ProgressBar in Subthread - c#

I need to write a WPF-Assembly with only a progressbar and a cancel button. This gui has to run in a subthread, so that a program calling the Assembly (sending progress values and checking the cancel state) won't be blocked. I know how to do this the other way around via Backgroundworker, but not how to run a gui in a subthread and communicate between the two threads. Any help appreciated.
Class that starts the gui thread:
public ProgressBar()
{
StartProgressWindowThread(0);
}
private void StartProgressWindowThread(int numberProgressBars)
{
progressThread = new Thread(new ParameterizedThreadStart(ThreadStartPoint));
progressThread.IsBackground = true;
progressThread.SetApartmentState(ApartmentState.STA);
progressThread.Start(numberProgressBars);
}
private void ThreadStartPoint(object args)
{
progressBarWindow = new ProgressBarWindow(args);
progressBarWindow.OnCancel += new EventHandler(CancelAction);
progressBarWindow.Show();
System.Windows.Threading.Dispatcher.Run();
}
Update:
At the moment I am sending messages from the calling class to the gui thread via NamedPipes and then invoke the sent values. The cancel button on the gui is connected through a delegate. This works fine, but I am not sure if the NamedPipes are the right choice.

You can use Invoke:
Invoke(new Action<object>((args) =>
{
// update gui from a different thread
}), e.Argument);

Related

UDP listener on a thread and posting to GUI

I'm running a dialog based program that sends TCP out on a periodic, but also listens for UDP messages and displays the contents to the GUI. With the simple example I used initially, once I began listening in the while(true), all other GUI functionality was shut down. I then tried to spawn a thread to do the listening, but those examples required me to create a new class which hid the GUI elements from my view.
So my question is, what is the best practice to listen for UDP messages and write contents to the GUI without blocking the GUI thread?
You need to have the code doing the listening in a background thread of some sort. That's simple enough, there are lots of ways of string a background thread, from the Thread class, BackgroundWorker, Task, ThreadPool.QueueUserWorkItem (although in your case a thread pool thread is not appropriate, you need a full thread as your operation is long running), etc.
After that all you need is some way of updating the UI. There are again, several methods of doing so (some that are specific to the UI functionality you're using (WPF, winform, etc.) and some that aren't.
Using IProgress<T> is particularly useful, especially because it's not dependent on a particular UI technology. Create the Progress object in the UI, and specify how to update the UI when you have a particular result, pass the object to the background worker, and have it Report progress when it receives information.
An example might look something like this:
private void Form1_Load(object sender, EventArgs e)
{
Progress<string> progress = new Progress<string>();
progress.ProgressChanged += data =>
{
textBox1.AppendText(data);
};
Thread tcpListener = new Thread(() => ListenForData(progress));
tcpListener.Start();
}
private void ListenForData(IProgress<string> progress)
{
while (true)
{
Thread.Sleep(1000);//placeholder for real IO to get data
progress.Report("data");
}
}
If you don't have C# 4.5 creating your own Progress class is quite simple:
public interface IProgress<T>
{
void Report(T data);
}
public class Progress<T> : IProgress<T>
{
SynchronizationContext context;
public Progress()
{
context = SynchronizationContext.Current
?? new SynchronizationContext();
}
public Progress(Action<T> action)
: this()
{
ProgressReported += action;
}
public event Action<T> ProgressReported;
void IProgress<T>.Report(T data)
{
var action = ProgressReported;
if (action != null)
{
context.Post(arg => action((T)arg), data);
}
}
}

BeginInvoke callback function

I have a c# .NET winforms app making this async call:
simpleDelegate.BeginInvoke(null, null);
My function is being called by the delegate and that all works great. The problem is, after the function finishes on the worker thread, I need the main thread to update some controls on my winform. If the worker thread tries to update these controls, .NET freaks out. But I need the main thread to remain responsive to user actions, and then call my function UpdateFormAfterServerCall() ONLY AFTER the worker thread finishes calling the async function.
I would greatly appreciate if you can give me a concise code sample, rather than abstractly explain how to do this. I've read a hundred explanations already, and am just having trouble wiring it together correctly.
Note: Before the BeginInvoke I have:
simpleDelegate = new MethodInvoker(CallServer);
From different thread if you want to update GUI which is owned by another thread use MethodInvoker
if(control.InvokeRequired)
control.Invoke( (MethodInvoker) ( ()=> updating_function() ) );
else
updating_function();
You could use a BackgroundWorker:
BackgroundWorker bw = new BackgroundWorker();
string result = null;
bw.DoWork += (s, e) =>
{
// Executes on background thread.
// UI remains responsive to user activity during this time.
result = CallServer();
};
bw.RunWorkerCompleted += (s, e) =>
{
// Executes on UI thread upon completion.
resultTextBox.Text = result;
};
bw.RunWorkerAsync();
The Control class (Form is a Control as well) has an Invoke method, you can call this from any thread to execute code on the GUI thread.
In addition, Control has a convenient InvokeRequired property that informs you whether you are on the GUI thread already. You could for instance create the following method in your form:
public class MyForm
{
// ...
public void UpdateMe()
{
if (InvokeRequired)
{
Invoke(new Action(UpdateMe));
return;
}
// Code to update the control, guaranteed to be on the GUI thread
}
}
Here is the code sample [what you want exactly] -
http://www.yoda.arachsys.com/csharp/threads/winforms.shtml
& you can read about all flavours of async here -
http://msdn.microsoft.com/en-us/library/2e08f6yc(v=vs.100).aspx

