I'm trying to load a form with different information depending on which component of my listbox I double click. If I get which box was clicked(box 1, box2, etc.), that would be enough.
I've tried using the Doubleclick event, but it returns an object, and I'm not quite sure what to do with this object to get what I need.
Heres my code right now:
for (int i = 0; i <= (Program.Customers.Count) - 1; i++)
{
if (Program.Customers[i].Name == searchTerm)
{
SearchIndex.Add(i);
listBox1.Items.Add(((Program.Customers[i].ID + " - " + Program.Customers[i].Name)));
}
}
listBox1.Show();
What would be the best way to get which box was clicked? I need the ID, but I can get that with box was clicked.
Thanks!
In the simplest case, you can directly compare the sender argument with your ListBox control instances, for example:
if (sender == listBox1)
{
// ...
}
To get more information out of sender you need to cast it to something more specific first. So if you know your double click handler was only attached to list boxes, you can do
var listbox = (ListBox)sender;
and then access any of the properties of ListBox (such as Tag, which I mention because it's there specifically for your custom needs).
Related
While working on a small app that pulls test cases, runs, and results from an SQL Server Database, I encountered a dilemma in my methodology for attempting to create dynamic controller names in a TableLayoutPanel in WinForms. I am creating the rows dynamically when the user chooses the particular test case, and from there the TableLayoutPanel will open another window with the test steps preloaded and two radio buttons to indicate whether or not the test passed. My issue is that when I select one of the radio buttons on the right of the step, I get the same console read every single time. I need to be able to determine which exact radio button the user has pressed so I can therefore determine what row it's in and subsequently what test either passed or failed. My main code is as follows:
FormManualTest.cs (section when adding to the TableLayoutPanel)
private void addRowToolStripMenuItem_Click(object sender, EventArgs anotherEvent)
{
tableLayoutTest.RowStyles.Clear(); // Clear row styles to ensure a clean start when adding to the TableLayoutPanel
List<RadioButton> listOfRadioControls = new List<RadioButton>(); // Create array of radio buttons
List<UserCustomStep> listOfStepControls = new List<UserCustomStep>(); // Create array of custom controls
for (int i = 0; i < 5; i++)
{
UserCustomStep step = new UserCustomStep(Counter, "Step: " + i + " Push the button to elicit a response."); // Creates new user custom step control instance
RadioButton pass = new RadioButton();
pass.Text = "Pass";
pass.AutoSize = true;
RadioButton fail = new RadioButton();
fail.Text = "Fail";
fail.AutoSize = true;
fail.Margin = new Padding(3,3,20,3); // Needed to see the fail button without having to scroll over
listOfStepControls.Add(step); // Add step to UserCustomStep array
listOfRadioControls.Add(pass); // Add radio buttons to the RadioButton array
listOfRadioControls.Add(fail);
listOfRadioControls[i * 2].CheckedChanged += (s, e) => // Subscribes the pass radio button to listen for when a user has clicked on it
{
Console.WriteLine("Pass " + i + " was clicked");
};
listOfRadioControls[(i * 2) + 1].CheckedChanged += (s, e) => // Subscribes the fail radio button to listen for when a user has clicked on it
{
Console.WriteLine("Fail " + i + " was clicked");
};
tableLayoutTest.Controls.Add(listOfStepControls[i], 0, i); // Adds CustomStep to first column
tableLayoutTest.Controls.Add(listOfRadioControls[i*2], 1, i); // Adds Pass Radio Button to second column
tableLayoutTest.Controls.Add(listOfRadioControls[(i * 2) + 1], 2, i); // Add Fail Raido Button to third column
Counter++; // Increment couter to add subsequent steps underneath the previous ones.
}
}
Screenshots of App with Console Readout:
After Test Case Has Been Clicked and Radio Button Has Been Pressed
(From clicking this I would expect the console to read "Pass 1 was clicked")
Console Read:
Click Fail Button:
(I know from this image below that since the Pass button doesn't remain clicked I'm somehow using the same controller for all 5 of them)
Console Read
So from all of these issues that I've been presented with, I know that I'm somehow using the same controller for all 5 instances regardless of the fact that I'm storing everything in a controller array and grabbing from there. The for loop will have to be converted to a for each loop later, but that still doesn't solve my issue. I believe that if I could say something like:
RadioButton (pass+id) = new RadioButton();
or something similar while looping through to dynamically create the name for the controls, then each one would be a completely separate control and I could go from there. Any help would be greatly appreciated! I come from a heavy web background so my normal skills to remedy this in JS land aren't coming in handy as of right now. Thanks again for the assistance.
The Name property is optional, you don't need to specify it and it doesn't need to be unique. You can use property Tag for your own purpose (you can assign there ID or event instance of some object).
However you can also create your own control/usercontrol which encapsulate the whole row, and you can declare your own properties exactly for your purpose.
I've found similar answers to my question before, but not quite to what I'm trying to do...
In Visual Basic (last I used it, in 06/07) there was an "Index" property you could assign to multiple controls with the same name. I used this primarily to loop through controls, i.e.:
For i = 1 to 500
picSeat(i).Print "Hello"
Next i
Is there a way to do this in C#? I know there is a .IndexOf(), but would that really help for what I'm doing? I want to have multiple controls with the same name, just different index.
