface, you could use explicit interface implementation - although that has other drawbacks.
Of course, if your class is internal then it doesn't matter that the methods are public anyway - other assemblies aren't going to be able to call the methods because they can't see the type.
I definitely agree that C# (or .NET in general) hasn't been designed as carefully as it might be around internal interfaces.
In terms of exactly why you're getting an error message - section 13.4.4 of the C# 4 spec (interface mapping) is the reason. Implementations are only found for nonstatic public members and explicit interface member implementations - and if there are any unimplemented members in the interface, an error occurs.
I know this is old but maybe someone find it useful. You can accomplish a kind of internal interface methods like this:
internal interface IFoo
{
void MyMethod();
}
public abstract class Foo : IFoo
{
void IFoo.MyMethod()
{
MyMethod();
}
internal abstract void MyMethod();
}
So all your internal classes should derive from Foo and are forced to implement the abstract MyMethod. But you can treat them all as IFoo of course. But those classes outside the assembly won't provide the MyMethod class.
So you have the advantage to treat your classes internally as IFoo and rely on MyMethod. The drawback is that all your classes will need to derive from Foo which can be a problem if you need another base class.
But I found it helpful if the abstract base class is a generic one and the interface is not. Maybe it is useful in some cases.

Why can't my public class extend an internal class?

I really don't get it.
If the base class is abstract and only intended to be used to provide common functionality to public subclasses defined in the assembly, why shouldn't it be declared internal?
I don't want the abstract class to be visible to code outside the assembly. I don't want external code to know about it.
UPDATE: This question was the subject of my blog on November 13th of 2012. See it for some more thoughts on this issue. Thanks for the great question!
You're right; it doesn't have to be that way. Other OO languages allow "private inheritance", whereby the fact that D inherits from B can only be taken advantage of by code that has the ability to see B.
This was a design decision of the original C# designers. Unfortunately I am away from my desk right now - I'm taking a couple of days off for the long weekend - so I don't have the language design notes from 1999 in front of me. If I think of it when I get back I'll browse them and see if there is a justification for this decision.
My personal opinion is that inheritance should be used to represent "is a kind of" relationships; that is, inheritance should represent the semantics of the domain being modelled in the language. I try to avoid situations where inheritance is used as a code sharing mechanism. As others have mentioned, it's probably best to prefer composition to inheritance if what you want to represent is "this class shares implementation mechanisms with other classes".
By inheriting from a class, you expose the functionality of the base class through your child.
Since the child class has higher visibility than its parent, you would be exposing members that would otherwise be protected.
You can't violate the protection level of the parent class by implementing a child with higher visibility.
If the base class is really meant to be used by public child classes, then you need to make the parent public as well.
The other option is to keep your "parent" internal, make it non-abstract, and use it to compose your child classes, and use an Interface to force classes to implement the functionality:
public interface ISomething
{
void HelloWorld();
}
internal class OldParent : ISomething
{
public void HelloWorld(){ Console.WriteLine("Hello World!"); }
}
public class OldChild : ISomething
{
OldParent _oldParent = new OldParent();
public void HelloWorld() { _oldParent.HelloWorld(); }
}
I think the closest thing you can do is prevent other assemblies creating the abstract class by making its constructor internal, to quote from MSDN:
An internal constructor prevents the abstract class from being used as the base class of types that are not in the same assembly as the abstract class.
You can then try adding an EditorBrowsableAttribute to the class to try and hide it from IntelliSense (though, I've had mixed results using it to be honest) or put the base class in a nested namespace, such as MyLibrary.Internals to seperate it from the rest of your classes.
I think you're mixing concerns here, and C# is to blame, actually (and Java before it).
Inheritance should serve as a categorization mechanism, whereas it's often used for code reuse.
For code reuse it's always been known that composition beats inheritance. The problem with C# is that it gives us such an easy way to inherit:
class MyClass : MyReusedClass { }
But in order to compose, we need to do it by ourselves:
class MyClass {
MyReusedClass _reused;
// need to expose all the methods from MyReusedClass and delegate to _reused
}
What's missing is a construct like a trait (pdf), which will bring composition to the same usability level as inheritance.
There's research about traits in C# (pdf), and it would look something like this:
class MyClass {
uses { MyTrait; }
}
Although I'd like to see another model (that of Perl 6 roles).
UPDATE:
As a side note, the Oxygene language has a feature that lets you delegate all members of an interface to a member property that implements that interface:
type
MyClass = class(IReusable)
private
property Reused : IReusable := new MyReusedClass(); readonly;
implements public IReusable;
end;
Here, all interface members of IReusable will be exposed through MyClass and they'll all delegate to the Reused property. There are some problems with this approach, though.
ANOTHER UPDATE:
I've begun implementing this automatic composition concept in C#: take a look at NRoles.
I think this would violate the Liskov Substitution Principle.
In cases like this, I have used internal classes and prefer composition over inheritance. Is there anything about your design that prohibits containing all such functionality in your internal class, and then have your public classes contain an instance of this internal class?