Interacting between two threads

I am working on a winform application, and my goal is to make a label on my form visible to the user, and three seconds later make the label invisible. The issue here is timing out three seconds. I honestly do not know if this was the correct solution to my problem, but I was able to make this work by creating a new thread, and having the new thread Sleep for three seconds (System.Threading.Thread.Sleep(3000)).
I can't use System.Threading.Thread.Sleep(3000) because this freezes my GUI for 3 seconds!
private void someVoid()
{
lbl_authenticationProcess.Text = "Credentials have been verified authentic...";
Thread sleepThreadStart = new Thread(new ThreadStart(newThread_restProgram));
sleepThreadStart.Start();
// Once three seconds has passed / thread has finished: lbl_authenticationProcess.Visible = false;
}
private void newThread_restProgram()
{
System.Threading.Thread.Sleep(3000);
}
So, back to my original question. How can I determine (from my main thread) when the new thread has completed, meaning three seconds has passed?
I am open to new ideas as well as I'm sure there are many.
Right now, you are blocking the entire UI thread in order to hide a label after 3 seconds. If that's what you want, then just user Thread.Sleep(3000) from within the form. If not, though, then you're best off using a Timer:
System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
timer.Interval = 3000;
timer.Tick += (s, e) => { this.lbl_authenticationProcess.Visible = false; timer.Stop(); }
timer.Start();
After 3 seconds, the label will disappear. While you're waiting for that, though, a user can still interact with your application.
Note that you must use the Forms version of Timer, since its Tick event is raised on the UI thread, allowing direct access to the control. Other timers can work, but interaction with the control would have to be Invoke/BeginInvoked.
Did you try to use Timer
System.Windows.Forms.Timer t = new System.Windows.Forms.Timer();
t.Interval = 3000;
t.Start();
t.Tick += new EventHandler(t_Tick);
void t_Tick(object sender, EventArgs e)
{
label.Visible = false;
}
You really don't need to synchronize anything. You just need a new thread, with a reference to your label. Your code is actually pretty close:
private void someVoid()
{
lbl_authenticationProcess.Text = "Credentials have been verified authentic...";
lbl_authenticationProcess.Visible = true;
Thread sleepThreadStart = new Thread(new ThreadStart(newThread_restProgram));
sleepThreadStart.Start();
}
private void newThread_restProgram()
{
System.Threading.Thread.Sleep(3000);
if (lbl_authenticationProcess.InvokeRequired) {
lbl_authenticationProcess.Invoke(new SimpleCallBack(makeInvisible));
} else {
makeInvisible();
}
}
private void makeInvisible()
{
lbl_authenticationProcess.Visible = false;
}
So, when someVoid() is called, the message on the label is set, the label is made visible. Then a new thread is started with the newThread_restProgram() as the body. The new thread will sleep for 3 seconds (allowing other parts of the program to run), then the sleep ends and the label is made invisible. The new thread ends automatically because it's body method returns.
You can make a method like so:
public void SetLbl(string txt)
{
Invoke((Action)(lbl_authenticationProcess.Text = txt));
}
And you would be able to call it from the second thread, but it invokes on the main thread.
If you're using .NET 3.5 or older, it's kinda a pain:
private void YourMethod()
{
someLabel.BeginInvoke(() =>
{
someLabel.Text = "Something Else";
Thread thread = new Thread(() =>
{
Thread.Sleep(3000);
someLabel.BeginInvoke(() => { someLabel.Visible = false; });
});
thread.Start();
});
}
That should stop you from blocking the UI.
If you're using .NET 4+:
Task.Factory.StartNew(() =>
{
someLabel.BeginInvoke(() => { someLabel.Text = "Something" });
}).ContinueWith(() =>
{
Thread.Sleep(3000);
someLabel.BeginInvoke(() => { someLabel.Visible = false; });
});
If you are willing to download the Async CTP then you could use this really elegant solution which requires the new async and await keywords.1
private void async YourButton_Click(object sender, EventArgs args)
{
// Do authentication stuff here.
lbl_authenticationProcess.Text = "Credentials have been verified authentic...";
await Task.Delay(3000); // TaskEx.Delay in CTP
lbl_authenticationProcess.Visible = false;
}
1Note that the Async CTP uses TaskEx instead of Task.
You can use an AutoResetEvent for your thread synchronization. You set the event to signalled when your secondary thread has woken from it's sleep, so that it can notify your main thread.
That means though that your main thread waits for the other thread to complete.
On that note, you can use SecondThread.Join() to wait for it to complete in your main thread.
You do either of the above, but you don't need to do both.
As suggested in the comments, having a UI thread sleep is not generally a good idea, as it causes unresponsiveness for the user.
However if you do that, you might as well just sleep your main thread and get rid of the extraneous need of the second thread.
I'm not exactly sure this is the right way to do it, but to answer your question, you have to use the Join() function.
public void CallingThread()
{
Thread t = new Thread(myWorkerThread);
t.Join();
}
public void WorkerThread()
{
//Do some stuff
}
You can also add a timeout as parameter to the function, but you don't need that here.