This is a Windows Form Application, and I'm using Visual Studio 2012. I am talking about controls, not arrays/lists; this was possible in VB and I was wondering if it was possible at all in C#. So I want to have, say, 30 seats in a theatre. I want to have each seat represented by a picturebox named "picSeat". VB would let me name several objects the exact same, and would assign a value to a control property "Index". That way, I could use the above loop to print "Hello" in every picture box with only 3 lines of code.
No, this feature does not exist in C#, and was never implemented in the transition from classic VB to VB.Net.
What I normally do instead is put each of the controls in question in a common parent container. The Form itself can work, but if you need to distinguish these from others of the same type a GroupBox or Panel control will work, too. Then, you access the controls like this:
foreach (var picBox in parentControl.Controls.OfType<PictureBox>())
{
// do something with each picturebox
}
If you want to use a specific control, just write by name:
pictureBox6.SomeProperty = someValue;
If you need to change a specific control determined at run-time, normally this is in response to a user event:
void PictureBox_Click(object sender, EventArgs e)
{
var picBox = sender As PictureBox;
if (picBox == null) return;
//picBox is now whichever box was clicked
// (assuming you set all your pictureboxes to use this handler)
}
If you really really want the Control Arrays feature, you can do it by adding code to create the array to your form's Load event:
PictureBox[] pictureBoxes = Me.Controls.OfType<PictureBox>().ToArray();
Are we talking WinForms here? I'm not sure, but I don't think you can have multiple controls in winforms with same name. But I vaguely recall doing something similar and the solution was to name them Button_1, Button_2 etc. Then you can iterate through all controls and get your own index.
Beware though that if you want to instanciate a separate control for each seat in a theatre, you might run into some serious performance issues :) I've done something similar to that as well and ended up drawing the whole thing on a canvas and using mouse coordinates to handle the events correctly.
You may want to check out the Uid property of controls.
(http://msdn.microsoft.com/en-us/library/system.windows.uielement.uid(v=vs.110).aspx)
You can access Control through Uid property with the following
private static UIElement FindUid(this DependencyObject parent, string uid)
{
var count = VisualTreeHelper.GetChildrenCount(parent);
if (count == 0) return null;
for (int i = 0; i < count; i++)
{
var el = VisualTreeHelper.GetChild(parent, i) as UIElement;
if (el == null) continue;
if (el.Uid == uid) return el;
el = el.FindUid(uid);
if (el != null) return el;
}
return null;
}
And simply use
var control = FindUid("someUid");
I copied code from this post
If you create an indexed dictionary of your user control, it will behave pretty much the same as in VB6, though you'll not see it on the VS C# GUI. You'll have to get around the placement issues manually. Still - and most importantly -, you'll be able to refer to any instance by the index.
The following example is for 3 pieces for clarity, but of course you could automate every step of the process with appropriate loops.
public partial class Form1 : Form
{
...
Dictionary<int, UserControl1> NameOfUserControlInstance = new Dictionary<int, UserControl1>()
{
{ 1, new UserControl1 {}},
{ 2, new UserControl1 {}},
{ 3, new UserControl1 {}}
};
private void Form1_Load(object sender, EventArgs e)
{
NameOfUserControlInstance[1].Location = new System.Drawing.Point(0, 0);
NameOfUserControlInstance[2].Location = new System.Drawing.Point(200, 0);
NameOfUserControlInstance[3].Location = new System.Drawing.Point(400, 0);
Controls.Add(NameOfUserControlInstance[1]);
Controls.Add(NameOfUserControlInstance[2]);
Controls.Add(NameOfUserControlInstance[3]);
}
...
}
I like using Tags to apply any type of meta data about the controls
for (int i = 0; i< 10; ++i)
{
Button button = new Button();
button.Tag = i;
}
I have listbox with Buttons. Every button have specific name -> button.Name = "button1".
I want to find specific button in listbox by Name.
I tried something like this:
if (listBox.Items.Contains(new Button().Name = "button2"))
{
MessageBox.Show("TEST");
}
But it doesnt work.
How to find it?
You need to check: 1. If the item is a Button 2. If its name is the same (use == not = as in your code)
foreach(var i in listBox.Items)
{
if (i is Button && (i as Button).Name=="button2")
{
MessageBox.Show("TEST");
}
}
If you have your ItemsControl item with you then you can iterate its Visualtree to reach to your button using VisualTreeHelper
Recursive find child is explained in this post How can I find WPF controls by name or type?
I'm calling a public method from another class. It takes in a List as a parameter, and goes through the list printing out each item into a text field. The problem is the text field is remaining empty!. I've checked that the list is populated by outputing the item to the console before I put it into the text box, and the text is coming up fine there.
The list contains strings, and should output each string to the textfield followed by a semi colon.