Abstract class without any abstract method

I am surprised to know that an abstract class in C# is possible with no abstract methods also.
abstract class AbstractDemo
{
public void show()
{
Console.WriteLine("In Show Method");
}
}
class MainDemo:AbstractDemo
{
public static void Main()
{
Console.WriteLine("In Main Method");
}
}
Any explaination ?
Sometimes you don't want to give the possibility to instantiate a class but you need this class as a base class for other classes.
The reason for choosing abstract classes over interfaces is that you can provide some basic implementation.
This is entirely valid, and occasionally useful if you want to provide event-like behaviour: provide an abstract class with all the "event handlers" implemented as virtual methods with a default behaviour of doing nothing.
I've also personally used this a lot for abstract remote API client classes where all methods throw exceptions: they're abstract for the purposes of test doubles, expecting our implementations to be the only production implementations, but allowing users to create their own test doubles either by hand or via mocking frameworks. Making the methods virtual instead of abstract means that new RPCs can be added without that being a breaking change.
A derived class can then override some of the methods, but doesn't have to override any specific one, because nothing's abstract. It still makes sense for the class to be abstract because an instance of the base class would be pointless (as everything would be a no-op).
This pattern is much more common in Java than C#, however - as in C# you'd normally just use "proper" events.
An abstract class is a class that must be extended before it can be used. This does not it any way mean that the function themselves must be abstract.
Take for example an Animal class
public abstract class Animal
{
void Move()
{
//whatever
}
}
public class Fish : Animal
{
void Swim()
{
}
}
public class Dog : Animal
{
void Bark()
{
}
}
All animals can move but only the fish can swim and the dog can bark.
Or for a real life example. I have an Asp.net MVC base controller I use in my application. It has some basic methods I need very often like GetCurrentUser() and a function I wrote to help with localization. It also takes care of tracking so I don't have to rewrite that code in all of my controllers. The class has about 200 lines of code but not a single abstract method.
I think you're confusing abstract classes with interfaces. Interfaces can't have methods with body, abstract classes can. There are times when you want to prevent user from instantiating an object of a specific class; but still provide some base functionality for the classes that derive from it; this is what an abstract class is useful for.
If your class is just a base for other classes and it does not have an full usablility - in other words as a base itselfe is not usable at all then you want to prevent from creating instances of it. In this case you can make abstract class without abstract members.
You could use abstract keyword on a class just to signal the compiler that it can only used inheriting from it, and not directly; In this case you are not oblied to put abstract member on the class.
This is equivalent to put in the class only one protected constructor, but using abstract is more clear and understandable.
No better explanation than MSDN it self
http://msdn.microsoft.com/en-us/library/aa645615(v=VS.71).aspx
An abstract class cannot be instantiated directly, and it is a
compile-time error to use the new
operator on an abstract class. While
it is possible to have variables and
values whose compile-time types are
abstract, such variables and values
will necessarily either be null or
contain references to instances of
non-abstract classes derived from the
abstract types.
An abstract class is permitted (but not required) to contain abstract
members.
An abstract class cannot be sealed.
We have heard that in abstract class, there must be an abstarct member. But when I compile the abstarct class without an abstract method, it compiles. It gives me surprise. Now I am unable to find the article which explain exact behavior of an abstarct class.

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