Synchronise access to a resource from the UI thread - c#

I lock on a global object in order to synchronise communication to an external device from various threads, which is working fine.
I want to user a slider control to set values which I then send to my external device, so I'm using its Scroll event to listen for changes before sending them off to the device.
The problem is, I need to lock on the global object before communicating with the device, as follows:
private void slider_Scroll(object sender, EventArgs e)
{
lock(lockObject)
{
//send slider values to external device
}
}
The above always hangs indefinitely on attempting to gain the lock. The rest of my code has been working fine, so I don't think I have a genuine race condition - I'm assuming this is happening because it's running on the UI thread and that it's a Bad Idea to block on the UI thread? I could be wrong.
However, if this is the case, I'm guessing I need to wrap the above code in a method and somehow invoke it on the 'main' thread from the UI thread?
How can I achieve this?

Definitely never a good idea to use lock from the main UI thread. Add a BackgroundWorker() control to the form and pass the slider value into the RunWorkerAsync() method. You can retrieve the value in the DoWork() handler via e.Argument, and safely use lock from there.

Related

How do I set the status bar from a static [duplicate]

This question already has answers here:
Async Progress Bar Update
(3 answers)
Closed 3 years ago.
I have a form (called Form1) and I have created a status strip (called toolStripProgressBar1), with a label and a progress bar. I have a function that is called when you press a button and gets some data and processes it, which works well.
I want to provide the user with some information as to its progress so I want to set the label and progress bar but I can't get it to set
private static async Task GetSurvey(string surid)
{
Form1.toolStripProgressBar1.Value = 10;
It will be a lot easier if you don't do it as static; doing the work in a method that has access to the form instance variables would make this quite trivial. Be aware though that your progress bar is (== should be) updated by the windowing thread, and most things like button click event handlers are actioned by that same thread. This means that you click your button and the thread that created the progressbar gets busy doing your long running code...
Now, you're running your task async and this is good, just make sure that you await any lengthy operations so that the windowing thread can hand off to a background process at that point and go back to its main job (updating the UI) otherwise you won't see your progress bar updating very effectively. Don't try to update form controls from code that is run on a different thread to the main windowing thread.
If you're not clear on how async/await works, visualise it that upon encountering await within some method block, the thread that is executing the code will create a background process to complete the await'd section, and it itself will travel back up the call stack til it reaches the first method not marked async and proceed from there. In practical terms in a windows forms app you want all your code that "does stuff" in response to a button click to be marked async so you can release the windowing thread out of your code context entirely and back to doing its job of keeping the UI responding, whenever you use await
An alternative way of doing this might be tonise a BackgroundWorker - you attach a DoWork event handler that does the work, and as part of this code it should regularly call the ReportProgress method, passing in an int percentage completion. The ProgressChanged event handler on the BGWorker is used to set the percentage bar/Uu elements -critically you need to know that DoWork runs on a thread that is NOT the windowing thread (and windows controls must not be accessed from a thread other than the thread that created them, usually the windowing thread) so we don't access the progress bar directly from DoWork- instead we call ReportProgress and that causes the ProgressChanged event to fire, and the BGWorker deliberately arranges things so the code in that event handler IS run on the windowing thread(actually the thread that creates the worker but this should be the same)

Do I need to implement a background worker

I have a main GUI application, that does all of it's actual work in a referenced assembly. Right now, I DON'T do the work in a background worker, so it basically locks the main UI while it does it's processing. In my referenced assmbly, I added quite a few events to report back different progress back to the main UI form. On the main UI form, I update different text boxes with the values from those events. My question is, first of all, the processing appears to be much slower when throwing these events. So should I fire the events on a secondary thread (from the referenced assembly)? Should my original call to the referenced (static) assmebly be via a background worker? I'd like to report the different types of progress on a separate thread, just not sure which approach to take to have optimal performance.
Thanks
From your description it sounds like you would benefit from multithreading, as it would help keep the UI responsive.
And the easiest way to do this is to use a BackgroundWorker. Start by working through one of the many samples, then bite the bullet, and come back here if you have any problems.
In response to comment:
The best way to communicate from a BackgroundWorker worker thread to the main thread is to call the BackgroundWorker.ReportProgress method, which takes an optional object parameter userState which you can use to package up the data you want to communicate.
This causes the BackgroundWorker.ProgressChanged event to be raised on the main thread - and the data can be processed without the need for an explicit Invoke.
If you've already implemented events, you'll either have to do some rework to call ReportProgress instead of raising events, or implement some kind of adapter to handle the events and route them to ReportProgress method calls.
You could launch your process (the method on the other assembly) on a different thread, and handle the events raised by it on the main form.
Since the UI cannot be updated by another thread, you should wrap the code of those events on a this.Invoke().
Ex:
private void TheEventRaisedOnAnotherThread(object sender, EventArgs e)
{
_counter++;
this.Invoke(new MethodInvoker(delegate() { TextBox1.Text = _counter.ToString(); }));
}