This is the method which is being called:
public void fillAttachment(List<string> attachList)
{
for (int i = 0; i < attachList.Count; i++)
{
Console.WriteLine("List: " + attachList[i]);
txtAttach.Text += attachList[i] + ";";
}
}
I would solve it in this way:
foreach(var attach in attachList)
{
Console.WriteLine(attach);
txtAttach.AppendText(string.Format("{0};", attach));
}
Setting the text property on a text box and it not displaying could be one of the following:
You are not looking at the same control as you are setting the text in
Could you have instantiated a second copy of the form object and it is this form that you are setting the txtAttach text property in?
Could the control that you are expecting to be populated be a different one? Right click the text box that you want the text to appear in click properties and check the name.
Something else is clearing the textbox after you set it
Right click the txtAttach.Text and click Find All References, this will show you all the places that the Text property is referenced - written and read - in your project. This is a very useful way to locate other interaction with this control.
Fomatting is making the text box appear empty
Is the Font too small, or in the same colour as the background. Can you select the text in the text box?
The easiest way to test all of the above is to create a new text control on your form with a different name, change your code to populate it, check that it is indeed populated, then replace the old one.
As an aside, you could also reduce the code with a single line as follows:
public void fillAttachment(List<string> attachList)
{
txtAttach.Text = String.Join(";", attachList.ToArray());
}
Although this obviously skips out the console write line function.
Not sure why yours doesn't work but I would have done it like this...
public void fillAttachment(List<string> attachList)
{
string result = "";
//OR (if you want to append to existing textbox data)
//string result = txtAttach.Text;
for (int i = 0; i < attachList.Count; i++)
{
Console.WriteLine("List: " + attachList[i]);
result += attachList[i] + ";";
}
txtAttach.Text = result;
}
Does that work for you? If not then there is something else very wrong that is not obvious from your code
Is there a straighforward way to set additional text to appear in a tooltip when a user's mouse is held over an item in a CheckedListBox?
What I would expect to be able to do in code is:
uiChkLstTables.DisplayOnHoverMember = "DisplayOnHoverProperty"; //Property contains extended details
Can anyone point me in the right direction to do this? I've already found a couple of articles that involve detecting which item the mouse is currently over and creating a new tooltip instance, but this sounds a little too contrived to be the best way.
Thanks in advance.
Add a Tooltip object to your form and then add an event handler for the CheckedListBox.MouseHover that calls a method ShowToolTip();
Add MouseMove event of your CheckedListBox which has the following code:
//Make ttIndex a global integer variable to store index of item currently showing tooltip.
//Check if current location is different from item having tooltip, if so call method
if (ttIndex != checkedListBox1.IndexFromPoint(e.Location))
ShowToolTip();
Then create the ShowToolTip method:
private void ShowToolTip()
{
ttIndex = checkedListBox1.IndexFromPoint(checkedListBox1.PointToClient(MousePosition));
if (ttIndex > -1)
{
Point p = PointToClient(MousePosition);
toolTip1.ToolTipTitle = "Tooltip Title";
toolTip1.SetToolTip(checkedListBox1, checkedListBox1.Items[ttIndex].ToString());
}
}
Alternately, you could use a ListView with checkboxes instead. This control has
builtin support for tooltips.
Contrived or not; that's what there is...
I'm not aware of an easier way than you have already described (although I'd probably re-use a tooltip instance, rather than creating new all the time). If you have articles that show this, then use them - or use a 3rd party control that supports this natively (none leap to mind).
I would like to expand upon Fermin's answer in order to perhaps make his wonderful solution slightly more clear.
In the form that you're working in (likely in the .Designer.cs file), you need to add a MouseMove event handler to your CheckedListBox (Fermin originally suggested a MouseHover event handler, but this did not work for me).
this.checkedListBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.showCheckBoxToolTip);
Next, add two class attributes to your form, a ToolTip object and an integer to keep track of the last checkbox whose tool tip was shown
private ToolTip toolTip1;
private int toolTipIndex;
Finally, you need to implement the showCheckBoxToolTip() method. This method is very similar to Fermin's answer, except that I combined the event callback method with the ShowToolTip() method. Also, notice that one of the method parameters is a MouseEventArgs. This is because the MouseMove attribute requires a MouseEventHandler, which then supplies MouseEventArgs.
private void showCheckBoxToolTip(object sender, MouseEventArgs e)
{
if (toolTipIndex != this.checkedListBox.IndexFromPoint(e.Location))
{
toolTipIndex = checkedListBox.IndexFromPoint(checkedListBox.PointToClient(MousePosition));
if (toolTipIndex > -1)
{
toolTip1.SetToolTip(checkedListBox, checkedListBox.Items[toolTipIndex].ToString());
}
}
}
Run through your ListItems in your checkbox list of items and set the appropriate text as the item 'title' attribute, and it will display on hover...
foreach (ListItem item in checkBoxList.Items)
{
//Find your item here...maybe a switch statement or
//a bunch of if()'s
if(item.Value.ToString() == "item 1")
{
item.Attributes["title"] = "This tooltip will display when I hover over item 1 now, thats it!!!";
}
if(item.Value.ToString() == "item 2")
{
item.Attributes["title"] = "This tooltip will display when I hover over item 2 now, thats it!!!";
}
}