WPF / XAML: How do I execute threaded processes and prevent the main UI from being busy / freezing?

I have a XAML application that serves as the UI for an automation. The entire automation can take anywhere from 20-30 hours to fully execute so I created a Task class object that essentially wraps Thread methods (Start/Stop/Reset).
However, when I run the automation method under the Task object, the XAML UI is busy and I cannot interact with the other controls, including the Pause button which toggles the Thread.Set() flag.
There is another post
Prevent UI from freezing without additional threads
where someone recommended the BackgroundWorker class this MSDN article mentions it is a bad idea to use this when if it manipulates objects in the UI, which mine does for purposes of displaying status counts:
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
Any idea around this?
private void OnButtonStartAutomationClick(object sender, RoutedEventArgs e)
{
btnPauseAutomation.IsEnabled = true;
Automation.Task AutomationThread = new Automation.Task(RunFullAutomation);
}
private void RunFullAutomation()
{
// do stuff that can take 20+ hours
// threaded so I can utilize a pause button (block)
}
class Task
{
private ManualResetEvent _shutdownFlag = new ManualResetEvent(false);
private ManualResetEvent _pauseFlag = new ManualResetEvent(true);
private Thread _thread;
private readonly Action _action;
public Task(Action action)
{
_action = action;
}
public void Start()
{
ThreadStart ts = new ThreadStart(DoDelegatedMethod);
_thread = new Thread(ts);
_thread.Start();
_thread.Priority = ThreadPriority.Lowest;
}
public void Resume()
{
_pauseFlag.Set();
}
public void Stop()
{
_shutdownFlag.Set();
_pauseFlag.Set();
_thread.Join();
}
private void DoDelegatedMethod()
{
do
{
_action();
}
while (!_shutdownFlag.WaitOne(0));
}
}
where someone recommended the BackgroundWorker class this MSDN article mentions it is a bad idea to use this when if it manipulates objects in the UI, which mine does for purposes of displaying status counts
BackgroundWorker is actually ideal for this, as it was designed for this type of scenario. The warning is that you shouldn't change UI elements inside of DoWork, but rather via ReportProgress and the ProgressChanged event.
The reason the warning exists is "DoWork" is executed on a background thread. If you set a UI element value from there, you'll get a cross threading exception. However, ReportProgress/ProgressChanged automatically marshals the call back into the proper SynchronizationContext for you.
Take a look at the Dispatcher object in WPF. You can, and should in your scenario, run the long running tasks on a background thread and the BackgroundWorker is a good way to do it. When you need to update the UI you need to verify access to the UI thread and if you don't have it use the dispatcher to invoke an update method on the UI thread.
There are two possible causes here: first, that the blocking task is blocking the UI thread rather than running on a background thread, and second, that the background thread is starving the UI thread so that it never gets the chance to respond to input. You need to find out which of these is the case. A crude way to do this is, in your Click handler, Debug.WriteLine the current thread ID (Thread.CurrentThread.ManagedThreadId), and do the same in the RunFullAutomation callback.
If these print the same number, then you have the first problem. Reed and TheZenker have provided solutions to this.
If these print different numbers, then you are already on a worker thread, and you have the second problem. (BackgroundWorker may get you to the worker thread more elegantly, and will help with updating the UI, but it won't stop starvation.) In this case the simplest fix is probably to set _thread.Priority = ThreadPriority.BelowNormal; before starting the worker thread.
By the way, your code never appears to actually call AutomationThread.Start, which means the RunFullAutomation callback isn't even executed. Is this just a typo?
I'd advise against rolling out your own Task class given that .NET 4 has full support for running tasks asynchronously in the background using the Task Parallel Library
That said,you can do what Reed suggests and use a BackgroundWorker which is ideal or if you prefer more control over the nature of how the task si executing, you could use the Task class from System.Threading.Tasks and implement something like so:
public partial class MainWindow : Window
{
CancellationTokenSource source = new CancellationTokenSource();
SynchronizationContext context = SynchronizationContext.Current;
Task task;
public MainWindow()
{
InitializeComponent();
}
private void DoWork()
{
for (int i = 0; i <= 100; i++)
{
Thread.Sleep(500); //simulate long running task
if (source.IsCancellationRequested)
{
context.Send((_) => labelPrg.Content = "Cancelled!!!", null);
break;
}
context.Send((_) => labelPrg.Content = prg.Value = prg.Value + 1, null);
}
}
private void Start_Click(object sender, RoutedEventArgs e)
{
task = Task.Factory.StartNew(DoWork, source.Token);
}
private void Cancel_Click(object sender, RoutedEventArgs e)
{
source.Cancel();
}
}
In DoWork() you use the WPF SynchronizationContext and post messages to update the UI wiget you need.
The example has a progress bar and a label control that is updated on each iteration of the for loop.Cancellation is supported using CancellationTokenSource which is checked in each iteration.
Hope this helps.