Winforms C# - Show Cancel dialog when main UI thread is busy

I have a main form that contains an edit control that occupies the entire form. There is another worker thread that constantly writes log messages to this edit control. Now I want to show a dialog box with just a cancel button while the main UI's edit control is displaying stuff. The problem is that the cancel dialog is non-responsive while the updates are happening behind it and I cannot click on the cancel button. Any idea on how to resolve it. I was thinking of creating another UI thread and show the cancel button from it. Any other alternatives?
EDIT#1
I should clarify that I already use a worker thread to do the work.
DisplayLogs() is in a seperate thread.
DisplayLogs() is called from other threads.
LogMessage is the delegate that points to the method UpdateMessage in main UI.
The control used is a TextBox. I have tried other controls like listview,
richtextboxsand, etc. still the same result.
Worker Thread
void DisplayLogs()
{
lock (this)
{
while (logQueue.Count > 0)
{
string logMessagemessage = logQueue.Dequeue();
LogMessage(string.Concat(logMessagemessage, Environment.NewLine));
}
}
}
Main UI
public void UpdateMessage( string message)
{
if (!txtLog.IsHandleCreated)
{
return;
}
if (txtLog.InvokeRequired)
txtLog.BeginInvoke( new UpdateLogDelegate( UpdateLog), message);
else
txtLog.AppendText(message);
}
The main solution is to offload the expensive code onto a background worker and leave your UI thread responsive for UI actions. Your form can then simply show a modal dialog or something.
MSDN - How to use a Background Worker
In this situation it's necessary to move the majority of the work to a new thread, and clear up the UI thread for cancel messages etc.
You are going about this backwards. The main thread should, in theory, always be available to accept user input. Anything that may block for extended periods of time (heavy computation, database access, network access) should be done in a background thread. The idea is to have the edit control's data being computed and populated by a background thread (BackgroundWorker objects work nicely here) so that the main thread is always available if the user clicks on the cancel button.
Your problem is that the your UI thread is ALWAYS busy. I am saying this assuming that the number of items in logQueue is quite large. The while loop doesn't quit till the queue is empty. So it keeps hitting the UI thread with request for updates.
Also the if (txtLog.InvokeRequired) is kind of pointless because you are always calling the method from a worker thread.
So, since a .net WinForm application has only a single UI, which in your case is too busy to process other notifications, the new window appears stuck (because the paint messages are stuck in the message queue and cannot be processed as it is already flooded with the text box update messages)
You could stick an Application.DoEvents inside your loop which will give the message loop some time to process the pending notifications. However this is kind of a hack, in my opinion, as the UI behavior is sometimes not predictable. It may lead to things like stuttering while moving a dialog, delayed responses to click events etc.
Another point, MessageBox.Show or a Form.ShowDialog (if this is what you are using for the cancel button) is a blocking call. The thread on which you show it WILL hang till you dismiss the dialog. Try Form.Show and set the parent property to the main form.
Another alternative is to add a timer and process only X notifications per Y seconds. This will give the UI thread some breathing room for performing other activities.

background worker window controls not rendered

Is there any way to load window inside the background worker thread without using showdialog()? the background worker only terminate only after getting some input from the window. Here the issue is window shown but the button and other controls are not rendered even we don't have control over any of the window.
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// acquire form
Acquire aq = new Acquire(Handle);
aq.Show();
do
{
// waiting for image
} while (!aq.isImageReady);
// doing Image operation
}
You can show the dialog before you start the background worker, and declare a volatile var that you can change/check in the background worker and keep it running until it will have your desired value, that will be achieved once the dialog is closed.
The problem might be because you're using the background thread to show the window instead of the main UI thread of the process. Winform controls either throw exceptions or behave incorrectly if they are not used on the proper thread. In this case, the problem might be that your main window is running on the main UI thread while this additional dialog window is being created and shown by a different thread.
Try raising an event from the background thread to let the UI know that it requires input from the user. The UI can then handle displaying the dialog and responding to the user's input by passing the data back to the background thread.
In order to prevent the background thread from proceeding any further, create a System.Threading.AutoResetEvent object (a WaitHandle) and call the WaitOne method on that object immediately after raising the event to notify the UI to show the dialog. When the UI responds to the user input by passing the data back to the background thread, that code can call the Set method on the AutoResetEvent object, allowing the background thread to proceed.

BackgroundWorker OnWorkCompleted throws cross-thread exception

I have a simple UserControl for database paging, that uses a controller to perform the actual DAL calls. I use a BackgroundWorker to perform the heavy lifting, and on the OnWorkCompleted event I re-enable some buttons, change a TextBox.Text property and raise an event for the parent form.
Form A holds my UserControl. When I click on some button that opens form B, even if I don't do anything "there" and just close it, and try to bring in the next page from my database, the OnWorkCompleted gets called on the worker thread (and not my Main thread), and throws a cross-thread exception.
At the moment I added a check for InvokeRequired at the handler there, but isn't the whole point of OnWorkCompleted is to be called on the Main thread? Why wouldn't it work as expected?
EDIT:
I have managed to narrow down the problem to arcgis and BackgroundWorker. I have the following solution wich adds a Command to arcmap, that opens a simple Form1 with two buttons.
The first button runs a BackgroundWorker that sleeps for 500ms and updates a counter.
In the RunWorkerCompleted method it checks for InvokeRequired, and updates the title to show whethever the method was originaly running inside the main thread or the worker thread.
The second button just opens Form2, which contains nothing.
At first, all the calls to RunWorkerCompletedare are made inside the main thread (As expected - thats the whold point of the RunWorkerComplete method, At least by what I understand from the MSDN on BackgroundWorker)
After opening and closing Form2, the RunWorkerCompleted is always being called on the worker thread. I want to add that I can just leave this solution to the problem as is (check for InvokeRequired in the RunWorkerCompleted method), but I want to understand why it is happening against my expectations. In my "real" code I'd like to always know that the RunWorkerCompleted method is being called on the main thread.
I managed to pin point the problem at the form.Show(); command in my BackgroundTesterBtn - if I use ShowDialog() instead, I get no problem (RunWorkerCompleted always runs on the main thread). I do need to use Show() in my ArcMap project, so that the user will not be bound to the form.
I also tried to reproduce the bug on a normal WinForms project. I added a simple project that just opens the first form without ArcMap, but in that case I couldn't reproduce the bug - the RunWorkerCompleted ran on the main thread, whether I used Show() or ShowDialog(), before and after opening Form2. I tried adding a third form to act as a main form before my Form1, but it didn't change the outcome.
Here is my simple sln (VS2005sp1) - it requires
ESRI.ArcGIS.ADF(9.2.4.1420)
ESRI.ArcGIS.ArcMapUI(9.2.3.1380)
ESRI.ArcGIS.SystemUI (9.2.3.1380)
Isn't the whole point of OnWorkCompleted is to be called on the Main thread? Why wouldn't it work as expected?
No, it's not.
You can't just go running any old thing on any old thread. Threads are not polite objects that you can simply say "run this, please".
A better mental model of a thread is a freight train. Once it's going, it's off on it's own track. You can't change it's course or stop it. If you want to influence it, you either have to wait til it gets to the next train station (eg: have it manually check for some events), or derail it (Thread.Abort and CrossThread exceptions have much the same consequences as derailing a train... beware!).
Winforms controls sort of support this behaviour (They have Control.BeginInvoke which lets you run any function on the UI thread), but that only works because they have a special hook into the windows UI message pump and write some special handlers. To go with the above analogy, their train checks in at the station and looks for new directions periodically, and you can use that facility to post it your own directions.
The BackgroundWorker is designed to be general purpose (it can't be tied to the windows GUI) so it can't use the windows Control.BeginInvoke features. It has to assume that your main thread is an unstoppable 'train' doing it's own thing, so the completed event has to run in the worker thread or not at all.
However, as you're using winforms, in your OnWorkCompleted handler, you can get the Window to execute another callback using the BeginInvoke functionality I mentioned above. Like this:
// Assume we're running in a windows forms button click so we have access to the
// form object in the "this" variable.
void OnButton_Click(object sender, EventArgs e )
var b = new BackgroundWorker();
b.DoWork += ... blah blah
// attach an anonymous function to the completed event.
// when this function fires in the worker thread, it will ask the form (this)
// to execute the WorkCompleteCallback on the UI thread.
// when the form has some spare time, it will run your function, and
// you can do all the stuff that you want
b.RunWorkerCompleted += (s, e) { this.BeginInvoke(WorkCompleteCallback); }
b.RunWorkerAsync(); // GO!
}
void WorkCompleteCallback()
{
Button.Enabled = false;
//other stuff that only works in the UI thread
}
Also, don't forget this:
Your RunWorkerCompleted event handler should always check the Error and Cancelled properties before accessing the Result property. If an exception was raised or if the operation was canceled, accessing the Result property raises an exception.
It looks like a bug:
http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=116930
http://thedatafarm.com/devlifeblog/archive/2005/12/21/39532.aspx
So I suggest using the bullet-proof (pseudocode):
if(control.InvokeRequired)
control.Invoke(Action);
else
Action()
The BackgroundWorker checks whether the delegate instance, points to a class which supports the interface ISynchronizeInvoke. Your DAL layer probably does not implement that interface. Normally, you would use the BackgroundWorker on a Form, which does support that interface.
In case you want to use the BackgroundWorker from the DAL layer and want to update the UI from there, you have three options:
you'd stay calling the Invoke method
implement the interface ISynchronizeInvoke on the DAL class, and redirect the calls manually (it's only three methods and a property)
before invoking the BackgroundWorker (so, on the UI thread), to call SynchronizationContext.Current and to save the content instance in an instance variable. The SynchronizationContext will then give you the Send method, which will exactly do what Invoke does.
The best approach to avoid issues with cross-threading in GUI is to use SynchronizationContext.

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