How to construct a new WPF form from a different thread in c#

I'm having trouble with the concept of threads and how to use them.
I'm trying to code a fairly basic chat program (as part of a larger program) and it currently works like this:
The 'NetworkSession' class receives the input from the server on a separate thread in a loop. If it receives input that indicates it should open a new chat window it constructs a new WPF class (ChatWindow) and displays it.
Originally I got the error that "The calling thread must be STA, because many UI components require this.". So i set the thread to be STA but now of course the WPF form is unusable because its running on the same thread as the blocking loop.
So my question is how do I create a new instance of a WPF form from within another thread.
I've seen alot of discussion about this but it tends to deal with running a delegate from a form that has already been constructed.
Here is some code.
while (Connected) //this loop is running on its own thread
{
Resp = srReceiver.ReadLine();
if (Resp.StartsWith("PING")) SendToServer("PONG");
if (Resp.StartsWith("CHAT FROM"))
{
String[] split = Resp.Split(' ');
Console.WriteLine("Incoming Chat from {0}", split[2]);
bool found = false;
if (Chats.Count != 0)
{
foreach (ChatWindow cw in Chats)
{
if (cw.User == split[2])
{
found = true;
cw.AddLine(cw.User, split[3]); // a function that adds a line to the current chat
}
}
}
if (!found)
{
ChatWindow temp = new ChatWindow(split[2], split[3]);
Chats.Add(temp); //this is a collection with T = ChatWindow
temp.Show();
}
}
}
If you're constructing NetworkSession from your UI Thread, you can snag a reference to the current Dispatcher that can manipulate the UI later.
NetworkSession.cs
private Dispatcher _dispatcher;
public NetworkSession()
{
_dispatcher = Dispatcher.CurrentDispatcher;
}
//any thread can call this method
public void DoStuff()
{
Action action = () =>
{
ChatWindow temp = new ChatWindow(split[2], split[3]);
Chats.Add(temp);
temp.Show();
};
_dispatcher.BeginInvoke(action);
}
The code below, which I took from here worked for me:
public static void StartChatWindow()
{
Thread thread = new Thread(() =>
{
ChatWindow chatWindow = new ChatWindow();
chatWindow.Chat(); // Do your stuff here, may pass some parameters
chatWindow.Closed += (sender2, e2) =>
// Close the message pump when the window closed
chatWindow.Dispatcher.InvokeShutdown();
// Run the message pump
System.Windows.Threading.Dispatcher.Run();
});
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
}
What you really need to do is construct the window/form on your main UI thread. You probably need to define a delegate that you can call from your network thread and that delegate should have a method attached that will call this.Dispatcher.BeginInvoke() -> inside which you will construct your window.
The this.Dispatcher.BeginInvoke() call is necessary to execute code on the UI thread, otherwise even with a delegate, code would be executed on the network thread.
Both the delegate and the method for creating a new chat window should probably be attached to the MainWindow...

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